Meta deck6 lists · 6 events · 16 August 2026 to 1 September 2026

Luxray ex deck: the core, the flex slots, and what beats it

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

Pokémon · 9 cards
  • Luxio
    Luxio ×3
  • Luxray ex
    Luxray ex ×3
  • Shinx
    Shinx ×3
Trainers · 14 cards
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Lillie's Determination
    Lillie's Determination ×4
  • Boss's Orders
    Boss's Orders ×2
  • Team Rocket's Petrel
    Team Rocket's Petrel ×2
  • Rare Candy
    Rare Candy ×1
  • Ultra Ball
    Ultra Ball ×1
Energy · 5 cards
  • Lightning EnergyLightning Energy ×5

We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 4 of them we know how the day ended, and none won their tournament. 10 cards turn up in all of them, 28 slots out of 60. The other 32 are decided player by player, with 49 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 10 cards show up in all 6 lists, no exceptions: 28 of your 60 slots. Of those, 14 are Trainers, 9 are Pokémon and 5 are Energy. Start there. That leaves 32 slots for you to pick yourself.
  • Your big card is Luxray ex, 310 HP. Volt Strike hits for 250. It needs 2 Lightning Energy attached.
  • The sharpest disagreement is over Dudunsparce: 3 of the 6 lists run it. The table below has all 49 cards fighting over the 32 free slots.
  • Your attackers are Weak to Fighting, and 12 of the 97 decks we track attack in that type: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.

What Luxray ex looks like when you open the box

Across the 6 lists we counted, this deck runs 17 to 21 Pokémon, 30 to 34 Trainers and 8 to 12 Energy. Its attacks are paid for in Lightning.

On results pages and on stream you will see it written « luxray-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 to 12 out of 60, exactly the median of the 97 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.

It takes a while to set up. Luxray ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 30 to 34 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 12 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 16 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 91 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–21
Trainers
30–34
Energy
8–12
Supporters
12–14
Items
11–16
Tools
2–5
Stadiums
0–3

A range means the lists disagree with each other.

How Luxray ex actually wins

Luxray ex attacks with Volt Strike for 250. It needs 2 Lightning Energy attached, and it has 310 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard all Energy from this Pokémon."

The cost of Volt Strike decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Energy is not your only clock. Shinx has to climb two steps before it becomes Luxray ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 4 of the 6 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Luxray ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Luxray ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Luxray ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Luxray ex
Luxray exStage 2
310Volt Strike250Lightning + LightningFighting ×21
Luxio
LuxioStage 1
90Static Shock40Lightning + ColorlessFighting ×21
Shinx
ShinxBasic
70Double Scratch10×LightningFighting ×21

The core: the 10 cards every list runs

These 10 cards appear in all 6 lists, without a single exception. That is 28 of the 60 slots. The other 32 are decided player by player.

Look at how those 28 slots break down: 14 Trainers, 9 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

8 of those 10 cards do not sit at the same count from list to list: Luxio (2 to 3), Shinx (3 to 4) and Buddy-Buddy Poffin (2 to 4), plus 5 more. Add those spreads up and you get 17 copies the 6 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–3
Luxio
Luxio
POR 27Pokémonstays
3
Luxray ex
Luxray ex
TWM 68Pokémonleaves
3–4
Shinx
Shinx
POR 26Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–2
Team Rocket's Petrel
Team Rocket's Petrel
DRI 176Trainerstays
1–2
Rare Candy
Rare Candy
MEG 125Trainerstays
1–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
2–8Lightning EnergyMEE 4Energystays

