Feraligatr
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 16 lists of this deck, handed in at 15 different tournaments, and counted every card in every one. For 10 of them we know how the day ended, and none won their tournament. 9 cards turn up in all of them, 33 slots out of 60. The other 27 are decided player by player, with 61 different cards turning up in them.
- 9 cards show up in all 16 lists, no exceptions: 33 of your 60 slots. Of those, 13 are Trainers, 10 are Pokémon and 10 are Energy. Start there. That leaves 27 slots for you to pick yourself.
- Your big card is Feraligatr, 180 HP. Giant Wave hits for 160. It needs 2 Water Energy attached.
- The sharpest disagreement is over Meowth ex: 8 of the 16 lists run it. The table below has all 61 cards fighting over the 27 free slots.
- Your attackers are Weak to Lightning and Darkness, and 28 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Feraligatr looks like when you open the box
Across the 16 lists we counted, this deck runs 16 to 23 Pokémon, 28 to 34 Trainers and 7 to 12 Energy. Its attacks are paid for in Water and Psychic.
On results pages and on stream you will see it written « feraligatr-tef ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « TEF », is a set code: Temporal Forces. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 7 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Feraligatr is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 28 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 10 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–23
- Trainers
- 28–34
- Energy
- 7–12
- Supporters
- 10–16
- Items
- 11–20
- Tools
- 0–5
- Stadiums
- 0–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Feraligatr gives this deck its name. Here is what is written on it.
Feraligatr is in all 16 lists, 3 copies of it. Its Ability is called Torrential Heart, and here is what is printed on it, word for word: « Once during your turn, you may put 5 damage counters on this Pokémon. If you do, during this turn, attacks used by this Pokémon do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). »
How Feraligatr actually wins
Feraligatr attacks with Giant Wave for 160. It needs 2 Water Energy attached, and it has 180 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't use Giant Wave."
The cost of Giant Wave decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Totodile has to climb two steps before it becomes Feraligatr, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution. Careful, though: only 13 of the 16 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Feraligatr back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| FeraligatrStage 2 | 180 | Giant Wave | 160 | Lightning ×2 | 3 | |
| MunkidoriBasic | 110 | Mind Bend | 60 | Darkness ×2 | 1 | |
| TotodileBasic | 70 | Big Bite | 10 | Lightning ×2 | 1 |
The core: the 9 cards every list runs
These 9 cards appear in all 16 lists, without a single exception. That is 33 of the 60 slots. The other 27 are decided player by player.
Look at how those 33 slots break down: 13 Trainers, 10 Pokémon, 10 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 33 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
9 of those 9 cards do not sit at the same count from list to list: Totodile (3 to 4), Feraligatr (2 to 3) and Munkidori (2 to 3), plus 6 more. Add those spreads up and you get 17 copies the 16 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Totodile | TEF 39 | Pokémon | leaves |
| 2–3 | Feraligatr | TEF 41 | Pokémon | leaves |
| 2–3 | Munkidori | TWM 95 | Pokémon | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 1–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 3–7 | Water Energy | MEE 3 | Energy | stays |
| 2–4 | Darkness Energy | MEE 7 | Energy | stays |
The 61 cards that change from list to list
