Mega Lucario ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
24 of 24 different cards60 cards
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- In the deck ×1View card
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- In the deck ×7View card
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The game plan
We took 90 lists of this deck, handed in at 81 different tournaments, and counted every card in every one. For 83 of them we know how the day ended: 12 won theirs outright. The biggest was in front of 657 players. 5 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 101 different cards turning up in them.
- 5 cards show up in all 90 lists, no exceptions: 22 of your 60 slots. Of those, 12 are Trainers, 3 are Pokémon and 7 are Energy. Start there. That leaves 38 slots for you to pick yourself.
- Your big card is Mega Lucario ex, 340 HP. Mega Brave hits for 270. It needs 2 Fighting Energy attached.
- The sharpest disagreement is over Night Stretcher: 44 of the 90 lists run it. The table below has all 101 cards fighting over the 38 free slots.
- Your attackers are Weak to Psychic, and 30 of the 125 decks we track attack in that type: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. They are listed at the bottom, with the card that does the damage.
What Mega Lucario ex looks like when you open the box
Across the 90 lists we counted, this deck runs 13 to 19 Pokémon, 27 to 36 Trainers and 8 to 17 Energy. Its attacks are paid for in Fighting.
On results pages and on stream you will see it written « mega-lucario-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 17 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Mega Lucario ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 24 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 13–19
- Trainers
- 27–36
- Energy
- 8–17
- Supporters
- 7–14
- Items
- 12–24
- Tools
- 0–4
- Stadiums
- 0–4
A range means the lists disagree with each other.
How Mega Lucario ex actually wins
Mega Lucario ex attacks with Mega Brave for 270. It needs 2 Fighting Energy attached, and it has 340 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't use Mega Brave."
The cost of Mega Brave decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Mega Lucario ex, which the list runs 3 of, has an attack called Aura Jab that digs Energy out of your discard pile and puts it back on one of your Pokémon. That attack takes your attack for the turn, so count it as a setup turn. That is how this deck gets itself charged.
Energy is not your only clock. Riolu has to climb a step before it becomes Mega Lucario ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 53 of the 90 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Mega Lucario ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Lucario ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Lucario exStage 1 | 340 | Mega Brave | 270 | Psychic ×2 | 2 |
The core: the 5 cards every list runs
These 5 cards appear in all 90 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.
Look at how those 22 slots break down: 12 Trainers, 3 Pokémon, 7 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
5 of those 5 cards do not sit at the same count from list to list: Mega Lucario ex (2 to 4), Fighting Gong (3 to 4) and Lillie's Determination (2 to 4), plus 2 more. Add those spreads up and you get 18 copies the 90 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 2–4 | Mega Lucario ex | MEG 77 | Pokémon |
| 3–4 | Fighting Gong | MEG 116 | Trainer |
| 2–4 | Lillie's Determination | MEG 119 | Trainer |
| 1–4 | Premium Power Pro | MEG 124 | Trainer |
| 5–15 | Fighting Energy | MEE 6 | Energy |
The 101 cards that change from list to list
101 cards fight over the 38 slots that are left: 6 above three lists in four, 77 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lunatone at 98 %, Solrock at 98 % and Boss's Orders at 98 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Night Stretcher, at 49 %: 44 of 90 players took it, 46 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Crushing Hammer (18 lists out of 90) and Team Rocket's Petrel (18 lists out of 90).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 98 %88/90 | Lunatone | 2–3 | MEG 74 | Pokémon |
