49 lists · 38 events · 16 August 2026 to 17 October 2026

Alakazam

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

23 of 23 different cards60 cards

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The game plan

Published Data updated

We took 49 lists of this deck, handed in at 38 different tournaments, and counted every card in every one. For 40 of them we know how the day ended, and none won their tournament. 3 cards turn up in all of them, 9 slots out of 60. The other 51 are decided player by player, with 122 different cards turning up in them.

THE SHORT VERSION
  • 3 cards show up in all 49 lists, no exceptions: 9 of your 60 slots. Of those, 2 are Trainers, 7 are Pokémon and 0 are Energy. Start there. That leaves 51 slots for you to pick yourself.
  • Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
  • The sharpest disagreement is over Duskull: 25 of the 49 lists run it. The table below has all 122 cards fighting over the 51 free slots.
  • Your attackers are Weak to Darkness, and 19 of the 125 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.

What Alakazam looks like when you open the box

Across the 49 lists we counted, this deck runs 15 to 26 Pokémon, 19 to 39 Trainers and 4 to 23 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « alakazam-meg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « MEG », is a set code: Mega Evolution. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 4 to 23 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 19 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–26
Trainers
19–39
Energy
4–23
Supporters
8–13
Items
11–20
Tools
0–4
Stadiums
0–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Alakazam gives this deck its name. Here is what is written on it.

Alakazam is in all 49 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.

How Alakazam actually wins

Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 48 of the 49 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Alakazam
AlakazamStage 2
140Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand.—Darkness ×21
Kadabra
KadabraStage 1
80Super Psy Bolt30Darkness ×21

The core: the 3 cards every list runs

These 3 cards appear in all 49 lists, without a single exception. That is 9 of the 60 slots. The other 51 are decided player by player.

Look at how those 9 slots break down: 2 Trainers, 7 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.

3 of those 3 cards do not sit at the same count from list to list: Kadabra (3 to 4), Alakazam (3 to 4) and Boss's Orders (1 to 4). Add those spreads up and you get 5 copies the 49 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
3–4
Kadabra
Kadabra
MEG 55Pokémon
3–4
Alakazam
Alakazam
MEG 56Pokémon
1–4
Boss's Orders
Boss's Orders
MEG 114Trainer

