Dragapult ex / N's Zoroark ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 6 of them we know how the day ended, and none won their tournament. 17 cards turn up in all of them, 46 slots out of 60. The other 14 are decided player by player, with 23 different cards turning up in them.
- 17 cards show up in all 8 lists, no exceptions: 46 of your 60 slots. Of those, 18 are Trainers, 18 are Pokémon and 10 are Energy. Start there. That leaves 14 slots for you to pick yourself.
- Your big card is N's Zoroark ex, and its attack is Night Joker. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Area Zero Underdepths: 4 of the 8 lists run it. The table below has all 23 cards fighting over the 14 free slots.
- Your attackers are Weak to Grass, and 21 of the 125 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.
What Dragapult ex / N's Zoroark ex looks like when you open the box
Across the 8 lists we counted, this deck runs 19 to 23 Pokémon, 28 to 31 Trainers and 9 to 10 Energy. Its attacks are paid for in Fire, Darkness, Lightning and Psychic.
On results pages and on stream you will see it written « dragapult-zoroark ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 10 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dragapult ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 28 to 31 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 18 Items you can play all of in the same turn.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 19–23
- Trainers
- 28–31
- Energy
- 9–10
- Supporters
- 9–12
- Items
- 13–18
- Tools
- 0–2
- Stadiums
- 1–2
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Dragapult ex and N's Zoroark ex give this deck its name. Here is what is written on them.
Dragapult ex is in all 8 lists, 2 copies of it.
N's Zoroark ex is in all 8 lists, 3 copies of it. Its Ability is called Trade, and here is what is printed on it, word for word: « You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. » Its attack Night Joker costs 2 Energy (Darkness and Darkness) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Choose 1 of your Benched N's Pokémon's attacks and use it as this attack. »
How Dragapult ex / N's Zoroark ex actually wins
N's Zoroark ex attacks with Night Joker, and it needs 2 Darkness Energy attached. It has 280 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
The cost of Night Joker decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. N's PP Up does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull N's Zoroark ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
N's Zoroark ex and Dragapult ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| N's Zoroark exStage 1 | 280 | Night JokerChoose 1 of your Benched N's Pokémon's attacks and use it as this attack. | — | Grass ×2 | 2 | |
| N's ZekromBasic | 130 | Rampaging Thunder | 250 | none | 2 | |
| Dragapult exStage 2 | 320 | Phantom Dive | 200 | none | 1 | |
| DrakloakStage 1 | 90 | Dragon Headbutt | 70 | none | 1 |
The core: the 17 cards every list runs
These 17 cards appear in all 8 lists, without a single exception. That is 46 of the 60 slots. The other 14 are decided player by player.
Look at how those 46 slots break down: 18 Trainers, 18 Pokémon, 10 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 46 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
11 of those 17 cards do not sit at the same count from list to list: Drakloak (2 to 4), Dreepy (2 to 4) and N's Zoroark ex (2 to 4), plus 8 more. Add those spreads up and you get 18 copies the 8 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Drakloak | TWM 129 | Pokémon | leaves |
| 2–4 | Dreepy | TWM 128 | Pokémon | leaves |
| 2–4 | N's Zoroark ex | JTG 98 | Pokémon | stays |
| 2–4 | N's Zorua | JTG 97 | Pokémon | stays |
| 2–3 | Dragapult ex | TWM 130 | Pokémon | leaves |
| 2 | Munkidori | TWM 95 | Pokémon | leaves |
| 1–2 | N's Zekrom | ASC 155 | Pokémon | stays |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 1–2 | Crispin | SCR 133 | Trainer | leaves |
| 2 | N's PP Up | JTG 153 | Trainer | stays |
| 2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 4–6 | Darkness Energy | MEE 7 | Energy | stays |
| 2 | Fire Energy | MEE 2 | Energy | stays |
| 2–3 | Psychic Energy | MEE 5 | Energy | stays |
The 23 cards that change from list to list
23 cards fight over the 14 slots that are left: 4 above three lists in four, 11 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Budew at 88 %, N's Castle at 88 % and Pecharunt ex at 75 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Area Zero Underdepths, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Meowth ex (2 lists out of 8) and Judge (2 lists out of 8).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 88 %7/8 | Budew | 1 | ASC 16 | Pokémon |
| 88 %7/8 | N's Castle | 1–2 | JTG 152 | Trainer |
| 75 %6/8 | Pecharunt ex | 1 | SFA 39 | Pokémon |
| 75 %6/8 | Lillie's Determination | 4 | MEG 119 | Trainer |
| 63 %5/8 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 63 %5/8 | Binding Mochi | 2 | PRE 95 | Trainer |
| 63 %5/8 | Cyrano | 1–2 | SSP 170 | Trainer |
| 63 %5/8 | Kieran | 1 | TWM 154 | Trainer |
| 50 %4/8 | Area Zero Underdepths | 1–2 | SCR 131 | Trainer |
| 50 %4/8 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 38 %3/8 | N's Reshiram | 1 | JTG 116 | Pokémon |
| 38 %3/8 | Yveltal | 1 | MEG 88 | Pokémon |
| 25 %2/8 | Meowth ex | 1 | POR 62 | Pokémon |
| 25 %2/8 | Judge | 3 | POR 76 | Trainer |
| 25 %2/8 | Hilda | 2 | WHT 84 | Trainer |
| 25 %2/8 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 25 %2/8 | Ciphermaniac's Codebreaking | 1 | TEF 145 | Trainer |
| 25 %2/8 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 13 %1/8 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 13 %1/8 | Energy Switch | 1 | MEG 115 | Trainer |
| 13 %1/8 | Janine's Secret Art | 1 | PRE 112 | Trainer |
| 13 %1/8 | Prime Catcher | 1 | TEF 157 | Trainer |
| 13 %1/8 | Special Red Card | 1 | CRI 82 | Trainer |
The most common Dragapult ex / N's Zoroark ex list, all 60 cards
Here they are in full, ready to build. 46 slots come from the core, the cards all 8 lists run. The remaining 14 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 9 more cards to reach 60. The whole thing comes to 21 Pokémon, 29 Trainers and 10 Energy.
