Alakazam deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Kadabra ×4
- Alakazam ×3
- Abra ×2
- Fezandipiti ex ×1
- Shaymin ×1
- Abra ×2
- Duskull ×4
- Dusclops ×2
- Dusknoir ×2
- Budew ×2
- Patrat ×1
- Hilda ×4
- Rare Candy ×4
- Boss's Orders ×2
- Buddy-Buddy Poffin ×3
- Night Stretcher ×2
- Poké Pad ×4
- Dawn ×2
- Sacred Ash ×1
- Special Red Card ×1
- Gwynn ×4
- Strange Timepiece ×3
- Prime Catcher ×1
- Psychic EnergyPsychic Energy ×1
- Telepathic Psychic Energy ×4
We took 25 lists of this deck, handed in at 17 different tournaments, and counted every card in every one. For 20 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 70 different cards turning up in them.
- 7 cards show up in all 25 lists, no exceptions: 20 of your 60 slots. Of those, 10 are Trainers, 9 are Pokémon and 1 are Energy. Start there. That leaves 40 slots for you to pick yourself.
- Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Budew: 17 of the 25 lists run it. The table below has all 70 cards fighting over the 40 free slots.
- Your attackers are Weak to Darkness, and 13 of the 97 decks we track attack in that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.
What Alakazam looks like when you open the box
Across the 25 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 34 Trainers and 5 to 13 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « alakazam-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 13 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 34 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–26
- Trainers
- 26–34
- Energy
- 5–13
- Supporters
- 8–13
- Items
- 14–20
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Alakazam gives this deck its name. Here is what is written on it.
Alakazam is in all 25 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.
How Alakazam actually wins
Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution.
Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AlakazamStage 2 | 140 | Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand. | — | Psychic | Darkness ×2 | 1 |
| KadabraStage 1 | 80 | Super Psy Bolt | 30 | Psychic | Darkness ×2 | 1 |
| AbraBasic | 50 | Teleportation Attack | 10 | Psychic | Darkness ×2 | 1 |
The core: the 7 cards every list runs
These 7 cards appear in all 25 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.
Look at how those 20 slots break down: 10 Trainers, 9 Pokémon, 1 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 7 cards do not sit at the same count from list to list: Kadabra (3 to 4), Alakazam (3 to 4) and Abra (2 to 4), plus 4 more. Add those spreads up and you get 18 copies the 25 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 3–4 | Kadabra | MEG 55 | Pokémon |
| 3–4 | Alakazam | MEG 56 | Pokémon |
| 2–4 | Abra | MEG 54 | Pokémon |
| 2–4 | Hilda | WHT 84 | Trainer |
| 2–4 | Rare Candy | MEG 125 | Trainer |
| 1–3 | Boss's Orders | MEG 114 | Trainer |
| 1–9 | Psychic Energy | MEE 5 | Energy |
The 70 cards that change from list to list
70 cards fight over the 40 slots that are left: 11 above three lists in four, 51 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 96 %, Night Stretcher at 96 % and Telepathic Psychic Energy at 96 %, plus 8 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Budew, at 68 %: 17 of 25 players took it, 8 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Enhanced Hammer (6 lists out of 25) and Pikipek (5 lists out of 25).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %24/25 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 96 %24/25 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 96 %24/25 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 92 %23/25 | Poké Pad | 3–4 | POR 81 | Trainer |
