8 lists · 8 events · 16 August 2026 to 13 September 2026

Mega Manectric ex

The core cards

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

5 of 5 different cards22 cards

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The game plan

Published Data updated

We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 54 different cards turning up in them.

THE SHORT VERSION
  • 5 cards show up in all 8 lists, no exceptions: 22 of your 60 slots. Of those, 4 are Trainers, 4 are Pokémon and 14 are Energy. Start there. That leaves 38 slots for you to pick yourself.
  • Your big card is Mega Manectric ex, 330 HP. Riotous Blasting hits for 200, and up to 330. It needs 3 Lightning Energy attached.
  • The sharpest disagreement is over Electrike: 4 of the 8 lists run it. The table below has all 54 cards fighting over the 38 free slots.
  • Your attackers are Weak to Fighting, and 14 of the 117 decks we track attack in that type: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.

What Mega Manectric ex looks like when you open the box

Across the 8 lists we counted, this deck runs 12 to 19 Pokémon, 28 to 34 Trainers and 10 to 14 Energy. Its attacks are paid for in Lightning.

On results pages and on stream you will see it written « mega-manectric-ex-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 10 to 14 out of 60, when half the 117 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

It sets up fast. Manectric is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 28 to 34 cards out of 60, against a median of 31 across the 117 decks we track. Inside that, 12 to 19 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 15 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 74 of the 117 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
12–19
Trainers
28–34
Energy
10–14
Supporters
12–19
Items
9–15
Tools
1–3
Stadiums
1–4

A range means the lists disagree with each other.

How Mega Manectric ex actually wins

Mega Manectric ex attacks with Riotous Blasting. It needs 3 Lightning Energy attached, and it has 330 HP. The damage box reads "200+": 200 to start with, and 330 if you agree to discard every Energy attached to it. You hit enormously once, then you are back to nothing and everything needs recharging.

The cost of Riotous Blasting decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Magneton, which the list runs 3 of, has an Ability called Overvolt Discharge: it digs Energy out of your discard pile and puts it back on one of your Pokémon. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Electrike has to climb a step before it becomes Manectric, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 7 of the 8 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: Mega Manectric ex retreats for free. You get it back to the Bench without discarding a single Energy, and you can still attack in the same turn. An attacker that comes and goes like that walks out of almost any mess.

Mega Manectric ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Manectric ex
Mega Manectric exStage 1
330Riotous Blasting200+Fighting ×20
Manectric
ManectricStage 1
120Sonic Edge110Fighting ×21

The core: the 5 cards every list runs

These 5 cards appear in all 8 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.

Look at how those 22 slots break down: 4 Trainers, 4 Pokémon, 14 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 22 of the 60 slots are the same for everybody, when half the 117 decks we track fix 30 or more. This one leaves more room than most, and two players can build it very differently.

5 of those 5 cards do not sit at the same count from list to list: Manectric (1 to 2), Mega Manectric ex (2 to 3) and Boss's Orders (2 to 4), plus 2 more. Add those spreads up and you get 14 copies the 8 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
1–2
Manectric
Manectric
PBL 24Pokémon
2–3
Mega Manectric ex
Mega Manectric ex
MEG 50Pokémon
2–4
Boss's Orders
Boss's Orders
MEG 114Trainer
1–10Lightning EnergyMEE 4Energy
3–4
Voltaic Lightning Energy
Voltaic Lightning Energy
PBL 84Energy

