Azumarill
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 45 lists of this deck, handed in at 40 different tournaments, and counted every card in every one. For 36 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 288 players. 4 cards turn up in all of them, 14 slots out of 60. The other 46 are decided player by player, with 111 different cards turning up in them.
- 4 cards show up in all 45 lists, no exceptions: 14 of your 60 slots. Of those, 6 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 46 slots for you to pick yourself.
- Your big card is Azumarill, 120 HP. Double-Edge hits for 230. It needs 4 Psychic Energy attached.
- The sharpest disagreement is over Energy Search: 23 of the 45 lists run it. The table below has all 111 cards fighting over the 46 free slots.
- Your attackers are Weak to Metal, and 10 of the 125 decks we track attack in that type: Steven's Metagross ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.
What Azumarill looks like when you open the box
Across the 45 lists we counted, this deck runs 17 to 25 Pokémon, 27 to 35 Trainers and 5 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « azumarill-ssp ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « SSP », is a set code: Surging Sparks. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Azumarill is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–25
- Trainers
- 27–35
- Energy
- 5–12
- Supporters
- 7–17
- Items
- 10–20
- Tools
- 0–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Azumarill gives this deck its name. Here is what is written on it.
Azumarill is in all 45 lists, 3 copies of it. Its Ability is called Glistening Bubbles, and here is what is printed on it, word for word: « If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for {P}. »
How Azumarill actually wins
Azumarill attacks with Double-Edge for 230. It needs 4 Psychic Energy attached, and it has 120 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 50 damage to itself."
The cost of Double-Edge decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 4. On your own attachments alone, your first real swing lands on turn 4. Except you are not on your own. Wondrous Patch, a single copy in the list, digs Energy out of your discard pile and puts it back on one of your Pokémon. Crispin does the same job. One copy in the whole list, so do not build your turn around it. When it shows up it buys you a turn, and that is already a lot.
Here is the detail that quietly loses games. To pull Azumarill back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AzumarillStage 1 | 120 | Double-Edge | 230 | Metal ×2 | 2 |
The core: the 4 cards every list runs
These 4 cards appear in all 45 lists, without a single exception. That is 14 of the 60 slots. The other 46 are decided player by player.
Look at how those 14 slots break down: 6 Trainers, 3 Pokémon, 5 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 14 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or more. This one leaves more room than most, and two players can build it very differently.
4 of those 4 cards do not sit at the same count from list to list: Azumarill (3 to 4), Lillie's Determination (1 to 4) and Boss's Orders (2 to 3), plus 1 more. Add those spreads up and you get 9 copies the 45 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Azumarill | SSP 74 | Pokémon | leaves |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–6 | Psychic Energy | MEE 5 | Energy | stays |
