32 lists · 27 events · 11 August 2026 to 11 October 2026

Iron Thorns ex

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

22 of 22 different cards60 cards

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The game plan

Published Data updated

We took 32 lists of this deck, handed in at 27 different tournaments, and counted every card in every one. For 25 of them we know how the day ended, and none won their tournament. 6 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 50 different cards turning up in them.

THE SHORT VERSION
  • 6 cards show up in all 32 lists, no exceptions: 20 of your 60 slots. Of those, 11 are Trainers, 4 are Pokémon and 5 are Energy. Start there. That leaves 40 slots for you to pick yourself.
  • Your big card is Iron Thorns ex, 230 HP. Volt Cyclone hits for 140. It needs 3 Energy, 1 Lightning and 2 Colorless attached.
  • The sharpest disagreement is over Judge: 13 of the 32 lists run it. The table below has all 50 cards fighting over the 40 free slots.
  • Your attackers are Weak to Fighting, and 13 of the 132 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.

What Iron Thorns ex looks like when you open the box

Across the 32 lists we counted, this deck runs 4 to 11 Pokémon, 37 to 43 Trainers and 11 to 16 Energy. Its attacks are paid for in Lightning.

On results pages and on stream you will see it written « iron-thorns-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 11 to 16 out of 60, when half the 132 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.

Look at the Trainers: 37 to 43 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 13 to 18 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
4–11
Trainers
37–43
Energy
11–16
Supporters
13–18
Items
15–21
Tools
1–4
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Iron Thorns ex gives this deck its name. Here is what is written on it.

Iron Thorns ex is in all 32 lists, 4 copies of it. Its Ability is called Initialization, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, Pokémon with a Rule Box in play (both yours and your opponent's) have no Abilities, except for Future Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes.) »

How Iron Thorns ex actually wins

Iron Thorns ex attacks with Volt Cyclone for 140. It needs 3 Energy, 1 Lightning and 2 Colorless attached, and it has 230 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Move an Energy from this Pokémon to 1 of your Benched Pokémon."

The cost of Volt Cyclone decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Iron Thorns ex back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Iron Thorns ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Iron Thorns ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Iron Thorns ex
Iron Thorns exBasic
230Volt Cyclone140Fighting ×24

The core: the 6 cards every list runs

These 6 cards appear in all 32 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.

Look at how those 20 slots break down: 11 Trainers, 4 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

6 of those 6 cards do not sit at the same count from list to list: Iron Thorns ex (3 to 4), Crushing Hammer (3 to 4) and Crispin (2 to 4), plus 3 more. Add those spreads up and you get 14 copies the 32 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Iron Thorns ex
Iron Thorns ex
TWM 77Pokémonleaves
3–4
Crushing Hammer
Crushing Hammer
POR 71Trainerstays
2–4
Crispin
Crispin
SCR 133Trainerleaves
2–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Handheld Fan
Handheld Fan
TWM 150Trainerleaves
3–8Lightning EnergyMEE 4Energystays

