45 lists · 40 events · 16 August 2026 to 14 October 2026

Azumarill

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

30 of 30 different cards60 cards

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The game plan

Published Data updated

We took 45 lists of this deck, handed in at 40 different tournaments, and counted every card in every one. For 36 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 288 players. 4 cards turn up in all of them, 14 slots out of 60. The other 46 are decided player by player, with 111 different cards turning up in them.

THE SHORT VERSION
  • 4 cards show up in all 45 lists, no exceptions: 14 of your 60 slots. Of those, 6 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 46 slots for you to pick yourself.
  • Your big card is Azumarill, 120 HP. Double-Edge hits for 230. It needs 4 Psychic Energy attached.
  • The sharpest disagreement is over Energy Search: 23 of the 45 lists run it. The table below has all 111 cards fighting over the 46 free slots.
  • Your attackers are Weak to Metal, and 10 of the 125 decks we track attack in that type: Steven's Metagross ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.

What Azumarill looks like when you open the box

Across the 45 lists we counted, this deck runs 17 to 25 Pokémon, 27 to 35 Trainers and 5 to 12 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « azumarill-ssp ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « SSP », is a set code: Surging Sparks. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 5 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Azumarill is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–25
Trainers
27–35
Energy
5–12
Supporters
7–17
Items
10–20
Tools
0–4
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Azumarill gives this deck its name. Here is what is written on it.

Azumarill is in all 45 lists, 3 copies of it. Its Ability is called Glistening Bubbles, and here is what is printed on it, word for word: « If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for {P}. »

How Azumarill actually wins

Azumarill attacks with Double-Edge for 230. It needs 4 Psychic Energy attached, and it has 120 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 50 damage to itself."

The cost of Double-Edge decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 4. On your own attachments alone, your first real swing lands on turn 4. Except you are not on your own. Wondrous Patch, a single copy in the list, digs Energy out of your discard pile and puts it back on one of your Pokémon. Crispin does the same job. One copy in the whole list, so do not build your turn around it. When it shows up it buys you a turn, and that is already a lot.

Here is the detail that quietly loses games. To pull Azumarill back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Azumarill
AzumarillStage 1
120Double-Edge230Metal ×22

The core: the 4 cards every list runs

These 4 cards appear in all 45 lists, without a single exception. That is 14 of the 60 slots. The other 46 are decided player by player.

Look at how those 14 slots break down: 6 Trainers, 3 Pokémon, 5 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 14 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or more. This one leaves more room than most, and two players can build it very differently.

4 of those 4 cards do not sit at the same count from list to list: Azumarill (3 to 4), Lillie's Determination (1 to 4) and Boss's Orders (2 to 3), plus 1 more. Add those spreads up and you get 9 copies the 45 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Azumarill
Azumarill
SSP 74Pokémonleaves
1–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
2–6Psychic EnergyMEE 5Energystays

