Meta deck31 lists · 28 events · 16 August 2026 to 1 September 2026

Azumarill deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 22 cards
  • Azumarill
    Azumarill ×3
  • Marill
    Marill ×3
  • Fezandipiti ex
    Fezandipiti ex ×1
  • Lillie's Clefairy ex
    Lillie's Clefairy ex ×1
  • Cornerstone Mask Ogerpon ex
    Cornerstone Mask Ogerpon ex ×3
  • Fan Rotom
    Fan Rotom ×2
  • Hoothoot
    Hoothoot ×4
  • Noctowl
    Noctowl ×3
  • Shaymin
    Shaymin ×1
  • Latias ex
    Latias ex ×1
Trainers · 31 cards
  • Boss's Orders
    Boss's Orders ×3
  • Lillie's Determination
    Lillie's Determination ×3
  • Poké Pad
    Poké Pad ×3
  • Ultra Ball
    Ultra Ball ×3
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Night Stretcher
    Night Stretcher ×2
  • Area Zero Underdepths
    Area Zero Underdepths ×2
  • Switch
    Switch ×1
  • Kieran
    Kieran ×1
  • Wondrous Patch
    Wondrous Patch ×1
  • Air Balloon
    Air Balloon ×1
  • Battle Cage
    Battle Cage ×1
  • Brave Bangle
    Brave Bangle ×1
  • Energy Search
    Energy Search ×1
  • Judge
    Judge ×1
  • Crispin
    Crispin ×1
  • Hilda
    Hilda ×1
  • Unfair Stamp
    Unfair Stamp ×1
Energy · 7 cards
  • Psychic EnergyPsychic Energy ×5
  • Telepathic Psychic Energy
    Telepathic Psychic Energy ×1
  • Fighting EnergyFighting Energy ×1

We took 31 lists of this deck, handed in at 28 different tournaments, and counted every card in every one. For 26 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 288 players. 6 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 97 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 6 cards show up in all 31 lists, no exceptions: 20 of your 60 slots. Of those, 12 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 40 slots for you to pick yourself.
  • Your big card is Azumarill, 120 HP. Double-Edge hits for 230. It needs 4 Psychic Energy attached.
  • The sharpest disagreement is over Judge: 16 of the 31 lists run it. The table below has all 97 cards fighting over the 40 free slots.
  • Your attackers are Weak to Metal, and 11 of the 97 decks we track attack in that type: Mega Excadrill ex, Slowking and Cinccino ex, among others. They are listed at the bottom, with the card that does the damage.

What Azumarill looks like when you open the box

Across the 31 lists we counted, this deck runs 17 to 25 Pokémon, 27 to 35 Trainers and 5 to 12 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « azumarill-ssp ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « SSP », is a set code: Surging Sparks. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 5 to 12 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Azumarill is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–25
Trainers
27–35
Energy
5–12
Supporters
7–17
Items
11–20
Tools
0–4
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Azumarill gives this deck its name. Here is what is written on it.

Azumarill is in all 31 lists, 3 copies of it. Its Ability is called Glistening Bubbles, and here is what is printed on it, word for word: « If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for {P}. »

How Azumarill actually wins

Azumarill attacks with Double-Edge for 230. It needs 4 Psychic Energy attached, and it has 120 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 50 damage to itself."

The cost of Double-Edge decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 4. On your own attachments alone, your first real swing lands on turn 4. Except you are not on your own. Wondrous Patch, a single copy in the list, digs Energy out of your discard pile and puts it back on one of your Pokémon. One copy in the whole list, so do not build your turn around it. When it shows up it buys you a turn, and that is already a lot.

Here is the detail that quietly loses games. To pull Azumarill back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Azumarill
AzumarillStage 1
120Double-Edge230Psychic + Psychic + Psychic + PsychicMetal ×22

The core: the 6 cards every list runs

These 6 cards appear in all 31 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.

