Iron Thorns ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
22 of 22 different cards60 cards
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The game plan
We took 32 lists of this deck, handed in at 27 different tournaments, and counted every card in every one. For 25 of them we know how the day ended, and none won their tournament. 6 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 50 different cards turning up in them.
- 6 cards show up in all 32 lists, no exceptions: 20 of your 60 slots. Of those, 11 are Trainers, 4 are Pokémon and 5 are Energy. Start there. That leaves 40 slots for you to pick yourself.
- Your big card is Iron Thorns ex, 230 HP. Volt Cyclone hits for 140. It needs 3 Energy, 1 Lightning and 2 Colorless attached.
- The sharpest disagreement is over Judge: 13 of the 32 lists run it. The table below has all 50 cards fighting over the 40 free slots.
- Your attackers are Weak to Fighting, and 13 of the 132 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Iron Thorns ex looks like when you open the box
Across the 32 lists we counted, this deck runs 4 to 11 Pokémon, 37 to 43 Trainers and 11 to 16 Energy. Its attacks are paid for in Lightning.
On results pages and on stream you will see it written « iron-thorns-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 11 to 16 out of 60, when half the 132 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 37 to 43 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 13 to 18 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 4–11
- Trainers
- 37–43
- Energy
- 11–16
- Supporters
- 13–18
- Items
- 15–21
- Tools
- 1–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Iron Thorns ex gives this deck its name. Here is what is written on it.
Iron Thorns ex is in all 32 lists, 4 copies of it. Its Ability is called Initialization, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, Pokémon with a Rule Box in play (both yours and your opponent's) have no Abilities, except for Future Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes.) »
How Iron Thorns ex actually wins
Iron Thorns ex attacks with Volt Cyclone for 140. It needs 3 Energy, 1 Lightning and 2 Colorless attached, and it has 230 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Move an Energy from this Pokémon to 1 of your Benched Pokémon."
The cost of Volt Cyclone decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Iron Thorns ex back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Iron Thorns ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Iron Thorns ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Iron Thorns exBasic | 230 | Volt Cyclone | 140 | Fighting ×2 | 4 |
The core: the 6 cards every list runs
These 6 cards appear in all 32 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.
Look at how those 20 slots break down: 11 Trainers, 4 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
6 of those 6 cards do not sit at the same count from list to list: Iron Thorns ex (3 to 4), Crushing Hammer (3 to 4) and Crispin (2 to 4), plus 3 more. Add those spreads up and you get 14 copies the 32 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Iron Thorns ex | TWM 77 | Pokémon | leaves |
| 3–4 | Crushing Hammer | POR 71 | Trainer | stays |
| 2–4 | Crispin | SCR 133 | Trainer | leaves |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Handheld Fan | TWM 150 | Trainer | leaves |
| 3–8 | Lightning Energy | MEE 4 | Energy | stays |
The 50 cards that change from list to list
