Azumarill deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Azumarill ×3
- Marill ×3
- Fezandipiti ex ×1
- Lillie's Clefairy ex ×1
- Cornerstone Mask Ogerpon ex ×3
- Fan Rotom ×2
- Hoothoot ×4
- Noctowl ×3
- Shaymin ×1
- Latias ex ×1
- Boss's Orders ×3
- Lillie's Determination ×3
- Poké Pad ×3
- Ultra Ball ×3
- Buddy-Buddy Poffin ×4
- Night Stretcher ×2
- Area Zero Underdepths ×2
- Switch ×1
- Kieran ×1
- Wondrous Patch ×1
- Air Balloon ×1
- Battle Cage ×1
- Brave Bangle ×1
- Energy Search ×1
- Judge ×1
- Crispin ×1
- Hilda ×1
- Unfair Stamp ×1
- Psychic EnergyPsychic Energy ×5
- Telepathic Psychic Energy ×1
- Fighting EnergyFighting Energy ×1
We took 31 lists of this deck, handed in at 28 different tournaments, and counted every card in every one. For 26 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 288 players. 6 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 97 different cards turning up in them.
- 6 cards show up in all 31 lists, no exceptions: 20 of your 60 slots. Of those, 12 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 40 slots for you to pick yourself.
- Your big card is Azumarill, 120 HP. Double-Edge hits for 230. It needs 4 Psychic Energy attached.
- The sharpest disagreement is over Judge: 16 of the 31 lists run it. The table below has all 97 cards fighting over the 40 free slots.
- Your attackers are Weak to Metal, and 11 of the 97 decks we track attack in that type: Mega Excadrill ex, Slowking and Cinccino ex, among others. They are listed at the bottom, with the card that does the damage.
What Azumarill looks like when you open the box
Across the 31 lists we counted, this deck runs 17 to 25 Pokémon, 27 to 35 Trainers and 5 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « azumarill-ssp ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « SSP », is a set code: Surging Sparks. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 12 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Azumarill is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–25
- Trainers
- 27–35
- Energy
- 5–12
- Supporters
- 7–17
- Items
- 11–20
- Tools
- 0–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Azumarill gives this deck its name. Here is what is written on it.
Azumarill is in all 31 lists, 3 copies of it. Its Ability is called Glistening Bubbles, and here is what is printed on it, word for word: « If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for {P}. »
How Azumarill actually wins
Azumarill attacks with Double-Edge for 230. It needs 4 Psychic Energy attached, and it has 120 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 50 damage to itself."
The cost of Double-Edge decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 4. On your own attachments alone, your first real swing lands on turn 4. Except you are not on your own. Wondrous Patch, a single copy in the list, digs Energy out of your discard pile and puts it back on one of your Pokémon. One copy in the whole list, so do not build your turn around it. When it shows up it buys you a turn, and that is already a lot.
Here is the detail that quietly loses games. To pull Azumarill back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AzumarillStage 1 | 120 | Double-Edge | 230 | Psychic + Psychic + Psychic + Psychic | Metal ×2 | 2 |
The core: the 6 cards every list runs
These 6 cards appear in all 31 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.
