Meta deck33 lists · 33 events · 11 August 2026 to 1 September 2026

Alakazam / Dudunsparce deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 23 cards
  • Abra
    Abra ×4
  • Kadabra
    Kadabra ×4
  • Alakazam
    Alakazam ×3
  • Dudunsparce
    Dudunsparce ×2
  • Fezandipiti ex
    Fezandipiti ex ×1
  • Shaymin
    Shaymin ×1
  • Dunsparce
    Dunsparce ×2
  • Pikipek
    Pikipek ×2
  • Toucannon
    Toucannon ×2
  • Genesect
    Genesect ×1
  • Psyduck
    Psyduck ×1
Trainers · 31 cards
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Poké Pad
    Poké Pad ×4
  • Rare Candy
    Rare Candy ×4
  • Boss's Orders
    Boss's Orders ×3
  • Dawn
    Dawn ×3
  • Hilda
    Hilda ×3
  • Sacred Ash
    Sacred Ash ×1
  • Lana's Aid
    Lana's Aid ×1
  • Night Stretcher
    Night Stretcher ×1
  • Enhanced Hammer
    Enhanced Hammer ×1
  • Battle Cage
    Battle Cage ×3
  • Handheld Fan
    Handheld Fan ×2
  • Air Balloon
    Air Balloon ×1
Energy · 6 cards
  • Telepathic Psychic Energy
    Telepathic Psychic Energy ×4
  • Psychic EnergyPsychic Energy ×1
  • Enriching Energy
    Enriching Energy ×1

We took 33 lists of this deck, handed in at 33 different tournaments, and counted every card in every one. For 31 of them we know how the day ended: 13 won theirs outright. The biggest was in front of 267 players. 13 cards turn up in all of them, 40 slots out of 60. The other 20 are decided player by player, with 38 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 13 cards show up in all 33 lists, no exceptions: 40 of your 60 slots. Of those, 22 are Trainers, 13 are Pokémon and 5 are Energy. Start there. That leaves 20 slots for you to pick yourself.
  • Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
  • The sharpest disagreement is over Psyduck: 17 of the 33 lists run it. The table below has all 38 cards fighting over the 20 free slots.
  • Your attackers are Weak to Darkness and Fighting, and 24 of the 97 decks we track attack in one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.

What Alakazam / Dudunsparce looks like when you open the box

Across the 33 lists we counted, this deck runs 19 to 24 Pokémon, 28 to 35 Trainers and 6 to 8 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « alakazam-dudunsparce ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 8 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 35 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 9 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 18 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–24
Trainers
28–35
Energy
6–8
Supporters
9–13
Items
13–18
Tools
0–4
Stadiums
2–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Alakazam and Dudunsparce give this deck its name. Here is what is written on them.

Alakazam is in all 33 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.

Dudunsparce is in all 33 lists, 2 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »

Now you can see why these cards travel together, and why the deck carries both names. Alakazam hits harder the fuller your hand is. Dudunsparce is there to fill it: that Ability draws you 3 cards. Every card you add to your hand before attacking is 20 more damage on the Pokémon across the table. A player meeting this deck empties their hand setting up the board, then swings holding three cards. A player who knows it holds everything it can and swings with a full hand.

How Alakazam / Dudunsparce actually wins

Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 3 of, goes into your deck for an evolution.

Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Alakazam
AlakazamStage 2
140Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand.PsychicDarkness ×21
Dudunsparce
DudunsparceStage 1
140Land Crush90Colorless + Colorless + ColorlessFighting ×23
Kadabra
KadabraStage 1
80Super Psy Bolt30PsychicDarkness ×21
Abra
AbraBasic
50Teleportation Attack10PsychicDarkness ×21

The core: the 13 cards every list runs

These 13 cards appear in all 33 lists, without a single exception. That is 40 of the 60 slots. The other 20 are decided player by player.

