Sylveon
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 25 lists of this deck, handed in at 25 different tournaments, and counted every card in every one. For 24 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 14 slots out of 60. The other 46 are decided player by player, with 76 different cards turning up in them.
- 5 cards show up in all 25 lists, no exceptions: 14 of your 60 slots. Of those, 7 are Trainers, 3 are Pokémon and 4 are Energy. Start there. That leaves 46 slots for you to pick yourself.
- Your big card is Sylveon, 120 HP. Magical Shot hits for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached.
- The sharpest disagreement is over Water Energy: 17 of the 25 lists run it. The table below has all 76 cards fighting over the 46 free slots.
- Your attackers are Weak to Metal, and 10 of the 125 decks we track attack in that type: Slowking, Mega Excadrill ex and Steven's Metagross ex, among others. They are listed at the bottom, with the card that does the damage.
What Sylveon looks like when you open the box
Across the 25 lists we counted, this deck runs 12 to 22 Pokémon, 29 to 37 Trainers and 9 to 14 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « sylveon-pre ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PRE », is a set code: Prismatic Evolutions. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 9 to 14 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Sylveon is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 29 to 37 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 12–22
- Trainers
- 29–37
- Energy
- 9–14
- Supporters
- 8–21
- Items
- 10–17
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Sylveon gives this deck its name. Here is what is written on it.
Sylveon is in all 25 lists, 3 copies of it. Its Ability is called Safeguard, and here is what is printed on it, word for word: « Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex. »
How Sylveon actually wins
Sylveon attacks with Magical Shot for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached, and it has 120 HP.
The cost of Magical Shot decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Eevee has to climb a step before it becomes Sylveon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution.
Good news on mobility: pulling Sylveon back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| SylveonStage 1 | 120 | Magical Shot | 100 | Metal ×2 | 1 |
The core: the 5 cards every list runs
These 5 cards appear in all 25 lists, without a single exception. That is 14 of the 60 slots. The other 46 are decided player by player.
Look at how those 14 slots break down: 7 Trainers, 3 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
5 of those 5 cards do not sit at the same count from list to list: Sylveon (3 to 4), Lillie's Determination (3 to 4) and Poké Pad (1 to 4), plus 2 more. Add those spreads up and you get 11 copies the 25 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Sylveon | PRE 40 | Pokémon | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 1–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Hilda | WHT 84 | Trainer | stays |
| 3–6 | Psychic Energy | MEE 5 | Energy | stays |
The 76 cards that change from list to list
76 cards fight over the 46 slots that are left: 20 above three lists in four, 52 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Boss's Orders at 96 %, Team Rocket's Petrel at 96 % and Night Stretcher at 96 %, plus 17 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Water Energy, at 68 %: 17 of 25 players took it, 8 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Lillie's Clefairy ex (3 lists out of 25) and Sacred Ash (3 lists out of 25).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %24/25 | Boss's Orders | 2–4 | MEG 114 | Trainer |
| 96 %24/25 | Team Rocket's Petrel | 2–4 | DRI 176 | Trainer |
| 96 %24/25 | Night Stretcher | 2–4 | ASC 196 | Trainer |
| 96 %24/25 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 92 %23/25 | Munkidori | 1–2 | TWM 95 | Pokémon |
