Festival Lead
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 87 lists of this deck, handed in at 76 different tournaments, and counted every card in every one. For 82 of them we know how the day ended: 26 won theirs outright. The biggest was in front of 514 players. 14 cards turn up in all of them, 42 slots out of 60. The other 18 are decided player by player, with 40 different cards turning up in them.
- 14 cards show up in all 87 lists, no exceptions: 42 of your 60 slots. Of those, 27 are Trainers, 11 are Pokémon and 4 are Energy. Start there. That leaves 18 slots for you to pick yourself.
- Your big card is Thwackey, 100 HP. Beat hits for 50. It needs 2 Grass Energy attached.
- The sharpest disagreement is over Applin: 40 of the 87 lists run it. The table below has all 40 cards fighting over the 18 free slots.
- Your attackers are Weak to Fire, and 13 of the 126 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Festival Lead looks like when you open the box
Across the 87 lists we counted, this deck runs 18 to 22 Pokémon, 32 to 37 Trainers and 4 to 7 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « festival-lead ». That is the name of an Ability: several Pokémon in this deck carry Festival Lead, and the whole game plan leans on it. So the deck is named after its Ability.
Look at the Energy: 4 to 7 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Dipplin is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 32 to 37 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 11 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 23 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 18–22
- Trainers
- 32–37
- Energy
- 4–7
- Supporters
- 8–11
- Items
- 14–20
- Tools
- 3–5
- Stadiums
- 3–5
A range means the lists disagree with each other.
What the cards in this deck's name actually do
This deck is named after an Ability, Festival Lead, and 3 Pokémon in the list carry it. Its printed text is the game plan.
Dipplin is in all 87 lists, 3 copies of it. Its Ability is called Festival Lead, and here is what is printed on it, word for word: « If Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon. »
Goldeen is in 86 of the 87 lists, 99 % of players, 2 copies of it. It carries Festival Lead too, the Ability you just read.
Seaking is in 86 of the 87 lists, 99 % of players, 1 copy of it. It carries Festival Lead too, the Ability you just read.
How Festival Lead actually wins
Thwackey attacks with Beat for 50. It needs 2 Grass Energy attached, and it has 100 HP.
The cost of Beat decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Here is the detail that quietly loses games. To pull Thwackey back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 27 of the 126 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| ThwackeyStage 1 | 100 | Beat | 50 | Fire ×2 | 2 | |
| GrookeyBasic | 70 | Branch Poke | 30 | Fire ×2 | 1 | |
| DipplinStage 1 | 80 | Do the Wave | 20× | Fire ×2 | 2 |
The core: the 14 cards every list runs
These 14 cards appear in all 87 lists, without a single exception. That is 42 of the 60 slots. The other 18 are decided player by player.
Look at how those 42 slots break down: 27 Trainers, 11 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
13 of those 14 cards do not sit at the same count from list to list: Grookey (1 to 4), Thwackey (3 to 4) and Dipplin (2 to 4), plus 10 more. Add those spreads up and you get 25 copies the 87 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 1–4 | Grookey | TWM 14 | Pokémon | leaves |
