Tyranitar
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
7 of 7 different cards22 cards
The game plan
We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 58 different cards turning up in them.
- 7 cards show up in all 6 lists, no exceptions: 22 of your 60 slots. Of those, 14 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 38 slots for you to pick yourself.
- Your big card is Tyranitar, 190 HP. Cracking Stomp hits for 150. It needs 2 Energy, 1 Darkness and 1 Colorless attached.
- The sharpest disagreement is over Elgyem: 3 of the 6 lists run it. The table below has all 58 cards fighting over the 38 free slots.
- Your attackers are Weak to Grass, and 20 of the 125 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.
What Tyranitar looks like when you open the box
Across the 6 lists we counted, this deck runs 15 to 22 Pokémon, 30 to 36 Trainers and 6 to 10 Energy. Its attacks are paid for in Darkness.
On results pages and on stream you will see it written « tyranitar-jtg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « JTG », is a set code: Journey Together. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 6 to 10 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Tyranitar is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 30 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 17 to 23 Items you can play all of in the same turn.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–22
- Trainers
- 30–36
- Energy
- 6–10
- Supporters
- 8–13
- Items
- 17–23
- Tools
- 0–2
- Stadiums
- 0–2
A range means the lists disagree with each other.
What the card in this deck's name actually does
Tyranitar gives this deck its name. Here is what is written on it.
Tyranitar is in all 6 lists, 3 copies of it. Its Ability is called Daunting Gaze, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards from their hand. »
How Tyranitar actually wins
Tyranitar attacks with Cracking Stomp for 150. It needs 2 Energy, 1 Darkness and 1 Colorless attached, and it has 190 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard the top 2 cards of your opponent's deck."
The cost of Cracking Stomp decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Larvitar has to climb two steps before it becomes Tyranitar, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution. Careful, though: only 5 of the 6 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Tyranitar back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| TyranitarStage 2 | 190 | Cracking Stomp | 150 | Grass ×2 | 3 |
The core: the 7 cards every list runs
These 7 cards appear in all 6 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.
Look at how those 22 slots break down: 14 Trainers, 3 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
6 of those 7 cards do not sit at the same count from list to list: Tyranitar (3 to 4), Buddy-Buddy Poffin (3 to 4) and Poké Pad (3 to 4), plus 3 more. Add those spreads up and you get 12 copies the 6 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Tyranitar | JTG 95 | Pokémon | stays |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Rare Candy | MEG 125 | Trainer | stays |
| 3–8 | Darkness Energy | MEE 7 | Energy | stays |
The 58 cards that change from list to list
58 cards fight over the 38 slots that are left: 3 above three lists in four, 24 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Budew at 83 %, Lillie's Determination at 83 % and Hilda at 83 %. Add those to the core and you have the common build.
The dividing line runs through Elgyem, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Dudunsparce (1 list out of 6) and Dunsparce (1 list out of 6).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 83 %5/6 | Budew | 1–2 | ASC 16 | Pokémon |
| 83 %5/6 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 83 %5/6 | Hilda | 1–2 | WHT 84 | Trainer |
| 67 %4/6 | Larvitar | 3–4 | JTG 80 | Pokémon |
| 67 %4/6 | Pupitar | 2–3 | PRE 48 | Pokémon |
| 67 %4/6 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 67 %4/6 | Ultra Ball | 3–4 | MEG 131 | Trainer |
| 67 %4/6 | Crispin | 1–2 | SCR 133 | Trainer |
| 67 %4/6 | Dawn | 1–2 | PFL 87 | Trainer |
| 67 %4/6 | Psychic Energy | 1–3 | MEE 5 | Energy |
| 50 %3/6 | Elgyem | 1 | BLK 40 | Pokémon |
| 50 %3/6 | Munkidori | 1 | TWM 95 | Pokémon |
| 50 %3/6 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 50 %3/6 | Dark Bell | 2–3 | PBL 75 | Trainer |
| 50 %3/6 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 50 %3/6 | Janine's Secret Art | 1–2 | PRE 112 | Trainer |