| 92 %23/25 | Jacinthe | 3–4 | POR 75 | Trainer |
| 92 %23/25 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 92 %23/25 | Crispin | 2–4 | SCR 133 | Trainer |
| 92 %23/25 | Jumbo Ice Cream | 2–4 | PFL 91 | Trainer |
| 92 %23/25 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 92 %23/25 | Hero's Cape | 1 | TEF 152 | Trainer |
| 92 %23/25 | Mist Energy | 2–4 | TEF 161 | Energy |
| 88 %22/25 | Eevee | 1–4 | TWM 135 | Pokémon |
| 84 %21/25 | Dedenne | 1 | SSP 87 | Pokémon |
| 84 %21/25 | Espeon ex | 1–2 | PRE 34 | Pokémon |
| 84 %21/25 | Psyduck | 1 | ASC 39 | Pokémon |
| 84 %21/25 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 84 %21/25 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 84 %21/25 | Spiky Energy | 1 | JTG 159 | Energy |
| 80 %20/25 | Fezandipiti | 1 | TWM 96 | Pokémon |
| 72 %18/25 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 68 %17/25 | Water Energy | 1 | MEE 3 | Energy |
| 32 %8/25 | Eevee | 1–4 | SSP 143 | Pokémon |
| 28 %7/25 | Grass Energy | 1–2 | MEE 1 | Energy |
| 12 %3/25 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 12 %3/25 | Sacred Ash | 1 | DRI 168 | Trainer |
| 8 %2/25 | Eevee | 1–4 | SFA 50 | Pokémon |
| 8 %2/25 | Dudunsparce | 2 | TEF 129 | Pokémon |
| 8 %2/25 | Banette | 1 | PBL 34 | Pokémon |
| 8 %2/25 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 8 %2/25 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 8 %2/25 | Shuppet | 1 | PBL 33 | Pokémon |
| 8 %2/25 | Rare Candy | 3–4 | MEG 125 | Trainer |
| 8 %2/25 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 8 %2/25 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 8 %2/25 | Eri | 1 | TEF 146 | Trainer |
| 8 %2/25 | Festival Grounds | 1 | TWM 149 | Trainer |
| 8 %2/25 | Special Red Card | 1 | CRI 82 | Trainer |
| 8 %2/25 | Ultra Ball | 1 | MEG 131 | Trainer |
| 8 %2/25 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 8 %2/25 | Fighting Energy | 1 | MEE 6 | Energy |
| 4 %1/25 | Dusknoir | 4 | PRE 37 | Pokémon |
| 4 %1/25 | Duskull | 4 | PRE 35 | Pokémon |
| 4 %1/25 | Dusclops | 3 | PRE 36 | Pokémon |
| 4 %1/25 | Team Rocket's Mareep | 3 | DRI 72 | Pokémon |
| 4 %1/25 | Budew | 2 | ASC 16 | Pokémon |
| 4 %1/25 | Dunsparce | 2 | JTG 120 | Pokémon |
| 4 %1/25 | Dunsparce | 2 | TEF 128 | Pokémon |
| 4 %1/25 | Mega Kangaskhan ex | 2 | MEG 104 | Pokémon |
| 4 %1/25 | Team Rocket's Ampharos | 2 | DRI 74 | Pokémon |
| 4 %1/25 | Espeon | 1 | 30C 69 | Pokémon |
| 4 %1/25 | Ethan's Sudowoodo | 1 | DRI 93 | Pokémon |
| 4 %1/25 | Fan Rotom | 1 | SCR 118 | Pokémon |
| 4 %1/25 | Salandit | 1 | POR 15 | Pokémon |
| 4 %1/25 | Salazzle ex | 1 | POR 16 | Pokémon |
| 4 %1/25 | Shaymin | 1 | DRI 10 | Pokémon |
| 4 %1/25 | Smoochum | 1 | SSP 75 | Pokémon |
| 4 %1/25 | Sylveon ex | 1 | SSP 86 | Pokémon |
| 4 %1/25 | Team Rocket's Flaaffy | 1 | DRI 73 | Pokémon |
| 4 %1/25 | Risky Ruins | 4 | MEG 127 | Trainer |
| 4 %1/25 | Dawn | 3 | PFL 87 | Trainer |
| 4 %1/25 | Lana's Aid | 3 | TWM 155 | Trainer |
| 4 %1/25 | Wondrous Patch | 3 | PFL 94 | Trainer |
| 4 %1/25 | Battle Cage | 2 | PFL 85 | Trainer |
| 4 %1/25 | Bianca's Devotion | 2 | TEF 142 | Trainer |
| 4 %1/25 | Switch | 2 | MEG 130 | Trainer |
| 4 %1/25 | Energy Search | 1 | POR 72 | Trainer |
| 4 %1/25 | Morty's Conviction | 1 | TEF 155 | Trainer |
| 4 %1/25 | Pokémon Center Lady | 1 | MEG 123 | Trainer |
| 4 %1/25 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 4 %1/25 | Tera Orb | 1 | SSP 189 | Trainer |
| 4 %1/25 | Fire Energy | 3 | MEE 2 | Energy |
| 4 %1/25 | Enriching Energy | 1 | SSP 191 | Energy |
| 4 %1/25 | Lightning Energy | 1 | MEE 4 | Energy |
| 4 %1/25 | Prism Energy | 1 | ASC 216 | Energy |
| 4 %1/25 | Team Rocket's Energy | 1 | DRI 182 | Energy |
The most common Sylveon list, all 60 cards
Here they are in full, ready to build. 14 slots come from the core, the cards all 25 lists run. The remaining 46 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 22 more cards to reach 60. The whole thing comes to 13 Pokémon, 34 Trainers and 13 Energy.
