110 lists · 94 events · 11 August 2026 to 24 October 2026

Mega Lucario ex / Hariyama

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

22 of 22 different cards60 cards

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The game plan

Published Data updated

We took 110 lists of this deck, handed in at 94 different tournaments, and counted every card in every one. For 103 of them we know how the day ended: 15 won theirs outright. The biggest was in front of 236 players. 13 cards turn up in all of them, 46 slots out of 60. The other 14 are decided player by player, with 48 different cards turning up in them.

THE SHORT VERSION
  • 13 cards show up in all 110 lists, no exceptions: 46 of your 60 slots. Of those, 20 are Trainers, 15 are Pokémon and 11 are Energy. Start there. That leaves 14 slots for you to pick yourself.
  • Your big card is Mega Lucario ex, 340 HP. Mega Brave hits for 270. It needs 2 Fighting Energy attached.
  • The sharpest disagreement is over Unfair Stamp: 61 of the 110 lists run it. The table below has all 48 cards fighting over the 14 free slots.
  • Your attackers are Weak to Psychic and Grass, and 48 of the 126 decks we track attack in one of those: Latias ex / Mega Kangaskhan ex, N's Zoroark ex and Slowking, among others. They are listed at the bottom, with the card that does the damage.

What Mega Lucario ex / Hariyama looks like when you open the box

Across the 110 lists we counted, this deck runs 15 to 20 Pokémon, 29 to 34 Trainers and 9 to 13 Energy. Its attacks are paid for in Fighting.

On results pages and on stream you will see it written « lucario-hariyama ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 9 to 13 out of 60, exactly the median of the 126 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.

It sets up fast. Hariyama is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 29 to 34 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–20
Trainers
29–34
Energy
9–13
Supporters
8–13
Items
15–21
Tools
1–3
Stadiums
1–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Mega Lucario ex and Hariyama give this deck its name. Here is what is written on them.

Mega Lucario ex is in all 110 lists, 3 copies of it.

Hariyama is in all 110 lists, 2 copies of it. Its Ability is called Heave-Ho Catcher, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Switch in 1 of your opponent's Benched Pokémon to the Active Spot. »

How Mega Lucario ex / Hariyama actually wins

Mega Lucario ex attacks with Mega Brave for 270. It needs 2 Fighting Energy attached, and it has 340 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't use Mega Brave."

The cost of Mega Brave decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Mega Lucario ex, which the list runs 3 of, has an attack called Aura Jab that digs Energy out of your discard pile and puts it back on one of your Pokémon. That attack takes your attack for the turn, so count it as a setup turn. That is how this deck gets itself charged.

Here is the detail that quietly loses games. To pull Mega Lucario ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Mega Lucario ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Lucario ex
Mega Lucario exStage 1
340Mega Brave270Psychic ×22
Hariyama
HariyamaStage 1
150Wild Press210Psychic ×23
Solrock
SolrockBasic
110Cosmic Beam70Grass ×21
Lunatone
LunatoneBasic
110Power Gem50Grass ×21

The core: the 13 cards every list runs

These 13 cards appear in all 110 lists, without a single exception. That is 46 of the 60 slots. The other 14 are decided player by player.

Look at how those 46 slots break down: 20 Trainers, 15 Pokémon, 11 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 46 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

12 of those 13 cards do not sit at the same count from list to list: Mega Lucario ex (2 to 3), Riolu (3 to 4) and Solrock (2 to 3), plus 9 more. Add those spreads up and you get 21 copies the 110 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
2–3
Mega Lucario ex
Mega Lucario ex
MEG 77Pokémon
3–4
Riolu
Riolu
MEG 76Pokémon
2–3
Solrock
Solrock
MEG 75Pokémon
2
Hariyama
Hariyama
MEG 73Pokémon
2–3
Lunatone
Lunatone
MEG 74Pokémon
2–3
Makuhita
Makuhita
MEG 72Pokémon
3–4
Fighting Gong
Fighting Gong
MEG 116Trainer
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainer
3–4
Premium Power Pro
Premium Power Pro
MEG 124Trainer
1–4
Ultra Ball
Ultra Ball
MEG 131Trainer
1–3
Air Balloon
Air Balloon
ASC 181Trainer
1–3
Boss's Orders
Boss's Orders
MEG 114Trainer
7–13Fighting EnergyMEE 6Energy

