82 lists · 74 events · 11 August 2026 to 21 October 2026

Alakazam / Dudunsparce

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

27 of 27 different cards60 cards

Sort by

The game plan

Published Data updated

We took 82 lists of this deck, handed in at 74 different tournaments, and counted every card in every one. For 80 of them we know how the day ended: 24 won theirs outright. The biggest was in front of 267 players. 12 cards turn up in all of them, 36 slots out of 60. The other 24 are decided player by player, with 57 different cards turning up in them.

THE SHORT VERSION
  • 12 cards show up in all 82 lists, no exceptions: 36 of your 60 slots. Of those, 18 are Trainers, 13 are Pokémon and 5 are Energy. Start there. That leaves 24 slots for you to pick yourself.
  • Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
  • The sharpest disagreement is over Pikipek: 40 of the 82 lists run it. The table below has all 57 cards fighting over the 24 free slots.
  • Your attackers are Weak to Darkness and Fighting, and 32 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.

What Alakazam / Dudunsparce looks like when you open the box

Across the 82 lists we counted, this deck runs 19 to 25 Pokémon, 28 to 35 Trainers and 5 to 8 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « alakazam-dudunsparce ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 5 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 35 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–25
Trainers
28–35
Energy
5–8
Supporters
7–14
Items
12–19
Tools
0–4
Stadiums
2–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Alakazam and Dudunsparce give this deck its name. Here is what is written on them.

Alakazam is in all 82 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.

Dudunsparce is in all 82 lists, 2 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »

Now you can see why these cards travel together, and why the deck carries both names. Alakazam hits harder the fuller your hand is. Dudunsparce is there to fill it: that Ability draws you 3 cards. Every card you add to your hand before attacking is 20 more damage on the Pokémon across the table. A player meeting this deck empties their hand setting up the board, then swings holding three cards. A player who knows it holds everything it can and swings with a full hand.

How Alakazam / Dudunsparce actually wins

Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 4 of, goes into your deck for an evolution.

Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Alakazam
AlakazamStage 2
140Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand.—Darkness ×21
Dudunsparce
DudunsparceStage 1
140Land Crush90Fighting ×23
Kadabra
KadabraStage 1
80Super Psy Bolt30Darkness ×21
Abra
AbraBasic
50Teleportation Attack10Darkness ×21

The core: the 12 cards every list runs

These 12 cards appear in all 82 lists, without a single exception. That is 36 of the 60 slots. The other 24 are decided player by player.

Look at how those 36 slots break down: 18 Trainers, 13 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

11 of those 12 cards do not sit at the same count from list to list: Abra (2 to 4), Kadabra (3 to 4) and Alakazam (3 to 4), plus 8 more. Add those spreads up and you get 19 copies the 82 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Abra
Abra
MEG 54Pokémonstays
3–4
Kadabra
Kadabra
MEG 55Pokémonstays
3–4
Alakazam
Alakazam
MEG 56Pokémonstays
2–3
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
3–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
1–4
Dawn
Dawn
PFL 87Trainerstays
2–4
Poké Pad
Poké Pad
POR 81Trainerstays
2–4
Rare Candy
Rare Candy
MEG 125Trainerstays
2–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1
Sacred Ash
Sacred Ash
DRI 168Trainerstays
2–4
Telepathic Psychic Energy
Telepathic Psychic Energy
POR 88Energystays
1–3Psychic EnergyMEE 5Energystays

