Mega Absol ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
25 of 25 different cards60 cards
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- Fire Energy
Fire Energy
Printing not specifiedEnergyIn the deck ×2
The game plan
We took 68 lists of this deck, handed in at 58 different tournaments, and counted every card in every one. For 64 of them we know how the day ended, and none won their tournament. 6 cards turn up in all of them, 21 slots out of 60. The other 39 are decided player by player, with 101 different cards turning up in them.
- 6 cards show up in all 68 lists, no exceptions: 21 of your 60 slots. Of those, 7 are Trainers, 7 are Pokémon and 7 are Energy. Start there. That leaves 39 slots for you to pick yourself.
- Your big card is Mega Absol ex, 280 HP. Claw of Darkness hits for 200. It needs 3 Energy, 2 Darkness and 1 Colorless attached.
- The sharpest disagreement is over Fire Energy: 35 of the 68 lists run it. The table below has all 101 cards fighting over the 39 free slots.
- Your attackers are Weak to Grass, Fighting and Darkness, and 50 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.
What Mega Absol ex looks like when you open the box
Across the 68 lists we counted, this deck runs 12 to 21 Pokémon, 25 to 38 Trainers and 9 to 15 Energy. Its attacks are paid for in Darkness and Psychic.
On results pages and on stream you will see it written « mega-absol-box ». The cards we can recognise in that label are Mega Absol ex. The bit « box » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.
Look at the Energy: 9 to 15 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 25 to 38 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 12–21
- Trainers
- 25–38
- Energy
- 9–15
- Supporters
- 9–16
- Items
- 12–20
- Tools
- 0–2
- Stadiums
- 1–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Mega Absol ex gives this deck its name. Here is what is written on it.
Mega Absol ex is in all 68 lists, 2 copies of it. Its attack Terminal Period costs 2 Energy (Darkness and Colorless) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « If your opponent's Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out. »
How Mega Absol ex actually wins
Mega Absol ex attacks with Claw of Darkness for 200. It needs 3 Energy, 2 Darkness and 1 Colorless attached, and it has 280 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Your opponent reveals their hand, and you discard a card you find there."
The cost of Claw of Darkness decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
There is another trick in this list, and the whole of it happens in one turn. Team Rocket's Petrel goes into your deck for a Trainer card and puts it in your hand. Lumiose City is one, and it puts Basic Pokémon onto your Bench in one go. A full Bench on turn one is what decides the game: every Pokémon you put down is one more attacker, ready to take over when the one in front goes down. One detail that matters: Team Rocket's Petrel is a Supporter, so that turn you play no other Supporter. Items all still go through.
Here is the detail that quietly loses games. To pull Mega Absol ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Absol ex and Mega Kangaskhan ex are Mega Evolution exes, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn one of them goes down. They need 6 to win the game, so 2 well-placed knockouts on those cards beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Absol exBasic | 280 | Claw of Darkness | 200 | Grass ×2 | 2 | |
| Mega Kangaskhan exBasic | 300 | Rapid-Fire Combo | 200+ | Fighting ×2 | 3 | |
| MunkidoriBasic | 110 | Mind Bend | 60 | Darkness ×2 | 1 |
The core: the 6 cards every list runs
These 6 cards appear in all 68 lists, without a single exception. That is 21 of the 60 slots. The other 39 are decided player by player.
Look at how those 21 slots break down: 7 Trainers, 7 Pokémon, 7 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 21 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or more. This one leaves more room than most, and two players can build it very differently.