| 98 %88/90 | Solrock | 2–3 | MEG 75 | Pokémon |
| 98 %88/90 | Boss's Orders | 1–4 | MEG 114 | Trainer |
| 94 %85/90 | Poké Pad | 2–4 | POR 81 | Trainer |
| 88 %79/90 | Gravity Mountain | 1–3 | SSP 177 | Trainer |
| 78 %70/90 | Rocky Fighting Energy | 1–4 | POR 87 | Energy |
| 73 %66/90 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 70 %63/90 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 68 %61/90 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 66 %59/90 | Dunsparce | 2–3 | JTG 120 | Pokémon |
| 64 %58/90 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 63 %57/90 | Riolu | 1–4 | PRE 50 | Pokémon |
| 62 %56/90 | Riolu | 1–4 | MEG 76 | Pokémon |
| 60 %54/90 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 59 %53/90 | Hilda | 1–3 | WHT 84 | Trainer |
| 56 %50/90 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 56 %50/90 | Wally's Compassion | 1–3 | MEG 132 | Trainer |
| 49 %44/90 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 39 %35/90 | Judge | 1–3 | POR 76 | Trainer |
| 39 %35/90 | Switch | 1–2 | MEG 130 | Trainer |
| 36 %32/90 | Hero's Cape | 1 | TEF 152 | Trainer |
| 26 %23/90 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 26 %23/90 | Shaymin | 1 | DRI 10 | Pokémon |
| 26 %23/90 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 20 %18/90 | Crushing Hammer | 3–4 | POR 71 | Trainer |
| 20 %18/90 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 18 %16/90 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 17 %15/90 | Secret Box | 1 | TWM 163 | Trainer |
| 16 %14/90 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 16 %14/90 | Jamming Tower | 1 | TWM 153 | Trainer |
| 12 %11/90 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 12 %11/90 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 12 %11/90 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 11 %10/90 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 10 %9/90 | Genesect | 1 | SFA 40 | Pokémon |
| 10 %9/90 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 10 %9/90 | Maximum Belt | 1 | TEF 154 | Trainer |
| 9 %8/90 | Mega Signal | 1–2 | MEG 121 | Trainer |
| 9 %8/90 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 9 %8/90 | Salvatore | 1–2 | TEF 160 | Trainer |
| 8 %7/90 | Togekiss | 1–2 | SSP 72 | Pokémon |
| 8 %7/90 | Togepi | 1–2 | SSP 70 | Pokémon |
| 8 %7/90 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 8 %7/90 | Legacy Energy | 1 | TWM 167 | Energy |
| 7 %6/90 | Hariyama | 1 | MEG 73 | Pokémon |
| 7 %6/90 | Makuhita | 1–2 | MEG 72 | Pokémon |
| 7 %6/90 | Togetic | 1 | SSP 71 | Pokémon |
| 6 %5/90 | Mega Zygarde ex | 1–2 | POR 47 | Pokémon |
| 6 %5/90 | Lucario | 1 | 30C 83 | Pokémon |
| 6 %5/90 | Kieran | 1 | TWM 154 | Trainer |
| 4 %4/90 | Pokémon Catcher | 2–4 | POR 82 | Trainer |
| 4 %4/90 | AZ's Tranquility | 1–2 | CRI 76 | Trainer |
| 4 %4/90 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 3 %3/90 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 3 %3/90 | Mew ex | 2 | 30C 66 | Pokémon |
| 3 %3/90 | Munkidori | 2 | TWM 95 | Pokémon |
| 3 %3/90 | Riolu | 1–3 | SCR 81 | Pokémon |
| 3 %3/90 | Core Memory | 1 | POR 70 | Trainer |
| 2 %2/90 | Cinderace | 4 | MEG 28 | Pokémon |
| 2 %2/90 | Duskull | 2–3 | PRE 35 | Pokémon |
| 2 %2/90 | Clefable | 2 | TWM 79 | Pokémon |
| 2 %2/90 | Clefairy | 2 | POR 30 | Pokémon |
| 2 %2/90 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 2 %2/90 | Dusknoir | 2 | PRE 37 | Pokémon |
| 2 %2/90 | Mega Audino ex | 2 | ASC 172 | Pokémon |
| 2 %2/90 | Jumbo Ice Cream | 3–4 | PFL 91 | Trainer |
| 2 %2/90 | Backtrack Badge | 1–2 | PBL 74 | Trainer |
| 2 %2/90 | Carmine | 1 | TWM 145 | Trainer |
| 2 %2/90 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 2 %2/90 | Crispin | 1 | SCR 133 | Trainer |
