8 lists · 8 events · 16 August 2026 to 18 October 2026

Luxray ex

The core cards

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

8 of 8 different cards29 cards

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The game plan

Published Data updated

We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 29 slots out of 60. The other 31 are decided player by player, with 60 different cards turning up in them.

THE SHORT VERSION
  • 8 cards show up in all 8 lists, no exceptions: 29 of your 60 slots. Of those, 10 are Trainers, 10 are Pokémon and 9 are Energy. Start there. That leaves 31 slots for you to pick yourself.
  • Your big card is Luxray ex, 310 HP. Volt Strike hits for 250. It needs 2 Lightning Energy attached.
  • The sharpest disagreement is over Team Rocket's Chingling: 4 of the 8 lists run it. The table below has all 60 cards fighting over the 31 free slots.
  • Your attackers are Weak to Fighting, and 14 of the 125 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.

What Luxray ex looks like when you open the box

Across the 8 lists we counted, this deck runs 17 to 24 Pokémon, 26 to 34 Trainers and 8 to 12 Energy. Its attacks are paid for in Lightning.

On results pages and on stream you will see it written « luxray-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Luxray ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 26 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 12 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 16 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–24
Trainers
26–34
Energy
8–12
Supporters
12–14
Items
10–16
Tools
1–5
Stadiums
0–3

A range means the lists disagree with each other.

How Luxray ex actually wins

Luxray ex attacks with Volt Strike for 250. It needs 2 Lightning Energy attached, and it has 310 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard all Energy from this Pokémon."

The cost of Volt Strike decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Energy is not your only clock. Shinx has to climb two steps before it becomes Luxray ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 4 of the 8 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Luxray ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Luxray ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Luxray ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Luxray ex
Luxray exStage 2
310Volt Strike250Fighting ×21
Luxio
LuxioStage 1
90Static Shock40Fighting ×21
Shinx
ShinxBasic
70Double Scratch10×Fighting ×21

The core: the 8 cards every list runs

These 8 cards appear in all 8 lists, without a single exception. That is 29 of the 60 slots. The other 31 are decided player by player.

Look at how those 29 slots break down: 10 Trainers, 10 Pokémon, 9 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 29 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

6 of those 8 cards do not sit at the same count from list to list: Shinx (3 to 4), Luxio (2 to 4) and Buddy-Buddy Poffin (2 to 4), plus 3 more. Add those spreads up and you get 17 copies the 8 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Shinx
Shinx
POR 26Pokémonstays
2–4
Luxio
Luxio
POR 27Pokémonstays
3
Luxray ex
Luxray ex
TWM 68Pokémonleaves
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
2–9Lightning EnergyMEE 4Energystays

