94 lists · 85 events · 11 August 2026 to 20 October 2026

Hop's Trevenant

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

26 of 26 different cards60 cards

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The game plan

Published Data updated

We took 94 lists of this deck, handed in at 85 different tournaments, and counted every card in every one. For 88 of them we know how the day ended: 4 won theirs outright. The biggest was in front of 126 players. 12 cards turn up in all of them, 38 slots out of 60. The other 22 are decided player by player, with 51 different cards turning up in them.

THE SHORT VERSION
  • 12 cards show up in all 94 lists, no exceptions: 38 of your 60 slots. Of those, 24 are Trainers, 10 are Pokémon and 4 are Energy. Start there. That leaves 22 slots for you to pick yourself.
  • Your big card is Hop's Snorlax, 150 HP. Dynamic Press hits for 140. It needs 3 Colorless Energy attached.
  • The sharpest disagreement is over Special Red Card: 41 of the 94 lists run it. The table below has all 51 cards fighting over the 22 free slots.
  • Your attackers are Weak to Fighting, Darkness and Metal, and 41 of the 125 decks we track attack in one of those: N's Zoroark ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.

What Hop's Trevenant looks like when you open the box

Across the 94 lists we counted, this deck runs 13 to 19 Pokémon, 34 to 39 Trainers and 6 to 8 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « hops-trevenant ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Hop's Trevenant is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 34 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 11 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 17 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 21 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
13–19
Trainers
34–39
Energy
6–8
Supporters
11–16
Items
11–17
Tools
4–6
Stadiums
4–5

A range means the lists disagree with each other.

How Hop's Trevenant actually wins

Hop's Snorlax attacks with Dynamic Press for 140. It needs 3 Colorless Energy attached, and it has 150 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon also does 80 damage to itself."

The cost of Dynamic Press decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Here is the detail that quietly loses games. To pull Hop's Snorlax back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Lillie's Clefairy ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Lillie's Clefairy ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Hop's Snorlax
Hop's SnorlaxBasic
150Dynamic Press140Fighting ×24
Hop's Trevenant
Hop's TrevenantStage 1
140Corner90Darkness ×22
Lillie's Clefairy ex
Lillie's Clefairy exBasic
190Full Moon Rondo20+Metal ×21
Hop's Phantump
Hop's PhantumpBasic
70Splashing Dodge10Darkness ×22

The core: the 12 cards every list runs

These 12 cards appear in all 94 lists, without a single exception. That is 38 of the 60 slots. The other 22 are decided player by player.

Look at how those 38 slots break down: 24 Trainers, 10 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

10 of those 12 cards do not sit at the same count from list to list: Hop's Phantump (3 to 4), Hop's Trevenant (3 to 4) and Hop's Snorlax (1 to 2), plus 7 more. Add those spreads up and you get 14 copies the 94 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Hop's Phantump
Hop's Phantump
ASC 95Pokémonstays
3–4
Hop's Trevenant
Hop's Trevenant
ASC 96Pokémonstays
1–2
Hop's Snorlax
Hop's Snorlax
JTG 117Pokémonstays
1–2
Lillie's Clefairy ex
Lillie's Clefairy ex
JTG 56Pokémonstays
4
Hop's Choice Band
Hop's Choice Band
JTG 148Trainerstays
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
4
Postwick
Postwick
JTG 154Trainerstays
1–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
2–3
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
2–4
Hop's Bag
Hop's Bag
JTG 147Trainerstays
2–4
Telepathic Psychic Energy
Telepathic Psychic Energy
POR 88Energystays

