55 lists · 49 events · 16 August 2026 to 21 October 2026

Team Rocket's Spidops

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

30 of 30 different cards60 cards

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The game plan

Published Data updated

We took 55 lists of this deck, handed in at 49 different tournaments, and counted every card in every one. For 42 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 13 slots out of 60. The other 47 are decided player by player, with 80 different cards turning up in them.

THE SHORT VERSION
  • 4 cards show up in all 55 lists, no exceptions: 13 of your 60 slots. Of those, 5 are Trainers, 8 are Pokémon and 0 are Energy. Start there. That leaves 47 slots for you to pick yourself.
  • Your big card is Team Rocket's Spidops, 130 HP. Rocket Rush hits for 30×, and that symbol means the total is settled at the table. It needs 2 Energy, 1 Grass and 1 Colorless attached.
  • The sharpest disagreement is over Energy Search: 28 of the 55 lists run it. The table below has all 80 cards fighting over the 47 free slots.
  • Your attackers are Weak to Fire, and 13 of the 125 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.

What Team Rocket's Spidops looks like when you open the box

Across the 55 lists we counted, this deck runs 13 to 21 Pokémon, 28 to 36 Trainers and 9 to 12 Energy. Its attacks are paid for in Grass.

On results pages and on stream you will see it written « rocket-spidops ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 9 to 12 out of 60, exactly the median of the 125 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.

It sets up fast. Team Rocket's Spidops is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 28 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 18 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
13–21
Trainers
28–36
Energy
9–12
Supporters
9–16
Items
12–18
Tools
1–4
Stadiums
0–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Team Rocket's Spidops gives this deck its name. Here is what is written on it.

Team Rocket's Spidops is in all 55 lists, 4 copies of it. Its Ability is called Charging Up, and here is what is printed on it, word for word: « Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon. »

How Team Rocket's Spidops actually wins

Team Rocket's Spidops attacks with Rocket Rush. It needs 2 Energy, 1 Grass and 1 Colorless attached, and it has 130 HP. Watch the damage box: "30×" is not a total. Here is what the card prints, word for word: "This attack does 30 damage for each of your Team Rocket's Pokémon in play."

The cost of Rocket Rush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Team Rocket's Spidops, which the list runs 4 of, has an Ability called Charging Up: it digs Energy out of your discard pile and puts it back on one of your Pokémon. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Team Rocket's Spidops back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Team Rocket's Spidops
Team Rocket's SpidopsStage 1
130Rocket Rush30×Fire ×22
Team Rocket's Tarountula
Team Rocket's TarountulaBasic
50Take Down30Fire ×21

The core: the 4 cards every list runs

These 4 cards appear in all 55 lists, without a single exception. That is 13 of the 60 slots. The other 47 are decided player by player.

Look at how those 13 slots break down: 5 Trainers, 8 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.

4 of those 4 cards do not sit at the same count from list to list: Team Rocket's Spidops (3 to 4), Team Rocket's Tarountula (3 to 4) and Ultra Ball (1 to 4), plus 1 more. Add those spreads up and you get 7 copies the 55 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Team Rocket's Spidops
Team Rocket's Spidops
DRI 20Pokémonstays
3–4
Team Rocket's Tarountula
Team Rocket's Tarountula
DRI 19Pokémonstays
1–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
1–3
Night Stretcher
Night Stretcher
ASC 196Trainerleaves