The 50 cards that change from list to list

50 cards fight over the 40 slots that are left: 13 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Voltaic Lightning Energy at 97 %, Lillie's Determination at 88 % and Bastiodon at 84 %, plus 10 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Judge, at 41 %: 13 of 32 players took it, 19 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Eri (8 lists out of 32) and Colress's Tenacity (7 lists out of 32).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %31/32
Voltaic Lightning Energy
Voltaic Lightning Energy
2–4PBL 84Energy
88 %28/32
Lillie's Determination
Lillie's Determination
3–4MEG 119Trainer
84 %27/32
Bastiodon
Bastiodon
2–4PBL 62Pokémon
84 %27/32
Antique Armor Fossil
Antique Armor Fossil
3–4PBL 72Trainer
84 %27/32
Poké Pad
Poké Pad
2–4POR 81Trainer
84 %27/32
Fossil Quarry
Fossil Quarry
2–4PBL 76Trainer
84 %27/32
Rare Candy
Rare Candy
2–3MEG 125Trainer
84 %27/32Metal Energy3–5MEE 8Energy
84 %27/32
Magnetic Metal Energy
Magnetic Metal Energy
1–2CRI 85Energy
81 %26/32
Shieldon
Shieldon
2–3PBL 61Pokémon
81 %26/32
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
81 %26/32
Xerosic's Machinations
Xerosic's Machinations
1–2SFA 64Trainer
78 %25/32
Secret Box
Secret Box
1TWM 163Trainer
69 %22/32
AZ's Tranquility
AZ's Tranquility
1–2CRI 76Trainer
63 %20/32
Team Rocket's Transceiver
Team Rocket's Transceiver
2–4DRI 178Trainer
41 %13/32
Judge
Judge
1–4POR 76Trainer
34 %11/32
Switch
Switch
1–4MEG 130Trainer
31 %10/32
Enhanced Hammer
Enhanced Hammer
1–3TWM 148Trainer
28 %9/32
Nighttime Mine
Nighttime Mine
1–3ASC 197Trainer
28 %9/32
Pokégear 3.0
Pokégear 3.0
1–4SVI 186Trainer
28 %9/32
Mist Energy
Mist Energy
1–3TEF 161Energy
25 %8/32
Eri
Eri
1–2TEF 146Trainer
22 %7/32
Colress's Tenacity
Colress's Tenacity
1–2SFA 57Trainer
19 %6/32
Ultra Ball
Ultra Ball
1–2MEG 131Trainer
19 %6/32
Special Red Card
Special Red Card
1CRI 82Trainer
16 %5/32
Pokémon Catcher
Pokémon Catcher
3POR 82Trainer
16 %5/32Fire Energy1–3MEE 2Energy
13 %4/32
Harlequin
Harlequin
1–2WHT 83Trainer
13 %4/32
Energy Recycler
Energy Recycler
1DRI 164Trainer
13 %4/32
Hilda
Hilda
1–3WHT 84Trainer
13 %4/32
Lucian
Lucian
1TWM 157Trainer
13 %4/32
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
13 %4/32Grass Energy1MEE 1Energy
13 %4/32Psychic Energy1MEE 5Energy
9 %3/32
Legacy Energy
Legacy Energy
1TWM 167Energy
6 %2/32
Battle Cage
Battle Cage
1–2PFL 85Trainer
6 %2/32
Night Stretcher
Night Stretcher
1ASC 196Trainer
6 %2/32Water Energy1MEE 11Energy
3 %1/32
Relicanth
Relicanth
1TEF 84Pokémon
3 %1/32
Blowtorch
Blowtorch
3PFL 86Trainer
3 %1/32
Jumbo Ice Cream
Jumbo Ice Cream
3PFL 91Trainer
3 %1/32
Brock's Scouting
Brock's Scouting
2JTG 146Trainer
3 %1/32
Team Rocket's Watchtower
Team Rocket's Watchtower
2DRI 180Trainer
3 %1/32
Energy Search
Energy Search
1POR 72Trainer
3 %1/32
Hand Trimmer
Hand Trimmer
1TEF 150Trainer
3 %1/32
Hero's Cape
Hero's Cape
1TEF 152Trainer
3 %1/32
Iris's Fighting Spirit
Iris's Fighting Spirit
1JTG 149Trainer
3 %1/32
Miracle Headset
Miracle Headset
1SSP 183Trainer
3 %1/32
Precious Trolley
Precious Trolley
1SSP 185Trainer
3 %1/32
Team Rocket's Factory
Team Rocket's Factory
1DRI 173Trainer

The most common Iron Thorns ex list, all 60 cards

Here they are in full, ready to build. 20 slots come from the core, the cards all 32 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 10 Pokémon, 38 Trainers and 12 Energy.

One thing to know before you build it: the 32 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Iron Thorns exTWM 77Pokémonevery list
4Crushing HammerPOR 71Trainerevery list
3CrispinSCR 133Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
2Handheld FanTWM 150Trainerevery list
5Lightning EnergyMEE 4Energyevery list
2Voltaic Lightning EnergyPBL 84Energy97 %
4Lillie's DeterminationMEG 119Trainer88 %
3BastiodonPBL 62Pokémon84 %
4Antique Armor FossilPBL 72Trainer84 %
4Poké PadPOR 81Trainer84 %
3Fossil QuarryPBL 76Trainer84 %
2Rare CandyMEG 125Trainer84 %
4Metal EnergyMEE 8Energy84 %
1Magnetic Metal EnergyCRI 85Energy84 %
3ShieldonPBL 61Pokémon81 %
4Team Rocket's PetrelDRI 176Trainer81 %
1Xerosic's MachinationsSFA 64Trainer81 %
1Secret BoxACE SPECTWM 163Trainer78 %
1AZ's TranquilityCRI 76Trainer69 %
2Team Rocket's TransceiverDRI 178Trainer63 %
1JudgePOR 76Trainer41 %
Pokémon: 10
4 Iron Thorns ex TWM 77
3 Bastiodon PBL 62
3 Shieldon PBL 61

