Meta deck28 lists · 28 events · 11 August 2026 to 1 September 2026

Marnie's Grimmsnarl ex / Froslass deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 23 cards
  • Marnie's Impidimp
    Marnie's Impidimp ×4
  • Munkidori
    Munkidori ×4
  • Froslass
    Froslass ×3
  • Marnie's Grimmsnarl ex
    Marnie's Grimmsnarl ex ×3
  • Snorunt
    Snorunt ×3
  • Budew
    Budew ×2
  • Marnie's Morgrem
    Marnie's Morgrem ×2
  • Yveltal
    Yveltal ×1
  • Shaymin
    Shaymin ×1
Trainers · 28 cards
  • Lillie's Determination
    Lillie's Determination ×4
  • Poké Pad
    Poké Pad ×4
  • Spikemuth Gym
    Spikemuth Gym ×4
  • Boss's Orders
    Boss's Orders ×3
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×2
  • Night Stretcher
    Night Stretcher ×2
  • Air Balloon
    Air Balloon ×1
  • Rare Candy
    Rare Candy ×1
  • Special Red Card
    Special Red Card ×1
  • Team Rocket's Petrel
    Team Rocket's Petrel ×2
  • Secret Box
    Secret Box ×1
  • Gwynn
    Gwynn ×2
  • Pokégear 3.0
    Pokégear 3.0 ×1
Energy · 9 cards
  • Darkness EnergyDarkness Energy ×9

We took 28 lists of this deck, handed in at 28 different tournaments, and counted every card in every one. For 25 of them we know how the day ended: 7 won theirs outright. The biggest was in front of 504 players. 16 cards turn up in all of them, 51 slots out of 60. The other 9 are decided player by player, with 26 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 16 cards show up in all 28 lists, no exceptions: 51 of your 60 slots. Of those, 21 are Trainers, 21 are Pokémon and 9 are Energy. Start there. That leaves 9 slots for you to pick yourself.
  • Your big card is Marnie's Grimmsnarl ex, 320 HP. Shadow Bullet hits for 180. It needs 2 Darkness Energy attached.
  • The sharpest disagreement is over Shaymin: 12 of the 28 lists run it. The table below has all 26 cards fighting over the 9 free slots.
  • Your attackers are Weak to Grass, Metal and Darkness, and 38 of the 97 decks we track attack in one of those: Mega Excadrill ex, Festival Lead and Slowking, among others. They are listed at the bottom, with the card that does the damage.

What Marnie's Grimmsnarl ex / Froslass looks like when you open the box

Across the 28 lists we counted, this deck runs 19 to 23 Pokémon, 28 to 32 Trainers and 8 to 10 Energy. Its attacks are paid for in Darkness, Water and Psychic.

On results pages and on stream you will see it written « grimmsnarl-froslass ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 to 10 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Marnie's Grimmsnarl ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 32 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–23
Trainers
28–32
Energy
8–10
Supporters
8–13
Items
12–17
Tools
1–2
Stadiums
3–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Marnie's Grimmsnarl ex and Froslass give this deck its name. Here is what is written on them.

Marnie's Grimmsnarl ex is in all 28 lists, 3 copies of it. Its Ability is called Punk Up, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck. »

Froslass is in all 28 lists, 3 copies of it. Its Ability is called Freezing Shroud, and here is what is printed on it, word for word: « During Pokémon Checkup, put 1 damage counter on each Pokémon that has an Ability (both yours and your opponent's), except any Froslass. »

How Marnie's Grimmsnarl ex / Froslass actually wins

Marnie's Grimmsnarl ex attacks with Shadow Bullet for 180. It needs 2 Darkness Energy attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)"

The cost of Shadow Bullet decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Marnie's Grimmsnarl ex, which the list runs 3 of, has an Ability called Punk Up: it goes into your deck for Energy and attaches it. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Marnie's Grimmsnarl ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Marnie's Grimmsnarl ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Marnie's Grimmsnarl ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl exStage 2
320Shadow Bullet180Darkness + DarknessGrass ×22
Froslass
FroslassStage 1
90Frost Smash60Water + ColorlessMetal ×21
Marnie's Morgrem
Marnie's MorgremStage 1
100Corkscrew Punch60Darkness + DarknessGrass ×21
Munkidori
MunkidoriBasic
110Mind Bend60Psychic + ColorlessDarkness ×21

The core: the 16 cards every list runs

These 16 cards appear in all 28 lists, without a single exception. That is 51 of the 60 slots. The other 9 are decided player by player.