The 111 cards that change from list to list

111 cards fight over the 46 slots that are left: 9 above three lists in four, 79 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Buddy-Buddy Poffin at 96 %, Poké Pad at 96 % and Ultra Ball at 96 %, plus 6 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Energy Search, at 51 %: 23 of 45 players took it, 22 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Brock's Scouting (11 lists out of 45) and Lana's Aid (10 lists out of 45).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %43/45
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
96 %43/45
Poké Pad
Poké Pad
2–4POR 81Trainer
96 %43/45
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
93 %42/45
Marill
Marill
3–4ASC 83Pokémon
93 %42/45
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
87 %39/45
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
87 %39/45
Area Zero Underdepths
Area Zero Underdepths
1–4SCR 131Trainer
82 %37/45
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
76 %34/45
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1–3TWM 112Pokémon
71 %32/45
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
71 %32/45
Brave Bangle
Brave Bangle
1–3WHT 80Trainer
69 %31/45
Switch
Switch
1–2MEG 130Trainer
64 %29/45
Hoothoot
Hoothoot
3–4SCR 114Pokémon
64 %29/45
Noctowl
Noctowl
3–4SCR 115Pokémon
62 %28/45
Wondrous Patch
Wondrous Patch
1–2PFL 94Trainer
60 %27/45
Air Balloon
Air Balloon
1–3ASC 181Trainer
58 %26/45
Telepathic Psychic Energy
Telepathic Psychic Energy
1–4POR 88Energy
56 %25/45
Crispin
Crispin
1–2SCR 133Trainer
56 %25/45
Battle Cage
Battle Cage
1–2PFL 85Trainer
56 %25/45
Kieran
Kieran
1TWM 154Trainer
53 %24/45
Shaymin
Shaymin
1–2DRI 10Pokémon
53 %24/45Fighting Energy1–2MEE 6Energy
51 %23/45
Energy Search
Energy Search
1–2POR 72Trainer
47 %21/45
Judge
Judge
1–2POR 76Trainer
44 %20/45
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1–2TWM 64Pokémon
40 %18/45
Hilda
Hilda
1–3WHT 84Trainer
38 %17/45
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
33 %15/45
Latias ex
Latias ex
1–2SSP 76Pokémon
33 %15/45
Fighting Gong
Fighting Gong
2–3MEG 116Trainer
33 %15/45Water Energy1–2MEE 3Energy
29 %13/45
Special Red Card
Special Red Card
1–2CRI 82Trainer
27 %12/45
Meowth ex
Meowth ex
1–2POR 62Pokémon
24 %11/45
Brock's Scouting
Brock's Scouting
1–4JTG 146Trainer
22 %10/45
Lana's Aid
Lana's Aid
1TWM 155Trainer
22 %10/45
Sacred Ash
Sacred Ash
1–2DRI 168Trainer
20 %9/45
Rare Candy
Rare Candy
2–3MEG 125Trainer
18 %8/45
Terapagos ex
Terapagos ex
1–3SCR 128Pokémon
16 %7/45
Energy Switch
Energy Switch
1–4MEG 115Trainer
16 %7/45
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
13 %6/45
Pikipek
Pikipek
1–4PBL 66Pokémon
13 %6/45
Toucannon
Toucannon
1–3PBL 68Pokémon
13 %6/45
Patrat
Patrat
1CRI 70Pokémon
13 %6/45
Trumbeak
Trumbeak
1–3PBL 67Pokémon
13 %6/45
Gladion's Final Battle
Gladion's Final Battle
1–2PBL 77Trainer
13 %6/45
Tera Orb
Tera Orb
1–3SSP 189Trainer
13 %6/45
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
13 %6/45
Gravity Mountain
Gravity Mountain
1SSP 177Trainer
13 %6/45