Look at how those 40 slots break down: 22 Trainers, 13 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

12 of those 13 cards do not sit at the same count from list to list: Abra (2 to 4), Kadabra (3 to 4) and Alakazam (3 to 4), plus 9 more. Add those spreads up and you get 17 copies the 33 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Abra
Abra
MEG 54Pokémonstays
3–4
Kadabra
Kadabra
MEG 55Pokémonstays
3–4
Alakazam
Alakazam
MEG 56Pokémonstays
2–3
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
3–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
2–4
Rare Candy
Rare Candy
MEG 125Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
3–4
Dawn
Dawn
PFL 87Trainerstays
2–4
Hilda
Hilda
WHT 84Trainerstays
1
Sacred Ash
Sacred Ash
DRI 168Trainerstays
2–4
Telepathic Psychic Energy
Telepathic Psychic Energy
POR 88Energystays
1–3Psychic EnergyMEE 5Energystays

The 38 cards that change from list to list

38 cards fight over the 20 slots that are left: 8 above three lists in four, 19 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Fezandipiti ex at 97 %, Shaymin at 97 % and Enriching Energy at 94 %, plus 5 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Psyduck, at 52 %: 17 of 33 players took it, 16 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Lucky Helmet (8 lists out of 33) and Wondrous Patch (8 lists out of 33).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %32/33
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
97 %32/33
Shaymin
Shaymin
1DRI 10Pokémon
94 %31/33
Enriching Energy
Enriching Energy
1SSP 191Energy
91 %30/33
Dunsparce
Dunsparce
1–3JTG 120Pokémon
91 %30/33
Lana's Aid
Lana's Aid
1TWM 155Trainer
88 %29/33
Night Stretcher
Night Stretcher
1–2ASC 196Trainer
82 %27/33
Enhanced Hammer
Enhanced Hammer
1–2TWM 148Trainer
79 %26/33
Battle Cage
Battle Cage
1–4PFL 85Trainer
73 %24/33
Pikipek
Pikipek
1–2PBL 66Pokémon
73 %24/33
Toucannon
Toucannon
1–2PBL 68Pokémon
55 %18/33
Genesect
Genesect
1–2SFA 40Pokémon
55 %18/33
Handheld Fan
Handheld Fan
1–3TWM 150Trainer
55 %18/33
Air Balloon
Air Balloon
1–2ASC 181Trainer
52 %17/33
Psyduck
Psyduck
1ASC 39Pokémon
52 %17/33
Trumbeak
Trumbeak
1PBL 67Pokémon
42 %14/33
Special Red Card
Special Red Card
1CRI 82Trainer
36 %12/33
Nighttime Mine
Nighttime Mine
1–4ASC 197Trainer
27 %9/33
Dunsparce
Dunsparce
1–3TEF 128Pokémon
27 %9/33
Eri
Eri
1TEF 146Trainer
24 %8/33
Lucky Helmet
Lucky Helmet
1–2TWM 158Trainer
24 %8/33
Wondrous Patch
Wondrous Patch
1PFL 94Trainer
18 %6/33
Dedenne
Dedenne
1SSP 87Pokémon
18 %6/33
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
15 %5/33
Elgyem
Elgyem
1BLK 40Pokémon
15 %5/33
Gwynn
Gwynn
1–2PBL 78Trainer
6 %2/33
Abra
Abra
1–2TWM 80Pokémon
6 %2/33
Alakazam
Alakazam
1TWM 82Pokémon
6 %2/33
Switch
Switch
1MEG 130Trainer
6 %2/33
Legacy Energy
Legacy Energy
1TWM 167Energy
3 %1/33
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
3 %1/33
Togekiss
Togekiss
1SSP 72Pokémon
3 %1/33
Togepi
Togepi
1SSP 70Pokémon
3 %1/33
Crushing Hammer
Crushing Hammer
4POR 71Trainer
3 %1/33
Rust Syndicate Grunt
Rust Syndicate Grunt
2PBL 81Trainer
3 %1/33
Lillie's Determination
Lillie's Determination
1MEG 119Trainer
3 %1/33
Prism Tower
Prism Tower
1CRI 80Trainer
3 %1/33
Team Rocket's Petrel
Team Rocket's Petrel
1DRI 176Trainer
3 %1/33
Mist Energy
Mist Energy
1TEF 161Energy

The most common Alakazam / Dudunsparce list, all 60 cards

Here they are in full, ready to build. 40 slots come from the core, the cards all 33 lists run. The remaining 20 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 23 Pokémon, 31 Trainers and 6 Energy.

