Team Rocket's Spidops
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
30 of 30 different cards60 cards
- In the deck ×4View card
- In the deck ×4View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×3View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×4View card
- In the deck ×3View card
- In the deck ×2View card
- In the deck ×4View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- Grass Energy
Grass Energy
Printing not specifiedEnergyIn the deck ×6 - In the deck ×4View card
- In the deck ×1View card
The game plan
We took 55 lists of this deck, handed in at 49 different tournaments, and counted every card in every one. For 42 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 13 slots out of 60. The other 47 are decided player by player, with 80 different cards turning up in them.
- 4 cards show up in all 55 lists, no exceptions: 13 of your 60 slots. Of those, 5 are Trainers, 8 are Pokémon and 0 are Energy. Start there. That leaves 47 slots for you to pick yourself.
- Your big card is Team Rocket's Spidops, 130 HP. Rocket Rush hits for 30×, and that symbol means the total is settled at the table. It needs 2 Energy, 1 Grass and 1 Colorless attached.
- The sharpest disagreement is over Energy Search: 28 of the 55 lists run it. The table below has all 80 cards fighting over the 47 free slots.
- Your attackers are Weak to Fire, and 13 of the 125 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Team Rocket's Spidops looks like when you open the box
Across the 55 lists we counted, this deck runs 13 to 21 Pokémon, 28 to 36 Trainers and 9 to 12 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « rocket-spidops ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 12 out of 60, exactly the median of the 125 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It sets up fast. Team Rocket's Spidops is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 28 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 18 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 13–21
- Trainers
- 28–36
- Energy
- 9–12
- Supporters
- 9–16
- Items
- 12–18
- Tools
- 1–4
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Team Rocket's Spidops gives this deck its name. Here is what is written on it.
Team Rocket's Spidops is in all 55 lists, 4 copies of it. Its Ability is called Charging Up, and here is what is printed on it, word for word: « Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon. »
How Team Rocket's Spidops actually wins
Team Rocket's Spidops attacks with Rocket Rush. It needs 2 Energy, 1 Grass and 1 Colorless attached, and it has 130 HP. Watch the damage box: "30×" is not a total. Here is what the card prints, word for word: "This attack does 30 damage for each of your Team Rocket's Pokémon in play."
The cost of Rocket Rush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Team Rocket's Spidops, which the list runs 4 of, has an Ability called Charging Up: it digs Energy out of your discard pile and puts it back on one of your Pokémon. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Team Rocket's Spidops back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Team Rocket's SpidopsStage 1 | 130 | Rocket Rush | 30× | Fire ×2 | 2 | |
| Team Rocket's TarountulaBasic | 50 | Take Down | 30 | Fire ×2 | 1 |
The core: the 4 cards every list runs
These 4 cards appear in all 55 lists, without a single exception. That is 13 of the 60 slots. The other 47 are decided player by player.
