Gengar ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
25 of 25 different cards60 cards
- In the deck ×4View card
- In the deck ×1View card
- In the deck ×2View card
- In the deck ×3View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×4View card
- In the deck ×4View card
- In the deck ×3View card
- In the deck ×3View card
- In the deck ×3View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×2View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×1View card
- In the deck ×9View card
The game plan
We took 75 lists of this deck, handed in at 66 different tournaments, and counted every card in every one. For 70 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 88 different cards turning up in them.
- 4 cards show up in all 75 lists, no exceptions: 20 of your 60 slots. Of those, 11 are Trainers, 0 are Pokémon and 9 are Energy. Start there. That leaves 40 slots for you to pick yourself.
- There is no single card carrying this deck. It wins by stacking small hits rather than landing one big one.
- The sharpest disagreement is over Dawn: 35 of the 75 lists run it. The table below has all 88 cards fighting over the 40 free slots.
- Of the 125 decks we track, not one attacks into your attackers' Weakness. That is a real luxury, and it will not last forever.
What Gengar ex looks like when you open the box
Across the 75 lists we counted, this deck runs 16 to 24 Pokémon, 26 to 37 Trainers and 6 to 12 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « gengar-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 26 to 37 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 22 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 21 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–24
- Trainers
- 26–37
- Energy
- 6–12
- Supporters
- 7–17
- Items
- 11–22
- Tools
- 0–3
- Stadiums
- 0–5
A range means the lists disagree with each other.
What the card in this deck's name actually does
Gengar ex gives this deck its name. Here is what is written on it.
Gengar ex is in 58 of the 75 lists, 77 % of players, 3 copies of it. Its Ability is called Fainting Spell, and here is what is printed on it, word for word: « If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out. » Its attack Chaotic Pain costs 2 Energy (Darkness and Darkness) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 13 damage counters on 1 of your opponent's Pokémon. »
How Gengar ex actually wins
No single card wins this one on its own — the attackers take turns.
When no attacker dominates, you win by picking, every single turn, the one that puts your opponent in the worst spot. It is harder to pilot than a one-bomb deck, and much harder to hate out.
Check the Retreat column below. It tells you how much Energy you will have to discard to pull each attacker back, and an attacker that is expensive to pull back is an attacker you send up once.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
The core: the 4 cards every list runs
These 4 cards appear in all 75 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.
Look at how those 20 slots break down: 11 Trainers, 0 Pokémon, 9 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
4 of those 4 cards do not sit at the same count from list to list: Buddy-Buddy Poffin (2 to 4), Lillie's Determination (3 to 4) and Rare Candy (1 to 4), plus 1 more. Add those spreads up and you get 14 copies the 75 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 1–4 | Rare Candy | MEG 125 | Trainer | stays |
| 2–10 | Darkness Energy | MEE 7 | Energy | stays |
The 88 cards that change from list to list
88 cards fight over the 40 slots that are left: 10 above three lists in four, 64 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Poké Pad at 99 %, Ultra Ball at 93 % and Boss's Orders at 93 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Dawn, at 47 %: 35 of 75 players took it, 40 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Budew (19 lists out of 75) and Chi-Yu (19 lists out of 75).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %74/75 | Poké Pad | 1–4 | POR 81 | Trainer |
| 93 %70/75 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 93 %70/75 | Boss's Orders | 1–3 | MEG 114 | Trainer |
| 92 %69/75 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 85 %64/75 | Gastly | 2–4 | POR 48 | Pokémon |
| 85 %64/75 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 83 %62/75 | Haunter | 1–4 | PFL 55 | Pokémon |
| 77 %58/75 | Gengar ex | 3–4 | 30C 90 | Pokémon |
| 77 %58/75 | Mega Gengar ex | 1–3 | PFL 56 | Pokémon |
