Okidogi / Barbaracle
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 79 lists of this deck, handed in at 74 different tournaments, and counted every card in every one. For 73 of them we know how the day ended: 3 won theirs outright. The biggest was in front of 26 players. 13 cards turn up in all of them, 44 slots out of 60. The other 16 are decided player by player, with 56 different cards turning up in them.
- 13 cards show up in all 79 lists, no exceptions: 44 of your 60 slots. Of those, 19 are Trainers, 12 are Pokémon and 13 are Energy. Start there. That leaves 16 slots for you to pick yourself.
- Your big card is Barbaracle, 130 HP. Hammer In hits for 80. It needs 3 Energy, 2 Fighting and 1 Colorless attached.
- The sharpest disagreement is over Energy Retrieval: 43 of the 79 lists run it. The table below has all 56 cards fighting over the 16 free slots.
- Your attackers are Weak to Grass and Psychic, and 48 of the 125 decks we track attack in one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. They are listed at the bottom, with the card that does the damage.
What Okidogi / Barbaracle looks like when you open the box
Across the 79 lists we counted, this deck runs 14 to 18 Pokémon, 27 to 33 Trainers and 12 to 16 Energy. Its attacks are paid for in Fighting.
On results pages and on stream you will see it written « okidogi-barbaracle ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 12 to 16 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Barbaracle is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 33 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 14–18
- Trainers
- 27–33
- Energy
- 12–16
- Supporters
- 9–15
- Items
- 10–19
- Tools
- 1–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Okidogi and Barbaracle give this deck its name. Here is what is written on them.
Okidogi is in all 79 lists, 3 copies of it. Its Ability is called Adrena-Power, and here is what is printed on it, word for word: « If this Pokémon has any {D} Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). »
Barbaracle is in all 79 lists, 2 copies of it. Its Ability is called Stone Arms, and here is what is printed on it, word for word: « Once during your turn, you may use this Ability. Attach a Basic {F} Energy card from your hand to 1 of your {F} Pokémon. »
How Okidogi / Barbaracle actually wins
Barbaracle attacks with Hammer In for 80. It needs 3 Energy, 2 Fighting and 1 Colorless attached, and it has 130 HP.
The cost of Hammer In decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except it charges itself. Barbaracle, which the list runs 2 of, has an Ability called Stone Arms: it attaches Energy from your hand on top of the one you already play. An Ability costs you nothing: not your attack, not your card for the turn. Bloodmoon Ursaluna does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Barbaracle back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| BarbaracleStage 1 | 130 | Hammer In | 80 | Grass ×2 | 2 | |
| OkidogiBasic | 130 | Good Punch | 70 | Psychic ×2 | 2 | |
| SolrockBasic | 110 | Cosmic Beam | 70 | Grass ×2 | 1 | |
| LunatoneBasic | 110 | Power Gem | 50 | Grass ×2 | 1 |
The core: the 13 cards every list runs
These 13 cards appear in all 79 lists, without a single exception. That is 44 of the 60 slots. The other 16 are decided player by player.
