Archaludon ex / N's Zoroark ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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- Metal Energy
Metal Energy
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The game plan
We took 57 lists of this deck, handed in at 48 different tournaments, and counted every card in every one. For 48 of them we know how the day ended, and none won their tournament. 12 cards turn up in all of them, 39 slots out of 60. The other 21 are decided player by player, with 52 different cards turning up in them.
- 12 cards show up in all 57 lists, no exceptions: 39 of your 60 slots. Of those, 17 are Trainers, 14 are Pokémon and 8 are Energy. Start there. That leaves 21 slots for you to pick yourself.
- Your big card is N's Zoroark ex, and its attack is Night Joker. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Psyduck: 29 of the 57 lists run it. The table below has all 52 cards fighting over the 21 free slots.
- Your attackers are Weak to Grass and Fire, and 34 of the 126 decks we track attack in one of those: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Dragapult ex / Blaziken ex and Festival Lead, among others. They are listed at the bottom, with the card that does the damage.
What Archaludon ex / N's Zoroark ex looks like when you open the box
Across the 57 lists we counted, this deck runs 16 to 21 Pokémon, 29 to 36 Trainers and 8 to 12 Energy. Its attacks are paid for in Metal, Darkness and Fighting.
On results pages and on stream you will see it written « archaludon-zoroark ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 12 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Archaludon ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 29 to 36 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 9 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 22 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–21
- Trainers
- 29–36
- Energy
- 8–12
- Supporters
- 9–15
- Items
- 14–22
- Tools
- 0–4
- Stadiums
- 1–3
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Archaludon ex and N's Zoroark ex give this deck its name. Here is what is written on them.
Archaludon ex is in all 57 lists, 3 copies of it. Its Ability is called Assemble Alloy, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic {M} Energy cards from your discard pile to your {M} Pokémon in any way you like. »
N's Zoroark ex is in all 57 lists, 3 copies of it. Its Ability is called Trade, and here is what is printed on it, word for word: « You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. » Its attack Night Joker costs 2 Energy (Darkness and Darkness) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Choose 1 of your Benched N's Pokémon's attacks and use it as this attack. »
How Archaludon ex / N's Zoroark ex actually wins
N's Zoroark ex attacks with Night Joker, and it needs 2 Darkness Energy attached. It has 280 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
The cost of Night Joker decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Archaludon ex, which the list runs 3 of, has an Ability called Assemble Alloy: it digs Energy out of your discard pile and puts it back on one of your Pokémon. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull N's Zoroark ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Archaludon ex and N's Zoroark ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| N's Zoroark exStage 1 | 280 | Night JokerChoose 1 of your Benched N's Pokémon's attacks and use it as this attack. | — | Grass ×2 | 2 | |
| Archaludon exStage 1 | 300 | Metal Defender | 220 | Fire ×2 | 2 | |
| DuraludonBasic | 130 | Raging Hammer | 80+ | Fire ×2 | 2 | |
| RelicanthBasic | 100 | Razor Fin | 30 | Grass ×2 | 1 |
The core: the 12 cards every list runs
These 12 cards appear in all 57 lists, without a single exception. That is 39 of the 60 slots. The other 21 are decided player by player.
Look at how those 39 slots break down: 17 Trainers, 14 Pokémon, 8 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 39 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
11 of those 12 cards do not sit at the same count from list to list: Duraludon (2 to 4), Archaludon ex (3 to 4) and N's Zoroark ex (2 to 4), plus 8 more. Add those spreads up and you get 19 copies the 57 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Duraludon | SCR 106 | Pokémon | leaves |
| 3–4 | Archaludon ex | SSP 130 | Pokémon | leaves |
| 2–4 | N's Zoroark ex | JTG 98 | Pokémon | stays |
| 2–4 | N's Zorua | JTG 97 | Pokémon | stays |
| 1 | Relicanth | TEF 84 | Pokémon | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 1–2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–2 | Special Red Card | CRI 82 | Trainer | stays |
| 8–12 | Metal Energy | MEE 16 | Energy | stays |
The 52 cards that change from list to list
52 cards fight over the 21 slots that are left: 3 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Mega Mawile ex at 79 %, Fezandipiti ex at 77 % and Switch at 75 %. Add those to the core and you have the common build.