| 3–4 | Thwackey | TWM 15 | Pokémon | leaves |
| 2–4 | Dipplin | TWM 18 | Pokémon | leaves |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Festival Grounds | TWM 149 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–3 | Air Balloon | ASC 181 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Brave Bangle | WHT 80 | Trainer | stays |
| 1–3 | Gladion's Final Battle | PBL 77 | Trainer | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 1 | Secret Box | TWM 163 | Trainer | leaves |
| 1–6 | Grass Energy | MEE 1 | Energy | stays |
The 40 cards that change from list to list
40 cards fight over the 18 slots that are left: 9 above three lists in four, 24 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Goldeen at 99 %, Seaking at 99 % and Rabsca at 97 %, plus 6 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Applin, at 46 %: 40 of 87 players took it, 47 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Psyduck (20 lists out of 87) and Forest of Vitality (19 lists out of 87).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %86/87 | Goldeen | 1–3 | TWM 44 | Pokémon |
| 99 %86/87 | Seaking | 1–3 | PRE 21 | Pokémon |
| 97 %84/87 | Rabsca | 1–2 | TEF 24 | Pokémon |
| 95 %83/87 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 94 %82/87 | Rellor | 1–2 | TEF 23 | Pokémon |
| 91 %79/87 | Kieran | 1–2 | TWM 154 | Trainer |
| 76 %66/87 | Shaymin | 1 | DRI 10 | Pokémon |
| 76 %66/87 | Bug Catching Set | 1–4 | TWM 143 | Trainer |
| 75 %65/87 | Growing Grass Energy | 1–4 | POR 86 | Energy |
| 71 %62/87 | Sacred Ash | 1 | DRI 168 | Trainer |
| 70 %61/87 | Switch | 1 | MEG 130 | Trainer |
| 68 %59/87 | Applin | 1–4 | TWM 17 | Pokémon |
| 67 %58/87 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 46 %40/87 | Applin | 1–4 | TWM 126 | Pokémon |
| 29 %25/87 | Lana's Aid | 1 | TWM 155 | Trainer |
| 28 %24/87 | Applin | 1–4 | SCR 12 | Pokémon |
| 23 %20/87 | Psyduck | 1 | ASC 39 | Pokémon |
| 22 %19/87 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 6 %5/87 | Pokémon Catcher | 1–2 | POR 82 | Trainer |
| 6 %5/87 | Black Belt's Training | 1–2 | JTG 143 | Trainer |
| 3 %3/87 | Rillaboom | 1 | TWM 16 | Pokémon |
| 3 %3/87 | Dawn | 1–2 | PFL 87 | Trainer |
| 3 %3/87 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 3 %3/87 | Special Red Card | 1 | CRI 82 | Trainer |
| 2 %2/87 | Grookey | 2–3 | MEP 52 | Pokémon |
| 2 %2/87 | Lilligant | 1 | JTG 7 | Pokémon |
| 2 %2/87 | Petilil | 1 | BLK 6 | Pokémon |
| 2 %2/87 | Rellor | 1 | DRI 24 | Pokémon |
| 2 %2/87 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 2 %2/87 | Hand Trimmer | 1 | TEF 150 | Trainer |
| 2 %2/87 | Judge | 1 | POR 76 | Trainer |
| 1 %1/87 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 1 %1/87 | Budew | 1 | ASC 16 | Pokémon |
| 1 %1/87 | Moltres | 1 | PFL 14 | Pokémon |
| 1 %1/87 | Patrat | 1 | CRI 70 | Pokémon |
| 1 %1/87 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 1 %1/87 | Surfer | 1 | SSP 187 | Trainer |
| 1 %1/87 | Mist Energy | 4 | TEF 161 | Energy |
| 1 %1/87 | Telepathic Psychic Energy | 3 | POR 88 | Energy |
| 1 %1/87 | Fire Energy | 1 | MEE 2 | Energy |
The most common Festival Lead list, all 60 cards
Here they are in full, ready to build. 42 slots come from the core, the cards all 87 lists run. The remaining 18 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 21 Pokémon, 34 Trainers and 5 Energy.