Look at how those 20 slots break down: 12 Trainers, 3 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
6 of those 6 cards do not sit at the same count from list to list: Azumarill (3 to 4), Boss's Orders (2 to 3) and Lillie's Determination (1 to 4), plus 3 more. Add those spreads up and you get 14 copies the 31 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Azumarill | SSP 74 | Pokémon | leaves |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–6 | Psychic Energy | MEE 5 | Energy | stays |
The 97 cards that change from list to list
97 cards fight over the 40 slots that are left: 6 above three lists in four, 68 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 97 %, Marill at 90 % and Night Stretcher at 90 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Judge, at 52 %: 16 of 31 players took it, 15 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Meowth ex (7 lists out of 31) and Sacred Ash (7 lists out of 31).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %30/31 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 90 %28/31 | Marill | 3–4 | ASC 83 | Pokémon |
| 90 %28/31 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 87 %27/31 | Area Zero Underdepths | 1–4 | SCR 131 | Trainer |
| 84 %26/31 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 84 %26/31 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 74 %23/31 | Cornerstone Mask Ogerpon ex | 1–3 | TWM 112 | Pokémon |
| 74 %23/31 | Switch | 1–2 | MEG 130 | Trainer |
| 71 %22/31 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 68 %21/31 | Kieran | 1 | TWM 154 | Trainer |
| 68 %21/31 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 65 %20/31 | Hoothoot | 3–4 | SCR 114 | Pokémon |
| 65 %20/31 | Noctowl | 3–4 | SCR 115 | Pokémon |
| 65 %20/31 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 65 %20/31 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 65 %20/31 | Brave Bangle | 1 | WHT 80 | Trainer |
| 55 %17/31 | Shaymin | 1–2 | DRI 10 | Pokémon |
| 55 %17/31 | Energy Search | 1–2 | POR 72 | Trainer |
| 55 %17/31 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 52 %16/31 | Judge | 1–2 | POR 76 | Trainer |
| 48 %15/31 | Crispin | 1–2 | SCR 133 | Trainer |
| 48 %15/31 | Fighting Energy | 1–2 | MEE 6 | Energy |
| 45 %14/31 | Hilda | 1–2 | WHT 84 | Trainer |
| 35 %11/31 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 32 %10/31 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 32 %10/31 | Fighting Gong | 2–3 | MEG 116 | Trainer |
| 32 %10/31 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 29 %9/31 | Wellspring Mask Ogerpon ex | 1–2 | TWM 64 | Pokémon |
| 26 %8/31 | Brock's Scouting | 1–4 | JTG 146 | Trainer |
| 23 %7/31 | Meowth ex | 1 | POR 62 | Pokémon |
| 23 %7/31 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 19 %6/31 | Terapagos ex | 1–3 | SCR 128 | Pokémon |
| 19 %6/31 | Energy Switch | 1 | MEG 115 | Trainer |
| 19 %6/31 | Lana's Aid | 1 | TWM 155 | Trainer |
| 19 %6/31 | Water Energy | 1–2 | MEE 3 | Energy |
| 16 %5/31 | Patrat | 1 | CRI 70 | Pokémon |
| 16 %5/31 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 16 %5/31 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 16 %5/31 | Legacy Energy | 1 | TWM 167 | Energy |
| 13 %4/31 | Drakloak | 3–4 | TWM 129 | Pokémon |
