Alakazam / Dudunsparce
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 82 lists of this deck, handed in at 74 different tournaments, and counted every card in every one. For 80 of them we know how the day ended: 24 won theirs outright. The biggest was in front of 267 players. 12 cards turn up in all of them, 36 slots out of 60. The other 24 are decided player by player, with 57 different cards turning up in them.
- 12 cards show up in all 82 lists, no exceptions: 36 of your 60 slots. Of those, 18 are Trainers, 13 are Pokémon and 5 are Energy. Start there. That leaves 24 slots for you to pick yourself.
- Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Pikipek: 40 of the 82 lists run it. The table below has all 57 cards fighting over the 24 free slots.
- Your attackers are Weak to Darkness and Fighting, and 32 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.
What Alakazam / Dudunsparce looks like when you open the box
Across the 82 lists we counted, this deck runs 19 to 25 Pokémon, 28 to 35 Trainers and 5 to 8 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « alakazam-dudunsparce ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 5 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 28 to 35 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 19–25
- Trainers
- 28–35
- Energy
- 5–8
- Supporters
- 7–14
- Items
- 12–19
- Tools
- 0–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Alakazam and Dudunsparce give this deck its name. Here is what is written on them.
Alakazam is in all 82 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.
Dudunsparce is in all 82 lists, 2 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »
Now you can see why these cards travel together, and why the deck carries both names. Alakazam hits harder the fuller your hand is. Dudunsparce is there to fill it: that Ability draws you 3 cards. Every card you add to your hand before attacking is 20 more damage on the Pokémon across the table. A player meeting this deck empties their hand setting up the board, then swings holding three cards. A player who knows it holds everything it can and swings with a full hand.
How Alakazam / Dudunsparce actually wins
Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 4 of, goes into your deck for an evolution.
Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AlakazamStage 2 | 140 | Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand. | — | Darkness ×2 | 1 | |
| DudunsparceStage 1 | 140 | Land Crush | 90 | Fighting ×2 | 3 | |
| KadabraStage 1 | 80 | Super Psy Bolt | 30 | Darkness ×2 | 1 | |
| AbraBasic | 50 | Teleportation Attack | 10 | Darkness ×2 | 1 |
The core: the 12 cards every list runs
These 12 cards appear in all 82 lists, without a single exception. That is 36 of the 60 slots. The other 24 are decided player by player.
Look at how those 36 slots break down: 18 Trainers, 13 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
11 of those 12 cards do not sit at the same count from list to list: Abra (2 to 4), Kadabra (3 to 4) and Alakazam (3 to 4), plus 8 more. Add those spreads up and you get 19 copies the 82 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Abra | MEG 54 | Pokémon | stays |
| 3–4 | Kadabra | MEG 55 | Pokémon | stays |
| 3–4 | Alakazam | MEG 56 | Pokémon | stays |
| 2–3 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 1–4 | Dawn | PFL 87 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Rare Candy | MEG 125 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 1 | Sacred Ash | DRI 168 | Trainer | stays |
| 2–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
| 1–3 | Psychic Energy | MEE 5 | Energy | stays |
The 57 cards that change from list to list