61 cards fight over the 27 slots that are left: 7 above three lists in four, 38 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Crispin at 94 %, Night Stretcher at 94 % and Croconaw at 88 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Meowth ex, at 50 %: 8 of 16 players took it, 8 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Hoothoot (4 lists out of 16) and Noctowl (4 lists out of 16).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 94 %15/16 | Crispin | 1–4 | SCR 133 | Trainer |
| 94 %15/16 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 88 %14/16 | Croconaw | 2–4 | TEF 40 | Pokémon |
| 81 %13/16 | Relicanth | 1–2 | TEF 84 | Pokémon |
| 81 %13/16 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 81 %13/16 | Hilda | 1–3 | WHT 84 | Trainer |
| 75 %12/16 | Lana's Aid | 1–2 | TWM 155 | Trainer |
| 69 %11/16 | Mega Feraligatr ex | 1 | ASC 43 | Pokémon |
| 69 %11/16 | Pokégear 3.0 | 2–4 | SVI 186 | Trainer |
| 69 %11/16 | Rare Candy | 1–4 | MEG 125 | Trainer |
| 63 %10/16 | Dawn | 1–3 | PFL 87 | Trainer |
| 63 %10/16 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 56 %9/16 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 56 %9/16 | Shaymin | 1 | DRI 10 | Pokémon |
| 50 %8/16 | Meowth ex | 1 | POR 62 | Pokémon |
| 50 %8/16 | Special Red Card | 1 | CRI 82 | Trainer |
| 44 %7/16 | Budew | 1 | ASC 16 | Pokémon |
| 44 %7/16 | Surfing Beach | 1–3 | MEG 129 | Trainer |
| 38 %6/16 | Grand Tree | 1 | SCR 136 | Trainer |
| 31 %5/16 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 31 %5/16 | Dudunsparce | 1–4 | TEF 129 | Pokémon |
| 31 %5/16 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 31 %5/16 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 25 %4/16 | Hoothoot | 2 | SCR 114 | Pokémon |
| 25 %4/16 | Noctowl | 2 | SCR 115 | Pokémon |
| 25 %4/16 | Area Zero Underdepths | 2 | SCR 131 | Trainer |
| 25 %4/16 | Fighting Gong | 1 | MEG 116 | Trainer |
| 25 %4/16 | Switch | 1 | MEG 130 | Trainer |
| 19 %3/16 | Croconaw | 1–3 | ASC 42 | Pokémon |
| 19 %3/16 | Bubbly Water Energy | 1 | CRI 84 | Energy |
| 13 %2/16 | Psyduck | 1 | ASC 39 | Pokémon |
| 13 %2/16 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 13 %2/16 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 13 %2/16 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 13 %2/16 | Judge | 1 | POR 76 | Trainer |
| 13 %2/16 | Risky Ruins | 1 | MEG 127 | Trainer |
| 13 %2/16 | Prism Energy | 1 | ASC 216 | Energy |
| 6 %1/16 | Feebas | 2 | SSP 41 | Pokémon |
| 6 %1/16 | Maractus | 2 | JTG 8 | Pokémon |
| 6 %1/16 | Mega Starmie ex | 2 | POR 21 | Pokémon |
| 6 %1/16 | Milotic ex | 2 | SSP 42 | Pokémon |
| 6 %1/16 | Staryu | 2 | POR 20 | Pokémon |
| 6 %1/16 | Dunsparce | 1 | TEF 128 | Pokémon |
| 6 %1/16 | Fan Rotom | 1 | SCR 118 | Pokémon |
| 6 %1/16 | Fezandipiti | 1 | TWM 96 | Pokémon |
| 6 %1/16 | Pecharunt ex | 1 | SFA 39 | Pokémon |
| 6 %1/16 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 6 %1/16 | Yveltal | 1 | MEG 88 | Pokémon |
| 6 %1/16 | Brave Bangle | 2 | WHT 80 | Trainer |
| 6 %1/16 | Carmine | 2 | TWM 145 | Trainer |
| 6 %1/16 | Gravity Mountain | 2 | SSP 177 | Trainer |
| 6 %1/16 | Lumiose City | 2 | POR 77 | Trainer |
| 6 %1/16 | Pokémon Catcher | 2 | POR 82 | Trainer |
| 6 %1/16 | Great Haul Net | 1 | CRI 78 | Trainer |
| 6 %1/16 | Precious Trolley | 1 | SSP 185 | Trainer |
| 6 %1/16 | Prime Catcher | 1 | TEF 157 | Trainer |
| 6 %1/16 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 6 %1/16 | Secret Box | 1 | TWM 163 | Trainer |
| 6 %1/16 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 6 %1/16 | Wally's Compassion | 1 | MEG 132 | Trainer |
| 6 %1/16 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Feraligatr list, all 60 cards
Here they are in full, ready to build. 33 slots come from the core, the cards all 16 lists run. The remaining 27 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 31 Trainers and 10 Energy.