One thing to know before you build it: the 25 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Sylveon | PRE 40 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 2 | Poké Pad | POR 81 | Trainer | every list |
| 1 | Hilda | WHT 84 | Trainer | every list |
| 4 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Boss's Orders | MEG 114 | Trainer | 96 % |
| 3 | Team Rocket's Petrel | DRI 176 | Trainer | 96 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 96 % |
| 3 | Darkness Energy | MEE 7 | Energy | 96 % |
| 1 | Munkidori | TWM 95 | Pokémon | 92 % |
| 4 | Jacinthe | POR 75 | Trainer | 92 % |
| 4 | Pokégear 3.0 | SVI 186 | Trainer | 92 % |
| 3 | Crispin | SCR 133 | Trainer | 92 % |
| 3 | Jumbo Ice Cream | PFL 91 | Trainer | 92 % |
| 1 | Buddy-Buddy Poffin | TEF 144 | Trainer | 92 % |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 92 % |
| 4 | Mist Energy | TEF 161 | Energy | 92 % |
| 4 | Eevee | TWM 135 | Pokémon | 88 % |
| 1 | Dedenne | SSP 87 | Pokémon | 84 % |
| 1 | Espeon ex | PRE 34 | Pokémon | 84 % |
| 1 | Psyduck | ASC 39 | Pokémon | 84 % |
| 1 | Handheld Fan | TWM 150 | Trainer | 84 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 84 % |
| 1 | Spiky Energy | JTG 159 | Energy | 84 % |
| 1 | Fezandipiti | TWM 96 | Pokémon | 80 % |
| 1 | Team Rocket's Articuno | DRI 51 | Pokémon | 72 % |
| 1 | Water Energy | MEE 3 | Energy | 68 % |
Pokémon: 13 3 Sylveon PRE 40 1 Munkidori TWM 95 4 Eevee TWM 135 1 Dedenne SSP 87 1 Espeon ex PRE 34 1 Psyduck ASC 39 1 Fezandipiti TWM 96 1 Team Rocket's Articuno DRI 51 Trainer: 34 4 Lillie's Determination MEG 119 2 Poké Pad POR 81 1 Hilda WHT 84 4 Boss's Orders MEG 114 3 Team Rocket's Petrel DRI 176 2 Night Stretcher ASC 196 4 Jacinthe POR 75 4 Pokégear 3.0 SVI 186 3 Crispin SCR 133 3 Jumbo Ice Cream PFL 91 1 Buddy-Buddy Poffin TEF 144 1 Hero's Cape TEF 152 1 Handheld Fan TWM 150 1 Xerosic's Machinations SFA 64 Energy: 13 4 Psychic Energy MEE 5 3 Darkness Energy MEE 7 4 Mist Energy TEF 161 1 Spiky Energy JTG 159 1 Water Energy MEE 3 Total Cards: 60
How many different cards Sylveon needs, and how long it will last
You need 81 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 25 lists bring an ACE SPEC, and that is where they part ways: 23 took Hero's Cape, 1 took Enriching Energy and 1 took Sparkling Crystal. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 1 of the 5 core cards carries the letter H, the one that goes at the next rotation: Sylveon. The core table marks it. In copies, that is 3 of the 14 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Sylveon struggles against
The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 10 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Slowking (Metagross), Mega Excadrill ex and Steven's Metagross ex, plus 7 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 10 decks out of the 125 we track. The other 115 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Slowking | Metagross | Metal |
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Doublade | Aegislash | Metal |
| Archaludon ex / N's Zoroark ex | Archaludon ex | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Metagross | Metagross | Metal |
| Archaludon ex | Archaludon ex | Metal |
| Scizor ex | Genesect ex | Metal |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 18 lists out of 25 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.
Of the decks we track right now, 7 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Dhelmise | Sinistcha | Matcha Spin |
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Gengar ex | Gengar ex | Chaotic Pain |
| Mega Gengar ex | Gengar ex | Chaotic Pain |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
Questions people ask
- What is the Sylveon deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 25 tournament lists harvested between 16 August 2026 and 21 October 2026, 5 cards turn up in every single one, 14 slots out of 60. The remaining 46 change from player to player, with 76 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 25 lists, played across 25 different tournaments, harvested between 16 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 25 were read card by card, and every card recognised.
- Where do I start if I want to build Sylveon?
- With the whole core: 5 cards, 14 slots. Inside it, buy the 7 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Boss's Orders at 96 % and Team Rocket's Petrel at 96 %.
- What beats Sylveon?
- Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 10 of the 125 decks we track play an attacker of that type: Slowking, Mega Excadrill ex, Steven's Metagross ex and Doublade, among others.
- Will Sylveon survive the next rotation?
- Not intact: 1 core cards out of 5 carry the letter H, starting with Sylveon.
- Are a lot of people playing Sylveon?
- We have read 25 lists of it, which puts it 102nd of the 125 decks we track by lists read. The platform those tournaments run on counts 3 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
25 lists from play.limitlesstcg.com, played across 25 events, harvested between 16 August 2026 and 21 October 2026. The 81 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.