The 51 cards that change from list to list

51 cards fight over the 22 slots that are left: 11 above three lists in four, 34 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Hop's Cramorant at 99 %, Team Rocket's Petrel at 99 % and Shaymin at 98 %, plus 8 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Special Red Card, at 44 %: 41 of 94 players took it, 53 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Hilda (23 lists out of 94) and Judge (22 lists out of 94).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %93/94
Hop's Cramorant
Hop's Cramorant
1–2JTG 138Pokémon
99 %93/94
Team Rocket's Petrel
Team Rocket's Petrel
2–4DRI 176Trainer
98 %92/94
Shaymin
Shaymin
1DRI 10Pokémon
98 %92/94
Secret Box
Secret Box
1TWM 163Trainer
97 %91/94
Hassel
Hassel
1–3TWM 151Trainer
97 %91/94
Mist Energy
Mist Energy
2–4TEF 161Energy
87 %82/94
Switch
Switch
1–3MEG 130Trainer
84 %79/94
Hop's Dubwool
Hop's Dubwool
1–3JTG 136Pokémon
84 %79/94
Hop's Wooloo
Hop's Wooloo
1–3JTG 135Pokémon
84 %79/94
Pokégear 3.0
Pokégear 3.0
1–4SVI 186Trainer
78 %73/94
Ultra Ball
Ultra Ball
1–3MEG 131Trainer
74 %70/94
Air Balloon
Air Balloon
1–2ASC 181Trainer
44 %41/94
Special Red Card
Special Red Card
1CRI 82Trainer
30 %28/94
Latias ex
Latias ex
1SSP 76Pokémon
30 %28/94
Patrat
Patrat
1CRI 70Pokémon
28 %26/94
Hop's Zacian ex
Hop's Zacian ex
1JTG 111Pokémon
27 %25/94
Ruffian
Ruffian
1JTG 157Trainer
24 %23/94
Hilda
Hilda
1–2WHT 84Trainer
23 %22/94
Judge
Judge
1–2POR 76Trainer
21 %20/94
Kieran
Kieran
1–2TWM 154Trainer
19 %18/94
Surfer
Surfer
1SSP 187Trainer
18 %17/94
Genesect
Genesect
1SFA 40Pokémon
17 %16/94
Psyduck
Psyduck
1ASC 39Pokémon
16 %15/94
Colress's Tenacity
Colress's Tenacity
1–2SFA 57Trainer
16 %15/94
Sacred Ash
Sacred Ash
1DRI 168Trainer
15 %14/94
Battle Cage
Battle Cage
1PFL 85Trainer
15 %14/94Psychic Energy1–4MEE 13Energy
7 %7/94
Flutter Mane
Flutter Mane
1TEF 78Pokémon
6 %6/94
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
4 %4/94
Meowth ex
Meowth ex
1POR 62Pokémon
3 %3/94
Enhanced Hammer
Enhanced Hammer
1TWM 148Trainer
3 %3/94
Gwynn
Gwynn
1–2PBL 78Trainer
3 %3/94
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
2 %2/94
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
2 %2/94
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
2 %2/94
Team Rocket's Mimikyu
Team Rocket's Mimikyu
1DRI 87Pokémon
2 %2/94
Morty's Conviction
Morty's Conviction
2TEF 155Trainer
2 %2/94
Crushing Hammer
Crushing Hammer
1POR 71Trainer
2 %2/94
Eri
Eri
1TEF 146Trainer
2 %2/94
Lana's Aid
Lana's Aid
1TWM 155Trainer
1 %1/94
Frillish
Frillish
1WHT 44Pokémon
1 %1/94
Moltres
Moltres
1PFL 14Pokémon
1 %1/94
Rabsca
Rabsca
1TEF 24Pokémon
1 %1/94
Relicanth
Relicanth
1TEF 84Pokémon
1 %1/94
Rellor
Rellor
1DRI 24Pokémon
1 %1/94
Tatsugiri
Tatsugiri
1TWM 131Pokémon
1 %1/94
Hyper Aroma
Hyper Aroma
1TWM 152Trainer
1 %1/94
Lt. Surge's Bargain
Lt. Surge's Bargain
1MEG 120Trainer
1 %1/94
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
1 %1/94
Prism Energy
Prism Energy
2ASC 216Energy
1 %1/94
Legacy Energy
Legacy Energy
1TWM 167Energy

The most common Hop's Trevenant list, all 60 cards

Here they are in full, ready to build. 38 slots come from the core, the cards all 94 lists run. The remaining 22 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 15 Pokémon, 37 Trainers and 8 Energy.