The 48 cards that change from list to list

48 cards fight over the 14 slots that are left: 6 above three lists in four, 38 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Poké Pad at 99 %, Gravity Mountain at 98 % and Judge at 98 %, plus 3 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Unfair Stamp, at 55 %: 61 of 110 players took it, 49 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Secret Box (27 lists out of 110) and Night Stretcher (26 lists out of 110).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %109/110
Poké Pad
Poké Pad
1–4POR 81Trainer
98 %108/110
Gravity Mountain
Gravity Mountain
1–3SSP 177Trainer
98 %108/110
Judge
Judge
1–4POR 76Trainer
95 %105/110
Meowth ex
Meowth ex
1POR 62Pokémon
94 %103/110
Wally's Compassion
Wally's Compassion
1–2MEG 132Trainer
89 %98/110
Switch
Switch
1–2MEG 130Trainer
68 %75/110
Team Rocket's Petrel
Team Rocket's Petrel
1–2DRI 176Trainer
55 %61/110
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
45 %49/110
Rocky Fighting Energy
Rocky Fighting Energy
1–4POR 87Energy
26 %29/110
Special Red Card
Special Red Card
1–2CRI 82Trainer
25 %27/110
Secret Box
Secret Box
1TWM 163Trainer
24 %26/110
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
17 %19/110
Shaymin
Shaymin
1DRI 10Pokémon
17 %19/110
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
15 %16/110
Maximum Belt
Maximum Belt
1TEF 154Trainer
14 %15/110
Team Rocket's Watchtower
Team Rocket's Watchtower
1–4DRI 180Trainer
12 %13/110
Hilda
Hilda
1WHT 84Trainer
12 %13/110
Kieran
Kieran
1TWM 154Trainer
11 %12/110
Carmine
Carmine
1–2TWM 145Trainer
11 %12/110
Mega Signal
Mega Signal
1MEG 121Trainer
7 %8/110
Tarragon
Tarragon
1POR 85Trainer
6 %7/110
Battle Cage
Battle Cage
1–2PFL 85Trainer
5 %6/110
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
5 %6/110
Hero's Cape
Hero's Cape
1TEF 152Trainer
5 %5/110
Mega Zygarde ex
Mega Zygarde ex
1POR 47Pokémon
5 %5/110
Accompanying Flute
Accompanying Flute
1TWM 142Trainer
5 %5/110
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1TEF 145Trainer
4 %4/110
Lucario
Lucario
130C 83Pokémon
4 %4/110
Mew ex
Mew ex
130C 66Pokémon
4 %4/110
Core Memory
Core Memory
1POR 70Trainer
4 %4/110
Energy Search
Energy Search
1POR 72Trainer
3 %3/110
Okidogi
Okidogi
1ASC 122Pokémon
3 %3/110
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
3 %3/110
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
2 %2/110
Pecharunt
Pecharunt
2SVP 149Pokémon
2 %2/110
Genesect
Genesect
1SFA 40Pokémon
2 %2/110
Crushing Hammer
Crushing Hammer
4POR 71Trainer
2 %2/110
Crispin
Crispin
1SCR 133Trainer
2 %2/110Darkness Energy2MEE 7Energy
1 %1/110
Barbaracle
Barbaracle
1POR 43Pokémon
1 %1/110
Binacle
Binacle
1POR 42Pokémon
1 %1/110
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1TWM 112Pokémon
1 %1/110
Flutter Mane
Flutter Mane
1TEF 78Pokémon
1 %1/110
Hitmontop
Hitmontop
1ASC 102Pokémon
1 %1/110
Payapa Berry
Payapa Berry
2SCR 141Trainer
1 %1/110
Iris's Fighting Spirit
Iris's Fighting Spirit
1JTG 149Trainer
1 %1/110
Jamming Tower
Jamming Tower
1TWM 153Trainer
1 %1/110
Salvatore
Salvatore
1TEF 160Trainer

The most common Mega Lucario ex / Hariyama list, all 60 cards

Here they are in full, ready to build. 46 slots come from the core, the cards all 110 lists run. The remaining 14 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 9 more cards to reach 60. The whole thing comes to 16 Pokémon, 32 Trainers and 12 Energy.

One thing to know before you build it: the 110 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3Mega Lucario exMEG 77Pokémonevery list
3RioluMEG 76Pokémonevery list
3SolrockMEG 75Pokémonevery list
2HariyamaMEG 73Pokémonevery list
2LunatoneMEG 74Pokémonevery list
2MakuhitaMEG 72Pokémonevery list
4Fighting GongMEG 116Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Premium Power ProMEG 124Trainerevery list
4Ultra BallMEG 131Trainerevery list
2Air BalloonASC 181Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
11Fighting EnergyMEE 6Energyevery list
4Poké PadPOR 81Trainer99 %
2Gravity MountainSSP 177Trainer98 %
2JudgePOR 76Trainer98 %
1Meowth exPOR 62Pokémon95 %
1Wally's CompassionMEG 132Trainer94 %
1SwitchMEG 130Trainer89 %
1Team Rocket's PetrelDRI 176Trainer68 %
1Unfair StampACE SPECTWM 165Trainer55 %
1Rocky Fighting EnergyPOR 87Energy45 %
Pokémon: 16
3 Mega Lucario ex MEG 77
3 Riolu MEG 76
3 Solrock MEG 75
2 Hariyama MEG 73
2 Lunatone MEG 74
2 Makuhita MEG 72
1 Meowth ex POR 62

