Alakazam
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
23 of 23 different cards60 cards
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The game plan
We took 49 lists of this deck, handed in at 38 different tournaments, and counted every card in every one. For 40 of them we know how the day ended, and none won their tournament. 3 cards turn up in all of them, 9 slots out of 60. The other 51 are decided player by player, with 122 different cards turning up in them.
- 3 cards show up in all 49 lists, no exceptions: 9 of your 60 slots. Of those, 2 are Trainers, 7 are Pokémon and 0 are Energy. Start there. That leaves 51 slots for you to pick yourself.
- Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Duskull: 25 of the 49 lists run it. The table below has all 122 cards fighting over the 51 free slots.
- Your attackers are Weak to Darkness, and 19 of the 125 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Alakazam looks like when you open the box
Across the 49 lists we counted, this deck runs 15 to 26 Pokémon, 19 to 39 Trainers and 4 to 23 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « alakazam-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 4 to 23 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 19 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–26
- Trainers
- 19–39
- Energy
- 4–23
- Supporters
- 8–13
- Items
- 11–20
- Tools
- 0–4
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Alakazam gives this deck its name. Here is what is written on it.
Alakazam is in all 49 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.
How Alakazam actually wins
Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 48 of the 49 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AlakazamStage 2 | 140 | Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand. | — | Darkness ×2 | 1 | |
| KadabraStage 1 | 80 | Super Psy Bolt | 30 | Darkness ×2 | 1 |
The core: the 3 cards every list runs
These 3 cards appear in all 49 lists, without a single exception. That is 9 of the 60 slots. The other 51 are decided player by player.
Look at how those 9 slots break down: 2 Trainers, 7 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
3 of those 3 cards do not sit at the same count from list to list: Kadabra (3 to 4), Alakazam (3 to 4) and Boss's Orders (1 to 4). Add those spreads up and you get 5 copies the 49 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 3–4 | Kadabra | MEG 55 | Pokémon |
| 3–4 | Alakazam | MEG 56 | Pokémon |
| 1–4 | Boss's Orders | MEG 114 | Trainer |
The 122 cards that change from list to list
122 cards fight over the 51 slots that are left: 13 above three lists in four, 98 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Hilda at 98 %, Rare Candy at 98 % and Telepathic Psychic Energy at 98 %, plus 10 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Duskull, at 51 %: 25 of 49 players took it, 24 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Pikipek (11 lists out of 49) and Toucannon (11 lists out of 49).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 98 %48/49 | Hilda | 1–4 | WHT 84 | Trainer |
| 98 %48/49 | Rare Candy | 2–4 | MEG 125 | Trainer |
| 98 %48/49 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 96 %47/49 | Psychic Energy | 1–19 | MEE 5 | Energy |
| 94 %46/49 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 94 %46/49 | Poké Pad | 2–4 | POR 81 | Trainer |
| 92 %45/49 | Abra | 2–4 | MEG 54 | Pokémon |
| 90 %44/49 | Dawn | 1–4 | PFL 87 | Trainer |
| 90 %44/49 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 84 %41/49 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 80 %39/49 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 78 %38/49 | Shaymin | 1 | DRI 10 | Pokémon |
| 78 %38/49 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 63 %31/49 | Abra | 1–4 | TWM 80 | Pokémon |
| 61 %30/49 | Gwynn | 1–4 | PBL 78 | Trainer |
| 51 %25/49 | Duskull | 2–4 | PRE 35 | Pokémon |
| 51 %25/49 | Dusknoir | 1–3 | PRE 37 | Pokémon |
| 49 %24/49 | Dusclops | 1–3 | PRE 36 | Pokémon |
| 49 %24/49 | Strange Timepiece | 1–3 | MEG 128 | Trainer |
| 47 %23/49 | Prime Catcher | 1 | TEF 157 | Trainer |
| 45 %22/49 | Budew | 1–2 | ASC 16 | Pokémon |
| 41 %20/49 | Patrat | 1 | CRI 70 | Pokémon |
| 37 %18/49 | Battle Cage | 1–3 | PFL 85 | Trainer |
| 37 %18/49 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 22 %11/49 | Pikipek | 1–3 | PBL 66 | Pokémon |
| 22 %11/49 | Toucannon | 1–2 | PBL 68 | Pokémon |
| 22 %11/49 | Enriching Energy | 1 | SSP 191 | Energy |
| 20 %10/49 | Wondrous Patch | 1–3 | PFL 94 | Trainer |
| 18 %9/49 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 18 %9/49 | Genesect | 1 | SFA 40 | Pokémon |
| 18 %9/49 | Trumbeak | 1–2 | PBL 67 | Pokémon |
| 18 %9/49 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 18 %9/49 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 18 %9/49 | Lana's Aid | 1 | TWM 155 | Trainer |
