Luxray ex
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
8 of 8 different cards29 cards
The game plan
We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 29 slots out of 60. The other 31 are decided player by player, with 60 different cards turning up in them.
- 8 cards show up in all 8 lists, no exceptions: 29 of your 60 slots. Of those, 10 are Trainers, 10 are Pokémon and 9 are Energy. Start there. That leaves 31 slots for you to pick yourself.
- Your big card is Luxray ex, 310 HP. Volt Strike hits for 250. It needs 2 Lightning Energy attached.
- The sharpest disagreement is over Team Rocket's Chingling: 4 of the 8 lists run it. The table below has all 60 cards fighting over the 31 free slots.
- Your attackers are Weak to Fighting, and 14 of the 125 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Luxray ex looks like when you open the box
Across the 8 lists we counted, this deck runs 17 to 24 Pokémon, 26 to 34 Trainers and 8 to 12 Energy. Its attacks are paid for in Lightning.
On results pages and on stream you will see it written « luxray-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Luxray ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 12 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 16 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–24
- Trainers
- 26–34
- Energy
- 8–12
- Supporters
- 12–14
- Items
- 10–16
- Tools
- 1–5
- Stadiums
- 0–3
A range means the lists disagree with each other.
How Luxray ex actually wins
Luxray ex attacks with Volt Strike for 250. It needs 2 Lightning Energy attached, and it has 310 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard all Energy from this Pokémon."
The cost of Volt Strike decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Shinx has to climb two steps before it becomes Luxray ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 4 of the 8 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Luxray ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Luxray ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Luxray ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Luxray exStage 2 | 310 | Volt Strike | 250 | Fighting ×2 | 1 | |
| LuxioStage 1 | 90 | Static Shock | 40 | Fighting ×2 | 1 | |
| ShinxBasic | 70 | Double Scratch | 10× | Fighting ×2 | 1 |
The core: the 8 cards every list runs
These 8 cards appear in all 8 lists, without a single exception. That is 29 of the 60 slots. The other 31 are decided player by player.
Look at how those 29 slots break down: 10 Trainers, 10 Pokémon, 9 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 29 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
6 of those 8 cards do not sit at the same count from list to list: Shinx (3 to 4), Luxio (2 to 4) and Buddy-Buddy Poffin (2 to 4), plus 3 more. Add those spreads up and you get 17 copies the 8 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Shinx | POR 26 | Pokémon | stays |
| 2–4 | Luxio | POR 27 | Pokémon | stays |
| 3 | Luxray ex | TWM 68 | Pokémon | leaves |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–9 | Lightning Energy | MEE 4 | Energy | stays |
The 60 cards that change from list to list
60 cards fight over the 31 slots that are left: 5 above three lists in four, 36 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Poké Pad at 88 %, Special Red Card at 88 % and Voltaic Lightning Energy at 88 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Team Rocket's Chingling, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Eelektrik (2 lists out of 8) and Tynamo (2 lists out of 8).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 88 %7/8 | Poké Pad | 2–4 | POR 81 | Trainer |
| 88 %7/8 | Special Red Card | 1 | CRI 82 | Trainer |
| 88 %7/8 | Voltaic Lightning Energy | 1–4 | PBL 84 | Energy |
| 75 %6/8 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 75 %6/8 | Rare Candy | 1–2 | MEG 125 | Trainer |
| 63 %5/8 | Luxray | 1 | POR 28 | Pokémon |
| 63 %5/8 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 50 %4/8 | Team Rocket's Chingling | 1–2 | DRI 85 | Pokémon |
| 50 %4/8 | Budew | 1 | ASC 16 | Pokémon |
| 50 %4/8 | Fezandipiti ex | 1–2 | ASC 142 | Pokémon |
| 50 %4/8 | Handheld Fan | 1–3 | TWM 150 | Trainer |
| 50 %4/8 | Hilda | 1–3 | WHT 84 | Trainer |
| 50 %4/8 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 38 %3/8 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 38 %3/8 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 38 %3/8 | Shaymin | 1 | DRI 10 | Pokémon |
| 38 %3/8 | Canari | 2–3 | ASC 185 | Trainer |
| 38 %3/8 | Crispin | 1–3 | SCR 133 | Trainer |
| 38 %3/8 | Crushing Hammer | 2–3 | POR 71 | Trainer |
| 38 %3/8 | Judge | 2 | POR 76 | Trainer |
| 38 %3/8 | Xerosic's Machinations | 2 | SFA 64 | Trainer |
| 38 %3/8 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 38 %3/8 | Levincia | 1 | JTG 150 | Trainer |
