Bloodmoon Ursaluna / Lunatone
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
23 of 23 different cards60 cards
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The game plan
We took 58 lists of this deck, handed in at 54 different tournaments, and counted every card in every one. For 53 of them we know how the day ended: one won it outright. The biggest was in front of 24 players. 7 cards turn up in all of them, 24 slots out of 60. The other 36 are decided player by player, with 106 different cards turning up in them.
- 7 cards show up in all 58 lists, no exceptions: 24 of your 60 slots. Of those, 10 are Trainers, 7 are Pokémon and 7 are Energy. Start there. That leaves 36 slots for you to pick yourself.
- Your big card is Bloodmoon Ursaluna, 150 HP. Mad Bite starts at 100 and climbs 30 per damage counter already sitting on the Pokémon across the table, and one counter is 10 damage. It needs 3 Energy, 2 Fighting and 1 Colorless attached.
- The sharpest disagreement is over Team Rocket's Venture Bomb: 33 of the 58 lists run it. The table below has all 106 cards fighting over the 36 free slots.
- Your attackers are Weak to Grass, and 21 of the 126 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.
What Bloodmoon Ursaluna / Lunatone looks like when you open the box
Across the 58 lists we counted, this deck runs 10 to 25 Pokémon, 23 to 40 Trainers and 9 to 25 Energy. Its attacks are paid for in Fighting.
On results pages and on stream you will see it written « ursaluna-lunatone ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 25 out of 60, when half the 126 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 23 to 40 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 6 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 8 to 24 Items you can play all of in the same turn. It also brings up to 7 Stadiums, and it is the only one of the 126 decks we track that brings that many. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 10–25
- Trainers
- 23–40
- Energy
- 9–25
- Supporters
- 6–16
- Items
- 8–24
- Tools
- 0–6
- Stadiums
- 0–7
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Bloodmoon Ursaluna and Lunatone give this deck its name. Here is what is written on them.
Bloodmoon Ursaluna is in all 58 lists, 2 copies of it. Its Ability is called Battle-Hardened, and here is what is printed on it, word for word: « When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic {F} Energy cards from your hand to this Pokémon. »
Lunatone is in all 58 lists, 2 copies of it. Its Ability is called Lunar Cycle, and here is what is printed on it, word for word: « Once during your turn, if you have Solrock in play, you may discard a Basic {F} Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn. »
How Bloodmoon Ursaluna / Lunatone actually wins
Bloodmoon Ursaluna attacks with Mad Bite. It needs 3 Energy, 2 Fighting and 1 Colorless attached, and it has 150 HP. The damage box reads "100+": 100 to start with, and 30 more per damage counter already sitting on the Pokémon across the table, and one counter is 10 damage.
The cost of Mad Bite decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Bloodmoon Ursaluna does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Bloodmoon Ursaluna back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 27 of the 126 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Bloodmoon UrsalunaBasic | 150 | Mad Bite | 100+ | Grass ×2 | 4 | |
| SolrockBasic | 110 | Cosmic Beam | 70 | Grass ×2 | 1 | |
| LunatoneBasic | 110 | Power Gem | 50 | Grass ×2 | 1 |
The core: the 7 cards every list runs
These 7 cards appear in all 58 lists, without a single exception. That is 24 of the 60 slots. The other 36 are decided player by player.
Look at how those 24 slots break down: 10 Trainers, 7 Pokémon, 7 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 24 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or more. This one leaves more room than most, and two players can build it very differently.