The 80 cards that change from list to list

80 cards fight over the 47 slots that are left: 16 above three lists in four, 53 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Energy Switch at 98 %, Team Rocket's Petrel at 98 % and Grass Energy at 98 %, plus 13 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Energy Search, at 51 %: 28 of 55 players took it, 27 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Bug Catching Set (14 lists out of 55) and Team Rocket's Wobbuffet (12 lists out of 55).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
98 %54/55
Energy Switch
Energy Switch
1–4MEG 115Trainer
98 %54/55
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
98 %54/55Grass Energy1–8MEE 9Energy
96 %53/55
Team Rocket's Articuno
Team Rocket's Articuno
1–3DRI 51Pokémon
96 %53/55
Team Rocket's Mimikyu
Team Rocket's Mimikyu
1–2DRI 87Pokémon
96 %53/55
Team Rocket's Transceiver
Team Rocket's Transceiver
2–4DRI 178Trainer
96 %53/55
Team Rocket's Giovanni
Team Rocket's Giovanni
2–4DRI 174Trainer
95 %52/55
Team Rocket's Proton
Team Rocket's Proton
2–3DRI 177Trainer
93 %51/55
Team Rocket's Ariana
Team Rocket's Ariana
2–4DRI 171Trainer
93 %51/55
Team Rocket's Energy
Team Rocket's Energy
4DRI 182Energy
91 %50/55
Team Rocket's Factory
Team Rocket's Factory
1–3DRI 173Trainer
89 %49/55
Team Rocket's Mewtwo ex
Team Rocket's Mewtwo ex
1DRI 81Pokémon
82 %45/55
Lillie's Determination
Lillie's Determination
2–4MEG 119Trainer
78 %43/55
Team Rocket's Archer
Team Rocket's Archer
1–2DRI 170Trainer
76 %42/55
Prism Tower
Prism Tower
1–2CRI 80Trainer
75 %41/55
Team Rocket's Kangaskhan ex
Team Rocket's Kangaskhan ex
1ASC 162Pokémon
73 %40/55
Team Rocket's Sneasel
Team Rocket's Sneasel
1–2DRI 128Pokémon
71 %39/55
Brave Bangle
Brave Bangle
1–2WHT 80Trainer
71 %39/55
Secret Box
Secret Box
1TWM 163Trainer
67 %37/55
Poké Pad
Poké Pad
1–4POR 81Trainer
67 %37/55Psychic Energy1–12MEE 5Energy
51 %28/55
Energy Search
Energy Search
1–2POR 72Trainer
49 %27/55
Handheld Fan
Handheld Fan
1–2TWM 150Trainer
44 %24/55
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
40 %22/55
Crushing Hammer
Crushing Hammer
3–4POR 71Trainer
40 %22/55
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
33 %18/55
Lucky Helmet
Lucky Helmet
1–2TWM 158Trainer
25 %14/55
Bug Catching Set
Bug Catching Set
1–3TWM 143Trainer
22 %12/55
Team Rocket's Wobbuffet
Team Rocket's Wobbuffet
1DRI 82Pokémon
20 %11/55
Maximum Belt
Maximum Belt
1TEF 154Trainer
18 %10/55
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
15 %8/55
Special Red Card
Special Red Card
1CRI 82Trainer
13 %7/55
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
13 %7/55
Sacred Ash
Sacred Ash
1DRI 168Trainer
9 %5/55
Shaymin
Shaymin
1DRI 10Pokémon
9 %5/55
Buddy-Buddy Poffin
Buddy-Buddy Poffin
1–4TEF 144Trainer
9 %5/55
Air Balloon
Air Balloon
1–2ASC 181Trainer
9 %5/55
Nighttime Mine
Nighttime Mine
1ASC 197Trainer
9 %5/55Fire Energy1–2MEE 2Energy
7 %4/55
Team Rocket's Meowth
Team Rocket's Meowth
1–2DRI 149Pokémon
7 %4/55
Team Rocket's Persian ex
Team Rocket's Persian ex
1–2DRI 150Pokémon
7 %4/55
Team Rocket's Moltres ex
Team Rocket's Moltres ex
1–2DRI 31Pokémon
5 %3/55
Crispin
Crispin
2SCR 133Trainer
5 %3/55
Hilda
Hilda
1WHT 84Trainer
4 %2/55
Meowth ex
Meowth ex
1–2POR 62Pokémon
4 %2/55
Teal Mask Ogerpon ex
Teal Mask Ogerpon ex
2TWM 25Pokémon
4 %2/55
Team Rocket's Diglett
Team Rocket's Diglett
2ASC 100Pokémon
4 %2/55
Team Rocket's Dugtrio
Team Rocket's Dugtrio
2ASC 101Pokémon
4 %2/55
Area Zero Underdepths
Area Zero Underdepths
3SCR 131Trainer
4 %2/55
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
4 %2/55
Boss's Orders
Boss's Orders
2MEG 114Trainer
4 %2/55
Enhanced Hammer
Enhanced Hammer
1TWM 148Trainer
4 %2/55
Hero's Cape
Hero's Cape
1TEF 152Trainer
4 %2/55
Neutralization Zone
Neutralization Zone
1SFA 60Trainer
4 %2/55
Switch
Switch
1MEG 130Trainer
2 %1/55
Azumarill ex
Azumarill ex
3ASC 84Pokémon
2 %1/55
Marill
Marill
3ASC 83Pokémon
2 %1/55
Dudunsparce
Dudunsparce
2TEF 129Pokémon
2 %1/55
Dunsparce
Dunsparce
2JTG 120Pokémon
2 %1/55
Eevee
Eevee
2SFA 50Pokémon
2 %1/55
Eevee
Eevee
2SSP 143Pokémon
2 %1/55
Sylveon ex
Sylveon ex
230C 71Pokémon
2 %1/55
Budew
Budew
1ASC 16Pokémon
2 %1/55
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
2 %1/55
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
2 %1/55
Psyduck
Psyduck
1ASC 39Pokémon
2 %1/55
Sylveon
Sylveon
1PRE 40Pokémon
2 %1/55
Sylveon ex
Sylveon ex
1SSP 86Pokémon
2 %1/55
Explorer's Guidance
Explorer's Guidance
3TEF 147Trainer
2 %1/55
Wondrous Patch
Wondrous Patch
3PFL 94Trainer
2 %1/55
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
2 %1/55
Energy Search Pro
Energy Search Pro
1SSP 176Trainer
2 %1/55
Gravity Mountain
Gravity Mountain
1SSP 177Trainer
2 %1/55
Judge
Judge
1POR 76Trainer
2 %1/55
Lana's Aid
Lana's Aid
1TWM 155Trainer
2 %1/55Lightning Energy2MEE 12Energy
2 %1/55Water Energy2MEE 11Energy
2 %1/55Darkness Energy1MEE 15Energy
2 %1/55Fighting Energy1MEE 14Energy
2 %1/55Metal Energy1MEE 16Energy

