Mega Manectric ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
19 of 19 different cards60 cards
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The game plan
We took 14 lists of this deck, handed in at 14 different tournaments, and counted every card in every one. For 8 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 10 slots out of 60. The other 50 are decided player by player, with 88 different cards turning up in them.
- 4 cards show up in all 14 lists, no exceptions: 10 of your 60 slots. Of those, 2 are Trainers, 4 are Pokémon and 4 are Energy. Start there. That leaves 50 slots for you to pick yourself.
- Your big card is Mega Manectric ex, 330 HP. Riotous Blasting hits for 200, and up to 330. It needs 3 Lightning Energy attached.
- The sharpest disagreement is over Night Stretcher: 7 of the 14 lists run it. The table below has all 88 cards fighting over the 50 free slots.
- Your attackers are Weak to Fighting, and 13 of the 132 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Mega Manectric ex looks like when you open the box
Across the 14 lists we counted, this deck runs 12 to 21 Pokémon, 27 to 34 Trainers and 10 to 14 Energy. Its attacks are paid for in Lightning.
On results pages and on stream you will see it written « mega-manectric-ex-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 10 to 14 out of 60, when half the 132 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Manectric is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 34 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 11 to 19 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 12–21
- Trainers
- 27–34
- Energy
- 10–14
- Supporters
- 11–19
- Items
- 9–17
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
How Mega Manectric ex actually wins
Mega Manectric ex attacks with Riotous Blasting. It needs 3 Lightning Energy attached, and it has 330 HP. The damage box reads "200+": 200 to start with, and 330 if you agree to discard every Energy attached to it. You hit enormously once, then you are back to nothing and everything needs recharging.
The cost of Riotous Blasting decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Electrike has to climb a step before it becomes Manectric, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 10 of the 14 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: Mega Manectric ex retreats for free. You get it back to the Bench without discarding a single Energy, and you can still attack in the same turn. An attacker that comes and goes like that walks out of almost any mess.
Mega Manectric ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Manectric exStage 1 | 330 | Riotous Blasting | 200+ | Fighting ×2 | 0 | |
| ManectricStage 1 | 120 | Sonic Edge | 110 | Fighting ×2 | 1 |
The core: the 4 cards every list runs
These 4 cards appear in all 14 lists, without a single exception. That is 10 of the 60 slots. The other 50 are decided player by player.
Look at how those 10 slots break down: 2 Trainers, 4 Pokémon, 4 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
4 of those 4 cards do not sit at the same count from list to list: Manectric (1 to 2), Mega Manectric ex (2 to 3) and Boss's Orders (2 to 4), plus 1 more. Add those spreads up and you get 13 copies the 14 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 1–2 | Manectric | PBL 24 | Pokémon |
| 2–3 | Mega Manectric ex | MEG 50 | Pokémon |
| 2–4 | Boss's Orders | MEG 114 | Trainer |
| 1–10 | Lightning Energy | MEE 4 | Energy |
The 88 cards that change from list to list
88 cards fight over the 50 slots that are left: 3 above three lists in four, 60 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 93 %, Ultra Ball at 79 % and Voltaic Lightning Energy at 79 %. Add those to the core and you have the common build.
The dividing line runs through Night Stretcher, at 50 %: 7 of 14 players took it, 7 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Mega Kangaskhan ex (3 lists out of 14) and Munkidori (3 lists out of 14).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 93 %13/14 | Lillie's Determination | 3–4 | MEG 119 | Trainer |
| 79 %11/14 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 79 %11/14 | Voltaic Lightning Energy | 2–4 | PBL 84 | Energy |
| 71 %10/14 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 71 %10/14 | Hilda | 2–3 | WHT 84 | Trainer |
| 71 %10/14 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 64 %9/14 | Electrike | 1–4 | PBL 23 | Pokémon |
| 64 %9/14 | Jumbo Ice Cream | 1–4 | PFL 91 | Trainer |