One thing to know before you build it: the 16 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 16 of the 16 lists carry one. Take Grand Tree, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Totodile | TEF 39 | Pokémon | every list |
| 3 | Feraligatr | TEF 41 | Pokémon | every list |
| 3 | Munkidori | TWM 95 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 7 | Water Energy | MEE 3 | Energy | every list |
| 3 | Darkness Energy | MEE 7 | Energy | every list |
| 2 | Crispin | SCR 133 | Trainer | 94 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 94 % |
| 3 | Croconaw | TEF 40 | Pokémon | 88 % |
| 1 | Relicanth | TEF 84 | Pokémon | 81 % |
| 2 | Air Balloon | ASC 181 | Trainer | 81 % |
| 1 | Hilda | WHT 84 | Trainer | 81 % |
| 2 | Lana's Aid | TWM 155 | Trainer | 75 % |
| 1 | Mega Feraligatr ex | ASC 43 | Pokémon | 69 % |
| 2 | Pokégear 3.0 | SVI 186 | Trainer | 69 % |
| 2 | Rare Candy | MEG 125 | Trainer | 69 % |
| 2 | Dawn | PFL 87 | Trainer | 63 % |
| 2 | Ultra Ball | MEG 131 | Trainer | 63 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 56 % |
| 1 | Shaymin | DRI 10 | Pokémon | 56 % |
| 1 | Meowth ex | POR 62 | Pokémon | 50 % |
| 1 | Special Red Card | CRI 82 | Trainer | 50 % |
| 1 | Budew | ASC 16 | Pokémon | 44 % |
Pokémon: 19 4 Totodile TEF 39 3 Feraligatr TEF 41 3 Munkidori TWM 95 3 Croconaw TEF 40 1 Relicanth TEF 84 1 Mega Feraligatr ex ASC 43 1 Fezandipiti ex ASC 142 1 Shaymin DRI 10 1 Meowth ex POR 62 1 Budew ASC 16 Trainer: 31 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Buddy-Buddy Poffin TEF 144 2 Boss's Orders MEG 114 2 Crispin SCR 133 2 Night Stretcher ASC 196 2 Air Balloon ASC 181 1 Hilda WHT 84 2 Lana's Aid TWM 155 2 Pokégear 3.0 SVI 186 2 Rare Candy MEG 125 2 Dawn PFL 87 2 Ultra Ball MEG 131 1 Special Red Card CRI 82 Energy: 10 7 Water Energy MEE 3 3 Darkness Energy MEE 7 Total Cards: 60
How many different cards Feraligatr needs, and how long it will last
You need 70 different cards to cover every version of this deck, 9 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 16 lists bring an ACE SPEC, and that is where they part ways: 6 took Grand Tree, 5 took Neo Upper Energy and 1 took Legacy Energy. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Grand Tree and watch what the others do with theirs before you switch.
Then there is time. 4 of the 9 core cards carry the letter H, the one that goes at the next rotation: Totodile, Feraligatr, Munkidori and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 13 of the 33 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Feraligatr struggles against
The attackers in this deck are Weak to Lightning and Darkness, so they take DOUBLE damage from those types. 28 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 25 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 28 decks out of the 125 we track. The other 97 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Water and Psychic, and 18 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Dragapult ex / Blaziken ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Eelektrik | Eelektrik | Lightning |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Water |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Blaziken ex | Blaziken ex | Water |
| Paldean Tauros | Paldean Tauros | Psychic |
| Incineroar ex | Incineroar ex | Water |
| Cinderace ex | Cinderace ex | Water |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
Questions people ask
- What is the Feraligatr deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 16 tournament lists harvested between 16 August 2026 and 10 September 2026, 9 cards turn up in every single one, 33 slots out of 60. The remaining 27 change from player to player, with 61 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 16 lists, played across 15 different tournaments, harvested between 16 August 2026 and 10 September 2026 from play.limitlesstcg.com. All 16 were read card by card, and every card recognised.
- Where do I start if I want to build Feraligatr?
- With the whole core: 9 cards, 33 slots. Inside it, buy the 13 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Crispin at 94 % and Night Stretcher at 94 %.
- What beats Feraligatr?
- Its attackers are Weak to Lightning and Darkness, so they take double damage from an attacker of that type. 28 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Feraligatr survive the next rotation?
- Not intact: 4 core cards out of 9 carry the letter H, starting with Totodile, Feraligatr, Munkidori and Buddy-Buddy Poffin.
- Are a lot of people playing Feraligatr?
- We have read 16 lists of it, which puts it 108th of the 125 decks we track by lists read. The platform publishes no entry count for this archetype today.
Where all of this comes from
16 lists from play.limitlesstcg.com, played across 15 events, harvested between 16 August 2026 and 10 September 2026. The 70 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.