Meta deck21 lists · 21 events · 16 August 2026 to 2 September 2026

Mega Feraligatr ex deck: the core, the flex slots, and what beats it

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

Pokémon · 2 cards
  • Mega Feraligatr ex
    Mega Feraligatr ex ×2
Trainers · 9 cards
  • Lillie's Determination
    Lillie's Determination ×4
  • Boss's Orders
    Boss's Orders ×3
  • Rare Candy
    Rare Candy ×2
Energy · 6 cards
  • Water EnergyWater Energy ×6

We took 21 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. We know how every one of them finished that day, and none won their tournament. 5 cards turn up in all of them, 17 slots out of 60. The other 43 are decided player by player, with 83 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 5 cards show up in all 21 lists, no exceptions: 17 of your 60 slots. Of those, 9 are Trainers, 2 are Pokémon and 6 are Energy. Start there. That leaves 43 slots for you to pick yourself.
  • Your big card is Mega Feraligatr ex, 370 HP. Mortal Crunch hits for 200, and up to 400. It needs 3 Energy, 2 Water and 1 Colorless attached.
  • The sharpest disagreement is over Snorunt: 10 of the 21 lists run it. The table below has all 83 cards fighting over the 43 free slots.
  • Your attackers are Weak to Lightning, and 5 of the 97 decks we track attack in that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, among others. They are listed at the bottom, with the card that does the damage.

What Mega Feraligatr ex looks like when you open the box

Across the 21 lists we counted, this deck runs 15 to 24 Pokémon, 24 to 34 Trainers and 8 to 14 Energy. Its attacks are paid for in Water.

On results pages and on stream you will see it written « mega-feraligatr-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 to 14 out of 60, when half the 97 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

It takes a while to set up. Mega Feraligatr ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 24 to 34 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 9 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–24
Trainers
24–34
Energy
8–14
Supporters
9–15
Items
9–21
Tools
0–3
Stadiums
0–4

A range means the lists disagree with each other.

How Mega Feraligatr ex actually wins

Mega Feraligatr ex attacks with Mortal Crunch. It needs 3 Energy, 2 Water and 1 Colorless attached, and it has 370 HP. The damage box reads "200+", and that little symbol hides the real decision on this card: 200 to start with, 400 the moment the Pokémon across the table is already damaged.

The cost of Mortal Crunch decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Energy is not your only clock. Totodile has to climb two steps before it becomes Mega Feraligatr ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 18 of the 21 lists bring it, so it is a choice, and players are still arguing about it.

Here is the detail that quietly loses games. To pull Mega Feraligatr ex back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Mega Feraligatr ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Feraligatr ex
Mega Feraligatr exStage 2
370Mortal Crunch200+Water + Water + ColorlessLightning ×23

The core: the 5 cards every list runs

These 5 cards appear in all 21 lists, without a single exception. That is 17 of the 60 slots. The other 43 are decided player by player.

Look at how those 17 slots break down: 9 Trainers, 2 Pokémon, 6 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

5 of those 5 cards do not sit at the same count from list to list: Mega Feraligatr ex (2 to 3), Lillie's Determination (2 to 4) and Boss's Orders (1 to 4), plus 2 more. Add those spreads up and you get 13 copies the 21 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
2–3
Mega Feraligatr ex
Mega Feraligatr ex
ASC 43Pokémon
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainer
1–4
Boss's Orders
Boss's Orders
MEG 114Trainer
1–3
Rare Candy
Rare Candy
MEG 125Trainer
4–9Water EnergyMEE 3Energy