| 38 %3/8 | Mist Energy | 1–2 | TEF 161 | Energy |
| 25 %2/8 | Eelektrik | 3 | ASC 60 | Pokémon |
| 25 %2/8 | Tynamo | 3 | ASC 59 | Pokémon |
| 25 %2/8 | Dunsparce | 2 | JTG 120 | Pokémon |
| 25 %2/8 | N's Zoroark ex | 2 | JTG 98 | Pokémon |
| 25 %2/8 | N's Zorua | 2 | JTG 97 | Pokémon |
| 25 %2/8 | Stunfisk | 2 | ASC 62 | Pokémon |
| 25 %2/8 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 25 %2/8 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 25 %2/8 | Ethan's Pichu | 1 | DRI 71 | Pokémon |
| 25 %2/8 | Latias ex | 1 | SSP 76 | Pokémon |
| 25 %2/8 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 25 %2/8 | Meowth ex | 1 | POR 62 | Pokémon |
| 25 %2/8 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 25 %2/8 | Black Belt's Training | 2 | JTG 143 | Trainer |
| 25 %2/8 | Nighttime Mine | 2 | ASC 197 | Trainer |
| 25 %2/8 | Powerglass | 2 | SFA 63 | Trainer |
| 25 %2/8 | Counter Gain | 1 | SSP 169 | Trainer |
| 25 %2/8 | Cyrano | 1 | SSP 170 | Trainer |
| 25 %2/8 | Dawn | 1 | PFL 87 | Trainer |
| 25 %2/8 | Eri | 1 | TEF 146 | Trainer |
| 25 %2/8 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 25 %2/8 | Lana's Aid | 1 | TWM 155 | Trainer |
| 25 %2/8 | Maximum Belt | 1 | TEF 154 | Trainer |
| 25 %2/8 | Psychic Energy | 3 | MEE 5 | Energy |
| 13 %1/8 | Fletchinder | 2 | POR 13 | Pokémon |
| 13 %1/8 | Fletchling | 2 | POR 66 | Pokémon |
| 13 %1/8 | Talonflame | 2 | POR 14 | Pokémon |
| 13 %1/8 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 13 %1/8 | Air Balloon | 2 | ASC 181 | Trainer |
| 13 %1/8 | Energy Swatter | 2 | POR 73 | Trainer |
| 13 %1/8 | Rosa's Encouragement | 2 | POR 84 | Trainer |
| 13 %1/8 | Team Rocket's Watchtower | 2 | DRI 180 | Trainer |
| 13 %1/8 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 13 %1/8 | Grand Tree | 1 | SCR 136 | Trainer |
| 13 %1/8 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 13 %1/8 | Fire Energy | 3 | MEE 2 | Energy |
How many different cards Luxray ex needs, and how long it will last
You need 68 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 8 lists bring an ACE SPEC, and that is where they part ways: 5 took Unfair Stamp, 2 took Maximum Belt and 1 took Grand Tree. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 2 of the 8 core cards carry the letter H, the one that goes at the next rotation: Luxray ex and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 7 of the 29 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Luxray ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 14 decks out of the 125 we track. The other 111 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Lightning, and 21 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Mega Greninja ex and Team Rocket's Honchkrow, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Wellspring Mask Ogerpon ex | Lightning |
| Mega Greninja ex | Mega Greninja ex | Lightning |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Lightning |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Lightning |
| Mega Starmie ex | Mega Starmie ex | Lightning |
| Toucannon | Toucannon | Lightning |
| Mega Starmie ex / Froslass | Mega Starmie ex | Lightning |
| Seaking | Seaking | Lightning |
| Mega Starmie ex / Dusknoir | Mega Starmie ex | Lightning |
| Yanmega ex | Yanmega ex | Lightning |
| Wellspring Mask Ogerpon ex / Fan Rotom | Wellspring Mask Ogerpon ex | Lightning |
| Flareon ex / Noctowl | Noctowl | Lightning |
| Palafin ex | Palafin ex | Lightning |
| Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
| Misty's Gyarados | Misty's Gyarados | Lightning |
| Mega Feraligatr ex | Mega Feraligatr ex | Lightning |
| Terapagos ex / Noctowl | Noctowl | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Slaking ex | Fan Rotom | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Feraligatr | Feraligatr | Lightning |
Questions people ask
- What is the Luxray ex deck list?
- There isn't one. Across 8 tournament lists harvested between 16 August 2026 and 18 October 2026, 8 cards turn up in every single one, 29 slots out of 60. The remaining 31 change from player to player, with 60 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
- Where do I start if I want to build Luxray ex?
- With the whole core: 8 cards, 29 slots. Inside it, buy the 10 Trainer slots and the 9 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 88 % and Special Red Card at 88 %.
- What beats Luxray ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Luxray ex survive the next rotation?
- Not intact: 2 core cards out of 8 carry the letter H, starting with Luxray ex and Buddy-Buddy Poffin.
- Are a lot of people playing Luxray ex?
- We have read 8 lists of it, which puts it 119th of the 125 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 18 October 2026. The 68 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.