Look at how those 44 slots break down: 19 Trainers, 12 Pokémon, 13 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 44 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
8 of those 13 cards do not sit at the same count from list to list: Okidogi (3 to 4), Solrock (2 to 3) and Lillie's Determination (2 to 4), plus 5 more. Add those spreads up and you get 14 copies the 79 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Okidogi | TWM 111 | Pokémon | leaves |
| 2–3 | Solrock | MEG 75 | Pokémon | stays |
| 2 | Barbaracle | POR 43 | Pokémon | stays |
| 2 | Binacle | POR 42 | Pokémon | stays |
| 2 | Lunatone | MEG 74 | Pokémon | stays |
| 4 | Fighting Gong | MEG 116 | Trainer | stays |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Air Balloon | ASC 181 | Trainer | stays |
| 2–3 | Tarragon | POR 85 | Trainer | stays |
| 6–10 | Fighting Energy | MEE 6 | Energy | stays |
| 4 | Prism Energy | ASC 216 | Energy | stays |
The 56 cards that change from list to list
56 cards fight over the 16 slots that are left: 6 above three lists in four, 42 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Bloodmoon Ursaluna at 99 %, Night Stretcher at 99 % and Battle Cage at 92 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Energy Retrieval, at 54 %: 43 of 79 players took it, 36 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Premium Power Pro (20 lists out of 79) and Munkidori (17 lists out of 79).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %78/79 | Bloodmoon Ursaluna | 1–2 | PRE 54 | Pokémon |
| 99 %78/79 | Night Stretcher | 2–4 | ASC 196 | Trainer |
| 92 %73/79 | Battle Cage | 1–4 | PFL 85 | Trainer |
| 92 %73/79 | Legacy Energy | 1 | TWM 167 | Energy |
| 82 %65/79 | Moltres | 1 | PFL 14 | Pokémon |
| 75 %59/79 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 65 %51/79 | Shaymin | 1 | DRI 10 | Pokémon |
| 65 %51/79 | Gwynn | 1–2 | PBL 78 | Trainer |
| 59 %47/79 | Patrat | 1 | CRI 70 | Pokémon |
| 56 %44/79 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 54 %43/79 | Energy Retrieval | 1–2 | SVI 171 | Trainer |
| 37 %29/79 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 33 %26/79 | Morty's Conviction | 1–3 | TEF 155 | Trainer |
| 29 %23/79 | Hassel | 1–2 | TWM 151 | Trainer |
| 25 %20/79 | Premium Power Pro | 1–4 | MEG 124 | Trainer |
| 22 %17/79 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 18 %14/79 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 15 %12/79 | Genesect | 1 | SFA 40 | Pokémon |
| 14 %11/79 | Psyduck | 1 | ASC 39 | Pokémon |
| 14 %11/79 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 13 %10/79 | Judge | 1–2 | POR 76 | Trainer |
| 13 %10/79 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 11 %9/79 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 10 %8/79 | Brave Bangle | 1 | WHT 80 | Trainer |
| 9 %7/79 | Gravity Mountain | 1–2 | SSP 177 | Trainer |
| 9 %7/79 | Switch | 1–2 | MEG 130 | Trainer |
| 9 %7/79 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 9 %7/79 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 8 %6/79 | Team Rocket's Watchtower | 1–3 | DRI 180 | Trainer |
| 4 %3/79 | Crustle | 1 | DRI 12 | Pokémon |
| 4 %3/79 | Dwebble | 1 | BLK 51 | Pokémon |
| 4 %3/79 | Ethan's Sudowoodo | 1 | DRI 93 | Pokémon |
| 4 %3/79 | Hilda | 1 | WHT 84 | Trainer |
| 4 %3/79 | Lana's Aid | 1 | TWM 155 | Trainer |
| 4 %3/79 | Growing Grass Energy | 1 | POR 86 | Energy |
| 3 %2/79 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 3 %2/79 | Crispin | 2 | SCR 133 | Trainer |
| 3 %2/79 | Energy Switch | 1 | MEG 115 | Trainer |
| 3 %2/79 | Kieran | 1 | TWM 154 | Trainer |
| 3 %2/79 | Prime Catcher | 1 | TEF 157 | Trainer |
| 3 %2/79 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 1 %1/79 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 1 %1/79 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 1 %1/79 | Great Tusk | 1 | TEF 96 | Pokémon |
| 1 %1/79 | Hawlucha | 1 | POR 46 | Pokémon |
| 1 %1/79 | Crushing Hammer | 2 | POR 71 | Trainer |
| 1 %1/79 | Kofu | 2 | SCR 138 | Trainer |
| 1 %1/79 | Lively Stadium | 2 | SSP 180 | Trainer |
| 1 %1/79 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 1 %1/79 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 1 %1/79 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 1 %1/79 | Lucky Helmet | 1 | TWM 158 | Trainer |
| 1 %1/79 | Megaton Blower | 1 | SSP 182 | Trainer |
| 1 %1/79 | Neutralization Zone | 1 | SFA 60 | Trainer |
| 1 %1/79 | Secret Box | 1 | TWM 163 | Trainer |
| 1 %1/79 | Tool Scrapper | 1 | ASC 212 | Trainer |
The most common Okidogi / Barbaracle list, all 60 cards
Here they are in full, ready to build. 44 slots come from the core, the cards all 79 lists run. The remaining 16 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 11 more cards to reach 60. The whole thing comes to 16 Pokémon, 30 Trainers and 14 Energy.