The 111 cards that change from list to list
111 cards fight over the 46 slots that are left: 9 above three lists in four, 79 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 96 %, Poké Pad at 96 % and Ultra Ball at 96 %, plus 6 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Energy Search, at 51 %: 23 of 45 players took it, 22 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Brock's Scouting (11 lists out of 45) and Lana's Aid (10 lists out of 45).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %43/45 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 96 %43/45 | Poké Pad | 2–4 | POR 81 | Trainer |
| 96 %43/45 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 93 %42/45 | Marill | 3–4 | ASC 83 | Pokémon |
| 93 %42/45 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 87 %39/45 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 87 %39/45 | Area Zero Underdepths | 1–4 | SCR 131 | Trainer |
| 82 %37/45 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 76 %34/45 | Cornerstone Mask Ogerpon ex | 1–3 | TWM 112 | Pokémon |
| 71 %32/45 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 71 %32/45 | Brave Bangle | 1–3 | WHT 80 | Trainer |
| 69 %31/45 | Switch | 1–2 | MEG 130 | Trainer |
| 64 %29/45 | Hoothoot | 3–4 | SCR 114 | Pokémon |
| 64 %29/45 | Noctowl | 3–4 | SCR 115 | Pokémon |
| 62 %28/45 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 60 %27/45 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 58 %26/45 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 56 %25/45 | Crispin | 1–2 | SCR 133 | Trainer |
| 56 %25/45 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 56 %25/45 | Kieran | 1 | TWM 154 | Trainer |
| 53 %24/45 | Shaymin | 1–2 | DRI 10 | Pokémon |
| 53 %24/45 | Fighting Energy | 1–2 | MEE 6 | Energy |
| 51 %23/45 | Energy Search | 1–2 | POR 72 | Trainer |
| 47 %21/45 | Judge | 1–2 | POR 76 | Trainer |
| 44 %20/45 | Wellspring Mask Ogerpon ex | 1–2 | TWM 64 | Pokémon |
| 40 %18/45 | Hilda | 1–3 | WHT 84 | Trainer |
| 38 %17/45 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 33 %15/45 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 33 %15/45 | Fighting Gong | 2–3 | MEG 116 | Trainer |
| 33 %15/45 | Water Energy | 1–2 | MEE 3 | Energy |
| 29 %13/45 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 27 %12/45 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 24 %11/45 | Brock's Scouting | 1–4 | JTG 146 | Trainer |
| 22 %10/45 | Lana's Aid | 1 | TWM 155 | Trainer |
| 22 %10/45 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 20 %9/45 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 18 %8/45 | Terapagos ex | 1–3 | SCR 128 | Pokémon |
| 16 %7/45 | Energy Switch | 1–4 | MEG 115 | Trainer |
| 16 %7/45 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 13 %6/45 | Pikipek | 1–4 | PBL 66 | Pokémon |
| 13 %6/45 | Toucannon | 1–3 | PBL 68 | Pokémon |
| 13 %6/45 | Patrat | 1 | CRI 70 | Pokémon |
| 13 %6/45 | Trumbeak | 1–3 | PBL 67 | Pokémon |
| 13 %6/45 | Gladion's Final Battle | 1–2 | PBL 77 | Trainer |
| 13 %6/45 | Tera Orb | 1–3 | SSP 189 | Trainer |
| 13 %6/45 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 13 %6/45 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 13 %6/45 | Prism Energy | 1 | ASC 216 | Energy |
| 11 %5/45 | Duskull | 1–3 | PRE 35 | Pokémon |