Look at how those 51 slots break down: 21 Trainers, 21 Pokémon, 9 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 51 of the 60 slots are the same for everybody, when half the 97 decks we track fix 34 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

14 of those 16 cards do not sit at the same count from list to list: Marnie's Impidimp (3 to 4), Munkidori (3 to 4) and Froslass (2 to 3), plus 11 more. Add those spreads up and you get 17 copies the 28 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Marnie's Impidimp
Marnie's Impidimp
DRI 134Pokémonstays
3–4
Munkidori
Munkidori
TWM 95Pokémonleaves
2–3
Froslass
Froslass
TWM 53Pokémonleaves
2–3
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl ex
DRI 136Pokémonstays
2–3
Snorunt
Snorunt
ASC 46Pokémonstays
1–2
Budew
Budew
ASC 16Pokémonleaves
2–3
Marnie's Morgrem
Marnie's Morgrem
DRI 135Pokémonstays
4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
3–4
Spikemuth Gym
Spikemuth Gym
DRI 169Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
2–3
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
2–3
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
1
Air Balloon
Air Balloon
ASC 181Trainerstays
1–4
Rare Candy
Rare Candy
MEG 125Trainerstays
8–10Darkness EnergyMEE 7Energystays

The 26 cards that change from list to list

26 cards fight over the 9 slots that are left: 5 above three lists in four, 19 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Special Red Card at 96 %, Team Rocket's Petrel at 93 % and Secret Box at 93 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Shaymin, at 43 %: 12 of 28 players took it, 16 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Maractus (5 lists out of 28) and Energy Switch (5 lists out of 28).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %27/28
Special Red Card
Special Red Card
1CRI 82Trainer
93 %26/28
Team Rocket's Petrel
Team Rocket's Petrel
2–4DRI 176Trainer
93 %26/28
Secret Box
Secret Box
1TWM 163Trainer
82 %23/28
Yveltal
Yveltal
1–2MEG 88Pokémon
82 %23/28
Gwynn
Gwynn
1–3PBL 78Trainer
61 %17/28
Pokégear 3.0
Pokégear 3.0
1–2SVI 186Trainer
43 %12/28
Shaymin
Shaymin
1DRI 10Pokémon
18 %5/28
Maractus
Maractus
1JTG 8Pokémon
18 %5/28
Energy Switch
Energy Switch
1MEG 115Trainer
14 %4/28
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
14 %4/28
Larry's Skill
Larry's Skill
2PRE 115Trainer
14 %4/28
Dark Bell
Dark Bell
1PBL 75Trainer
11 %3/28
Tatsugiri
Tatsugiri
1TWM 131Pokémon
11 %3/28
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
11 %3/28
Ultra Ball
Ultra Ball
1MEG 131Trainer
11 %3/28
Prism Energy
Prism Energy
1ASC 216Energy
7 %2/28
Judge
Judge
1–3POR 76Trainer
7 %2/28
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
4 %1/28
Pikipek
Pikipek
2PBL 66Pokémon
4 %1/28
Toucannon
Toucannon
2PBL 68Pokémon
4 %1/28
Dudunsparce
Dudunsparce
1TEF 129Pokémon
4 %1/28
Dunsparce
Dunsparce
1JTG 120Pokémon
4 %1/28
Trumbeak
Trumbeak
1PBL 67Pokémon
4 %1/28
Kieran
Kieran
1TWM 154Trainer
4 %1/28
Lana's Aid
Lana's Aid
1TWM 155Trainer
4 %1/28
Punk Helmet
Punk Helmet
1PFL 92Trainer

The most common Marnie's Grimmsnarl ex / Froslass list, all 60 cards

Here they are in full, ready to build. 51 slots come from the core, the cards all 28 lists run. The remaining 9 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 7 more cards to reach 60. The whole thing comes to 23 Pokémon, 28 Trainers and 9 Energy.

One thing to know before you build it: the 28 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Marnie's ImpidimpDRI 134Pokémonevery list
4MunkidoriTWM 95Pokémonevery list
3FroslassTWM 53Pokémonevery list
3Marnie's Grimmsnarl exDRI 136Pokémonevery list
3SnoruntASC 46Pokémonevery list
2BudewASC 16Pokémonevery list
2Marnie's MorgremDRI 135Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
4Spikemuth GymDRI 169Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
2Buddy-Buddy PoffinTEF 144Trainerevery list
2Night StretcherASC 196Trainerevery list
1Air BalloonASC 181Trainerevery list
1Rare CandyMEG 125Trainerevery list
9Darkness EnergyMEE 7Energyevery list
1Special Red CardCRI 82Trainer96 %
2Team Rocket's PetrelDRI 176Trainer93 %
1Secret BoxACE SPECTWM 163Trainer93 %
1YveltalMEG 88Pokémon82 %
2GwynnPBL 78Trainer82 %
1Pokégear 3.0SVI 186Trainer61 %
1ShayminDRI 10Pokémon43 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 23
4 Marnie's Impidimp DRI 134
4 Munkidori TWM 95
3 Froslass TWM 53
3 Marnie's Grimmsnarl ex DRI 136
3 Snorunt ASC 46
2 Budew ASC 16
2 Marnie's Morgrem DRI 135
1 Yveltal MEG 88
1 Shaymin DRI 10