Prism Energy
Prism Energy
1ASC 216Energy
11 %5/45
Duskull
Duskull
1–3PRE 35Pokémon
11 %5/45
Dusknoir
Dusknoir
1–2PRE 37Pokémon
11 %5/45
Dusclops
Dusclops
1–2PRE 36Pokémon
11 %5/45
Cyrano
Cyrano
1–2SSP 170Trainer
11 %5/45
Dawn
Dawn
1–3PFL 87Trainer
11 %5/45
Legacy Energy
Legacy Energy
1TWM 167Energy
9 %4/45
Drakloak
Drakloak
3–4TWM 129Pokémon
9 %4/45
Dreepy
Dreepy
3–4TWM 128Pokémon
9 %4/45
Dragapult ex
Dragapult ex
1–2TWM 130Pokémon
9 %4/45
Pikachu ex
Pikachu ex
1–3SSP 57Pokémon
7 %3/45
Marill
Marill
4TEF 64Pokémon
7 %3/45
Munkidori
Munkidori
2–3TWM 95Pokémon
7 %3/45
Frillish
Frillish
1WHT 44Pokémon
7 %3/45
Psyduck
Psyduck
1ASC 39Pokémon
7 %3/45
Pokégear 3.0
Pokégear 3.0
2–4SVI 186Trainer
7 %3/45
Maximum Belt
Maximum Belt
1TEF 154Trainer
7 %3/45
Prime Catcher
Prime Catcher
1TEF 157Trainer
7 %3/45
Secret Box
Secret Box
1TWM 163Trainer
7 %3/45
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
7 %3/45Fire Energy1–2MEE 2Energy
7 %3/45
Mist Energy
Mist Energy
1–2TEF 161Energy
7 %3/45
Rocky Fighting Energy
Rocky Fighting Energy
1POR 87Energy
4 %2/45
Crustle
Crustle
2DRI 12Pokémon
4 %2/45
Dwebble
Dwebble
2DRI 11Pokémon
4 %2/45
Tatsugiri
Tatsugiri
1–2TWM 131Pokémon
4 %2/45
Banette
Banette
1PBL 34Pokémon
4 %2/45
Cinderace
Cinderace
1MEG 28Pokémon
4 %2/45
Koraidon ex
Koraidon ex
1ASC 121Pokémon
4 %2/45
Shuppet
Shuppet
1PBL 33Pokémon
4 %2/45
Pokémon Catcher
Pokémon Catcher
3POR 82Trainer
4 %2/45
Dragon Elixir
Dragon Elixir
2SSP 172Trainer
4 %2/45
Prism Tower
Prism Tower
2CRI 80Trainer
4 %2/45
Counter Gain
Counter Gain
1SSP 169Trainer
4 %2/45
Hero's Cape
Hero's Cape
1TEF 152Trainer
4 %2/45
Jacinthe
Jacinthe
1POR 75Trainer
4 %2/45
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
4 %2/45Grass Energy2–6MEE 1Energy
4 %2/45Darkness Energy1–3MEE 7Energy
4 %2/45
Growing Grass Energy
Growing Grass Energy
2POR 86Energy
4 %2/45
Bubbly Water Energy
Bubbly Water Energy
1CRI 84Energy
4 %2/45
Enriching Energy
Enriching Energy
1SSP 191Energy
2 %1/45
Dudunsparce
Dudunsparce
4TEF 129Pokémon
2 %1/45
Dunsparce
Dunsparce
4JTG 120Pokémon
2 %1/45
Mega Kangaskhan ex
Mega Kangaskhan ex
3MEG 104Pokémon
2 %1/45
Teal Mask Ogerpon ex
Teal Mask Ogerpon ex
3TWM 25Pokémon
2 %1/45
Arboliva ex
Arboliva ex
2DRI 23Pokémon
2 %1/45
Dolliv
Dolliv
2DRI 22Pokémon
2 %1/45
Smoliv
Smoliv
2DRI 21Pokémon
2 %1/45
Budew
Budew
1ASC 16Pokémon
2 %1/45
Chien-Pao
Chien-Pao
1SSP 56Pokémon
2 %1/45
Genesect
Genesect
1SFA 40Pokémon
2 %1/45
Incineroar ex
Incineroar ex
1TEF 34Pokémon
2 %1/45
Iron Leaves ex
Iron Leaves ex
1TEF 25Pokémon
2 %1/45
Litten
Litten
1TEF 32Pokémon
2 %1/45
Torracat
Torracat
1TEF 33Pokémon
2 %1/45
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
2TEF 145Trainer
2 %1/45
Colress's Tenacity
Colress's Tenacity
2SFA 57Trainer
2 %1/45
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
2 %1/45
Energy Recycler
Energy Recycler
1DRI 164Trainer
2 %1/45
Handheld Fan
Handheld Fan
1TWM 150Trainer
2 %1/45
Jamming Tower
Jamming Tower
1TWM 153Trainer
2 %1/45
Scoop Up Cyclone
Scoop Up Cyclone
1TWM 162Trainer
2 %1/45
Tool Scrapper
Tool Scrapper
1ASC 212Trainer