| 13 %4/31 | Dreepy | 3–4 | TWM 128 | Pokémon |
| 13 %4/31 | Dragapult ex | 1–2 | TWM 130 | Pokémon |
| 13 %4/31 | Pikachu ex | 1–3 | SSP 57 | Pokémon |
| 13 %4/31 | Pikipek | 1–3 | PBL 66 | Pokémon |
| 13 %4/31 | Toucannon | 1–3 | PBL 68 | Pokémon |
| 13 %4/31 | Trumbeak | 1–2 | PBL 67 | Pokémon |
| 13 %4/31 | Tera Orb | 1–3 | SSP 189 | Trainer |
| 13 %4/31 | Prism Energy | 1 | ASC 216 | Energy |
| 10 %3/31 | Marill | 4 | TEF 64 | Pokémon |
| 10 %3/31 | Munkidori | 2–3 | TWM 95 | Pokémon |
| 10 %3/31 | Dusclops | 1 | PRE 36 | Pokémon |
| 10 %3/31 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 10 %3/31 | Duskull | 1–2 | PRE 35 | Pokémon |
| 10 %3/31 | Dawn | 1–3 | PFL 87 | Trainer |
| 10 %3/31 | Cyrano | 2 | SSP 170 | Trainer |
| 10 %3/31 | Pokégear 3.0 | 2–4 | SVI 186 | Trainer |
| 10 %3/31 | Secret Box | 1 | TWM 163 | Trainer |
| 10 %3/31 | Fire Energy | 1–2 | MEE 2 | Energy |
| 10 %3/31 | Mist Energy | 1–2 | TEF 161 | Energy |
| 10 %3/31 | Rocky Fighting Energy | 1 | POR 87 | Energy |
| 6 %2/31 | Crustle | 2 | DRI 12 | Pokémon |
| 6 %2/31 | Dwebble | 2 | DRI 11 | Pokémon |
| 6 %2/31 | Tatsugiri | 1–2 | TWM 131 | Pokémon |
| 6 %2/31 | Cinderace | 1 | MEG 28 | Pokémon |
| 6 %2/31 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 6 %2/31 | Pokémon Catcher | 3 | POR 82 | Trainer |
| 6 %2/31 | Dragon Elixir | 2 | SSP 172 | Trainer |
| 6 %2/31 | Gladion's Final Battle | 1–2 | PBL 77 | Trainer |
| 6 %2/31 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 6 %2/31 | Hero's Cape | 1 | TEF 152 | Trainer |
| 6 %2/31 | Prime Catcher | 1 | TEF 157 | Trainer |
| 6 %2/31 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 6 %2/31 | Growing Grass Energy | 2 | POR 86 | Energy |
| 6 %2/31 | Bubbly Water Energy | 1 | CRI 84 | Energy |
| 3 %1/31 | Dudunsparce | 4 | TEF 129 | Pokémon |
| 3 %1/31 | Dunsparce | 4 | JTG 120 | Pokémon |
| 3 %1/31 | Mega Kangaskhan ex | 3 | MEG 104 | Pokémon |
| 3 %1/31 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 3 %1/31 | Dolliv | 2 | DRI 22 | Pokémon |
| 3 %1/31 | Smoliv | 2 | DRI 21 | Pokémon |
| 3 %1/31 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 3 %1/31 | Frillish | 1 | WHT 44 | Pokémon |
| 3 %1/31 | Genesect | 1 | SFA 40 | Pokémon |
| 3 %1/31 | Incineroar ex | 1 | TEF 34 | Pokémon |
| 3 %1/31 | Koraidon ex | 1 | ASC 121 | Pokémon |
| 3 %1/31 | Litten | 1 | TEF 32 | Pokémon |
| 3 %1/31 | Torracat | 1 | TEF 33 | Pokémon |
| 3 %1/31 | Ciphermaniac's Codebreaking | 2 | TEF 145 | Trainer |
| 3 %1/31 | Colress's Tenacity | 2 | SFA 57 | Trainer |
| 3 %1/31 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 3 %1/31 | Energy Recycler | 1 | DRI 164 | Trainer |
| 3 %1/31 | Handheld Fan | 1 | TWM 150 | Trainer |
| 3 %1/31 | Jacinthe | 1 | POR 75 | Trainer |
| 3 %1/31 | Jamming Tower | 1 | TWM 153 | Trainer |
| 3 %1/31 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 3 %1/31 | Maximum Belt | 1 | TEF 154 | Trainer |
| 3 %1/31 | Grass Energy | 2 | MEE 1 | Energy |
The most common Azumarill list, all 60 cards
Here they are in full, ready to build. 20 slots come from the core, the cards all 31 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 25 more cards to reach 60. The whole thing comes to 22 Pokémon, 31 Trainers and 7 Energy.