The 54 cards that change from list to list

54 cards fight over the 38 slots that are left: 5 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Buddy-Buddy Poffin at 88 %, Lillie's Determination at 88 % and Hilda at 88 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Electrike, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Shaymin (2 lists out of 8) and Night Stretcher (2 lists out of 8).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
88 %7/8
Buddy-Buddy Poffin
Buddy-Buddy Poffin
1–4TEF 144Trainer
88 %7/8
Lillie's Determination
Lillie's Determination
3–4MEG 119Trainer
88 %7/8
Hilda
Hilda
2–3WHT 84Trainer
75 %6/8
Team Rocket's Petrel
Team Rocket's Petrel
3–4DRI 176Trainer
75 %6/8
Switch
Switch
1–2MEG 130Trainer
63 %5/8
Electrike
Electrike
1–4PBL 23Pokémon
63 %5/8
Jumbo Ice Cream
Jumbo Ice Cream
2–4PFL 91Trainer
63 %5/8
Ultra Ball
Ultra Ball
1–3MEG 131Trainer
63 %5/8
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
50 %4/8
Electrike
Electrike
3–4MEG 49Pokémon
50 %4/8
Magnemite
Magnemite
2–3MEG 45Pokémon
50 %4/8
Magneton
Magneton
2–3SSP 59Pokémon
50 %4/8
Crustle
Crustle
2DRI 12Pokémon
50 %4/8
Dwebble
Dwebble
2DRI 11Pokémon
50 %4/8
Canari
Canari
3ASC 185Trainer
50 %4/8
Pokégear 3.0
Pokégear 3.0
3–4SVI 186Trainer
50 %4/8
Special Red Card
Special Red Card
1–2CRI 82Trainer
50 %4/8
Hero's Cape
Hero's Cape
1TEF 152Trainer
50 %4/8
Growing Grass Energy
Growing Grass Energy
3–4POR 86Energy
50 %4/8
Mist Energy
Mist Energy
3–4TEF 161Energy
38 %3/8
Mega Kangaskhan ex
Mega Kangaskhan ex
4MEG 104Pokémon
38 %3/8
Festival Grounds
Festival Grounds
1–3TWM 149Trainer
38 %3/8
Lumiose City
Lumiose City
1–2POR 77Trainer
38 %3/8
Team Rocket's Factory
Team Rocket's Factory
1–2DRI 173Trainer
38 %3/8
Kieran
Kieran
1TWM 154Trainer
25 %2/8
Shaymin
Shaymin
1DRI 10Pokémon
25 %2/8
Night Stretcher
Night Stretcher
2–3ASC 196Trainer
25 %2/8
Poké Pad
Poké Pad
3POR 81Trainer
25 %2/8
Air Balloon
Air Balloon
1–2ASC 181Trainer
25 %2/8
Eri
Eri
1–2TEF 146Trainer
25 %2/8
Handheld Fan
Handheld Fan
1TWM 150Trainer
25 %2/8
Maximum Belt
Maximum Belt
1TEF 154Trainer
13 %1/8
Volbeat
Volbeat
4TWM 9Pokémon
13 %1/8
Iono's Kilowattrel
Iono's Kilowattrel
2JTG 55Pokémon
13 %1/8
Iono's Wattrel
Iono's Wattrel
2JTG 54Pokémon
13 %1/8
Mega Zeraora ex
Mega Zeraora ex
2PBL 27Pokémon
13 %1/8
Magnezone
Magnezone
1MEG 47Pokémon
13 %1/8
Meowth ex
Meowth ex
1POR 62Pokémon
13 %1/8
Psyduck
Psyduck
1ASC 39Pokémon
13 %1/8
Carmine
Carmine
4TWM 145Trainer
13 %1/8
Crushing Hammer
Crushing Hammer
3POR 71Trainer
13 %1/8
Levincia
Levincia
3JTG 150Trainer
13 %1/8
Naveen
Naveen
3POR 79Trainer
13 %1/8
Powerglass
Powerglass
2SFA 63Trainer
13 %1/8
Prism Tower
Prism Tower
2CRI 80Trainer
13 %1/8
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
13 %1/8
Bianca's Devotion
Bianca's Devotion
1TEF 142Trainer
13 %1/8
Lisia's Appeal
Lisia's Appeal
1SSP 179Trainer
13 %1/8
Pokémon Center Lady
Pokémon Center Lady
1MEG 123Trainer
13 %1/8
Prime Catcher
Prime Catcher
1TEF 157Trainer
13 %1/8
Surfer
Surfer
1SSP 187Trainer
13 %1/8
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
13 %1/8
Wally's Compassion
Wally's Compassion
1MEG 132Trainer
13 %1/8
Spiky Energy
Spiky Energy
2JTG 159Energy

What Mega Manectric ex costs to build, and how long it will last

You need 59 different cards to cover every version of this deck, 5 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 8 lists bring an ACE SPEC, and that is where they part ways: 4 took Hero's Cape, 2 took Maximum Belt and 1 took Prime Catcher. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

Cards to complete your deck.

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What Mega Manectric ex struggles against

The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 117 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 14 decks out of the 117 we track. The other 103 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Lightning, and 26 of the decks we track have an attacker Weak to one of those: Festival Lead, Toucannon and Raging Bolt ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Archaludon ex / N's Zoroark exRelicanthFighting
Greninja ex / Blaziken exGreninja exFighting
Mamoswine exMamoswine exFighting
Paldean TaurosPaldean TaurosFighting
Mega Zygarde exMega Zygarde exFighting
Flygon exFlygon exFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Festival LeadSeakingLightning
ToucannonFan RotomLightning
Raging Bolt exWellspring Mask Ogerpon exLightning
Latias ex / Mega Kangaskhan exWellspring Mask Ogerpon exLightning
Mega Greninja exMega Greninja exLightning
Team Rocket's HonchkrowTeam Rocket's HonchkrowLightning
Team Rocket's Mewtwo exTeam Rocket's ArticunoLightning
Mega Lopunny ex / DudunsparceFan RotomLightning
Greninja exFroakieLightning
Hop's TrevenantHop's CramorantLightning
Mega Starmie ex / FroslassMega Starmie exLightning
Mega Starmie ex / DusknoirMega Starmie exLightning
Mega Starmie exMega Starmie exLightning
Flareon ex / NoctowlNoctowlLightning
SeakingSeakingLightning
Wailord exWailord exLightning
Wellspring Mask Ogerpon ex / Fan RotomWellspring Mask Ogerpon exLightning
Palafin exPalafin exLightning
Iono's Bellibolt exIono's KilowattrelLightning
Mega Feraligatr exMega Feraligatr exLightning
Yanmega exYanmega exLightning
Wailord exWailord exLightning
Misty's GyaradosMisty's GyaradosLightning
Terapagos ex / NoctowlNoctowlLightning
FeraligatrFeraligatrLightning
Raging Bolt ex / Iono's Bellibolt exIono's KilowattrelLightning

Questions people ask

What is the Mega Manectric ex deck list?
There isn't one. Across 8 tournament lists harvested between 16 August 2026 and 13 September 2026, 5 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 54 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 13 September 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
Where do I start if I want to build Mega Manectric ex?
With the whole core: 5 cards, 22 slots. Inside it, buy the 4 Trainer slots and the 14 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 88 % and Lillie's Determination at 88 %.
What beats Mega Manectric ex?
Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 117 decks we track play an attacker of that type: Mega Lucario ex, Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Greninja ex, among others.
Will Mega Manectric ex survive the next rotation?
Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Mega Manectric ex?
We have read 8 lists of it, which puts it 112th of the 117 decks we track by lists read. The platform those tournaments run on counts 8 entries for it, 0.02 % of the field, across all its players. That figure is theirs.

Where all of this comes from

8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 13 September 2026. The 59 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading.

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