The 122 cards that change from list to list

122 cards fight over the 51 slots that are left: 13 above three lists in four, 98 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Hilda at 98 %, Rare Candy at 98 % and Telepathic Psychic Energy at 98 %, plus 10 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Duskull, at 51 %: 25 of 49 players took it, 24 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Pikipek (11 lists out of 49) and Toucannon (11 lists out of 49).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
98 %48/49
Hilda
Hilda
1–4WHT 84Trainer
98 %48/49
Rare Candy
Rare Candy
2–4MEG 125Trainer
98 %48/49
Telepathic Psychic Energy
Telepathic Psychic Energy
1–4POR 88Energy
96 %47/49Psychic Energy1–19MEE 5Energy
94 %46/49
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
94 %46/49
Poké Pad
Poké Pad
2–4POR 81Trainer
92 %45/49
Abra
Abra
2–4MEG 54Pokémon
90 %44/49
Dawn
Dawn
1–4PFL 87Trainer
90 %44/49
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
84 %41/49
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
80 %39/49
Sacred Ash
Sacred Ash
1–2DRI 168Trainer
78 %38/49
Shaymin
Shaymin
1DRI 10Pokémon
78 %38/49
Special Red Card
Special Red Card
1–2CRI 82Trainer
63 %31/49
Abra
Abra
1–4TWM 80Pokémon
61 %30/49
Gwynn
Gwynn
1–4PBL 78Trainer
51 %25/49
Duskull
Duskull
2–4PRE 35Pokémon
51 %25/49
Dusknoir
Dusknoir
1–3PRE 37Pokémon
49 %24/49
Dusclops
Dusclops
1–3PRE 36Pokémon
49 %24/49
Strange Timepiece
Strange Timepiece
1–3MEG 128Trainer
47 %23/49
Prime Catcher
Prime Catcher
1TEF 157Trainer
45 %22/49
Budew
Budew
1–2ASC 16Pokémon
41 %20/49
Patrat
Patrat
1CRI 70Pokémon
37 %18/49
Battle Cage
Battle Cage
1–3PFL 85Trainer
37 %18/49
Enhanced Hammer
Enhanced Hammer
1–2TWM 148Trainer
22 %11/49
Pikipek
Pikipek
1–3PBL 66Pokémon
22 %11/49
Toucannon
Toucannon
1–2PBL 68Pokémon
22 %11/49
Enriching Energy
Enriching Energy
1SSP 191Energy
20 %10/49
Wondrous Patch
Wondrous Patch
1–3PFL 94Trainer
18 %9/49
Dudunsparce
Dudunsparce
1TEF 129Pokémon
18 %9/49
Genesect
Genesect
1SFA 40Pokémon
18 %9/49
Trumbeak
Trumbeak
1–2PBL 67Pokémon
18 %9/49
Lillie's Determination
Lillie's Determination
1–4MEG 119Trainer
18 %9/49
Air Balloon
Air Balloon
1–2ASC 181Trainer
18 %9/49
Lana's Aid
Lana's Aid
1TWM 155Trainer
16 %8/49
Psyduck
Psyduck
1ASC 39Pokémon
16 %8/49
Handheld Fan
Handheld Fan
1–2TWM 150Trainer
16 %8/49
Switch
Switch
1–2MEG 130Trainer
14 %7/49
Nighttime Mine
Nighttime Mine
1–4ASC 197Trainer
14 %7/49
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
12 %6/49
Drakloak
Drakloak
2–3TWM 129Pokémon
12 %6/49
Dreepy
Dreepy
2–3TWM 128Pokémon
12 %6/49
Dunsparce
Dunsparce
1–2JTG 120Pokémon
12 %6/49
Dragapult ex
Dragapult ex
1TWM 130Pokémon
12 %6/49
Flutter Mane
Flutter Mane
1TEF 78Pokémon
12 %6/49
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy
10 %5/49
Dunsparce
Dunsparce
1–2TEF 128Pokémon
10 %5/49
Mew ex
Mew ex
1–430C 66Pokémon
10 %5/49
Team Rocket's Watchtower
Team Rocket's Watchtower
2–3DRI 180Trainer
10 %5/49
Eri
Eri
1TEF 146Trainer
10 %5/49
Legacy Energy
Legacy Energy
1TWM 167Energy
8 %4/49
Alakazam
Alakazam
1TWM 82Pokémon
8 %4/49
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
8 %4/49
Crushing Hammer
Crushing Hammer
1–2POR 71Trainer
8 %4/49Fire Energy1–3MEE 10Energy
6 %3/49
Swinub
Swinub
4JTG 77Pokémon
6 %3/49
Mamoswine ex
