Luxray ex deck: the core, the flex slots, and what beats it
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
- Luxio ×3
- Luxray ex ×3
- Shinx ×3
- Buddy-Buddy Poffin ×4
- Lillie's Determination ×4
- Boss's Orders ×2
- Team Rocket's Petrel ×2
- Rare Candy ×1
- Ultra Ball ×1
- Lightning EnergyLightning Energy ×5
We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 4 of them we know how the day ended, and none won their tournament. 10 cards turn up in all of them, 28 slots out of 60. The other 32 are decided player by player, with 49 different cards turning up in them.
- 10 cards show up in all 6 lists, no exceptions: 28 of your 60 slots. Of those, 14 are Trainers, 9 are Pokémon and 5 are Energy. Start there. That leaves 32 slots for you to pick yourself.
- Your big card is Luxray ex, 310 HP. Volt Strike hits for 250. It needs 2 Lightning Energy attached.
- The sharpest disagreement is over Dudunsparce: 3 of the 6 lists run it. The table below has all 49 cards fighting over the 32 free slots.
- Your attackers are Weak to Fighting, and 12 of the 97 decks we track attack in that type: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.
What Luxray ex looks like when you open the box
Across the 6 lists we counted, this deck runs 17 to 21 Pokémon, 30 to 34 Trainers and 8 to 12 Energy. Its attacks are paid for in Lightning.
On results pages and on stream you will see it written « luxray-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 12 out of 60, exactly the median of the 97 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It takes a while to set up. Luxray ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 30 to 34 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 12 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 16 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 91 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–21
- Trainers
- 30–34
- Energy
- 8–12
- Supporters
- 12–14
- Items
- 11–16
- Tools
- 2–5
- Stadiums
- 0–3
A range means the lists disagree with each other.
How Luxray ex actually wins
Luxray ex attacks with Volt Strike for 250. It needs 2 Lightning Energy attached, and it has 310 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard all Energy from this Pokémon."
The cost of Volt Strike decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Shinx has to climb two steps before it becomes Luxray ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 4 of the 6 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Luxray ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Luxray ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Luxray ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Luxray exStage 2 | 310 | Volt Strike | 250 | Lightning + Lightning | Fighting ×2 | 1 |
| LuxioStage 1 | 90 | Static Shock | 40 | Lightning + Colorless | Fighting ×2 | 1 |
| ShinxBasic | 70 | Double Scratch | 10× | Lightning | Fighting ×2 | 1 |
The core: the 10 cards every list runs
These 10 cards appear in all 6 lists, without a single exception. That is 28 of the 60 slots. The other 32 are decided player by player.
Look at how those 28 slots break down: 14 Trainers, 9 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
8 of those 10 cards do not sit at the same count from list to list: Luxio (2 to 3), Shinx (3 to 4) and Buddy-Buddy Poffin (2 to 4), plus 5 more. Add those spreads up and you get 17 copies the 6 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–3 | Luxio | POR 27 | Pokémon | stays |
| 3 | Luxray ex | TWM 68 | Pokémon | leaves |
| 3–4 | Shinx | POR 26 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–2 | Team Rocket's Petrel | DRI 176 | Trainer | stays |
| 1–2 | Rare Candy | MEG 125 | Trainer | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–8 | Lightning Energy | MEE 4 | Energy | stays |
The 49 cards that change from list to list
49 cards fight over the 32 slots that are left: 4 above three lists in four, 16 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Poké Pad at 83 %, Special Red Card at 83 % and Unfair Stamp at 83 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Dudunsparce, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Fletchinder (1 list out of 6) and Fletchling (1 list out of 6).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 83 %5/6 | Poké Pad | 2–4 | POR 81 | Trainer |
| 83 %5/6 | Special Red Card | 1 | CRI 82 | Trainer |
| 83 %5/6 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 83 %5/6 | Voltaic Lightning Energy | 2–4 | PBL 84 | Energy |
| 67 %4/6 | Team Rocket's Chingling | 1–2 | DRI 85 | Pokémon |
| 67 %4/6 | Fezandipiti ex | 1–2 | ASC 142 | Pokémon |
| 67 %4/6 | Handheld Fan | 1–3 | TWM 150 | Trainer |
| 67 %4/6 | Hilda | 1–3 | WHT 84 | Trainer |
| 67 %4/6 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 50 %3/6 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 50 %3/6 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 50 %3/6 | Luxray | 1 | POR 28 | Pokémon |
| 50 %3/6 | Crispin | 1–3 | SCR 133 | Trainer |
| 50 %3/6 | Crushing Hammer | 2–3 | POR 71 | Trainer |
| 50 %3/6 | Judge | 2 | POR 76 | Trainer |
| 50 %3/6 | Xerosic's Machinations | 2 | SFA 64 | Trainer |
| 50 %3/6 | Mist Energy | 1–2 | TEF 161 | Energy |