7 of those 7 cards do not sit at the same count from list to list: Solrock (1 to 4), Bloodmoon Ursaluna (2 to 3) and Lunatone (1 to 2), plus 4 more. Add those spreads up and you get 25 copies the 58 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 1–4 | Solrock | MEG 75 | Pokémon | stays |
| 2–3 | Bloodmoon Ursaluna | PRE 54 | Pokémon | leaves |
| 1–2 | Lunatone | MEG 74 | Pokémon | stays |
| 2–4 | Fighting Gong | MEG 116 | Trainer | stays |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 6–20 | Fighting Energy | MEE 6 | Energy | stays |
The 106 cards that change from list to list
106 cards fight over the 36 slots that are left: 6 above three lists in four, 85 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Night Stretcher at 97 %, Poké Pad at 90 % and Tarragon at 88 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Team Rocket's Venture Bomb, at 57 %: 33 of 58 players took it, 25 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Latias ex (13 lists out of 58) and Crushing Hammer (12 lists out of 58).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %56/58 | Night Stretcher | 1–4 | ASC 196 | Trainer |
| 90 %52/58 | Poké Pad | 1–4 | POR 81 | Trainer |
| 88 %51/58 | Tarragon | 1–4 | POR 85 | Trainer |
| 79 %46/58 | Energy Retrieval | 1–3 | SVI 171 | Trainer |
| 78 %45/58 | Munkidori | 1–4 | TWM 95 | Pokémon |
| 78 %45/58 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 74 %43/58 | Crispin | 1–3 | SCR 133 | Trainer |
| 74 %43/58 | Darkness Energy | 2–4 | MEE 7 | Energy |
| 71 %41/58 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 69 %40/58 | Energy Switch | 1–4 | MEG 115 | Trainer |
| 66 %38/58 | Risky Ruins | 1–4 | MEG 127 | Trainer |
| 66 %38/58 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 60 %35/58 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 57 %33/58 | Team Rocket's Venture Bomb | 2–4 | DRI 179 | Trainer |
| 43 %25/58 | Secret Box | 1 | TWM 163 | Trainer |
| 40 %23/58 | Ting-Lu | 1–4 | TWM 110 | Pokémon |
| 34 %20/58 | Counter Gain | 1 | SSP 169 | Trainer |
| 33 %19/58 | Special Red Card | 1 | CRI 82 | Trainer |
| 31 %18/58 | Genesect | 1 | SFA 40 | Pokémon |
| 31 %18/58 | Switch | 1–2 | MEG 130 | Trainer |
| 26 %15/58 | Judge | 1–3 | POR 76 | Trainer |
| 22 %13/58 | Latias ex | 1 | SSP 76 | Pokémon |
| 21 %12/58 | Crushing Hammer | 2–3 | POR 71 | Trainer |
| 19 %11/58 | Premium Power Pro | 1–4 | MEG 124 | Trainer |
| 19 %11/58 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 17 %10/58 | Barbaracle | 1–3 | POR 43 | Pokémon |
| 17 %10/58 | Binacle | 1–3 | POR 42 | Pokémon |
| 17 %10/58 | Dusclops | 1 | PRE 36 | Pokémon |
| 17 %10/58 | Duskull | 1 | PRE 35 | Pokémon |
| 17 %10/58 | Precious Trolley | 1 | SSP 185 | Trainer |
| 16 %9/58 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 14 %8/58 | Riolu | 2–4 | MEG 76 | Pokémon |
| 14 %8/58 | Mega Zygarde ex | 1–3 | POR 47 | Pokémon |
| 14 %8/58 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 14 %8/58 | Shaymin | 1 | DRI 10 | Pokémon |
| 12 %7/58 | Mega Lucario ex | 2–4 | MEG 77 | Pokémon |
| 12 %7/58 | Meowth ex | 1 | POR 62 | Pokémon |
| 12 %7/58 | Team Rocket's Transceiver | 1 | DRI 178 | Trainer |
| 10 %6/58 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 10 %6/58 | Battle Cage | 1–4 | PFL 85 | Trainer |
| 10 %6/58 | Gravity Mountain | 1–3 | SSP 177 | Trainer |
| 10 %6/58 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 10 %6/58 | Psychic Energy | 1–3 | MEE 13 | Energy |
| 9 %5/58 | Bunnelby | 2–3 | POR 64 | Pokémon |