One thing to know before you build it: the 87 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Grookey | TWM 14 | Pokémon | every list |
| 4 | Thwackey | TWM 15 | Pokémon | every list |
| 3 | Dipplin | TWM 18 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Festival Grounds | TWM 149 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 2 | Air Balloon | ASC 181 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Brave Bangle | WHT 80 | Trainer | every list |
| 2 | Gladion's Final Battle | PBL 77 | Trainer | every list |
| 2 | Ultra Ball | MEG 131 | Trainer | every list |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | every list |
| 4 | Grass Energy | MEE 1 | Energy | every list |
| 2 | Goldeen | TWM 44 | Pokémon | 99 % |
| 1 | Seaking | PRE 21 | Pokémon | 99 % |
| 1 | Rabsca | TEF 24 | Pokémon | 97 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 95 % |
| 1 | Rellor | TEF 23 | Pokémon | 94 % |
| 1 | Kieran | TWM 154 | Trainer | 91 % |
| 1 | Shaymin | DRI 10 | Pokémon | 76 % |
| 3 | Bug Catching Set | TWM 143 | Trainer | 76 % |
| 1 | Growing Grass Energy | POR 86 | Energy | 75 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 71 % |
| 1 | Switch | MEG 130 | Trainer | 70 % |
| 4 | Applin | TWM 17 | Pokémon | 68 % |
Pokémon: 21 4 Grookey TWM 14 4 Thwackey TWM 15 3 Dipplin TWM 18 2 Goldeen TWM 44 1 Seaking PRE 21 1 Rabsca TEF 24 1 Rellor TEF 23 1 Shaymin DRI 10 4 Applin TWM 17 Trainer: 34 4 Buddy-Buddy Poffin TEF 144 4 Festival Grounds TWM 149 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 2 Air Balloon ASC 181 2 Boss's Orders MEG 114 2 Brave Bangle WHT 80 2 Gladion's Final Battle PBL 77 2 Ultra Ball MEG 131 1 Secret Box TWM 163 1 Night Stretcher ASC 196 1 Kieran TWM 154 3 Bug Catching Set TWM 143 1 Sacred Ash DRI 168 1 Switch MEG 130 Energy: 5 4 Grass Energy MEE 1 1 Growing Grass Energy POR 86 Total Cards: 60
Which decks beat Festival Lead at tournaments
Here is how Festival Lead did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 382 games, 120 won and 255 lost. 7 ended with no winner.
Against Dragapult ex / Blaziken ex: over 100 games, 35 won and 62 lost. 3 ended with no winner.
Against Slowking: over 137 games, 56 won and 76 lost. 5 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 159 games, 73 won and 84 lost. 2 ended with no winner.
Against Dragapult ex / Dusknoir: over 130 games, 59 won and 67 lost. 4 ended with no winner.
Against Mega Excadrill ex: over 112 games, 53 won and 56 lost. 3 ended with no winner.
Against Alakazam / Dudunsparce: over 123 games, 61 won and 60 lost. 2 ended with no winner.
Against Dhelmise: over 145 games, 78 won and 65 lost. 2 ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 104 games, 56 won and 44 lost. 4 ended with no winner.
Against N's Zoroark ex: over 153 games, 112 won and 41 lost.
How many different cards Festival Lead needs, and how long it will last
You need 54 different cards to cover every version of this deck, 14 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
Add Secret Box: all 87 players picked the same one. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs.
Then there is time. 6 of the 14 core cards carry the letter H, the one that goes at the next rotation: Grookey, Thwackey, Dipplin and Buddy-Buddy Poffin, plus 2 more. The core table marks every one of them. In copies, that is 20 of the 42 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Festival Lead struggles against
The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 126 we track. The other 113 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Cinderace ex | Cinderace ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Flygon ex | Flygon ex | Grass |
| Tyranitar | Tyranitar | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Festival Lead deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 87 tournament lists harvested between 9 August 2026 and 23 October 2026, 14 cards turn up in every single one, 42 slots out of 60. The remaining 18 change from player to player, with 40 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 87 lists, played across 76 different tournaments, harvested between 9 August 2026 and 23 October 2026 from play.limitlesstcg.com. All 87 were read card by card, and every card recognised.
- Where do I start if I want to build Festival Lead?
- With the whole core: 14 cards, 42 slots. Inside it, buy the 27 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Goldeen at 99 % and Seaking at 99 %.
- What beats Festival Lead?
- Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 126 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
- Will Festival Lead survive the next rotation?
- Not intact: 6 core cards out of 14 carry the letter H, starting with Grookey, Thwackey, Dipplin and Buddy-Buddy Poffin, plus 2 more.
- Are a lot of people playing Festival Lead?
- We have read 87 lists of it, which puts it 32nd of the 126 decks we track by lists read. The platform those tournaments run on counts 711 entries for it, 2.45 % of the field, across all its players. That figure is theirs.
Where all of this comes from
87 lists from play.limitlesstcg.com, played across 76 events, harvested between 9 August 2026 and 23 October 2026. The 54 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.