Trainer: 32
4 Fighting Gong MEG 116
4 Lillie's Determination MEG 119
4 Premium Power Pro MEG 124
4 Ultra Ball MEG 131
2 Air Balloon ASC 181
2 Boss's Orders MEG 114
4 Poké Pad POR 81
2 Gravity Mountain SSP 177
2 Judge POR 76
1 Wally's Compassion MEG 132
1 Switch MEG 130
1 Team Rocket's Petrel DRI 176
1 Unfair Stamp TWM 165

Energy: 12
11 Fighting Energy MEE 6
1 Rocky Fighting Energy POR 87

Total Cards: 60

Which decks beat Mega Lucario ex / Hariyama at tournaments

Here is how Mega Lucario ex / Hariyama did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dhelmise: over 190 games, 28 won and 160 lost. 2 ended with no winner.

Against Slowking: over 155 games, 51 won and 104 lost.

Against Dragapult ex / Blaziken ex: over 118 games, 40 won and 76 lost. 2 ended with no winner.

Against Dragapult ex: over 401 games, 164 won and 230 lost. 7 ended with no winner.

Against Latias ex / Mega Kangaskhan ex: over 238 games, 108 won and 129 lost. One ended with no winner.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 116 games, 53 won and 59 lost. 4 ended with no winner.

Against Dragapult ex / Dusknoir: over 153 games, 73 won and 78 lost. 2 ended with no winner.

Against Alakazam / Dudunsparce: over 160 games, 86 won and 72 lost. 2 ended with no winner.

Against Mega Excadrill ex: over 140 games, 77 won and 60 lost. 3 ended with no winner.

Against Mega Sharpedo ex / Toxtricity: over 125 games, 73 won and 51 lost. One ended with no winner.

Against N's Zoroark ex: over 207 games, 126 won and 79 lost. 2 ended with no winner.

Against Alakazam / Dusknoir: over 106 games, 63 won and 42 lost. One ended with no winner.

How many different cards Mega Lucario ex / Hariyama needs, and how long it will last

You need 61 different cards to cover every version of this deck, 13 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 110 lists bring an ACE SPEC, and that is where they part ways: 61 took Unfair Stamp, 27 took Secret Box and 16 took Maximum Belt. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 13 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Mega Lucario ex / Hariyama struggles against

The attackers in this deck are Weak to Psychic and Grass, so they take DOUBLE damage from those types. 48 of the 126 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: Latias ex / Mega Kangaskhan ex, N's Zoroark ex (Munkidori) and Slowking (Latias ex), plus 45 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 48 decks out of the 126 we track. The other 78 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Fighting, and 41 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Latias ex / Mega Kangaskhan exLatias exPsychic
N's Zoroark exMunkidoriPsychic
SlowkingLatias exPsychic
DhelmiseBanettePsychic
Dragapult ex / DusknoirDusknoirPsychic
Alakazam / DudunsparceAlakazamPsychic
Teal Mask Ogerpon ex / Meganium / Hydrapple exMeganiumGrass
Alakazam / DusknoirAlakazamPsychic
Festival LeadThwackeyGrass
CrustleCrustleGrass
Mega Lopunny ex / DusknoirDusknoirPsychic
Cynthia's Garchomp exCynthia's RoseradeGrass
Marnie's Grimmsnarl ex / FroslassMunkidoriPsychic
Teal Mask Ogerpon ex / Meganium / Arboliva exArboliva exGrass
Beedrill exBeedrill exGrass
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exPsychic
Mew exMew exPsychic
Hop's TrevenantHop's TrevenantPsychic
Raging Bolt ex / Teal Mask Ogerpon exTeal Mask Ogerpon exGrass
SeakingThwackeyGrass
Mega Venusaur exMega Venusaur exGrass
Mega Chandelure exMega Chandelure exPsychic
Mega Starmie ex / DusknoirDusknoirPsychic
ToxtricityMunkidoriPsychic
Mega Absol exMunkidoriPsychic
Teal Mask Ogerpon ex / MeganiumMeganiumGrass
Lillie's Clefairy exLillie's Clefairy exPsychic
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exPsychic
Yanmega exYanmega exGrass
Decidueye exDecidueye exGrass
Froslass / MunkidoriMunkidoriPsychic
Team Rocket's SpidopsTeam Rocket's SpidopsGrass
AlakazamAlakazamPsychic
Erika's VictreebelErika's VictreebelGrass
Sinistcha / Teal Mask Ogerpon exSinistchaGrass
Mega Diancie ex / DusknoirLatias exPsychic
Dragapult ex / FroslassMunkidoriPsychic
AzumarillAzumarillPsychic
Mega Diancie exMega Diancie exPsychic
Jellicent ex / DusknoirLatias exPsychic
SylveonSylveonPsychic
BronzongBronzongPsychic
Hydrapple exHydrapple exGrass
DudunsparceElgyemPsychic
Scovillain exMunkidoriPsychic
FeraligatrMunkidoriPsychic
Scizor exScytherGrass
N's Zoroark ex / CrustleCrustleGrass