The 60 cards that change from list to list

60 cards fight over the 31 slots that are left: 5 above three lists in four, 36 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Poké Pad at 88 %, Special Red Card at 88 % and Voltaic Lightning Energy at 88 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Team Rocket's Chingling, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Eelektrik (2 lists out of 8) and Tynamo (2 lists out of 8).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
88 %7/8
Poké Pad
Poké Pad
2–4POR 81Trainer
88 %7/8
Special Red Card
Special Red Card
1CRI 82Trainer
88 %7/8
Voltaic Lightning Energy
Voltaic Lightning Energy
1–4PBL 84Energy
75 %6/8
Team Rocket's Petrel
Team Rocket's Petrel
1–2DRI 176Trainer
75 %6/8
Rare Candy
Rare Candy
1–2MEG 125Trainer
63 %5/8
Luxray
Luxray
1POR 28Pokémon
63 %5/8
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
50 %4/8
Team Rocket's Chingling
Team Rocket's Chingling
1–2DRI 85Pokémon
50 %4/8
Budew
Budew
1ASC 16Pokémon
50 %4/8
Fezandipiti ex
Fezandipiti ex
1–2ASC 142Pokémon
50 %4/8
Handheld Fan
Handheld Fan
1–3TWM 150Trainer
50 %4/8
Hilda
Hilda
1–3WHT 84Trainer
50 %4/8
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
38 %3/8
Dudunsparce
Dudunsparce
2–3TEF 129Pokémon
38 %3/8
Dunsparce
Dunsparce
1–3TEF 128Pokémon
38 %3/8
Shaymin
Shaymin
1DRI 10Pokémon
38 %3/8
Canari
Canari
2–3ASC 185Trainer
38 %3/8
Crispin
Crispin
1–3SCR 133Trainer
38 %3/8
Crushing Hammer
Crushing Hammer
2–3POR 71Trainer
38 %3/8
Judge
Judge
2POR 76Trainer
38 %3/8
Xerosic's Machinations
Xerosic's Machinations
2SFA 64Trainer
38 %3/8
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
38 %3/8
Levincia
Levincia
1JTG 150Trainer
38 %3/8
Mist Energy
Mist Energy
1–2TEF 161Energy
25 %2/8
Eelektrik
Eelektrik
3ASC 60Pokémon
25 %2/8
Tynamo
Tynamo
3ASC 59Pokémon
25 %2/8
Dunsparce
Dunsparce
2JTG 120Pokémon
25 %2/8
N's Zoroark ex
N's Zoroark ex
2JTG 98Pokémon
25 %2/8
N's Zorua
N's Zorua
2JTG 97Pokémon
25 %2/8
Stunfisk
Stunfisk
2ASC 62Pokémon
25 %2/8
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
25 %2/8
Chien-Pao
Chien-Pao
1SSP 56Pokémon
25 %2/8
Ethan's Pichu
Ethan's Pichu
1DRI 71Pokémon
25 %2/8
Latias ex
Latias ex
1SSP 76Pokémon
25 %2/8
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
25 %2/8
Meowth ex
Meowth ex
1POR 62Pokémon
25 %2/8
Battle Cage
Battle Cage
1–2PFL 85Trainer
25 %2/8
Black Belt's Training
Black Belt's Training
2JTG 143Trainer
25 %2/8
Nighttime Mine
Nighttime Mine
2ASC 197Trainer
25 %2/8
Powerglass
Powerglass
2SFA 63Trainer
25 %2/8
Counter Gain
Counter Gain
1SSP 169Trainer
25 %2/8
Cyrano
Cyrano
1SSP 170Trainer
25 %2/8
Dawn
Dawn
1PFL 87Trainer
25 %2/8
Eri
Eri
1TEF 146Trainer
25 %2/8
Gravity Mountain
Gravity Mountain
1SSP 177Trainer
25 %2/8
Lana's Aid
Lana's Aid
1TWM 155Trainer
25 %2/8
Maximum Belt
Maximum Belt
1TEF 154Trainer
25 %2/8Psychic Energy3MEE 5Energy
13 %1/8
Fletchinder
Fletchinder
2POR 13Pokémon
13 %1/8
Fletchling
Fletchling
2POR 66Pokémon
13 %1/8
Talonflame
Talonflame
2POR 14Pokémon
13 %1/8
Tatsugiri
Tatsugiri
1TWM 131Pokémon
13 %1/8
Air Balloon
Air Balloon
2ASC 181Trainer
13 %1/8
Energy Swatter
Energy Swatter
2POR 73Trainer
13 %1/8
Rosa's Encouragement
Rosa's Encouragement
2POR 84Trainer
13 %1/8
Team Rocket's Watchtower
Team Rocket's Watchtower
2DRI 180Trainer
13 %1/8
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
13 %1/8
Grand Tree
Grand Tree
1SCR 136Trainer
13 %1/8
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
13 %1/8Fire Energy3MEE 2Energy

How many different cards Luxray ex needs, and how long it will last

You need 68 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 8 lists bring an ACE SPEC, and that is where they part ways: 5 took Unfair Stamp, 2 took Maximum Belt and 1 took Grand Tree. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 2 of the 8 core cards carry the letter H, the one that goes at the next rotation: Luxray ex and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 7 of the 29 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Luxray ex struggles against

The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 14 decks out of the 125 we track. The other 111 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Lightning, and 21 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Mega Greninja ex and Team Rocket's Honchkrow, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Mega Lucario exMega Lucario exFighting
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
Okidogi / BarbaracleBarbaracleFighting
Mega Zygarde exMega Zygarde exFighting
Archaludon ex / N's Zoroark exRelicanthFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Greninja ex / Blaziken exGreninja exFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Latias ex / Mega Kangaskhan exWellspring Mask Ogerpon exLightning
Mega Greninja exMega Greninja exLightning
Team Rocket's HonchkrowTeam Rocket's HonchkrowLightning
Team Rocket's Mewtwo exTeam Rocket's ArticunoLightning
Mega Starmie exMega Starmie exLightning
ToucannonToucannonLightning
Mega Starmie ex / FroslassMega Starmie exLightning
SeakingSeakingLightning
Mega Starmie ex / DusknoirMega Starmie exLightning
Yanmega exYanmega exLightning
Wellspring Mask Ogerpon ex / Fan RotomWellspring Mask Ogerpon exLightning
Flareon ex / NoctowlNoctowlLightning
Palafin exPalafin exLightning
Iono's Bellibolt exIono's KilowattrelLightning
Misty's GyaradosMisty's GyaradosLightning
Mega Feraligatr exMega Feraligatr exLightning
Terapagos ex / NoctowlNoctowlLightning
Wailord exWailord exLightning
Slaking exFan RotomLightning
Wailord exWailord exLightning
FeraligatrFeraligatrLightning

Questions people ask

What is the Luxray ex deck list?
There isn't one. Across 8 tournament lists harvested between 16 August 2026 and 18 October 2026, 8 cards turn up in every single one, 29 slots out of 60. The remaining 31 change from player to player, with 60 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
Where do I start if I want to build Luxray ex?
With the whole core: 8 cards, 29 slots. Inside it, buy the 10 Trainer slots and the 9 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 88 % and Special Red Card at 88 %.
What beats Luxray ex?
Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
Will Luxray ex survive the next rotation?
Not intact: 2 core cards out of 8 carry the letter H, starting with Luxray ex and Buddy-Buddy Poffin.
Are a lot of people playing Luxray ex?
We have read 8 lists of it, which puts it 119th of the 125 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 18 October 2026. The 68 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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