| 77 %58/75 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 60 %45/75 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 59 %44/75 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 57 %43/75 | Toxel | 1–3 | PFL 67 | Pokémon |
| 57 %43/75 | Toxtricity | 1–2 | PFL 68 | Pokémon |
| 57 %43/75 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 47 %35/75 | Dawn | 1–4 | PFL 87 | Trainer |
| 47 %35/75 | Special Red Card | 1 | CRI 82 | Trainer |
| 45 %34/75 | Energy Recycler | 1–2 | DRI 164 | Trainer |
| 41 %31/75 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 41 %31/75 | Grand Tree | 1 | SCR 136 | Trainer |
| 39 %29/75 | Shaymin | 1 | DRI 10 | Pokémon |
| 32 %24/75 | Team Rocket's Watchtower | 1–3 | DRI 180 | Trainer |
| 31 %23/75 | Janine's Secret Art | 1–4 | PRE 112 | Trainer |
| 31 %23/75 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 25 %19/75 | Budew | 1–2 | ASC 16 | Pokémon |
| 25 %19/75 | Chi-Yu | 1 | PBL 59 | Pokémon |
| 24 %18/75 | Colress's Tenacity | 2–3 | SFA 57 | Trainer |
| 23 %17/75 | Bastiodon | 2–3 | PBL 62 | Pokémon |
| 23 %17/75 | Gengar ex | 3 | TEF 104 | Pokémon |
| 23 %17/75 | Dudunsparce | 1–3 | TEF 129 | Pokémon |
| 23 %17/75 | Shieldon | 1–2 | PBL 61 | Pokémon |
| 23 %17/75 | Antique Armor Fossil | 3 | PBL 72 | Trainer |
| 23 %17/75 | Fossil Quarry | 2–3 | PBL 76 | Trainer |
| 23 %17/75 | Morty's Conviction | 1 | TEF 155 | Trainer |
| 23 %17/75 | Shadowy Darkness Energy | 1–4 | PBL 83 | Energy |
| 21 %16/75 | Handheld Fan | 1–3 | TWM 150 | Trainer |
| 20 %15/75 | Yveltal | 1–2 | MEG 88 | Pokémon |
| 19 %14/75 | Dunsparce | 1–3 | JTG 120 | Pokémon |
| 19 %14/75 | Haunter | 1–4 | POR 49 | Pokémon |
| 19 %14/75 | Sacred Ash | 1 | DRI 168 | Trainer |
| 17 %13/75 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 16 %12/75 | Gastly | 2–4 | PFL 54 | Pokémon |
| 16 %12/75 | Grimsley's Move | 1–4 | PFL 90 | Trainer |
| 16 %12/75 | Secret Box | 1 | TWM 163 | Trainer |
| 15 %11/75 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 12 %9/75 | Psyduck | 1 | ASC 39 | Pokémon |
| 12 %9/75 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 11 %8/75 | Academy at Night | 2–3 | SFA 54 | Trainer |
| 11 %8/75 | Judge | 1–2 | POR 76 | Trainer |
| 9 %7/75 | Meowth ex | 1 | POR 62 | Pokémon |
| 9 %7/75 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 9 %7/75 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 9 %7/75 | Hilda | 1–3 | WHT 84 | Trainer |
| 9 %7/75 | Magnetic Metal Energy | 1 | CRI 85 | Energy |
| 8 %6/75 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 8 %6/75 | Punk Helmet | 1–2 | PFL 92 | Trainer |
| 8 %6/75 | Risky Ruins | 2–4 | MEG 127 | Trainer |
| 8 %6/75 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 7 %5/75 | Battle Cage | 1–3 | PFL 85 | Trainer |
| 5 %4/75 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 5 %4/75 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 5 %4/75 | Binding Mochi | 1 | PRE 95 | Trainer |
| 3 %2/75 | Haunter | 1–2 | TEF 103 | Pokémon |
| 3 %2/75 | N's Zoroark ex | 2 | JTG 98 | Pokémon |
| 3 %2/75 | N's Zorua | 2 | JTG 97 | Pokémon |
| 3 %2/75 | Brute Bonnet | 1 | TWM 118 | Pokémon |
| 3 %2/75 | Mega Absol ex | 1 | MEG 86 | Pokémon |
| 3 %2/75 | Jamming Tower | 2 | TWM 153 | Trainer |
| 3 %2/75 | Precious Trolley | 1 | SSP 185 | Trainer |
| 3 %2/75 | Switch | 1 | MEG 130 | Trainer |
| 3 %2/75 | Legacy Energy | 1 | TWM 167 | Energy |
| 3 %2/75 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 1 %1/75 | Gastly | 2 | TEF 102 | Pokémon |
| 1 %1/75 | Carvanha | 1 | PFL 60 | Pokémon |
| 1 %1/75 | Hydreigon ex | 1 | SSP 119 | Pokémon |
| 1 %1/75 | Mega Sharpedo ex | 1 | PFL 61 | Pokémon |
| 1 %1/75 | Morpeko ex | 1 | PBL 55 | Pokémon |
| 1 %1/75 | Yveltal | 1 | 30C 100 | Pokémon |
| 1 %1/75 | Yveltal ex | 1 | POR 53 | Pokémon |
| 1 %1/75 | Mega Signal | 3 | MEG 121 | Trainer |
| 1 %1/75 | Lumiose City | 2 | POR 77 | Trainer |
| 1 %1/75 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 1 %1/75 | Gravity Gemstone | 1 | SCR 137 | Trainer |
| 1 %1/75 | Gwynn | 1 | PBL 78 | Trainer |
| 1 %1/75 | Hero's Cape | 1 | TEF 152 | Trainer |
| 1 %1/75 | Lana's Aid | 1 | TWM 155 | Trainer |
| 1 %1/75 | Prime Catcher | 1 | TEF 157 | Trainer |
| 1 %1/75 | Rosa's Encouragement | 1 | POR 84 | Trainer |
The most common Gengar ex list, all 60 cards
Here they are in full, ready to build. 20 slots come from the core, the cards all 75 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 21 more cards to reach 60. The whole thing comes to 21 Pokémon, 30 Trainers and 9 Energy.
