Mega Lucario ex / Hariyama
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 110 lists of this deck, handed in at 94 different tournaments, and counted every card in every one. For 103 of them we know how the day ended: 15 won theirs outright. The biggest was in front of 236 players. 13 cards turn up in all of them, 46 slots out of 60. The other 14 are decided player by player, with 48 different cards turning up in them.
- 13 cards show up in all 110 lists, no exceptions: 46 of your 60 slots. Of those, 20 are Trainers, 15 are Pokémon and 11 are Energy. Start there. That leaves 14 slots for you to pick yourself.
- Your big card is Mega Lucario ex, 340 HP. Mega Brave hits for 270. It needs 2 Fighting Energy attached.
- The sharpest disagreement is over Unfair Stamp: 61 of the 110 lists run it. The table below has all 48 cards fighting over the 14 free slots.
- Your attackers are Weak to Psychic and Grass, and 48 of the 126 decks we track attack in one of those: Latias ex / Mega Kangaskhan ex, N's Zoroark ex and Slowking, among others. They are listed at the bottom, with the card that does the damage.
What Mega Lucario ex / Hariyama looks like when you open the box
Across the 110 lists we counted, this deck runs 15 to 20 Pokémon, 29 to 34 Trainers and 9 to 13 Energy. Its attacks are paid for in Fighting.
On results pages and on stream you will see it written « lucario-hariyama ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 13 out of 60, exactly the median of the 126 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It sets up fast. Hariyama is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 29 to 34 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–20
- Trainers
- 29–34
- Energy
- 9–13
- Supporters
- 8–13
- Items
- 15–21
- Tools
- 1–3
- Stadiums
- 1–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Mega Lucario ex and Hariyama give this deck its name. Here is what is written on them.
Mega Lucario ex is in all 110 lists, 3 copies of it.
Hariyama is in all 110 lists, 2 copies of it. Its Ability is called Heave-Ho Catcher, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Switch in 1 of your opponent's Benched Pokémon to the Active Spot. »
How Mega Lucario ex / Hariyama actually wins
Mega Lucario ex attacks with Mega Brave for 270. It needs 2 Fighting Energy attached, and it has 340 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't use Mega Brave."
The cost of Mega Brave decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Mega Lucario ex, which the list runs 3 of, has an attack called Aura Jab that digs Energy out of your discard pile and puts it back on one of your Pokémon. That attack takes your attack for the turn, so count it as a setup turn. That is how this deck gets itself charged.
Here is the detail that quietly loses games. To pull Mega Lucario ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Lucario ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Lucario exStage 1 | 340 | Mega Brave | 270 | Psychic ×2 | 2 | |
| HariyamaStage 1 | 150 | Wild Press | 210 | Psychic ×2 | 3 | |
| SolrockBasic | 110 | Cosmic Beam | 70 | Grass ×2 | 1 | |
| LunatoneBasic | 110 | Power Gem | 50 | Grass ×2 | 1 |
The core: the 13 cards every list runs
These 13 cards appear in all 110 lists, without a single exception. That is 46 of the 60 slots. The other 14 are decided player by player.