One thing to know before you build it: the 33 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4AbraMEG 54Pokémonevery list
4KadabraMEG 55Pokémonevery list
3AlakazamMEG 56Pokémonevery list
2DudunsparceTEF 129Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Poké PadPOR 81Trainerevery list
4Rare CandyMEG 125Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
3DawnPFL 87Trainerevery list
3HildaWHT 84Trainerevery list
1Sacred AshDRI 168Trainerevery list
4Telepathic Psychic EnergyPOR 88Energyevery list
1Psychic EnergyMEE 5Energyevery list
1Fezandipiti exASC 142Pokémon97 %
1ShayminDRI 10Pokémon97 %
1Enriching EnergyACE SPECSSP 191Energy94 %
2DunsparceJTG 120Pokémon91 %
1Lana's AidTWM 155Trainer91 %
1Night StretcherASC 196Trainer88 %
1Enhanced HammerTWM 148Trainer82 %
3Battle CagePFL 85Trainer79 %
2PikipekPBL 66Pokémon73 %
2ToucannonPBL 68Pokémon73 %
1GenesectSFA 40Pokémon55 %
2Handheld FanTWM 150Trainer55 %
1Air BalloonASC 181Trainer55 %
1PsyduckASC 39Pokémon52 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 23
4 Abra MEG 54
4 Kadabra MEG 55
3 Alakazam MEG 56
2 Dudunsparce TEF 129
1 Fezandipiti ex ASC 142
1 Shaymin DRI 10
2 Dunsparce JTG 120
2 Pikipek PBL 66
2 Toucannon PBL 68
1 Genesect SFA 40
1 Psyduck ASC 39

Trainer: 31
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
4 Rare Candy MEG 125
3 Boss's Orders MEG 114
3 Dawn PFL 87
3 Hilda WHT 84
1 Sacred Ash DRI 168
1 Lana's Aid TWM 155
1 Night Stretcher ASC 196
1 Enhanced Hammer TWM 148
3 Battle Cage PFL 85
2 Handheld Fan TWM 150
1 Air Balloon ASC 181

Energy: 6
4 Telepathic Psychic Energy POR 88
1 Psychic Energy MEE 5
1 Enriching Energy SSP 191

Total Cards: 60

Which decks beat Alakazam / Dudunsparce at tournaments

Here is how Alakazam / Dudunsparce did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dragapult ex: over 949 games, 347 won and 581 lost. 21 ended with no winner.

Against Dhelmise: over 471 games, 176 won and 288 lost. 7 ended with no winner.

Against Dragapult ex / Blaziken ex: over 710 games, 282 won and 414 lost. 14 ended with no winner.

Against Team Rocket's Honchkrow: over 135 games, 49 won and 81 lost. 5 ended with no winner.

Against Dragapult ex / Dusknoir: over 656 games, 272 won and 369 lost. 15 ended with no winner.

Against Festival Lead: over 607 games, 259 won and 338 lost. 10 ended with no winner.

Against Crustle: over 131 games, 57 won and 72 lost. 2 ended with no winner.

Against Marnie's Grimmsnarl ex / Froslass: over 431 games, 215 won and 208 lost. 8 ended with no winner.

Against Mega Lucario ex: over 239 games, 119 won and 116 lost. 4 ended with no winner.

Against Mega Lucario ex / Hariyama: over 187 games, 97 won and 88 lost. 2 ended with no winner.

Against N's Zoroark ex: over 555 games, 320 won and 229 lost. 6 ended with no winner.

Against Beedrill ex: over 127 games, 69 won and 54 lost. 4 ended with no winner.