The most common Team Rocket's Spidops list, all 60 cards

Here they are in full, ready to build. 13 slots come from the core, the cards all 55 lists run. The remaining 47 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 26 more cards to reach 60. The whole thing comes to 15 Pokémon, 34 Trainers and 11 Energy.

One thing to know before you build it: the 55 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Team Rocket's SpidopsDRI 20Pokémonevery list
4Team Rocket's TarountulaDRI 19Pokémonevery list
3Ultra BallMEG 131Trainerevery list
2Night StretcherASC 196Trainerevery list
1Energy SwitchMEG 115Trainer98 %
1Team Rocket's PetrelDRI 176Trainer98 %
6Grass Energy—Energy98 %
2Team Rocket's ArticunoDRI 51Pokémon96 %
1Team Rocket's MimikyuDRI 87Pokémon96 %
4Team Rocket's TransceiverDRI 178Trainer96 %
3Team Rocket's GiovanniDRI 174Trainer96 %
2Team Rocket's ProtonDRI 177Trainer95 %
4Team Rocket's ArianaDRI 171Trainer93 %
4Team Rocket's EnergyDRI 182Energy93 %
2Team Rocket's FactoryDRI 173Trainer91 %
1Team Rocket's Mewtwo exDRI 81Pokémon89 %
2Lillie's DeterminationMEG 119Trainer82 %
1Team Rocket's ArcherDRI 170Trainer78 %
1Prism TowerCRI 80Trainer76 %
1Team Rocket's Kangaskhan exASC 162Pokémon75 %
1Team Rocket's SneaselDRI 128Pokémon73 %
1Brave BangleWHT 80Trainer71 %
1Secret BoxACE SPECTWM 163Trainer71 %
1Poké PadPOR 81Trainer67 %
1Psychic EnergyMEE 5Energy67 %
1Energy SearchPOR 72Trainer51 %
2Handheld FanTWM 150Trainer49 %
1Lillie's Clefairy exJTG 56Pokémon44 %
1Team Rocket's WatchtowerDRI 180Trainer40 %
1Lucky HelmetTWM 158Trainer33 %
Pokémon: 15
4 Team Rocket's Spidops DRI 20
4 Team Rocket's Tarountula DRI 19
2 Team Rocket's Articuno DRI 51
1 Team Rocket's Mimikyu DRI 87
1 Team Rocket's Mewtwo ex DRI 81
1 Team Rocket's Kangaskhan ex ASC 162
1 Team Rocket's Sneasel DRI 128
1 Lillie's Clefairy ex JTG 56

