Hop's Trevenant
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 94 lists of this deck, handed in at 85 different tournaments, and counted every card in every one. For 88 of them we know how the day ended: 4 won theirs outright. The biggest was in front of 126 players. 12 cards turn up in all of them, 38 slots out of 60. The other 22 are decided player by player, with 51 different cards turning up in them.
- 12 cards show up in all 94 lists, no exceptions: 38 of your 60 slots. Of those, 24 are Trainers, 10 are Pokémon and 4 are Energy. Start there. That leaves 22 slots for you to pick yourself.
- Your big card is Hop's Snorlax, 150 HP. Dynamic Press hits for 140. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Special Red Card: 41 of the 94 lists run it. The table below has all 51 cards fighting over the 22 free slots.
- Your attackers are Weak to Fighting, Darkness and Metal, and 41 of the 125 decks we track attack in one of those: N's Zoroark ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.
What Hop's Trevenant looks like when you open the box
Across the 94 lists we counted, this deck runs 13 to 19 Pokémon, 34 to 39 Trainers and 6 to 8 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « hops-trevenant ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Hop's Trevenant is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 34 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 11 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 17 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 21 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 13–19
- Trainers
- 34–39
- Energy
- 6–8
- Supporters
- 11–16
- Items
- 11–17
- Tools
- 4–6
- Stadiums
- 4–5
A range means the lists disagree with each other.
How Hop's Trevenant actually wins
Hop's Snorlax attacks with Dynamic Press for 140. It needs 3 Colorless Energy attached, and it has 150 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 80 damage to itself."
The cost of Dynamic Press decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Here is the detail that quietly loses games. To pull Hop's Snorlax back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Lillie's Clefairy ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Lillie's Clefairy ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Hop's SnorlaxBasic | 150 | Dynamic Press | 140 | Fighting ×2 | 4 | |
| Hop's TrevenantStage 1 | 140 | Corner | 90 | Darkness ×2 | 2 | |
| Lillie's Clefairy exBasic | 190 | Full Moon Rondo | 20+ | Metal ×2 | 1 | |
| Hop's PhantumpBasic | 70 | Splashing Dodge | 10 | Darkness ×2 | 2 |
The core: the 12 cards every list runs
These 12 cards appear in all 94 lists, without a single exception. That is 38 of the 60 slots. The other 22 are decided player by player.
Look at how those 38 slots break down: 24 Trainers, 10 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
10 of those 12 cards do not sit at the same count from list to list: Hop's Phantump (3 to 4), Hop's Trevenant (3 to 4) and Hop's Snorlax (1 to 2), plus 7 more. Add those spreads up and you get 14 copies the 94 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Hop's Phantump | ASC 95 | Pokémon | stays |
| 3–4 | Hop's Trevenant | ASC 96 | Pokémon | stays |
| 1–2 | Hop's Snorlax | JTG 117 | Pokémon | stays |
| 1–2 | Lillie's Clefairy ex | JTG 56 | Pokémon | stays |
| 4 | Hop's Choice Band | JTG 148 | Trainer | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 4 | Postwick | JTG 154 | Trainer | stays |
| 1–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Hop's Bag | JTG 147 | Trainer | stays |