6 of those 6 cards do not sit at the same count from list to list: Munkidori (1 to 3), Mega Absol ex (2 to 3) and Mega Kangaskhan ex (1 to 4), plus 3 more. Add those spreads up and you get 16 copies the 68 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 1–3 | Munkidori | TWM 95 | Pokémon | leaves |
| 2–3 | Mega Absol ex | MEG 86 | Pokémon | stays |
| 1–4 | Mega Kangaskhan ex | MEG 104 | Pokémon | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 4–9 | Darkness Energy | MEE 7 | Energy | stays |
The 101 cards that change from list to list
101 cards fight over the 39 slots that are left: 10 above three lists in four, 76 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Latias ex at 99 %, Energy Switch at 99 % and Night Stretcher at 97 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Fire Energy, at 51 %: 35 of 68 players took it, 33 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Binding Mochi (15 lists out of 68) and Secret Box (15 lists out of 68).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %67/68 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 99 %67/68 | Energy Switch | 1–4 | MEG 115 | Trainer |
| 97 %66/68 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 96 %65/68 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 93 %63/68 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 93 %63/68 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 91 %62/68 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 87 %59/68 | Yveltal | 1–2 | MEG 88 | Pokémon |
| 78 %53/68 | Mist Energy | 1–3 | TEF 161 | Energy |
| 76 %52/68 | Janine's Secret Art | 2–4 | PRE 112 | Trainer |
| 71 %48/68 | Lumiose City | 1–3 | POR 77 | Trainer |
| 68 %46/68 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 63 %43/68 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 59 %40/68 | Mega Signal | 1–4 | MEG 121 | Trainer |
| 57 %39/68 | Hero's Cape | 1 | TEF 152 | Trainer |
| 51 %35/68 | Fire Energy | 1–3 | MEE 10 | Energy |
| 46 %31/68 | Moltres | 1–2 | PFL 14 | Pokémon |
| 41 %28/68 | Meowth ex | 1–3 | POR 62 | Pokémon |
| 40 %27/68 | Crispin | 1–4 | SCR 133 | Trainer |
| 38 %26/68 | Energy Search | 1 | POR 72 | Trainer |
| 34 %23/68 | Psyduck | 1–2 | ASC 39 | Pokémon |
| 34 %23/68 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 29 %20/68 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 29 %20/68 | Psychic Energy | 1–4 | MEE 13 | Energy |
| 28 %19/68 | Poké Pad | 1–4 | POR 81 | Trainer |
| 22 %15/68 | Binding Mochi | 1–2 | PRE 95 | Trainer |
| 22 %15/68 | Secret Box | 1 | TWM 163 | Trainer |
| 18 %12/68 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 18 %12/68 | Prism Energy | 1–4 | ASC 216 | Energy |
| 16 %11/68 | Mega Audino ex | 1–2 | ASC 172 | Pokémon |
| 15 %10/68 | Mega Lopunny ex | 1 | PFL 84 | Pokémon |
| 13 %9/68 | Paldean Tauros | 1 | SSP 18 | Pokémon |
| 13 %9/68 | Precious Trolley | 1 | SSP 185 | Trainer |
| 12 %8/68 | Buneary | 1 | PFL 83 | Pokémon |
| 12 %8/68 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 12 %8/68 | Prism Tower | 1–2 | CRI 80 | Trainer |
| 12 %8/68 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 10 %7/68 | Area Zero Underdepths | 2–3 | SCR 131 | Trainer |
| 10 %7/68 | Brock's Scouting | 1–2 | JTG 146 | Trainer |
| 10 %7/68 | Jumbo Ice Cream | 1–2 | PFL 91 | Trainer |
| 9 %6/68 | Teal Mask Ogerpon ex | 2–4 | TWM 25 | Pokémon |
