Dhelmise deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Banette ×4
- Dhelmise ×4
- Poltchageist ×4
- Shuppet ×4
- Sinistcha ×4
- Lillie's Clefairy ex ×1
- Shaymin ×1
- Dunsparce ×3
- Dudunsparce ×2
- Patrat ×1
- Gwynn ×4
- Lillie's Determination ×4
- Poké Pad ×4
- Ultra Ball ×4
- Boss's Orders ×3
- Prism Tower ×3
- Night Stretcher ×2
- Special Red Card ×1
- Telepathic Psychic Energy ×4
- Psychic EnergyPsychic Energy ×2
- Legacy Energy ×1
We took 35 lists of this deck, handed in at 33 different tournaments, and counted every card in every one. For 29 of them we know how the day ended: 10 won theirs outright. The biggest was in front of 237 players. 15 cards turn up in all of them, 51 slots out of 60. The other 9 are decided player by player, with 41 different cards turning up in them.
- 15 cards show up in all 35 lists, no exceptions: 51 of your 60 slots. Of those, 24 are Trainers, 21 are Pokémon and 6 are Energy. Start there. That leaves 9 slots for you to pick yourself.
- Your big card is Banette, 80 HP. Puppet Pull hits for 80. It needs 1 Psychic Energy attached.
- The sharpest disagreement is over Bloodmoon Ursaluna ex: 18 of the 35 lists run it. The table below has all 41 cards fighting over the 9 free slots.
- Your attackers are Weak to Darkness and Metal, and 22 of the 97 decks we track attack in one of those: Mega Excadrill ex, Slowking and N's Zoroark ex, among others. They are listed at the bottom, with the card that does the damage.
What Dhelmise looks like when you open the box
Across the 35 lists we counted, this deck runs 21 to 28 Pokémon, 25 to 32 Trainers and 7 to 8 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « dhelmise-pbl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PBL », is a set code: Pitch Black. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 7 to 8 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Banette is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 25 to 32 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 10 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 16 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 21–28
- Trainers
- 25–32
- Energy
- 7–8
- Supporters
- 10–15
- Items
- 11–16
- Tools
- 0–3
- Stadiums
- 1–4
A range means the lists disagree with each other.
How Dhelmise actually wins
Banette attacks with Puppet Pull for 80. It needs 1 Psychic Energy attached, and it has 80 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "You may search your deck for a card and put it into your hand. Then, shuffle your deck."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Banette up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Good news on mobility: pulling Banette back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Lillie's Clefairy ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Lillie's Clefairy ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| BanetteStage 1 | 80 | Puppet Pull | 80 | Psychic | Darkness ×2 | 1 |
| DhelmiseBasic | 140 | Vengeful Anchor | 30+ | Psychic | Darkness ×2 | 3 |
| Lillie's Clefairy exBasic | 190 | Full Moon Rondo | 20+ | Psychic + Colorless | Metal ×2 | 1 |
| ShuppetBasic | 50 | Hang Down | 10 | Psychic | Darkness ×2 | 1 |
The core: the 15 cards every list runs
These 15 cards appear in all 35 lists, without a single exception. That is 51 of the 60 slots. The other 9 are decided player by player.
Look at how those 51 slots break down: 24 Trainers, 21 Pokémon, 6 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 51 of the 60 slots are the same for everybody, when half the 97 decks we track fix 34 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
15 of those 15 cards do not sit at the same count from list to list: Banette (2 to 4), Dhelmise (3 to 4) and Poltchageist (2 to 4), plus 12 more. Add those spreads up and you get 26 copies the 35 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Banette | PBL 34 | Pokémon | stays |
| 3–4 | Dhelmise | PBL 39 | Pokémon | stays |
| 2–4 | Poltchageist | PBL 5 | Pokémon | stays |
| 3–4 | Shuppet | PBL 33 | Pokémon | stays |
| 1–4 | Sinistcha | PBL 6 | Pokémon | stays |
| 1–2 | Lillie's Clefairy ex | JTG 56 | Pokémon | stays |
| 2–4 | Gwynn | PBL 78 | Trainer | stays |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 3–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Prism Tower | CRI 80 | Trainer | stays |
| 2–4 | Night Stretcher | ASC 196 | Trainer | leaves |
| 3–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
| 1–4 | Psychic Energy | MEE 5 | Energy | stays |
The 41 cards that change from list to list
41 cards fight over the 9 slots that are left: 0 above three lists in four, 29 below one in four, and the percentage on each row says how many players took it.
Not one of these cards reaches three quarters of the lists. The 9 free slots in this deck are genuinely open, and two players can build it very differently without either being wrong.