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult exMeowth exFighting
Latias ex / Mega Kangaskhan exMega Kangaskhan exFighting
SlowkingMega Kangaskhan exFighting
Dragapult ex / DusknoirMeowth exFighting
Alakazam / DudunsparceDudunsparceFighting
Mega Sharpedo ex / ToxtricityToxtricityFighting
Dragapult ex / Blaziken exMeowth exFighting
Mega Lopunny ex / DudunsparceMega Lopunny exFighting
Mega Lopunny ex / DusknoirMega Lopunny exFighting
Team Rocket's HonchkrowTeam Rocket's Porygon2Fighting
Dragapult ex / DudunsparceDudunsparceFighting
Hop's TrevenantHop's SnorlaxFighting
ToxtricityToxtricityFighting
Mega Manectric ex / EelektrikMega Manectric exFighting
Mega Kangaskhan ex / BouffalantMega Kangaskhan exFighting
Mega Absol exMega Kangaskhan exFighting
Cinccino exCinccino exFighting
ToxtricityToxtricityFighting
Lillie's Clefairy ex / Teal Mask Ogerpon exMeowth exFighting
Mega Gengar exMega Gengar exFighting
Hop's Zacian exHop's SnorlaxFighting
Mega Lopunny exMega Lopunny exFighting
EelektrikEelektrikFighting
Flareon ex / NoctowlEevee exFighting
Archaludon ex / DudunsparceDudunsparceFighting
Iono's Bellibolt exIono's Bellibolt exFighting
Mega Froslass ex / DudunsparceDudunsparceFighting
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exFighting
JoltikJoltikFighting
Terapagos ex / NoctowlTerapagos exFighting
Blissey exBlissey exFighting
Toxtricity / Brute BonnetToxtricityFighting
Team Rocket's Nidoking exTeam Rocket's Nidoking exFighting
Slaking exSlaking exFighting
Mega Manectric exMega Manectric exFighting
Iron Thorns exIron Thorns exFighting
Mega Dragonite ex / EelektrikEelektrikFighting
Luxray exLuxray exFighting
DudunsparceDudunsparceFighting
Scovillain exDudunsparceFighting
Greninja ex / Blaziken exMeowth exFighting

Questions people ask

What is the Mega Lucario ex / Hariyama deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 110 tournament lists harvested between 11 August 2026 and 24 October 2026, 13 cards turn up in every single one, 46 slots out of 60. The remaining 14 change from player to player, with 48 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
110 lists, played across 94 different tournaments, harvested between 11 August 2026 and 24 October 2026 from play.limitlesstcg.com. All 110 were read card by card, and every card recognised.
Where do I start if I want to build Mega Lucario ex / Hariyama?
With the whole core: 13 cards, 46 slots. Inside it, buy the 20 Trainer slots and the 11 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 99 % and Gravity Mountain at 98 %.
What beats Mega Lucario ex / Hariyama?
Its attackers are Weak to Psychic and Grass, so they take double damage from an attacker of that type. 48 of the 126 decks we track play an attacker of that type: Latias ex / Mega Kangaskhan ex, N's Zoroark ex, Slowking and Dhelmise, among others.
Will Mega Lucario ex / Hariyama survive the next rotation?
Yes, whole: not one of the 13 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Mega Lucario ex / Hariyama?
We have read 110 lists of it, which puts it 3rd of the 126 decks we track by lists read. The platform those tournaments run on counts 877 entries for it, 3.07 % of the field, across all its players. That figure is theirs.

Where all of this comes from

110 lists from play.limitlesstcg.com, played across 94 events, harvested between 11 August 2026 and 24 October 2026. The 61 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.

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