57 cards fight over the 24 slots that are left: 10 above three lists in four, 36 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Hilda at 99 %, Enriching Energy at 96 % and Fezandipiti ex at 95 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Pikipek, at 49 %: 40 of 82 players took it, 42 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Dedenne (20 lists out of 82) and Dunsparce (18 lists out of 82).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %81/82 | Hilda | 2–4 | WHT 84 | Trainer |
| 96 %79/82 | Enriching Energy | 1 | SSP 191 | Energy |
| 95 %78/82 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 94 %77/82 | Dunsparce | 1–3 | JTG 120 | Pokémon |
| 91 %75/82 | Shaymin | 1 | DRI 10 | Pokémon |
| 84 %69/82 | Battle Cage | 1–4 | PFL 85 | Trainer |
| 83 %68/82 | Lana's Aid | 1 | TWM 155 | Trainer |
| 80 %66/82 | Enhanced Hammer | 1–3 | TWM 148 | Trainer |
| 79 %65/82 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 76 %62/82 | Genesect | 1–2 | SFA 40 | Pokémon |
| 67 %55/82 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 56 %46/82 | Eri | 1–2 | TEF 146 | Trainer |
| 54 %44/82 | Handheld Fan | 1–3 | TWM 150 | Trainer |
| 49 %40/82 | Pikipek | 1–2 | PBL 66 | Pokémon |
| 49 %40/82 | Toucannon | 1–2 | PBL 68 | Pokémon |
| 41 %34/82 | Psyduck | 1 | ASC 39 | Pokémon |
| 41 %34/82 | Special Red Card | 1 | CRI 82 | Trainer |
| 39 %32/82 | Nighttime Mine | 1–4 | ASC 197 | Trainer |
| 34 %28/82 | Trumbeak | 1 | PBL 67 | Pokémon |
| 27 %22/82 | Lucky Helmet | 1–2 | TWM 158 | Trainer |
| 26 %21/82 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 24 %20/82 | Dedenne | 1 | SSP 87 | Pokémon |
| 22 %18/82 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 18 %15/82 | Elgyem | 1 | BLK 40 | Pokémon |
| 15 %12/82 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 13 %11/82 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 10 %8/82 | Alakazam | 1 | TWM 82 | Pokémon |
| 10 %8/82 | Switch | 1 | MEG 130 | Trainer |
| 9 %7/82 | Gwynn | 1–2 | PBL 78 | Trainer |
| 7 %6/82 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 6 %5/82 | Abra | 1–2 | TWM 80 | Pokémon |
| 6 %5/82 | Lillie's Determination | 1–2 | MEG 119 | Trainer |
| 5 %4/82 | Togekiss | 1 | SSP 72 | Pokémon |
| 5 %4/82 | Togepi | 1 | SSP 70 | Pokémon |
| 4 %3/82 | Crushing Hammer | 1–4 | POR 71 | Trainer |
| 4 %3/82 | Rust Syndicate Grunt | 2 | PBL 81 | Trainer |
| 2 %2/82 | Rabsca | 1 | TEF 24 | Pokémon |
| 2 %2/82 | Rellor | 1 | TEF 23 | Pokémon |
| 2 %2/82 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 2 %2/82 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 2 %2/82 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 2 %2/82 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 2 %2/82 | Legacy Energy | 1 | TWM 167 | Energy |
| 2 %2/82 | Mist Energy | 1 | TEF 161 | Energy |
| 1 %1/82 | Dusknoir | 2 | PRE 37 | Pokémon |
| 1 %1/82 | Duskull | 2 | PRE 35 | Pokémon |
| 1 %1/82 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 1 %1/82 | Budew | 1 | ASC 16 | Pokémon |
| 1 %1/82 | Buneary | 1 | PFL 83 | Pokémon |
| 1 %1/82 | Dusclops | 1 | PRE 36 | Pokémon |
| 1 %1/82 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 1 %1/82 | Mega Lopunny ex | 1 | PFL 84 | Pokémon |
| 1 %1/82 | Patrat | 1 | CRI 70 | Pokémon |
| 1 %1/82 | Togetic | 1 | SSP 71 | Pokémon |
| 1 %1/82 | Bug Catching Set | 1 | TWM 143 | Trainer |
| 1 %1/82 | Prime Catcher | 1 | TEF 157 | Trainer |
| 1 %1/82 | Prism Tower | 1 | CRI 80 | Trainer |
The most common Alakazam / Dudunsparce list, all 60 cards
Here they are in full, ready to build. 36 slots come from the core, the cards all 82 lists run. The remaining 24 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 15 more cards to reach 60. The whole thing comes to 22 Pokémon, 32 Trainers and 6 Energy.
