25 lists · 25 events · 16 August 2026 to 21 October 2026

Sylveon

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

27 of 27 different cards60 cards

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The game plan

Published Data updated

We took 25 lists of this deck, handed in at 25 different tournaments, and counted every card in every one. For 24 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 14 slots out of 60. The other 46 are decided player by player, with 76 different cards turning up in them.

THE SHORT VERSION
  • 5 cards show up in all 25 lists, no exceptions: 14 of your 60 slots. Of those, 7 are Trainers, 3 are Pokémon and 4 are Energy. Start there. That leaves 46 slots for you to pick yourself.
  • Your big card is Sylveon, 120 HP. Magical Shot hits for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached.
  • The sharpest disagreement is over Water Energy: 17 of the 25 lists run it. The table below has all 76 cards fighting over the 46 free slots.
  • Your attackers are Weak to Metal, and 10 of the 125 decks we track attack in that type: Slowking, Mega Excadrill ex and Steven's Metagross ex, among others. They are listed at the bottom, with the card that does the damage.

What Sylveon looks like when you open the box

Across the 25 lists we counted, this deck runs 12 to 22 Pokémon, 29 to 37 Trainers and 9 to 14 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « sylveon-pre ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « PRE », is a set code: Prismatic Evolutions. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 9 to 14 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

It sets up fast. Sylveon is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 29 to 37 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
12–22
Trainers
29–37
Energy
9–14
Supporters
8–21
Items
10–17
Tools
0–3
Stadiums
0–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Sylveon gives this deck its name. Here is what is written on it.

Sylveon is in all 25 lists, 3 copies of it. Its Ability is called Safeguard, and here is what is printed on it, word for word: « Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex. »

How Sylveon actually wins

Sylveon attacks with Magical Shot for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached, and it has 120 HP.

The cost of Magical Shot decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Eevee has to climb a step before it becomes Sylveon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution.

Good news on mobility: pulling Sylveon back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Sylveon
SylveonStage 1
120Magical Shot100Metal ×21

The core: the 5 cards every list runs

These 5 cards appear in all 25 lists, without a single exception. That is 14 of the 60 slots. The other 46 are decided player by player.

Look at how those 14 slots break down: 7 Trainers, 3 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

5 of those 5 cards do not sit at the same count from list to list: Sylveon (3 to 4), Lillie's Determination (3 to 4) and Poké Pad (1 to 4), plus 2 more. Add those spreads up and you get 11 copies the 25 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Sylveon
Sylveon
PRE 40Pokémonleaves
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
1–4
Poké Pad
Poké Pad
POR 81Trainerstays
1–4
Hilda
Hilda
WHT 84Trainerstays
3–6Psychic EnergyMEE 5Energystays