Look at how those 13 slots break down: 5 Trainers, 8 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
4 of those 4 cards do not sit at the same count from list to list: Team Rocket's Spidops (3 to 4), Team Rocket's Tarountula (3 to 4) and Ultra Ball (1 to 4), plus 1 more. Add those spreads up and you get 7 copies the 55 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Team Rocket's Spidops | DRI 20 | Pokémon | stays |
| 3–4 | Team Rocket's Tarountula | DRI 19 | Pokémon | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 1–3 | Night Stretcher | ASC 196 | Trainer | leaves |
The 80 cards that change from list to list
80 cards fight over the 47 slots that are left: 16 above three lists in four, 53 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Energy Switch at 98 %, Team Rocket's Petrel at 98 % and Grass Energy at 98 %, plus 13 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Energy Search, at 51 %: 28 of 55 players took it, 27 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Bug Catching Set (14 lists out of 55) and Team Rocket's Wobbuffet (12 lists out of 55).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 98 %54/55 | Energy Switch | 1–4 | MEG 115 | Trainer |
| 98 %54/55 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 98 %54/55 | Grass Energy | 1–8 | MEE 9 | Energy |
| 96 %53/55 | Team Rocket's Articuno | 1–3 | DRI 51 | Pokémon |
| 96 %53/55 | Team Rocket's Mimikyu | 1–2 | DRI 87 | Pokémon |
| 96 %53/55 | Team Rocket's Transceiver | 2–4 | DRI 178 | Trainer |
| 96 %53/55 | Team Rocket's Giovanni | 2–4 | DRI 174 | Trainer |
| 95 %52/55 | Team Rocket's Proton | 2–3 | DRI 177 | Trainer |
| 93 %51/55 | Team Rocket's Ariana | 2–4 | DRI 171 | Trainer |
| 93 %51/55 | Team Rocket's Energy | 4 | DRI 182 | Energy |
| 91 %50/55 | Team Rocket's Factory | 1–3 | DRI 173 | Trainer |
| 89 %49/55 | Team Rocket's Mewtwo ex | 1 | DRI 81 | Pokémon |
| 82 %45/55 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 78 %43/55 | Team Rocket's Archer | 1–2 | DRI 170 | Trainer |
| 76 %42/55 | Prism Tower | 1–2 | CRI 80 | Trainer |
| 75 %41/55 | Team Rocket's Kangaskhan ex | 1 | ASC 162 | Pokémon |
| 73 %40/55 | Team Rocket's Sneasel | 1–2 | DRI 128 | Pokémon |
| 71 %39/55 | Brave Bangle | 1–2 | WHT 80 | Trainer |
| 71 %39/55 | Secret Box | 1 | TWM 163 | Trainer |
| 67 %37/55 | Poké Pad | 1–4 | POR 81 | Trainer |
| 67 %37/55 | Psychic Energy | 1–12 | MEE 5 | Energy |
| 51 %28/55 | Energy Search | 1–2 | POR 72 | Trainer |
| 49 %27/55 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 44 %24/55 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 40 %22/55 | Crushing Hammer | 3–4 | POR 71 | Trainer |
| 40 %22/55 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 33 %18/55 | Lucky Helmet | 1–2 | TWM 158 | Trainer |
| 25 %14/55 | Bug Catching Set | 1–3 | TWM 143 | Trainer |
| 22 %12/55 | Team Rocket's Wobbuffet | 1 | DRI 82 | Pokémon |
| 20 %11/55 | Maximum Belt | 1 | TEF 154 | Trainer |
| 18 %10/55 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 15 %8/55 | Special Red Card | 1 | CRI 82 | Trainer |
| 13 %7/55 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 13 %7/55 | Sacred Ash | 1 | DRI 168 | Trainer |
| 9 %5/55 | Shaymin | 1 | DRI 10 | Pokémon |
| 9 %5/55 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 9 %5/55 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 9 %5/55 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 9 %5/55 | Fire Energy | 1–2 | MEE 2 | Energy |
| 7 %4/55 | Team Rocket's Meowth | 1–2 | DRI 149 | Pokémon |
| 7 %4/55 | Team Rocket's Persian ex | 1–2 | DRI 150 | Pokémon |
| 7 %4/55 | Team Rocket's Moltres ex | 1–2 | DRI 31 | Pokémon |
| 5 %3/55 | Crispin | 2 | SCR 133 | Trainer |