Against Latias ex / Mega Kangaskhan ex: over 185 games, 104 won and 77 lost. 4 ended with no winner.

Against Cynthia's Garchomp ex: over 143 games, 81 won and 60 lost. 2 ended with no winner.

Against Raging Bolt ex: over 265 games, 156 won and 102 lost. 7 ended with no winner.

Against Toucannon: over 238 games, 140 won and 92 lost. 6 ended with no winner.

Against Mega Greninja ex: over 134 games, 78 won and 55 lost. One ended with no winner.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 168 games, 104 won and 63 lost. One ended with no winner.

Against Slowking: over 663 games, 443 won and 207 lost. 13 ended with no winner.

Against Mega Chandelure ex: over 104 games, 65 won and 39 lost.

Against Mega Excadrill ex: over 750 games, 559 won and 185 lost. 6 ended with no winner.

What Alakazam / Dudunsparce costs to build, and how long it will last

You need 51 different cards to cover every version of this deck, 13 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 33 lists bring an ACE SPEC, and that is where they part ways: 31 took Enriching Energy and 2 took Legacy Energy. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Enriching Energy and watch what the others do with theirs before you switch.

Then there is time. 2 of the 13 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 6 of the 40 slots the core fills. Which day it lands, we do not know yet.

What Alakazam / Dudunsparce struggles against

The attackers in this deck are Weak to Darkness and Fighting, so they take DOUBLE damage from those types. 24 of the 97 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, plus 21 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 24 decks out of the 97 we track. The other 73 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Mega Absol exMega Absol exDarkness
Greninja exGreninja exFighting
ToxtricityMega Absol exDarkness
Ceruledge exSolrockFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Blaziken / N's Zoroark exN's Zoroark exDarkness
ToxtricityToxtricityDarkness
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Greninja ex / Blaziken exGreninja exFighting
Gengar exGengar exDarkness
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Greninja ex / Blaziken exGreninja exPsychic
Paldean TaurosPaldean TaurosPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.

Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Land Crush, on Dudunsparce, for 90.

One of their Pokémon shuts effects off

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir Ability
DhelmiseBanetteHide 'n' Sneak
Team Rocket's HonchkrowTeam Rocket's ArticunoRepelling Veil
Team Rocket's Mewtwo exTeam Rocket's ArticunoRepelling Veil
Steven's Metagross exEmpoleon exEmperor's Stance
Sinistcha / Teal Mask Ogerpon exPoltchageistHide 'n' Sneak
SylveonTeam Rocket's ArticunoRepelling Veil
Team Rocket's SpidopsTeam Rocket's ArticunoRepelling Veil

Questions people ask

What is the Alakazam / Dudunsparce deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 33 tournament lists harvested between 11 August 2026 and 1 September 2026, 13 cards turn up in every single one, 40 slots out of 60. The remaining 20 change from player to player, with 38 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
33 lists, played across 33 different tournaments, harvested between 11 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 33 were read card by card, and every card recognised.
Where do I start if I want to build Alakazam / Dudunsparce?
With the whole core: 13 cards, 40 slots. Inside it, buy the 22 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Fezandipiti ex at 97 % and Shaymin at 97 %.
What beats Alakazam / Dudunsparce?
Its attackers are Weak to Darkness and Fighting, so they take double damage from an attacker of that type. 24 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Mega Lucario ex and Mega Lucario ex / Hariyama, among others.
Will Alakazam / Dudunsparce survive the next rotation?
Not intact: 2 core cards out of 13 carry the letter H, starting with Dudunsparce and Buddy-Buddy Poffin.
Are a lot of people playing Alakazam / Dudunsparce?
We have read 33 lists of it, which puts it 34th of the 97 decks we track by lists read. The platform those tournaments run on counts 2,374 entries for it, 5.82 % of the field, across all its players. That figure is theirs.

Where all of this comes from

33 lists from play.limitlesstcg.com, played across 33 events, harvested between 11 August 2026 and 1 September 2026. The 51 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

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These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read