Slowking
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 77 lists of this deck, handed in at 71 different tournaments, and counted every card in every one. For 72 of them we know how the day ended: 27 won theirs outright. The biggest was in front of 213 players. 16 cards turn up in all of them, 46 slots out of 60. The other 14 are decided player by player, with 51 different cards turning up in them.
- 16 cards show up in all 77 lists, no exceptions: 46 of your 60 slots. Of those, 25 are Trainers, 13 are Pokémon and 8 are Energy. Start there. That leaves 14 slots for you to pick yourself.
- Your big card is Latias ex, 210 HP. Eon Blade hits for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached.
- The sharpest disagreement is over Annihilape: 37 of the 77 lists run it. The table below has all 51 cards fighting over the 14 free slots.
- Your attackers are Weak to Darkness, Fighting and Fire, and 42 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.
What Slowking looks like when you open the box
Across the 77 lists we counted, this deck runs 20 to 24 Pokémon, 27 to 30 Trainers and 8 to 11 Energy. Its attacks are paid for in Psychic and Metal.
On results pages and on stream you will see it written « slowking-scr ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « SCR », is a set code: Stellar Crown. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 8 to 11 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Metagross is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 30 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 10 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 20–24
- Trainers
- 27–30
- Energy
- 8–11
- Supporters
- 7–10
- Items
- 13–17
- Tools
- 0–4
- Stadiums
- 3–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Slowking gives this deck its name. Here is what is written on it.
Slowking is in all 77 lists, 3 copies of it. Its attack Seek Inspiration costs 2 Energy (Psychic and Colorless) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Discard the top card of your deck, and if that card is a Pokémon that doesn't have a Rule Box, choose 1 of its attacks and use it as this attack. (Pokémon ex, Pokémon V, etc. have Rule Boxes.) »
How Slowking actually wins
Latias ex attacks with Eon Blade for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached, and it has 210 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't attack."
The cost of Eon Blade decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Wondrous Patch, which the list runs 3 of, digs Energy out of your discard pile and puts it back on one of your Pokémon. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Latias ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Kangaskhan ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench. Latias ex, Fezandipiti ex and Meowth ex carry the plain "ex" suffix, and give up 2. That is already a lot, and it is less than the Mega.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Latias exBasic | 210 | Eon Blade | 200 | Darkness ×2 | 2 | |
| Mega Kangaskhan exBasic | 300 | Rapid-Fire Combo | 200+ | Fighting ×2 | 3 | |
| MetagrossStage 2 | 180 | Metallic Hammer | 150+ | Fire ×2 | 3 | |
| SlowkingStage 1 | 120 | Super Psy Bolt | 120 | Darkness ×2 | 3 |
The core: the 16 cards every list runs
These 16 cards appear in all 77 lists, without a single exception. That is 46 of the 60 slots. The other 14 are decided player by player.