Trainer: 28
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
4 Spikemuth Gym DRI 169
3 Boss's Orders MEG 114
2 Buddy-Buddy Poffin TEF 144
2 Night Stretcher ASC 196
1 Air Balloon ASC 181
1 Rare Candy MEG 125
1 Special Red Card CRI 82
2 Team Rocket's Petrel DRI 176
1 Secret Box TWM 163
2 Gwynn PBL 78
1 Pokégear 3.0 SVI 186

Energy: 9
9 Darkness Energy MEE 7

Total Cards: 60

Which decks beat Marnie's Grimmsnarl ex / Froslass at tournaments

Here is how Marnie's Grimmsnarl ex / Froslass did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Latias ex / Mega Kangaskhan ex: over 107 games, 33 won and 73 lost. One ended with no winner.

Against Raging Bolt ex: over 176 games, 59 won and 117 lost.

Against Mega Excadrill ex: over 563 games, 231 won and 329 lost. 3 ended with no winner.

Against Dragapult ex: over 618 games, 284 won and 325 lost. 9 ended with no winner.

Against Slowking: over 447 games, 209 won and 236 lost. 2 ended with no winner.

Against N's Zoroark ex: over 393 games, 187 won and 202 lost. 4 ended with no winner.

Against Alakazam / Dudunsparce: over 431 games, 208 won and 215 lost. 8 ended with no winner.

Against Cynthia's Garchomp ex: over 100 games, 44 won and 54 lost. 2 ended with no winner.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 107 games, 48 won and 58 lost. One ended with no winner.

Against Mega Lucario ex: over 162 games, 76 won and 84 lost. 2 ended with no winner.

Against Dragapult ex / Dusknoir: over 443 games, 232 won and 206 lost. 5 ended with no winner.

Against Mega Lucario ex / Hariyama: over 124 games, 61 won and 63 lost.

Against Dragapult ex / Blaziken ex: over 447 games, 242 won and 197 lost. 8 ended with no winner.

Against Festival Lead: over 496 games, 270 won and 220 lost. 6 ended with no winner.

Against Mega Greninja ex: over 100 games, 63 won and 37 lost.

Against Toucannon: over 208 games, 138 won and 69 lost. One ended with no winner.

Against Dhelmise: over 278 games, 194 won and 80 lost. 4 ended with no winner.

What Marnie's Grimmsnarl ex / Froslass costs to build, and how long it will last

You need 42 different cards to cover every version of this deck, 16 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 28 lists bring an ACE SPEC, and that is where they part ways: 26 took Secret Box and 2 took Unfair Stamp. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time. 5 of the 16 core cards carry the letter H, the one that goes at the next rotation: Munkidori, Froslass, Budew and Buddy-Buddy Poffin, plus 1 more. The core table marks every one of them. In copies, that is 13 of the 51 slots the core fills. Which day it lands, we do not know yet.

