Seaking
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 91 lists of this deck, handed in at 79 different tournaments, and counted every card in every one. For 84 of them we know how the day ended: 6 won theirs outright. The biggest was in front of 175 players. 7 cards turn up in all of them, 21 slots out of 60. The other 39 are decided player by player, with 66 different cards turning up in them.
- 7 cards show up in all 91 lists, no exceptions: 21 of your 60 slots. Of those, 11 are Trainers, 10 are Pokémon and 0 are Energy. Start there. That leaves 39 slots for you to pick yourself.
- Your big card is Seaking, 110 HP. Rapid Draw hits for 60. It needs 1 Colorless Energy attached.
- The sharpest disagreement is over Moltres: 47 of the 91 lists run it. The table below has all 66 cards fighting over the 39 free slots.
- Your attackers are Weak to Lightning and Fire, and 22 of the 125 decks we track attack in one of those: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Seaking looks like when you open the box
Across the 91 lists we counted, this deck runs 16 to 26 Pokémon, 28 to 38 Trainers and 5 to 8 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « seaking-pre ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PRE », is a set code: Prismatic Evolutions. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Seaking is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 28 to 38 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–26
- Trainers
- 28–38
- Energy
- 5–8
- Supporters
- 8–14
- Items
- 9–22
- Tools
- 3–6
- Stadiums
- 3–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Seaking gives this deck its name. Here is what is written on it.
Seaking is in all 91 lists, 3 copies of it. Its Ability is called Festival Lead, and here is what is printed on it, word for word: « If Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon. »
How Seaking actually wins
Seaking attacks with Rapid Draw for 60. It needs 1 Colorless Energy attached, and it has 110 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Draw 2 cards."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Seaking up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Good news on mobility: pulling Seaking back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| SeakingStage 1 | 110 | Rapid Draw | 60 | Lightning ×2 | 1 | |
| ThwackeyStage 1 | 100 | Beat | 50 | Fire ×2 | 2 | |
| GrookeyBasic | 70 | Branch Poke | 30 | Fire ×2 | 1 |
The core: the 7 cards every list runs
These 7 cards appear in all 91 lists, without a single exception. That is 21 of the 60 slots. The other 39 are decided player by player.
Look at how those 21 slots break down: 11 Trainers, 10 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 7 cards do not sit at the same count from list to list: Grookey (3 to 4), Seaking (3 to 4) and Thwackey (3 to 4), plus 4 more. Add those spreads up and you get 11 copies the 91 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Grookey | TWM 14 | Pokémon | leaves |
| 3–4 | Seaking | PRE 21 | Pokémon | leaves |
| 3–4 | Thwackey | TWM 15 | Pokémon | leaves |
| 3–4 | Festival Grounds | TWM 149 | Trainer | leaves |
| 1–4 | Air Balloon | ASC 181 | Trainer | stays |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Brave Bangle | WHT 80 | Trainer | stays |
The 66 cards that change from list to list
66 cards fight over the 39 slots that are left: 13 above three lists in four, 44 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Goldeen at 99 %, Buddy-Buddy Poffin at 99 % and Poké Pad at 99 %, plus 10 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Moltres, at 52 %: 47 of 91 players took it, 44 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Dipplin (22 lists out of 91) and Switch (19 lists out of 91).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %90/91 | Goldeen | 2–4 | TWM 44 | Pokémon |
