Scovillain ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
23 of 23 different cards60 cards
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The game plan
We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 6 of them we know how the day ended, and none won their tournament. 14 cards turn up in all of them, 43 slots out of 60. The other 17 are decided player by player, with 20 different cards turning up in them.
- 14 cards show up in all 8 lists, no exceptions: 43 of your 60 slots. Of those, 22 are Trainers, 13 are Pokémon and 8 are Energy. Start there. That leaves 17 slots for you to pick yourself.
- Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Crushing Hammer: 4 of the 8 lists run it. The table below has all 20 cards fighting over the 17 free slots.
- Your attackers are Weak to Fighting, Darkness and Fire, and 42 of the 126 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, among others. They are listed at the bottom, with the card that does the damage.
What Scovillain ex looks like when you open the box
Across the 8 lists we counted, this deck runs 20 to 22 Pokémon, 27 to 31 Trainers and 8 to 11 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « scovillain-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 11 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 31 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 18 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 20–22
- Trainers
- 27–31
- Energy
- 8–11
- Supporters
- 8–14
- Items
- 10–18
- Tools
- 0–2
- Stadiums
- 2–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Scovillain ex gives this deck its name. Here is what is written on it.
Scovillain ex is in all 8 lists, 3 copies of it. Its Ability is called Double Type, and here is what is printed on it, word for word: « As long as this Pokémon is in play, it is {G} and {R} type. »
How Scovillain ex actually wins
Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.
The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Scovillain ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Scovillain ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| DudunsparceStage 1 | 140 | Land Crush | 90 | Fighting ×2 | 3 | |
| MunkidoriBasic | 110 | Mind Bend | 60 | Darkness ×2 | 1 | |
| CapsakidBasic | 70 | Headbutt Bounce | 20 | Fire ×2 | 1 | |
| DunsparceBasic | 70 | Ram | 20 | Fighting ×2 | 1 |
The core: the 14 cards every list runs
These 14 cards appear in all 8 lists, without a single exception. That is 43 of the 60 slots. The other 17 are decided player by player.
Look at how those 43 slots break down: 22 Trainers, 13 Pokémon, 8 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
11 of those 14 cards do not sit at the same count from list to list: Capsakid (3 to 4), Munkidori (2 to 3) and Dudunsparce (2 to 3), plus 8 more. Add those spreads up and you get 13 copies the 8 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Capsakid | SSP 12 | Pokémon | leaves |
| 2–3 | Munkidori | TWM 95 | Pokémon | leaves |
| 3 | Scovillain ex | SSP 37 | Pokémon | leaves |
| 2–3 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 2–3 | Dunsparce | JTG 120 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–3 | Crispin | SCR 133 | Trainer | leaves |
| 2–3 | Risky Ruins | MEG 127 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 5–7 | Fire Energy | MEE 2 | Energy | stays |
| 3–4 | Darkness Energy | MEE 7 | Energy | stays |
The 20 cards that change from list to list
20 cards fight over the 17 slots that are left: 7 above three lists in four, 8 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Hero's Cape at 88 %, Froslass at 75 % and Snorunt at 75 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Crushing Hammer, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Bunnelby (2 lists out of 8) and Diggersby (2 lists out of 8).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 88 %7/8 | Hero's Cape | 1 | TEF 152 | Trainer |
| 75 %6/8 | Froslass | 2–3 | TWM 53 | Pokémon |
| 75 %6/8 | Snorunt | 2–3 | ASC 46 | Pokémon |
| 75 %6/8 | Budew | 1–2 | ASC 16 | Pokémon |
| 75 %6/8 | Dunsparce | 1 | TEF 128 | Pokémon |
| 75 %6/8 | Ultra Ball | 2 | MEG 131 | Trainer |
| 75 %6/8 | Special Red Card | 1 | CRI 82 | Trainer |
| 63 %5/8 | Judge | 1–3 | POR 76 | Trainer |
| 50 %4/8 | Crushing Hammer | 3 | POR 71 | Trainer |
| 50 %4/8 | Powerglass | 1 | SFA 63 | Trainer |
| 38 %3/8 | Meowth ex | 1 | POR 62 | Pokémon |
| 38 %3/8 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 25 %2/8 | Bunnelby | 3 | POR 64 | Pokémon |
| 25 %2/8 | Diggersby | 3 | POR 65 | Pokémon |
| 25 %2/8 | Shaymin | 1 | DRI 10 | Pokémon |
| 25 %2/8 | Team Rocket's Venture Bomb | 3 | DRI 179 | Trainer |
| 25 %2/8 | Switch | 2 | MEG 130 | Trainer |
| 13 %1/8 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 13 %1/8 | Team Rocket's Petrel | 2 | DRI 176 | Trainer |
| 13 %1/8 | Precious Trolley | 1 | SSP 185 | Trainer |
The most common Scovillain ex list, all 60 cards
Here they are in full, ready to build. 43 slots come from the core, the cards all 8 lists run. The remaining 17 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 9 more cards to reach 60. The whole thing comes to 22 Pokémon, 30 Trainers and 8 Energy.