Look at how those 46 slots break down: 20 Trainers, 15 Pokémon, 11 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 46 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
12 of those 13 cards do not sit at the same count from list to list: Mega Lucario ex (2 to 3), Riolu (3 to 4) and Solrock (2 to 3), plus 9 more. Add those spreads up and you get 21 copies the 110 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 2–3 | Mega Lucario ex | MEG 77 | Pokémon |
| 3–4 | Riolu | MEG 76 | Pokémon |
| 2–3 | Solrock | MEG 75 | Pokémon |
| 2 | Hariyama | MEG 73 | Pokémon |
| 2–3 | Lunatone | MEG 74 | Pokémon |
| 2–3 | Makuhita | MEG 72 | Pokémon |
| 3–4 | Fighting Gong | MEG 116 | Trainer |
| 3–4 | Lillie's Determination | MEG 119 | Trainer |
| 3–4 | Premium Power Pro | MEG 124 | Trainer |
| 1–4 | Ultra Ball | MEG 131 | Trainer |
| 1–3 | Air Balloon | ASC 181 | Trainer |
| 1–3 | Boss's Orders | MEG 114 | Trainer |
| 7–13 | Fighting Energy | MEE 6 | Energy |
The 48 cards that change from list to list
48 cards fight over the 14 slots that are left: 6 above three lists in four, 38 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Poké Pad at 99 %, Gravity Mountain at 98 % and Judge at 98 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Unfair Stamp, at 55 %: 61 of 110 players took it, 49 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Secret Box (27 lists out of 110) and Night Stretcher (26 lists out of 110).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %109/110 | Poké Pad | 1–4 | POR 81 | Trainer |
| 98 %108/110 | Gravity Mountain | 1–3 | SSP 177 | Trainer |
| 98 %108/110 | Judge | 1–4 | POR 76 | Trainer |
| 95 %105/110 | Meowth ex | 1 | POR 62 | Pokémon |
| 94 %103/110 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 89 %98/110 | Switch | 1–2 | MEG 130 | Trainer |
| 68 %75/110 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 55 %61/110 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 45 %49/110 | Rocky Fighting Energy | 1–4 | POR 87 | Energy |
| 26 %29/110 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 25 %27/110 | Secret Box | 1 | TWM 163 | Trainer |
| 24 %26/110 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 17 %19/110 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %19/110 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 15 %16/110 | Maximum Belt | 1 | TEF 154 | Trainer |
| 14 %15/110 | Team Rocket's Watchtower | 1–4 | DRI 180 | Trainer |
| 12 %13/110 | Hilda | 1 | WHT 84 | Trainer |
| 12 %13/110 | Kieran | 1 | TWM 154 | Trainer |
| 11 %12/110 | Carmine | 1–2 | TWM 145 | Trainer |
| 11 %12/110 | Mega Signal | 1 | MEG 121 | Trainer |
| 7 %8/110 | Tarragon | 1 | POR 85 | Trainer |
| 6 %7/110 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 5 %6/110 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 5 %6/110 | Hero's Cape | 1 | TEF 152 | Trainer |
| 5 %5/110 | Mega Zygarde ex | 1 | POR 47 | Pokémon |
| 5 %5/110 | Accompanying Flute | 1 | TWM 142 | Trainer |
| 5 %5/110 | Ciphermaniac's Codebreaking | 1 | TEF 145 | Trainer |
| 4 %4/110 | Lucario | 1 | 30C 83 | Pokémon |
| 4 %4/110 | Mew ex | 1 | 30C 66 | Pokémon |
| 4 %4/110 | Core Memory | 1 | POR 70 | Trainer |
| 4 %4/110 | Energy Search | 1 | POR 72 | Trainer |
| 3 %3/110 | Okidogi | 1 | ASC 122 | Pokémon |
| 3 %3/110 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 3 %3/110 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 2 %2/110 | Pecharunt | 2 | SVP 149 | Pokémon |
| 2 %2/110 | Genesect | 1 | SFA 40 | Pokémon |
| 2 %2/110 | Crushing Hammer | 4 | POR 71 | Trainer |
| 2 %2/110 | Crispin | 1 | SCR 133 | Trainer |
| 2 %2/110 | Darkness Energy | 2 | MEE 7 | Energy |
| 1 %1/110 | Barbaracle | 1 | POR 43 | Pokémon |
| 1 %1/110 | Binacle | 1 | POR 42 | Pokémon |
| 1 %1/110 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 1 %1/110 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 1 %1/110 | Hitmontop | 1 | ASC 102 | Pokémon |
| 1 %1/110 | Payapa Berry | 2 | SCR 141 | Trainer |
| 1 %1/110 | Iris's Fighting Spirit | 1 | JTG 149 | Trainer |
| 1 %1/110 | Jamming Tower | 1 | TWM 153 | Trainer |
| 1 %1/110 | Salvatore | 1 | TEF 160 | Trainer |
The most common Mega Lucario ex / Hariyama list, all 60 cards
Here they are in full, ready to build. 46 slots come from the core, the cards all 110 lists run. The remaining 14 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 9 more cards to reach 60. The whole thing comes to 16 Pokémon, 32 Trainers and 12 Energy.