| 99 %90/91 | Buddy-Buddy Poffin | 3–4 | TEF 144 | Trainer |
| 99 %90/91 | Poké Pad | 3–4 | POR 81 | Trainer |
| 99 %90/91 | Gladion's Final Battle | 1–4 | PBL 77 | Trainer |
| 99 %90/91 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 98 %89/91 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 97 %88/91 | Ultra Ball | 3–4 | MEG 131 | Trainer |
| 91 %83/91 | Mist Energy | 2–4 | TEF 161 | Energy |
| 88 %80/91 | Rabsca | 1–2 | TEF 24 | Pokémon |
| 87 %79/91 | Rellor | 1–2 | TEF 23 | Pokémon |
| 82 %75/91 | Secret Box | 1 | TWM 163 | Trainer |
| 78 %71/91 | Shaymin | 1 | DRI 10 | Pokémon |
| 76 %69/91 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 70 %64/91 | Hand Trimmer | 1–2 | TEF 150 | Trainer |
| 60 %55/91 | Goldeen | 1–4 | PBL 13 | Pokémon |
| 52 %47/91 | Moltres | 1 | PFL 14 | Pokémon |
| 48 %44/91 | Fire Energy | 1–2 | MEE 2 | Energy |
| 47 %43/91 | Meowth ex | 1 | POR 62 | Pokémon |
| 47 %43/91 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 37 %34/91 | Psyduck | 1 | ASC 39 | Pokémon |
| 34 %31/91 | Grass Energy | 1–6 | MEE 1 | Energy |
| 33 %30/91 | Dawn | 1–2 | PFL 87 | Trainer |
| 24 %22/91 | Dipplin | 1 | TWM 18 | Pokémon |
| 21 %19/91 | Switch | 1 | MEG 130 | Trainer |
| 18 %16/91 | Kieran | 1 | TWM 154 | Trainer |
| 13 %12/91 | Applin | 1 | TWM 126 | Pokémon |
| 13 %12/91 | Maximum Belt | 1 | TEF 154 | Trainer |
| 13 %12/91 | Spiky Energy | 2–4 | JTG 159 | Energy |
| 8 %7/91 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 5 %5/91 | Applin | 1 | SCR 12 | Pokémon |
| 5 %5/91 | Applin | 1 | TWM 17 | Pokémon |
| 5 %5/91 | Prism Energy | 2–4 | ASC 216 | Energy |
| 4 %4/91 | Judge | 1 | POR 76 | Trainer |
| 3 %3/91 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 3 %3/91 | Rillaboom | 1 | TWM 16 | Pokémon |
| 3 %3/91 | Bug Catching Set | 1–3 | TWM 143 | Trainer |
| 3 %3/91 | Lightning Energy | 1–4 | MEE 4 | Energy |
| 3 %3/91 | Psychic Energy | 1–3 | MEE 5 | Energy |
| 2 %2/91 | Abra | 3 | MEG 54 | Pokémon |
| 2 %2/91 | Alakazam | 3 | MEG 56 | Pokémon |
| 2 %2/91 | Kadabra | 3 | MEG 55 | Pokémon |
| 2 %2/91 | Stunfisk | 1–2 | ASC 62 | Pokémon |
| 2 %2/91 | Abra | 1 | TWM 80 | Pokémon |
| 2 %2/91 | Budew | 1 | ASC 16 | Pokémon |
| 2 %2/91 | Patrat | 1 | CRI 70 | Pokémon |
| 2 %2/91 | Gwynn | 4 | PBL 78 | Trainer |
| 2 %2/91 | Energy Swatter | 1–2 | POR 73 | Trainer |
| 2 %2/91 | Pokémon Catcher | 1–2 | POR 82 | Trainer |
| 2 %2/91 | Hyper Aroma | 1 | TWM 152 | Trainer |
| 2 %2/91 | Rare Candy | 1 | MEG 125 | Trainer |
| 2 %2/91 | Super Potion | 1 | JTG 158 | Trainer |
| 2 %2/91 | Growing Grass Energy | 2 | POR 86 | Energy |
| 2 %2/91 | Legacy Energy | 1 | TWM 167 | Energy |
| 1 %1/91 | Ethan's Pichu | 1 | DRI 71 | Pokémon |
| 1 %1/91 | Pachirisu | 1 | MEG 51 | Pokémon |
| 1 %1/91 | Rellor | 1 | DRI 24 | Pokémon |
| 1 %1/91 | Colress's Tenacity | 2 | SFA 57 | Trainer |
| 1 %1/91 | Energy Recycler | 1 | DRI 164 | Trainer |
| 1 %1/91 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 1 %1/91 | Hilda | 1 | WHT 84 | Trainer |
| 1 %1/91 | Lana's Aid | 1 | TWM 155 | Trainer |
| 1 %1/91 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 1 %1/91 | Voltaic Lightning Energy | 2 | PBL 84 | Energy |
| 1 %1/91 | Darkness Energy | 1 | MEE 7 | Energy |
| 1 %1/91 | Fighting Energy | 1 | MEE 6 | Energy |
| 1 %1/91 | Water Energy | 1 | MEE 3 | Energy |
The most common Seaking list, all 60 cards
Here they are in full, ready to build. 21 slots come from the core, the cards all 91 lists run. The remaining 39 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 19 more cards to reach 60. The whole thing comes to 19 Pokémon, 35 Trainers and 6 Energy.