The dividing line runs through Bloodmoon Ursaluna ex, at 51 %: 18 of 35 players took it, 17 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Pokégear 3.0 (8 lists out of 35) and Air Balloon (8 lists out of 35).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 74 %26/35 | Shaymin | 1 | DRI 10 | Pokémon |
| 71 %25/35 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 69 %24/35 | Dunsparce | 1–3 | JTG 120 | Pokémon |
| 69 %24/35 | Dudunsparce | 1–3 | TEF 129 | Pokémon |
| 69 %24/35 | Patrat | 1 | CRI 70 | Pokémon |
| 69 %24/35 | Legacy Energy | 1 | TWM 167 | Energy |
| 54 %19/35 | Buddy-Buddy Poffin | 1–2 | TEF 144 | Trainer |
| 51 %18/35 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 46 %16/35 | Spiritomb | 1 | PBL 35 | Pokémon |
| 34 %12/35 | Lana's Aid | 1 | TWM 155 | Trainer |
| 31 %11/35 | Switch | 1 | MEG 130 | Trainer |
| 29 %10/35 | Latias ex | 1 | SSP 76 | Pokémon |
| 23 %8/35 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 23 %8/35 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 20 %7/35 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 20 %7/35 | Meowth ex | 1 | POR 62 | Pokémon |
| 20 %7/35 | Explorer's Guidance | 1–4 | TEF 147 | Trainer |
| 20 %7/35 | Brilliant Blender | 1 | SSP 164 | Trainer |
| 14 %5/35 | Flutter Mane | 1–2 | TEF 78 | Pokémon |
| 14 %5/35 | Psyduck | 1 | ASC 39 | Pokémon |
| 11 %4/35 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 11 %4/35 | Secret Box | 1 | TWM 163 | Trainer |
| 9 %3/35 | Lucky Helmet | 2–3 | TWM 158 | Trainer |
| 9 %3/35 | Team Rocket's Watchtower | 2 | DRI 180 | Trainer |
| 9 %3/35 | Surfer | 1 | SSP 187 | Trainer |
| 6 %2/35 | Moltres | 1 | PFL 14 | Pokémon |
| 6 %2/35 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 6 %2/35 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 6 %2/35 | Handheld Fan | 1 | TWM 150 | Trainer |
| 6 %2/35 | Kieran | 1 | TWM 154 | Trainer |
| 6 %2/35 | Ruffian | 1 | JTG 157 | Trainer |
| 6 %2/35 | Prism Energy | 1 | ASC 216 | Energy |
| 3 %1/35 | Drakloak | 3 | TWM 129 | Pokémon |
| 3 %1/35 | Dreepy | 3 | TWM 128 | Pokémon |
| 3 %1/35 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 3 %1/35 | Dunsparce | 1 | TEF 128 | Pokémon |
| 3 %1/35 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 3 %1/35 | Naveen | 2 | POR 79 | Trainer |
| 3 %1/35 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 3 %1/35 | Jamming Tower | 1 | TWM 153 | Trainer |
| 3 %1/35 | Payapa Berry | 1 | SCR 141 | Trainer |
The most common Dhelmise list, all 60 cards
Here they are in full, ready to build. 51 slots come from the core, the cards all 35 lists run. The remaining 9 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 6 more cards to reach 60. The whole thing comes to 28 Pokémon, 25 Trainers and 7 Energy.
One thing to know before you build it: the 35 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Banette | PBL 34 | Pokémon | every list |
| 4 | Dhelmise | PBL 39 | Pokémon | every list |
| 4 | Poltchageist | PBL 5 | Pokémon | every list |
| 4 | Shuppet | PBL 33 | Pokémon | every list |
| 4 | Sinistcha | PBL 6 | Pokémon | every list |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | every list |
| 4 | Gwynn | PBL 78 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Prism Tower | CRI 80 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 2 | Psychic Energy | MEE 5 | Energy | every list |
| 1 | Shaymin | DRI 10 | Pokémon | 74 % |
| 1 | Special Red Card | CRI 82 | Trainer | 71 % |
| 3 | Dunsparce | JTG 120 | Pokémon | 69 % |
| 2 | Dudunsparce | TEF 129 | Pokémon | 69 % |
| 1 | Patrat | CRI 70 | Pokémon | 69 % |
| 1 | Legacy EnergyACE SPEC | TWM 167 | Energy | 69 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 28 4 Banette PBL 34 4 Dhelmise PBL 39 4 Poltchageist PBL 5 4 Shuppet PBL 33 4 Sinistcha PBL 6 1 Lillie's Clefairy ex JTG 56 1 Shaymin DRI 10 3 Dunsparce JTG 120 2 Dudunsparce TEF 129 1 Patrat CRI 70 Trainer: 25 4 Gwynn PBL 78 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 4 Ultra Ball MEG 131 3 Boss's Orders MEG 114 3 Prism Tower CRI 80 2 Night Stretcher ASC 196 1 Special Red Card CRI 82 Energy: 7 4 Telepathic Psychic Energy POR 88 2 Psychic Energy MEE 5 1 Legacy Energy TWM 167 Total Cards: 60
Which decks beat Dhelmise at tournaments
Here is how Dhelmise did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Marnie's Grimmsnarl ex / Froslass: over 278 games, 80 won and 194 lost. 4 ended with no winner.