One thing to know before you build it: the 110 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Mega Lucario ex | MEG 77 | Pokémon | every list |
| 3 | Riolu | MEG 76 | Pokémon | every list |
| 3 | Solrock | MEG 75 | Pokémon | every list |
| 2 | Hariyama | MEG 73 | Pokémon | every list |
| 2 | Lunatone | MEG 74 | Pokémon | every list |
| 2 | Makuhita | MEG 72 | Pokémon | every list |
| 4 | Fighting Gong | MEG 116 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Premium Power Pro | MEG 124 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Air Balloon | ASC 181 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 11 | Fighting Energy | MEE 6 | Energy | every list |
| 4 | Poké Pad | POR 81 | Trainer | 99 % |
| 2 | Gravity Mountain | SSP 177 | Trainer | 98 % |
| 2 | Judge | POR 76 | Trainer | 98 % |
| 1 | Meowth ex | POR 62 | Pokémon | 95 % |
| 1 | Wally's Compassion | MEG 132 | Trainer | 94 % |
| 1 | Switch | MEG 130 | Trainer | 89 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 68 % |
| 1 | Unfair StampACE SPEC | TWM 165 | Trainer | 55 % |
| 1 | Rocky Fighting Energy | POR 87 | Energy | 45 % |
Pokémon: 16 3 Mega Lucario ex MEG 77 3 Riolu MEG 76 3 Solrock MEG 75 2 Hariyama MEG 73 2 Lunatone MEG 74 2 Makuhita MEG 72 1 Meowth ex POR 62 Trainer: 32 4 Fighting Gong MEG 116 4 Lillie's Determination MEG 119 4 Premium Power Pro MEG 124 4 Ultra Ball MEG 131 2 Air Balloon ASC 181 2 Boss's Orders MEG 114 4 Poké Pad POR 81 2 Gravity Mountain SSP 177 2 Judge POR 76 1 Wally's Compassion MEG 132 1 Switch MEG 130 1 Team Rocket's Petrel DRI 176 1 Unfair Stamp TWM 165 Energy: 12 11 Fighting Energy MEE 6 1 Rocky Fighting Energy POR 87 Total Cards: 60
Which decks beat Mega Lucario ex / Hariyama at tournaments
Here is how Mega Lucario ex / Hariyama did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dhelmise: over 190 games, 28 won and 160 lost. 2 ended with no winner.
Against Slowking: over 155 games, 51 won and 104 lost.
Against Dragapult ex / Blaziken ex: over 118 games, 40 won and 76 lost. 2 ended with no winner.
Against Dragapult ex: over 401 games, 164 won and 230 lost. 7 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 238 games, 108 won and 129 lost. One ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 116 games, 53 won and 59 lost. 4 ended with no winner.
Against Dragapult ex / Dusknoir: over 153 games, 73 won and 78 lost. 2 ended with no winner.
Against Alakazam / Dudunsparce: over 160 games, 86 won and 72 lost. 2 ended with no winner.
Against Mega Excadrill ex: over 140 games, 77 won and 60 lost. 3 ended with no winner.
Against Mega Sharpedo ex / Toxtricity: over 125 games, 73 won and 51 lost. One ended with no winner.
Against N's Zoroark ex: over 207 games, 126 won and 79 lost. 2 ended with no winner.
Against Alakazam / Dusknoir: over 106 games, 63 won and 42 lost. One ended with no winner.