| 50 %3/6 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 33 %2/6 | Larvitar | 3–4 | PRE 47 | Pokémon |
| 33 %2/6 | Drakloak | 3 | TWM 129 | Pokémon |
| 33 %2/6 | Dreepy | 3 | TWM 128 | Pokémon |
| 33 %2/6 | Pupitar | 1–2 | JTG 81 | Pokémon |
| 33 %2/6 | Dedenne | 1 | SSP 87 | Pokémon |
| 33 %2/6 | Meowth ex | 1 | POR 62 | Pokémon |
| 33 %2/6 | Pecharunt ex | 1 | SFA 39 | Pokémon |
| 33 %2/6 | Yveltal | 1 | MEG 88 | Pokémon |
| 33 %2/6 | Crushing Hammer | 2–3 | POR 71 | Trainer |
| 33 %2/6 | Binding Mochi | 2 | PRE 95 | Trainer |
| 33 %2/6 | Nighttime Mine | 1–2 | ASC 197 | Trainer |
| 33 %2/6 | Air Balloon | 1 | ASC 181 | Trainer |
| 33 %2/6 | Lana's Aid | 1 | TWM 155 | Trainer |
| 33 %2/6 | Secret Box | 1 | TWM 163 | Trainer |
| 33 %2/6 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 33 %2/6 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 33 %2/6 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 17 %1/6 | Dudunsparce | 3 | TEF 129 | Pokémon |
| 17 %1/6 | Dunsparce | 3 | JTG 120 | Pokémon |
| 17 %1/6 | Gastly | 2 | PFL 54 | Pokémon |
| 17 %1/6 | Lunatone | 2 | MEG 74 | Pokémon |
| 17 %1/6 | Sandile | 2 | BLK 57 | Pokémon |
| 17 %1/6 | Solrock | 2 | MEG 75 | Pokémon |
| 17 %1/6 | Toxel | 2 | PFL 67 | Pokémon |
| 17 %1/6 | Toxtricity | 2 | PFL 68 | Pokémon |
| 17 %1/6 | Haunter | 1 | PFL 55 | Pokémon |
| 17 %1/6 | Krokorok | 1 | BLK 58 | Pokémon |
| 17 %1/6 | Krookodile | 1 | PFL 66 | Pokémon |
| 17 %1/6 | Mega Gengar ex | 1 | PFL 56 | Pokémon |
| 17 %1/6 | Okidogi ex | 1 | SFA 36 | Pokémon |
| 17 %1/6 | Psyduck | 1 | ASC 39 | Pokémon |
| 17 %1/6 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %1/6 | Fighting Gong | 4 | MEG 116 | Trainer |
| 17 %1/6 | Handheld Fan | 2 | TWM 150 | Trainer |
| 17 %1/6 | Team Rocket's Transceiver | 2 | DRI 178 | Trainer |
| 17 %1/6 | Counter Gain | 1 | SSP 169 | Trainer |
| 17 %1/6 | Energy Switch | 1 | MEG 115 | Trainer |
| 17 %1/6 | Judge | 1 | POR 76 | Trainer |
| 17 %1/6 | Switch | 1 | MEG 130 | Trainer |
| 17 %1/6 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 17 %1/6 | Fighting Energy | 5 | MEE 6 | Energy |
How many different cards Tyranitar needs, and how long it will last
You need 65 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 6 lists bring an ACE SPEC, and that is where they part ways: 2 took Neo Upper Energy, 2 took Secret Box and 2 took Unfair Stamp. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neo Upper Energy and watch what the others do with theirs before you switch.
Then there is time. 2 of the 7 core cards carry the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin and Night Stretcher. The core table marks every one of them. In copies, that is 6 of the 22 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Tyranitar struggles against
The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 20 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 20 decks out of the 125 we track. The other 105 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Hydrapple ex | Hydrapple ex | Grass |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Dhelmise | Banette | Darkness |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Mega Absol ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Feraligatr | Munkidori | Darkness |
| Scovillain ex | Munkidori | Darkness |
Questions people ask
- What is the Tyranitar deck list?
- There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 17 October 2026, 7 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 58 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
- Where do I start if I want to build Tyranitar?
- With the whole core: 7 cards, 22 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Budew at 83 % and Lillie's Determination at 83 %.
- What beats Tyranitar?
- Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 20 of the 125 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
- Will Tyranitar survive the next rotation?
- Not intact: 2 core cards out of 7 carry the letter H, starting with Buddy-Buddy Poffin and Night Stretcher.
- Are a lot of people playing Tyranitar?
- We have read 6 lists of it, which puts it 122nd of the 125 decks we track by lists read. The platform those tournaments run on counts 1 entries for it, 0 % of the field, across all its players. That figure is theirs.
Where all of this comes from
6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 17 October 2026. The 65 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.