One thing to know before you build it: the 91 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Grookey | TWM 14 | Pokémon | every list |
| 3 | Seaking | PRE 21 | Pokémon | every list |
| 3 | Thwackey | TWM 15 | Pokémon | every list |
| 4 | Festival Grounds | TWM 149 | Trainer | every list |
| 3 | Air Balloon | ASC 181 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Brave Bangle | WHT 80 | Trainer | every list |
| 3 | Goldeen | TWM 44 | Pokémon | 99 % |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 99 % |
| 4 | Poké Pad | POR 81 | Trainer | 99 % |
| 3 | Gladion's Final Battle | PBL 77 | Trainer | 99 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 99 % |
| 4 | Lillie's Determination | MEG 119 | Trainer | 98 % |
| 4 | Ultra Ball | MEG 131 | Trainer | 97 % |
| 4 | Mist Energy | TEF 161 | Energy | 91 % |
| 1 | Rabsca | TEF 24 | Pokémon | 88 % |
| 1 | Rellor | TEF 23 | Pokémon | 87 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 82 % |
| 1 | Shaymin | DRI 10 | Pokémon | 78 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 76 % |
| 1 | Hand Trimmer | TEF 150 | Trainer | 70 % |
| 1 | Goldeen | PBL 13 | Pokémon | 60 % |
| 1 | Moltres | PFL 14 | Pokémon | 52 % |
| 2 | Fire Energy | MEE 2 | Energy | 48 % |
| 1 | Meowth ex | POR 62 | Pokémon | 47 % |
| 1 | Tool Scrapper | ASC 212 | Trainer | 47 % |
Pokémon: 19 4 Grookey TWM 14 3 Seaking PRE 21 3 Thwackey TWM 15 3 Goldeen TWM 44 1 Rabsca TEF 24 1 Rellor TEF 23 1 Shaymin DRI 10 1 Goldeen PBL 13 1 Moltres PFL 14 1 Meowth ex POR 62 Trainer: 35 4 Festival Grounds TWM 149 3 Air Balloon ASC 181 2 Boss's Orders MEG 114 2 Brave Bangle WHT 80 4 Buddy-Buddy Poffin TEF 144 4 Poké Pad POR 81 3 Gladion's Final Battle PBL 77 1 Sacred Ash DRI 168 4 Lillie's Determination MEG 119 4 Ultra Ball MEG 131 1 Secret Box TWM 163 1 Night Stretcher ASC 196 1 Hand Trimmer TEF 150 1 Tool Scrapper ASC 212 Energy: 6 4 Mist Energy TEF 161 2 Fire Energy MEE 2 Total Cards: 60
How many different cards Seaking needs, and how long it will last
You need 73 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 91 lists bring an ACE SPEC, and that is where they part ways: 75 took Secret Box, 12 took Maximum Belt and 2 took Hyper Aroma. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 4 of the 7 core cards carry the letter H, the one that goes at the next rotation: Grookey, Seaking, Thwackey and Festival Grounds. The core table marks every one of them. In copies, that is 14 of the 21 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Seaking struggles against
The attackers in this deck are Weak to Lightning and Fire, so they take DOUBLE damage from those types. 22 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 19 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 22 decks out of the 125 we track. The other 103 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 35 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Eelektrik | Eelektrik | Lightning |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Incineroar ex | Incineroar ex | Fire |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Cinderace ex | Cinderace ex | Fire |
| Luxray ex | Luxray ex | Lightning |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Hydreigon ex | Hydreigon ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Flareon ex / Noctowl | Flareon ex | Water |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Blaziken ex | Blaziken ex | Water |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Incineroar ex | Incineroar ex | Water |
| Flygon ex | Flygon ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Cinderace ex | Cinderace ex | Water |
| Tyranitar | Tyranitar | Grass |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Seaking deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 91 tournament lists harvested between 16 August 2026 and 15 October 2026, 7 cards turn up in every single one, 21 slots out of 60. The remaining 39 change from player to player, with 66 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 91 lists, played across 79 different tournaments, harvested between 16 August 2026 and 15 October 2026 from play.limitlesstcg.com. All 91 were read card by card, and every card recognised.
- Where do I start if I want to build Seaking?
- With the whole core: 7 cards, 21 slots. Inside it, buy the 11 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Goldeen at 99 % and Buddy-Buddy Poffin at 99 %.
- What beats Seaking?
- Its attackers are Weak to Lightning and Fire, so they take double damage from an attacker of that type. 22 of the 125 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Manectric ex / Eelektrik, among others.
- Will Seaking survive the next rotation?
- Not intact: 4 core cards out of 7 carry the letter H, starting with Grookey, Seaking, Thwackey and Festival Grounds.
- Are a lot of people playing Seaking?
- We have read 91 lists of it, which puts it 22nd of the 125 decks we track by lists read. The platform those tournaments run on counts 125 entries for it, 0.47 % of the field, across all its players. That figure is theirs.
Where all of this comes from
91 lists from play.limitlesstcg.com, played across 79 events, harvested between 16 August 2026 and 15 October 2026. The 73 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.