98 lists · 89 events · 11 August 2026 to 22 October 2026

Dhelmise

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

20 of 20 different cards60 cards

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The game plan

Published Data updated

We took 98 lists of this deck, handed in at 89 different tournaments, and counted every card in every one. For 92 of them we know how the day ended: 22 won theirs outright. The biggest was in front of 237 players. 9 cards turn up in all of them, 31 slots out of 60. The other 29 are decided player by player, with 76 different cards turning up in them.

THE SHORT VERSION
  • 9 cards show up in all 98 lists, no exceptions: 31 of your 60 slots. Of those, 14 are Trainers, 13 are Pokémon and 4 are Energy. Start there. That leaves 29 slots for you to pick yourself.
  • Your big card is Banette, 80 HP. Puppet Pull hits for 80. It needs 1 Psychic Energy attached.
  • The sharpest disagreement is over Spiritomb: 47 of the 98 lists run it. The table below has all 76 cards fighting over the 29 free slots.
  • Your attackers are Weak to Darkness and Metal, and 28 of the 125 decks we track attack in one of those: N's Zoroark ex, Slowking and Mega Excadrill ex, among others. They are listed at the bottom, with the card that does the damage.

What Dhelmise looks like when you open the box

Across the 98 lists we counted, this deck runs 20 to 29 Pokémon, 24 to 32 Trainers and 6 to 10 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « dhelmise-pbl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « PBL », is a set code: Pitch Black. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 6 to 10 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Banette is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 24 to 32 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 10 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 16 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
20–29
Trainers
24–32
Energy
6–10
Supporters
10–15
Items
11–16
Tools
0–3
Stadiums
1–4

A range means the lists disagree with each other.

How Dhelmise actually wins

Banette attacks with Puppet Pull for 80. It needs 1 Psychic Energy attached, and it has 80 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "You may search your deck for a card and put it into your hand. Then, shuffle your deck."

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Banette up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Good news on mobility: pulling Banette back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Lillie's Clefairy ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Lillie's Clefairy ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Banette
BanetteStage 1
80Puppet Pull80Darkness ×21
Dhelmise
DhelmiseBasic
140Vengeful Anchor30+Darkness ×23
Lillie's Clefairy ex
Lillie's Clefairy exBasic
190Full Moon Rondo20+Metal ×21
Shuppet
ShuppetBasic
50Hang Down10Darkness ×21

The core: the 9 cards every list runs

These 9 cards appear in all 98 lists, without a single exception. That is 31 of the 60 slots. The other 29 are decided player by player.

Look at how those 31 slots break down: 14 Trainers, 13 Pokémon, 4 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 31 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

9 of those 9 cards do not sit at the same count from list to list: Banette (2 to 4), Dhelmise (3 to 4) and Shuppet (1 to 4), plus 6 more. Add those spreads up and you get 17 copies the 98 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Banette
Banette
PBL 34Pokémonstays
3–4
Dhelmise
Dhelmise
PBL 39Pokémonstays
1–4
Shuppet
Shuppet
PBL 33Pokémonstays
1–2
Lillie's Clefairy ex
Lillie's Clefairy ex
JTG 56Pokémonstays
2–4
Poké Pad
Poké Pad
POR 81Trainerstays
3–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
2–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
2–4
Telepathic Psychic Energy
Telepathic Psychic Energy
POR 88Energystays

