Dragapult ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 90 lists of this deck, handed in at 85 different tournaments, and counted every card in every one. For 86 of them we know how the day ended: 62 won theirs outright. The biggest was in front of 342 players. 12 cards turn up in all of them, 37 slots out of 60. The other 23 are decided player by player, with 65 different cards turning up in them.
- 12 cards show up in all 90 lists, no exceptions: 37 of your 60 slots. Of those, 21 are Trainers, 13 are Pokémon and 3 are Energy. Start there. That leaves 23 slots for you to pick yourself.
- Your big card is Dragapult ex, 320 HP. Phantom Dive hits for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached.
- The sharpest disagreement is over Moltres: 47 of the 90 lists run it. The table below has all 65 cards fighting over the 23 free slots.
- Your attackers are Weak to Fighting, and 14 of the 125 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Dragapult ex looks like when you open the box
Across the 90 lists we counted, this deck runs 17 to 23 Pokémon, 30 to 36 Trainers and 7 to 9 Energy. Its attacks are paid for in Fire and Psychic.
On results pages and on stream you will see it written « dragapult-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 9 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dragapult ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 30 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 22 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–23
- Trainers
- 30–36
- Energy
- 7–9
- Supporters
- 9–12
- Items
- 15–22
- Tools
- 0–3
- Stadiums
- 1–3
A range means the lists disagree with each other.
How Dragapult ex actually wins
Dragapult ex attacks with Phantom Dive for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Put 6 damage counters on your opponent's Benched Pokémon in any way you like."
The cost of Phantom Dive decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Rosa's Encouragement does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Good news on mobility: pulling Dragapult ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Dragapult ex, Fezandipiti ex and Meowth ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Dragapult exStage 2 | 320 | Phantom Dive | 200 | none | 1 | |
| DrakloakStage 1 | 90 | Dragon Headbutt | 70 | none | 1 | |
| Meowth exBasic | 170 | Tuck Tail | 60 | Fighting ×2 | 1 | |
| DreepyBasic | 70 | Bite | 40 | none | 1 |
The core: the 12 cards every list runs
These 12 cards appear in all 90 lists, without a single exception. That is 37 of the 60 slots. The other 23 are decided player by player.
Look at how those 37 slots break down: 21 Trainers, 13 Pokémon, 3 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
11 of those 12 cards do not sit at the same count from list to list: Drakloak (3 to 4), Dreepy (3 to 4) and Dragapult ex (2 to 3), plus 8 more. Add those spreads up and you get 15 copies the 90 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Drakloak | TWM 129 | Pokémon | leaves |
| 3–4 | Dreepy | TWM 128 | Pokémon | leaves |
| 2–3 | Dragapult ex | TWM 130 | Pokémon | leaves |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | leaves |
| 1–2 | Meowth ex | POR 62 | Pokémon | stays |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–4 | Fire Energy | MEE 2 | Energy | stays |
The 65 cards that change from list to list
65 cards fight over the 23 slots that are left: 10 above three lists in four, 51 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Budew at 99 %, Crispin at 99 % and Psychic Energy at 99 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Moltres, at 52 %: 47 of 90 players took it, 43 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Team Rocket's Watchtower (22 lists out of 90) and Dunsparce (14 lists out of 90).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %89/90 | Budew | 1–2 | ASC 16 | Pokémon |
| 99 %89/90 | Crispin | 2–4 | SCR 133 | Trainer |
| 99 %89/90 | Psychic Energy | 2–4 | MEE 5 | Energy |
| 97 %87/90 | Munkidori | 1–2 | TWM 95 | Pokémon |
| 97 %87/90 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 93 %84/90 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 88 %79/90 | Crushing Hammer | 3–4 | POR 71 | Trainer |
| 87 %78/90 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 84 %76/90 | Risky Ruins | 1–2 | MEG 127 | Trainer |
| 77 %69/90 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 53 %48/90 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 52 %47/90 | Moltres | 1 | PFL 14 | Pokémon |
| 52 %47/90 | Judge | 1–2 | POR 76 | Trainer |
| 40 %36/90 | Dunsparce | 1 | JTG 120 | Pokémon |
| 24 %22/90 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 16 %14/90 | Dunsparce | 1 | TEF 128 | Pokémon |
| 14 %13/90 | Shaymin | 1 | DRI 10 | Pokémon |