| 33 %2/6 | Dunsparce | 2 | JTG 120 | Pokémon |
| 33 %2/6 | Stunfisk | 2 | ASC 62 | Pokémon |
| 33 %2/6 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 33 %2/6 | Budew | 1 | ASC 16 | Pokémon |
| 33 %2/6 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 33 %2/6 | Ethan's Pichu | 1 | DRI 71 | Pokémon |
| 33 %2/6 | Latias ex | 1 | SSP 76 | Pokémon |
| 33 %2/6 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 33 %2/6 | Meowth ex | 1 | POR 62 | Pokémon |
| 33 %2/6 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 33 %2/6 | Nighttime Mine | 2 | ASC 197 | Trainer |
| 33 %2/6 | Powerglass | 2 | SFA 63 | Trainer |
| 33 %2/6 | Counter Gain | 1 | SSP 169 | Trainer |
| 33 %2/6 | Dawn | 1 | PFL 87 | Trainer |
| 33 %2/6 | Eri | 1 | TEF 146 | Trainer |
| 33 %2/6 | Psychic Energy | 3 | MEE 5 | Energy |
| 17 %1/6 | Fletchinder | 2 | POR 13 | Pokémon |
| 17 %1/6 | Fletchling | 2 | POR 66 | Pokémon |
| 17 %1/6 | Talonflame | 2 | POR 14 | Pokémon |
| 17 %1/6 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %1/6 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 17 %1/6 | Air Balloon | 2 | ASC 181 | Trainer |
| 17 %1/6 | Canari | 2 | ASC 185 | Trainer |
| 17 %1/6 | Energy Swatter | 2 | POR 73 | Trainer |
| 17 %1/6 | Rosa's Encouragement | 2 | POR 84 | Trainer |
| 17 %1/6 | Team Rocket's Watchtower | 2 | DRI 180 | Trainer |
| 17 %1/6 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 17 %1/6 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 17 %1/6 | Grand Tree | 1 | SCR 136 | Trainer |
| 17 %1/6 | Levincia | 1 | JTG 150 | Trainer |
| 17 %1/6 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 17 %1/6 | Fire Energy | 3 | MEE 2 | Energy |
What Luxray ex costs to build, and how long it will last
You need 59 different cards to cover every version of this deck, 10 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 6 lists bring an ACE SPEC, and that is where they part ways: 5 took Unfair Stamp and 1 took Grand Tree. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 2 of the 10 core cards carry the letter H, the one that goes at the next rotation: Luxray ex and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 7 of the 28 slots the core fills. Which day it lands, we do not know yet.
What Luxray ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 12 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, plus 9 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 12 decks out of the 97 we track. The other 85 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Lightning, and 25 of the decks we track have an attacker Weak to one of those: Festival Lead, Toucannon and Raging Bolt ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Festival Lead | Seaking | Lightning |
| Toucannon | Fan Rotom | Lightning |
| Raging Bolt ex | Wellspring Mask Ogerpon ex | Lightning |
| Latias ex / Mega Kangaskhan ex | Wellspring Mask Ogerpon ex | Lightning |
| Mega Greninja ex | Mega Greninja ex | Lightning |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Lightning |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Lightning |
| Greninja ex | Froakie | Lightning |
| Hop's Trevenant | Hop's Cramorant | Lightning |
| Mega Starmie ex / Froslass | Mega Starmie ex | Lightning |
| Mega Lopunny ex / Dudunsparce | Fan Rotom | Lightning |
| Mega Starmie ex / Dusknoir | Mega Starmie ex | Lightning |
| Mega Starmie ex | Mega Starmie ex | Lightning |
| Flareon ex / Noctowl | Noctowl | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Wellspring Mask Ogerpon ex / Fan Rotom | Wellspring Mask Ogerpon ex | Lightning |
| Palafin ex | Palafin ex | Lightning |
| Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
| Mega Feraligatr ex | Mega Feraligatr ex | Lightning |
| Seaking | Seaking | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Terapagos ex / Noctowl | Wellspring Mask Ogerpon ex | Lightning |
| Misty's Gyarados | Misty's Gyarados | Lightning |
| Feraligatr | Feraligatr | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
Questions people ask
- What is the Luxray ex deck list?
- There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 1 September 2026, 10 cards turn up in every single one, 28 slots out of 60. The remaining 32 change from player to player, with 49 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
- Where do I start if I want to build Luxray ex?
- With the whole core: 10 cards, 28 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 9 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 83 % and Special Red Card at 83 %.
- What beats Luxray ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 12 of the 97 decks we track play an attacker of that type: Mega Lucario ex, Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Greninja ex, among others.
- Will Luxray ex survive the next rotation?
- Not intact: 2 core cards out of 10 carry the letter H, starting with Luxray ex and Buddy-Buddy Poffin.
- Are a lot of people playing Luxray ex?
- We have read 6 lists of it, which puts it 95th of the 97 decks we track by lists read. The platform those tournaments run on counts 6 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 1 September 2026. The 59 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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