| 92 %23/25 | Dawn | 1–4 | PFL 87 | Trainer |
| 88 %22/25 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 88 %22/25 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 84 %21/25 | Shaymin | 1 | DRI 10 | Pokémon |
| 80 %20/25 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 76 %19/25 | Abra | 1–2 | TWM 80 | Pokémon |
| 76 %19/25 | Gwynn | 2–4 | PBL 78 | Trainer |
| 72 %18/25 | Duskull | 4 | PRE 35 | Pokémon |
| 72 %18/25 | Dusclops | 2–3 | PRE 36 | Pokémon |
| 72 %18/25 | Dusknoir | 2–3 | PRE 37 | Pokémon |
| 72 %18/25 | Strange Timepiece | 1–3 | MEG 128 | Trainer |
| 72 %18/25 | Prime Catcher | 1 | TEF 157 | Trainer |
| 68 %17/25 | Budew | 1–2 | ASC 16 | Pokémon |
| 68 %17/25 | Patrat | 1 | CRI 70 | Pokémon |
| 28 %7/25 | Battle Cage | 1–3 | PFL 85 | Trainer |
| 24 %6/25 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 20 %5/25 | Pikipek | 1–2 | PBL 66 | Pokémon |
| 20 %5/25 | Toucannon | 1–2 | PBL 68 | Pokémon |
| 20 %5/25 | Trumbeak | 1 | PBL 67 | Pokémon |
| 20 %5/25 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 20 %5/25 | Lana's Aid | 1 | TWM 155 | Trainer |
| 20 %5/25 | Nighttime Mine | 1–4 | ASC 197 | Trainer |
| 16 %4/25 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 16 %4/25 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 16 %4/25 | Enriching Energy | 1 | SSP 191 | Energy |
| 12 %3/25 | Genesect | 1 | SFA 40 | Pokémon |
| 12 %3/25 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 12 %3/25 | Switch | 1–2 | MEG 130 | Trainer |
| 8 %2/25 | Swinub | 4 | JTG 77 | Pokémon |
| 8 %2/25 | Mamoswine ex | 3 | JTG 79 | Pokémon |
| 8 %2/25 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 8 %2/25 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 8 %2/25 | Klinklang | 1 | SCR 101 | Pokémon |
| 8 %2/25 | Psyduck | 1 | ASC 39 | Pokémon |
| 8 %2/25 | Crushing Hammer | 1–2 | POR 71 | Trainer |
| 8 %2/25 | Energy Retrieval | 1–2 | SVI 171 | Trainer |
| 8 %2/25 | Lucky Helmet | 2 | TWM 158 | Trainer |
| 8 %2/25 | Crispin | 1 | SCR 133 | Trainer |
| 8 %2/25 | Fighting Energy | 3–5 | MEE 6 | Energy |
| 8 %2/25 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 8 %2/25 | Fire Energy | 1 | MEE 2 | Energy |
| 4 %1/25 | Blaziken ex | 2 | JTG 24 | Pokémon |
| 4 %1/25 | Chimchar | 2 | TWM 31 | Pokémon |
| 4 %1/25 | Dunsparce | 2 | TEF 128 | Pokémon |
| 4 %1/25 | Dunsparce | 2 | JTG 120 | Pokémon |
| 4 %1/25 | Infernape | 2 | TWM 33 | Pokémon |
| 4 %1/25 | Piloswine | 2 | PFL 24 | Pokémon |
| 4 %1/25 | Piloswine | 2 | JTG 78 | Pokémon |
| 4 %1/25 | Togekiss | 2 | SSP 72 | Pokémon |
| 4 %1/25 | Togepi | 2 | SSP 70 | Pokémon |
| 4 %1/25 | Torchic | 2 | DRI 40 | Pokémon |
| 4 %1/25 | Combusken | 1 | DRI 41 | Pokémon |
| 4 %1/25 | Dedenne | 1 | SSP 87 | Pokémon |
| 4 %1/25 | Elgyem | 1 | BLK 40 | Pokémon |
| 4 %1/25 | Monferno | 1 | TWM 32 | Pokémon |
| 4 %1/25 | Energy Search | 4 | POR 72 | Trainer |
| 4 %1/25 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 4 %1/25 | Eri | 1 | TEF 146 | Trainer |
| 4 %1/25 | Handheld Fan | 1 | TWM 150 | Trainer |
| 4 %1/25 | Kieran | 1 | TWM 154 | Trainer |
| 4 %1/25 | Secret Box | 1 | TWM 163 | Trainer |
| 4 %1/25 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 4 %1/25 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 4 %1/25 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 4 %1/25 | Ignition Energy | 2 | WHT 86 | Energy |
| 4 %1/25 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Alakazam list, all 60 cards
Here they are in full, ready to build. 20 slots come from the core, the cards all 25 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 18 more cards to reach 60. The whole thing comes to 24 Pokémon, 31 Trainers and 5 Energy.