Look at how those 46 slots break down: 25 Trainers, 13 Pokémon, 8 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
12 of those 16 cards do not sit at the same count from list to list: Mega Kangaskhan ex (2 to 4), Kyurem (1 to 2) and Metagross (1 to 2), plus 9 more. Add those spreads up and you get 17 copies the 77 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Mega Kangaskhan ex | MEG 104 | Pokémon | stays |
| 3 | Slowking | SCR 58 | Pokémon | leaves |
| 1–2 | Kyurem | SFA 47 | Pokémon | leaves |
| 2 | Latias ex | SSP 76 | Pokémon | leaves |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | leaves |
| 1 | Meowth ex | POR 62 | Pokémon | stays |
| 1–2 | Metagross | CRI 61 | Pokémon | stays |
| 3–4 | Academy at Night | SFA 54 | Trainer | leaves |
| 3–4 | Ciphermaniac's Codebreaking | TEF 145 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 3–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–4 | Wondrous Patch | PFL 94 | Trainer | stays |
| 1–4 | Night Stretcher | ASC 196 | Trainer | leaves |
| 3–5 | Psychic Energy | MEE 5 | Energy | stays |
| 3–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
The 51 cards that change from list to list
51 cards fight over the 14 slots that are left: 4 above three lists in four, 41 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Slowpoke at 99 %, Lillie's Clefairy ex at 97 % and Boomerang Energy at 95 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Annihilape, at 48 %: 37 of 77 players took it, 40 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Lana's Aid (18 lists out of 77) and Prime Catcher (18 lists out of 77).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %76/77 | Slowpoke | 3–4 | SCR 57 | Pokémon |
| 97 %75/77 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 95 %73/77 | Boomerang Energy | 1–3 | TWM 166 | Energy |
| 91 %70/77 | Switch | 1–2 | MEG 130 | Trainer |
| 73 %56/77 | Secret Box | 1 | TWM 163 | Trainer |
| 64 %49/77 | Annihilape | 1 | SSP 100 | Pokémon |
| 48 %37/77 | Annihilape | 1 | PBL 41 | Pokémon |
| 48 %37/77 | Zeraora | 1 | DRI 78 | Pokémon |
| 42 %32/77 | Lucky Helmet | 1–2 | TWM 158 | Trainer |
| 30 %23/77 | Brave Bangle | 1 | WHT 80 | Trainer |
| 23 %18/77 | Lana's Aid | 1 | TWM 155 | Trainer |
| 23 %18/77 | Prime Catcher | 1 | TEF 157 | Trainer |
| 19 %15/77 | Smoochum | 1 | SSP 75 | Pokémon |
| 18 %14/77 | Surfer | 1 | SSP 187 | Trainer |
| 17 %13/77 | Drapion | 1 | POR 52 | Pokémon |
| 14 %11/77 | Munkidori | 1 | TWM 95 | Pokémon |
| 14 %11/77 | Unown | 1 | 30C 72 | Pokémon |
| 14 %11/77 | Crispin | 1 | SCR 133 | Trainer |
| 14 %11/77 | Darkness Energy | 1–2 | MEE 7 | Energy |
| 13 %10/77 | Mew ex | 1–2 | 30C 66 | Pokémon |
| 13 %10/77 | Special Red Card | 1 | CRI 82 | Trainer |
| 10 %8/77 | Cofagrigus | 1 | SSP 83 | Pokémon |
| 10 %8/77 | Mega Slowbro ex | 1 | PBL 31 | Pokémon |
| 10 %8/77 | Pawmot | 1 | PFL 34 | Pokémon |
| 10 %8/77 | Powerglass | 1–2 | SFA 63 | Trainer |
| 6 %5/77 | Boss's Orders | 1 | MEG 114 | Trainer |
| 5 %4/77 | Budew | 1 | ASC 16 | Pokémon |
| 5 %4/77 | Shaymin | 1 | DRI 10 | Pokémon |
| 5 %4/77 | Spectrier | 1 | ASC 98 | Pokémon |
| 5 %4/77 | Kieran | 1 | TWM 154 | Trainer |
| 5 %4/77 | Sacred Ash | 1 | DRI 168 | Trainer |
| 4 %3/77 | Genesect | 1 | SFA 40 | Pokémon |
| 4 %3/77 | Zoroark | 1 | WHT 62 | Pokémon |
| 4 %3/77 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 4 %3/77 | Hilda | 1–2 | WHT 84 | Trainer |
| 4 %3/77 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 3 %2/77 | Duskull | 1–2 | PRE 35 | Pokémon |
| 3 %2/77 | Dusknoir | 1 | PRE 37 | Pokémon |
| 3 %2/77 | Espeon | 1 | 30C 69 | Pokémon |
| 3 %2/77 | N's Vanilluxe | 1 | ASC 51 | Pokémon |
| 3 %2/77 | Counter Gain | 1 | SSP 169 | Trainer |
| 3 %2/77 | Rare Candy | 1 | MEG 125 | Trainer |
| 3 %2/77 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 1 %1/77 | Slowpoke | 4 | MEP 86 | Pokémon |
| 1 %1/77 | Dusclops | 1 | PRE 36 | Pokémon |
| 1 %1/77 | Shiftry | 1 | TEF 5 | Pokémon |
| 1 %1/77 | Walrein | 1 | SSP 45 | Pokémon |
| 1 %1/77 | Air Balloon | 1 | ASC 181 | Trainer |
| 1 %1/77 | Amulet of Hope | 1 | SSP 162 | Trainer |
| 1 %1/77 | Dawn | 1 | PFL 87 | Trainer |
| 1 %1/77 | N's Plan | 1 | BLK 83 | Trainer |
The most common Slowking list, all 60 cards
Here they are in full, ready to build. 46 slots come from the core, the cards all 77 lists run. The remaining 14 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 10 more cards to reach 60. The whole thing comes to 21 Pokémon, 29 Trainers and 10 Energy.