| 11 %5/45 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 11 %5/45 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 11 %5/45 | Cyrano | 1–2 | SSP 170 | Trainer |
| 11 %5/45 | Dawn | 1–3 | PFL 87 | Trainer |
| 11 %5/45 | Legacy Energy | 1 | TWM 167 | Energy |
| 9 %4/45 | Drakloak | 3–4 | TWM 129 | Pokémon |
| 9 %4/45 | Dreepy | 3–4 | TWM 128 | Pokémon |
| 9 %4/45 | Dragapult ex | 1–2 | TWM 130 | Pokémon |
| 9 %4/45 | Pikachu ex | 1–3 | SSP 57 | Pokémon |
| 7 %3/45 | Marill | 4 | TEF 64 | Pokémon |
| 7 %3/45 | Munkidori | 2–3 | TWM 95 | Pokémon |
| 7 %3/45 | Frillish | 1 | WHT 44 | Pokémon |
| 7 %3/45 | Psyduck | 1 | ASC 39 | Pokémon |
| 7 %3/45 | Pokégear 3.0 | 2–4 | SVI 186 | Trainer |
| 7 %3/45 | Maximum Belt | 1 | TEF 154 | Trainer |
| 7 %3/45 | Prime Catcher | 1 | TEF 157 | Trainer |
| 7 %3/45 | Secret Box | 1 | TWM 163 | Trainer |
| 7 %3/45 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 7 %3/45 | Fire Energy | 1–2 | MEE 2 | Energy |
| 7 %3/45 | Mist Energy | 1–2 | TEF 161 | Energy |
| 7 %3/45 | Rocky Fighting Energy | 1 | POR 87 | Energy |
| 4 %2/45 | Crustle | 2 | DRI 12 | Pokémon |
| 4 %2/45 | Dwebble | 2 | DRI 11 | Pokémon |
| 4 %2/45 | Tatsugiri | 1–2 | TWM 131 | Pokémon |
| 4 %2/45 | Banette | 1 | PBL 34 | Pokémon |
| 4 %2/45 | Cinderace | 1 | MEG 28 | Pokémon |
| 4 %2/45 | Koraidon ex | 1 | ASC 121 | Pokémon |
| 4 %2/45 | Shuppet | 1 | PBL 33 | Pokémon |
| 4 %2/45 | Pokémon Catcher | 3 | POR 82 | Trainer |
| 4 %2/45 | Dragon Elixir | 2 | SSP 172 | Trainer |
| 4 %2/45 | Prism Tower | 2 | CRI 80 | Trainer |
| 4 %2/45 | Counter Gain | 1 | SSP 169 | Trainer |
| 4 %2/45 | Hero's Cape | 1 | TEF 152 | Trainer |
| 4 %2/45 | Jacinthe | 1 | POR 75 | Trainer |
| 4 %2/45 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 4 %2/45 | Grass Energy | 2–6 | MEE 1 | Energy |
| 4 %2/45 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 4 %2/45 | Growing Grass Energy | 2 | POR 86 | Energy |
| 4 %2/45 | Bubbly Water Energy | 1 | CRI 84 | Energy |
| 4 %2/45 | Enriching Energy | 1 | SSP 191 | Energy |
| 2 %1/45 | Dudunsparce | 4 | TEF 129 | Pokémon |
| 2 %1/45 | Dunsparce | 4 | JTG 120 | Pokémon |
| 2 %1/45 | Mega Kangaskhan ex | 3 | MEG 104 | Pokémon |
| 2 %1/45 | Teal Mask Ogerpon ex | 3 | TWM 25 | Pokémon |
| 2 %1/45 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 2 %1/45 | Dolliv | 2 | DRI 22 | Pokémon |
| 2 %1/45 | Smoliv | 2 | DRI 21 | Pokémon |
| 2 %1/45 | Budew | 1 | ASC 16 | Pokémon |
| 2 %1/45 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 2 %1/45 | Genesect | 1 | SFA 40 | Pokémon |
| 2 %1/45 | Incineroar ex | 1 | TEF 34 | Pokémon |
| 2 %1/45 | Iron Leaves ex | 1 | TEF 25 | Pokémon |
| 2 %1/45 | Litten | 1 | TEF 32 | Pokémon |
| 2 %1/45 | Torracat | 1 | TEF 33 | Pokémon |
| 2 %1/45 | Ciphermaniac's Codebreaking | 2 | TEF 145 | Trainer |
| 2 %1/45 | Colress's Tenacity | 2 | SFA 57 | Trainer |
| 2 %1/45 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 2 %1/45 | Energy Recycler | 1 | DRI 164 | Trainer |
| 2 %1/45 | Handheld Fan | 1 | TWM 150 | Trainer |
| 2 %1/45 | Jamming Tower | 1 | TWM 153 | Trainer |
| 2 %1/45 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 2 %1/45 | Tool Scrapper | 1 | ASC 212 | Trainer |
The most common Azumarill list, all 60 cards
Here they are in full, ready to build. 14 slots come from the core, the cards all 45 lists run. The remaining 46 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 26 more cards to reach 60. The whole thing comes to 22 Pokémon, 31 Trainers and 7 Energy.
