16 lists · 15 events · 16 August 2026 to 10 September 2026

Feraligatr

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

26 of 26 different cards60 cards

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The game plan

Published Data updated

We took 16 lists of this deck, handed in at 15 different tournaments, and counted every card in every one. For 10 of them we know how the day ended, and none won their tournament. 9 cards turn up in all of them, 33 slots out of 60. The other 27 are decided player by player, with 61 different cards turning up in them.

THE SHORT VERSION
  • 9 cards show up in all 16 lists, no exceptions: 33 of your 60 slots. Of those, 13 are Trainers, 10 are Pokémon and 10 are Energy. Start there. That leaves 27 slots for you to pick yourself.
  • Your big card is Feraligatr, 180 HP. Giant Wave hits for 160. It needs 2 Water Energy attached.
  • The sharpest disagreement is over Meowth ex: 8 of the 16 lists run it. The table below has all 61 cards fighting over the 27 free slots.
  • Your attackers are Weak to Lightning and Darkness, and 28 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.

What Feraligatr looks like when you open the box

Across the 16 lists we counted, this deck runs 16 to 23 Pokémon, 28 to 34 Trainers and 7 to 12 Energy. Its attacks are paid for in Water and Psychic.

On results pages and on stream you will see it written « feraligatr-tef ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « TEF », is a set code: Temporal Forces. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 7 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Feraligatr is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 10 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
16–23
Trainers
28–34
Energy
7–12
Supporters
10–16
Items
11–20
Tools
0–5
Stadiums
0–3

A range means the lists disagree with each other.

What the card in this deck's name actually does

Feraligatr gives this deck its name. Here is what is written on it.

Feraligatr is in all 16 lists, 3 copies of it. Its Ability is called Torrential Heart, and here is what is printed on it, word for word: « Once during your turn, you may put 5 damage counters on this Pokémon. If you do, during this turn, attacks used by this Pokémon do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). »

How Feraligatr actually wins

Feraligatr attacks with Giant Wave for 160. It needs 2 Water Energy attached, and it has 180 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't use Giant Wave."

The cost of Giant Wave decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Totodile has to climb two steps before it becomes Feraligatr, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution. Careful, though: only 13 of the 16 lists bring it, so it is a choice, and players are still arguing about it.

Here is the detail that quietly loses games. To pull Feraligatr back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Feraligatr
FeraligatrStage 2
180Giant Wave160Lightning ×23
Munkidori
MunkidoriBasic
110Mind Bend60Darkness ×21
Totodile
TotodileBasic
70Big Bite10Lightning ×21

The core: the 9 cards every list runs

These 9 cards appear in all 16 lists, without a single exception. That is 33 of the 60 slots. The other 27 are decided player by player.

Look at how those 33 slots break down: 13 Trainers, 10 Pokémon, 10 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 33 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

9 of those 9 cards do not sit at the same count from list to list: Totodile (3 to 4), Feraligatr (2 to 3) and Munkidori (2 to 3), plus 6 more. Add those spreads up and you get 17 copies the 16 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Totodile
Totodile
TEF 39Pokémonleaves
2–3
Feraligatr
Feraligatr
TEF 41Pokémonleaves
2–3
Munkidori
Munkidori
TWM 95Pokémonleaves
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
1–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
1–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
3–7Water EnergyMEE 3Energystays
2–4Darkness EnergyMEE 7Energystays

