N's Zoroark ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
29 of 29 different cards60 cards
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The game plan
We took 94 lists of this deck, handed in at 86 different tournaments, and counted every card in every one. For 89 of them we know how the day ended: 24 won theirs outright. The biggest was in front of 244 players. 9 cards turn up in all of them, 33 slots out of 60. The other 27 are decided player by player, with 71 different cards turning up in them.
- 9 cards show up in all 94 lists, no exceptions: 33 of your 60 slots. Of those, 16 are Trainers, 9 are Pokémon and 8 are Energy. Start there. That leaves 27 slots for you to pick yourself.
- Your big card is N's Zoroark ex, and its attack is Night Joker. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Judge: 48 of the 94 lists run it. The table below has all 71 cards fighting over the 27 free slots.
- Your attackers are Weak to Grass and Darkness, and 38 of the 126 decks we track attack in one of those: Mega Sharpedo ex / Toxtricity, Teal Mask Ogerpon ex / Meganium / Hydrapple ex and Festival Lead, among others. They are listed at the bottom, with the card that does the damage.
What N's Zoroark ex looks like when you open the box
Across the 94 lists we counted, this deck runs 14 to 24 Pokémon, 28 to 38 Trainers and 7 to 9 Energy. Its attacks are paid for in Darkness and Psychic.
On results pages and on stream you will see it written « n-zoroark ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 9 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. N's Zoroark ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 28 to 38 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 14–24
- Trainers
- 28–38
- Energy
- 7–9
- Supporters
- 8–16
- Items
- 14–20
- Tools
- 1–4
- Stadiums
- 1–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
N's Zoroark ex gives this deck its name. Here is what is written on it.
N's Zoroark ex is in all 94 lists, 4 copies of it. Its Ability is called Trade, and here is what is printed on it, word for word: « You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. » Its attack Night Joker costs 2 Energy (Darkness and Darkness) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Choose 1 of your Benched N's Pokémon's attacks and use it as this attack. »
How N's Zoroark ex actually wins
N's Zoroark ex attacks with Night Joker, and it needs 2 Darkness Energy attached. It has 280 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
The cost of Night Joker decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. N's PP Up, which the list runs 3 of, digs Energy out of your discard pile and puts it back on one of your Pokémon. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull N's Zoroark ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
N's Zoroark ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when N's Zoroark ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| N's Zoroark exStage 1 | 280 | Night JokerChoose 1 of your Benched N's Pokémon's attacks and use it as this attack. | — | Grass ×2 | 2 | |
| MunkidoriBasic | 110 | Mind Bend | 60 | Darkness ×2 | 1 | |
| N's ZoruaBasic | 70 | Scratch | 20 | Grass ×2 | 1 |
The core: the 9 cards every list runs
These 9 cards appear in all 94 lists, without a single exception. That is 33 of the 60 slots. The other 27 are decided player by player.
Look at how those 33 slots break down: 16 Trainers, 9 Pokémon, 8 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 33 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
8 of those 9 cards do not sit at the same count from list to list: N's Zoroark ex (3 to 4), N's Zorua (3 to 4) and Munkidori (1 to 3), plus 5 more. Add those spreads up and you get 16 copies the 94 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | N's Zoroark ex | JTG 98 | Pokémon | stays |
| 3–4 | N's Zorua | JTG 97 | Pokémon | stays |
| 1–3 | Munkidori | TWM 95 | Pokémon | leaves |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 4–9 | Darkness Energy | MEE 7 | Energy | stays |
The 71 cards that change from list to list
