Marnie's Grimmsnarl ex / Froslass
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 85 lists of this deck, handed in at 81 different tournaments, and counted every card in every one. For 82 of them we know how the day ended: 16 won theirs outright. The biggest was in front of 504 players. 14 cards turn up in all of them, 44 slots out of 60. The other 16 are decided player by player, with 51 different cards turning up in them.
- 14 cards show up in all 85 lists, no exceptions: 44 of your 60 slots. Of those, 20 are Trainers, 15 are Pokémon and 9 are Energy. Start there. That leaves 16 slots for you to pick yourself.
- Your big card is Marnie's Grimmsnarl ex, 320 HP. Shadow Bullet hits for 180. It needs 2 Darkness Energy attached.
- The sharpest disagreement is over Energy Switch: 38 of the 85 lists run it. The table below has all 51 cards fighting over the 16 free slots.
- Your attackers are Weak to Grass, Metal and Darkness, and 46 of the 126 decks we track attack in one of those: N's Zoroark ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.
What Marnie's Grimmsnarl ex / Froslass looks like when you open the box
Across the 85 lists we counted, this deck runs 17 to 24 Pokémon, 27 to 32 Trainers and 8 to 11 Energy. Its attacks are paid for in Darkness, Water and Psychic.
On results pages and on stream you will see it written « grimmsnarl-froslass ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 11 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Marnie's Grimmsnarl ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 32 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–24
- Trainers
- 27–32
- Energy
- 8–11
- Supporters
- 8–14
- Items
- 10–17
- Tools
- 1–3
- Stadiums
- 3–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Marnie's Grimmsnarl ex and Froslass give this deck its name. Here is what is written on them.
Marnie's Grimmsnarl ex is in all 85 lists, 3 copies of it. Its Ability is called Punk Up, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck. »
Froslass is in all 85 lists, 3 copies of it. Its Ability is called Freezing Shroud, and here is what is printed on it, word for word: « During Pokémon Checkup, put 1 damage counter on each Pokémon that has an Ability (both yours and your opponent's), except any Froslass. »
How Marnie's Grimmsnarl ex / Froslass actually wins
Marnie's Grimmsnarl ex attacks with Shadow Bullet for 180. It needs 2 Darkness Energy attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)"
The cost of Shadow Bullet decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Marnie's Grimmsnarl ex, which the list runs 3 of, has an Ability called Punk Up: it goes into your deck for Energy and attaches it. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Marnie's Grimmsnarl ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Marnie's Grimmsnarl ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Marnie's Grimmsnarl ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Marnie's Grimmsnarl exStage 2 | 320 | Shadow Bullet | 180 | Grass ×2 | 2 | |
| FroslassStage 1 | 90 | Frost Smash | 60 | Metal ×2 | 1 | |
| Marnie's MorgremStage 1 | 100 | Corkscrew Punch | 60 | Grass ×2 | 1 | |
| MunkidoriBasic | 110 | Mind Bend | 60 | Darkness ×2 | 1 |
The core: the 14 cards every list runs
These 14 cards appear in all 85 lists, without a single exception. That is 44 of the 60 slots. The other 16 are decided player by player.
Look at how those 44 slots break down: 20 Trainers, 15 Pokémon, 9 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 44 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
14 of those 14 cards do not sit at the same count from list to list: Munkidori (3 to 4), Froslass (2 to 3) and Marnie's Grimmsnarl ex (2 to 3), plus 11 more. Add those spreads up and you get 22 copies the 85 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Munkidori | TWM 95 | Pokémon | leaves |
| 2–3 | Froslass | TWM 53 | Pokémon | leaves |