| 9 %5/58 | Diggersby | 2 | POR 65 | Pokémon |
| 9 %5/58 | Prism Energy | 2–4 | ASC 216 | Energy |
| 7 %4/58 | Hariyama | 2 | MEG 73 | Pokémon |
| 7 %4/58 | Makuhita | 2 | MEG 72 | Pokémon |
| 7 %4/58 | Okidogi | 1–2 | TWM 111 | Pokémon |
| 7 %4/58 | Ciphermaniac's Codebreaking | 2 | TEF 145 | Trainer |
| 7 %4/58 | Gwynn | 1–3 | PBL 78 | Trainer |
| 7 %4/58 | Pokégear 3.0 | 1–2 | SVI 186 | Trainer |
| 7 %4/58 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 7 %4/58 | Core Memory | 1–3 | POR 70 | Trainer |
| 7 %4/58 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 7 %4/58 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 5 %3/58 | Patrat | 1–2 | CRI 70 | Pokémon |
| 5 %3/58 | Transformation Tome | 4 | CRI 83 | Trainer |
| 5 %3/58 | Brave Bangle | 1–2 | WHT 80 | Trainer |
| 5 %3/58 | Energy Search | 1–2 | POR 72 | Trainer |
| 5 %3/58 | Mega Signal | 1 | MEG 121 | Trainer |
| 5 %3/58 | Prism Tower | 1–2 | CRI 80 | Trainer |
| 5 %3/58 | Legacy Energy | 1 | TWM 167 | Energy |
| 3 %2/58 | Froslass | 2 | TWM 53 | Pokémon |
| 3 %2/58 | Maractus | 1–2 | JTG 8 | Pokémon |
| 3 %2/58 | Snorunt | 2 | TWM 51 | Pokémon |
| 3 %2/58 | Drilbur | 1 | TEF 85 | Pokémon |
| 3 %2/58 | Ethan's Sudowoodo | 1 | DRI 93 | Pokémon |
| 3 %2/58 | Hop's Cramorant | 1 | JTG 138 | Pokémon |
| 3 %2/58 | Okidogi | 1 | ASC 122 | Pokémon |
| 3 %2/58 | Pokémon Catcher | 1–3 | POR 82 | Trainer |
| 3 %2/58 | Brock's Scouting | 1–2 | JTG 146 | Trainer |
| 3 %2/58 | Hero's Cape | 1 | TEF 152 | Trainer |
| 3 %2/58 | Lana's Aid | 1 | TWM 155 | Trainer |
| 3 %2/58 | Max Rod | 1 | PRE 116 | Trainer |
| 3 %2/58 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 2 %1/58 | Cinderace | 4 | MEG 28 | Pokémon |
| 2 %1/58 | Mega Hawlucha ex | 2 | ASC 116 | Pokémon |
| 2 %1/58 | Sawk | 2 | WHT 49 | Pokémon |
| 2 %1/58 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 2 %1/58 | Buneary | 1 | PFL 83 | Pokémon |
| 2 %1/58 | Mega Lopunny ex | 1 | PFL 84 | Pokémon |
| 2 %1/58 | Moltres | 1 | PFL 14 | Pokémon |
| 2 %1/58 | Stunfisk | 1 | ASC 62 | Pokémon |
| 2 %1/58 | Jumbo Ice Cream | 4 | PFL 91 | Trainer |
| 2 %1/58 | Bianca's Devotion | 2 | TEF 142 | Trainer |
| 2 %1/58 | Black Belt's Training | 2 | JTG 143 | Trainer |
| 2 %1/58 | Carmine | 2 | TWM 145 | Trainer |
| 2 %1/58 | Cyrano | 2 | SSP 170 | Trainer |
| 2 %1/58 | Iris's Fighting Spirit | 2 | JTG 149 | Trainer |
| 2 %1/58 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 2 %1/58 | N's Plan | 2 | BLK 83 | Trainer |
| 2 %1/58 | Buddy-Buddy Poffin | 1 | TEF 144 | Trainer |
| 2 %1/58 | Drayton | 1 | SSP 174 | Trainer |
| 2 %1/58 | Energy Recycler | 1 | DRI 164 | Trainer |
| 2 %1/58 | Hassel | 1 | TWM 151 | Trainer |
| 2 %1/58 | Jamming Tower | 1 | TWM 153 | Trainer |
| 2 %1/58 | Kieran | 1 | TWM 154 | Trainer |
| 2 %1/58 | Lumiose City | 1 | POR 77 | Trainer |
| 2 %1/58 | Maximum Belt | 1 | TEF 154 | Trainer |
| 2 %1/58 | Neutralization Zone | 1 | SFA 60 | Trainer |
| 2 %1/58 | Prime Catcher | 1 | TEF 157 | Trainer |
| 2 %1/58 | Scramble Switch | 1 | SSP 186 | Trainer |
| 2 %1/58 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 2 %1/58 | Lightning Energy | 1 | MEE 12 | Energy |
| 2 %1/58 | Voltaic Lightning Energy | 1 | PBL 84 | Energy |
The most common Bloodmoon Ursaluna / Lunatone list, all 60 cards
Here they are in full, ready to build. 24 slots come from the core, the cards all 58 lists run. The remaining 36 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 12 Pokémon, 38 Trainers and 10 Energy.