One thing to know before you build it: the 79 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Okidogi | TWM 111 | Pokémon | every list |
| 3 | Solrock | MEG 75 | Pokémon | every list |
| 2 | Barbaracle | POR 43 | Pokémon | every list |
| 2 | Binacle | POR 42 | Pokémon | every list |
| 2 | Lunatone | MEG 74 | Pokémon | every list |
| 4 | Fighting Gong | MEG 116 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Air Balloon | ASC 181 | Trainer | every list |
| 2 | Tarragon | POR 85 | Trainer | every list |
| 9 | Fighting Energy | MEE 6 | Energy | every list |
| 4 | Prism Energy | ASC 216 | Energy | every list |
| 1 | Bloodmoon Ursaluna | PRE 54 | Pokémon | 99 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 99 % |
| 3 | Battle Cage | PFL 85 | Trainer | 92 % |
| 1 | Legacy EnergyACE SPEC | TWM 167 | Energy | 92 % |
| 1 | Moltres | PFL 14 | Pokémon | 82 % |
| 2 | Pokégear 3.0 | SVI 186 | Trainer | 75 % |
| 1 | Shaymin | DRI 10 | Pokémon | 65 % |
| 2 | Gwynn | PBL 78 | Trainer | 65 % |
| 1 | Patrat | CRI 70 | Pokémon | 59 % |
| 1 | Special Red Card | CRI 82 | Trainer | 56 % |
| 1 | Energy Retrieval | SVI 171 | Trainer | 54 % |
Pokémon: 16 3 Okidogi TWM 111 3 Solrock MEG 75 2 Barbaracle POR 43 2 Binacle POR 42 2 Lunatone MEG 74 1 Bloodmoon Ursaluna PRE 54 1 Moltres PFL 14 1 Shaymin DRI 10 1 Patrat CRI 70 Trainer: 30 4 Fighting Gong MEG 116 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 2 Air Balloon ASC 181 2 Tarragon POR 85 2 Night Stretcher ASC 196 3 Battle Cage PFL 85 2 Pokégear 3.0 SVI 186 2 Gwynn PBL 78 1 Special Red Card CRI 82 1 Energy Retrieval SVI 171 Energy: 14 9 Fighting Energy MEE 6 4 Prism Energy ASC 216 1 Legacy Energy TWM 167 Total Cards: 60
How many different cards Okidogi / Barbaracle needs, and how long it will last
You need 69 different cards to cover every version of this deck, 13 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 79 lists bring an ACE SPEC, and that is where they part ways: 73 took Legacy Energy, 2 took Prime Catcher and 1 took Deluxe Bomb. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time. 1 of the 13 core cards carries the letter H, the one that goes at the next rotation: Okidogi. The core table marks it. In copies, that is 3 of the 44 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Okidogi / Barbaracle struggles against
The attackers in this deck are Weak to Grass and Psychic, so they take DOUBLE damage from those types. 48 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex (Munkidori), Latias ex / Mega Kangaskhan ex and Slowking (Latias ex), plus 45 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 48 decks out of the 125 we track. The other 77 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Fighting, and 41 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Psychic |
| Latias ex / Mega Kangaskhan ex | Latias ex | Psychic |
| Slowking | Latias ex | Psychic |
| Dhelmise | Banette | Psychic |
| Dragapult ex / Dusknoir | Dusknoir | Psychic |
| Alakazam / Dudunsparce | Alakazam | Psychic |
| Alakazam / Dusknoir | Alakazam | Psychic |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Mega Lopunny ex / Dusknoir | Dusknoir | Psychic |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Psychic |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Psychic |
| Mew ex | Mew ex | Psychic |
| Hop's Trevenant | Hop's Trevenant | Psychic |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Chandelure ex | Mega Chandelure ex | Psychic |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Mega Starmie ex / Dusknoir | Dusknoir | Psychic |
| Toxtricity | Munkidori | Psychic |
| Mega Absol ex | Munkidori | Psychic |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Psychic |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Psychic |
