Team Rocket's Mewtwo ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 92 lists of this deck, handed in at 82 different tournaments, and counted every card in every one. For 88 of them we know how the day ended: 7 won theirs outright. The biggest was in front of 188 players. 11 cards turn up in all of them, 37 slots out of 60. The other 23 are decided player by player, with 64 different cards turning up in them.
- 11 cards show up in all 92 lists, no exceptions: 37 of your 60 slots. Of those, 13 are Trainers, 14 are Pokémon and 10 are Energy. Start there. That leaves 23 slots for you to pick yourself.
- Your big card is Team Rocket's Mewtwo ex, 280 HP. Erasure Ball starts at 160 and climbs 60 per card you discard yourself to fire the attack. It needs 3 Energy, 2 Psychic and 1 Colorless attached.
- The sharpest disagreement is over Team Rocket's Sneasel: 49 of the 92 lists run it. The table below has all 64 cards fighting over the 23 free slots.
- Your attackers are Weak to Darkness, Lightning and Fire, and 40 of the 126 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Dragapult ex / Blaziken ex, among others. They are listed at the bottom, with the card that does the damage.
What Team Rocket's Mewtwo ex looks like when you open the box
Across the 92 lists we counted, this deck runs 13 to 18 Pokémon, 30 to 36 Trainers and 10 to 14 Energy. Its attacks are paid for in Psychic, Grass and Water.
On results pages and on stream you will see it written « rocket-mewtwo-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 10 to 14 out of 60, when half the 126 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Team Rocket's Spidops is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 30 to 36 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 11 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 18 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 23 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 13–18
- Trainers
- 30–36
- Energy
- 10–14
- Supporters
- 11–16
- Items
- 9–18
- Tools
- 0–4
- Stadiums
- 2–5
A range means the lists disagree with each other.
What the card in this deck's name actually does
Team Rocket's Mewtwo ex gives this deck its name. Here is what is written on it.
Team Rocket's Mewtwo ex is in all 92 lists, 2 copies of it. Its Ability is called Power Saver, and here is what is printed on it, word for word: « This Pokémon can't attack unless you have 4 or more Team Rocket's Pokémon in play. »
How Team Rocket's Mewtwo ex actually wins
Team Rocket's Mewtwo ex attacks with Erasure Ball. It needs 3 Energy, 2 Psychic and 1 Colorless attached, and it has 280 HP. The damage box reads "160+": 160 to start with, and 60 more per card you discard yourself to fire the attack.
The cost of Erasure Ball decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Team Rocket's Spidops, which the list runs 4 of, has an Ability called Charging Up: it digs Energy out of your discard pile and puts it back on one of your Pokémon. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Team Rocket's Mewtwo ex back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Team Rocket's Mewtwo ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Team Rocket's Mewtwo ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Team Rocket's Mewtwo exBasic | 280 | Erasure Ball | 160+ | Darkness ×2 | 3 | |
| Team Rocket's ArticunoBasic | 120 | Dark Frost | 60+ | Lightning ×2 | 1 | |
| Team Rocket's SpidopsStage 1 | 130 | Rocket Rush | 30× | Fire ×2 | 2 | |
| Team Rocket's TarountulaBasic | 50 | Take Down | 30 | Fire ×2 | 1 |
The core: the 11 cards every list runs
These 11 cards appear in all 92 lists, without a single exception. That is 37 of the 60 slots. The other 23 are decided player by player.