Mamoswine ex
3JTG 79Pokémon
6 %3/49
Crispin
Crispin
1SCR 133Trainer
6 %3/49
Energy Retrieval
Energy Retrieval
1–2SVI 171Trainer
6 %3/49
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
6 %3/49Fighting Energy3–5MEE 6Energy
6 %3/49
Rocky Fighting Energy
Rocky Fighting Energy
1–2POR 87Energy
4 %2/49
Igglybuff
Igglybuff
430C 120Pokémon
4 %2/49
Team Rocket's Chingling
Team Rocket's Chingling
3–4DRI 85Pokémon
4 %2/49
Banette
Banette
3PBL 34Pokémon
4 %2/49
Shuppet
Shuppet
3PBL 33Pokémon
4 %2/49
Chimchar
Chimchar
2TWM 31Pokémon
4 %2/49
Dhelmise
Dhelmise
2PBL 39Pokémon
4 %2/49
Infernape
Infernape
2TWM 33Pokémon
4 %2/49
Piloswine
Piloswine
2PFL 24Pokémon
4 %2/49
Dedenne
Dedenne
1SSP 87Pokémon
4 %2/49
Elgyem
Elgyem
1BLK 40Pokémon
4 %2/49
Klinklang
Klinklang
1SCR 101Pokémon
4 %2/49
Monferno
Monferno
1TWM 32Pokémon
4 %2/49
Brave Bangle
Brave Bangle
2WHT 80Trainer
4 %2/49
Lucky Helmet
Lucky Helmet
2TWM 158Trainer
4 %2/49
Team Rocket's Petrel
Team Rocket's Petrel
1–2DRI 176Trainer
4 %2/49
Kieran
Kieran
1TWM 154Trainer
4 %2/49
Rescue Board
Rescue Board
1TEF 159Trainer
4 %2/49
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
4 %2/49
Ignition Energy
Ignition Energy
1–2WHT 86Energy
2 %1/49
Litwick
Litwick
4PBL 36Pokémon
2 %1/49
Bastiodon
Bastiodon
3PBL 62Pokémon
2 %1/49
Chandelure
Chandelure
3TWM 38Pokémon
2 %1/49
Blaziken ex
Blaziken ex
2JTG 24Pokémon
2 %1/49
Bronzong
Bronzong
2TEF 69Pokémon
2 %1/49
Bronzor
Bronzor
2TEF 68Pokémon
2 %1/49
Frillish
Frillish
2WHT 44Pokémon
2 %1/49
Jellicent ex
Jellicent ex
2WHT 45Pokémon
2 %1/49
Lampent
Lampent
2PBL 37Pokémon
2 %1/49
Piloswine
Piloswine
2JTG 78Pokémon
2 %1/49
Shieldon
Shieldon
2PBL 61Pokémon
2 %1/49
Togekiss
Togekiss
2SSP 72Pokémon
2 %1/49
Togepi
Togepi
2SSP 70Pokémon
2 %1/49
Torchic
Torchic
2DRI 40Pokémon
2 %1/49
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
2 %1/49
Bronzor
Bronzor
1PRE 66Pokémon
2 %1/49
Combusken
Combusken
1DRI 41Pokémon
2 %1/49
Deoxys
Deoxys
1CRI 33Pokémon
2 %1/49
Eevee
Eevee
1SSP 143Pokémon
2 %1/49
Latias ex
Latias ex
1SSP 76Pokémon
2 %1/49
Rabsca
Rabsca
1TEF 24Pokémon
2 %1/49
Rellor
Rellor
1TEF 23Pokémon
2 %1/49
Sylveon ex
Sylveon ex
130C 71Pokémon
2 %1/49
Energy Search
Energy Search
4POR 72Trainer
2 %1/49
Antique Armor Fossil
Antique Armor Fossil
3PBL 72Trainer
2 %1/49
Fossil Quarry
Fossil Quarry
3PBL 76Trainer
2 %1/49
Team Rocket's Giovanni
Team Rocket's Giovanni
3DRI 174Trainer
2 %1/49
Team Rocket's Transceiver
Team Rocket's Transceiver
3DRI 178Trainer
2 %1/49
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
2 %1/49
Jamming Tower
Jamming Tower
2TWM 153Trainer
2 %1/49
Area Zero Underdepths
Area Zero Underdepths
1SCR 131Trainer
2 %1/49
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
2 %1/49
Counter Gain
Counter Gain
1SSP 169Trainer
2 %1/49
Judge
Judge
1POR 76Trainer
2 %1/49
Mystery Garden
Mystery Garden
1MEG 122Trainer
2 %1/49
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
2 %1/49
Rust Syndicate Grunt
Rust Syndicate Grunt
1PBL 81Trainer
2 %1/49
Secret Box
Secret Box
1TWM 163Trainer
2 %1/49
Team Rocket's Proton
Team Rocket's Proton
1DRI 177Trainer
2 %1/49
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
2 %1/49
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
2 %1/49
Magnetic Metal Energy
Magnetic Metal Energy
2CRI 85Energy

