Wailord ex deck: the core, the flex slots, and what beats it
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
- Wailmer ×4
- Wailord ex ×3
- Lillie's Determination ×4
- Misty's Vitality ×4
- Poké Pad ×4
- Boss's Orders ×2
- Water EnergyWater Energy ×8
- Bubbly Water Energy ×4
We took 26 lists of this deck, handed in at 22 different tournaments, and counted every card in every one. For 21 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 33 slots out of 60. The other 27 are decided player by player, with 69 different cards turning up in them.
- 8 cards show up in all 26 lists, no exceptions: 33 of your 60 slots. Of those, 14 are Trainers, 7 are Pokémon and 12 are Energy. Start there. That leaves 27 slots for you to pick yourself.
- Your big card is Wailord ex, 380 HP. Falling Down hits for 270. It needs 5 Water Energy attached.
- The sharpest disagreement is over Pokégear 3.0: 15 of the 26 lists run it. The table below has all 69 cards fighting over the 27 free slots.
- Your attackers are Weak to Lightning, and 5 of the 97 decks we track attack in that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, among others. They are listed at the bottom, with the card that does the damage.
What Wailord ex looks like when you open the box
Across the 26 lists we counted, this deck runs 10 to 22 Pokémon, 28 to 38 Trainers and 10 to 16 Energy. Its attacks are paid for in Water.
On results pages and on stream you will see it written « wailord-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 10 to 16 out of 60, when half the 97 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Wailord ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 28 to 38 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 10 to 20 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 21 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 91 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 10–22
- Trainers
- 28–38
- Energy
- 10–16
- Supporters
- 10–20
- Items
- 9–21
- Tools
- 1–5
- Stadiums
- 0–3
A range means the lists disagree with each other.
How Wailord ex actually wins
Wailord ex attacks with Falling Down for 270. It needs 5 Water Energy attached, and it has 380 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This Pokémon is now Asleep."
The cost of Falling Down decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 5. On your own attachments alone, your first real swing lands on turn 5. Except you are not on your own. Misty's Vitality, which the list runs 4 of, goes into your deck for Energy and attaches it. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Wailmer has to climb a step before it becomes Wailord ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 15 of the 26 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Wailord ex back to the Bench you have to discard 4 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 4 Energy you spent 4 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Wailord ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Wailord ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Wailord exStage 1 | 380 | Falling Down | 270 | Water + Water + Water + Water + Water | Lightning ×2 | 4 |
| WailmerBasic | 130 | Wave Splash | 80 | Water + Water + Water | Lightning ×2 | 4 |
The core: the 8 cards every list runs
These 8 cards appear in all 26 lists, without a single exception. That is 33 of the 60 slots. The other 27 are decided player by player.
Look at how those 33 slots break down: 14 Trainers, 7 Pokémon, 12 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 33 of the 60 slots are the same for everybody, when half the 97 decks we track fix 34 or more. This one leaves more room than most, and two players can build it very differently.
8 of those 8 cards do not sit at the same count from list to list: Wailmer (3 to 4), Wailord ex (3 to 4) and Lillie's Determination (2 to 4), plus 5 more. Add those spreads up and you get 18 copies the 26 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 3–4 | Wailmer | PBL 15 | Pokémon |
| 3–4 | Wailord ex | PBL 16 | Pokémon |
| 2–4 | Lillie's Determination | MEG 119 | Trainer |
| 1–4 | Misty's Vitality | PBL 80 | Trainer |
| 2–4 | Poké Pad | POR 81 | Trainer |
| 2–4 | Boss's Orders | MEG 114 | Trainer |
| 6–10 | Water Energy | MEE 3 | Energy |
| 1–4 | Bubbly Water Energy | CRI 84 | Energy |
The 69 cards that change from list to list
69 cards fight over the 27 slots that are left: 4 above three lists in four, 54 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Jumbo Ice Cream at 92 %, Heavy Baton at 92 % and Ultra Ball at 88 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Pokégear 3.0, at 58 %: 15 of 26 players took it, 11 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Switch (6 lists out of 26) and Meowth ex (5 lists out of 26).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 92 %24/26 | Jumbo Ice Cream | 1–4 | PFL 91 | Trainer |
| 92 %24/26 | Heavy Baton | 1–3 | TEF 151 | Trainer |
| 88 %23/26 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 77 %20/26 | Surfing Beach | 1–3 | MEG 129 | Trainer |
| 65 %17/26 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 62 %16/26 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 58 %15/26 | Pokégear 3.0 | 2–4 | SVI 186 | Trainer |
| 58 %15/26 | Hilda | 1–3 | WHT 84 | Trainer |
| 42 %11/26 | Dudunsparce | 1–3 | TEF 129 | Pokémon |
| 35 %9/26 | Cinderace | 3–4 | MEG 28 | Pokémon |
| 35 %9/26 | Dunsparce | 2–3 | JTG 120 | Pokémon |
| 31 %8/26 | Hero's Cape | 1 | TEF 152 | Trainer |
| 31 %8/26 | Secret Box | 1 | TWM 163 | Trainer |
| 27 %7/26 | Munkidori | 3–4 | TWM 95 | Pokémon |