| 64 %9/14 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 57 %8/14 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 50 %7/14 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 50 %7/14 | Mist Energy | 1–4 | TEF 161 | Energy |
| 43 %6/14 | Electrike | 3–4 | MEG 49 | Pokémon |
| 43 %6/14 | Magnemite | 2–3 | MEG 45 | Pokémon |
| 43 %6/14 | Magneton | 2–3 | SSP 59 | Pokémon |
| 43 %6/14 | Canari | 2–4 | ASC 185 | Trainer |
| 43 %6/14 | Poké Pad | 2–3 | POR 81 | Trainer |
| 43 %6/14 | Switch | 1–2 | MEG 130 | Trainer |
| 43 %6/14 | Hero's Cape | 1 | TEF 152 | Trainer |
| 36 %5/14 | Psyduck | 1 | ASC 39 | Pokémon |
| 36 %5/14 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 36 %5/14 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 29 %4/14 | Crustle | 2 | DRI 12 | Pokémon |
| 29 %4/14 | Dwebble | 2 | DRI 11 | Pokémon |
| 29 %4/14 | Latias ex | 1 | SSP 76 | Pokémon |
| 29 %4/14 | Shaymin | 1 | DRI 10 | Pokémon |
| 29 %4/14 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 29 %4/14 | Growing Grass Energy | 3–4 | POR 86 | Energy |
| 21 %3/14 | Mega Kangaskhan ex | 4 | MEG 104 | Pokémon |
| 21 %3/14 | Munkidori | 4 | TWM 95 | Pokémon |
| 21 %3/14 | Feebas | 3 | TWM 49 | Pokémon |
| 21 %3/14 | Iono's Kilowattrel | 1–2 | JTG 55 | Pokémon |
| 21 %3/14 | Iono's Wattrel | 1–2 | JTG 54 | Pokémon |
| 21 %3/14 | Milotic ex | 2 | SSP 42 | Pokémon |
| 21 %3/14 | Crispin | 2–3 | SCR 133 | Trainer |
| 21 %3/14 | Festival Grounds | 1–3 | TWM 149 | Trainer |
| 21 %3/14 | Enhanced Hammer | 2 | TWM 148 | Trainer |
| 21 %3/14 | Lumiose City | 1–2 | POR 77 | Trainer |
| 21 %3/14 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 21 %3/14 | Kieran | 1 | TWM 154 | Trainer |
| 21 %3/14 | Lana's Aid | 1 | TWM 155 | Trainer |
| 21 %3/14 | Darkness Energy | 4 | MEE 15 | Energy |
| 21 %3/14 | Water Energy | 1–2 | MEE 11 | Energy |
| 14 %2/14 | Magnezone | 1 | MEG 47 | Pokémon |
| 14 %2/14 | Stunfisk | 1 | ASC 62 | Pokémon |
| 14 %2/14 | Levincia | 3 | JTG 150 | Trainer |
| 14 %2/14 | Naveen | 3 | POR 79 | Trainer |
| 14 %2/14 | Eri | 1–2 | TEF 146 | Trainer |
| 14 %2/14 | Powerglass | 1–2 | SFA 63 | Trainer |
| 14 %2/14 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 14 %2/14 | Gwynn | 1 | PBL 78 | Trainer |
| 14 %2/14 | Handheld Fan | 1 | TWM 150 | Trainer |
| 14 %2/14 | Maximum Belt | 1 | TEF 154 | Trainer |
| 14 %2/14 | Surfer | 1 | SSP 187 | Trainer |
| 14 %2/14 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 14 %2/14 | Bubbly Water Energy | 1 | CRI 84 | Energy |
| 7 %1/14 | Volbeat | 4 | TWM 9 | Pokémon |
| 7 %1/14 | Cinderace | 2 | MEG 28 | Pokémon |
| 7 %1/14 | Mega Zeraora ex | 2 | PBL 27 | Pokémon |
| 7 %1/14 | Eelektrik | 1 | ASC 60 | Pokémon |
| 7 %1/14 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 7 %1/14 | Iron Thorns ex | 1 | TWM 77 | Pokémon |
| 7 %1/14 | Mega Audino ex | 1 | ASC 172 | Pokémon |
| 7 %1/14 | Meowth ex | 1 | POR 62 | Pokémon |
| 7 %1/14 | Patrat | 1 | CRI 70 | Pokémon |
| 7 %1/14 | Poltchageist | 1 | PBL 5 | Pokémon |
| 7 %1/14 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 7 %1/14 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 7 %1/14 | Team Rocket's Kangaskhan ex | 1 | ASC 162 | Pokémon |
| 7 %1/14 | Tynamo | 1 | ASC 59 | Pokémon |
| 7 %1/14 | Zekrom ex | 1 | BLK 34 | Pokémon |
| 7 %1/14 | Brock's Scouting | 4 | JTG 146 | Trainer |
| 7 %1/14 | Carmine | 4 | TWM 145 | Trainer |
| 7 %1/14 | Battle Cage | 2 | PFL 85 | Trainer |
| 7 %1/14 | Prism Tower | 2 | CRI 80 | Trainer |
| 7 %1/14 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 7 %1/14 | Bianca's Devotion | 1 | TEF 142 | Trainer |
| 7 %1/14 | Judge | 1 | POR 76 | Trainer |
| 7 %1/14 | Lisia's Appeal | 1 | SSP 179 | Trainer |
| 7 %1/14 | Pokémon Catcher | 1 | POR 82 | Trainer |
| 7 %1/14 | Pokémon Center Lady | 1 | MEG 123 | Trainer |
| 7 %1/14 | Precious Trolley | 1 | SSP 185 | Trainer |
| 7 %1/14 | Prime Catcher | 1 | TEF 157 | Trainer |
| 7 %1/14 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 7 %1/14 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 7 %1/14 | Spiky Energy | 2 | JTG 159 | Energy |
| 7 %1/14 | Legacy Energy | 1 | TWM 167 | Energy |
| 7 %1/14 | Psychic Energy | 1 | MEE 13 | Energy |
The most common Mega Manectric ex list, all 60 cards
Here they are in full, ready to build. 10 slots come from the core, the cards all 14 lists run. The remaining 50 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 15 more cards to reach 60. The whole thing comes to 18 Pokémon, 30 Trainers and 12 Energy.