Look at how those 37 slots break down: 13 Trainers, 14 Pokémon, 10 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
10 of those 11 cards do not sit at the same count from list to list: Team Rocket's Spidops (3 to 4), Team Rocket's Tarountula (3 to 4) and Team Rocket's Articuno (1 to 3), plus 7 more. Add those spreads up and you get 17 copies the 92 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 3–4 | Team Rocket's Spidops | DRI 20 | Pokémon |
| 3–4 | Team Rocket's Tarountula | DRI 19 | Pokémon |
| 1–3 | Team Rocket's Articuno | DRI 51 | Pokémon |
| 2–3 | Team Rocket's Mewtwo ex | DRI 81 | Pokémon |
| 1–2 | Team Rocket's Mimikyu | DRI 87 | Pokémon |
| 3–4 | Team Rocket's Transceiver | DRI 178 | Trainer |
| 1–4 | Ultra Ball | MEG 131 | Trainer |
| 2–4 | Team Rocket's Ariana | DRI 171 | Trainer |
| 2–3 | Team Rocket's Proton | DRI 177 | Trainer |
| 4–8 | Grass Energy | MEE 1 | Energy |
| 4 | Team Rocket's Energy | DRI 182 | Energy |
The 64 cards that change from list to list
64 cards fight over the 23 slots that are left: 10 above three lists in four, 47 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Night Stretcher at 99 %, Energy Switch at 99 % and Team Rocket's Giovanni at 98 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Team Rocket's Sneasel, at 53 %: 49 of 92 players took it, 43 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Special Red Card (20 lists out of 92) and Handheld Fan (18 lists out of 92).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %91/92 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 99 %91/92 | Energy Switch | 1–3 | MEG 115 | Trainer |
| 98 %90/92 | Team Rocket's Giovanni | 2–4 | DRI 174 | Trainer |
| 97 %89/92 | Team Rocket's Factory | 1–3 | DRI 173 | Trainer |
| 90 %83/92 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 89 %82/92 | Team Rocket's Petrel | 1–3 | DRI 176 | Trainer |
| 86 %79/92 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 85 %78/92 | Psychic Energy | 1–5 | MEE 5 | Energy |
| 77 %71/92 | Team Rocket's Archer | 1–3 | DRI 170 | Trainer |
| 75 %69/92 | Bug Catching Set | 1–3 | TWM 143 | Trainer |
| 65 %60/92 | Brave Bangle | 1–2 | WHT 80 | Trainer |
| 65 %60/92 | Prism Tower | 1–2 | CRI 80 | Trainer |
| 63 %58/92 | Maximum Belt | 1 | TEF 154 | Trainer |
| 53 %49/92 | Team Rocket's Sneasel | 1–2 | DRI 128 | Pokémon |
| 46 %42/92 | Lucky Helmet | 1–2 | TWM 158 | Trainer |
| 29 %27/92 | Poké Pad | 1–4 | POR 81 | Trainer |
| 27 %25/92 | Secret Box | 1 | TWM 163 | Trainer |
| 22 %20/92 | Special Red Card | 1 | CRI 82 | Trainer |
| 20 %18/92 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 20 %18/92 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 15 %14/92 | Team Rocket's Wobbuffet | 1 | DRI 82 | Pokémon |
| 14 %13/92 | Team Rocket's Kangaskhan ex | 1 | ASC 162 | Pokémon |
| 14 %13/92 | Energy Search | 1–2 | POR 72 | Trainer |
| 10 %9/92 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 8 %7/92 | Sacred Ash | 1 | DRI 168 | Trainer |
| 8 %7/92 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 7 %6/92 | Buddy-Buddy Poffin | 1–2 | TEF 144 | Trainer |
| 7 %6/92 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 5 %5/92 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 5 %5/92 | Counter Gain | 1 | SSP 169 | Trainer |
| 5 %5/92 | Hilda | 1 | WHT 84 | Trainer |
| 4 %4/92 | Tremendous Bomb | 1–2 | PBL 82 | Trainer |
| 3 %3/92 | Crispin | 1–2 | SCR 133 | Trainer |
| 3 %3/92 | Legacy Energy | 1 | TWM 167 | Energy |
| 2 %2/92 | Cynthia's Roserade | 3 | DRI 8 | Pokémon |
| 2 %2/92 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 2 %2/92 | Dunsparce | 1 | JTG 120 | Pokémon |
| 2 %2/92 | Psyduck | 1 | ASC 39 | Pokémon |
| 2 %2/92 | Shaymin | 1 | DRI 10 | Pokémon |
| 2 %2/92 | Team Rocket's Moltres ex | 1 | DRI 31 | Pokémon |
| 2 %2/92 | Team Rocket's Zapdos | 1 | DRI 70 | Pokémon |
| 2 %2/92 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 2 %2/92 | Team Rocket's Hypnotizer | 2 | ASC 206 | Trainer |