One thing to know before you build it: the 8 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Capsakid | SSP 12 | Pokémon | every list |
| 3 | Munkidori | TWM 95 | Pokémon | every list |
| 3 | Scovillain ex | SSP 37 | Pokémon | every list |
| 2 | Dudunsparce | TEF 129 | Pokémon | every list |
| 2 | Dunsparce | JTG 120 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Crispin | SCR 133 | Trainer | every list |
| 3 | Risky Ruins | MEG 127 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 5 | Fire Energy | MEE 2 | Energy | every list |
| 3 | Darkness Energy | MEE 7 | Energy | every list |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 88 % |
| 3 | Froslass | TWM 53 | Pokémon | 75 % |
| 3 | Snorunt | ASC 46 | Pokémon | 75 % |
| 2 | Budew | ASC 16 | Pokémon | 75 % |
| 1 | Dunsparce | TEF 128 | Pokémon | 75 % |
| 2 | Ultra Ball | MEG 131 | Trainer | 75 % |
| 1 | Special Red Card | CRI 82 | Trainer | 75 % |
| 1 | Judge | POR 76 | Trainer | 63 % |
| 3 | Crushing Hammer | POR 71 | Trainer | 50 % |
Pokémon: 22 3 Capsakid SSP 12 3 Munkidori TWM 95 3 Scovillain ex SSP 37 2 Dudunsparce TEF 129 2 Dunsparce JTG 120 3 Froslass TWM 53 3 Snorunt ASC 46 2 Budew ASC 16 1 Dunsparce TEF 128 Trainer: 30 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Crispin SCR 133 3 Risky Ruins MEG 127 2 Boss's Orders MEG 114 2 Night Stretcher ASC 196 1 Hero's Cape TEF 152 2 Ultra Ball MEG 131 1 Special Red Card CRI 82 1 Judge POR 76 3 Crushing Hammer POR 71 Energy: 8 5 Fire Energy MEE 2 3 Darkness Energy MEE 7 Total Cards: 60
How many different cards Scovillain ex needs, and how long it will last
You need 34 different cards to cover every version of this deck, 14 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 8 lists bring an ACE SPEC, and that is where they part ways: 7 took Hero's Cape and 1 took Precious Trolley. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 7 of the 14 core cards carry the letter H, the one that goes at the next rotation: Capsakid, Munkidori, Scovillain ex and Dudunsparce, plus 3 more. The core table marks every one of them. In copies, that is 20 of the 43 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Scovillain ex struggles against
The attackers in this deck are Weak to Fighting, Darkness and Fire, so they take DOUBLE damage from those types. 42 of the 126 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, plus 39 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 42 decks out of the 126 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 28 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Hydreigon ex | Hydreigon ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Blaziken ex | Blaziken ex | Fire |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Paldean Tauros | Paldean Tauros | Fighting |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Incineroar ex | Incineroar ex | Fire |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Cinderace ex | Cinderace ex | Fire |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Paldean Tauros | Paldean Tauros | Psychic |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Flygon ex | Flygon ex | Grass |
| Tyranitar | Tyranitar | Grass |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Scovillain ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 8 tournament lists harvested between 16 August 2026 and 22 October 2026, 14 cards turn up in every single one, 43 slots out of 60. The remaining 17 change from player to player, with 20 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
- Where do I start if I want to build Scovillain ex?
- With the whole core: 14 cards, 43 slots. Inside it, buy the 22 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hero's Cape at 88 % and Froslass at 75 %.
- What beats Scovillain ex?
- Its attackers are Weak to Fighting, Darkness and Fire, so they take double damage from an attacker of that type. 42 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Mega Lucario ex / Hariyama and Dragapult ex / Blaziken ex, among others.
- Will Scovillain ex survive the next rotation?
- Not intact: 7 core cards out of 14 carry the letter H, starting with Capsakid, Munkidori, Scovillain ex and Dudunsparce, plus 3 more.
- Are a lot of people playing Scovillain ex?
- We have read 8 lists of it, which puts it 120th of the 126 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 22 October 2026. The 34 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.