| 27 %7/26 | Darkness Energy | 2–4 | MEE 7 | Energy |
| 23 %6/26 | Switch | 1–4 | MEG 130 | Trainer |
| 19 %5/26 | Meowth ex | 1 | POR 62 | Pokémon |
| 19 %5/26 | Crispin | 1–2 | SCR 133 | Trainer |
| 19 %5/26 | Energy Recycler | 1–2 | DRI 164 | Trainer |
| 19 %5/26 | Special Red Card | 1 | CRI 82 | Trainer |
| 15 %4/26 | Ninetales | 2 | CRI 9 | Pokémon |
| 15 %4/26 | Vulpix | 2–3 | CRI 8 | Pokémon |
| 15 %4/26 | Buddy-Buddy Poffin | 2–3 | TEF 144 | Trainer |
| 15 %4/26 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 15 %4/26 | Great Haul Net | 1–2 | CRI 78 | Trainer |
| 15 %4/26 | Maximum Belt | 1 | TEF 154 | Trainer |
| 15 %4/26 | Precious Trolley | 1 | SSP 185 | Trainer |
| 15 %4/26 | Fire Energy | 2–3 | MEE 2 | Energy |
| 12 %3/26 | Mega Kangaskhan ex | 4 | MEG 104 | Pokémon |
| 12 %3/26 | Wailord | 1–2 | JTG 41 | Pokémon |
| 8 %2/26 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 8 %2/26 | Psyduck | 1 | ASC 39 | Pokémon |
| 8 %2/26 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 8 %2/26 | Judge | 1–2 | POR 76 | Trainer |
| 8 %2/26 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 8 %2/26 | Handheld Fan | 1 | TWM 150 | Trainer |
| 4 %1/26 | Froakie | 3 | CRI 20 | Pokémon |
| 4 %1/26 | Snorunt | 3 | ASC 46 | Pokémon |
| 4 %1/26 | Amaura | 2 | POR 23 | Pokémon |
| 4 %1/26 | Aurorus | 2 | POR 24 | Pokémon |
| 4 %1/26 | Budew | 2 | ASC 16 | Pokémon |
| 4 %1/26 | Dewgong | 2 | POR 19 | Pokémon |
| 4 %1/26 | Drakloak | 2 | TWM 129 | Pokémon |
| 4 %1/26 | Dreepy | 2 | TWM 128 | Pokémon |
| 4 %1/26 | Frogadier | 2 | CRI 21 | Pokémon |
| 4 %1/26 | Mega Froslass ex | 2 | ASC 47 | Pokémon |
| 4 %1/26 | Mega Greninja ex | 2 | CRI 22 | Pokémon |
| 4 %1/26 | Seel | 2 | POR 18 | Pokémon |
| 4 %1/26 | Alomomola | 1 | BLK 24 | Pokémon |
| 4 %1/26 | Keldeo | 1 | CRI 19 | Pokémon |
| 4 %1/26 | Latias ex | 1 | SSP 76 | Pokémon |
| 4 %1/26 | Moltres | 1 | PFL 14 | Pokémon |
| 4 %1/26 | Shaymin | 1 | DRI 10 | Pokémon |
| 4 %1/26 | Antique Sail Fossil | 2 | POR 69 | Trainer |
| 4 %1/26 | Call Bell | 2 | SSP 165 | Trainer |
| 4 %1/26 | Dark Bell | 2 | PBL 75 | Trainer |
| 4 %1/26 | Energy Switch | 2 | MEG 115 | Trainer |
| 4 %1/26 | Gwynn | 2 | PBL 78 | Trainer |
| 4 %1/26 | Rare Candy | 2 | MEG 125 | Trainer |
| 4 %1/26 | Super Potion | 2 | JTG 158 | Trainer |
| 4 %1/26 | Team Rocket's Factory | 2 | DRI 173 | Trainer |
| 4 %1/26 | Acerola's Mischief | 1 | MEG 113 | Trainer |
| 4 %1/26 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 4 %1/26 | Battle Cage | 1 | PFL 85 | Trainer |
| 4 %1/26 | Bianca's Devotion | 1 | TEF 142 | Trainer |
| 4 %1/26 | Lana's Aid | 1 | TWM 155 | Trainer |
| 4 %1/26 | Lucian | 1 | TWM 157 | Trainer |
| 4 %1/26 | Poké Vital A | 1 | SFA 62 | Trainer |
| 4 %1/26 | Prism Energy | 2 | ASC 216 | Energy |
What Wailord ex costs to build, and how long it will last
You need 77 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
25 of these 26 lists bring an ACE SPEC, and that is where they part ways: 8 took Hero's Cape, 8 took Secret Box and 4 took Maximum Belt. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 8 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
What Wailord ex struggles against
The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 5 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, plus 2 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 5 decks out of the 97 we track. The other 92 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Water, and 10 of the decks we track have an attacker Weak to one of those: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Luxray ex | Luxray ex | Lightning |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Blaziken / N's Zoroark ex | Blaziken ex | Water |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Blaziken ex | Blaziken ex | Water |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
Questions people ask
- What is the Wailord ex deck list?
- There isn't one. Across 26 tournament lists harvested between 16 August 2026 and 1 September 2026, 8 cards turn up in every single one, 33 slots out of 60. The remaining 27 change from player to player, with 69 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 26 lists, played across 22 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 26 were read card by card, and every card recognised.
- Where do I start if I want to build Wailord ex?
- With the whole core: 8 cards, 33 slots. Inside it, buy the 14 Trainer slots and the 12 Energy first: they carry over into your next deck. Leave the 7 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Jumbo Ice Cream at 92 % and Heavy Baton at 92 %.
- What beats Wailord ex?
- Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 5 of the 97 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex, Joltik and Raging Bolt ex / Iono's Bellibolt ex, among others.
- Will Wailord ex survive the next rotation?
- Yes, whole: not one of the 8 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Wailord ex?
- We have read 26 lists of it, which puts it 61st of the 97 decks we track by lists read. The platform those tournaments run on counts 36 entries for it, 0.09 % of the field, across all its players. That figure is theirs.
Where all of this comes from
26 lists from play.limitlesstcg.com, played across 22 events, harvested between 16 August 2026 and 1 September 2026. The 77 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
You've just read a page about the game. We can do far more with one match.
Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.
It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.