8 lists · 8 events · 16 August 2026 to 22 October 2026

Scovillain ex

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

23 of 23 different cards60 cards

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The game plan

Published Data updated

We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. For 6 of them we know how the day ended, and none won their tournament. 14 cards turn up in all of them, 43 slots out of 60. The other 17 are decided player by player, with 20 different cards turning up in them.

THE SHORT VERSION
  • 14 cards show up in all 8 lists, no exceptions: 43 of your 60 slots. Of those, 22 are Trainers, 13 are Pokémon and 8 are Energy. Start there. That leaves 17 slots for you to pick yourself.
  • Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
  • The sharpest disagreement is over Crushing Hammer: 4 of the 8 lists run it. The table below has all 20 cards fighting over the 17 free slots.
  • Your attackers are Weak to Fighting, Darkness and Fire, and 42 of the 126 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, among others. They are listed at the bottom, with the card that does the damage.

What Scovillain ex looks like when you open the box

Across the 8 lists we counted, this deck runs 20 to 22 Pokémon, 27 to 31 Trainers and 8 to 11 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « scovillain-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 to 11 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 27 to 31 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 8 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 18 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
20–22
Trainers
27–31
Energy
8–11
Supporters
8–14
Items
10–18
Tools
0–2
Stadiums
2–3

A range means the lists disagree with each other.

What the card in this deck's name actually does

Scovillain ex gives this deck its name. Here is what is written on it.

Scovillain ex is in all 8 lists, 3 copies of it. Its Ability is called Double Type, and here is what is printed on it, word for word: « As long as this Pokémon is in play, it is {G} and {R} type. »

How Scovillain ex actually wins

Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.

The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Scovillain ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Scovillain ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Dudunsparce
DudunsparceStage 1
140Land Crush90Fighting ×23
Munkidori
MunkidoriBasic
110Mind Bend60Darkness ×21
Capsakid
CapsakidBasic
70Headbutt Bounce20Fire ×21
Dunsparce
DunsparceBasic
70Ram20Fighting ×21

The core: the 14 cards every list runs

These 14 cards appear in all 8 lists, without a single exception. That is 43 of the 60 slots. The other 17 are decided player by player.

Look at how those 43 slots break down: 22 Trainers, 13 Pokémon, 8 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

11 of those 14 cards do not sit at the same count from list to list: Capsakid (3 to 4), Munkidori (2 to 3) and Dudunsparce (2 to 3), plus 8 more. Add those spreads up and you get 13 copies the 8 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Capsakid
Capsakid
SSP 12Pokémonleaves
2–3
Munkidori
Munkidori
TWM 95Pokémonleaves
3
Scovillain ex
Scovillain ex
SSP 37Pokémonleaves
2–3
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
2–3
Dunsparce
Dunsparce
JTG 120Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
2–3
Crispin
Crispin
SCR 133Trainerleaves
2–3
Risky Ruins
Risky Ruins
MEG 127Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
2
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
5–7Fire EnergyMEE 2Energystays
3–4Darkness EnergyMEE 7Energystays

The 20 cards that change from list to list

20 cards fight over the 17 slots that are left: 7 above three lists in four, 8 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Hero's Cape at 88 %, Froslass at 75 % and Snorunt at 75 %, plus 4 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Crushing Hammer, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Bunnelby (2 lists out of 8) and Diggersby (2 lists out of 8).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
88 %7/8
Hero's Cape
Hero's Cape
1TEF 152Trainer
75 %6/8
Froslass
Froslass
2–3TWM 53Pokémon
75 %6/8
Snorunt
Snorunt
2–3ASC 46Pokémon
75 %6/8
Budew
Budew
1–2ASC 16Pokémon
75 %6/8
Dunsparce
Dunsparce
1TEF 128Pokémon
75 %6/8
Ultra Ball
Ultra Ball
2MEG 131Trainer
75 %6/8
Special Red Card
Special Red Card
1CRI 82Trainer
63 %5/8
Judge
Judge
1–3POR 76Trainer
50 %4/8
Crushing Hammer
Crushing Hammer
3POR 71Trainer
50 %4/8
Powerglass
Powerglass
1SFA 63Trainer
38 %3/8
Meowth ex
Meowth ex
1POR 62Pokémon
38 %3/8
Pokégear 3.0
Pokégear 3.0
2SVI 186Trainer
25 %2/8
Bunnelby
Bunnelby
3POR 64Pokémon
25 %2/8
Diggersby
Diggersby
3POR 65Pokémon
25 %2/8
Shaymin
Shaymin
1DRI 10Pokémon
25 %2/8
Team Rocket's Venture Bomb
Team Rocket's Venture Bomb
3DRI 179Trainer
25 %2/8
Switch
Switch
2MEG 130Trainer
13 %1/8
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
13 %1/8
Team Rocket's Petrel
Team Rocket's Petrel
2DRI 176Trainer
13 %1/8
Precious Trolley
Precious Trolley
1SSP 185Trainer

The most common Scovillain ex list, all 60 cards

Here they are in full, ready to build. 43 slots come from the core, the cards all 8 lists run. The remaining 17 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 9 more cards to reach 60. The whole thing comes to 22 Pokémon, 30 Trainers and 8 Energy.