Trainer: 34
3 Ultra Ball MEG 131
2 Night Stretcher ASC 196
1 Energy Switch MEG 115
1 Team Rocket's Petrel DRI 176
4 Team Rocket's Transceiver DRI 178
3 Team Rocket's Giovanni DRI 174
2 Team Rocket's Proton DRI 177
4 Team Rocket's Ariana DRI 171
2 Team Rocket's Factory DRI 173
2 Lillie's Determination MEG 119
1 Team Rocket's Archer DRI 170
1 Prism Tower CRI 80
1 Brave Bangle WHT 80
1 Secret Box TWM 163
1 Poké Pad POR 81
1 Energy Search POR 72
2 Handheld Fan TWM 150
1 Team Rocket's Watchtower DRI 180
1 Lucky Helmet TWM 158

Energy: 11
6 Grass Energy
4 Team Rocket's Energy DRI 182
1 Psychic Energy MEE 5

Total Cards: 60

How many different cards Team Rocket's Spidops needs, and how long it will last

You need 84 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 55 lists bring an ACE SPEC, and that is where they part ways: 39 took Secret Box, 11 took Maximum Belt and 2 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 2 of the 13 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Team Rocket's Spidops struggles against

The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 13 decks out of the 125 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exFire
Ethan's TyphlosionEthan's TyphlosionFire
Ceruledge exCeruledge exFire
Mega Charizard X exMega Charizard X exFire
Mega Camerupt exMega Camerupt exFire
Flareon ex / NoctowlFlareon exFire
Blaziken ex / N's Zoroark exBlaziken exFire
Blaziken exBlaziken exFire
Flareon exFlareon exFire
Ethan's MagcargoEthan's Ho-Oh exFire
Incineroar exIncineroar exFire
Cinderace exCinderace exFire
Greninja ex / Blaziken exBlaziken exFire

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exGrass
Mega Lucario ex / HariyamaSolrockGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Ceruledge exSolrockGrass
ToxtricityMega Absol exGrass
Mega Darkrai exMega Darkrai exGrass
Okidogi / BarbaracleBarbaracleGrass
Mega Absol exMega Absol exGrass
Hydreigon exHydreigon exGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Mega Zygarde exMega Zygarde exGrass
Archaludon ex / N's Zoroark exN's Zoroark exGrass
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Mamoswine exMamoswine exGrass
Blaziken ex / N's Zoroark exN's Zoroark exGrass
Toxtricity / Brute BonnetBrute BonnetGrass
Flygon exFlygon exGrass
Mega Sharpedo exMega Sharpedo exGrass
TyranitarTyranitarGrass
Dragapult ex / N's Zoroark exN's Zoroark exGrass
N's Zoroark ex / CrustleN's Zoroark exGrass

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 53 lists out of 55 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.

Of the decks we track right now, 6 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.

One of their attacks only places counters

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir attack
DhelmiseSinistchaMatcha Spin
Alakazam / DudunsparceAlakazamPowerful Hand
Alakazam / DusknoirAlakazamPowerful Hand
Gengar exGengar exChaotic Pain
AlakazamAlakazamPowerful Hand
Sinistcha / Teal Mask Ogerpon exSinistchaCursed Drop

Questions people ask

What is the Team Rocket's Spidops deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 55 tournament lists harvested between 16 August 2026 and 21 October 2026, 4 cards turn up in every single one, 13 slots out of 60. The remaining 47 change from player to player, with 80 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
55 lists, played across 49 different tournaments, harvested between 16 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 55 were read card by card, and every card recognised.
Where do I start if I want to build Team Rocket's Spidops?
With the whole core: 4 cards, 13 slots. Inside it, buy the 5 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Energy Switch at 98 % and Team Rocket's Petrel at 98 %.
What beats Team Rocket's Spidops?
Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 125 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
Will Team Rocket's Spidops survive the next rotation?
Not intact: 1 core cards out of 4 carry the letter H, starting with Night Stretcher.
Are a lot of people playing Team Rocket's Spidops?
We have read 55 lists of it, which puts it 66th of the 125 decks we track by lists read. The platform those tournaments run on counts 31 entries for it, 0.12 % of the field, across all its players. That figure is theirs.

Where all of this comes from

55 lists from play.limitlesstcg.com, played across 49 events, harvested between 16 August 2026 and 21 October 2026. The 84 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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