One thing to know before you build it: the 77 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Mega Kangaskhan ex | MEG 104 | Pokémon | every list |
| 3 | Slowking | SCR 58 | Pokémon | every list |
| 2 | Kyurem | SFA 47 | Pokémon | every list |
| 2 | Latias ex | SSP 76 | Pokémon | every list |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | every list |
| 1 | Meowth ex | POR 62 | Pokémon | every list |
| 1 | Metagross | CRI 61 | Pokémon | every list |
| 4 | Academy at Night | SFA 54 | Trainer | every list |
| 4 | Ciphermaniac's Codebreaking | TEF 145 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Wondrous Patch | PFL 94 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 4 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 4 | Slowpoke | SCR 57 | Pokémon | 99 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 97 % |
| 2 | Boomerang Energy | TWM 166 | Energy | 95 % |
| 1 | Switch | MEG 130 | Trainer | 91 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 73 % |
| 1 | Annihilape | SSP 100 | Pokémon | 64 % |
| 1 | Annihilape | PBL 41 | Pokémon | 48 % |
| 1 | Zeraora | DRI 78 | Pokémon | 48 % |
| 1 | Lucky Helmet | TWM 158 | Trainer | 42 % |
| 1 | Brave Bangle | WHT 80 | Trainer | 30 % |
Pokémon: 21 3 Mega Kangaskhan ex MEG 104 3 Slowking SCR 58 2 Kyurem SFA 47 2 Latias ex SSP 76 1 Fezandipiti ex ASC 142 1 Meowth ex POR 62 1 Metagross CRI 61 4 Slowpoke SCR 57 1 Lillie's Clefairy ex JTG 56 1 Annihilape SSP 100 1 Annihilape PBL 41 1 Zeraora DRI 78 Trainer: 29 4 Academy at Night SFA 54 4 Ciphermaniac's Codebreaking TEF 145 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 4 Ultra Ball MEG 131 3 Wondrous Patch PFL 94 2 Night Stretcher ASC 196 1 Switch MEG 130 1 Secret Box TWM 163 1 Lucky Helmet TWM 158 1 Brave Bangle WHT 80 Energy: 10 4 Psychic Energy MEE 5 4 Telepathic Psychic Energy POR 88 2 Boomerang Energy TWM 166 Total Cards: 60
Which decks beat Slowking at tournaments
Here is how Slowking did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Alakazam / Dudunsparce: over 281 games, 92 won and 188 lost. One ended with no winner.
Against Alakazam / Dusknoir: over 156 games, 53 won and 103 lost.
Against Dhelmise: over 274 games, 117 won and 155 lost. 2 ended with no winner.
Against Mega Lopunny ex / Dudunsparce: over 176 games, 75 won and 98 lost. 3 ended with no winner.
Against N's Zoroark ex: over 301 games, 139 won and 156 lost. 6 ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 165 games, 73 won and 90 lost. 2 ended with no winner.
Against Dragapult ex: over 682 games, 332 won and 339 lost. 11 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 330 games, 167 won and 161 lost. 2 ended with no winner.
Against Mega Sharpedo ex / Toxtricity: over 149 games, 74 won and 72 lost. 3 ended with no winner.
Against Mega Excadrill ex: over 252 games, 137 won and 111 lost. 4 ended with no winner.