The most common Alakazam list, all 60 cards

Here they are in full, ready to build. 9 slots come from the core, the cards all 49 lists run. The remaining 51 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 20 more cards to reach 60. The whole thing comes to 23 Pokémon, 32 Trainers and 5 Energy.

One thing to know before you build it: the 49 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4KadabraMEG 55Pokémonevery list
3AlakazamMEG 56Pokémonevery list
2Boss's OrdersMEG 114Trainerevery list
4HildaWHT 84Trainer98 %
4Rare CandyMEG 125Trainer98 %
4Telepathic Psychic EnergyPOR 88Energy98 %
1Psychic EnergyMEE 5Energy96 %
4Buddy-Buddy PoffinTEF 144Trainer94 %
4Poké PadPOR 81Trainer94 %
4AbraMEG 54Pokémon92 %
2DawnPFL 87Trainer90 %
2Night StretcherASC 196Trainer90 %
1Fezandipiti exASC 142Pokémon84 %
1Sacred AshDRI 168Trainer80 %
1ShayminDRI 10Pokémon78 %
1Special Red CardCRI 82Trainer78 %
2AbraTWM 80Pokémon63 %
4GwynnPBL 78Trainer61 %
4DuskullPRE 35Pokémon51 %
2DusknoirPRE 37Pokémon51 %
2DusclopsPRE 36Pokémon49 %
3Strange TimepieceMEG 128Trainer49 %
1Prime CatcherACE SPECTEF 157Trainer47 %
Pokémon: 23
4 Kadabra MEG 55
3 Alakazam MEG 56
4 Abra MEG 54
1 Fezandipiti ex ASC 142
1 Shaymin DRI 10
2 Abra TWM 80
4 Duskull PRE 35
2 Dusknoir PRE 37
2 Dusclops PRE 36

Trainer: 32
2 Boss's Orders MEG 114
4 Hilda WHT 84
4 Rare Candy MEG 125
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
2 Dawn PFL 87
2 Night Stretcher ASC 196
1 Sacred Ash DRI 168
1 Special Red Card CRI 82
4 Gwynn PBL 78
3 Strange Timepiece MEG 128
1 Prime Catcher TEF 157

Energy: 5
4 Telepathic Psychic Energy POR 88
1 Psychic Energy MEE 5

Total Cards: 60

How many different cards Alakazam needs, and how long it will last

You need 125 different cards to cover every version of this deck, 3 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

46 of these 49 lists bring an ACE SPEC, and that is where they part ways: 23 took Prime Catcher, 11 took Enriching Energy and 6 took Neo Upper Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Prime Catcher and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 3 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Alakazam struggles against

The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 19 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 19 decks out of the 125 we track. The other 106 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Toxtricity / Brute BonnetToxtricityDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Mega Sharpedo exMega Sharpedo exDarkness
TyranitarTyranitarDarkness
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.

Of the decks we track, 7 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Super Psy Bolt, on Kadabra, for 30.

One of their Pokémon shuts effects off

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir Ability
DhelmiseBanetteHide 'n' Sneak
Team Rocket's HonchkrowTeam Rocket's ArticunoRepelling Veil
Team Rocket's Mewtwo exTeam Rocket's ArticunoRepelling Veil
Steven's Metagross exEmpoleon exEmperor's Stance
Team Rocket's SpidopsTeam Rocket's ArticunoRepelling Veil
Sinistcha / Teal Mask Ogerpon exPoltchageistHide 'n' Sneak
SylveonTeam Rocket's ArticunoRepelling Veil

Questions people ask

What is the Alakazam deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 49 tournament lists harvested between 16 August 2026 and 17 October 2026, 3 cards turn up in every single one, 9 slots out of 60. The remaining 51 change from player to player, with 122 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
49 lists, played across 38 different tournaments, harvested between 16 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 49 were read card by card, and every card recognised.
Where do I start if I want to build Alakazam?
With the whole core: 3 cards, 9 slots. Inside it, buy the 2 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 7 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hilda at 98 % and Rare Candy at 98 %.
What beats Alakazam?
Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 19 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
Will Alakazam survive the next rotation?
Yes, whole: not one of the 3 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Alakazam?
We have read 49 lists of it, which puts it 73rd of the 125 decks we track by lists read. The platform those tournaments run on counts 22 entries for it, 0.08 % of the field, across all its players. That figure is theirs.

Where all of this comes from

49 lists from play.limitlesstcg.com, played across 38 events, harvested between 16 August 2026 and 17 October 2026. The 125 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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