71 cards fight over the 27 slots that are left: 10 above three lists in four, 48 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Ultra Ball at 99 %, N's Zekrom at 98 % and N's PP Up at 98 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Judge, at 51 %: 48 of 94 players took it, 46 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, N's Purrloin (17 lists out of 94) and Xerosic's Machinations (17 lists out of 94).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %93/94 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 98 %92/94 | N's Zekrom | 1–2 | ASC 155 | Pokémon |
| 98 %92/94 | N's PP Up | 1–4 | JTG 153 | Trainer |
| 97 %91/94 | Cyrano | 1–4 | SSP 170 | Trainer |
| 96 %90/94 | Black Belt's Training | 1–2 | JTG 143 | Trainer |
| 96 %90/94 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 94 %88/94 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 91 %86/94 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 88 %83/94 | Binding Mochi | 1–2 | PRE 95 | Trainer |
| 79 %74/94 | N's Castle | 1–2 | JTG 152 | Trainer |
| 73 %69/94 | Secret Box | 1 | TWM 163 | Trainer |
| 72 %68/94 | N's Reshiram | 1 | JTG 116 | Pokémon |
| 63 %59/94 | Yveltal | 1–2 | MEG 88 | Pokémon |
| 61 %57/94 | Tatsugiri | 1–2 | TWM 131 | Pokémon |
| 61 %57/94 | Team Rocket's Watchtower | 1–4 | DRI 180 | Trainer |
| 51 %48/94 | Judge | 1–2 | POR 76 | Trainer |
| 44 %41/94 | Meowth ex | 1 | POR 62 | Pokémon |
| 43 %40/94 | Budew | 1 | ASC 16 | Pokémon |
| 43 %40/94 | N's Darmanitan | 1–2 | JTG 27 | Pokémon |
| 43 %40/94 | N's Darumaka | 1–2 | JTG 26 | Pokémon |
| 36 %34/94 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 35 %33/94 | Transformation Tome | 3–4 | CRI 83 | Trainer |
| 31 %29/94 | Janine's Secret Art | 1–3 | PRE 112 | Trainer |
| 18 %17/94 | N's Purrloin | 1 | JTG 96 | Pokémon |
| 18 %17/94 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 14 %13/94 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 12 %11/94 | Hero's Cape | 1 | TEF 152 | Trainer |
| 11 %10/94 | Energy Switch | 1–2 | MEG 115 | Trainer |
| 11 %10/94 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 10 %9/94 | Punk Helmet | 1–2 | PFL 92 | Trainer |
| 7 %7/94 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 7 %7/94 | Ruffian | 1 | JTG 157 | Trainer |
| 6 %6/94 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 6 %6/94 | Pecharunt | 1–2 | SVP 149 | Pokémon |
| 6 %6/94 | Purrloin | 1 | WHT 55 | Pokémon |
| 5 %5/94 | Pokégear 3.0 | 1–2 | SVI 186 | Trainer |
| 4 %4/94 | Acerola's Mischief | 1 | MEG 113 | Trainer |
| 4 %4/94 | Babiri Berry | 1 | SSP 163 | Trainer |
| 4 %4/94 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 3 %3/94 | Shaymin | 1 | DRI 10 | Pokémon |
| 3 %3/94 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 2 %2/94 | Blaziken ex | 3 | JTG 24 | Pokémon |
| 2 %2/94 | Torchic | 3 | DRI 40 | Pokémon |
| 2 %2/94 | Combusken | 2 | DRI 41 | Pokémon |
| 2 %2/94 | Blaziken | 1 | DRI 42 | Pokémon |
| 2 %2/94 | Froslass | 1 | TWM 53 | Pokémon |
| 2 %2/94 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 2 %2/94 | Mega Absol ex | 1 | MEG 86 | Pokémon |
| 2 %2/94 | Moltres | 1 | PFL 14 | Pokémon |
| 2 %2/94 | Psyduck | 1 | ASC 39 | Pokémon |
| 2 %2/94 | Snorunt | 1 | ASC 46 | Pokémon |
| 2 %2/94 | Rare Candy | 3 | MEG 125 | Trainer |
| 2 %2/94 | Hilda | 1–2 | WHT 84 | Trainer |
| 2 %2/94 | Lumiose City | 1 | POR 77 | Trainer |
| 2 %2/94 | Powerglass | 1 | SFA 63 | Trainer |
| 2 %2/94 | Switch | 1 | MEG 130 | Trainer |
| 2 %2/94 | Fire Energy | 3 | MEE 2 | Energy |
| 2 %2/94 | Psychic Energy | 1 | MEE 5 | Energy |
| 1 %1/94 | Cinderace | 4 | MEG 28 | Pokémon |
| 1 %1/94 | Dedenne | 1 | SSP 87 | Pokémon |
| 1 %1/94 | Drapion | 1 | POR 52 | Pokémon |
| 1 %1/94 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 1 %1/94 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 1 %1/94 | Dunsparce | 1 | TEF 128 | Pokémon |
| 1 %1/94 | Skorupi | 1 | POR 51 | Pokémon |
| 1 %1/94 | Crushing Hammer | 4 | POR 71 | Trainer |
| 1 %1/94 | Dawn | 3 | PFL 87 | Trainer |
| 1 %1/94 | Counter Gain | 1 | SSP 169 | Trainer |
| 1 %1/94 | Crispin | 1 | SCR 133 | Trainer |
| 1 %1/94 | Hand Trimmer | 1 | TEF 150 | Trainer |
| 1 %1/94 | Maximum Belt | 1 | TEF 154 | Trainer |
The most common N's Zoroark ex list, all 60 cards
Here they are in full, ready to build. 33 slots come from the core, the cards all 94 lists run. The remaining 27 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 20 more cards to reach 60. The whole thing comes to 20 Pokémon, 32 Trainers and 8 Energy.