| 2 %2/92 | Air Balloon | 1 | ASC 181 | Trainer |
| 2 %2/92 | Hero's Cape | 1 | TEF 152 | Trainer |
| 2 %2/92 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 2 %2/92 | Switch | 1 | MEG 130 | Trainer |
| 2 %2/92 | Fire Energy | 2 | MEE 2 | Energy |
| 1 %1/92 | Team Rocket's Chingling | 1 | DRI 85 | Pokémon |
| 1 %1/92 | Team Rocket's Crobat ex | 1 | DRI 122 | Pokémon |
| 1 %1/92 | Team Rocket's Golbat | 1 | DRI 121 | Pokémon |
| 1 %1/92 | Team Rocket's Zubat | 1 | DRI 120 | Pokémon |
| 1 %1/92 | Boss's Orders | 2 | MEG 114 | Trainer |
| 1 %1/92 | Battle Cage | 1 | PFL 85 | Trainer |
| 1 %1/92 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 1 %1/92 | Jacinthe | 1 | POR 75 | Trainer |
| 1 %1/92 | Neutralization Zone | 1 | SFA 60 | Trainer |
| 1 %1/92 | Scramble Switch | 1 | SSP 186 | Trainer |
| 1 %1/92 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 1 %1/92 | Mist Energy | 2 | TEF 161 | Energy |
| 1 %1/92 | Growing Grass Energy | 1 | POR 86 | Energy |
| 1 %1/92 | Lightning Energy | 1 | MEE 4 | Energy |
| 1 %1/92 | Telepathic Psychic Energy | 1 | POR 88 | Energy |
| 1 %1/92 | Water Energy | 1 | MEE 3 | Energy |
The most common Team Rocket's Mewtwo ex list, all 60 cards
Here they are in full, ready to build. 37 slots come from the core, the cards all 92 lists run. The remaining 23 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 16 Pokémon, 33 Trainers and 11 Energy.
One thing to know before you build it: the 92 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Team Rocket's Spidops | DRI 20 | Pokémon | every list |
| 4 | Team Rocket's Tarountula | DRI 19 | Pokémon | every list |
| 2 | Team Rocket's Articuno | DRI 51 | Pokémon | every list |
| 2 | Team Rocket's Mewtwo ex | DRI 81 | Pokémon | every list |
| 2 | Team Rocket's Mimikyu | DRI 87 | Pokémon | every list |
| 4 | Team Rocket's Transceiver | DRI 178 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Team Rocket's Ariana | DRI 171 | Trainer | every list |
| 2 | Team Rocket's Proton | DRI 177 | Trainer | every list |
| 6 | Grass Energy | MEE 1 | Energy | every list |
| 4 | Team Rocket's Energy | DRI 182 | Energy | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | 99 % |
| 1 | Energy Switch | MEG 115 | Trainer | 99 % |
| 3 | Team Rocket's Giovanni | DRI 174 | Trainer | 98 % |
| 2 | Team Rocket's Factory | DRI 173 | Trainer | 97 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 90 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 89 % |
| 3 | Lillie's Determination | MEG 119 | Trainer | 86 % |
| 1 | Psychic Energy | MEE 5 | Energy | 85 % |
| 1 | Team Rocket's Archer | DRI 170 | Trainer | 77 % |
| 2 | Bug Catching Set | TWM 143 | Trainer | 75 % |
| 1 | Brave Bangle | WHT 80 | Trainer | 65 % |
| 1 | Prism Tower | CRI 80 | Trainer | 65 % |
| 1 | Maximum BeltACE SPEC | TEF 154 | Trainer | 63 % |
| 1 | Team Rocket's Sneasel | DRI 128 | Pokémon | 53 % |
| 1 | Lucky Helmet | TWM 158 | Trainer | 46 % |
| 1 | Poké Pad | POR 81 | Trainer | 29 % |
Pokémon: 16 4 Team Rocket's Spidops DRI 20 4 Team Rocket's Tarountula DRI 19 2 Team Rocket's Articuno DRI 51 2 Team Rocket's Mewtwo ex DRI 81 2 Team Rocket's Mimikyu DRI 87 1 Lillie's Clefairy ex JTG 56 1 Team Rocket's Sneasel DRI 128 Trainer: 33 4 Team Rocket's Transceiver DRI 178 4 Ultra Ball MEG 131 3 Team Rocket's Ariana DRI 171 2 Team Rocket's Proton DRI 177 2 Night Stretcher ASC 196 1 Energy Switch MEG 115 3 Team Rocket's Giovanni DRI 174 2 Team Rocket's Factory DRI 173 1 Team Rocket's Petrel DRI 176 3 Lillie's Determination MEG 119 1 Team Rocket's Archer DRI 170 2 Bug Catching Set TWM 143 1 Brave Bangle WHT 80 1 Prism Tower CRI 80 1 Maximum Belt TEF 154 1 Lucky Helmet TWM 158 1 Poké Pad POR 81 Energy: 11 6 Grass Energy MEE 1 4 Team Rocket's Energy DRI 182 1 Psychic Energy MEE 5 Total Cards: 60
Which decks beat Team Rocket's Mewtwo ex at tournaments
Here is how Team Rocket's Mewtwo ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 128 games, 60 won and 65 lost. 3 ended with no winner.