Look at how those 20 slots break down: 12 Trainers, 3 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

6 of those 6 cards do not sit at the same count from list to list: Azumarill (3 to 4), Boss's Orders (2 to 3) and Lillie's Determination (1 to 4), plus 3 more. Add those spreads up and you get 14 copies the 31 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Azumarill
Azumarill
SSP 74Pokémonleaves
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2–4
Poké Pad
Poké Pad
POR 81Trainerstays
1–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
2–6Psychic EnergyMEE 5Energystays

The 97 cards that change from list to list

97 cards fight over the 40 slots that are left: 6 above three lists in four, 68 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Buddy-Buddy Poffin at 97 %, Marill at 90 % and Night Stretcher at 90 %, plus 3 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Judge, at 52 %: 16 of 31 players took it, 15 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Meowth ex (7 lists out of 31) and Sacred Ash (7 lists out of 31).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %30/31
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
90 %28/31
Marill
Marill
3–4ASC 83Pokémon
90 %28/31
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
87 %27/31
Area Zero Underdepths
Area Zero Underdepths
1–4SCR 131Trainer
84 %26/31
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
84 %26/31
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
74 %23/31
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1–3TWM 112Pokémon
74 %23/31
Switch
Switch
1–2MEG 130Trainer
71 %22/31
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
68 %21/31
Kieran
Kieran
1TWM 154Trainer
68 %21/31
Wondrous Patch
Wondrous Patch
1–2PFL 94Trainer
65 %20/31
Hoothoot
Hoothoot
3–4SCR 114Pokémon
65 %20/31
Noctowl
Noctowl
3–4SCR 115Pokémon
65 %20/31
Air Balloon
Air Balloon
1–3ASC 181Trainer
65 %20/31
Battle Cage
Battle Cage
1–2PFL 85Trainer
65 %20/31
Brave Bangle
Brave Bangle
1WHT 80Trainer
55 %17/31
Shaymin
Shaymin
1–2DRI 10Pokémon
55 %17/31
Energy Search
Energy Search
1–2POR 72Trainer
55 %17/31
Telepathic Psychic Energy
Telepathic Psychic Energy
1–4POR 88Energy
52 %16/31
Judge
Judge
1–2POR 76Trainer
48 %15/31
Crispin
Crispin
1–2SCR 133Trainer
48 %15/31Fighting Energy1–2MEE 6Energy
45 %14/31
Hilda
Hilda
1–2WHT 84Trainer
35 %11/31
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
32 %10/31
Latias ex
Latias ex
1–2SSP 76Pokémon
32 %10/31
Fighting Gong
Fighting Gong
2–3MEG 116Trainer
32 %10/31
Special Red Card
Special Red Card
1–2CRI 82Trainer
29 %9/31
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1–2TWM 64Pokémon
26 %8/31
Brock's Scouting
Brock's Scouting
1–4JTG 146Trainer
23 %7/31
Meowth ex
Meowth ex
1POR 62Pokémon
23 %7/31
Sacred Ash
Sacred Ash
1–2DRI 168Trainer
19 %6/31
Terapagos ex
Terapagos ex
1–3SCR 128Pokémon
19 %6/31
Energy Switch
Energy Switch
1MEG 115Trainer
19 %6/31
Lana's Aid
Lana's Aid
1TWM 155Trainer
19 %6/31Water Energy1–2MEE 3Energy