One thing to know before you build it: the 8 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3CapsakidSSP 12Pokémonevery list
3MunkidoriTWM 95Pokémonevery list
3Scovillain exSSP 37Pokémonevery list
2DudunsparceTEF 129Pokémonevery list
2DunsparceJTG 120Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
3CrispinSCR 133Trainerevery list
3Risky RuinsMEG 127Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
2Night StretcherASC 196Trainerevery list
5Fire EnergyMEE 2Energyevery list
3Darkness EnergyMEE 7Energyevery list
1Hero's CapeACE SPECTEF 152Trainer88 %
3FroslassTWM 53Pokémon75 %
3SnoruntASC 46Pokémon75 %
2BudewASC 16Pokémon75 %
1DunsparceTEF 128Pokémon75 %
2Ultra BallMEG 131Trainer75 %
1Special Red CardCRI 82Trainer75 %
1JudgePOR 76Trainer63 %
3Crushing HammerPOR 71Trainer50 %
Pokémon: 22
3 Capsakid SSP 12
3 Munkidori TWM 95
3 Scovillain ex SSP 37
2 Dudunsparce TEF 129
2 Dunsparce JTG 120
3 Froslass TWM 53
3 Snorunt ASC 46
2 Budew ASC 16
1 Dunsparce TEF 128

Trainer: 30
4 Buddy-Buddy Poffin TEF 144
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
3 Crispin SCR 133
3 Risky Ruins MEG 127
2 Boss's Orders MEG 114
2 Night Stretcher ASC 196
1 Hero's Cape TEF 152
2 Ultra Ball MEG 131
1 Special Red Card CRI 82
1 Judge POR 76
3 Crushing Hammer POR 71

Energy: 8
5 Fire Energy MEE 2
3 Darkness Energy MEE 7

Total Cards: 60

How many different cards Scovillain ex needs, and how long it will last

You need 34 different cards to cover every version of this deck, 14 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 8 lists bring an ACE SPEC, and that is where they part ways: 7 took Hero's Cape and 1 took Precious Trolley. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.

Then there is time. 7 of the 14 core cards carry the letter H, the one that goes at the next rotation: Capsakid, Munkidori, Scovillain ex and Dudunsparce, plus 3 more. The core table marks every one of them. In copies, that is 20 of the 43 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Scovillain ex struggles against

The attackers in this deck are Weak to Fighting, Darkness and Fire, so they take DOUBLE damage from those types. 42 of the 126 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, plus 39 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 42 decks out of the 126 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 28 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Mega Lucario ex / Hariyama, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Dragapult ex / Blaziken exBlaziken exFire
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Ethan's TyphlosionEthan's TyphlosionFire
Ceruledge exCeruledge exFire
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
Okidogi / BarbaracleBarbaracleFighting
Mega Charizard X exMega Charizard X exFire
Hydreigon exHydreigon exDarkness
ToxtricityToxtricityDarkness
Mega Zygarde exMega Zygarde exFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Gengar exMega Gengar exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Camerupt exMega Camerupt exFire
Flareon ex / NoctowlFlareon exFire
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Blaziken exBlaziken exFire
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Flareon exFlareon exFire
Ethan's MagcargoEthan's Ho-Oh exFire
Paldean TaurosPaldean TaurosFighting
Mega Sharpedo exMega Sharpedo exDarkness
Toxtricity / Brute BonnetToxtricityDarkness
Incineroar exIncineroar exFire
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
Cinderace exCinderace exFire
TyranitarTyranitarDarkness
Greninja ex / Blaziken exBlaziken exFire
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
Mega Lucario ex / HariyamaMega Lucario exPsychic
Cynthia's Garchomp exCynthia's Garchomp exGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Ceruledge exSolrockGrass
ToxtricityMega Absol exGrass
Mega Darkrai exMega Darkrai exGrass
Mega Absol exMega Absol exGrass
Okidogi / BarbaracleBarbaracleGrass
Hydreigon exHydreigon exGrass
Mega Zygarde exMega Zygarde exGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Archaludon ex / N's Zoroark exN's Zoroark exGrass
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Mamoswine exMamoswine exGrass
Blaziken ex / N's Zoroark exN's Zoroark exGrass
Paldean TaurosPaldean TaurosPsychic
Mega Sharpedo exMega Sharpedo exGrass
Toxtricity / Brute BonnetBrute BonnetGrass
Flygon exFlygon exGrass
TyranitarTyranitarGrass
Greninja ex / Blaziken exGreninja exPsychic
Dragapult ex / N's Zoroark exN's Zoroark exGrass
N's Zoroark ex / CrustleN's Zoroark exGrass

Questions people ask

What is the Scovillain ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 8 tournament lists harvested between 16 August 2026 and 22 October 2026, 14 cards turn up in every single one, 43 slots out of 60. The remaining 17 change from player to player, with 20 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
8 lists, played across 8 different tournaments, harvested between 16 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
Where do I start if I want to build Scovillain ex?
With the whole core: 14 cards, 43 slots. Inside it, buy the 22 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 13 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Hero's Cape at 88 % and Froslass at 75 %.
What beats Scovillain ex?
Its attackers are Weak to Fighting, Darkness and Fire, so they take double damage from an attacker of that type. 42 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Mega Lucario ex / Hariyama and Dragapult ex / Blaziken ex, among others.
Will Scovillain ex survive the next rotation?
Not intact: 7 core cards out of 14 carry the letter H, starting with Capsakid, Munkidori, Scovillain ex and Dudunsparce, plus 3 more.
Are a lot of people playing Scovillain ex?
We have read 8 lists of it, which puts it 120th of the 126 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

8 lists from play.limitlesstcg.com, played across 8 events, harvested between 16 August 2026 and 22 October 2026. The 34 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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