Against Dragapult ex / Blaziken ex: over 200 games, 109 won and 85 lost. 6 ended with no winner.
Against Festival Lead: over 131 games, 73 won and 54 lost. 4 ended with no winner.
Against Cynthia's Garchomp ex: over 112 games, 62 won and 48 lost. 2 ended with no winner.
Against Dragapult ex / Dusknoir: over 241 games, 142 won and 97 lost. 2 ended with no winner.
Against Crustle: over 127 games, 78 won and 46 lost. 3 ended with no winner.
Against Mega Lucario ex / Hariyama: over 150 games, 103 won and 47 lost.
How many different cards Slowking needs, and how long it will last
You need 67 different cards to cover every version of this deck, 16 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 77 lists bring an ACE SPEC, and that is where they part ways: 56 took Secret Box, 18 took Prime Catcher and 2 took Scoop Up Cyclone. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 7 of the 16 core cards carry the letter H, the one that goes at the next rotation: Slowking, Kyurem, Latias ex and Fezandipiti ex, plus 3 more. The core table marks every one of them. In copies, that is 18 of the 46 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Slowking struggles against
The attackers in this deck are Weak to Darkness, Fighting and Fire, so they take DOUBLE damage from those types. 42 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 39 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 42 decks out of the 125 we track. The other 83 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic and Metal, and 22 of the decks we track have an attacker Weak to one of those: Dhelmise, Mega Lucario ex / Hariyama and Marnie's Grimmsnarl ex / Froslass, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Absol ex | Mega Absol ex | Darkness |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Paldean Tauros | Paldean Tauros | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Incineroar ex | Incineroar ex | Fire |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Cinderace ex | Cinderace ex | Fire |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dhelmise | Lillie's Clefairy ex | Metal |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Marnie's Grimmsnarl ex / Froslass | Froslass | Metal |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Mew ex | Lillie's Clefairy ex | Metal |
| Mega Starmie ex / Froslass | Mega Froslass ex | Metal |
| Hop's Trevenant | Lillie's Clefairy ex | Metal |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Lillie's Clefairy ex | Metal |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Metal |
| Mega Abomasnow ex | Mega Abomasnow ex | Metal |
| Mega Froslass ex | Mega Froslass ex | Metal |
| Froslass / Munkidori | Froslass | Metal |
| Dragapult ex / Froslass | Froslass | Metal |
| Mega Diancie ex / Dusknoir | Mega Diancie ex | Metal |
| Mega Froslass ex / Dudunsparce | Mega Froslass ex | Metal |
| Azumarill | Azumarill | Metal |
| Paldean Tauros | Paldean Tauros | Psychic |
| Mega Diancie ex | Mega Diancie ex | Metal |
| Sylveon | Sylveon | Metal |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Slowking deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 77 tournament lists harvested between 11 August 2026 and 21 October 2026, 16 cards turn up in every single one, 46 slots out of 60. The remaining 14 change from player to player, with 51 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 77 lists, played across 71 different tournaments, harvested between 11 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 77 were read card by card, and every card recognised.
- Where do I start if I want to build Slowking?
- With the whole core: 16 cards, 46 slots. Inside it, buy the 25 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Slowpoke at 99 % and Lillie's Clefairy ex at 97 %.
- What beats Slowking?
- Its attackers are Weak to Darkness, Fighting and Fire, so they take double damage from an attacker of that type. 42 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Dragapult ex / Blaziken ex, among others.
- Will Slowking survive the next rotation?
- Not intact: 7 core cards out of 16 carry the letter H, starting with Slowking, Kyurem, Latias ex and Fezandipiti ex, plus 3 more.
- Are a lot of people playing Slowking?
- We have read 77 lists of it, which puts it 43rd of the 125 decks we track by lists read. The platform those tournaments run on counts 1,328 entries for it, 4.85 % of the field, across all its players. That figure is theirs.
Where all of this comes from
77 lists from play.limitlesstcg.com, played across 71 events, harvested between 11 August 2026 and 21 October 2026. The 67 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.