| 2–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
The 51 cards that change from list to list
51 cards fight over the 22 slots that are left: 11 above three lists in four, 34 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Hop's Cramorant at 99 %, Team Rocket's Petrel at 99 % and Shaymin at 98 %, plus 8 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Special Red Card, at 44 %: 41 of 94 players took it, 53 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Hilda (23 lists out of 94) and Judge (22 lists out of 94).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %93/94 | Hop's Cramorant | 1–2 | JTG 138 | Pokémon |
| 99 %93/94 | Team Rocket's Petrel | 2–4 | DRI 176 | Trainer |
| 98 %92/94 | Shaymin | 1 | DRI 10 | Pokémon |
| 98 %92/94 | Secret Box | 1 | TWM 163 | Trainer |
| 97 %91/94 | Hassel | 1–3 | TWM 151 | Trainer |
| 97 %91/94 | Mist Energy | 2–4 | TEF 161 | Energy |
| 87 %82/94 | Switch | 1–3 | MEG 130 | Trainer |
| 84 %79/94 | Hop's Dubwool | 1–3 | JTG 136 | Pokémon |
| 84 %79/94 | Hop's Wooloo | 1–3 | JTG 135 | Pokémon |
| 84 %79/94 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 78 %73/94 | Ultra Ball | 1–3 | MEG 131 | Trainer |
| 74 %70/94 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 44 %41/94 | Special Red Card | 1 | CRI 82 | Trainer |
| 30 %28/94 | Latias ex | 1 | SSP 76 | Pokémon |
| 30 %28/94 | Patrat | 1 | CRI 70 | Pokémon |
| 28 %26/94 | Hop's Zacian ex | 1 | JTG 111 | Pokémon |
| 27 %25/94 | Ruffian | 1 | JTG 157 | Trainer |
| 24 %23/94 | Hilda | 1–2 | WHT 84 | Trainer |
| 23 %22/94 | Judge | 1–2 | POR 76 | Trainer |
| 21 %20/94 | Kieran | 1–2 | TWM 154 | Trainer |
| 19 %18/94 | Surfer | 1 | SSP 187 | Trainer |
| 18 %17/94 | Genesect | 1 | SFA 40 | Pokémon |
| 17 %16/94 | Psyduck | 1 | ASC 39 | Pokémon |
| 16 %15/94 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 16 %15/94 | Sacred Ash | 1 | DRI 168 | Trainer |
| 15 %14/94 | Battle Cage | 1 | PFL 85 | Trainer |
| 15 %14/94 | Psychic Energy | 1–4 | MEE 13 | Energy |
| 7 %7/94 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 6 %6/94 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 4 %4/94 | Meowth ex | 1 | POR 62 | Pokémon |
| 3 %3/94 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 3 %3/94 | Gwynn | 1–2 | PBL 78 | Trainer |
| 3 %3/94 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 2 %2/94 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 2 %2/94 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 2 %2/94 | Team Rocket's Mimikyu | 1 | DRI 87 | Pokémon |
| 2 %2/94 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 2 %2/94 | Crushing Hammer | 1 | POR 71 | Trainer |
| 2 %2/94 | Eri | 1 | TEF 146 | Trainer |
| 2 %2/94 | Lana's Aid | 1 | TWM 155 | Trainer |
| 1 %1/94 | Frillish | 1 | WHT 44 | Pokémon |
| 1 %1/94 | Moltres | 1 | PFL 14 | Pokémon |
| 1 %1/94 | Rabsca | 1 | TEF 24 | Pokémon |
| 1 %1/94 | Relicanth | 1 | TEF 84 | Pokémon |
| 1 %1/94 | Rellor | 1 | DRI 24 | Pokémon |
| 1 %1/94 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 1 %1/94 | Hyper Aroma | 1 | TWM 152 | Trainer |
| 1 %1/94 | Lt. Surge's Bargain | 1 | MEG 120 | Trainer |
| 1 %1/94 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 1 %1/94 | Prism Energy | 2 | ASC 216 | Energy |
| 1 %1/94 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Hop's Trevenant list, all 60 cards
Here they are in full, ready to build. 38 slots come from the core, the cards all 94 lists run. The remaining 22 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 15 Pokémon, 37 Trainers and 8 Energy.