How many different cards Mega Lucario ex / Hariyama needs, and how long it will last
You need 61 different cards to cover every version of this deck, 13 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 110 lists bring an ACE SPEC, and that is where they part ways: 61 took Unfair Stamp, 27 took Secret Box and 16 took Maximum Belt. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 13 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Lucario ex / Hariyama struggles against
The attackers in this deck are Weak to Psychic and Grass, so they take DOUBLE damage from those types. 48 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Latias ex / Mega Kangaskhan ex, N's Zoroark ex (Munkidori) and Slowking (Latias ex), plus 45 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 48 decks out of the 126 we track. The other 78 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Fighting, and 41 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Latias ex | Psychic |
| N's Zoroark ex | Munkidori | Psychic |
| Slowking | Latias ex | Psychic |
| Dhelmise | Banette | Psychic |
| Dragapult ex / Dusknoir | Dusknoir | Psychic |
| Alakazam / Dudunsparce | Alakazam | Psychic |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Alakazam / Dusknoir | Alakazam | Psychic |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Mega Lopunny ex / Dusknoir | Dusknoir | Psychic |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Psychic |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Psychic |
| Mew ex | Mew ex | Psychic |
| Hop's Trevenant | Hop's Trevenant | Psychic |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Seaking | Thwackey | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Mega Chandelure ex | Mega Chandelure ex | Psychic |
| Mega Starmie ex / Dusknoir | Dusknoir | Psychic |
| Toxtricity | Munkidori | Psychic |
| Mega Absol ex | Munkidori | Psychic |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Psychic |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Psychic |
| Yanmega ex | Yanmega ex | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Froslass / Munkidori | Munkidori | Psychic |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Alakazam | Alakazam | Psychic |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Mega Diancie ex / Dusknoir | Latias ex | Psychic |
| Dragapult ex / Froslass | Munkidori | Psychic |
| Azumarill | Azumarill | Psychic |
| Mega Diancie ex | Mega Diancie ex | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Psychic |
| Sylveon | Sylveon | Psychic |
| Bronzong | Bronzong | Psychic |
| Hydrapple ex | Hydrapple ex | Grass |
| Dudunsparce | Elgyem | Psychic |
| Scovillain ex | Munkidori | Psychic |
| Feraligatr | Munkidori | Psychic |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Mega Kangaskhan ex | Fighting |
| Slowking | Mega Kangaskhan ex | Fighting |
| Dragapult ex / Dusknoir | Meowth ex | Fighting |
| Alakazam / Dudunsparce | Dudunsparce | Fighting |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Absol ex | Mega Kangaskhan ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Meowth ex | Fighting |
| Mega Gengar ex | Mega Gengar ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Mega Lopunny ex | Mega Lopunny ex | Fighting |
| Eelektrik | Eelektrik | Fighting |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Archaludon ex / Dudunsparce | Dudunsparce | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Mega Froslass ex / Dudunsparce | Dudunsparce | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Joltik | Joltik | Fighting |
| Terapagos ex / Noctowl | Terapagos ex | Fighting |
| Blissey ex | Blissey ex | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
| Slaking ex | Slaking ex | Fighting |
| Mega Manectric ex | Mega Manectric ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Fighting |
| Mega Dragonite ex / Eelektrik | Eelektrik | Fighting |
| Luxray ex | Luxray ex | Fighting |
| Dudunsparce | Dudunsparce | Fighting |
| Scovillain ex | Dudunsparce | Fighting |
| Greninja ex / Blaziken ex | Meowth ex | Fighting |
Questions people ask
- What is the Mega Lucario ex / Hariyama deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 110 tournament lists harvested between 11 August 2026 and 24 October 2026, 13 cards turn up in every single one, 46 slots out of 60. The remaining 14 change from player to player, with 48 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 110 lists, played across 94 different tournaments, harvested between 11 August 2026 and 24 October 2026 from play.limitlesstcg.com. All 110 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Lucario ex / Hariyama?
- With the whole core: 13 cards, 46 slots. Inside it, buy the 20 Trainer slots and the 11 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 99 % and Gravity Mountain at 98 %.
- What beats Mega Lucario ex / Hariyama?
- Its attackers are Weak to Psychic and Grass, so they take double damage from an attacker of that type. 48 of the 126 decks we track play an attacker of that type: Latias ex / Mega Kangaskhan ex, N's Zoroark ex, Slowking and Dhelmise, among others.
- Will Mega Lucario ex / Hariyama survive the next rotation?
- Yes, whole: not one of the 13 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Lucario ex / Hariyama?
- We have read 110 lists of it, which puts it 3rd of the 126 decks we track by lists read. The platform those tournaments run on counts 877 entries for it, 3.07 % of the field, across all its players. That figure is theirs.
Where all of this comes from
110 lists from play.limitlesstcg.com, played across 94 events, harvested between 11 August 2026 and 24 October 2026. The 61 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.