The 61 cards that change from list to list

61 cards fight over the 27 slots that are left: 7 above three lists in four, 38 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Crispin at 94 %, Night Stretcher at 94 % and Croconaw at 88 %, plus 4 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Meowth ex, at 50 %: 8 of 16 players took it, 8 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Hoothoot (4 lists out of 16) and Noctowl (4 lists out of 16).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
94 %15/16
Crispin
Crispin
1–4SCR 133Trainer
94 %15/16
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
88 %14/16
Croconaw
Croconaw
2–4TEF 40Pokémon
81 %13/16
Relicanth
Relicanth
1–2TEF 84Pokémon
81 %13/16
Air Balloon
Air Balloon
1–3ASC 181Trainer
81 %13/16
Hilda
Hilda
1–3WHT 84Trainer
75 %12/16
Lana's Aid
Lana's Aid
1–2TWM 155Trainer
69 %11/16
Mega Feraligatr ex
Mega Feraligatr ex
1ASC 43Pokémon
69 %11/16
Pokégear 3.0
Pokégear 3.0
2–4SVI 186Trainer
69 %11/16
Rare Candy
Rare Candy
1–4MEG 125Trainer
63 %10/16
Dawn
Dawn
1–3PFL 87Trainer
63 %10/16
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
56 %9/16
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
56 %9/16
Shaymin
Shaymin
1DRI 10Pokémon
50 %8/16
Meowth ex
Meowth ex
1POR 62Pokémon
50 %8/16
Special Red Card
Special Red Card
1CRI 82Trainer
44 %7/16
Budew
Budew
1ASC 16Pokémon
44 %7/16
Surfing Beach
Surfing Beach
1–3MEG 129Trainer
38 %6/16
Grand Tree
Grand Tree
1SCR 136Trainer
31 %5/16
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1–2TWM 112Pokémon
31 %5/16
Dudunsparce
Dudunsparce
1–4TEF 129Pokémon
31 %5/16
Dunsparce
Dunsparce
1–4JTG 120Pokémon
31 %5/16
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy
25 %4/16
Hoothoot
Hoothoot
2SCR 114Pokémon
25 %4/16
Noctowl
Noctowl
2SCR 115Pokémon
25 %4/16
Area Zero Underdepths
Area Zero Underdepths
2SCR 131Trainer
25 %4/16
Fighting Gong
Fighting Gong
1MEG 116Trainer
25 %4/16
Switch
Switch
1MEG 130Trainer
19 %3/16
Croconaw
Croconaw
1–3ASC 42Pokémon
19 %3/16
Bubbly Water Energy
Bubbly Water Energy
1CRI 84Energy
13 %2/16
Psyduck
Psyduck
1ASC 39Pokémon
13 %2/16
Tatsugiri
Tatsugiri
1TWM 131Pokémon
13 %2/16
Colress's Tenacity
Colress's Tenacity
1–2SFA 57Trainer
13 %2/16
Team Rocket's Petrel
Team Rocket's Petrel
1–2DRI 176Trainer
13 %2/16
Judge
Judge
1POR 76Trainer
13 %2/16
Risky Ruins
Risky Ruins
1MEG 127Trainer
13 %2/16
Prism Energy
Prism Energy
1ASC 216Energy
6 %1/16
Feebas
Feebas
2SSP 41Pokémon
6 %1/16
Maractus
Maractus
2JTG 8Pokémon
6 %1/16
Mega Starmie ex
Mega Starmie ex
2POR 21Pokémon
6 %1/16
Milotic ex
Milotic ex
2SSP 42Pokémon
6 %1/16
Staryu
Staryu
2POR 20Pokémon
6 %1/16
Dunsparce
Dunsparce
1TEF 128Pokémon
6 %1/16
Fan Rotom
Fan Rotom
1SCR 118Pokémon
6 %1/16
Fezandipiti
Fezandipiti
1TWM 96Pokémon
6 %1/16
Pecharunt ex
Pecharunt ex
1SFA 39Pokémon
6 %1/16
Team Rocket's Articuno
Team Rocket's Articuno
1DRI 51Pokémon
6 %1/16
Yveltal
Yveltal
1MEG 88Pokémon
6 %1/16
Brave Bangle
Brave Bangle
2WHT 80Trainer
6 %1/16
Carmine
Carmine
2TWM 145Trainer
6 %1/16
Gravity Mountain
Gravity Mountain
2SSP 177Trainer
6 %1/16
Lumiose City
Lumiose City
2POR 77Trainer
6 %1/16
Pokémon Catcher
Pokémon Catcher
2POR 82Trainer
6 %1/16
Great Haul Net
Great Haul Net
1CRI 78Trainer
6 %1/16
Precious Trolley
Precious Trolley
1SSP 185Trainer
6 %1/16
Prime Catcher
Prime Catcher
1TEF 157Trainer
6 %1/16
Rosa's Encouragement
Rosa's Encouragement
1POR 84Trainer
6 %1/16
Secret Box
Secret Box
1TWM 163Trainer
6 %1/16
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
6 %1/16
Wally's Compassion
Wally's Compassion
1MEG 132Trainer
6 %1/16
Legacy Energy
Legacy Energy
1TWM 167Energy

The most common Feraligatr list, all 60 cards

Here they are in full, ready to build. 33 slots come from the core, the cards all 16 lists run. The remaining 27 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 31 Trainers and 10 Energy.