The 76 cards that change from list to list

76 cards fight over the 29 slots that are left: 6 above three lists in four, 57 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Sinistcha at 99 %, Psychic Energy at 99 % and Poltchageist at 98 %, plus 3 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Spiritomb, at 48 %: 47 of 98 players took it, 51 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Pokégear 3.0 (24 lists out of 98) and Lana's Aid (17 lists out of 98).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %97/98
Sinistcha
Sinistcha
1–4PBL 6Pokémon
99 %97/98Psychic Energy1–5MEE 5Energy
98 %96/98
Poltchageist
Poltchageist
2–4PBL 5Pokémon
97 %95/98
Lillie's Determination
Lillie's Determination
2–4MEG 119Trainer
97 %95/98
Prism Tower
Prism Tower
1–4CRI 80Trainer
96 %94/98
Gwynn
Gwynn
2–4PBL 78Trainer
73 %72/98
Dunsparce
Dunsparce
1–4JTG 120Pokémon
73 %72/98
Dudunsparce
Dudunsparce
1–4TEF 129Pokémon
73 %72/98
Legacy Energy
Legacy Energy
1TWM 167Energy
67 %66/98
Shaymin
Shaymin
1DRI 10Pokémon
55 %54/98
Patrat
Patrat
1CRI 70Pokémon
48 %47/98
Spiritomb
Spiritomb
1PBL 35Pokémon
47 %46/98
Latias ex
Latias ex
1–2SSP 76Pokémon
44 %43/98
Special Red Card
Special Red Card
1–2CRI 82Trainer
40 %39/98
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
39 %38/98
Buddy-Buddy Poffin
Buddy-Buddy Poffin
1–2TEF 144Trainer
38 %37/98
Explorer's Guidance
Explorer's Guidance
1–4TEF 147Trainer
32 %31/98
Switch
Switch
1–2MEG 130Trainer
26 %25/98
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
24 %24/98
Pokégear 3.0
Pokégear 3.0
1–4SVI 186Trainer
17 %17/98
Lana's Aid
Lana's Aid
1–2TWM 155Trainer
16 %16/98
Air Balloon
Air Balloon
1–2ASC 181Trainer
16 %16/98
Brilliant Blender
Brilliant Blender
1SSP 164Trainer
14 %14/98
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
14 %14/98
Flutter Mane
Flutter Mane
1–2TEF 78Pokémon
11 %11/98
Yveltal
Yveltal
130C 100Pokémon
10 %10/98
Meowth ex
Meowth ex
1POR 62Pokémon
8 %8/98
Secret Box
Secret Box
1TWM 163Trainer
7 %7/98
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
7 %7/98
Surfer
Surfer
1SSP 187Trainer
6 %6/98
Dunsparce
Dunsparce
1–2TEF 128Pokémon
6 %6/98
Psyduck
Psyduck
1ASC 39Pokémon
6 %6/98
Lucky Helmet
Lucky Helmet
2–3TWM 158Trainer
6 %6/98
Jamming Tower
Jamming Tower
1TWM 153Trainer
6 %6/98
Ruffian
Ruffian
1JTG 157Trainer
5 %5/98
Sacred Ash
Sacred Ash
1DRI 168Trainer
4 %4/98
Genesect
Genesect
1SFA 40Pokémon
4 %4/98
Team Rocket's Watchtower
Team Rocket's Watchtower
2DRI 180Trainer
4 %4/98
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
4 %4/98
Enhanced Hammer
Enhanced Hammer
1TWM 148Trainer
4 %4/98
Kieran
Kieran
1TWM 154Trainer
3 %3/98
Togekiss
Togekiss
1–2SSP 72Pokémon
3 %3/98
Togepi
Togepi
2SSP 70Pokémon
3 %3/98
Moltres
Moltres
1PFL 14Pokémon
3 %3/98
Tatsugiri
Tatsugiri
1TWM 131Pokémon
3 %3/98
Togetic
Togetic
1SSP 71Pokémon
3 %3/98
Larry's Skill
Larry's Skill
1–2PRE 115Trainer
3 %3/98
Handheld Fan
Handheld Fan
1TWM 150Trainer
3 %3/98
Naveen
Naveen
1–2POR 79Trainer
3 %3/98
Rare Candy
Rare Candy
1MEG 125Trainer
3 %3/98
Prism Energy
Prism Energy
1–4ASC 216Energy
2 %2/98
Mega Kangaskhan ex
Mega Kangaskhan ex
4MEG 104Pokémon
2 %2/98
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
4TEF 145Trainer
2 %2/98
Morty's Conviction
Morty's Conviction
2TEF 155Trainer
2 %2/98
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
2 %2/98
Survival Brace
Survival Brace
1TWM 164Trainer
2 %2/98
Team Rocket's Factory
Team Rocket's Factory
1DRI 173Trainer
2 %2/98
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
1 %1/98
Drakloak
Drakloak
3TWM 129Pokémon
1 %1/98
Dreepy
Dreepy
3TWM 128Pokémon
1 %1/98
Kadabra
Kadabra
3MEG 55Pokémon
1 %1/98
Abra
Abra
2MEG 54Pokémon
1 %1/98
Alakazam
Alakazam
2MEG 56Pokémon
1 %1/98
Abra
Abra
1TWM 80Pokémon
1 %1/98
Chien-Pao
Chien-Pao
1SSP 56Pokémon
1 %1/98
Dragapult ex
Dragapult ex
1TWM 130Pokémon
1 %1/98
Carmine
Carmine
4TWM 145Trainer
1 %1/98
Hilda
Hilda
3WHT 84Trainer
1 %1/98
Team Rocket's Transceiver
Team Rocket's Transceiver
3DRI 178Trainer
1 %1/98
Hassel
Hassel
2TWM 151Trainer
1 %1/98
Energy Search
Energy Search
1POR 72Trainer
1 %1/98
Iris's Fighting Spirit
Iris's Fighting Spirit
1JTG 149Trainer
1 %1/98
Judge
Judge
1POR 76Trainer
1 %1/98
Payapa Berry
Payapa Berry
1SCR 141Trainer
1 %1/98
Strange Timepiece
Strange Timepiece
1MEG 128Trainer
1 %1/98
Wondrous Patch
Wondrous Patch
1PFL 94Trainer