The dividing line runs through Psyduck, at 51 %: 29 of 57 players took it, 28 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Team Rocket's Watchtower (14 lists out of 57) and Jumbo Ice Cream (11 lists out of 57).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 79 %45/57 | Mega Mawile ex | 1 | MEG 94 | Pokémon |
| 77 %44/57 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 75 %43/57 | Switch | 1–2 | MEG 130 | Trainer |
| 74 %42/57 | Meowth ex | 1 | POR 62 | Pokémon |
| 72 %41/57 | Judge | 1–2 | POR 76 | Trainer |
| 68 %39/57 | Black Belt's Training | 1–2 | JTG 143 | Trainer |
| 65 %37/57 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 63 %36/57 | Cyrano | 1–3 | SSP 170 | Trainer |
| 61 %35/57 | Team Rocket's Petrel | 1–3 | DRI 176 | Trainer |
| 53 %30/57 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 51 %29/57 | Psyduck | 1 | ASC 39 | Pokémon |
| 51 %29/57 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 46 %26/57 | N's Castle | 2 | JTG 152 | Trainer |
| 46 %26/57 | Kieran | 1 | TWM 154 | Trainer |
| 46 %26/57 | Magnetic Metal Energy | 2–3 | CRI 85 | Energy |
| 44 %25/57 | Archaludon | 1 | PFL 75 | Pokémon |
| 44 %25/57 | Philippe | 1 | CRI 79 | Trainer |
| 35 %20/57 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 32 %18/57 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 30 %17/57 | Budew | 1 | ASC 16 | Pokémon |
| 30 %17/57 | Iron Defender | 2 | MEG 118 | Trainer |
| 30 %17/57 | Hero's Cape | 1 | TEF 152 | Trainer |
| 28 %16/57 | Morty's Conviction | 1–4 | TEF 155 | Trainer |
| 25 %14/57 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 19 %11/57 | Jumbo Ice Cream | 1–3 | PFL 91 | Trainer |
| 19 %11/57 | Hilda | 1–2 | WHT 84 | Trainer |
| 14 %8/57 | Secret Box | 1 | TWM 163 | Trainer |
| 12 %7/57 | Duskull | 2 | PRE 35 | Pokémon |
| 12 %7/57 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 12 %7/57 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 12 %7/57 | Rare Candy | 1–2 | MEG 125 | Trainer |
| 9 %5/57 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 7 %4/57 | Ciphermaniac's Codebreaking | 1 | TEF 145 | Trainer |
| 5 %3/57 | Duraludon | 1 | PFL 74 | Pokémon |
| 5 %3/57 | Genesect | 1 | SFA 40 | Pokémon |
| 5 %3/57 | Patrat | 1 | CRI 70 | Pokémon |
| 5 %3/57 | Carmine | 1–4 | TWM 145 | Trainer |
| 5 %3/57 | Crushing Hammer | 4 | POR 71 | Trainer |
| 5 %3/57 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 4 %2/57 | Full Metal Lab | 2 | TEF 148 | Trainer |
| 4 %2/57 | Rust Syndicate Grunt | 1 | PBL 81 | Trainer |
| 2 %1/57 | Archaludon | 1 | SCR 107 | Pokémon |
| 2 %1/57 | Mega Skarmory ex | 1 | POR 55 | Pokémon |
| 2 %1/57 | Shaymin | 1 | DRI 10 | Pokémon |
| 2 %1/57 | Transformation Tome | 4 | CRI 83 | Trainer |
| 2 %1/57 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 2 %1/57 | Xerosic's Machinations | 2 | SFA 64 | Trainer |
| 2 %1/57 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 2 %1/57 | Energy Switch | 1 | MEG 115 | Trainer |
| 2 %1/57 | Harlequin | 1 | WHT 83 | Trainer |
| 2 %1/57 | Lucky Helmet | 1 | TWM 158 | Trainer |
| 2 %1/57 | Unfair Stamp | 1 | TWM 165 | Trainer |
The most common Archaludon ex / N's Zoroark ex list, all 60 cards
Here they are in full, ready to build. 39 slots come from the core, the cards all 57 lists run. The remaining 21 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 31 Trainers and 10 Energy.