| 16 %8/49 | Psyduck | 1 | ASC 39 | Pokémon |
| 16 %8/49 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 16 %8/49 | Switch | 1–2 | MEG 130 | Trainer |
| 14 %7/49 | Nighttime Mine | 1–4 | ASC 197 | Trainer |
| 14 %7/49 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 12 %6/49 | Drakloak | 2–3 | TWM 129 | Pokémon |
| 12 %6/49 | Dreepy | 2–3 | TWM 128 | Pokémon |
| 12 %6/49 | Dunsparce | 1–2 | JTG 120 | Pokémon |
| 12 %6/49 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 12 %6/49 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 12 %6/49 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 10 %5/49 | Dunsparce | 1–2 | TEF 128 | Pokémon |
| 10 %5/49 | Mew ex | 1–4 | 30C 66 | Pokémon |
| 10 %5/49 | Team Rocket's Watchtower | 2–3 | DRI 180 | Trainer |
| 10 %5/49 | Eri | 1 | TEF 146 | Trainer |
| 10 %5/49 | Legacy Energy | 1 | TWM 167 | Energy |
| 8 %4/49 | Alakazam | 1 | TWM 82 | Pokémon |
| 8 %4/49 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 8 %4/49 | Crushing Hammer | 1–2 | POR 71 | Trainer |
| 8 %4/49 | Fire Energy | 1–3 | MEE 10 | Energy |
| 6 %3/49 | Swinub | 4 | JTG 77 | Pokémon |
| 6 %3/49 | Mamoswine ex | 3 | JTG 79 | Pokémon |
| 6 %3/49 | Crispin | 1 | SCR 133 | Trainer |
| 6 %3/49 | Energy Retrieval | 1–2 | SVI 171 | Trainer |
| 6 %3/49 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 6 %3/49 | Fighting Energy | 3–5 | MEE 6 | Energy |
| 6 %3/49 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 4 %2/49 | Igglybuff | 4 | 30C 120 | Pokémon |
| 4 %2/49 | Team Rocket's Chingling | 3–4 | DRI 85 | Pokémon |
| 4 %2/49 | Banette | 3 | PBL 34 | Pokémon |
| 4 %2/49 | Shuppet | 3 | PBL 33 | Pokémon |
| 4 %2/49 | Chimchar | 2 | TWM 31 | Pokémon |
| 4 %2/49 | Dhelmise | 2 | PBL 39 | Pokémon |
| 4 %2/49 | Infernape | 2 | TWM 33 | Pokémon |
| 4 %2/49 | Piloswine | 2 | PFL 24 | Pokémon |
| 4 %2/49 | Dedenne | 1 | SSP 87 | Pokémon |
| 4 %2/49 | Elgyem | 1 | BLK 40 | Pokémon |
| 4 %2/49 | Klinklang | 1 | SCR 101 | Pokémon |
| 4 %2/49 | Monferno | 1 | TWM 32 | Pokémon |
| 4 %2/49 | Brave Bangle | 2 | WHT 80 | Trainer |
| 4 %2/49 | Lucky Helmet | 2 | TWM 158 | Trainer |
| 4 %2/49 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 4 %2/49 | Kieran | 1 | TWM 154 | Trainer |
| 4 %2/49 | Rescue Board | 1 | TEF 159 | Trainer |
| 4 %2/49 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 4 %2/49 | Ignition Energy | 1–2 | WHT 86 | Energy |
| 2 %1/49 | Litwick | 4 | PBL 36 | Pokémon |
| 2 %1/49 | Bastiodon | 3 | PBL 62 | Pokémon |
| 2 %1/49 | Chandelure | 3 | TWM 38 | Pokémon |
| 2 %1/49 | Blaziken ex | 2 | JTG 24 | Pokémon |
| 2 %1/49 | Bronzong | 2 | TEF 69 | Pokémon |
| 2 %1/49 | Bronzor | 2 | TEF 68 | Pokémon |
| 2 %1/49 | Frillish | 2 | WHT 44 | Pokémon |
| 2 %1/49 | Jellicent ex | 2 | WHT 45 | Pokémon |
| 2 %1/49 | Lampent | 2 | PBL 37 | Pokémon |
| 2 %1/49 | Piloswine | 2 | JTG 78 | Pokémon |
| 2 %1/49 | Shieldon | 2 | PBL 61 | Pokémon |
| 2 %1/49 | Togekiss | 2 | SSP 72 | Pokémon |
| 2 %1/49 | Togepi | 2 | SSP 70 | Pokémon |
| 2 %1/49 | Torchic | 2 | DRI 40 | Pokémon |
| 2 %1/49 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 2 %1/49 | Bronzor | 1 | PRE 66 | Pokémon |
| 2 %1/49 | Combusken | 1 | DRI 41 | Pokémon |
| 2 %1/49 | Deoxys | 1 | CRI 33 | Pokémon |
| 2 %1/49 | Eevee | 1 | SSP 143 | Pokémon |
| 2 %1/49 | Latias ex | 1 | SSP 76 | Pokémon |
| 2 %1/49 | Rabsca | 1 | TEF 24 | Pokémon |
| 2 %1/49 | Rellor | 1 | TEF 23 | Pokémon |
| 2 %1/49 | Sylveon ex | 1 | 30C 71 | Pokémon |
| 2 %1/49 | Energy Search | 4 | POR 72 | Trainer |
| 2 %1/49 | Antique Armor Fossil | 3 | PBL 72 | Trainer |
| 2 %1/49 | Fossil Quarry | 3 | PBL 76 | Trainer |
| 2 %1/49 | Team Rocket's Giovanni | 3 | DRI 174 | Trainer |
| 2 %1/49 | Team Rocket's Transceiver | 3 | DRI 178 | Trainer |
| 2 %1/49 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 2 %1/49 | Jamming Tower | 2 | TWM 153 | Trainer |
| 2 %1/49 | Area Zero Underdepths | 1 | SCR 131 | Trainer |
| 2 %1/49 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 2 %1/49 | Counter Gain | 1 | SSP 169 | Trainer |
| 2 %1/49 | Judge | 1 | POR 76 | Trainer |
| 2 %1/49 | Mystery Garden | 1 | MEG 122 | Trainer |
| 2 %1/49 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 2 %1/49 | Rust Syndicate Grunt | 1 | PBL 81 | Trainer |
| 2 %1/49 | Secret Box | 1 | TWM 163 | Trainer |
| 2 %1/49 | Team Rocket's Proton | 1 | DRI 177 | Trainer |
| 2 %1/49 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 2 %1/49 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 2 %1/49 | Magnetic Metal Energy | 2 | CRI 85 | Energy |
The most common Alakazam list, all 60 cards
Here they are in full, ready to build. 9 slots come from the core, the cards all 49 lists run. The remaining 51 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 20 more cards to reach 60. The whole thing comes to 23 Pokémon, 32 Trainers and 5 Energy.