The 57 cards that change from list to list

57 cards fight over the 24 slots that are left: 10 above three lists in four, 36 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Hilda at 99 %, Enriching Energy at 96 % and Fezandipiti ex at 95 %, plus 7 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Pikipek, at 49 %: 40 of 82 players took it, 42 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Dedenne (20 lists out of 82) and Dunsparce (18 lists out of 82).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %81/82
Hilda
Hilda
2–4WHT 84Trainer
96 %79/82
Enriching Energy
Enriching Energy
1SSP 191Energy
95 %78/82
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
94 %77/82
Dunsparce
Dunsparce
1–3JTG 120Pokémon
91 %75/82
Shaymin
Shaymin
1DRI 10Pokémon
84 %69/82
Battle Cage
Battle Cage
1–4PFL 85Trainer
83 %68/82
Lana's Aid
Lana's Aid
1TWM 155Trainer
80 %66/82
Enhanced Hammer
Enhanced Hammer
1–3TWM 148Trainer
79 %65/82
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
76 %62/82
Genesect
Genesect
1–2SFA 40Pokémon
67 %55/82
Air Balloon
Air Balloon
1–3ASC 181Trainer
56 %46/82
Eri
Eri
1–2TEF 146Trainer
54 %44/82
Handheld Fan
Handheld Fan
1–3TWM 150Trainer
49 %40/82
Pikipek
Pikipek
1–2PBL 66Pokémon
49 %40/82
Toucannon
Toucannon
1–2PBL 68Pokémon
41 %34/82
Psyduck
Psyduck
1ASC 39Pokémon
41 %34/82
Special Red Card
Special Red Card
1CRI 82Trainer
39 %32/82
Nighttime Mine
Nighttime Mine
1–4ASC 197Trainer
34 %28/82
Trumbeak
Trumbeak
1PBL 67Pokémon
27 %22/82
Lucky Helmet
Lucky Helmet
1–2TWM 158Trainer
26 %21/82
Wondrous Patch
Wondrous Patch
1–2PFL 94Trainer
24 %20/82
Dedenne
Dedenne
1SSP 87Pokémon
22 %18/82
Dunsparce
Dunsparce
1–3TEF 128Pokémon
18 %15/82
Elgyem
Elgyem
1BLK 40Pokémon
15 %12/82
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
13 %11/82
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
10 %8/82
Alakazam
Alakazam
1TWM 82Pokémon
10 %8/82
Switch
Switch
1MEG 130Trainer
9 %7/82
Gwynn
Gwynn
1–2PBL 78Trainer
7 %6/82
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
6 %5/82
Abra
Abra
1–2TWM 80Pokémon
6 %5/82
Lillie's Determination
Lillie's Determination
1–2MEG 119Trainer
5 %4/82
Togekiss
Togekiss
1SSP 72Pokémon
5 %4/82
Togepi
Togepi
1SSP 70Pokémon
4 %3/82
Crushing Hammer
Crushing Hammer
1–4POR 71Trainer
4 %3/82
Rust Syndicate Grunt
Rust Syndicate Grunt
2PBL 81Trainer
2 %2/82
Rabsca
Rabsca
1TEF 24Pokémon
2 %2/82
Rellor
Rellor
1TEF 23Pokémon
2 %2/82
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
2 %2/82
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
2 %2/82
Team Rocket's Petrel
Team Rocket's Petrel
1DRI 176Trainer
2 %2/82
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
2 %2/82
Legacy Energy
Legacy Energy
1TWM 167Energy
2 %2/82
Mist Energy
Mist Energy
1TEF 161Energy
1 %1/82
Dusknoir
Dusknoir
2PRE 37Pokémon
1 %1/82
Duskull
Duskull
2PRE 35Pokémon
1 %1/82
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
1 %1/82
Budew
Budew
1ASC 16Pokémon
1 %1/82
Buneary
Buneary
1PFL 83Pokémon
1 %1/82
Dusclops
Dusclops
1PRE 36Pokémon
1 %1/82
Flutter Mane
Flutter Mane
1TEF 78Pokémon
1 %1/82
Mega Lopunny ex
Mega Lopunny ex
1PFL 84Pokémon
1 %1/82
Patrat
Patrat
1CRI 70Pokémon
1 %1/82
Togetic
Togetic
1SSP 71Pokémon
1 %1/82
Bug Catching Set
Bug Catching Set
1TWM 143Trainer
1 %1/82
Prime Catcher
Prime Catcher
1TEF 157Trainer
1 %1/82
Prism Tower
Prism Tower
1CRI 80Trainer

The most common Alakazam / Dudunsparce list, all 60 cards

Here they are in full, ready to build. 36 slots come from the core, the cards all 82 lists run. The remaining 24 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 15 more cards to reach 60. The whole thing comes to 22 Pokémon, 32 Trainers and 6 Energy.

One thing to know before you build it: the 82 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4AbraMEG 54Pokémonevery list
4KadabraMEG 55Pokémonevery list
3AlakazamMEG 56Pokémonevery list
2DudunsparceTEF 129Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4DawnPFL 87Trainerevery list
4Poké PadPOR 81Trainerevery list
3Rare CandyMEG 125Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
1Sacred AshDRI 168Trainerevery list
4Telepathic Psychic EnergyPOR 88Energyevery list
1Psychic EnergyMEE 5Energyevery list
3HildaWHT 84Trainer99 %
1Enriching EnergyACE SPECSSP 191Energy96 %
1Fezandipiti exASC 142Pokémon95 %
3DunsparceJTG 120Pokémon94 %
1ShayminDRI 10Pokémon91 %
3Battle CagePFL 85Trainer84 %
1Lana's AidTWM 155Trainer83 %
2Enhanced HammerTWM 148Trainer80 %
1Night StretcherASC 196Trainer79 %
1GenesectSFA 40Pokémon76 %
1Air BalloonASC 181Trainer67 %
1EriTEF 146Trainer56 %
2Handheld FanTWM 150Trainer54 %
2PikipekPBL 66Pokémon49 %
1ToucannonPBL 68Pokémon49 %
Pokémon: 22
4 Abra MEG 54
4 Kadabra MEG 55
3 Alakazam MEG 56
2 Dudunsparce TEF 129
1 Fezandipiti ex ASC 142
3 Dunsparce JTG 120
1 Shaymin DRI 10
1 Genesect SFA 40
2 Pikipek PBL 66
1 Toucannon PBL 68