One thing to know before you build it: the 94 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | N's Zoroark ex | JTG 98 | Pokémon | every list |
| 4 | N's Zorua | JTG 97 | Pokémon | every list |
| 1 | Munkidori | TWM 95 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Poké Pad | POR 81 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 8 | Darkness Energy | MEE 7 | Energy | every list |
| 2 | Ultra Ball | MEG 131 | Trainer | 99 % |
| 2 | N's Zekrom | ASC 155 | Pokémon | 98 % |
| 3 | N's PP Up | JTG 153 | Trainer | 98 % |
| 2 | Cyrano | SSP 170 | Trainer | 97 % |
| 1 | Black Belt's Training | JTG 143 | Trainer | 96 % |
| 1 | Special Red Card | CRI 82 | Trainer | 96 % |
| 1 | Pecharunt ex | SFA 39 | Pokémon | 94 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 91 % |
| 2 | Binding Mochi | PRE 95 | Trainer | 88 % |
| 2 | N's Castle | JTG 152 | Trainer | 79 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 73 % |
| 1 | N's Reshiram | JTG 116 | Pokémon | 72 % |
| 1 | Yveltal | MEG 88 | Pokémon | 63 % |
| 1 | Tatsugiri | TWM 131 | Pokémon | 61 % |
| 1 | Team Rocket's Watchtower | DRI 180 | Trainer | 61 % |
| 1 | Judge | POR 76 | Trainer | 51 % |
| 1 | Meowth ex | POR 62 | Pokémon | 44 % |
| 1 | Budew | ASC 16 | Pokémon | 43 % |
| 1 | N's Darmanitan | JTG 27 | Pokémon | 43 % |
| 1 | N's Darumaka | JTG 26 | Pokémon | 43 % |
Pokémon: 20 4 N's Zoroark ex JTG 98 4 N's Zorua JTG 97 1 Munkidori TWM 95 2 N's Zekrom ASC 155 1 Pecharunt ex SFA 39 1 Fezandipiti ex ASC 142 1 N's Reshiram JTG 116 1 Yveltal MEG 88 1 Tatsugiri TWM 131 1 Meowth ex POR 62 1 Budew ASC 16 1 N's Darmanitan JTG 27 1 N's Darumaka JTG 26 Trainer: 32 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 3 Boss's Orders MEG 114 3 Poké Pad POR 81 2 Night Stretcher ASC 196 2 Ultra Ball MEG 131 3 N's PP Up JTG 153 2 Cyrano SSP 170 1 Black Belt's Training JTG 143 1 Special Red Card CRI 82 2 Binding Mochi PRE 95 2 N's Castle JTG 152 1 Secret Box TWM 163 1 Team Rocket's Watchtower DRI 180 1 Judge POR 76 Energy: 8 8 Darkness Energy MEE 7 Total Cards: 60
Which decks beat N's Zoroark ex at tournaments
Here is how N's Zoroark ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Festival Lead: over 150 games, 40 won and 110 lost.
Against Crustle: over 144 games, 46 won and 95 lost. 3 ended with no winner.
Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 209 games, 73 won and 135 lost. One ended with no winner.
Against Mega Lucario ex / Hariyama: over 200 games, 79 won and 119 lost. 2 ended with no winner.
Against Mega Excadrill ex: over 261 games, 110 won and 147 lost. 4 ended with no winner.
Against Alakazam / Dudunsparce: over 256 games, 108 won and 143 lost. 5 ended with no winner.
Against Mega Lucario ex: over 100 games, 39 won and 57 lost. 4 ended with no winner.
Against Mega Sharpedo ex / Toxtricity: over 210 games, 90 won and 112 lost. 8 ended with no winner.
Against Cynthia's Garchomp ex: over 102 games, 41 won and 60 lost. One ended with no winner.
Against Dragapult ex: over 763 games, 361 won and 381 lost. 21 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 351 games, 161 won and 182 lost. 8 ended with no winner.
Against Alakazam / Dusknoir: over 149 games, 70 won and 78 lost. One ended with no winner.
Against Dragapult ex / Dusknoir: over 290 games, 146 won and 142 lost. 2 ended with no winner.
Against Slowking: over 304 games, 158 won and 140 lost. 6 ended with no winner.
Against Dragapult ex / Blaziken ex: over 173 games, 90 won and 74 lost. 9 ended with no winner.
Against Mega Lopunny ex / Dudunsparce: over 201 games, 118 won and 81 lost. 2 ended with no winner.
Against Dhelmise: over 269 games, 175 won and 93 lost. One ended with no winner.
How many different cards N's Zoroark ex needs, and how long it will last
You need 80 different cards to cover every version of this deck, 9 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 94 lists bring an ACE SPEC, and that is where they part ways: 69 took Secret Box, 13 took Unfair Stamp and 11 took Hero's Cape. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 3 of the 9 core cards carry the letter H, the one that goes at the next rotation: Munkidori, Buddy-Buddy Poffin and Night Stretcher. The core table marks every one of them. In copies, that is 7 of the 33 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What N's Zoroark ex struggles against
The attackers in this deck are Weak to Grass and Darkness, so they take DOUBLE damage from those types. 38 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Mega Sharpedo ex / Toxtricity, Teal Mask Ogerpon ex / Meganium / Hydrapple ex and Festival Lead (Thwackey), plus 35 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 38 decks out of the 126 we track. The other 88 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness and Psychic, and 31 of the decks we track have an attacker Weak to one of those: Latias ex / Mega Kangaskhan ex, Slowking and Dhelmise, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Decidueye ex | Decidueye ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Tyranitar | Tyranitar | Darkness |
| Scizor ex | Scyther | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dhelmise | Banette | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Mega Absol ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Paldean Tauros | Paldean Tauros | Psychic |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the N's Zoroark ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 94 tournament lists harvested between 11 August 2026 and 23 October 2026, 9 cards turn up in every single one, 33 slots out of 60. The remaining 27 change from player to player, with 71 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 94 lists, played across 86 different tournaments, harvested between 11 August 2026 and 23 October 2026 from play.limitlesstcg.com. All 94 were read card by card, and every card recognised.
- Where do I start if I want to build N's Zoroark ex?
- With the whole core: 9 cards, 33 slots. Inside it, buy the 16 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 9 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Ultra Ball at 99 % and N's Zekrom at 98 %.
- What beats N's Zoroark ex?
- Its attackers are Weak to Grass and Darkness, so they take double damage from an attacker of that type. 38 of the 126 decks we track play an attacker of that type: Mega Sharpedo ex / Toxtricity, Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others.
- Will N's Zoroark ex survive the next rotation?
- Not intact: 3 core cards out of 9 carry the letter H, starting with Munkidori, Buddy-Buddy Poffin and Night Stretcher.
- Are a lot of people playing N's Zoroark ex?
- We have read 94 lists of it, which puts it 18th of the 126 decks we track by lists read. The platform those tournaments run on counts 1,465 entries for it, 5.2 % of the field, across all its players. That figure is theirs.
Where all of this comes from
94 lists from play.limitlesstcg.com, played across 86 events, harvested between 11 August 2026 and 23 October 2026. The 80 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.