One thing to know before you build it: the 49 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Kadabra | MEG 55 | Pokémon | every list |
| 3 | Alakazam | MEG 56 | Pokémon | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Hilda | WHT 84 | Trainer | 98 % |
| 4 | Rare Candy | MEG 125 | Trainer | 98 % |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | 98 % |
| 1 | Psychic Energy | MEE 5 | Energy | 96 % |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 94 % |
| 4 | Poké Pad | POR 81 | Trainer | 94 % |
| 4 | Abra | MEG 54 | Pokémon | 92 % |
| 2 | Dawn | PFL 87 | Trainer | 90 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 90 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 84 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 80 % |
| 1 | Shaymin | DRI 10 | Pokémon | 78 % |
| 1 | Special Red Card | CRI 82 | Trainer | 78 % |
| 2 | Abra | TWM 80 | Pokémon | 63 % |
| 4 | Gwynn | PBL 78 | Trainer | 61 % |
| 4 | Duskull | PRE 35 | Pokémon | 51 % |
| 2 | Dusknoir | PRE 37 | Pokémon | 51 % |
| 2 | Dusclops | PRE 36 | Pokémon | 49 % |
| 3 | Strange Timepiece | MEG 128 | Trainer | 49 % |
| 1 | Prime CatcherACE SPEC | TEF 157 | Trainer | 47 % |
Pokémon: 23 4 Kadabra MEG 55 3 Alakazam MEG 56 4 Abra MEG 54 1 Fezandipiti ex ASC 142 1 Shaymin DRI 10 2 Abra TWM 80 4 Duskull PRE 35 2 Dusknoir PRE 37 2 Dusclops PRE 36 Trainer: 32 2 Boss's Orders MEG 114 4 Hilda WHT 84 4 Rare Candy MEG 125 4 Buddy-Buddy Poffin TEF 144 4 Poké Pad POR 81 2 Dawn PFL 87 2 Night Stretcher ASC 196 1 Sacred Ash DRI 168 1 Special Red Card CRI 82 4 Gwynn PBL 78 3 Strange Timepiece MEG 128 1 Prime Catcher TEF 157 Energy: 5 4 Telepathic Psychic Energy POR 88 1 Psychic Energy MEE 5 Total Cards: 60
How many different cards Alakazam needs, and how long it will last
You need 125 different cards to cover every version of this deck, 3 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
46 of these 49 lists bring an ACE SPEC, and that is where they part ways: 23 took Prime Catcher, 11 took Enriching Energy and 6 took Neo Upper Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Prime Catcher and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 3 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Alakazam struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 19 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 19 decks out of the 125 we track. The other 106 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Super Psy Bolt, on Kadabra, for 30.
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Alakazam deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 49 tournament lists harvested between 16 August 2026 and 17 October 2026, 3 cards turn up in every single one, 9 slots out of 60. The remaining 51 change from player to player, with 122 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 49 lists, played across 38 different tournaments, harvested between 16 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 49 were read card by card, and every card recognised.
- Where do I start if I want to build Alakazam?
- With the whole core: 3 cards, 9 slots. Inside it, buy the 2 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 7 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hilda at 98 % and Rare Candy at 98 %.
- What beats Alakazam?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 19 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Alakazam survive the next rotation?
- Yes, whole: not one of the 3 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Alakazam?
- We have read 49 lists of it, which puts it 73rd of the 125 decks we track by lists read. The platform those tournaments run on counts 22 entries for it, 0.08 % of the field, across all its players. That figure is theirs.
Where all of this comes from
49 lists from play.limitlesstcg.com, played across 38 events, harvested between 16 August 2026 and 17 October 2026. The 125 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.