One thing to know before you build it: the 94 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Hop's Phantump | ASC 95 | Pokémon | every list |
| 3 | Hop's Trevenant | ASC 96 | Pokémon | every list |
| 2 | Hop's Snorlax | JTG 117 | Pokémon | every list |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | every list |
| 4 | Hop's Choice Band | JTG 148 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Postwick | JTG 154 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Night Stretcher | ASC 196 | Trainer | every list |
| 2 | Hop's Bag | JTG 147 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 1 | Hop's Cramorant | JTG 138 | Pokémon | 99 % |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | 99 % |
| 1 | Shaymin | DRI 10 | Pokémon | 98 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 98 % |
| 2 | Hassel | TWM 151 | Trainer | 97 % |
| 4 | Mist Energy | TEF 161 | Energy | 97 % |
| 1 | Switch | MEG 130 | Trainer | 87 % |
| 1 | Hop's Dubwool | JTG 136 | Pokémon | 84 % |
| 1 | Hop's Wooloo | JTG 135 | Pokémon | 84 % |
| 2 | Pokégear 3.0 | SVI 186 | Trainer | 84 % |
| 1 | Ultra Ball | MEG 131 | Trainer | 78 % |
| 1 | Air Balloon | ASC 181 | Trainer | 74 % |
| 1 | Special Red Card | CRI 82 | Trainer | 44 % |
| 1 | Latias ex | SSP 76 | Pokémon | 30 % |
Pokémon: 15 4 Hop's Phantump ASC 95 3 Hop's Trevenant ASC 96 2 Hop's Snorlax JTG 117 1 Lillie's Clefairy ex JTG 56 1 Hop's Cramorant JTG 138 1 Shaymin DRI 10 1 Hop's Dubwool JTG 136 1 Hop's Wooloo JTG 135 1 Latias ex SSP 76 Trainer: 37 4 Hop's Choice Band JTG 148 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 4 Postwick JTG 154 3 Boss's Orders MEG 114 3 Night Stretcher ASC 196 2 Hop's Bag JTG 147 4 Team Rocket's Petrel DRI 176 1 Secret Box TWM 163 2 Hassel TWM 151 1 Switch MEG 130 2 Pokégear 3.0 SVI 186 1 Ultra Ball MEG 131 1 Air Balloon ASC 181 1 Special Red Card CRI 82 Energy: 8 4 Telepathic Psychic Energy POR 88 4 Mist Energy TEF 161 Total Cards: 60
How many different cards Hop's Trevenant needs, and how long it will last
You need 63 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 94 lists bring an ACE SPEC, and that is where they part ways: 92 took Secret Box, 1 took Hyper Aroma and 1 took Legacy Energy. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 1 of the 12 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 3 of the 38 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Hop's Trevenant struggles against
The attackers in this deck are Weak to Fighting, Darkness and Metal, so they take DOUBLE damage from those types. 41 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Slowking (Metagross) and Mega Excadrill ex, plus 38 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 41 decks out of the 125 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Slowking | Metagross | Metal |
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Ceruledge ex | Solrock | Fighting |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Doublade | Aegislash | Metal |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Metagross | Metagross | Metal |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Archaludon ex | Archaludon ex | Metal |
| Paldean Tauros | Paldean Tauros | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Scizor ex | Genesect ex | Metal |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Hop's Trevenant deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 94 tournament lists harvested between 11 August 2026 and 20 October 2026, 12 cards turn up in every single one, 38 slots out of 60. The remaining 22 change from player to player, with 51 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 94 lists, played across 85 different tournaments, harvested between 11 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 94 were read card by card, and every card recognised.
- Where do I start if I want to build Hop's Trevenant?
- With the whole core: 12 cards, 38 slots. Inside it, buy the 24 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hop's Cramorant at 99 % and Team Rocket's Petrel at 99 %.
- What beats Hop's Trevenant?
- Its attackers are Weak to Fighting, Darkness and Metal, so they take double damage from an attacker of that type. 41 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Slowking, Mega Excadrill ex and Mega Lucario ex / Hariyama, among others.
- Will Hop's Trevenant survive the next rotation?
- Not intact: 1 core cards out of 12 carry the letter H, starting with Night Stretcher.
- Are a lot of people playing Hop's Trevenant?
- We have read 94 lists of it, which puts it 15th of the 125 decks we track by lists read. The platform those tournaments run on counts 163 entries for it, 0.61 % of the field, across all its players. That figure is theirs.
Where all of this comes from
94 lists from play.limitlesstcg.com, played across 85 events, harvested between 11 August 2026 and 20 October 2026. The 63 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.