What Marnie's Grimmsnarl ex / Froslass struggles against

The attackers in this deck are Weak to Grass, Metal and Darkness, so they take DOUBLE damage from those types. 38 of the 97 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: Mega Excadrill ex, Festival Lead (Thwackey) and Slowking (Metagross), plus 35 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 38 decks out of the 97 we track. The other 59 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Darkness, Water and Psychic, and 42 of the decks we track have an attacker Weak to one of those: Alakazam / Dudunsparce, Dragapult ex / Blaziken ex and Dragapult ex / Dusknoir, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Excadrill exMega Excadrill exMetal
Festival LeadThwackeyGrass
SlowkingMetagrossMetal
N's Zoroark exN's Zoroark exDarkness
Teal Mask Ogerpon ex / Meganium / Hydrapple exMeganiumGrass
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Cynthia's Garchomp exCynthia's RoseradeGrass
Beedrill exBeedrill exGrass
CrustleCrustleGrass
Mega Absol exMega Absol exDarkness
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Hop's TrevenantShayminGrass
Ethan's TyphlosionShayminGrass
ToxtricityMega Absol exDarkness
Teal Mask Ogerpon ex / Meganium / Arboliva exArboliva exGrass
Mega Venusaur exMega Venusaur exGrass
Cinccino exGenesect exMetal
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Steven's Metagross exSteven's Metagross exMetal
Blaziken / N's Zoroark exN's Zoroark exDarkness
ToxtricityToxtricityDarkness
Lillie's Clefairy ex / Teal Mask Ogerpon exIron Leaves exGrass
MetagrossMetagrossMetal
Hop's Zacian exHop's Zacian exMetal
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Erika's VictreebelErika's VictreebelGrass
Teal Mask Ogerpon ex / MeganiumMeganiumGrass
Archaludon exArchaludon exMetal
SeakingThwackeyGrass
Decidueye exDecidueye exGrass
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Archaludon ex / DudunsparceArchaludon exMetal
Sinistcha / Teal Mask Ogerpon exSinistchaGrass
Gengar exGengar exDarkness
Team Rocket's SpidopsTeam Rocket's SpidopsGrass
Scizor exGenesect exMetal
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceAlakazamDarkness
Dragapult ex / Blaziken exBlaziken exWater
Dragapult ex / DusknoirDusknoirDarkness
SlowkingLatias exDarkness
N's Zoroark exMunkidoriDarkness
DhelmiseBanetteDarkness
Raging Bolt exLatias exDarkness
Mega Lucario exMega Lucario exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Latias ex / Mega Kangaskhan exLatias exDarkness
Mega Chandelure exMega Chandelure exDarkness
Mega Absol exLatias exDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
Greninja exGreninja exPsychic
Hop's TrevenantHop's TrevenantDarkness
Ethan's TyphlosionEthan's TyphlosionWater
Mega Starmie ex / FroslassMunkidoriDarkness
Mega Lopunny ex / DusknoirDusknoirDarkness
ToxtricityMunkidoriDarkness
Ceruledge exCeruledge exWater
Dragapult ex / DudunsparceMunkidoriDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Blaziken / N's Zoroark exBlaziken exWater
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exDarkness
Alakazam / DusknoirAlakazamDarkness
Okidogi / BarbaracleOkidogiPsychic
Froslass / MunkidoriMunkidoriDarkness
Mega Charizard X exMega Charizard X exWater
Flareon ex / NoctowlFlareon exWater
Mega Diancie ex / DusknoirLatias exDarkness
Mega Camerupt exMega Camerupt exWater
AlakazamAlakazamDarkness
Jellicent ex / DusknoirLatias exDarkness
JoltikLatias exDarkness
DudunsparceElgyemDarkness
Dragapult ex / FroslassMunkidoriDarkness
Ethan's MagcargoEthan's Ho-Oh exWater
Blaziken exBlaziken exWater
Greninja ex / Blaziken exBlaziken exWater
Paldean TaurosPaldean TaurosPsychic
FeraligatrMunkidoriDarkness
Scovillain exMunkidoriDarkness

Questions people ask

What is the Marnie's Grimmsnarl ex / Froslass deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 28 tournament lists harvested between 11 August 2026 and 1 September 2026, 16 cards turn up in every single one, 51 slots out of 60. The remaining 9 change from player to player, with 26 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
28 lists, played across 28 different tournaments, harvested between 11 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 28 were read card by card, and every card recognised.
Where do I start if I want to build Marnie's Grimmsnarl ex / Froslass?
With the whole core: 16 cards, 51 slots. Inside it, buy the 21 Trainer slots and the 9 Energy first: they carry over into your next deck. Leave the 21 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Special Red Card at 96 % and Team Rocket's Petrel at 93 %.
What beats Marnie's Grimmsnarl ex / Froslass?
Its attackers are Weak to Grass, Metal and Darkness, so they take double damage from an attacker of that type. 38 of the 97 decks we track play an attacker of that type: Mega Excadrill ex, Festival Lead, Slowking and N's Zoroark ex, among others.
Will Marnie's Grimmsnarl ex / Froslass survive the next rotation?
Not intact: 5 core cards out of 16 carry the letter H, starting with Munkidori, Froslass, Budew and Buddy-Buddy Poffin, plus 1 more.
Are a lot of people playing Marnie's Grimmsnarl ex / Froslass?
We have read 28 lists of it, which puts it 49th of the 97 decks we track by lists read. The platform those tournaments run on counts 1,688 entries for it, 4.14 % of the field, across all its players. That figure is theirs.

Where all of this comes from

28 lists from play.limitlesstcg.com, played across 28 events, harvested between 11 August 2026 and 1 September 2026. The 42 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read