One thing to know before you build it: the 75 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 3 | Rare Candy | MEG 125 | Trainer | every list |
| 9 | Darkness Energy | MEE 7 | Energy | every list |
| 3 | Poké Pad | POR 81 | Trainer | 99 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 93 % |
| 2 | Boss's Orders | MEG 114 | Trainer | 93 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 92 % |
| 4 | Gastly | POR 48 | Pokémon | 85 % |
| 1 | Pecharunt ex | SFA 39 | Pokémon | 85 % |
| 2 | Haunter | PFL 55 | Pokémon | 83 % |
| 3 | Gengar ex | 30C 90 | Pokémon | 77 % |
| 2 | Mega Gengar ex | PFL 56 | Pokémon | 77 % |
| 2 | Munkidori | TWM 95 | Pokémon | 77 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 60 % |
| 2 | Team Rocket's Petrel | DRI 176 | Trainer | 59 % |
| 2 | Toxel | PFL 67 | Pokémon | 57 % |
| 2 | Toxtricity | PFL 68 | Pokémon | 57 % |
| 2 | Air Balloon | ASC 181 | Trainer | 57 % |
| 2 | Dawn | PFL 87 | Trainer | 47 % |
| 1 | Special Red Card | CRI 82 | Trainer | 47 % |
| 1 | Energy Recycler | DRI 164 | Trainer | 45 % |
| 1 | Tatsugiri | TWM 131 | Pokémon | 41 % |
| 1 | Grand TreeACE SPEC | SCR 136 | Trainer | 41 % |
| 1 | Shaymin | DRI 10 | Pokémon | 39 % |
Pokémon: 21 4 Gastly POR 48 1 Pecharunt ex SFA 39 2 Haunter PFL 55 3 Gengar ex 30C 90 2 Mega Gengar ex PFL 56 2 Munkidori TWM 95 1 Fezandipiti ex ASC 142 2 Toxel PFL 67 2 Toxtricity PFL 68 1 Tatsugiri TWM 131 1 Shaymin DRI 10 Trainer: 30 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 3 Rare Candy MEG 125 3 Poké Pad POR 81 3 Ultra Ball MEG 131 2 Boss's Orders MEG 114 2 Night Stretcher ASC 196 2 Team Rocket's Petrel DRI 176 2 Air Balloon ASC 181 2 Dawn PFL 87 1 Special Red Card CRI 82 1 Energy Recycler DRI 164 1 Grand Tree SCR 136 Energy: 9 9 Darkness Energy MEE 7 Total Cards: 60
How many different cards Gengar ex needs, and how long it will last
You need 92 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
74 of these 75 lists bring an ACE SPEC, and that is where they part ways: 31 took Grand Tree, 23 took Unfair Stamp and 12 took Secret Box. The flex table shows you all 8. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Grand Tree and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin. The core table marks it. In copies, that is 4 of the 20 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Gengar ex struggles against
The attackers in this deck have no printed Weakness at all. That is rare and it is worth a fortune: nobody gets to double the damage they put on you.
Nothing to show here today, and that is information in itself: none of the 125 decks we track carry the type that would double the damage you take.
Going the other way, none of the 125 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
The other way round, this deck attacks with counters too: Gengar ex with Chaotic Pain. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. This deck has none in its core, and that is a real problem on the day.
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Gengar ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 75 tournament lists harvested between 16 August 2026 and 22 October 2026, 4 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 88 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 75 lists, played across 66 different tournaments, harvested between 16 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 75 were read card by card, and every card recognised.
- Where do I start if I want to build Gengar ex?
- With the whole core: 4 cards, 20 slots. Inside it, buy the 11 Trainer slots and the 9 Energy first: they carry over into your next deck. Leave the 0 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Poké Pad at 99 % and Ultra Ball at 93 %.
- What beats Gengar ex?
- Its attackers have no printed Weakness, so nobody doubles the damage they put on you. What gives this deck trouble lives elsewhere: setup speed, and cards that shut off Abilities.
- Will Gengar ex survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Buddy-Buddy Poffin.
- Are a lot of people playing Gengar ex?
- We have read 75 lists of it, which puts it 46th of the 125 decks we track by lists read. The platform those tournaments run on counts 139 entries for it, 0.51 % of the field, across all its players. That figure is theirs.
Where all of this comes from
75 lists from play.limitlesstcg.com, played across 66 events, harvested between 16 August 2026 and 22 October 2026. The 92 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.