One thing to know before you build it: the 94 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Hop's PhantumpASC 95Pokémonevery list
3Hop's TrevenantASC 96Pokémonevery list
2Hop's SnorlaxJTG 117Pokémonevery list
1Lillie's Clefairy exJTG 56Pokémonevery list
4Hop's Choice BandJTG 148Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
4PostwickJTG 154Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
3Night StretcherASC 196Trainerevery list
2Hop's BagJTG 147Trainerevery list
4Telepathic Psychic EnergyPOR 88Energyevery list
1Hop's CramorantJTG 138Pokémon99 %
4Team Rocket's PetrelDRI 176Trainer99 %
1ShayminDRI 10Pokémon98 %
1Secret BoxACE SPECTWM 163Trainer98 %
2HasselTWM 151Trainer97 %
4Mist EnergyTEF 161Energy97 %
1SwitchMEG 130Trainer87 %
1Hop's DubwoolJTG 136Pokémon84 %
1Hop's WoolooJTG 135Pokémon84 %
2Pokégear 3.0SVI 186Trainer84 %
1Ultra BallMEG 131Trainer78 %
1Air BalloonASC 181Trainer74 %
1Special Red CardCRI 82Trainer44 %
1Latias exSSP 76Pokémon30 %
Pokémon: 15
4 Hop's Phantump ASC 95
3 Hop's Trevenant ASC 96
2 Hop's Snorlax JTG 117
1 Lillie's Clefairy ex JTG 56
1 Hop's Cramorant JTG 138
1 Shaymin DRI 10
1 Hop's Dubwool JTG 136
1 Hop's Wooloo JTG 135
1 Latias ex SSP 76

Trainer: 37
4 Hop's Choice Band JTG 148
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
4 Postwick JTG 154
3 Boss's Orders MEG 114
3 Night Stretcher ASC 196
2 Hop's Bag JTG 147
4 Team Rocket's Petrel DRI 176
1 Secret Box TWM 163
2 Hassel TWM 151
1 Switch MEG 130
2 Pokégear 3.0 SVI 186
1 Ultra Ball MEG 131
1 Air Balloon ASC 181
1 Special Red Card CRI 82

Energy: 8
4 Telepathic Psychic Energy POR 88
4 Mist Energy TEF 161

Total Cards: 60

How many different cards Hop's Trevenant needs, and how long it will last

You need 63 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 94 lists bring an ACE SPEC, and that is where they part ways: 92 took Secret Box, 1 took Hyper Aroma and 1 took Legacy Energy. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time. 1 of the 12 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 3 of the 38 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Hop's Trevenant struggles against

The attackers in this deck are Weak to Fighting, Darkness and Metal, so they take DOUBLE damage from those types. 41 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Slowking (Metagross) and Mega Excadrill ex, plus 38 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 41 decks out of the 125 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
SlowkingMetagrossMetal
Mega Excadrill exMega Excadrill exMetal
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Steven's Metagross exSteven's Metagross exMetal
Ceruledge exSolrockFighting
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Okidogi / BarbaracleBarbaracleFighting
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
DoubladeAegislashMetal
Mega Zygarde exMega Zygarde exFighting
Hop's Zacian exHop's Zacian exMetal
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Archaludon ex / DudunsparceArchaludon exMetal
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
MetagrossMetagrossMetal
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Archaludon exArchaludon exMetal
Paldean TaurosPaldean TaurosFighting
Toxtricity / Brute BonnetToxtricityDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
Mega Sharpedo exMega Sharpedo exDarkness
TyranitarTyranitarDarkness
Greninja ex / Blaziken exGreninja exFighting
Scizor exGenesect exMetal
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Hop's Trevenant deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 94 tournament lists harvested between 11 August 2026 and 20 October 2026, 12 cards turn up in every single one, 38 slots out of 60. The remaining 22 change from player to player, with 51 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
94 lists, played across 85 different tournaments, harvested between 11 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 94 were read card by card, and every card recognised.
Where do I start if I want to build Hop's Trevenant?
With the whole core: 12 cards, 38 slots. Inside it, buy the 24 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hop's Cramorant at 99 % and Team Rocket's Petrel at 99 %.
What beats Hop's Trevenant?
Its attackers are Weak to Fighting, Darkness and Metal, so they take double damage from an attacker of that type. 41 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Slowking, Mega Excadrill ex and Mega Lucario ex / Hariyama, among others.
Will Hop's Trevenant survive the next rotation?
Not intact: 1 core cards out of 12 carry the letter H, starting with Night Stretcher.
Are a lot of people playing Hop's Trevenant?
We have read 94 lists of it, which puts it 15th of the 125 decks we track by lists read. The platform those tournaments run on counts 163 entries for it, 0.61 % of the field, across all its players. That figure is theirs.

Where all of this comes from

94 lists from play.limitlesstcg.com, played across 85 events, harvested between 11 August 2026 and 20 October 2026. The 63 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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