The 83 cards that change from list to list

83 cards fight over the 43 slots that are left: 11 above three lists in four, 58 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Totodile at 95 %, Buddy-Buddy Poffin at 95 % and Poké Pad at 95 %, plus 8 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Snorunt, at 48 %: 10 of 21 players took it, 11 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Croconaw (5 lists out of 21) and Team Rocket's Crobat ex (5 lists out of 21).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %20/21
Totodile
Totodile
2–4TEF 39Pokémon
95 %20/21
Buddy-Buddy Poffin
Buddy-Buddy Poffin
1–4TEF 144Trainer
95 %20/21
Poké Pad
Poké Pad
1–4POR 81Trainer
95 %20/21
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
86 %18/21
Hilda
Hilda
1–3WHT 84Trainer
81 %17/21
Feraligatr
Feraligatr
1–2TEF 41Pokémon
81 %17/21
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy
76 %16/21
Munkidori
Munkidori
2–3TWM 95Pokémon
76 %16/21
Croconaw
Croconaw
2–3TEF 40Pokémon
76 %16/21
Crispin
Crispin
1–3SCR 133Trainer
76 %16/21Darkness Energy2–4MEE 7Energy
71 %15/21
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
71 %15/21
Ultra Ball
Ultra Ball
1–3MEG 131Trainer
57 %12/21
Special Red Card
Special Red Card
1CRI 82Trainer
48 %10/21
Snorunt
Snorunt
1–4ASC 46Pokémon
48 %10/21
Risky Ruins
Risky Ruins
1–4MEG 127Trainer
48 %10/21
Surfing Beach
Surfing Beach
1–3MEG 129Trainer
43 %9/21
Meowth ex
Meowth ex
1POR 62Pokémon
43 %9/21
Shaymin
Shaymin
1DRI 10Pokémon
38 %8/21
Froslass
Froslass
2–3TWM 53Pokémon
38 %8/21
Mega Froslass ex
Mega Froslass ex
1–2ASC 47Pokémon
38 %8/21
Dawn
Dawn
1–3PFL 87Trainer
38 %8/21
Air Balloon
Air Balloon
1–2ASC 181Trainer
29 %6/21
Budew
Budew
1ASC 16Pokémon
29 %6/21
Latias ex
Latias ex
1SSP 76Pokémon
24 %5/21
Croconaw
Croconaw
1–3ASC 42Pokémon
24 %5/21
Team Rocket's Crobat ex
Team Rocket's Crobat ex
2DRI 122Pokémon
24 %5/21
Team Rocket's Golbat
Team Rocket's Golbat
2–3DRI 121Pokémon
24 %5/21
Team Rocket's Zubat
Team Rocket's Zubat
2–3DRI 120Pokémon
24 %5/21
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
24 %5/21
Psyduck
Psyduck
1ASC 39Pokémon
24 %5/21
Relicanth
Relicanth
1TEF 84Pokémon
24 %5/21
Tatsugiri
Tatsugiri
1TWM 131Pokémon
24 %5/21
Switch
Switch
1–2MEG 130Trainer
24 %5/21
Team Rocket's Energy
Team Rocket's Energy
2DRI 182Energy
19 %4/21
Mega Signal
Mega Signal
2MEG 121Trainer
19 %4/21
Team Rocket's Petrel
Team Rocket's Petrel
1–3DRI 176Trainer
19 %4/21
Wally's Compassion
Wally's Compassion
1MEG 132Trainer
19 %4/21
Bubbly Water Energy
Bubbly Water Energy
1–2CRI 84Energy
14 %3/21
Jumbo Ice Cream
Jumbo Ice Cream
1–3PFL 91Trainer
14 %3/21
Pokégear 3.0
Pokégear 3.0
2–3SVI 186Trainer
14 %3/21
Great Haul Net
Great Haul Net
1–2CRI 78Trainer
14 %3/21
Lana's Aid
Lana's Aid
1TWM 155Trainer
10 %2/21
Flutter Mane
Flutter Mane
1TEF 78Pokémon
10 %2/21
Yveltal
Yveltal
1MEG 88Pokémon
10 %2/21
Judge
Judge
1–2POR 76Trainer
10 %2/21
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
10 %2/21
Kieran
Kieran
1TWM 154Trainer
10 %2/21
Misty's Vitality
Misty's Vitality
1PBL 80Trainer
10 %2/21
Rosa's Encouragement
Rosa's Encouragement
1POR 84Trainer
10 %2/21
Prism Energy
Prism Energy
1ASC 216Energy
5 %1/21
Cinderace
Cinderace
4MEG 28Pokémon
5 %1/21
Goldeen
Goldeen
3TWM 44Pokémon
5 %1/21
Grookey
Grookey
3TWM 14Pokémon
5 %1/21
Thwackey
Thwackey
3TWM 15Pokémon
5 %1/21
Totodile
Totodile
3ASC 41Pokémon
5 %1/21
Drakloak
Drakloak
2TWM 129Pokémon
5 %1/21
Dreepy
Dreepy
2TWM 128Pokémon
5 %1/21
Dudunsparce
Dudunsparce
2TEF 129Pokémon
5 %1/21
Dunsparce
Dunsparce
2TEF 128Pokémon
5 %1/21
Hoothoot
Hoothoot
2SCR 114Pokémon
5 %1/21
Mega Kangaskhan ex
Mega Kangaskhan ex
2MEG 104Pokémon
5 %1/21
Mega Starmie ex
Mega Starmie ex
2POR 21Pokémon
5 %1/21
Noctowl
Noctowl
2SCR 115Pokémon
5 %1/21
Staryu
Staryu
2POR 20Pokémon
5 %1/21
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
2TWM 64Pokémon
5 %1/21
Pecharunt ex
Pecharunt ex
1SFA 39Pokémon
5 %1/21
Seaking
Seaking
1PRE 21Pokémon
5 %1/21
Roto-Stick
Roto-Stick
2PRE 127Trainer
5 %1/21
Team Rocket's Venture Bomb
Team Rocket's Venture Bomb
2DRI 179Trainer
5 %1/21
Brave Bangle
Brave Bangle
1WHT 80Trainer
5 %1/21
Counter Gain
Counter Gain
1SSP 169Trainer
5 %1/21
Energy Search
Energy Search
1POR 72Trainer
5 %1/21
Energy Switch
Energy Switch
1MEG 115Trainer
5 %1/21
Grand Tree
Grand Tree
1SCR 136Trainer
5 %1/21
Hassel
Hassel
1TWM 151Trainer
5 %1/21
Hero's Cape
Hero's Cape
1TEF 152Trainer
5 %1/21
Precious Trolley
Precious Trolley
1SSP 185Trainer
5 %1/21
Redeemable Ticket
Redeemable Ticket
1JTG 156Trainer
5 %1/21
Tera Orb
Tera Orb
1SSP 189Trainer
5 %1/21
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
5 %1/21
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
5 %1/21
Ignition Energy
Ignition Energy
3WHT 86Energy