| 12 %11/90 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 11 %10/90 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 11 %10/90 | Dawn | 1 | PFL 87 | Trainer |
| 9 %8/90 | Jamming Tower | 1 | TWM 153 | Trainer |
| 7 %6/90 | Area Zero Underdepths | 1–3 | SCR 131 | Trainer |
| 6 %5/90 | Yveltal | 1 | MEG 88 | Pokémon |
| 6 %5/90 | Rare Candy | 1–2 | MEG 125 | Trainer |
| 6 %5/90 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 4 %4/90 | Chi-Yu | 1 | TWM 39 | Pokémon |
| 4 %4/90 | Air Balloon | 1 | ASC 181 | Trainer |
| 4 %4/90 | Handheld Fan | 1 | TWM 150 | Trainer |
| 4 %4/90 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 3 %3/90 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 3 %3/90 | Latias ex | 1 | SSP 76 | Pokémon |
| 3 %3/90 | Patrat | 1 | CRI 70 | Pokémon |
| 3 %3/90 | Hero's Cape | 1 | TEF 152 | Trainer |
| 2 %2/90 | Genesect | 1 | SFA 40 | Pokémon |
| 2 %2/90 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 2 %2/90 | Rabsca | 1 | TEF 24 | Pokémon |
| 2 %2/90 | Rellor | 1 | TEF 23 | Pokémon |
| 2 %2/90 | Pokémon Catcher | 2–3 | POR 82 | Trainer |
| 2 %2/90 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 2 %2/90 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 2 %2/90 | Ruffian | 1 | JTG 157 | Trainer |
| 2 %2/90 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 2 %2/90 | Switch | 1 | MEG 130 | Trainer |
| 1 %1/90 | Hoothoot | 3 | SCR 114 | Pokémon |
| 1 %1/90 | Marill | 3 | 30C 67 | Pokémon |
| 1 %1/90 | Noctowl | 3 | SCR 115 | Pokémon |
| 1 %1/90 | Azumarill | 2 | SSP 74 | Pokémon |
| 1 %1/90 | Fan Rotom | 2 | SCR 118 | Pokémon |
| 1 %1/90 | Wellspring Mask Ogerpon ex | 2 | TWM 64 | Pokémon |
| 1 %1/90 | Blaziken ex | 1 | JTG 24 | Pokémon |
| 1 %1/90 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 1 %1/90 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 1 %1/90 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 1 %1/90 | Dedenne | 1 | SSP 87 | Pokémon |
| 1 %1/90 | Pecharunt ex | 1 | SFA 39 | Pokémon |
| 1 %1/90 | Psyduck | 1 | ASC 39 | Pokémon |
| 1 %1/90 | Torchic | 1 | DRI 40 | Pokémon |
| 1 %1/90 | Hilda | 3 | WHT 84 | Trainer |
| 1 %1/90 | Lucky Helmet | 2 | TWM 158 | Trainer |
| 1 %1/90 | Lumiose City | 2 | POR 77 | Trainer |
| 1 %1/90 | Tera Orb | 2 | SSP 189 | Trainer |
| 1 %1/90 | Rust Syndicate Grunt | 1 | PBL 81 | Trainer |
| 1 %1/90 | Telepathic Psychic Energy | 4 | POR 88 | Energy |
| 1 %1/90 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 1 %1/90 | Water Energy | 1 | MEE 3 | Energy |
The most common Dragapult ex list, all 60 cards
Here they are in full, ready to build. 37 slots come from the core, the cards all 90 lists run. The remaining 23 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 13 more cards to reach 60. The whole thing comes to 19 Pokémon, 33 Trainers and 8 Energy.
One thing to know before you build it: the 90 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Drakloak | TWM 129 | Pokémon | every list |
| 4 | Dreepy | TWM 128 | Pokémon | every list |
| 3 | Dragapult ex | TWM 130 | Pokémon | every list |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | every list |
| 1 | Meowth ex | POR 62 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Night Stretcher | ASC 196 | Trainer | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Fire Energy | MEE 2 | Energy | every list |
| 2 | Budew | ASC 16 | Pokémon | 99 % |
| 2 | Crispin | SCR 133 | Trainer | 99 % |
| 3 | Psychic Energy | MEE 5 | Energy | 99 % |
| 2 | Munkidori | TWM 95 | Pokémon | 97 % |
| 2 | Darkness Energy | MEE 7 | Energy | 97 % |
| 1 | Unfair StampACE SPEC | TWM 165 | Trainer | 93 % |
| 4 | Crushing Hammer | POR 71 | Trainer | 88 % |
| 1 | Rosa's Encouragement | POR 84 | Trainer | 87 % |
| 2 | Risky Ruins | MEG 127 | Trainer | 84 % |
| 1 | Special Red Card | CRI 82 | Trainer | 77 % |
| 1 | Dudunsparce | TEF 129 | Pokémon | 53 % |
| 1 | Moltres | PFL 14 | Pokémon | 52 % |
| 1 | Judge | POR 76 | Trainer | 52 % |
Pokémon: 19 4 Drakloak TWM 129 4 Dreepy TWM 128 3 Dragapult ex TWM 130 1 Fezandipiti ex ASC 142 1 Meowth ex POR 62 2 Budew ASC 16 2 Munkidori TWM 95 1 Dudunsparce TEF 129 1 Moltres PFL 14 Trainer: 33 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 3 Night Stretcher ASC 196 3 Ultra Ball MEG 131 2 Crispin SCR 133 1 Unfair Stamp TWM 165 4 Crushing Hammer POR 71 1 Rosa's Encouragement POR 84 2 Risky Ruins MEG 127 1 Special Red Card CRI 82 1 Judge POR 76 Energy: 8 3 Fire Energy MEE 2 3 Psychic Energy MEE 5 2 Darkness Energy MEE 7 Total Cards: 60
Which decks beat Dragapult ex at tournaments
Here is how Dragapult ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 21 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Crustle: over 272 games, 90 won and 173 lost. 9 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 774 games, 340 won and 417 lost. 17 ended with no winner.