| 9 %6/68 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 9 %6/68 | Transformation Tome | 4 | CRI 83 | Trainer |
| 9 %6/68 | Cyrano | 1–3 | SSP 170 | Trainer |
| 9 %6/68 | Team Rocket's Transceiver | 1–4 | DRI 178 | Trainer |
| 9 %6/68 | Grass Energy | 4–7 | MEE 1 | Energy |
| 9 %6/68 | Fighting Energy | 1–2 | MEE 14 | Energy |
| 7 %5/68 | Switch | 1 | MEG 130 | Trainer |
| 6 %4/68 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 6 %4/68 | Dunsparce | 2 | JTG 120 | Pokémon |
| 6 %4/68 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 6 %4/68 | Judge | 1–3 | POR 76 | Trainer |
| 6 %4/68 | Risky Ruins | 1–2 | MEG 127 | Trainer |
| 6 %4/68 | Counter Gain | 1 | SSP 169 | Trainer |
| 6 %4/68 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 6 %4/68 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 6 %4/68 | Water Energy | 1–3 | MEE 3 | Energy |
| 4 %3/68 | Mew ex | 2–3 | 30C 66 | Pokémon |
| 4 %3/68 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 4 %3/68 | Yveltal | 1 | 30C 100 | Pokémon |
| 4 %3/68 | Enhanced Hammer | 1–3 | TWM 148 | Trainer |
| 3 %2/68 | Toxel | 2 | PFL 67 | Pokémon |
| 3 %2/68 | Toxtricity | 2 | PFL 68 | Pokémon |
| 3 %2/68 | Buneary | 1 | MEG 107 | Pokémon |
| 3 %2/68 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 3 %2/68 | Eevee | 1 | SCR 113 | Pokémon |
| 3 %2/68 | Enamorus | 1 | TWM 93 | Pokémon |
| 3 %2/68 | Umbreon ex | 1 | 30C 92 | Pokémon |
| 3 %2/68 | Lisia's Appeal | 2 | SSP 179 | Trainer |
| 3 %2/68 | Dark Bell | 1 | PBL 75 | Trainer |
| 3 %2/68 | Eri | 1 | TEF 146 | Trainer |
| 3 %2/68 | Lively Stadium | 1 | SSP 180 | Trainer |
| 3 %2/68 | Ruffian | 1 | JTG 157 | Trainer |
| 1 %1/68 | Cinderace | 4 | MEG 28 | Pokémon |
| 1 %1/68 | Blaziken ex | 2 | JTG 24 | Pokémon |
| 1 %1/68 | Snorlax | 2 | POR 63 | Pokémon |
| 1 %1/68 | Torchic | 2 | DRI 40 | Pokémon |
| 1 %1/68 | Budew | 1 | ASC 16 | Pokémon |
| 1 %1/68 | Chi-Yu | 1 | TWM 39 | Pokémon |
| 1 %1/68 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 1 %1/68 | Combusken | 1 | DRI 41 | Pokémon |
| 1 %1/68 | Dunsparce | 1 | TEF 128 | Pokémon |
| 1 %1/68 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 1 %1/68 | Iron Leaves ex | 1 | TEF 25 | Pokémon |
| 1 %1/68 | Pecharunt | 1 | SVP 149 | Pokémon |
| 1 %1/68 | Reshiram ex | 1 | WHT 20 | Pokémon |
| 1 %1/68 | Dusk Ball | 4 | SSP 175 | Trainer |
| 1 %1/68 | Backtrack Badge | 2 | PBL 74 | Trainer |
| 1 %1/68 | Carmine | 2 | TWM 145 | Trainer |
| 1 %1/68 | Harlequin | 2 | WHT 83 | Trainer |
| 1 %1/68 | Lucky Helmet | 2 | TWM 158 | Trainer |
| 1 %1/68 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 1 %1/68 | Nighttime Mine | 2 | ASC 197 | Trainer |
| 1 %1/68 | Punk Helmet | 2 | PFL 92 | Trainer |
| 1 %1/68 | Rare Candy | 2 | MEG 125 | Trainer |
| 1 %1/68 | Wally's Compassion | 2 | MEG 132 | Trainer |
| 1 %1/68 | Energy Recycler | 1 | DRI 164 | Trainer |
| 1 %1/68 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 1 %1/68 | Glass Trumpet | 1 | SCR 135 | Trainer |
| 1 %1/68 | Lucian | 1 | TWM 157 | Trainer |
| 1 %1/68 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
The most common Mega Absol ex list, all 60 cards
Here they are in full, ready to build. 21 slots come from the core, the cards all 68 lists run. The remaining 39 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 19 more cards to reach 60. The whole thing comes to 14 Pokémon, 35 Trainers and 11 Energy.