50 cards fight over the 40 slots that are left: 13 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Voltaic Lightning Energy at 97 %, Lillie's Determination at 88 % and Bastiodon at 84 %, plus 10 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Judge, at 41 %: 13 of 32 players took it, 19 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Eri (8 lists out of 32) and Colress's Tenacity (7 lists out of 32).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %31/32 | Voltaic Lightning Energy | 2–4 | PBL 84 | Energy |
| 88 %28/32 | Lillie's Determination | 3–4 | MEG 119 | Trainer |
| 84 %27/32 | Bastiodon | 2–4 | PBL 62 | Pokémon |
| 84 %27/32 | Antique Armor Fossil | 3–4 | PBL 72 | Trainer |
| 84 %27/32 | Poké Pad | 2–4 | POR 81 | Trainer |
| 84 %27/32 | Fossil Quarry | 2–4 | PBL 76 | Trainer |
| 84 %27/32 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 84 %27/32 | Metal Energy | 3–5 | MEE 8 | Energy |
| 84 %27/32 | Magnetic Metal Energy | 1–2 | CRI 85 | Energy |
| 81 %26/32 | Shieldon | 2–3 | PBL 61 | Pokémon |
| 81 %26/32 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 81 %26/32 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 78 %25/32 | Secret Box | 1 | TWM 163 | Trainer |
| 69 %22/32 | AZ's Tranquility | 1–2 | CRI 76 | Trainer |
| 63 %20/32 | Team Rocket's Transceiver | 2–4 | DRI 178 | Trainer |
| 41 %13/32 | Judge | 1–4 | POR 76 | Trainer |
| 34 %11/32 | Switch | 1–4 | MEG 130 | Trainer |
| 31 %10/32 | Enhanced Hammer | 1–3 | TWM 148 | Trainer |
| 28 %9/32 | Nighttime Mine | 1–3 | ASC 197 | Trainer |
| 28 %9/32 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 28 %9/32 | Mist Energy | 1–3 | TEF 161 | Energy |
| 25 %8/32 | Eri | 1–2 | TEF 146 | Trainer |
| 22 %7/32 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 19 %6/32 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 19 %6/32 | Special Red Card | 1 | CRI 82 | Trainer |
| 16 %5/32 | Pokémon Catcher | 3 | POR 82 | Trainer |
| 16 %5/32 | Fire Energy | 1–3 | MEE 2 | Energy |
| 13 %4/32 | Harlequin | 1–2 | WHT 83 | Trainer |
| 13 %4/32 | Energy Recycler | 1 | DRI 164 | Trainer |
| 13 %4/32 | Hilda | 1–3 | WHT 84 | Trainer |
| 13 %4/32 | Lucian | 1 | TWM 157 | Trainer |
| 13 %4/32 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 13 %4/32 | Grass Energy | 1 | MEE 1 | Energy |
| 13 %4/32 | Psychic Energy | 1 | MEE 5 | Energy |
| 9 %3/32 | Legacy Energy | 1 | TWM 167 | Energy |
| 6 %2/32 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 6 %2/32 | Night Stretcher | 1 | ASC 196 | Trainer |
| 6 %2/32 | Water Energy | 1 | MEE 11 | Energy |
| 3 %1/32 | Relicanth | 1 | TEF 84 | Pokémon |
| 3 %1/32 | Blowtorch | 3 | PFL 86 | Trainer |
| 3 %1/32 | Jumbo Ice Cream | 3 | PFL 91 | Trainer |
| 3 %1/32 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 3 %1/32 | Team Rocket's Watchtower | 2 | DRI 180 | Trainer |
| 3 %1/32 | Energy Search | 1 | POR 72 | Trainer |
| 3 %1/32 | Hand Trimmer | 1 | TEF 150 | Trainer |
| 3 %1/32 | Hero's Cape | 1 | TEF 152 | Trainer |
| 3 %1/32 | Iris's Fighting Spirit | 1 | JTG 149 | Trainer |
| 3 %1/32 | Miracle Headset | 1 | SSP 183 | Trainer |
| 3 %1/32 | Precious Trolley | 1 | SSP 185 | Trainer |
| 3 %1/32 | Team Rocket's Factory | 1 | DRI 173 | Trainer |
The most common Iron Thorns ex list, all 60 cards
Here they are in full, ready to build. 20 slots come from the core, the cards all 32 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 10 Pokémon, 38 Trainers and 12 Energy.