| 2 %2/90 | Energy Switch | 1 | MEG 115 | Trainer |
| 2 %2/90 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 2 %2/90 | Festival Grounds | 1 | TWM 149 | Trainer |
| 2 %2/90 | Handheld Fan | 1 | TWM 150 | Trainer |
| 2 %2/90 | Harlequin | 1 | WHT 83 | Trainer |
| 2 %2/90 | Prime Catcher | 1 | TEF 157 | Trainer |
| 2 %2/90 | Tarragon | 1 | POR 85 | Trainer |
| 2 %2/90 | Team Rocket's Transceiver | 1 | DRI 178 | Trainer |
| 2 %2/90 | Darkness Energy | 2 | MEE 15 | Energy |
| 1 %1/90 | Pikipek | 3 | PBL 66 | Pokémon |
| 1 %1/90 | Bastiodon | 2 | PBL 62 | Pokémon |
| 1 %1/90 | Okidogi | 2 | TWM 111 | Pokémon |
| 1 %1/90 | Shieldon | 2 | PBL 61 | Pokémon |
| 1 %1/90 | Toucannon | 2 | PBL 68 | Pokémon |
| 1 %1/90 | Trumbeak | 2 | PBL 67 | Pokémon |
| 1 %1/90 | Bloodmoon Ursaluna | 1 | PRE 54 | Pokémon |
| 1 %1/90 | Budew | 1 | ASC 16 | Pokémon |
| 1 %1/90 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 1 %1/90 | Marshadow | 1 | MEG 80 | Pokémon |
| 1 %1/90 | Okidogi | 1 | ASC 122 | Pokémon |
| 1 %1/90 | Patrat | 1 | CRI 70 | Pokémon |
| 1 %1/90 | Psyduck | 1 | ASC 39 | Pokémon |
| 1 %1/90 | Yveltal | 1 | 30C 100 | Pokémon |
| 1 %1/90 | Antique Armor Fossil | 3 | PBL 72 | Trainer |
| 1 %1/90 | Lucky Helmet | 3 | TWM 158 | Trainer |
| 1 %1/90 | Fossil Quarry | 2 | PBL 76 | Trainer |
| 1 %1/90 | Naveen | 1 | POR 79 | Trainer |
| 1 %1/90 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 1 %1/90 | Precious Trolley | 1 | SSP 185 | Trainer |
| 1 %1/90 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 1 %1/90 | Prism Energy | 3 | ASC 216 | Energy |
The most common Mega Lucario ex list, all 60 cards
Here they are in full, ready to build. 22 slots come from the core, the cards all 90 lists run. The remaining 38 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 19 more cards to reach 60. The whole thing comes to 17 Pokémon, 34 Trainers and 9 Energy.
One thing to know before you build it: the 90 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 90 of the 90 lists carry one. Take Hero's Cape, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Mega Lucario ex | MEG 77 | Pokémon | every list |
| 4 | Fighting Gong | MEG 116 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Premium Power Pro | MEG 124 | Trainer | every list |
| 7 | Fighting Energy | MEE 6 | Energy | every list |
| 2 | Lunatone | MEG 74 | Pokémon | 98 % |
| 2 | Solrock | MEG 75 | Pokémon | 98 % |
| 3 | Boss's Orders | MEG 114 | Trainer | 98 % |
| 4 | Poké Pad | POR 81 | Trainer | 94 % |
| 2 | Gravity Mountain | SSP 177 | Trainer | 88 % |
| 2 | Rocky Fighting Energy | POR 87 | Energy | 78 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 73 % |
| 1 | Special Red Card | CRI 82 | Trainer | 70 % |
| 2 | Dudunsparce | TEF 129 | Pokémon | 68 % |
| 3 | Dunsparce | JTG 120 | Pokémon | 66 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 64 % |
| 3 | Riolu | PRE 50 | Pokémon | 63 % |
| 1 | Riolu | MEG 76 | Pokémon | 62 % |
| 2 | Air Balloon | ASC 181 | Trainer | 60 % |
| 2 | Hilda | WHT 84 | Trainer | 59 % |
| 1 | Dudunsparce ex | JTG 121 | Pokémon | 56 % |
| 1 | Wally's Compassion | MEG 132 | Trainer | 56 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 49 % |
| 1 | Judge | POR 76 | Trainer | 39 % |
Pokémon: 17 3 Mega Lucario ex MEG 77 2 Lunatone MEG 74 2 Solrock MEG 75 2 Dudunsparce TEF 129 3 Dunsparce JTG 120 3 Riolu PRE 50 1 Riolu MEG 76 1 Dudunsparce ex JTG 121 Trainer: 34 4 Fighting Gong MEG 116 4 Lillie's Determination MEG 119 4 Premium Power Pro MEG 124 3 Boss's Orders MEG 114 4 Poké Pad POR 81 2 Gravity Mountain SSP 177 3 Ultra Ball MEG 131 1 Special Red Card CRI 82 2 Buddy-Buddy Poffin TEF 144 2 Air Balloon ASC 181 2 Hilda WHT 84 1 Wally's Compassion MEG 132 1 Night Stretcher ASC 196 1 Judge POR 76 Energy: 9 7 Fighting Energy MEE 6 2 Rocky Fighting Energy POR 87 Total Cards: 60
Which decks beat Mega Lucario ex at tournaments
Here is how Mega Lucario ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 205 games, 88 won and 115 lost. 2 ended with no winner.