One thing to know before you build it: the 58 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Solrock | MEG 75 | Pokémon | every list |
| 2 | Bloodmoon Ursaluna | PRE 54 | Pokémon | every list |
| 2 | Lunatone | MEG 74 | Pokémon | every list |
| 4 | Fighting Gong | MEG 116 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 7 | Fighting Energy | MEE 6 | Energy | every list |
| 4 | Night Stretcher | ASC 196 | Trainer | 97 % |
| 4 | Poké Pad | POR 81 | Trainer | 90 % |
| 1 | Tarragon | POR 85 | Trainer | 88 % |
| 2 | Energy Retrieval | SVI 171 | Trainer | 79 % |
| 3 | Munkidori | TWM 95 | Pokémon | 78 % |
| 2 | Air Balloon | ASC 181 | Trainer | 78 % |
| 2 | Crispin | SCR 133 | Trainer | 74 % |
| 3 | Darkness Energy | MEE 7 | Energy | 74 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 71 % |
| 2 | Energy Switch | MEG 115 | Trainer | 69 % |
| 3 | Risky Ruins | MEG 127 | Trainer | 66 % |
| 1 | Ultra Ball | MEG 131 | Trainer | 66 % |
| 2 | Team Rocket's Petrel | DRI 176 | Trainer | 60 % |
| 4 | Team Rocket's Venture Bomb | DRI 179 | Trainer | 57 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 43 % |
| 1 | Ting-Lu | TWM 110 | Pokémon | 40 % |
Pokémon: 12 3 Solrock MEG 75 2 Bloodmoon Ursaluna PRE 54 2 Lunatone MEG 74 3 Munkidori TWM 95 1 Fezandipiti ex ASC 142 1 Ting-Lu TWM 110 Trainer: 38 4 Fighting Gong MEG 116 4 Lillie's Determination MEG 119 2 Boss's Orders MEG 114 4 Night Stretcher ASC 196 4 Poké Pad POR 81 1 Tarragon POR 85 2 Energy Retrieval SVI 171 2 Air Balloon ASC 181 2 Crispin SCR 133 2 Energy Switch MEG 115 3 Risky Ruins MEG 127 1 Ultra Ball MEG 131 2 Team Rocket's Petrel DRI 176 4 Team Rocket's Venture Bomb DRI 179 1 Secret Box TWM 163 Energy: 10 7 Fighting Energy MEE 6 3 Darkness Energy MEE 7 Total Cards: 60
How many different cards Bloodmoon Ursaluna / Lunatone needs, and how long it will last
You need 113 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
55 of these 58 lists bring an ACE SPEC, and that is where they part ways: 25 took Secret Box, 10 took Precious Trolley and 9 took Unfair Stamp. The flex table shows you all 10. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 1 of the 7 core cards carries the letter H, the one that goes at the next rotation: Bloodmoon Ursaluna. The core table marks it. In copies, that is 2 of the 24 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Bloodmoon Ursaluna / Lunatone struggles against
The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 21 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 18 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 21 decks out of the 126 we track. The other 105 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Fighting, and 41 of the decks we track have an attacker Weak to one of those: Dragapult ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Mega Kangaskhan ex | Fighting |
| Slowking | Mega Kangaskhan ex | Fighting |
| Dragapult ex / Dusknoir | Meowth ex | Fighting |
| Alakazam / Dudunsparce | Dudunsparce | Fighting |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Absol ex | Mega Kangaskhan ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Toxtricity | Toxtricity | Fighting |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Meowth ex | Fighting |
| Mega Gengar ex | Mega Gengar ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Mega Lopunny ex | Mega Lopunny ex | Fighting |
| Eelektrik | Eelektrik | Fighting |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Archaludon ex / Dudunsparce | Dudunsparce | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Mega Froslass ex / Dudunsparce | Dudunsparce | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Joltik | Joltik | Fighting |
| Terapagos ex / Noctowl | Terapagos ex | Fighting |
| Blissey ex | Blissey ex | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
| Slaking ex | Slaking ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Fighting |
| Mega Manectric ex | Mega Manectric ex | Fighting |
| Mega Dragonite ex / Eelektrik | Eelektrik | Fighting |
| Luxray ex | Luxray ex | Fighting |
| Dudunsparce | Dudunsparce | Fighting |
| Scovillain ex | Dudunsparce | Fighting |
| Greninja ex / Blaziken ex | Meowth ex | Fighting |
Questions people ask
- What is the Bloodmoon Ursaluna / Lunatone deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 58 tournament lists harvested between 16 August 2026 and 21 October 2026, 7 cards turn up in every single one, 24 slots out of 60. The remaining 36 change from player to player, with 106 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 58 lists, played across 54 different tournaments, harvested between 16 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 58 were read card by card, and every card recognised.
- Where do I start if I want to build Bloodmoon Ursaluna / Lunatone?
- With the whole core: 7 cards, 24 slots. Inside it, buy the 10 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 7 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Night Stretcher at 97 % and Poké Pad at 90 %.
- What beats Bloodmoon Ursaluna / Lunatone?
- Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 21 of the 126 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
- Will Bloodmoon Ursaluna / Lunatone survive the next rotation?
- Not intact: 1 core cards out of 7 carry the letter H, starting with Bloodmoon Ursaluna.
- Are a lot of people playing Bloodmoon Ursaluna / Lunatone?
- We have read 58 lists of it, which puts it 65th of the 126 decks we track by lists read. The platform those tournaments run on counts 26 entries for it, 0.09 % of the field, across all its players. That figure is theirs.
Where all of this comes from
58 lists from play.limitlesstcg.com, played across 54 events, harvested between 16 August 2026 and 21 October 2026. The 113 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.