One thing to know before you build it: the 82 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Abra | MEG 54 | Pokémon | every list |
| 4 | Kadabra | MEG 55 | Pokémon | every list |
| 3 | Alakazam | MEG 56 | Pokémon | every list |
| 2 | Dudunsparce | TEF 129 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Dawn | PFL 87 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Rare Candy | MEG 125 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 1 | Sacred Ash | DRI 168 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 1 | Psychic Energy | MEE 5 | Energy | every list |
| 3 | Hilda | WHT 84 | Trainer | 99 % |
| 1 | Enriching EnergyACE SPEC | SSP 191 | Energy | 96 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 95 % |
| 3 | Dunsparce | JTG 120 | Pokémon | 94 % |
| 1 | Shaymin | DRI 10 | Pokémon | 91 % |
| 3 | Battle Cage | PFL 85 | Trainer | 84 % |
| 1 | Lana's Aid | TWM 155 | Trainer | 83 % |
| 2 | Enhanced Hammer | TWM 148 | Trainer | 80 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 79 % |
| 1 | Genesect | SFA 40 | Pokémon | 76 % |
| 1 | Air Balloon | ASC 181 | Trainer | 67 % |
| 1 | Eri | TEF 146 | Trainer | 56 % |
| 2 | Handheld Fan | TWM 150 | Trainer | 54 % |
| 2 | Pikipek | PBL 66 | Pokémon | 49 % |
| 1 | Toucannon | PBL 68 | Pokémon | 49 % |
Pokémon: 22 4 Abra MEG 54 4 Kadabra MEG 55 3 Alakazam MEG 56 2 Dudunsparce TEF 129 1 Fezandipiti ex ASC 142 3 Dunsparce JTG 120 1 Shaymin DRI 10 1 Genesect SFA 40 2 Pikipek PBL 66 1 Toucannon PBL 68 Trainer: 32 4 Buddy-Buddy Poffin TEF 144 4 Dawn PFL 87 4 Poké Pad POR 81 3 Rare Candy MEG 125 2 Boss's Orders MEG 114 1 Sacred Ash DRI 168 3 Hilda WHT 84 3 Battle Cage PFL 85 1 Lana's Aid TWM 155 2 Enhanced Hammer TWM 148 1 Night Stretcher ASC 196 1 Air Balloon ASC 181 1 Eri TEF 146 2 Handheld Fan TWM 150 Energy: 6 4 Telepathic Psychic Energy POR 88 1 Psychic Energy MEE 5 1 Enriching Energy SSP 191 Total Cards: 60
Which decks beat Alakazam / Dudunsparce at tournaments
Here is how Alakazam / Dudunsparce did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 595 games, 222 won and 359 lost. 14 ended with no winner.
Against Mega Lopunny ex / Dudunsparce: over 164 games, 58 won and 103 lost. 3 ended with no winner.
Against Dhelmise: over 225 games, 84 won and 133 lost. 8 ended with no winner.
Against Mega Sharpedo ex / Toxtricity: over 153 games, 58 won and 93 lost. 2 ended with no winner.
Against Dragapult ex / Dusknoir: over 221 games, 89 won and 130 lost. 2 ended with no winner.
Against Dragapult ex / Blaziken ex: over 134 games, 53 won and 76 lost. 5 ended with no winner.
Against Alakazam / Dusknoir: over 134 games, 58 won and 74 lost. 2 ended with no winner.
Against Mega Lucario ex / Hariyama: over 154 games, 70 won and 82 lost. 2 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 271 games, 136 won and 131 lost. 4 ended with no winner.
Against Festival Lead: over 120 games, 57 won and 61 lost. 2 ended with no winner.
Against N's Zoroark ex: over 254 games, 141 won and 108 lost. 5 ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 148 games, 89 won and 59 lost.
Against Mega Excadrill ex: over 216 games, 134 won and 80 lost. 2 ended with no winner.
Against Slowking: over 281 games, 188 won and 92 lost. One ended with no winner.
How many different cards Alakazam / Dudunsparce needs, and how long it will last
You need 69 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 82 lists bring an ACE SPEC, and that is where they part ways: 79 took Enriching Energy, 2 took Legacy Energy and 1 took Prime Catcher. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Enriching Energy and watch what the others do with theirs before you switch.
Then there is time. 2 of the 12 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 6 of the 36 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Alakazam / Dudunsparce struggles against
The attackers in this deck are Weak to Darkness and Fighting, so they take DOUBLE damage from those types. 32 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 32 decks out of the 125 we track. The other 93 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Paldean Tauros | Paldean Tauros | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Land Crush, on Dudunsparce, for 90.
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Alakazam / Dudunsparce deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 82 tournament lists harvested between 11 August 2026 and 21 October 2026, 12 cards turn up in every single one, 36 slots out of 60. The remaining 24 change from player to player, with 57 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 82 lists, played across 74 different tournaments, harvested between 11 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 82 were read card by card, and every card recognised.
- Where do I start if I want to build Alakazam / Dudunsparce?
- With the whole core: 12 cards, 36 slots. Inside it, buy the 18 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hilda at 99 % and Enriching Energy at 96 %.
- What beats Alakazam / Dudunsparce?
- Its attackers are Weak to Darkness and Fighting, so they take double damage from an attacker of that type. 32 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
- Will Alakazam / Dudunsparce survive the next rotation?
- Not intact: 2 core cards out of 12 carry the letter H, starting with Dudunsparce and Buddy-Buddy Poffin.
- Are a lot of people playing Alakazam / Dudunsparce?
- We have read 82 lists of it, which puts it 34th of the 125 decks we track by lists read. The platform those tournaments run on counts 1,170 entries for it, 4.24 % of the field, across all its players. That figure is theirs.
Where all of this comes from
82 lists from play.limitlesstcg.com, played across 74 events, harvested between 11 August 2026 and 21 October 2026. The 69 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.