One thing to know before you build it: the 25 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Kadabra | MEG 55 | Pokémon | every list |
| 3 | Alakazam | MEG 56 | Pokémon | every list |
| 2 | Abra | MEG 54 | Pokémon | every list |
| 4 | Hilda | WHT 84 | Trainer | every list |
| 4 | Rare Candy | MEG 125 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 1 | Psychic Energy | MEE 5 | Energy | every list |
| 3 | Buddy-Buddy Poffin | TEF 144 | Trainer | 96 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 96 % |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | 96 % |
| 4 | Poké Pad | POR 81 | Trainer | 92 % |
| 2 | Dawn | PFL 87 | Trainer | 92 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 88 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 88 % |
| 1 | Shaymin | DRI 10 | Pokémon | 84 % |
| 1 | Special Red Card | CRI 82 | Trainer | 80 % |
| 2 | Abra | TWM 80 | Pokémon | 76 % |
| 4 | Gwynn | PBL 78 | Trainer | 76 % |
| 4 | Duskull | PRE 35 | Pokémon | 72 % |
| 2 | Dusclops | PRE 36 | Pokémon | 72 % |
| 2 | Dusknoir | PRE 37 | Pokémon | 72 % |
| 3 | Strange Timepiece | MEG 128 | Trainer | 72 % |
| 1 | Prime CatcherACE SPEC | TEF 157 | Trainer | 72 % |
| 2 | Budew | ASC 16 | Pokémon | 68 % |
| 1 | Patrat | CRI 70 | Pokémon | 68 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 24 4 Kadabra MEG 55 3 Alakazam MEG 56 2 Abra MEG 54 1 Fezandipiti ex ASC 142 1 Shaymin DRI 10 2 Abra TWM 80 4 Duskull PRE 35 2 Dusclops PRE 36 2 Dusknoir PRE 37 2 Budew ASC 16 1 Patrat CRI 70 Trainer: 31 4 Hilda WHT 84 4 Rare Candy MEG 125 2 Boss's Orders MEG 114 3 Buddy-Buddy Poffin TEF 144 2 Night Stretcher ASC 196 4 Poké Pad POR 81 2 Dawn PFL 87 1 Sacred Ash DRI 168 1 Special Red Card CRI 82 4 Gwynn PBL 78 3 Strange Timepiece MEG 128 1 Prime Catcher TEF 157 Energy: 5 1 Psychic Energy MEE 5 4 Telepathic Psychic Energy POR 88 Total Cards: 60
What Alakazam costs to build, and how long it will last
You need 77 different cards to cover every version of this deck, 7 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
24 of these 25 lists bring an ACE SPEC, and that is where they part ways: 18 took Prime Catcher, 4 took Enriching Energy and 1 took Legacy Energy. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Prime Catcher and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 7 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
What Alakazam struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 13 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 97 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Gengar ex | Gengar ex | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Super Psy Bolt, on Kadabra, for 30.
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Alakazam deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 25 tournament lists harvested between 16 August 2026 and 5 September 2026, 7 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 70 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 25 lists, played across 17 different tournaments, harvested between 16 August 2026 and 5 September 2026 from play.limitlesstcg.com. All 25 were read card by card, and every card recognised.
- Where do I start if I want to build Alakazam?
- With the whole core: 7 cards, 20 slots. Inside it, buy the 10 Trainer slots and the 1 Energy first: they carry over into your next deck. Leave the 9 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 96 % and Night Stretcher at 96 %.
- What beats Alakazam?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 13 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
- Will Alakazam survive the next rotation?
- Yes, whole: not one of the 7 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Alakazam?
- We have read 25 lists of it, which puts it 64th of the 97 decks we track by lists read. The platform those tournaments run on counts 25 entries for it, 0.06 % of the field, across all its players. That figure is theirs.
Where all of this comes from
25 lists from play.limitlesstcg.com, played across 17 events, harvested between 16 August 2026 and 5 September 2026. The 77 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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