Mega Manectric ex
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
5 of 5 different cards22 cards
The game plan
We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 54 different cards turning up in them.
- 5 cards show up in all 8 lists, no exceptions: 22 of your 60 slots. Of those, 4 are Trainers, 4 are Pokémon and 14 are Energy. Start there. That leaves 38 slots for you to pick yourself.
- Your big card is Mega Manectric ex, 330 HP. Riotous Blasting hits for 200, and up to 330. It needs 3 Lightning Energy attached.
- The sharpest disagreement is over Electrike: 4 of the 8 lists run it. The table below has all 54 cards fighting over the 38 free slots.
- Your attackers are Weak to Fighting, and 14 of the 117 decks we track attack in that type: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.
What Mega Manectric ex looks like when you open the box
Across the 8 lists we counted, this deck runs 12 to 19 Pokémon, 28 to 34 Trainers and 10 to 14 Energy. Its attacks are paid for in Lightning.
On results pages and on stream you will see it written « mega-manectric-ex-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 10 to 14 out of 60, when half the 117 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Manectric is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 28 to 34 cards out of 60, against a median of 31 across the 117 decks we track. Inside that, 12 to 19 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 15 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 74 of the 117 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 12–19
- Trainers
- 28–34
- Energy
- 10–14
- Supporters
- 12–19
- Items
- 9–15
- Tools
- 1–3
- Stadiums
- 1–4
A range means the lists disagree with each other.
How Mega Manectric ex actually wins
Mega Manectric ex attacks with Riotous Blasting. It needs 3 Lightning Energy attached, and it has 330 HP. The damage box reads "200+": 200 to start with, and 330 if you agree to discard every Energy attached to it. You hit enormously once, then you are back to nothing and everything needs recharging.
The cost of Riotous Blasting decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Magneton, which the list runs 3 of, has an Ability called Overvolt Discharge: it digs Energy out of your discard pile and puts it back on one of your Pokémon. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Electrike has to climb a step before it becomes Manectric, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 7 of the 8 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: Mega Manectric ex retreats for free. You get it back to the Bench without discarding a single Energy, and you can still attack in the same turn. An attacker that comes and goes like that walks out of almost any mess.
Mega Manectric ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Manectric exStage 1 | 330 | Riotous Blasting | 200+ | Fighting ×2 | 0 | |
| ManectricStage 1 | 120 | Sonic Edge | 110 | Fighting ×2 | 1 |
The core: the 5 cards every list runs
These 5 cards appear in all 8 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.
Look at how those 22 slots break down: 4 Trainers, 4 Pokémon, 14 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 22 of the 60 slots are the same for everybody, when half the 117 decks we track fix 30 or more. This one leaves more room than most, and two players can build it very differently.
5 of those 5 cards do not sit at the same count from list to list: Manectric (1 to 2), Mega Manectric ex (2 to 3) and Boss's Orders (2 to 4), plus 2 more. Add those spreads up and you get 14 copies the 8 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 1–2 | Manectric | PBL 24 | Pokémon |
| 2–3 | Mega Manectric ex | MEG 50 | Pokémon |
| 2–4 | Boss's Orders | MEG 114 | Trainer |
| 1–10 | Lightning Energy | MEE 4 | Energy |
| 3–4 | Voltaic Lightning Energy | PBL 84 | Energy |
The 54 cards that change from list to list
54 cards fight over the 38 slots that are left: 5 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 88 %, Lillie's Determination at 88 % and Hilda at 88 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Electrike, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Shaymin (2 lists out of 8) and Night Stretcher (2 lists out of 8).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 88 %7/8 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 88 %7/8 | Lillie's Determination | 3–4 | MEG 119 | Trainer |
| 88 %7/8 | Hilda | 2–3 | WHT 84 | Trainer |
| 75 %6/8 | Team Rocket's Petrel | 3–4 | DRI 176 | Trainer |
| 75 %6/8 | Switch | 1–2 | MEG 130 | Trainer |
| 63 %5/8 | Electrike | 1–4 | PBL 23 | Pokémon |
| 63 %5/8 | Jumbo Ice Cream | 2–4 | PFL 91 | Trainer |
| 63 %5/8 | Ultra Ball | 1–3 | MEG 131 | Trainer |
| 63 %5/8 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 50 %4/8 | Electrike | 3–4 | MEG 49 | Pokémon |
| 50 %4/8 | Magnemite | 2–3 | MEG 45 | Pokémon |
| 50 %4/8 | Magneton | 2–3 | SSP 59 | Pokémon |
| 50 %4/8 | Crustle | 2 | DRI 12 | Pokémon |
| 50 %4/8 | Dwebble | 2 | DRI 11 | Pokémon |
| 50 %4/8 | Canari | 3 | ASC 185 | Trainer |
| 50 %4/8 | Pokégear 3.0 | 3–4 | SVI 186 | Trainer |
| 50 %4/8 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 50 %4/8 | Hero's Cape | 1 | TEF 152 | Trainer |
| 50 %4/8 | Growing Grass Energy | 3–4 | POR 86 | Energy |
| 50 %4/8 | Mist Energy | 3–4 | TEF 161 | Energy |
| 38 %3/8 | Mega Kangaskhan ex | 4 | MEG 104 | Pokémon |
| 38 %3/8 | Festival Grounds | 1–3 | TWM 149 | Trainer |
| 38 %3/8 | Lumiose City | 1–2 | POR 77 | Trainer |
| 38 %3/8 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 38 %3/8 | Kieran | 1 | TWM 154 | Trainer |
| 25 %2/8 | Shaymin | 1 | DRI 10 | Pokémon |
| 25 %2/8 | Night Stretcher | 2–3 | ASC 196 | Trainer |
| 25 %2/8 | Poké Pad | 3 | POR 81 | Trainer |
| 25 %2/8 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 25 %2/8 | Eri | 1–2 | TEF 146 | Trainer |