How many different cards Team Rocket's Mewtwo ex needs, and how long it will last
You need 75 different cards to cover every version of this deck, 11 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
91 of these 92 lists bring an ACE SPEC, and that is where they part ways: 58 took Maximum Belt, 25 took Secret Box and 3 took Legacy Energy. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Maximum Belt and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 11 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Team Rocket's Mewtwo ex struggles against
The attackers in this deck are Weak to Darkness, Lightning and Fire, so they take DOUBLE damage from those types. 40 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Dragapult ex / Blaziken ex, plus 37 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 40 decks out of the 126 we track. The other 86 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, Grass and Water, and 38 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Hydreigon ex | Hydreigon ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Eelektrik | Eelektrik | Lightning |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Incineroar ex | Incineroar ex | Fire |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
| Cinderace ex | Cinderace ex | Fire |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Hydreigon ex | Hydreigon ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Blaziken ex | Blaziken ex | Water |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Paldean Tauros | Paldean Tauros | Psychic |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Incineroar ex | Incineroar ex | Water |
| Flygon ex | Flygon ex | Grass |
| Cinderace ex | Cinderace ex | Water |
| Tyranitar | Tyranitar | Grass |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 92 lists out of 92 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.
Of the decks we track right now, 7 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Dhelmise | Sinistcha | Matcha Spin |
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Gengar ex | Gengar ex | Chaotic Pain |
| Mega Gengar ex | Gengar ex | Chaotic Pain |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
Questions people ask
- What is the Team Rocket's Mewtwo ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 92 tournament lists harvested between 11 August 2026 and 23 October 2026, 11 cards turn up in every single one, 37 slots out of 60. The remaining 23 change from player to player, with 64 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 92 lists, played across 82 different tournaments, harvested between 11 August 2026 and 23 October 2026 from play.limitlesstcg.com. All 92 were read card by card, and every card recognised.
- Where do I start if I want to build Team Rocket's Mewtwo ex?
- With the whole core: 11 cards, 37 slots. Inside it, buy the 13 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 14 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Night Stretcher at 99 % and Energy Switch at 99 %.
- What beats Team Rocket's Mewtwo ex?
- Its attackers are Weak to Darkness, Lightning and Fire, so they take double damage from an attacker of that type. 40 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Dragapult ex / Blaziken ex and Marnie's Grimmsnarl ex / Froslass, among others.
- Will Team Rocket's Mewtwo ex survive the next rotation?
- Yes, whole: not one of the 11 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Team Rocket's Mewtwo ex?
- We have read 92 lists of it, which puts it 24th of the 126 decks we track by lists read. The platform those tournaments run on counts 252 entries for it, 0.89 % of the field, across all its players. That figure is theirs.
Where all of this comes from
92 lists from play.limitlesstcg.com, played across 82 events, harvested between 11 August 2026 and 23 October 2026. The 75 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.