Trainer: 32
4 Buddy-Buddy Poffin TEF 144
4 Dawn PFL 87
4 Poké Pad POR 81
3 Rare Candy MEG 125
2 Boss's Orders MEG 114
1 Sacred Ash DRI 168
3 Hilda WHT 84
3 Battle Cage PFL 85
1 Lana's Aid TWM 155
2 Enhanced Hammer TWM 148
1 Night Stretcher ASC 196
1 Air Balloon ASC 181
1 Eri TEF 146
2 Handheld Fan TWM 150

Energy: 6
4 Telepathic Psychic Energy POR 88
1 Psychic Energy MEE 5
1 Enriching Energy SSP 191

Total Cards: 60

Which decks beat Alakazam / Dudunsparce at tournaments

Here is how Alakazam / Dudunsparce did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dragapult ex: over 595 games, 222 won and 359 lost. 14 ended with no winner.

Against Mega Lopunny ex / Dudunsparce: over 164 games, 58 won and 103 lost. 3 ended with no winner.

Against Dhelmise: over 225 games, 84 won and 133 lost. 8 ended with no winner.

Against Mega Sharpedo ex / Toxtricity: over 153 games, 58 won and 93 lost. 2 ended with no winner.

Against Dragapult ex / Dusknoir: over 221 games, 89 won and 130 lost. 2 ended with no winner.

Against Dragapult ex / Blaziken ex: over 134 games, 53 won and 76 lost. 5 ended with no winner.

Against Alakazam / Dusknoir: over 134 games, 58 won and 74 lost. 2 ended with no winner.

Against Mega Lucario ex / Hariyama: over 154 games, 70 won and 82 lost. 2 ended with no winner.

Against Latias ex / Mega Kangaskhan ex: over 271 games, 136 won and 131 lost. 4 ended with no winner.

Against Festival Lead: over 120 games, 57 won and 61 lost. 2 ended with no winner.

Against N's Zoroark ex: over 254 games, 141 won and 108 lost. 5 ended with no winner.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 148 games, 89 won and 59 lost.

Against Mega Excadrill ex: over 216 games, 134 won and 80 lost. 2 ended with no winner.

Against Slowking: over 281 games, 188 won and 92 lost. One ended with no winner.

How many different cards Alakazam / Dudunsparce needs, and how long it will last

You need 69 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 82 lists bring an ACE SPEC, and that is where they part ways: 79 took Enriching Energy, 2 took Legacy Energy and 1 took Prime Catcher. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Enriching Energy and watch what the others do with theirs before you switch.

Then there is time. 2 of the 12 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 6 of the 36 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Alakazam / Dudunsparce struggles against

The attackers in this deck are Weak to Darkness and Fighting, so they take DOUBLE damage from those types. 32 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 32 decks out of the 125 we track. The other 93 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Okidogi / BarbaracleBarbaracleFighting
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Mega Zygarde exMega Zygarde exFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Paldean TaurosPaldean TaurosFighting
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
TyranitarTyranitarDarkness
Greninja ex / Blaziken exGreninja exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.

Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Land Crush, on Dudunsparce, for 90.

One of their Pokémon shuts effects off

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir Ability
DhelmiseBanetteHide 'n' Sneak
Team Rocket's HonchkrowTeam Rocket's ArticunoRepelling Veil
Team Rocket's Mewtwo exTeam Rocket's ArticunoRepelling Veil
Steven's Metagross exEmpoleon exEmperor's Stance
Team Rocket's SpidopsTeam Rocket's ArticunoRepelling Veil
Sinistcha / Teal Mask Ogerpon exPoltchageistHide 'n' Sneak
SylveonTeam Rocket's ArticunoRepelling Veil

Questions people ask

What is the Alakazam / Dudunsparce deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 82 tournament lists harvested between 11 August 2026 and 21 October 2026, 12 cards turn up in every single one, 36 slots out of 60. The remaining 24 change from player to player, with 57 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
82 lists, played across 74 different tournaments, harvested between 11 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 82 were read card by card, and every card recognised.
Where do I start if I want to build Alakazam / Dudunsparce?
With the whole core: 12 cards, 36 slots. Inside it, buy the 18 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hilda at 99 % and Enriching Energy at 96 %.
What beats Alakazam / Dudunsparce?
Its attackers are Weak to Darkness and Fighting, so they take double damage from an attacker of that type. 32 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
Will Alakazam / Dudunsparce survive the next rotation?
Not intact: 2 core cards out of 12 carry the letter H, starting with Dudunsparce and Buddy-Buddy Poffin.
Are a lot of people playing Alakazam / Dudunsparce?
We have read 82 lists of it, which puts it 34th of the 125 decks we track by lists read. The platform those tournaments run on counts 1,170 entries for it, 4.24 % of the field, across all its players. That figure is theirs.

Where all of this comes from

82 lists from play.limitlesstcg.com, played across 74 events, harvested between 11 August 2026 and 21 October 2026. The 69 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Your cookie choices

With your permission, PostHog measures visits and Klaviyo personalises recommendations based on the cards you view. The catalogue and sign-in also work without these cookies. Privacy