| 25 %2/8 | Handheld Fan | 1 | TWM 150 | Trainer |
| 25 %2/8 | Maximum Belt | 1 | TEF 154 | Trainer |
| 13 %1/8 | Volbeat | 4 | TWM 9 | Pokémon |
| 13 %1/8 | Iono's Kilowattrel | 2 | JTG 55 | Pokémon |
| 13 %1/8 | Iono's Wattrel | 2 | JTG 54 | Pokémon |
| 13 %1/8 | Mega Zeraora ex | 2 | PBL 27 | Pokémon |
| 13 %1/8 | Magnezone | 1 | MEG 47 | Pokémon |
| 13 %1/8 | Meowth ex | 1 | POR 62 | Pokémon |
| 13 %1/8 | Psyduck | 1 | ASC 39 | Pokémon |
| 13 %1/8 | Carmine | 4 | TWM 145 | Trainer |
| 13 %1/8 | Crushing Hammer | 3 | POR 71 | Trainer |
| 13 %1/8 | Levincia | 3 | JTG 150 | Trainer |
| 13 %1/8 | Naveen | 3 | POR 79 | Trainer |
| 13 %1/8 | Powerglass | 2 | SFA 63 | Trainer |
| 13 %1/8 | Prism Tower | 2 | CRI 80 | Trainer |
| 13 %1/8 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 13 %1/8 | Bianca's Devotion | 1 | TEF 142 | Trainer |
| 13 %1/8 | Lisia's Appeal | 1 | SSP 179 | Trainer |
| 13 %1/8 | Pokémon Center Lady | 1 | MEG 123 | Trainer |
| 13 %1/8 | Prime Catcher | 1 | TEF 157 | Trainer |
| 13 %1/8 | Surfer | 1 | SSP 187 | Trainer |
| 13 %1/8 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 13 %1/8 | Wally's Compassion | 1 | MEG 132 | Trainer |
| 13 %1/8 | Spiky Energy | 2 | JTG 159 | Energy |
What Mega Manectric ex costs to build, and how long it will last
You need 59 different cards to cover every version of this deck, 5 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 8 lists bring an ACE SPEC, and that is where they part ways: 4 took Hero's Cape, 2 took Maximum Belt and 1 took Prime Catcher. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
Cards to complete your deck.
Browse our singles. Each product page shows its exact printing, condition, price and availability.
The market figures cited in this analysis are not Poko retail prices or stock availability.
What Mega Manectric ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 117 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 14 decks out of the 117 we track. The other 103 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Lightning, and 26 of the decks we track have an attacker Weak to one of those: Festival Lead, Toucannon and Raging Bolt ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Flygon ex | Flygon ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Festival Lead | Seaking | Lightning |
| Toucannon | Fan Rotom | Lightning |
| Raging Bolt ex | Wellspring Mask Ogerpon ex | Lightning |
| Latias ex / Mega Kangaskhan ex | Wellspring Mask Ogerpon ex | Lightning |
| Mega Greninja ex | Mega Greninja ex | Lightning |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Lightning |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Lightning |
| Mega Lopunny ex / Dudunsparce | Fan Rotom | Lightning |
| Greninja ex | Froakie | Lightning |
| Hop's Trevenant | Hop's Cramorant | Lightning |
| Mega Starmie ex / Froslass | Mega Starmie ex | Lightning |
| Mega Starmie ex / Dusknoir | Mega Starmie ex | Lightning |
| Mega Starmie ex | Mega Starmie ex | Lightning |
| Flareon ex / Noctowl | Noctowl | Lightning |
| Seaking | Seaking | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Wellspring Mask Ogerpon ex / Fan Rotom | Wellspring Mask Ogerpon ex | Lightning |
| Palafin ex | Palafin ex | Lightning |
| Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
| Mega Feraligatr ex | Mega Feraligatr ex | Lightning |
| Yanmega ex | Yanmega ex | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Misty's Gyarados | Misty's Gyarados | Lightning |
| Terapagos ex / Noctowl | Noctowl | Lightning |
| Feraligatr | Feraligatr | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
Questions people ask
- What is the Mega Manectric ex deck list?
- There isn't one. Across 8 tournament lists harvested between 16 August 2026 and 13 September 2026, 5 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 54 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 13 September 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Manectric ex?
- With the whole core: 5 cards, 22 slots. Inside it, buy the 4 Trainer slots and the 14 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 88 % and Lillie's Determination at 88 %.
- What beats Mega Manectric ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 117 decks we track play an attacker of that type: Mega Lucario ex, Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Greninja ex, among others.
- Will Mega Manectric ex survive the next rotation?
- Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Manectric ex?
- We have read 8 lists of it, which puts it 112th of the 117 decks we track by lists read. The platform those tournaments run on counts 8 entries for it, 0.02 % of the field, across all its players. That figure is theirs.
Where all of this comes from
8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 13 September 2026. The 59 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading.
What will you play next?
Explore tournament lists, prepare your deck for rotation and see how we are building pokoAGENT to put decks to the test.
Available tools and the project’s next steps, in one place.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.Read
- Set symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.Read
- Pokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.Read
- Standard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.Read
- What to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.Read
- Deck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.Read
- Reading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.Read
- Meta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.Read
- WorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.Read
- Release timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.Read
- What the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read