16 %5/31
Patrat
Patrat
1CRI 70Pokémon
16 %5/31
Rare Candy
Rare Candy
2–3MEG 125Trainer
16 %5/31
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
16 %5/31
Legacy Energy
Legacy Energy
1TWM 167Energy
13 %4/31
Drakloak
Drakloak
3–4TWM 129Pokémon
13 %4/31
Dreepy
Dreepy
3–4TWM 128Pokémon
13 %4/31
Dragapult ex
Dragapult ex
1–2TWM 130Pokémon
13 %4/31
Pikachu ex
Pikachu ex
1–3SSP 57Pokémon
13 %4/31
Pikipek
Pikipek
1–3PBL 66Pokémon
13 %4/31
Toucannon
Toucannon
1–3PBL 68Pokémon
13 %4/31
Trumbeak
Trumbeak
1–2PBL 67Pokémon
13 %4/31
Tera Orb
Tera Orb
1–3SSP 189Trainer
13 %4/31
Prism Energy
Prism Energy
1ASC 216Energy
10 %3/31
Marill
Marill
4TEF 64Pokémon
10 %3/31
Munkidori
Munkidori
2–3TWM 95Pokémon
10 %3/31
Dusclops
Dusclops
1PRE 36Pokémon
10 %3/31
Dusknoir
Dusknoir
1–2PRE 37Pokémon
10 %3/31
Duskull
Duskull
1–2PRE 35Pokémon
10 %3/31
Dawn
Dawn
1–3PFL 87Trainer
10 %3/31
Cyrano
Cyrano
2SSP 170Trainer
10 %3/31
Pokégear 3.0
Pokégear 3.0
2–4SVI 186Trainer
10 %3/31
Secret Box
Secret Box
1TWM 163Trainer
10 %3/31Fire Energy1–2MEE 2Energy
10 %3/31
Mist Energy
Mist Energy
1–2TEF 161Energy
10 %3/31
Rocky Fighting Energy
Rocky Fighting Energy
1POR 87Energy
6 %2/31
Crustle
Crustle
2DRI 12Pokémon
6 %2/31
Dwebble
Dwebble
2DRI 11Pokémon
6 %2/31
Tatsugiri
Tatsugiri
1–2TWM 131Pokémon
6 %2/31
Cinderace
Cinderace
1MEG 28Pokémon
6 %2/31
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
6 %2/31
Pokémon Catcher
Pokémon Catcher
3POR 82Trainer
6 %2/31
Dragon Elixir
Dragon Elixir
2SSP 172Trainer
6 %2/31
Gladion's Final Battle
Gladion's Final Battle
1–2PBL 77Trainer
6 %2/31
Gravity Mountain
Gravity Mountain
1SSP 177Trainer
6 %2/31
Hero's Cape
Hero's Cape
1TEF 152Trainer
6 %2/31
Prime Catcher
Prime Catcher
1TEF 157Trainer
6 %2/31Darkness Energy1–3MEE 7Energy
6 %2/31
Growing Grass Energy
Growing Grass Energy
2POR 86Energy
6 %2/31
Bubbly Water Energy
Bubbly Water Energy
1CRI 84Energy
3 %1/31
Dudunsparce
Dudunsparce
4TEF 129Pokémon
3 %1/31
Dunsparce
Dunsparce
4JTG 120Pokémon
3 %1/31
Mega Kangaskhan ex
Mega Kangaskhan ex
3MEG 104Pokémon
3 %1/31
Arboliva ex
Arboliva ex
2DRI 23Pokémon
3 %1/31
Dolliv
Dolliv
2DRI 22Pokémon
3 %1/31
Smoliv
Smoliv
2DRI 21Pokémon
3 %1/31
Chien-Pao
Chien-Pao
1SSP 56Pokémon
3 %1/31
Frillish
Frillish
1WHT 44Pokémon
3 %1/31
Genesect
Genesect
1SFA 40Pokémon
3 %1/31
Incineroar ex
Incineroar ex
1TEF 34Pokémon
3 %1/31
Koraidon ex
Koraidon ex
1ASC 121Pokémon
3 %1/31
Litten
Litten
1TEF 32Pokémon
3 %1/31
Torracat
Torracat
1TEF 33Pokémon
3 %1/31
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
2TEF 145Trainer
3 %1/31
Colress's Tenacity
Colress's Tenacity
2SFA 57Trainer
3 %1/31
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
3 %1/31
Energy Recycler
Energy Recycler
1DRI 164Trainer
3 %1/31
Handheld Fan
Handheld Fan
1TWM 150Trainer
3 %1/31
Jacinthe
Jacinthe
1POR 75Trainer
3 %1/31
Jamming Tower
Jamming Tower
1TWM 153Trainer
3 %1/31
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
3 %1/31
Maximum Belt
Maximum Belt
1TEF 154Trainer
3 %1/31Grass Energy2MEE 1Energy