The 76 cards that change from list to list

76 cards fight over the 46 slots that are left: 20 above three lists in four, 52 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Boss's Orders at 96 %, Team Rocket's Petrel at 96 % and Night Stretcher at 96 %, plus 17 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Water Energy, at 68 %: 17 of 25 players took it, 8 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Lillie's Clefairy ex (3 lists out of 25) and Sacred Ash (3 lists out of 25).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %24/25
Boss's Orders
Boss's Orders
2–4MEG 114Trainer
96 %24/25
Team Rocket's Petrel
Team Rocket's Petrel
2–4DRI 176Trainer
96 %24/25
Night Stretcher
Night Stretcher
2–4ASC 196Trainer
96 %24/25Darkness Energy1–3MEE 7Energy
92 %23/25
Munkidori
Munkidori
1–2TWM 95Pokémon
92 %23/25
Jacinthe
Jacinthe
3–4POR 75Trainer
92 %23/25
Pokégear 3.0
Pokégear 3.0
1–4SVI 186Trainer
92 %23/25
Crispin
Crispin
2–4SCR 133Trainer
92 %23/25
Jumbo Ice Cream
Jumbo Ice Cream
2–4PFL 91Trainer
92 %23/25
Buddy-Buddy Poffin
Buddy-Buddy Poffin
1–4TEF 144Trainer
92 %23/25
Hero's Cape
Hero's Cape
1TEF 152Trainer
92 %23/25
Mist Energy
Mist Energy
2–4TEF 161Energy
88 %22/25
Eevee
Eevee
1–4TWM 135Pokémon
84 %21/25
Dedenne
Dedenne
1SSP 87Pokémon
84 %21/25
Espeon ex
Espeon ex
1–2PRE 34Pokémon
84 %21/25
Psyduck
Psyduck
1ASC 39Pokémon
84 %21/25
Handheld Fan
Handheld Fan
1–2TWM 150Trainer
84 %21/25
Xerosic's Machinations
Xerosic's Machinations
1–2SFA 64Trainer
84 %21/25
Spiky Energy
Spiky Energy
1JTG 159Energy
80 %20/25
Fezandipiti
Fezandipiti
1TWM 96Pokémon
72 %18/25
Team Rocket's Articuno
Team Rocket's Articuno
1DRI 51Pokémon
68 %17/25Water Energy1MEE 3Energy
32 %8/25
Eevee
Eevee
1–4SSP 143Pokémon
28 %7/25Grass Energy1–2MEE 1Energy
12 %3/25
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
12 %3/25
Sacred Ash
Sacred Ash
1DRI 168Trainer
8 %2/25
Eevee
Eevee
1–4SFA 50Pokémon
8 %2/25
Dudunsparce
Dudunsparce
2TEF 129Pokémon
8 %2/25
Banette
Banette
1PBL 34Pokémon
8 %2/25
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1TWM 112Pokémon
8 %2/25
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
8 %2/25
Shuppet
Shuppet
1PBL 33Pokémon
8 %2/25
Rare Candy
Rare Candy
3–4MEG 125Trainer
8 %2/25
Team Rocket's Factory
Team Rocket's Factory
1–2DRI 173Trainer
8 %2/25
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
8 %2/25
Eri
Eri
1TEF 146Trainer
8 %2/25
Festival Grounds
Festival Grounds
1TWM 149Trainer
8 %2/25
Special Red Card
Special Red Card
1CRI 82Trainer
8 %2/25
Ultra Ball
Ultra Ball
1MEG 131Trainer
8 %2/25
Telepathic Psychic Energy
Telepathic Psychic Energy
1–4POR 88Energy
8 %2/25Fighting Energy1MEE 6Energy
4 %1/25
Dusknoir
Dusknoir
4PRE 37Pokémon
4 %1/25
Duskull
Duskull
4PRE 35Pokémon
4 %1/25
Dusclops
Dusclops
3PRE 36Pokémon
4 %1/25
Team Rocket's Mareep
Team Rocket's Mareep
3DRI 72Pokémon
4 %1/25
Budew
Budew
2ASC 16Pokémon
4 %1/25
Dunsparce
Dunsparce
2JTG 120Pokémon
4 %1/25
Dunsparce
Dunsparce
2TEF 128Pokémon
4 %1/25
Mega Kangaskhan ex
Mega Kangaskhan ex
2MEG 104Pokémon
4 %1/25
Team Rocket's Ampharos
Team Rocket's Ampharos
2DRI 74Pokémon
4 %1/25
Espeon
Espeon
130C 69Pokémon
4 %1/25
Ethan's Sudowoodo
Ethan's Sudowoodo
1DRI 93Pokémon
4 %1/25
Fan Rotom
Fan Rotom
1SCR 118Pokémon
4 %1/25
Salandit
Salandit
1POR 15Pokémon
4 %1/25
Salazzle ex
Salazzle ex
1POR 16Pokémon
4 %1/25
Shaymin
Shaymin
1DRI 10Pokémon
4 %1/25
Smoochum
Smoochum
1SSP 75Pokémon
4 %1/25
Sylveon ex
Sylveon ex
1SSP 86Pokémon
4 %1/25
Team Rocket's Flaaffy
Team Rocket's Flaaffy
1DRI 73Pokémon
4 %1/25
Risky Ruins
Risky Ruins
4MEG 127Trainer
4 %1/25
Dawn
Dawn
3PFL 87Trainer
4 %1/25
Lana's Aid
Lana's Aid
3TWM 155Trainer
4 %1/25
Wondrous Patch
Wondrous Patch
3PFL 94Trainer
4 %1/25
Battle Cage
Battle Cage
2PFL 85Trainer
4 %1/25
Bianca's Devotion
Bianca's Devotion
2TEF 142Trainer
4 %1/25
Switch
Switch
2MEG 130Trainer
4 %1/25
Energy Search
Energy Search
1POR 72Trainer
4 %1/25
Morty's Conviction
Morty's Conviction
1TEF 155Trainer
4 %1/25
Pokémon Center Lady
Pokémon Center Lady
1MEG 123Trainer
4 %1/25
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
4 %1/25
Tera Orb
Tera Orb
1SSP 189Trainer
4 %1/25Fire Energy3MEE 2Energy
4 %1/25
Enriching Energy
Enriching Energy
1SSP 191Energy
4 %1/25Lightning Energy1MEE 4Energy
4 %1/25
Prism Energy
Prism Energy
1ASC 216Energy
4 %1/25
Team Rocket's Energy
Team Rocket's Energy
1DRI 182Energy

The most common Sylveon list, all 60 cards

Here they are in full, ready to build. 14 slots come from the core, the cards all 25 lists run. The remaining 46 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 22 more cards to reach 60. The whole thing comes to 13 Pokémon, 34 Trainers and 13 Energy.