One thing to know before you build it: the 32 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Iron Thorns ex | TWM 77 | Pokémon | every list |
| 4 | Crushing Hammer | POR 71 | Trainer | every list |
| 3 | Crispin | SCR 133 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Handheld Fan | TWM 150 | Trainer | every list |
| 5 | Lightning Energy | MEE 4 | Energy | every list |
| 2 | Voltaic Lightning Energy | PBL 84 | Energy | 97 % |
| 4 | Lillie's Determination | MEG 119 | Trainer | 88 % |
| 3 | Bastiodon | PBL 62 | Pokémon | 84 % |
| 4 | Antique Armor Fossil | PBL 72 | Trainer | 84 % |
| 4 | Poké Pad | POR 81 | Trainer | 84 % |
| 3 | Fossil Quarry | PBL 76 | Trainer | 84 % |
| 2 | Rare Candy | MEG 125 | Trainer | 84 % |
| 4 | Metal Energy | MEE 8 | Energy | 84 % |
| 1 | Magnetic Metal Energy | CRI 85 | Energy | 84 % |
| 3 | Shieldon | PBL 61 | Pokémon | 81 % |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | 81 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 81 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 78 % |
| 1 | AZ's Tranquility | CRI 76 | Trainer | 69 % |
| 2 | Team Rocket's Transceiver | DRI 178 | Trainer | 63 % |
| 1 | Judge | POR 76 | Trainer | 41 % |
Pokémon: 10 4 Iron Thorns ex TWM 77 3 Bastiodon PBL 62 3 Shieldon PBL 61 Trainer: 38 4 Crushing Hammer POR 71 3 Crispin SCR 133 2 Boss's Orders MEG 114 2 Handheld Fan TWM 150 4 Lillie's Determination MEG 119 4 Antique Armor Fossil PBL 72 4 Poké Pad POR 81 3 Fossil Quarry PBL 76 2 Rare Candy MEG 125 4 Team Rocket's Petrel DRI 176 1 Xerosic's Machinations SFA 64 1 Secret Box TWM 163 1 AZ's Tranquility CRI 76 2 Team Rocket's Transceiver DRI 178 1 Judge POR 76 Energy: 12 5 Lightning Energy MEE 4 2 Voltaic Lightning Energy PBL 84 4 Metal Energy MEE 8 1 Magnetic Metal Energy CRI 85 Total Cards: 60
How many different cards Iron Thorns ex needs, and how long it will last
You need 56 different cards to cover every version of this deck, 6 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
31 of these 32 lists bring an ACE SPEC, and that is where they part ways: 25 took Secret Box, 3 took Legacy Energy and 1 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 3 of the 6 core cards carry the letter H, the one that goes at the next rotation: Iron Thorns ex, Crispin and Handheld Fan. The core table marks every one of them. In copies, that is 9 of the 20 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Iron Thorns ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 13 of the 132 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 132 we track. The other 119 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Lightning, and 24 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Mega Greninja ex and Team Rocket's Honchkrow, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Wellspring Mask Ogerpon ex | Lightning |
| Mega Greninja ex | Mega Greninja ex | Lightning |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Lightning |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Lightning |
| Toucannon | Toucannon | Lightning |
| Mega Starmie ex / Froslass | Mega Starmie ex | Lightning |
| Mega Starmie ex | Mega Starmie ex | Lightning |
| Mega Absol ex / Mega Audino ex | Yveltal | Lightning |
| Seaking | Seaking | Lightning |
| Mega Starmie ex / Dusknoir | Mega Starmie ex | Lightning |
| Yanmega ex | Yanmega ex | Lightning |
| Wellspring Mask Ogerpon ex / Fan Rotom | Wellspring Mask Ogerpon ex | Lightning |
| Flareon ex / Noctowl | Noctowl | Lightning |
| Palafin ex | Palafin ex | Lightning |
| Relicanth | Relicanth | Lightning |
| Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
| Misty's Gyarados | Misty's Gyarados | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Terapagos ex / Noctowl | Noctowl | Lightning |
| Mega Feraligatr ex | Mega Feraligatr ex | Lightning |
| Greninja ex / Froslass | Frogadier | Lightning |
| Slaking ex | Fan Rotom | Lightning |
| Feraligatr | Feraligatr | Lightning |
| Wailord ex | Wailord ex | Lightning |
Questions people ask
- What is the Iron Thorns ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 32 tournament lists harvested between 11 August 2026 and 11 October 2026, 6 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 50 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 32 lists, played across 27 different tournaments, harvested between 11 August 2026 and 11 October 2026 from play.limitlesstcg.com. All 32 were read card by card, and every card recognised.
- Where do I start if I want to build Iron Thorns ex?
- With the whole core: 6 cards, 20 slots. Inside it, buy the 11 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Voltaic Lightning Energy at 97 % and Lillie's Determination at 88 %.
- What beats Iron Thorns ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 13 of the 132 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Iron Thorns ex survive the next rotation?
- Not intact: 3 core cards out of 6 carry the letter H, starting with Iron Thorns ex, Crispin and Handheld Fan.
- Are a lot of people playing Iron Thorns ex?
- We have read 32 lists of it, which puts it 98th of the 132 decks we track by lists read. The platform those tournaments run on counts 3 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
32 lists from play.limitlesstcg.com, played across 27 events, harvested between 11 August 2026 and 11 October 2026. The 56 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.