The most common Dhelmise list, all 60 cards

Here they are in full, ready to build. 31 slots come from the core, the cards all 98 lists run. The remaining 29 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 11 more cards to reach 60. The whole thing comes to 28 Pokémon, 25 Trainers and 7 Energy.

One thing to know before you build it: the 98 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4BanettePBL 34Pokémonevery list
4DhelmisePBL 39Pokémonevery list
4ShuppetPBL 33Pokémonevery list
1Lillie's Clefairy exJTG 56Pokémonevery list
4Poké PadPOR 81Trainerevery list
4Ultra BallMEG 131Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
3Night StretcherASC 196Trainerevery list
4Telepathic Psychic EnergyPOR 88Energyevery list
4SinistchaPBL 6Pokémon99 %
2Psychic EnergyMEE 5Energy99 %
4PoltchageistPBL 5Pokémon98 %
4Lillie's DeterminationMEG 119Trainer97 %
3Prism TowerCRI 80Trainer97 %
4GwynnPBL 78Trainer96 %
3DunsparceJTG 120Pokémon73 %
2DudunsparceTEF 129Pokémon73 %
1Legacy EnergyACE SPECTWM 167Energy73 %
1ShayminDRI 10Pokémon67 %
1PatratCRI 70Pokémon55 %
Pokémon: 28
4 Banette PBL 34
4 Dhelmise PBL 39
4 Shuppet PBL 33
1 Lillie's Clefairy ex JTG 56
4 Sinistcha PBL 6
4 Poltchageist PBL 5
3 Dunsparce JTG 120
2 Dudunsparce TEF 129
1 Shaymin DRI 10
1 Patrat CRI 70

Trainer: 25
4 Poké Pad POR 81
4 Ultra Ball MEG 131
3 Boss's Orders MEG 114
3 Night Stretcher ASC 196
4 Lillie's Determination MEG 119
3 Prism Tower CRI 80
4 Gwynn PBL 78

Energy: 7
4 Telepathic Psychic Energy POR 88
2 Psychic Energy MEE 5
1 Legacy Energy TWM 167

Total Cards: 60

Which decks beat Dhelmise at tournaments

Here is how Dhelmise did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Mega Sharpedo ex / Toxtricity: over 161 games, 46 won and 112 lost. 3 ended with no winner.

Against Mega Lopunny ex / Dudunsparce: over 148 games, 45 won and 101 lost. 2 ended with no winner.

Against N's Zoroark ex: over 263 games, 92 won and 170 lost. One ended with no winner.

Against Latias ex / Mega Kangaskhan ex: over 296 games, 122 won and 172 lost. 2 ended with no winner.

Against Dragapult ex / Blaziken ex: over 150 games, 62 won and 83 lost. 5 ended with no winner.

Against Mega Excadrill ex: over 205 games, 88 won and 110 lost. 7 ended with no winner.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 176 games, 78 won and 97 lost. One ended with no winner.

Against Festival Lead: over 140 games, 63 won and 75 lost. 2 ended with no winner.

Against Crustle: over 110 games, 49 won and 59 lost. 2 ended with no winner.

Against Dragapult ex: over 611 games, 324 won and 278 lost. 9 ended with no winner.

Against Slowking: over 274 games, 155 won and 117 lost. 2 ended with no winner.