The most common Azumarill list, all 60 cards

Here they are in full, ready to build. 20 slots come from the core, the cards all 31 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 25 more cards to reach 60. The whole thing comes to 22 Pokémon, 31 Trainers and 7 Energy.

One thing to know before you build it: the 31 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3AzumarillSSP 74Pokémonevery list
3Boss's OrdersMEG 114Trainerevery list
3Lillie's DeterminationMEG 119Trainerevery list
3Poké PadPOR 81Trainerevery list
3Ultra BallMEG 131Trainerevery list
5Psychic EnergyMEE 5Energyevery list
4Buddy-Buddy PoffinTEF 144Trainer97 %
3MarillASC 83Pokémon90 %
2Night StretcherASC 196Trainer90 %
2Area Zero UnderdepthsSCR 131Trainer87 %
1Fezandipiti exASC 142Pokémon84 %
1Lillie's Clefairy exJTG 56Pokémon84 %
3Cornerstone Mask Ogerpon exTWM 112Pokémon74 %
1SwitchMEG 130Trainer74 %
2Fan RotomSCR 118Pokémon71 %
1KieranTWM 154Trainer68 %
1Wondrous PatchPFL 94Trainer68 %
4HoothootSCR 114Pokémon65 %
3NoctowlSCR 115Pokémon65 %
1Air BalloonASC 181Trainer65 %
1Battle CagePFL 85Trainer65 %
1Brave BangleWHT 80Trainer65 %
1ShayminDRI 10Pokémon55 %
1Energy SearchPOR 72Trainer55 %
1Telepathic Psychic EnergyPOR 88Energy55 %
1JudgePOR 76Trainer52 %
1CrispinSCR 133Trainer48 %
1Fighting EnergyMEE 6Energy48 %
1HildaWHT 84Trainer45 %
1Unfair StampACE SPECTWM 165Trainer35 %
1Latias exSSP 76Pokémon32 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 22
3 Azumarill SSP 74
3 Marill ASC 83
1 Fezandipiti ex ASC 142
1 Lillie's Clefairy ex JTG 56
3 Cornerstone Mask Ogerpon ex TWM 112
2 Fan Rotom SCR 118
4 Hoothoot SCR 114
3 Noctowl SCR 115
1 Shaymin DRI 10
1 Latias ex SSP 76

Trainer: 31
3 Boss's Orders MEG 114
3 Lillie's Determination MEG 119
3 Poké Pad POR 81
3 Ultra Ball MEG 131
4 Buddy-Buddy Poffin TEF 144
2 Night Stretcher ASC 196
2 Area Zero Underdepths SCR 131
1 Switch MEG 130
1 Kieran TWM 154
1 Wondrous Patch PFL 94
1 Air Balloon ASC 181
1 Battle Cage PFL 85
1 Brave Bangle WHT 80
1 Energy Search POR 72
1 Judge POR 76
1 Crispin SCR 133
1 Hilda WHT 84
1 Unfair Stamp TWM 165

Energy: 7
5 Psychic Energy MEE 5
1 Telepathic Psychic Energy POR 88
1 Fighting Energy MEE 6

Total Cards: 60

What Azumarill costs to build, and how long it will last

You need 103 different cards to cover every version of this deck, 6 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

29 of these 31 lists bring an ACE SPEC, and that is where they part ways: 11 took Unfair Stamp, 5 took Legacy Energy and 5 took Sparkling Crystal. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 1 of the 6 core cards carries the letter H, the one that goes at the next rotation: Azumarill. The core table marks it. In copies, that is 3 of the 20 slots the core fills. Which day it lands, we do not know yet.

What Azumarill struggles against

The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 11 of the 97 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Excadrill ex, Slowking (Metagross) and Cinccino ex (Genesect ex), plus 8 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 11 decks out of the 97 we track. The other 86 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Excadrill exMega Excadrill exMetal
SlowkingMetagrossMetal
Cinccino exGenesect exMetal
Steven's Metagross exSteven's Metagross exMetal
MetagrossMetagrossMetal
Hop's Zacian exHop's Zacian exMetal
Archaludon exArchaludon exMetal
Archaludon ex / N's Zoroark exArchaludon exMetal
Archaludon ex / DudunsparceArchaludon exMetal
Gengar exBastiodonMetal
Scizor exGenesect exMetal

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Greninja ex / Blaziken exGreninja exPsychic
Paldean TaurosPaldean TaurosPsychic

Questions people ask

What is the Azumarill deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 31 tournament lists harvested between 16 August 2026 and 1 September 2026, 6 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 97 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
31 lists, played across 28 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 31 were read card by card, and every card recognised.
Where do I start if I want to build Azumarill?
With the whole core: 6 cards, 20 slots. Inside it, buy the 12 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 97 % and Marill at 90 %.
What beats Azumarill?
Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 11 of the 97 decks we track play an attacker of that type: Mega Excadrill ex, Slowking, Cinccino ex and Steven's Metagross ex, among others.
Will Azumarill survive the next rotation?
Not intact: 1 core cards out of 6 carry the letter H, starting with Azumarill.
Are a lot of people playing Azumarill?
We have read 31 lists of it, which puts it 41st of the 97 decks we track by lists read. The platform those tournaments run on counts 42 entries for it, 0.1 % of the field, across all its players. That figure is theirs.

Where all of this comes from

31 lists from play.limitlesstcg.com, played across 28 events, harvested between 16 August 2026 and 1 September 2026. The 103 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

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These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read