Against N's Zoroark ex: over 356 games, 131 won and 220 lost. 5 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 131 games, 48 won and 82 lost. One ended with no winner.
Against Festival Lead: over 432 games, 183 won and 240 lost. 9 ended with no winner.
Against Cynthia's Garchomp ex: over 110 games, 42 won and 67 lost. One ended with no winner.
Against Mega Excadrill ex: over 576 games, 249 won and 321 lost. 6 ended with no winner.
Against Dragapult ex / Blaziken ex: over 442 games, 190 won and 243 lost. 9 ended with no winner.
Against Dragapult ex: over 552 games, 241 won and 301 lost. 10 ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 114 games, 48 won and 65 lost. One ended with no winner.
Against Raging Bolt ex: over 127 games, 58 won and 69 lost.
Against Toucannon: over 220 games, 110 won and 108 lost. 2 ended with no winner.
Against Dragapult ex / Dusknoir: over 408 games, 233 won and 171 lost. 4 ended with no winner.
Against Slowking: over 402 games, 240 won and 151 lost. 11 ended with no winner.
Against Alakazam / Dudunsparce: over 471 games, 288 won and 176 lost. 7 ended with no winner.
Against Mega Lucario ex: over 133 games, 100 won and 32 lost. One ended with no winner.
Against Mega Lucario ex / Hariyama: over 131 games, 106 won and 23 lost. 2 ended with no winner.
What Dhelmise costs to build, and how long it will last
You need 56 different cards to cover every version of this deck, 15 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 35 lists bring an ACE SPEC, and that is where they part ways: 24 took Legacy Energy, 7 took Brilliant Blender and 4 took Secret Box. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time. 1 of the 15 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 2 of the 51 slots the core fills. Which day it lands, we do not know yet.
What Dhelmise struggles against
The attackers in this deck are Weak to Darkness and Metal, so they take DOUBLE damage from those types. 22 of the 97 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Mega Excadrill ex, Slowking (Metagross) and N's Zoroark ex, plus 19 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 22 decks out of the 97 we track. The other 75 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Slowking | Metagross | Metal |
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Cinccino ex | Genesect ex | Metal |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Metagross | Metagross | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex | Archaludon ex | Metal |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Gengar ex | Gengar ex | Darkness |
| Scizor ex | Genesect ex | Metal |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Banette, Poltchageist, Shuppet and Sinistcha all have Hide 'n' Sneak, and 35 lists out of 35 play them. Against an attack that only places counters, those Pokémon take nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on them, mind you. Careful, though: the Ability protects the card that has it, and only that card. The rest of your bench takes everything.
Of the decks we track right now, 4 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put one of those Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
The other way round, this deck attacks with counters too: Poltchageist with Furtive Drop and Sinistcha with Matcha Spin. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 6 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Puppet Pull, on Banette, for 80.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Dhelmise deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 35 tournament lists harvested between 11 August 2026 and 4 September 2026, 15 cards turn up in every single one, 51 slots out of 60. The remaining 9 change from player to player, with 41 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 35 lists, played across 33 different tournaments, harvested between 11 August 2026 and 4 September 2026 from play.limitlesstcg.com. All 35 were read card by card, and every card recognised.
- Where do I start if I want to build Dhelmise?
- With the whole core: 15 cards, 51 slots. Inside it, buy the 24 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 21 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on.
- What beats Dhelmise?
- Its attackers are Weak to Darkness and Metal, so they take double damage from an attacker of that type. 22 of the 97 decks we track play an attacker of that type: Mega Excadrill ex, Slowking, N's Zoroark ex and Marnie's Grimmsnarl ex / Froslass, among others.
- Will Dhelmise survive the next rotation?
- Not intact: 1 core cards out of 15 carry the letter H, starting with Night Stretcher.
- Are a lot of people playing Dhelmise?
- We have read 35 lists of it, which puts it 20th of the 97 decks we track by lists read. The platform those tournaments run on counts 1,610 entries for it, 3.95 % of the field, across all its players. That figure is theirs.
Where all of this comes from
35 lists from play.limitlesstcg.com, played across 33 events, harvested between 11 August 2026 and 4 September 2026. The 56 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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