| Yanmega ex | Yanmega ex | Grass |
| Froslass / Munkidori | Munkidori | Psychic |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Alakazam | Alakazam | Psychic |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Dragapult ex / Froslass | Munkidori | Psychic |
| Mega Diancie ex / Dusknoir | Latias ex | Psychic |
| Azumarill | Azumarill | Psychic |
| Mega Diancie ex | Mega Diancie ex | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Psychic |
| Bronzong | Bronzong | Psychic |
| Sylveon | Sylveon | Psychic |
| Hydrapple ex | Hydrapple ex | Grass |
| Dudunsparce | Elgyem | Psychic |
| Scovillain ex | Munkidori | Psychic |
| Feraligatr | Munkidori | Psychic |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Mega Kangaskhan ex | Fighting |
| Slowking | Mega Kangaskhan ex | Fighting |
| Dragapult ex / Dusknoir | Meowth ex | Fighting |
| Alakazam / Dudunsparce | Dudunsparce | Fighting |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Absol ex | Mega Kangaskhan ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Meowth ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Mega Gengar ex | Mega Gengar ex | Fighting |
| Eelektrik | Eelektrik | Fighting |
| Mega Lopunny ex | Mega Lopunny ex | Fighting |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Archaludon ex / Dudunsparce | Dudunsparce | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Mega Froslass ex / Dudunsparce | Dudunsparce | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Joltik | Joltik | Fighting |
| Blissey ex | Blissey ex | Fighting |
| Terapagos ex / Noctowl | Terapagos ex | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
| Slaking ex | Slaking ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Fighting |
| Mega Manectric ex | Mega Manectric ex | Fighting |
| Mega Dragonite ex / Eelektrik | Eelektrik | Fighting |
| Dudunsparce | Dudunsparce | Fighting |
| Luxray ex | Luxray ex | Fighting |
| Scovillain ex | Dudunsparce | Fighting |
| Greninja ex / Blaziken ex | Meowth ex | Fighting |
Questions people ask
- What is the Okidogi / Barbaracle deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 79 tournament lists harvested between 11 August 2026 and 20 October 2026, 13 cards turn up in every single one, 44 slots out of 60. The remaining 16 change from player to player, with 56 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 79 lists, played across 74 different tournaments, harvested between 11 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 79 were read card by card, and every card recognised.
- Where do I start if I want to build Okidogi / Barbaracle?
- With the whole core: 13 cards, 44 slots. Inside it, buy the 19 Trainer slots and the 13 Energy first: they carry over into your next deck. Leave the 12 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Bloodmoon Ursaluna at 99 % and Night Stretcher at 99 %.
- What beats Okidogi / Barbaracle?
- Its attackers are Weak to Grass and Psychic, so they take double damage from an attacker of that type. 48 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Latias ex / Mega Kangaskhan ex, Slowking and Dhelmise, among others.
- Will Okidogi / Barbaracle survive the next rotation?
- Not intact: 1 core cards out of 13 carry the letter H, starting with Okidogi.
- Are a lot of people playing Okidogi / Barbaracle?
- We have read 79 lists of it, which puts it 40th of the 125 decks we track by lists read. The platform those tournaments run on counts 85 entries for it, 0.31 % of the field, across all its players. That figure is theirs.
Where all of this comes from
79 lists from play.limitlesstcg.com, played across 74 events, harvested between 11 August 2026 and 20 October 2026. The 69 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.