One thing to know before you build it: the 31 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Azumarill | SSP 74 | Pokémon | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Lillie's Determination | MEG 119 | Trainer | every list |
| 3 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 5 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 97 % |
| 3 | Marill | ASC 83 | Pokémon | 90 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 90 % |
| 2 | Area Zero Underdepths | SCR 131 | Trainer | 87 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 84 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 84 % |
| 3 | Cornerstone Mask Ogerpon ex | TWM 112 | Pokémon | 74 % |
| 1 | Switch | MEG 130 | Trainer | 74 % |
| 2 | Fan Rotom | SCR 118 | Pokémon | 71 % |
| 1 | Kieran | TWM 154 | Trainer | 68 % |
| 1 | Wondrous Patch | PFL 94 | Trainer | 68 % |
| 4 | Hoothoot | SCR 114 | Pokémon | 65 % |
| 3 | Noctowl | SCR 115 | Pokémon | 65 % |
| 1 | Air Balloon | ASC 181 | Trainer | 65 % |
| 1 | Battle Cage | PFL 85 | Trainer | 65 % |
| 1 | Brave Bangle | WHT 80 | Trainer | 65 % |
| 1 | Shaymin | DRI 10 | Pokémon | 55 % |
| 1 | Energy Search | POR 72 | Trainer | 55 % |
| 1 | Telepathic Psychic Energy | POR 88 | Energy | 55 % |
| 1 | Judge | POR 76 | Trainer | 52 % |
| 1 | Crispin | SCR 133 | Trainer | 48 % |
| 1 | Fighting Energy | MEE 6 | Energy | 48 % |
| 1 | Hilda | WHT 84 | Trainer | 45 % |
| 1 | Unfair StampACE SPEC | TWM 165 | Trainer | 35 % |
| 1 | Latias ex | SSP 76 | Pokémon | 32 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 22 3 Azumarill SSP 74 3 Marill ASC 83 1 Fezandipiti ex ASC 142 1 Lillie's Clefairy ex JTG 56 3 Cornerstone Mask Ogerpon ex TWM 112 2 Fan Rotom SCR 118 4 Hoothoot SCR 114 3 Noctowl SCR 115 1 Shaymin DRI 10 1 Latias ex SSP 76 Trainer: 31 3 Boss's Orders MEG 114 3 Lillie's Determination MEG 119 3 Poké Pad POR 81 3 Ultra Ball MEG 131 4 Buddy-Buddy Poffin TEF 144 2 Night Stretcher ASC 196 2 Area Zero Underdepths SCR 131 1 Switch MEG 130 1 Kieran TWM 154 1 Wondrous Patch PFL 94 1 Air Balloon ASC 181 1 Battle Cage PFL 85 1 Brave Bangle WHT 80 1 Energy Search POR 72 1 Judge POR 76 1 Crispin SCR 133 1 Hilda WHT 84 1 Unfair Stamp TWM 165 Energy: 7 5 Psychic Energy MEE 5 1 Telepathic Psychic Energy POR 88 1 Fighting Energy MEE 6 Total Cards: 60
What Azumarill costs to build, and how long it will last
You need 103 different cards to cover every version of this deck, 6 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
29 of these 31 lists bring an ACE SPEC, and that is where they part ways: 11 took Unfair Stamp, 5 took Legacy Energy and 5 took Sparkling Crystal. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 1 of the 6 core cards carries the letter H, the one that goes at the next rotation: Azumarill. The core table marks it. In copies, that is 3 of the 20 slots the core fills. Which day it lands, we do not know yet.
What Azumarill struggles against
The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 11 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Excadrill ex, Slowking (Metagross) and Cinccino ex (Genesect ex), plus 8 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 11 decks out of the 97 we track. The other 86 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Slowking | Metagross | Metal |
| Cinccino ex | Genesect ex | Metal |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Metagross | Metagross | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Archaludon ex | Archaludon ex | Metal |
| Archaludon ex / N's Zoroark ex | Archaludon ex | Metal |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Gengar ex | Bastiodon | Metal |
| Scizor ex | Genesect ex | Metal |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Azumarill deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 31 tournament lists harvested between 16 August 2026 and 1 September 2026, 6 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 97 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 31 lists, played across 28 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 31 were read card by card, and every card recognised.
- Where do I start if I want to build Azumarill?
- With the whole core: 6 cards, 20 slots. Inside it, buy the 12 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 97 % and Marill at 90 %.
- What beats Azumarill?
- Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 11 of the 97 decks we track play an attacker of that type: Mega Excadrill ex, Slowking, Cinccino ex and Steven's Metagross ex, among others.
- Will Azumarill survive the next rotation?
- Not intact: 1 core cards out of 6 carry the letter H, starting with Azumarill.
- Are a lot of people playing Azumarill?
- We have read 31 lists of it, which puts it 41st of the 97 decks we track by lists read. The platform those tournaments run on counts 42 entries for it, 0.1 % of the field, across all its players. That figure is theirs.
Where all of this comes from
31 lists from play.limitlesstcg.com, played across 28 events, harvested between 16 August 2026 and 1 September 2026. The 103 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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