| 5 %3/55 | Hilda | 1 | WHT 84 | Trainer |
| 4 %2/55 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 4 %2/55 | Teal Mask Ogerpon ex | 2 | TWM 25 | Pokémon |
| 4 %2/55 | Team Rocket's Diglett | 2 | ASC 100 | Pokémon |
| 4 %2/55 | Team Rocket's Dugtrio | 2 | ASC 101 | Pokémon |
| 4 %2/55 | Area Zero Underdepths | 3 | SCR 131 | Trainer |
| 4 %2/55 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 4 %2/55 | Boss's Orders | 2 | MEG 114 | Trainer |
| 4 %2/55 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 4 %2/55 | Hero's Cape | 1 | TEF 152 | Trainer |
| 4 %2/55 | Neutralization Zone | 1 | SFA 60 | Trainer |
| 4 %2/55 | Switch | 1 | MEG 130 | Trainer |
| 2 %1/55 | Azumarill ex | 3 | ASC 84 | Pokémon |
| 2 %1/55 | Marill | 3 | ASC 83 | Pokémon |
| 2 %1/55 | Dudunsparce | 2 | TEF 129 | Pokémon |
| 2 %1/55 | Dunsparce | 2 | JTG 120 | Pokémon |
| 2 %1/55 | Eevee | 2 | SFA 50 | Pokémon |
| 2 %1/55 | Eevee | 2 | SSP 143 | Pokémon |
| 2 %1/55 | Sylveon ex | 2 | 30C 71 | Pokémon |
| 2 %1/55 | Budew | 1 | ASC 16 | Pokémon |
| 2 %1/55 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 2 %1/55 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 2 %1/55 | Psyduck | 1 | ASC 39 | Pokémon |
| 2 %1/55 | Sylveon | 1 | PRE 40 | Pokémon |
| 2 %1/55 | Sylveon ex | 1 | SSP 86 | Pokémon |
| 2 %1/55 | Explorer's Guidance | 3 | TEF 147 | Trainer |
| 2 %1/55 | Wondrous Patch | 3 | PFL 94 | Trainer |
| 2 %1/55 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 2 %1/55 | Energy Search Pro | 1 | SSP 176 | Trainer |
| 2 %1/55 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 2 %1/55 | Judge | 1 | POR 76 | Trainer |
| 2 %1/55 | Lana's Aid | 1 | TWM 155 | Trainer |
| 2 %1/55 | Lightning Energy | 2 | MEE 12 | Energy |
| 2 %1/55 | Water Energy | 2 | MEE 11 | Energy |
| 2 %1/55 | Darkness Energy | 1 | MEE 15 | Energy |
| 2 %1/55 | Fighting Energy | 1 | MEE 14 | Energy |
| 2 %1/55 | Metal Energy | 1 | MEE 16 | Energy |
The most common Team Rocket's Spidops list, all 60 cards
Here they are in full, ready to build. 13 slots come from the core, the cards all 55 lists run. The remaining 47 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 26 more cards to reach 60. The whole thing comes to 15 Pokémon, 34 Trainers and 11 Energy.
One thing to know before you build it: the 55 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Team Rocket's Spidops | DRI 20 | Pokémon | every list |
| 4 | Team Rocket's Tarountula | DRI 19 | Pokémon | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 1 | Energy Switch | MEG 115 | Trainer | 98 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 98 % |
| 6 | Grass Energy | — | Energy | 98 % |
| 2 | Team Rocket's Articuno | DRI 51 | Pokémon | 96 % |
| 1 | Team Rocket's Mimikyu | DRI 87 | Pokémon | 96 % |
| 4 | Team Rocket's Transceiver | DRI 178 | Trainer | 96 % |
| 3 | Team Rocket's Giovanni | DRI 174 | Trainer | 96 % |
| 2 | Team Rocket's Proton | DRI 177 | Trainer | 95 % |
| 4 | Team Rocket's Ariana | DRI 171 | Trainer | 93 % |
| 4 | Team Rocket's Energy | DRI 182 | Energy | 93 % |
| 2 | Team Rocket's Factory | DRI 173 | Trainer | 91 % |
| 1 | Team Rocket's Mewtwo ex | DRI 81 | Pokémon | 89 % |
| 2 | Lillie's Determination | MEG 119 | Trainer | 82 % |
| 1 | Team Rocket's Archer | DRI 170 | Trainer | 78 % |
| 1 | Prism Tower | CRI 80 | Trainer | 76 % |
| 1 | Team Rocket's Kangaskhan ex | ASC 162 | Pokémon | 75 % |
| 1 | Team Rocket's Sneasel | DRI 128 | Pokémon | 73 % |
| 1 | Brave Bangle | WHT 80 | Trainer | 71 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 71 % |
| 1 | Poké Pad | POR 81 | Trainer | 67 % |
| 1 | Psychic Energy | MEE 5 | Energy | 67 % |
| 1 | Energy Search | POR 72 | Trainer | 51 % |