Against Mega Excadrill ex: over 555 games, 248 won and 297 lost. 10 ended with no winner.
Against Dhelmise: over 576 games, 267 won and 301 lost. 8 ended with no winner.
Against Mega Lopunny ex / Dusknoir: over 236 games, 108 won and 127 lost. One ended with no winner.
Against Mew ex: over 107 games, 47 won and 59 lost. One ended with no winner.
Against Mega Sharpedo ex / Toxtricity: over 434 games, 212 won and 219 lost. 3 ended with no winner.
Against N's Zoroark ex: over 733 games, 366 won and 346 lost. 21 ended with no winner.
Against Slowking: over 665 games, 334 won and 321 lost. 10 ended with no winner.
Against Cynthia's Garchomp ex: over 238 games, 115 won and 121 lost. 2 ended with no winner.
Against Mega Lopunny ex / Dudunsparce: over 358 games, 180 won and 175 lost. 3 ended with no winner.
Against Marnie's Grimmsnarl ex / Froslass: over 217 games, 111 won and 104 lost. 2 ended with no winner.
Against Team Rocket's Honchkrow: over 189 games, 97 won and 89 lost. 3 ended with no winner.
Against Dragapult ex / Blaziken ex: over 419 games, 230 won and 182 lost. 7 ended with no winner.
Against Greninja ex: over 152 games, 80 won and 71 lost. One ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Arboliva ex: over 147 games, 78 won and 65 lost. 4 ended with no winner.
Against Team Rocket's Mewtwo ex: over 124 games, 65 won and 56 lost. 3 ended with no winner.
Against Dragapult ex / Dusknoir: over 598 games, 343 won and 246 lost. 9 ended with no winner.
Against Alakazam / Dusknoir: over 428 games, 245 won and 178 lost. 5 ended with no winner.
Against Mega Lucario ex / Hariyama: over 374 games, 217 won and 151 lost. 6 ended with no winner.
Against Mega Lucario ex: over 204 games, 115 won and 87 lost. 2 ended with no winner.
Against Dragapult ex / Dudunsparce: over 130 games, 72 won and 58 lost.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 430 games, 255 won and 170 lost. 5 ended with no winner.
Against Alakazam / Dudunsparce: over 589 games, 355 won and 220 lost. 14 ended with no winner.
Against Mega Starmie ex: over 111 games, 63 won and 44 lost. 4 ended with no winner.
Against Beedrill ex: over 126 games, 76 won and 47 lost. 3 ended with no winner.
Against Mega Greninja ex: over 175 games, 108 won and 65 lost. 2 ended with no winner.
Against Festival Lead: over 354 games, 238 won and 110 lost. 6 ended with no winner.
How many different cards Dragapult ex needs, and how long it will last
You need 77 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 90 lists bring an ACE SPEC, and that is where they part ways: 84 took Unfair Stamp, 3 took Hero's Cape and 2 took Sparkling Crystal. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 6 of the 12 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Fezandipiti ex, plus 2 more. The core table marks every one of them. In copies, that is 19 of the 37 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Dragapult ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 14 decks out of the 125 we track. The other 111 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 125 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Dragapult ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 90 tournament lists harvested between 11 August 2026 and 20 October 2026, 12 cards turn up in every single one, 37 slots out of 60. The remaining 23 change from player to player, with 65 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 90 lists, played across 85 different tournaments, harvested between 11 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 90 were read card by card, and every card recognised.
- Where do I start if I want to build Dragapult ex?
- With the whole core: 12 cards, 37 slots. Inside it, buy the 21 Trainer slots and the 3 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Budew at 99 % and Crispin at 99 %.
- What beats Dragapult ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Dragapult ex survive the next rotation?
- Not intact: 6 core cards out of 12 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Fezandipiti ex, plus 2 more.
- Are a lot of people playing Dragapult ex?
- We have read 90 lists of it, which puts it 24th of the 125 decks we track by lists read. The platform those tournaments run on counts 2,963 entries for it, 11.08 % of the field, across all its players. That figure is theirs.
Where all of this comes from
90 lists from play.limitlesstcg.com, played across 85 events, harvested between 11 August 2026 and 20 October 2026. The 77 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 21 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.