One thing to know before you build it: the 57 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Duraludon | SCR 106 | Pokémon | every list |
| 3 | Archaludon ex | SSP 130 | Pokémon | every list |
| 3 | N's Zoroark ex | JTG 98 | Pokémon | every list |
| 3 | N's Zorua | JTG 97 | Pokémon | every list |
| 1 | Relicanth | TEF 84 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 1 | Special Red Card | CRI 82 | Trainer | every list |
| 8 | Metal Energy | — | Energy | every list |
| 1 | Mega Mawile ex | MEG 94 | Pokémon | 79 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 77 % |
| 1 | Switch | MEG 130 | Trainer | 75 % |
| 1 | Meowth ex | POR 62 | Pokémon | 74 % |
| 1 | Judge | POR 76 | Trainer | 72 % |
| 1 | Black Belt's Training | JTG 143 | Trainer | 68 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 65 % |
| 1 | Cyrano | SSP 170 | Trainer | 63 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 61 % |
| 1 | Scoop Up CycloneACE SPEC | TWM 162 | Trainer | 53 % |
| 1 | Psyduck | ASC 39 | Pokémon | 51 % |
| 2 | Air Balloon | ASC 181 | Trainer | 51 % |
| 2 | N's Castle | JTG 152 | Trainer | 46 % |
| 1 | Kieran | TWM 154 | Trainer | 46 % |
| 2 | Magnetic Metal Energy | CRI 85 | Energy | 46 % |
| 1 | Archaludon | PFL 75 | Pokémon | 44 % |
| 1 | Philippe | CRI 79 | Trainer | 44 % |
Pokémon: 19 4 Duraludon SCR 106 3 Archaludon ex SSP 130 3 N's Zoroark ex JTG 98 3 N's Zorua JTG 97 1 Relicanth TEF 84 1 Mega Mawile ex MEG 94 1 Fezandipiti ex ASC 142 1 Meowth ex POR 62 1 Psyduck ASC 39 1 Archaludon PFL 75 Trainer: 31 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 3 Ultra Ball MEG 131 2 Night Stretcher ASC 196 1 Special Red Card CRI 82 1 Switch MEG 130 1 Judge POR 76 1 Black Belt's Training JTG 143 2 Buddy-Buddy Poffin TEF 144 1 Cyrano SSP 170 1 Team Rocket's Petrel DRI 176 1 Scoop Up Cyclone TWM 162 2 Air Balloon ASC 181 2 N's Castle JTG 152 1 Kieran TWM 154 1 Philippe CRI 79 Energy: 10 8 Metal Energy 2 Magnetic Metal Energy CRI 85 Total Cards: 60
How many different cards Archaludon ex / N's Zoroark ex needs, and how long it will last
You need 64 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
56 of these 57 lists bring an ACE SPEC, and that is where they part ways: 30 took Scoop Up Cyclone, 17 took Hero's Cape and 8 took Secret Box. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Scoop Up Cyclone and watch what the others do with theirs before you switch.