| 2 | Handheld Fan | TWM 150 | Trainer | 49 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 44 % |
| 1 | Team Rocket's Watchtower | DRI 180 | Trainer | 40 % |
| 1 | Lucky Helmet | TWM 158 | Trainer | 33 % |
Pokémon: 15 4 Team Rocket's Spidops DRI 20 4 Team Rocket's Tarountula DRI 19 2 Team Rocket's Articuno DRI 51 1 Team Rocket's Mimikyu DRI 87 1 Team Rocket's Mewtwo ex DRI 81 1 Team Rocket's Kangaskhan ex ASC 162 1 Team Rocket's Sneasel DRI 128 1 Lillie's Clefairy ex JTG 56 Trainer: 34 3 Ultra Ball MEG 131 2 Night Stretcher ASC 196 1 Energy Switch MEG 115 1 Team Rocket's Petrel DRI 176 4 Team Rocket's Transceiver DRI 178 3 Team Rocket's Giovanni DRI 174 2 Team Rocket's Proton DRI 177 4 Team Rocket's Ariana DRI 171 2 Team Rocket's Factory DRI 173 2 Lillie's Determination MEG 119 1 Team Rocket's Archer DRI 170 1 Prism Tower CRI 80 1 Brave Bangle WHT 80 1 Secret Box TWM 163 1 Poké Pad POR 81 1 Energy Search POR 72 2 Handheld Fan TWM 150 1 Team Rocket's Watchtower DRI 180 1 Lucky Helmet TWM 158 Energy: 11 6 Grass Energy 4 Team Rocket's Energy DRI 182 1 Psychic Energy MEE 5 Total Cards: 60
How many different cards Team Rocket's Spidops needs, and how long it will last
You need 84 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 55 lists bring an ACE SPEC, and that is where they part ways: 39 took Secret Box, 11 took Maximum Belt and 2 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 2 of the 13 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Team Rocket's Spidops struggles against
The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 125 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Cinderace ex | Cinderace ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Flygon ex | Flygon ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Tyranitar | Tyranitar | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 53 lists out of 55 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.
Of the decks we track right now, 6 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Dhelmise | Sinistcha | Matcha Spin |
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Gengar ex | Gengar ex | Chaotic Pain |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
Questions people ask
- What is the Team Rocket's Spidops deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 55 tournament lists harvested between 16 August 2026 and 21 October 2026, 4 cards turn up in every single one, 13 slots out of 60. The remaining 47 change from player to player, with 80 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 55 lists, played across 49 different tournaments, harvested between 16 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 55 were read card by card, and every card recognised.
- Where do I start if I want to build Team Rocket's Spidops?
- With the whole core: 4 cards, 13 slots. Inside it, buy the 5 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Energy Switch at 98 % and Team Rocket's Petrel at 98 %.
- What beats Team Rocket's Spidops?
- Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 125 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
- Will Team Rocket's Spidops survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Night Stretcher.
- Are a lot of people playing Team Rocket's Spidops?
- We have read 55 lists of it, which puts it 66th of the 125 decks we track by lists read. The platform those tournaments run on counts 31 entries for it, 0.12 % of the field, across all its players. That figure is theirs.
Where all of this comes from
55 lists from play.limitlesstcg.com, played across 49 events, harvested between 16 August 2026 and 21 October 2026. The 84 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.