How many different cards Mega Lucario ex needs, and how long it will last
You need 106 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 90 lists bring an ACE SPEC, and that is where they part ways: 32 took Hero's Cape, 23 took Unfair Stamp and 15 took Secret Box. The flex table shows you all 8. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Lucario ex struggles against
The attackers in this deck are Weak to Psychic, so they take DOUBLE damage from that type. 30 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex (Munkidori), Latias ex / Mega Kangaskhan ex and Slowking (Latias ex), plus 27 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 30 decks out of the 125 we track. The other 95 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Fighting, and 41 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Psychic |
| Latias ex / Mega Kangaskhan ex | Latias ex | Psychic |
| Slowking | Latias ex | Psychic |
| Dhelmise | Banette | Psychic |
| Dragapult ex / Dusknoir | Dusknoir | Psychic |
| Alakazam / Dudunsparce | Alakazam | Psychic |
| Alakazam / Dusknoir | Alakazam | Psychic |
| Mega Lopunny ex / Dusknoir | Dusknoir | Psychic |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Psychic |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Psychic |
| Mew ex | Mew ex | Psychic |
| Hop's Trevenant | Hop's Trevenant | Psychic |
| Mega Chandelure ex | Mega Chandelure ex | Psychic |
| Mega Starmie ex / Dusknoir | Dusknoir | Psychic |
| Toxtricity | Munkidori | Psychic |
| Mega Absol ex | Munkidori | Psychic |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Psychic |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Psychic |
| Froslass / Munkidori | Munkidori | Psychic |
| Alakazam | Alakazam | Psychic |
| Dragapult ex / Froslass | Munkidori | Psychic |
| Mega Diancie ex / Dusknoir | Latias ex | Psychic |
| Azumarill | Azumarill | Psychic |
| Mega Diancie ex | Mega Diancie ex | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Psychic |
| Bronzong | Bronzong | Psychic |
| Sylveon | Sylveon | Psychic |
| Dudunsparce | Elgyem | Psychic |
| Scovillain ex | Munkidori | Psychic |
| Feraligatr | Munkidori | Psychic |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Mega Kangaskhan ex | Fighting |
| Slowking | Mega Kangaskhan ex | Fighting |
| Dragapult ex / Dusknoir | Meowth ex | Fighting |
| Alakazam / Dudunsparce | Dudunsparce | Fighting |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Absol ex | Mega Kangaskhan ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Meowth ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Mega Gengar ex | Mega Gengar ex | Fighting |
| Eelektrik | Eelektrik | Fighting |
| Mega Lopunny ex | Mega Lopunny ex | Fighting |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Archaludon ex / Dudunsparce | Dudunsparce | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Mega Froslass ex / Dudunsparce | Dudunsparce | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Joltik | Joltik | Fighting |
| Blissey ex | Blissey ex | Fighting |
| Terapagos ex / Noctowl | Terapagos ex | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
| Slaking ex | Slaking ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Fighting |
| Mega Manectric ex | Mega Manectric ex | Fighting |
| Mega Dragonite ex / Eelektrik | Eelektrik | Fighting |
| Dudunsparce | Dudunsparce | Fighting |
| Luxray ex | Luxray ex | Fighting |
| Scovillain ex | Dudunsparce | Fighting |
| Greninja ex / Blaziken ex | Meowth ex | Fighting |
Questions people ask
- What is the Mega Lucario ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 90 tournament lists harvested between 11 August 2026 and 22 October 2026, 5 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 101 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 90 lists, played across 81 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 90 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Lucario ex?
- With the whole core: 5 cards, 22 slots. Inside it, buy the 12 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lunatone at 98 % and Solrock at 98 %.
- What beats Mega Lucario ex?
- Its attackers are Weak to Psychic, so they take double damage from an attacker of that type. 30 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Latias ex / Mega Kangaskhan ex, Slowking and Dhelmise, among others.
- Will Mega Lucario ex survive the next rotation?
- Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Lucario ex?
- We have read 90 lists of it, which puts it 26th of the 125 decks we track by lists read. The platform those tournaments run on counts 402 entries for it, 1.46 % of the field, across all its players. That figure is theirs.
Where all of this comes from
90 lists from play.limitlesstcg.com, played across 81 events, harvested between 11 August 2026 and 22 October 2026. The 106 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.