The 49 cards that change from list to list

49 cards fight over the 32 slots that are left: 4 above three lists in four, 16 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Poké Pad at 83 %, Special Red Card at 83 % and Unfair Stamp at 83 %, plus 1 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Dudunsparce, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Fletchinder (1 list out of 6) and Fletchling (1 list out of 6).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
83 %5/6
Poké Pad
Poké Pad
2–4POR 81Trainer
83 %5/6
Special Red Card
Special Red Card
1CRI 82Trainer
83 %5/6
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
83 %5/6
Voltaic Lightning Energy
Voltaic Lightning Energy
2–4PBL 84Energy
67 %4/6
Team Rocket's Chingling
Team Rocket's Chingling
1–2DRI 85Pokémon
67 %4/6
Fezandipiti ex
Fezandipiti ex
1–2ASC 142Pokémon
67 %4/6
Handheld Fan
Handheld Fan
1–3TWM 150Trainer
67 %4/6
Hilda
Hilda
1–3WHT 84Trainer
67 %4/6
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
50 %3/6
Dudunsparce
Dudunsparce
2–3TEF 129Pokémon
50 %3/6
Dunsparce
Dunsparce
1–3TEF 128Pokémon
50 %3/6
Luxray
Luxray
1POR 28Pokémon
50 %3/6
Crispin
Crispin
1–3SCR 133Trainer
50 %3/6
Crushing Hammer
Crushing Hammer
2–3POR 71Trainer
50 %3/6
Judge
Judge
2POR 76Trainer
50 %3/6
Xerosic's Machinations
Xerosic's Machinations
2SFA 64Trainer
50 %3/6
Mist Energy
Mist Energy
1–2TEF 161Energy
33 %2/6
Dunsparce
Dunsparce
2JTG 120Pokémon
33 %2/6
Stunfisk
Stunfisk
2ASC 62Pokémon
33 %2/6
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
33 %2/6
Budew
Budew
1ASC 16Pokémon
33 %2/6
Chien-Pao
Chien-Pao
1SSP 56Pokémon
33 %2/6
Ethan's Pichu
Ethan's Pichu
1DRI 71Pokémon
33 %2/6
Latias ex
Latias ex
1SSP 76Pokémon
33 %2/6
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
33 %2/6
Meowth ex
Meowth ex
1POR 62Pokémon
33 %2/6
Battle Cage
Battle Cage
1–2PFL 85Trainer
33 %2/6
Nighttime Mine
Nighttime Mine
2ASC 197Trainer
33 %2/6
Powerglass
Powerglass
2SFA 63Trainer
33 %2/6
Counter Gain
Counter Gain
1SSP 169Trainer
33 %2/6
Dawn
Dawn
1PFL 87Trainer
33 %2/6
Eri
Eri
1TEF 146Trainer
33 %2/6Psychic Energy3MEE 5Energy
17 %1/6
Fletchinder
Fletchinder
2POR 13Pokémon
17 %1/6
Fletchling
Fletchling
2POR 66Pokémon
17 %1/6
Talonflame
Talonflame
2POR 14Pokémon
17 %1/6
Shaymin
Shaymin
1DRI 10Pokémon
17 %1/6
Tatsugiri
Tatsugiri
1TWM 131Pokémon
17 %1/6
Air Balloon
Air Balloon
2ASC 181Trainer
17 %1/6
Canari
Canari
2ASC 185Trainer
17 %1/6
Energy Swatter
Energy Swatter
2POR 73Trainer
17 %1/6
Rosa's Encouragement
Rosa's Encouragement
2POR 84Trainer
17 %1/6
Team Rocket's Watchtower
Team Rocket's Watchtower
2DRI 180Trainer
17 %1/6
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
17 %1/6
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
17 %1/6
Grand Tree
Grand Tree
1SCR 136Trainer
17 %1/6
Levincia
Levincia
1JTG 150Trainer
17 %1/6
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
17 %1/6Fire Energy3MEE 2Energy

What Luxray ex costs to build, and how long it will last

You need 59 different cards to cover every version of this deck, 10 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 6 lists bring an ACE SPEC, and that is where they part ways: 5 took Unfair Stamp and 1 took Grand Tree. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 2 of the 10 core cards carry the letter H, the one that goes at the next rotation: Luxray ex and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 7 of the 28 slots the core fills. Which day it lands, we do not know yet.

What Luxray ex struggles against

The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 12 of the 97 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, plus 9 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 12 decks out of the 97 we track. The other 85 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Lightning, and 25 of the decks we track have an attacker Weak to one of those: Festival Lead, Toucannon and Raging Bolt ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Archaludon ex / N's Zoroark exRelicanthFighting
Greninja ex / Blaziken exGreninja exFighting
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Festival LeadSeakingLightning
ToucannonFan RotomLightning
Raging Bolt exWellspring Mask Ogerpon exLightning
Latias ex / Mega Kangaskhan exWellspring Mask Ogerpon exLightning
Mega Greninja exMega Greninja exLightning
Team Rocket's HonchkrowTeam Rocket's HonchkrowLightning
Team Rocket's Mewtwo exTeam Rocket's ArticunoLightning
Greninja exFroakieLightning
Hop's TrevenantHop's CramorantLightning
Mega Starmie ex / FroslassMega Starmie exLightning
Mega Lopunny ex / DudunsparceFan RotomLightning
Mega Starmie ex / DusknoirMega Starmie exLightning
Mega Starmie exMega Starmie exLightning
Flareon ex / NoctowlNoctowlLightning
Wailord exWailord exLightning
Wellspring Mask Ogerpon ex / Fan RotomWellspring Mask Ogerpon exLightning
Palafin exPalafin exLightning
Iono's Bellibolt exIono's KilowattrelLightning
Mega Feraligatr exMega Feraligatr exLightning
SeakingSeakingLightning
Wailord exWailord exLightning
Terapagos ex / NoctowlWellspring Mask Ogerpon exLightning
Misty's GyaradosMisty's GyaradosLightning
FeraligatrFeraligatrLightning
Raging Bolt ex / Iono's Bellibolt exIono's KilowattrelLightning

Questions people ask

What is the Luxray ex deck list?
There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 1 September 2026, 10 cards turn up in every single one, 28 slots out of 60. The remaining 32 change from player to player, with 49 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
Where do I start if I want to build Luxray ex?
With the whole core: 10 cards, 28 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 9 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 83 % and Special Red Card at 83 %.
What beats Luxray ex?
Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 12 of the 97 decks we track play an attacker of that type: Mega Lucario ex, Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Greninja ex, among others.
Will Luxray ex survive the next rotation?
Not intact: 2 core cards out of 10 carry the letter H, starting with Luxray ex and Buddy-Buddy Poffin.
Are a lot of people playing Luxray ex?
We have read 6 lists of it, which puts it 95th of the 97 decks we track by lists read. The platform those tournaments run on counts 6 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 1 September 2026. The 59 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

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