One thing to know before you build it: the 14 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 14 of the 14 lists carry one. Take Hero's Cape, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 2 | Manectric | PBL 24 | Pokémon | every list |
| 2 | Mega Manectric ex | MEG 50 | Pokémon | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Lightning Energy | MEE 4 | Energy | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | 93 % |
| 4 | Ultra Ball | MEG 131 | Trainer | 79 % |
| 4 | Voltaic Lightning Energy | PBL 84 | Energy | 79 % |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 71 % |
| 3 | Hilda | WHT 84 | Trainer | 71 % |
| 1 | Special Red Card | CRI 82 | Trainer | 71 % |
| 4 | Electrike | PBL 23 | Pokémon | 64 % |
| 4 | Jumbo Ice Cream | PFL 91 | Trainer | 64 % |
| 3 | Pokégear 3.0 | SVI 186 | Trainer | 64 % |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | 57 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 50 % |
| 4 | Mist Energy | TEF 161 | Energy | 50 % |
| 4 | Electrike | MEG 49 | Pokémon | 43 % |
| 3 | Magnemite | MEG 45 | Pokémon | 43 % |
| 3 | Magneton | SSP 59 | Pokémon | 43 % |
Pokémon: 18 2 Manectric PBL 24 2 Mega Manectric ex MEG 50 4 Electrike PBL 23 4 Electrike MEG 49 3 Magnemite MEG 45 3 Magneton SSP 59 Trainer: 30 2 Boss's Orders MEG 114 4 Lillie's Determination MEG 119 4 Ultra Ball MEG 131 4 Buddy-Buddy Poffin TEF 144 3 Hilda WHT 84 1 Special Red Card CRI 82 4 Jumbo Ice Cream PFL 91 3 Pokégear 3.0 SVI 186 4 Team Rocket's Petrel DRI 176 1 Night Stretcher ASC 196 Energy: 12 4 Lightning Energy MEE 4 4 Voltaic Lightning Energy PBL 84 4 Mist Energy TEF 161 Total Cards: 60
How many different cards Mega Manectric ex needs, and how long it will last
You need 92 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 14 lists bring an ACE SPEC, and that is where they part ways: 6 took Hero's Cape, 2 took Maximum Belt and 2 took Unfair Stamp. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 4 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Manectric ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 13 of the 132 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 132 we track. The other 119 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Lightning, and 24 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Mega Greninja ex and Team Rocket's Honchkrow, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Wellspring Mask Ogerpon ex | Lightning |
| Mega Greninja ex | Mega Greninja ex | Lightning |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Lightning |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Lightning |
| Toucannon | Toucannon | Lightning |
| Mega Starmie ex | Mega Starmie ex | Lightning |
| Mega Starmie ex / Froslass | Mega Starmie ex | Lightning |
| Mega Absol ex / Mega Audino ex | Yveltal | Lightning |
| Seaking | Seaking | Lightning |
| Mega Starmie ex / Dusknoir | Mega Starmie ex | Lightning |
| Yanmega ex | Yanmega ex | Lightning |
| Wellspring Mask Ogerpon ex / Fan Rotom | Wellspring Mask Ogerpon ex | Lightning |
| Flareon ex / Noctowl | Noctowl | Lightning |
| Palafin ex | Palafin ex | Lightning |
| Relicanth | Relicanth | Lightning |
| Iono's Bellibolt ex | Iono's Kilowattrel | Lightning |
| Misty's Gyarados | Misty's Gyarados | Lightning |
| Wailord ex | Wailord ex | Lightning |
| Terapagos ex / Noctowl | Noctowl | Lightning |
| Mega Feraligatr ex | Mega Feraligatr ex | Lightning |
| Greninja ex / Froslass | Frogadier | Lightning |
| Slaking ex | Fan Rotom | Lightning |
| Feraligatr | Feraligatr | Lightning |
| Wailord ex | Wailord ex | Lightning |
Questions people ask
- What is the Mega Manectric ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 14 tournament lists harvested between 16 August 2026 and 27 October 2026, 4 cards turn up in every single one, 10 slots out of 60. The remaining 50 change from player to player, with 88 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 14 lists, played across 14 different tournaments, harvested between 16 August 2026 and 27 October 2026 from play.limitlesstcg.com. All 14 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Manectric ex?
- With the whole core: 4 cards, 10 slots. Inside it, buy the 2 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 93 % and Ultra Ball at 79 %.
- What beats Mega Manectric ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 13 of the 132 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Mega Manectric ex survive the next rotation?
- Yes, whole: not one of the 4 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Manectric ex?
- We have read 14 lists of it, which puts it 115th of the 132 decks we track by lists read. The platform those tournaments run on counts 6 entries for it, 0.02 % of the field, across all its players. That figure is theirs.
Where all of this comes from
14 lists from play.limitlesstcg.com, played across 14 events, harvested between 16 August 2026 and 27 October 2026. The 92 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.