One thing to know before you build it: the 45 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 43 of the 45 lists carry one. Take Unfair Stamp, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Azumarill | SSP 74 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 5 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 96 % |
| 3 | Poké Pad | POR 81 | Trainer | 96 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 96 % |
| 4 | Marill | ASC 83 | Pokémon | 93 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 93 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 87 % |
| 2 | Area Zero Underdepths | SCR 131 | Trainer | 87 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 82 % |
| 1 | Cornerstone Mask Ogerpon ex | TWM 112 | Pokémon | 76 % |
| 2 | Fan Rotom | SCR 118 | Pokémon | 71 % |
| 1 | Brave Bangle | WHT 80 | Trainer | 71 % |
| 1 | Switch | MEG 130 | Trainer | 69 % |
| 4 | Hoothoot | SCR 114 | Pokémon | 64 % |
| 3 | Noctowl | SCR 115 | Pokémon | 64 % |
| 1 | Wondrous Patch | PFL 94 | Trainer | 62 % |
| 1 | Air Balloon | ASC 181 | Trainer | 60 % |
| 1 | Telepathic Psychic Energy | POR 88 | Energy | 58 % |
| 2 | Crispin | SCR 133 | Trainer | 56 % |
| 1 | Battle Cage | PFL 85 | Trainer | 56 % |
| 1 | Kieran | TWM 154 | Trainer | 56 % |
| 1 | Shaymin | DRI 10 | Pokémon | 53 % |
| 1 | Fighting Energy | MEE 6 | Energy | 53 % |
| 1 | Energy Search | POR 72 | Trainer | 51 % |
| 1 | Judge | POR 76 | Trainer | 47 % |
| 2 | Wellspring Mask Ogerpon ex | TWM 64 | Pokémon | 44 % |
| 1 | Hilda | WHT 84 | Trainer | 40 % |
Pokémon: 22 3 Azumarill SSP 74 4 Marill ASC 83 1 Lillie's Clefairy ex JTG 56 1 Fezandipiti ex ASC 142 1 Cornerstone Mask Ogerpon ex TWM 112 2 Fan Rotom SCR 118 4 Hoothoot SCR 114 3 Noctowl SCR 115 1 Shaymin DRI 10 2 Wellspring Mask Ogerpon ex TWM 64 Trainer: 31 4 Lillie's Determination MEG 119 2 Boss's Orders MEG 114 4 Buddy-Buddy Poffin TEF 144 3 Poké Pad POR 81 3 Ultra Ball MEG 131 2 Night Stretcher ASC 196 2 Area Zero Underdepths SCR 131 1 Brave Bangle WHT 80 1 Switch MEG 130 1 Wondrous Patch PFL 94 1 Air Balloon ASC 181 2 Crispin SCR 133 1 Battle Cage PFL 85 1 Kieran TWM 154 1 Energy Search POR 72 1 Judge POR 76 1 Hilda WHT 84 Energy: 7 5 Psychic Energy MEE 5 1 Telepathic Psychic Energy POR 88 1 Fighting Energy MEE 6 Total Cards: 60
How many different cards Azumarill needs, and how long it will last
You need 115 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
43 of these 45 lists bring an ACE SPEC, and that is where they part ways: 17 took Unfair Stamp, 7 took Sparkling Crystal and 5 took Legacy Energy. The flex table shows you all 9. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Azumarill. The core table marks it. In copies, that is 3 of the 14 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Azumarill struggles against
The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 10 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Steven's Metagross ex, Slowking (Metagross) and Mega Excadrill ex, plus 7 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 10 decks out of the 125 we track. The other 115 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Greninja ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Slowking | Metagross | Metal |
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Doublade | Aegislash | Metal |
| Archaludon ex / N's Zoroark ex | Archaludon ex | Metal |
| Metagross | Metagross | Metal |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Archaludon ex | Archaludon ex | Metal |
| Scizor ex | Genesect ex | Metal |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Azumarill deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 45 tournament lists harvested between 16 August 2026 and 14 October 2026, 4 cards turn up in every single one, 14 slots out of 60. The remaining 46 change from player to player, with 111 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 45 lists, played across 40 different tournaments, harvested between 16 August 2026 and 14 October 2026 from play.limitlesstcg.com. All 45 were read card by card, and every card recognised.
- Where do I start if I want to build Azumarill?
- With the whole core: 4 cards, 14 slots. Inside it, buy the 6 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 96 % and Poké Pad at 96 %.
- What beats Azumarill?
- Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 10 of the 125 decks we track play an attacker of that type: Steven's Metagross ex, Slowking, Mega Excadrill ex and Hop's Zacian ex, among others.
- Will Azumarill survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Azumarill.
- Are a lot of people playing Azumarill?
- We have read 45 lists of it, which puts it 79th of the 125 decks we track by lists read. The platform publishes no entry count for this archetype today.
Where all of this comes from
45 lists from play.limitlesstcg.com, played across 40 events, harvested between 16 August 2026 and 14 October 2026. The 115 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.