One thing to know before you build it: the 8 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 7 of the 8 lists carry one. Take Unfair Stamp, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Drakloak | TWM 129 | Pokémon | every list |
| 3 | Dreepy | TWM 128 | Pokémon | every list |
| 3 | N's Zoroark ex | JTG 98 | Pokémon | every list |
| 3 | N's Zorua | JTG 97 | Pokémon | every list |
| 2 | Dragapult ex | TWM 130 | Pokémon | every list |
| 2 | Munkidori | TWM 95 | Pokémon | every list |
| 2 | N's Zekrom | ASC 155 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Crispin | SCR 133 | Trainer | every list |
| 2 | N's PP Up | JTG 153 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 2 | Poké Pad | POR 81 | Trainer | every list |
| 6 | Darkness Energy | MEE 7 | Energy | every list |
| 2 | Fire Energy | MEE 2 | Energy | every list |
| 2 | Psychic Energy | MEE 5 | Energy | every list |
| 1 | Budew | ASC 16 | Pokémon | 88 % |
| 1 | N's Castle | JTG 152 | Trainer | 88 % |
| 1 | Pecharunt ex | SFA 39 | Pokémon | 75 % |
| 4 | Lillie's Determination | MEG 119 | Trainer | 75 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 63 % |
| 2 | Binding Mochi | PRE 95 | Trainer | 63 % |
| 2 | Cyrano | SSP 170 | Trainer | 63 % |
| 1 | Kieran | TWM 154 | Trainer | 63 % |
| 1 | Area Zero Underdepths | SCR 131 | Trainer | 50 % |
Pokémon: 21 3 Drakloak TWM 129 3 Dreepy TWM 128 3 N's Zoroark ex JTG 98 3 N's Zorua JTG 97 2 Dragapult ex TWM 130 2 Munkidori TWM 95 2 N's Zekrom ASC 155 1 Budew ASC 16 1 Pecharunt ex SFA 39 1 Fezandipiti ex ASC 142 Trainer: 29 4 Buddy-Buddy Poffin TEF 144 3 Boss's Orders MEG 114 3 Ultra Ball MEG 131 2 Crispin SCR 133 2 N's PP Up JTG 153 2 Night Stretcher ASC 196 2 Poké Pad POR 81 1 N's Castle JTG 152 4 Lillie's Determination MEG 119 2 Binding Mochi PRE 95 2 Cyrano SSP 170 1 Kieran TWM 154 1 Area Zero Underdepths SCR 131 Energy: 10 6 Darkness Energy MEE 7 2 Fire Energy MEE 2 2 Psychic Energy MEE 5 Total Cards: 60
How many different cards Dragapult ex / N's Zoroark ex needs, and how long it will last
You need 40 different cards to cover every version of this deck, 17 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
7 of these 8 lists bring an ACE SPEC, and that is where they part ways: 4 took Unfair Stamp, 2 took Neo Upper Energy and 1 took Prime Catcher. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 7 of the 17 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Munkidori, plus 3 more. The core table marks every one of them. In copies, that is 18 of the 46 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Dragapult ex / N's Zoroark ex struggles against
The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 21 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 18 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 21 decks out of the 125 we track. The other 104 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Fire, Darkness, Lightning and Psychic, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Dhelmise | Banette | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Absol ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the Dragapult ex / N's Zoroark ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 8 tournament lists harvested between 16 August 2026 and 28 August 2026, 17 cards turn up in every single one, 46 slots out of 60. The remaining 14 change from player to player, with 23 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 28 August 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
- Where do I start if I want to build Dragapult ex / N's Zoroark ex?
- With the whole core: 17 cards, 46 slots. Inside it, buy the 18 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 18 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Budew at 88 % and N's Castle at 88 %.
- What beats Dragapult ex / N's Zoroark ex?
- Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 21 of the 125 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
- Will Dragapult ex / N's Zoroark ex survive the next rotation?
- Not intact: 7 core cards out of 17 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Munkidori, plus 3 more.
- Are a lot of people playing Dragapult ex / N's Zoroark ex?
- We have read 8 lists of it, which puts it 120th of the 125 decks we track by lists read. The platform publishes no entry count for this archetype today.
Where all of this comes from
8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 28 August 2026. The 40 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.