Trainer: 38
4 Crushing Hammer POR 71
3 Crispin SCR 133
2 Boss's Orders MEG 114
2 Handheld Fan TWM 150
4 Lillie's Determination MEG 119
4 Antique Armor Fossil PBL 72
4 Poké Pad POR 81
3 Fossil Quarry PBL 76
2 Rare Candy MEG 125
4 Team Rocket's Petrel DRI 176
1 Xerosic's Machinations SFA 64
1 Secret Box TWM 163
1 AZ's Tranquility CRI 76
2 Team Rocket's Transceiver DRI 178
1 Judge POR 76

Energy: 12
5 Lightning Energy MEE 4
2 Voltaic Lightning Energy PBL 84
4 Metal Energy MEE 8
1 Magnetic Metal Energy CRI 85

Total Cards: 60

How many different cards Iron Thorns ex needs, and how long it will last

You need 56 different cards to cover every version of this deck, 6 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

31 of these 32 lists bring an ACE SPEC, and that is where they part ways: 25 took Secret Box, 3 took Legacy Energy and 1 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time. 3 of the 6 core cards carry the letter H, the one that goes at the next rotation: Iron Thorns ex, Crispin and Handheld Fan. The core table marks every one of them. In copies, that is 9 of the 20 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Iron Thorns ex struggles against

The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 13 of the 132 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 13 decks out of the 132 we track. The other 119 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Lightning, and 24 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Mega Greninja ex and Team Rocket's Honchkrow, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Mega Lucario exMega Lucario exFighting
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
Okidogi / BarbaracleBarbaracleFighting
Mega Zygarde exMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Greninja ex / Blaziken exGreninja exFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Latias ex / Mega Kangaskhan exWellspring Mask Ogerpon exLightning
Mega Greninja exMega Greninja exLightning
Team Rocket's HonchkrowTeam Rocket's HonchkrowLightning
Team Rocket's Mewtwo exTeam Rocket's ArticunoLightning
ToucannonToucannonLightning
Mega Starmie ex / FroslassMega Starmie exLightning
Mega Starmie exMega Starmie exLightning
Mega Absol ex / Mega Audino exYveltalLightning
SeakingSeakingLightning
Mega Starmie ex / DusknoirMega Starmie exLightning
Yanmega exYanmega exLightning
Wellspring Mask Ogerpon ex / Fan RotomWellspring Mask Ogerpon exLightning
Flareon ex / NoctowlNoctowlLightning
Palafin exPalafin exLightning
RelicanthRelicanthLightning
Iono's Bellibolt exIono's KilowattrelLightning
Misty's GyaradosMisty's GyaradosLightning
Wailord exWailord exLightning
Terapagos ex / NoctowlNoctowlLightning
Mega Feraligatr exMega Feraligatr exLightning
Greninja ex / FroslassFrogadierLightning
Slaking exFan RotomLightning
FeraligatrFeraligatrLightning
Wailord exWailord exLightning

Questions people ask

What is the Iron Thorns ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 32 tournament lists harvested between 11 August 2026 and 11 October 2026, 6 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 50 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
32 lists, played across 27 different tournaments, harvested between 11 August 2026 and 11 October 2026 from play.limitlesstcg.com. All 32 were read card by card, and every card recognised.
Where do I start if I want to build Iron Thorns ex?
With the whole core: 6 cards, 20 slots. Inside it, buy the 11 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Voltaic Lightning Energy at 97 % and Lillie's Determination at 88 %.
What beats Iron Thorns ex?
Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 13 of the 132 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
Will Iron Thorns ex survive the next rotation?
Not intact: 3 core cards out of 6 carry the letter H, starting with Iron Thorns ex, Crispin and Handheld Fan.
Are a lot of people playing Iron Thorns ex?
We have read 32 lists of it, which puts it 98th of the 132 decks we track by lists read. The platform those tournaments run on counts 3 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

32 lists from play.limitlesstcg.com, played across 27 events, harvested between 11 August 2026 and 11 October 2026. The 56 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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