One thing to know before you build it: the 25 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3SylveonPRE 40Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
2Poké PadPOR 81Trainerevery list
1HildaWHT 84Trainerevery list
4Psychic EnergyMEE 5Energyevery list
4Boss's OrdersMEG 114Trainer96 %
3Team Rocket's PetrelDRI 176Trainer96 %
2Night StretcherASC 196Trainer96 %
3Darkness EnergyMEE 7Energy96 %
1MunkidoriTWM 95Pokémon92 %
4JacinthePOR 75Trainer92 %
4Pokégear 3.0SVI 186Trainer92 %
3CrispinSCR 133Trainer92 %
3Jumbo Ice CreamPFL 91Trainer92 %
1Buddy-Buddy PoffinTEF 144Trainer92 %
1Hero's CapeACE SPECTEF 152Trainer92 %
4Mist EnergyTEF 161Energy92 %
4EeveeTWM 135Pokémon88 %
1DedenneSSP 87Pokémon84 %
1Espeon exPRE 34Pokémon84 %
1PsyduckASC 39Pokémon84 %
1Handheld FanTWM 150Trainer84 %
1Xerosic's MachinationsSFA 64Trainer84 %
1Spiky EnergyJTG 159Energy84 %
1FezandipitiTWM 96Pokémon80 %
1Team Rocket's ArticunoDRI 51Pokémon72 %
1Water EnergyMEE 3Energy68 %
Pokémon: 13
3 Sylveon PRE 40
1 Munkidori TWM 95
4 Eevee TWM 135
1 Dedenne SSP 87
1 Espeon ex PRE 34
1 Psyduck ASC 39
1 Fezandipiti TWM 96
1 Team Rocket's Articuno DRI 51

Trainer: 34
4 Lillie's Determination MEG 119
2 Poké Pad POR 81
1 Hilda WHT 84
4 Boss's Orders MEG 114
3 Team Rocket's Petrel DRI 176
2 Night Stretcher ASC 196
4 Jacinthe POR 75
4 Pokégear 3.0 SVI 186
3 Crispin SCR 133
3 Jumbo Ice Cream PFL 91
1 Buddy-Buddy Poffin TEF 144
1 Hero's Cape TEF 152
1 Handheld Fan TWM 150
1 Xerosic's Machinations SFA 64

Energy: 13
4 Psychic Energy MEE 5
3 Darkness Energy MEE 7
4 Mist Energy TEF 161
1 Spiky Energy JTG 159
1 Water Energy MEE 3

Total Cards: 60

How many different cards Sylveon needs, and how long it will last

You need 81 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 25 lists bring an ACE SPEC, and that is where they part ways: 23 took Hero's Cape, 1 took Enriching Energy and 1 took Sparkling Crystal. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.

Then there is time. 1 of the 5 core cards carries the letter H, the one that goes at the next rotation: Sylveon. The core table marks it. In copies, that is 3 of the 14 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Sylveon struggles against

The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 10 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Slowking (Metagross), Mega Excadrill ex and Steven's Metagross ex, plus 7 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 10 decks out of the 125 we track. The other 115 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
SlowkingMetagrossMetal
Mega Excadrill exMega Excadrill exMetal
Steven's Metagross exSteven's Metagross exMetal
DoubladeAegislashMetal
Archaludon ex / N's Zoroark exArchaludon exMetal
Hop's Zacian exHop's Zacian exMetal
Archaludon ex / DudunsparceArchaludon exMetal
MetagrossMetagrossMetal
Archaludon exArchaludon exMetal
Scizor exGenesect exMetal

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 18 lists out of 25 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.

Of the decks we track right now, 7 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.

One of their attacks only places counters

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir attack
DhelmiseSinistchaMatcha Spin
Alakazam / DudunsparceAlakazamPowerful Hand
Alakazam / DusknoirAlakazamPowerful Hand
Gengar exGengar exChaotic Pain
Mega Gengar exGengar exChaotic Pain
AlakazamAlakazamPowerful Hand
Sinistcha / Teal Mask Ogerpon exSinistchaCursed Drop

Questions people ask

What is the Sylveon deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 25 tournament lists harvested between 16 August 2026 and 21 October 2026, 5 cards turn up in every single one, 14 slots out of 60. The remaining 46 change from player to player, with 76 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
25 lists, played across 25 different tournaments, harvested between 16 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 25 were read card by card, and every card recognised.
Where do I start if I want to build Sylveon?
With the whole core: 5 cards, 14 slots. Inside it, buy the 7 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Boss's Orders at 96 % and Team Rocket's Petrel at 96 %.
What beats Sylveon?
Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 10 of the 125 decks we track play an attacker of that type: Slowking, Mega Excadrill ex, Steven's Metagross ex and Doublade, among others.
Will Sylveon survive the next rotation?
Not intact: 1 core cards out of 5 carry the letter H, starting with Sylveon.
Are a lot of people playing Sylveon?
We have read 25 lists of it, which puts it 102nd of the 125 decks we track by lists read. The platform those tournaments run on counts 3 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

25 lists from play.limitlesstcg.com, played across 25 events, harvested between 16 August 2026 and 21 October 2026. The 81 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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