What Mega Feraligatr ex costs to build, and how long it will last

You need 88 different cards to cover every version of this deck, 5 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 21 lists bring an ACE SPEC, and that is where they part ways: 17 took Neo Upper Energy, 1 took Grand Tree and 1 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neo Upper Energy and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

What Mega Feraligatr ex struggles against

The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 5 of the 97 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, plus 2 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 5 decks out of the 97 we track. The other 92 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Water, and 10 of the decks we track have an attacker Weak to one of those: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Manectric ex / EelektrikMega Manectric exLightning
Iono's Bellibolt exIono's Bellibolt exLightning
JoltikJoltikLightning
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
Luxray exLuxray exLightning

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exWater
Ethan's TyphlosionEthan's TyphlosionWater
Ceruledge exCeruledge exWater
Blaziken / N's Zoroark exBlaziken exWater
Mega Charizard X exMega Charizard X exWater
Flareon ex / NoctowlFlareon exWater
Mega Camerupt exMega Camerupt exWater
Ethan's MagcargoEthan's Ho-Oh exWater
Blaziken exBlaziken exWater
Greninja ex / Blaziken exBlaziken exWater

Questions people ask

What is the Mega Feraligatr ex deck list?
There isn't one. Across 21 tournament lists harvested between 16 August 2026 and 2 September 2026, 5 cards turn up in every single one, 17 slots out of 60. The remaining 43 change from player to player, with 83 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
21 lists, played across 21 different tournaments, harvested between 16 August 2026 and 2 September 2026 from play.limitlesstcg.com. All 21 were read card by card, and every card recognised.
Where do I start if I want to build Mega Feraligatr ex?
With the whole core: 5 cards, 17 slots. Inside it, buy the 9 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 2 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Totodile at 95 % and Buddy-Buddy Poffin at 95 %.
What beats Mega Feraligatr ex?
Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 5 of the 97 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex, Joltik and Raging Bolt ex / Iono's Bellibolt ex, among others.
Will Mega Feraligatr ex survive the next rotation?
Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Mega Feraligatr ex?
We have read 21 lists of it, which puts it 76th of the 97 decks we track by lists read. The platform those tournaments run on counts 40 entries for it, 0.1 % of the field, across all its players. That figure is theirs.

Where all of this comes from

21 lists from play.limitlesstcg.com, played across 21 events, harvested between 16 August 2026 and 2 September 2026. The 88 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

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READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

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