| 2–3 | Marnie's Grimmsnarl ex | DRI 136 | Pokémon | stays |
| 3–4 | Marnie's Impidimp | DRI 134 | Pokémon | stays |
| 2–3 | Marnie's Morgrem | DRI 135 | Pokémon | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–4 | Spikemuth Gym | DRI 169 | Trainer | stays |
| 1–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–2 | Air Balloon | ASC 181 | Trainer | stays |
| 1–4 | Rare Candy | MEG 125 | Trainer | stays |
| 6–10 | Darkness Energy | MEE 7 | Energy | stays |
The 51 cards that change from list to list
51 cards fight over the 16 slots that are left: 7 above three lists in four, 40 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Snorunt at 99 %, Budew at 99 % and Team Rocket's Petrel at 96 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Energy Switch, at 45 %: 38 of 85 players took it, 47 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Team Rocket's Watchtower (19 lists out of 85) and Ultra Ball (16 lists out of 85).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %84/85 | Snorunt | 2–3 | ASC 46 | Pokémon |
| 99 %84/85 | Budew | 1–2 | ASC 16 | Pokémon |
| 96 %82/85 | Team Rocket's Petrel | 2–4 | DRI 176 | Trainer |
| 88 %75/85 | Yveltal | 1–2 | MEG 88 | Pokémon |
| 88 %75/85 | Special Red Card | 1 | CRI 82 | Trainer |
| 84 %71/85 | Gwynn | 1–3 | PBL 78 | Trainer |
| 82 %70/85 | Secret Box | 1 | TWM 163 | Trainer |
| 66 %56/85 | Shaymin | 1 | DRI 10 | Pokémon |
| 45 %38/85 | Energy Switch | 1–2 | MEG 115 | Trainer |
| 36 %31/85 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 35 %30/85 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 22 %19/85 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 19 %16/85 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 18 %15/85 | Psyduck | 1 | ASC 39 | Pokémon |
| 16 %14/85 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 16 %14/85 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 13 %11/85 | Judge | 1–3 | POR 76 | Trainer |
| 11 %9/85 | Maractus | 1 | JTG 8 | Pokémon |
| 11 %9/85 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 7 %6/85 | Larry's Skill | 2 | PRE 115 | Trainer |
| 7 %6/85 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 5 %4/85 | Prism Energy | 1–2 | ASC 216 | Energy |
| 4 %3/85 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 4 %3/85 | Dunsparce | 1 | JTG 120 | Pokémon |
| 2 %2/85 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 2 %2/85 | Hilda | 1–3 | WHT 84 | Trainer |
| 2 %2/85 | Lana's Aid | 1 | TWM 155 | Trainer |
| 1 %1/85 | Pikipek | 2 | PBL 66 | Pokémon |
| 1 %1/85 | Snorunt | 2 | TWM 51 | Pokémon |
| 1 %1/85 | Toucannon | 2 | PBL 68 | Pokémon |
| 1 %1/85 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 1 %1/85 | Dusclops | 1 | PRE 36 | Pokémon |
| 1 %1/85 | Dusknoir | 1 | PRE 37 | Pokémon |
| 1 %1/85 | Duskull | 1 | PRE 35 | Pokémon |
| 1 %1/85 | Mega Froslass ex | 1 | ASC 47 | Pokémon |
| 1 %1/85 | Meowth ex | 1 | POR 62 | Pokémon |
| 1 %1/85 | Moltres | 1 | PFL 14 | Pokémon |
| 1 %1/85 | Paldean Tauros | 1 | SSP 18 | Pokémon |
| 1 %1/85 | Pecharunt ex | 1 | SFA 39 | Pokémon |
| 1 %1/85 | Trumbeak | 1 | PBL 67 | Pokémon |
| 1 %1/85 | Binding Mochi | 1 | PRE 95 | Trainer |
| 1 %1/85 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 1 %1/85 | Brave Bangle | 1 | WHT 80 | Trainer |
| 1 %1/85 | Dawn | 1 | PFL 87 | Trainer |
| 1 %1/85 | Kieran | 1 | TWM 154 | Trainer |
| 1 %1/85 | Morty's Conviction | 1 | TEF 155 | Trainer |
| 1 %1/85 | Precious Trolley | 1 | SSP 185 | Trainer |
| 1 %1/85 | Punk Helmet | 1 | PFL 92 | Trainer |
| 1 %1/85 | Switch | 1 | MEG 130 | Trainer |
| 1 %1/85 | Team Rocket's Factory | 1 | DRI 173 | Trainer |
| 1 %1/85 | Water Energy | 2 | MEE 11 | Energy |
The most common Marnie's Grimmsnarl ex / Froslass list, all 60 cards
Here they are in full, ready to build. 44 slots come from the core, the cards all 85 lists run. The remaining 16 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 22 Pokémon, 29 Trainers and 9 Energy.