One thing to know before you build it: the 16 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 16 of the 16 lists carry one. Take Grand Tree, the most chosen, and drop a card from the bottom of the table to make room.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4TotodileTEF 39Pokémonevery list
3FeraligatrTEF 41Pokémonevery list
3MunkidoriTWM 95Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
3Buddy-Buddy PoffinTEF 144Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
7Water EnergyMEE 3Energyevery list
3Darkness EnergyMEE 7Energyevery list
2CrispinSCR 133Trainer94 %
2Night StretcherASC 196Trainer94 %
3CroconawTEF 40Pokémon88 %
1RelicanthTEF 84Pokémon81 %
2Air BalloonASC 181Trainer81 %
1HildaWHT 84Trainer81 %
2Lana's AidTWM 155Trainer75 %
1Mega Feraligatr exASC 43Pokémon69 %
2Pokégear 3.0SVI 186Trainer69 %
2Rare CandyMEG 125Trainer69 %
2DawnPFL 87Trainer63 %
2Ultra BallMEG 131Trainer63 %
1Fezandipiti exASC 142Pokémon56 %
1ShayminDRI 10Pokémon56 %
1Meowth exPOR 62Pokémon50 %
1Special Red CardCRI 82Trainer50 %
1BudewASC 16Pokémon44 %
Pokémon: 19
4 Totodile TEF 39
3 Feraligatr TEF 41
3 Munkidori TWM 95
3 Croconaw TEF 40
1 Relicanth TEF 84
1 Mega Feraligatr ex ASC 43
1 Fezandipiti ex ASC 142
1 Shaymin DRI 10
1 Meowth ex POR 62
1 Budew ASC 16

Trainer: 31
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
3 Buddy-Buddy Poffin TEF 144
2 Boss's Orders MEG 114
2 Crispin SCR 133
2 Night Stretcher ASC 196
2 Air Balloon ASC 181
1 Hilda WHT 84
2 Lana's Aid TWM 155
2 Pokégear 3.0 SVI 186
2 Rare Candy MEG 125
2 Dawn PFL 87
2 Ultra Ball MEG 131
1 Special Red Card CRI 82

Energy: 10
7 Water Energy MEE 3
3 Darkness Energy MEE 7

Total Cards: 60

How many different cards Feraligatr needs, and how long it will last

You need 70 different cards to cover every version of this deck, 9 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 16 lists bring an ACE SPEC, and that is where they part ways: 6 took Grand Tree, 5 took Neo Upper Energy and 1 took Legacy Energy. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Grand Tree and watch what the others do with theirs before you switch.

Then there is time. 4 of the 9 core cards carry the letter H, the one that goes at the next rotation: Totodile, Feraligatr, Munkidori and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 13 of the 33 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Feraligatr struggles against

The attackers in this deck are Weak to Lightning and Darkness, so they take DOUBLE damage from those types. 28 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 25 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 28 decks out of the 125 we track. The other 97 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Water and Psychic, and 18 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Dragapult ex / Blaziken ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
ToxtricityMega Absol exDarkness
Mega Manectric ex / EelektrikMega Manectric exLightning
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
EelektrikEelektrikLightning
Mega Gengar exMega Gengar exDarkness
Iono's Bellibolt exIono's Bellibolt exLightning
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
JoltikJoltikLightning
Toxtricity / Brute BonnetToxtricityDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Iron Thorns exIron Thorns exLightning
Mega Manectric exMega Manectric exLightning
Mega Dragonite ex / EelektrikEelektrikLightning
Luxray exLuxray exLightning
TyranitarTyranitarDarkness
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Dragapult ex / Blaziken exBlaziken exWater
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Ethan's TyphlosionEthan's TyphlosionWater
Ceruledge exCeruledge exWater
Okidogi / BarbaracleOkidogiPsychic
Mega Charizard X exMega Charizard X exWater
Mega Camerupt exMega Camerupt exWater
Flareon ex / NoctowlFlareon exWater
Blaziken ex / N's Zoroark exBlaziken exWater
Flareon exFlareon exWater
Ethan's MagcargoEthan's Ho-Oh exWater
Blaziken exBlaziken exWater
Paldean TaurosPaldean TaurosPsychic
Incineroar exIncineroar exWater
Cinderace exCinderace exWater
Greninja ex / Blaziken exBlaziken exWater

Questions people ask

What is the Feraligatr deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 16 tournament lists harvested between 16 August 2026 and 10 September 2026, 9 cards turn up in every single one, 33 slots out of 60. The remaining 27 change from player to player, with 61 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
16 lists, played across 15 different tournaments, harvested between 16 August 2026 and 10 September 2026 from play.limitlesstcg.com. All 16 were read card by card, and every card recognised.
Where do I start if I want to build Feraligatr?
With the whole core: 9 cards, 33 slots. Inside it, buy the 13 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Crispin at 94 % and Night Stretcher at 94 %.
What beats Feraligatr?
Its attackers are Weak to Lightning and Darkness, so they take double damage from an attacker of that type. 28 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
Will Feraligatr survive the next rotation?
Not intact: 4 core cards out of 9 carry the letter H, starting with Totodile, Feraligatr, Munkidori and Buddy-Buddy Poffin.
Are a lot of people playing Feraligatr?
We have read 16 lists of it, which puts it 108th of the 125 decks we track by lists read. The platform publishes no entry count for this archetype today.

Where all of this comes from

16 lists from play.limitlesstcg.com, played across 15 events, harvested between 16 August 2026 and 10 September 2026. The 70 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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