Then there is time. 4 of the 12 core cards carry the letter H, the one that goes at the next rotation: Duraludon, Archaludon ex, Relicanth and Night Stretcher. The core table marks every one of them. In copies, that is 10 of the 39 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Archaludon ex / N's Zoroark ex struggles against
The attackers in this deck are Weak to Grass and Fire, so they take DOUBLE damage from those types. 34 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Dragapult ex / Blaziken ex and Festival Lead (Thwackey), plus 31 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 34 decks out of the 126 we track. The other 92 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Metal, Darkness and Fighting, and 63 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and N's Zoroark ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Decidueye ex | Decidueye ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Hydrapple ex | Hydrapple ex | Grass |
| Cinderace ex | Cinderace ex | Fire |
| Scovillain ex | Capsakid | Grass |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| N's Zoroark ex | Munkidori | Darkness |
| Slowking | Latias ex | Darkness |
| Dhelmise | Banette | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Froslass | Metal |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Mega Starmie ex / Froslass | Mega Froslass ex | Metal |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Toxtricity | Toxtricity | Fighting |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Absol ex | Mega Kangaskhan ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Metal |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Mega Abomasnow ex | Mega Abomasnow ex | Metal |
| Mega Froslass ex | Mega Froslass ex | Metal |
| Mega Gengar ex | Mega Gengar ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Mega Lopunny ex | Mega Lopunny ex | Fighting |
| Froslass / Munkidori | Froslass | Metal |
| Eelektrik | Eelektrik | Fighting |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Archaludon ex / Dudunsparce | Dudunsparce | Fighting |
| Alakazam | Alakazam | Darkness |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Dragapult ex / Froslass | Froslass | Metal |
| Mega Froslass ex / Dudunsparce | Mega Froslass ex | Metal |
| Azumarill | Azumarill | Metal |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Joltik | Joltik | Fighting |
| Terapagos ex / Noctowl | Terapagos ex | Fighting |
| Mega Diancie ex | Mega Diancie ex | Metal |
| Blissey ex | Blissey ex | Fighting |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
| Slaking ex | Slaking ex | Fighting |
| Sylveon | Sylveon | Metal |
| Iron Thorns ex | Iron Thorns ex | Fighting |
| Bronzong | Bronzong | Darkness |
| Mega Manectric ex | Mega Manectric ex | Fighting |
| Mega Dragonite ex / Eelektrik | Eelektrik | Fighting |
| Luxray ex | Luxray ex | Fighting |
| Dudunsparce | Dudunsparce | Fighting |
| Scovillain ex | Dudunsparce | Fighting |
| Greninja ex / Blaziken ex | Meowth ex | Fighting |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the Archaludon ex / N's Zoroark ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 57 tournament lists harvested between 16 August 2026 and 23 October 2026, 12 cards turn up in every single one, 39 slots out of 60. The remaining 21 change from player to player, with 52 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 57 lists, played across 48 different tournaments, harvested between 16 August 2026 and 23 October 2026 from play.limitlesstcg.com. All 57 were read card by card, and every card recognised.
- Where do I start if I want to build Archaludon ex / N's Zoroark ex?
- With the whole core: 12 cards, 39 slots. Inside it, buy the 17 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 14 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Mega Mawile ex at 79 % and Fezandipiti ex at 77 %.
- What beats Archaludon ex / N's Zoroark ex?
- Its attackers are Weak to Grass and Fire, so they take double damage from an attacker of that type. 34 of the 126 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Dragapult ex / Blaziken ex, Festival Lead and Crustle, among others.
- Will Archaludon ex / N's Zoroark ex survive the next rotation?
- Not intact: 4 core cards out of 12 carry the letter H, starting with Duraludon, Archaludon ex, Relicanth and Night Stretcher.
- Are a lot of people playing Archaludon ex / N's Zoroark ex?
- We have read 57 lists of it, which puts it 66th of the 126 decks we track by lists read. The platform those tournaments run on counts 38 entries for it, 0.14 % of the field, across all its players. That figure is theirs.
Where all of this comes from
57 lists from play.limitlesstcg.com, played across 48 events, harvested between 16 August 2026 and 23 October 2026. The 64 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.