The most common Azumarill list, all 60 cards

Here they are in full, ready to build. 14 slots come from the core, the cards all 45 lists run. The remaining 46 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 26 more cards to reach 60. The whole thing comes to 22 Pokémon, 31 Trainers and 7 Energy.

One thing to know before you build it: the 45 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 43 of the 45 lists carry one. Take Unfair Stamp, the most chosen, and drop a card from the bottom of the table to make room.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3AzumarillSSP 74Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
5Psychic EnergyMEE 5Energyevery list
4Buddy-Buddy PoffinTEF 144Trainer96 %
3Poké PadPOR 81Trainer96 %
3Ultra BallMEG 131Trainer96 %
4MarillASC 83Pokémon93 %
2Night StretcherASC 196Trainer93 %
1Lillie's Clefairy exJTG 56Pokémon87 %
2Area Zero UnderdepthsSCR 131Trainer87 %
1Fezandipiti exASC 142Pokémon82 %
1Cornerstone Mask Ogerpon exTWM 112Pokémon76 %
2Fan RotomSCR 118Pokémon71 %
1Brave BangleWHT 80Trainer71 %
1SwitchMEG 130Trainer69 %
4HoothootSCR 114Pokémon64 %
3NoctowlSCR 115Pokémon64 %
1Wondrous PatchPFL 94Trainer62 %
1Air BalloonASC 181Trainer60 %
1Telepathic Psychic EnergyPOR 88Energy58 %
2CrispinSCR 133Trainer56 %
1Battle CagePFL 85Trainer56 %
1KieranTWM 154Trainer56 %
1ShayminDRI 10Pokémon53 %
1Fighting EnergyMEE 6Energy53 %
1Energy SearchPOR 72Trainer51 %
1JudgePOR 76Trainer47 %
2Wellspring Mask Ogerpon exTWM 64Pokémon44 %
1HildaWHT 84Trainer40 %
Pokémon: 22
3 Azumarill SSP 74
4 Marill ASC 83
1 Lillie's Clefairy ex JTG 56
1 Fezandipiti ex ASC 142
1 Cornerstone Mask Ogerpon ex TWM 112
2 Fan Rotom SCR 118
4 Hoothoot SCR 114
3 Noctowl SCR 115
1 Shaymin DRI 10
2 Wellspring Mask Ogerpon ex TWM 64

Trainer: 31
4 Lillie's Determination MEG 119
2 Boss's Orders MEG 114
4 Buddy-Buddy Poffin TEF 144
3 Poké Pad POR 81
3 Ultra Ball MEG 131
2 Night Stretcher ASC 196
2 Area Zero Underdepths SCR 131
1 Brave Bangle WHT 80
1 Switch MEG 130
1 Wondrous Patch PFL 94
1 Air Balloon ASC 181
2 Crispin SCR 133
1 Battle Cage PFL 85
1 Kieran TWM 154
1 Energy Search POR 72
1 Judge POR 76
1 Hilda WHT 84

Energy: 7
5 Psychic Energy MEE 5
1 Telepathic Psychic Energy POR 88
1 Fighting Energy MEE 6

Total Cards: 60

How many different cards Azumarill needs, and how long it will last

You need 115 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

43 of these 45 lists bring an ACE SPEC, and that is where they part ways: 17 took Unfair Stamp, 7 took Sparkling Crystal and 5 took Legacy Energy. The flex table shows you all 9. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Azumarill. The core table marks it. In copies, that is 3 of the 14 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Azumarill struggles against

The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 10 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Steven's Metagross ex, Slowking (Metagross) and Mega Excadrill ex, plus 7 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 10 decks out of the 125 we track. The other 115 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Greninja ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Steven's Metagross exSteven's Metagross exMetal
SlowkingMetagrossMetal
Mega Excadrill exMega Excadrill exMetal
Hop's Zacian exHop's Zacian exMetal
DoubladeAegislashMetal
Archaludon ex / N's Zoroark exArchaludon exMetal
MetagrossMetagrossMetal
Archaludon ex / DudunsparceArchaludon exMetal
Archaludon exArchaludon exMetal
Scizor exGenesect exMetal

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Greninja exGreninja exPsychic
Mega Lucario exMega Lucario exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Azumarill deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 45 tournament lists harvested between 16 August 2026 and 14 October 2026, 4 cards turn up in every single one, 14 slots out of 60. The remaining 46 change from player to player, with 111 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
45 lists, played across 40 different tournaments, harvested between 16 August 2026 and 14 October 2026 from play.limitlesstcg.com. All 45 were read card by card, and every card recognised.
Where do I start if I want to build Azumarill?
With the whole core: 4 cards, 14 slots. Inside it, buy the 6 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 96 % and Poké Pad at 96 %.
What beats Azumarill?
Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 10 of the 125 decks we track play an attacker of that type: Steven's Metagross ex, Slowking, Mega Excadrill ex and Hop's Zacian ex, among others.
Will Azumarill survive the next rotation?
Not intact: 1 core cards out of 4 carry the letter H, starting with Azumarill.
Are a lot of people playing Azumarill?
We have read 45 lists of it, which puts it 79th of the 125 decks we track by lists read. The platform publishes no entry count for this archetype today.

Where all of this comes from

45 lists from play.limitlesstcg.com, played across 40 events, harvested between 16 August 2026 and 14 October 2026. The 115 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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