One thing to know before you build it: the 68 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Munkidori | TWM 95 | Pokémon | every list |
| 2 | Mega Absol ex | MEG 86 | Pokémon | every list |
| 2 | Mega Kangaskhan ex | MEG 104 | Pokémon | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 7 | Darkness Energy | MEE 7 | Energy | every list |
| 1 | Latias ex | SSP 76 | Pokémon | 99 % |
| 4 | Energy Switch | MEG 115 | Trainer | 99 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 97 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 96 % |
| 4 | Lillie's Determination | MEG 119 | Trainer | 93 % |
| 2 | Special Red Card | CRI 82 | Trainer | 93 % |
| 1 | Pecharunt ex | SFA 39 | Pokémon | 91 % |
| 2 | Yveltal | MEG 88 | Pokémon | 87 % |
| 2 | Mist Energy | TEF 161 | Energy | 78 % |
| 4 | Janine's Secret Art | PRE 112 | Trainer | 76 % |
| 2 | Lumiose City | POR 77 | Trainer | 71 % |
| 2 | Pokégear 3.0 | SVI 186 | Trainer | 68 % |
| 2 | Team Rocket's Petrel | DRI 176 | Trainer | 63 % |
| 4 | Mega Signal | MEG 121 | Trainer | 59 % |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 57 % |
| 2 | Fire Energy | — | Energy | 51 % |
| 1 | Moltres | PFL 14 | Pokémon | 46 % |
| 1 | Meowth ex | POR 62 | Pokémon | 41 % |
| 1 | Crispin | SCR 133 | Trainer | 40 % |
Pokémon: 14 3 Munkidori TWM 95 2 Mega Absol ex MEG 86 2 Mega Kangaskhan ex MEG 104 1 Latias ex SSP 76 1 Fezandipiti ex ASC 142 1 Pecharunt ex SFA 39 2 Yveltal MEG 88 1 Moltres PFL 14 1 Meowth ex POR 62 Trainer: 35 4 Ultra Ball MEG 131 3 Boss's Orders MEG 114 4 Energy Switch MEG 115 2 Night Stretcher ASC 196 4 Lillie's Determination MEG 119 2 Special Red Card CRI 82 4 Janine's Secret Art PRE 112 2 Lumiose City POR 77 2 Pokégear 3.0 SVI 186 2 Team Rocket's Petrel DRI 176 4 Mega Signal MEG 121 1 Hero's Cape TEF 152 1 Crispin SCR 133 Energy: 11 7 Darkness Energy MEE 7 2 Mist Energy TEF 161 2 Fire Energy Total Cards: 60
How many different cards Mega Absol ex needs, and how long it will last
You need 107 different cards to cover every version of this deck, 6 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 68 lists bring an ACE SPEC, and that is where they part ways: 39 took Hero's Cape, 15 took Secret Box and 9 took Precious Trolley. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 1 of the 6 core cards carries the letter H, the one that goes at the next rotation: Munkidori. The core table marks it. In copies, that is 3 of the 21 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Absol ex struggles against
The attackers in this deck are Weak to Grass, Fighting and Darkness, so they take DOUBLE damage from those types. 50 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 47 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 50 decks out of the 125 we track. The other 75 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness and Psychic, and 31 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Ceruledge ex | Solrock | Fighting |
| Seaking | Thwackey | Grass |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Toxtricity | Toxtricity | Darkness |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Yanmega ex | Yanmega ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Paldean Tauros | Paldean Tauros | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Scizor ex | Scyther | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dhelmise | Banette | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Munkidori | Darkness |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Paldean Tauros | Paldean Tauros | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the Mega Absol ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 68 tournament lists harvested between 11 August 2026 and 22 October 2026, 6 cards turn up in every single one, 21 slots out of 60. The remaining 39 change from player to player, with 101 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 68 lists, played across 58 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 68 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Absol ex?
- With the whole core: 6 cards, 21 slots. Inside it, buy the 7 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 7 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Latias ex at 99 % and Energy Switch at 99 %.
- What beats Mega Absol ex?
- Its attackers are Weak to Grass, Fighting and Darkness, so they take double damage from an attacker of that type. 50 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Teal Mask Ogerpon ex / Meganium / Hydrapple ex, among others.
- Will Mega Absol ex survive the next rotation?
- Not intact: 1 core cards out of 6 carry the letter H, starting with Munkidori.
- Are a lot of people playing Mega Absol ex?
- We have read 68 lists of it, which puts it 54th of the 125 decks we track by lists read. The platform those tournaments run on counts 84 entries for it, 0.31 % of the field, across all its players. That figure is theirs.
Where all of this comes from
68 lists from play.limitlesstcg.com, played across 58 events, harvested between 11 August 2026 and 22 October 2026. The 107 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.