Against Dragapult ex / Dusknoir: over 231 games, 135 won and 94 lost. 2 ended with no winner.

Against Alakazam / Dudunsparce: over 225 games, 133 won and 84 lost. 8 ended with no winner.

Against Alakazam / Dusknoir: over 152 games, 120 won and 32 lost.

Against Mega Lucario ex / Hariyama: over 177 games, 149 won and 26 lost. 2 ended with no winner.

How many different cards Dhelmise needs, and how long it will last

You need 85 different cards to cover every version of this deck, 9 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 98 lists bring an ACE SPEC, and that is where they part ways: 72 took Legacy Energy, 16 took Brilliant Blender and 8 took Secret Box. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.

Then there is time. 1 of the 9 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 3 of the 31 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Dhelmise struggles against

The attackers in this deck are Weak to Darkness and Metal, so they take DOUBLE damage from those types. 28 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Slowking (Metagross) and Mega Excadrill ex, plus 25 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 28 decks out of the 125 we track. The other 97 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
SlowkingMetagrossMetal
Mega Excadrill exMega Excadrill exMetal
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Steven's Metagross exSteven's Metagross exMetal
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
DoubladeAegislashMetal
Hop's Zacian exHop's Zacian exMetal
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Archaludon ex / DudunsparceArchaludon exMetal
MetagrossMetagrossMetal
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Archaludon exArchaludon exMetal
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
TyranitarTyranitarDarkness
Scizor exGenesect exMetal
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

This deck has an answer to that. Banette has Hide 'n' Sneak in 98 lists out of 98, Shuppet has Hide 'n' Sneak in 98 lists out of 98, Sinistcha has Hide 'n' Sneak in 97 lists out of 98 and Poltchageist has Hide 'n' Sneak in 96 lists out of 98. Against an attack that only places counters, those Pokémon take nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on them, mind you. Careful, though: the Ability protects the card that has it, and only that card. The rest of your bench takes everything.

Of the decks we track right now, 6 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put one of those Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.

The other way round, this deck attacks with counters too: Sinistcha with Matcha Spin and Poltchageist with Furtive Drop. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.

Of the decks we track, 6 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Puppet Pull, on Banette, for 80.

One of their attacks only places counters

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir attack
Alakazam / DudunsparceAlakazamPowerful Hand
Alakazam / DusknoirAlakazamPowerful Hand
Gengar exGengar exChaotic Pain
Mega Gengar exGengar exChaotic Pain
AlakazamAlakazamPowerful Hand
Sinistcha / Teal Mask Ogerpon exSinistchaCursed Drop

One of their Pokémon shuts effects off

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir Ability
Team Rocket's HonchkrowTeam Rocket's ArticunoRepelling Veil
Team Rocket's Mewtwo exTeam Rocket's ArticunoRepelling Veil
Steven's Metagross exEmpoleon exEmperor's Stance
Team Rocket's SpidopsTeam Rocket's ArticunoRepelling Veil
Sinistcha / Teal Mask Ogerpon exPoltchageistHide 'n' Sneak
SylveonTeam Rocket's ArticunoRepelling Veil

Questions people ask

What is the Dhelmise deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 98 tournament lists harvested between 11 August 2026 and 22 October 2026, 9 cards turn up in every single one, 31 slots out of 60. The remaining 29 change from player to player, with 76 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
98 lists, played across 89 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 98 were read card by card, and every card recognised.
Where do I start if I want to build Dhelmise?
With the whole core: 9 cards, 31 slots. Inside it, buy the 14 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Sinistcha at 99 % and Psychic Energy at 99 %.
What beats Dhelmise?
Its attackers are Weak to Darkness and Metal, so they take double damage from an attacker of that type. 28 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Slowking, Mega Excadrill ex and Mega Sharpedo ex / Toxtricity, among others.
Will Dhelmise survive the next rotation?
Not intact: 1 core cards out of 9 carry the letter H, starting with Night Stretcher.
Are a lot of people playing Dhelmise?
We have read 98 lists of it, which puts it 11th of the 125 decks we track by lists read. The platform those tournaments run on counts 1,217 entries for it, 4.44 % of the field, across all its players. That figure is theirs.

Where all of this comes from

98 lists from play.limitlesstcg.com, played across 89 events, harvested between 11 August 2026 and 22 October 2026. The 85 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.

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