One thing to know before you build it: the 85 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Munkidori | TWM 95 | Pokémon | every list |
| 3 | Froslass | TWM 53 | Pokémon | every list |
| 3 | Marnie's Grimmsnarl ex | DRI 136 | Pokémon | every list |
| 3 | Marnie's Impidimp | DRI 134 | Pokémon | every list |
| 2 | Marnie's Morgrem | DRI 135 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Spikemuth Gym | DRI 169 | Trainer | every list |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 1 | Air Balloon | ASC 181 | Trainer | every list |
| 1 | Rare Candy | MEG 125 | Trainer | every list |
| 9 | Darkness Energy | MEE 7 | Energy | every list |
| 3 | Snorunt | ASC 46 | Pokémon | 99 % |
| 1 | Budew | ASC 16 | Pokémon | 99 % |
| 2 | Team Rocket's Petrel | DRI 176 | Trainer | 96 % |
| 1 | Yveltal | MEG 88 | Pokémon | 88 % |
| 1 | Special Red Card | CRI 82 | Trainer | 88 % |
| 2 | Gwynn | PBL 78 | Trainer | 84 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 82 % |
| 1 | Shaymin | DRI 10 | Pokémon | 66 % |
| 1 | Energy Switch | MEG 115 | Trainer | 45 % |
| 1 | Pokégear 3.0 | SVI 186 | Trainer | 36 % |
| 1 | Tatsugiri | TWM 131 | Pokémon | 35 % |
| 1 | Team Rocket's Watchtower | DRI 180 | Trainer | 22 % |
Pokémon: 22 4 Munkidori TWM 95 3 Froslass TWM 53 3 Marnie's Grimmsnarl ex DRI 136 3 Marnie's Impidimp DRI 134 2 Marnie's Morgrem DRI 135 3 Snorunt ASC 46 1 Budew ASC 16 1 Yveltal MEG 88 1 Shaymin DRI 10 1 Tatsugiri TWM 131 Trainer: 29 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 3 Spikemuth Gym DRI 169 2 Buddy-Buddy Poffin TEF 144 2 Night Stretcher ASC 196 1 Air Balloon ASC 181 1 Rare Candy MEG 125 2 Team Rocket's Petrel DRI 176 1 Special Red Card CRI 82 2 Gwynn PBL 78 1 Secret Box TWM 163 1 Energy Switch MEG 115 1 Pokégear 3.0 SVI 186 1 Team Rocket's Watchtower DRI 180 Energy: 9 9 Darkness Energy MEE 7 Total Cards: 60
Which decks beat Marnie's Grimmsnarl ex / Froslass at tournaments
Here is how Marnie's Grimmsnarl ex / Froslass did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 236 games, 114 won and 119 lost. 3 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 108 games, 49 won and 59 lost.
How many different cards Marnie's Grimmsnarl ex / Froslass needs, and how long it will last
You need 65 different cards to cover every version of this deck, 14 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 85 lists bring an ACE SPEC, and that is where they part ways: 70 took Secret Box, 14 took Unfair Stamp and 1 took Precious Trolley. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 4 of the 14 core cards carry the letter H, the one that goes at the next rotation: Munkidori, Froslass, Buddy-Buddy Poffin and Night Stretcher. The core table marks every one of them. In copies, that is 11 of the 44 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Marnie's Grimmsnarl ex / Froslass struggles against
The attackers in this deck are Weak to Grass, Metal and Darkness, so they take DOUBLE damage from those types. 46 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Slowking (Metagross) and Mega Excadrill ex, plus 43 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 46 decks out of the 126 we track. The other 80 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness, Water and Psychic, and 43 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, N's Zoroark ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Slowking | Metagross | Metal |
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Seaking | Thwackey | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Doublade | Aegislash | Metal |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Decidueye ex | Decidueye ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Metagross | Metagross | Metal |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Archaludon ex | Archaludon ex | Metal |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Tyranitar | Tyranitar | Darkness |
| Scizor ex | Genesect ex | Metal |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| N's Zoroark ex | Munkidori | Darkness |
| Slowking | Latias ex | Darkness |
| Dhelmise | Banette | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Ceruledge ex | Ceruledge ex | Water |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Absol ex | Munkidori | Darkness |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Froslass / Munkidori | Munkidori | Darkness |
| Flareon ex / Noctowl | Flareon ex | Water |
| Alakazam | Alakazam | Darkness |
| Blaziken ex | Blaziken ex | Water |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Water |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Paldean Tauros | Paldean Tauros | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Incineroar ex | Incineroar ex | Water |
| Bronzong | Bronzong | Darkness |
| Cinderace ex | Cinderace ex | Water |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the Marnie's Grimmsnarl ex / Froslass deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 85 tournament lists harvested between 11 August 2026 and 22 October 2026, 14 cards turn up in every single one, 44 slots out of 60. The remaining 16 change from player to player, with 51 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 85 lists, played across 81 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 85 were read card by card, and every card recognised.
- Where do I start if I want to build Marnie's Grimmsnarl ex / Froslass?
- With the whole core: 14 cards, 44 slots. Inside it, buy the 20 Trainer slots and the 9 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Snorunt at 99 % and Budew at 99 %.
- What beats Marnie's Grimmsnarl ex / Froslass?
- Its attackers are Weak to Grass, Metal and Darkness, so they take double damage from an attacker of that type. 46 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Slowking, Mega Excadrill ex and Mega Sharpedo ex / Toxtricity, among others.
- Will Marnie's Grimmsnarl ex / Froslass survive the next rotation?
- Not intact: 4 core cards out of 14 carry the letter H, starting with Munkidori, Froslass, Buddy-Buddy Poffin and Night Stretcher.
- Are a lot of people playing Marnie's Grimmsnarl ex / Froslass?
- We have read 85 lists of it, which puts it 33rd of the 126 decks we track by lists read. The platform those tournaments run on counts 426 entries for it, 1.49 % of the field, across all its players. That figure is theirs.
Where all of this comes from
85 lists from play.limitlesstcg.com, played across 81 events, harvested between 11 August 2026 and 22 October 2026. The 65 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.