6 lists · 6 events · 16 August 2026 to 17 October 2026

Tyranitar

The core cards

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

7 of 7 different cards22 cards

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The game plan

Published Data updated

We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 58 different cards turning up in them.

THE SHORT VERSION
  • 7 cards show up in all 6 lists, no exceptions: 22 of your 60 slots. Of those, 14 are Trainers, 3 are Pokémon and 5 are Energy. Start there. That leaves 38 slots for you to pick yourself.
  • Your big card is Tyranitar, 190 HP. Cracking Stomp hits for 150. It needs 2 Energy, 1 Darkness and 1 Colorless attached.
  • The sharpest disagreement is over Elgyem: 3 of the 6 lists run it. The table below has all 58 cards fighting over the 38 free slots.
  • Your attackers are Weak to Grass, and 20 of the 125 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.

What Tyranitar looks like when you open the box

Across the 6 lists we counted, this deck runs 15 to 22 Pokémon, 30 to 36 Trainers and 6 to 10 Energy. Its attacks are paid for in Darkness.

On results pages and on stream you will see it written « tyranitar-jtg ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « JTG », is a set code: Journey Together. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 6 to 10 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Tyranitar is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 30 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 8 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 17 to 23 Items you can play all of in the same turn.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–22
Trainers
30–36
Energy
6–10
Supporters
8–13
Items
17–23
Tools
0–2
Stadiums
0–2

A range means the lists disagree with each other.

What the card in this deck's name actually does

Tyranitar gives this deck its name. Here is what is written on it.

Tyranitar is in all 6 lists, 3 copies of it. Its Ability is called Daunting Gaze, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards from their hand. »

How Tyranitar actually wins

Tyranitar attacks with Cracking Stomp for 150. It needs 2 Energy, 1 Darkness and 1 Colorless attached, and it has 190 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Discard the top 2 cards of your opponent's deck."

The cost of Cracking Stomp decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Larvitar has to climb two steps before it becomes Tyranitar, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution. Careful, though: only 5 of the 6 lists bring it, so it is a choice, and players are still arguing about it.

Here is the detail that quietly loses games. To pull Tyranitar back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Tyranitar
TyranitarStage 2
190Cracking Stomp150Grass ×23

The core: the 7 cards every list runs

These 7 cards appear in all 6 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.

Look at how those 22 slots break down: 14 Trainers, 3 Pokémon, 5 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

6 of those 7 cards do not sit at the same count from list to list: Tyranitar (3 to 4), Buddy-Buddy Poffin (3 to 4) and Poké Pad (3 to 4), plus 3 more. Add those spreads up and you get 12 copies the 6 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Tyranitar
Tyranitar
JTG 95Pokémonstays
3–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
2
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–3
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
2–4
Rare Candy
Rare Candy
MEG 125Trainerstays
3–8Darkness EnergyMEE 7Energystays

The 58 cards that change from list to list

58 cards fight over the 38 slots that are left: 3 above three lists in four, 24 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Budew at 83 %, Lillie's Determination at 83 % and Hilda at 83 %. Add those to the core and you have the common build.

The dividing line runs through Elgyem, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Dudunsparce (1 list out of 6) and Dunsparce (1 list out of 6).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
83 %5/6
Budew
Budew
1–2ASC 16Pokémon
83 %5/6
Lillie's Determination
Lillie's Determination
2–4MEG 119Trainer
83 %5/6
Hilda
Hilda
1–2WHT 84Trainer
67 %4/6
Larvitar
Larvitar
3–4JTG 80Pokémon
67 %4/6
Pupitar
Pupitar
2–3PRE 48Pokémon
67 %4/6
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
67 %4/6
Ultra Ball
Ultra Ball
3–4MEG 131Trainer
67 %4/6
Crispin
Crispin
1–2SCR 133Trainer
67 %4/6
Dawn
Dawn
1–2PFL 87Trainer
67 %4/6Psychic Energy1–3MEE 5Energy
50 %3/6
Elgyem
Elgyem
1BLK 40Pokémon
50 %3/6
Munkidori
Munkidori
1TWM 95Pokémon
50 %3/6
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
50 %3/6
Dark Bell
Dark Bell
2–3PBL 75Trainer
50 %3/6
Special Red Card
Special Red Card
1–2CRI 82Trainer
50 %3/6
Janine's Secret Art
Janine's Secret Art
1–2PRE 112Trainer
50 %3/6
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
33 %2/6
Larvitar
Larvitar
3–4PRE 47Pokémon
33 %2/6
Drakloak
Drakloak
3TWM 129Pokémon
33 %2/6
Dreepy
Dreepy
3TWM 128Pokémon
33 %2/6
Pupitar
Pupitar
1–2JTG 81Pokémon
33 %2/6
Dedenne
Dedenne
1SSP 87Pokémon
33 %2/6
Meowth ex
Meowth ex
1POR 62Pokémon
33 %2/6
Pecharunt ex
Pecharunt ex
1SFA 39Pokémon
33 %2/6
Yveltal
Yveltal
1MEG 88Pokémon
33 %2/6
Crushing Hammer
Crushing Hammer
2–3POR 71Trainer
33 %2/6
Binding Mochi
Binding Mochi
2PRE 95Trainer
33 %2/6
Nighttime Mine
Nighttime Mine
1–2ASC 197Trainer
33 %2/6
Air Balloon
Air Balloon
1ASC 181Trainer
33 %2/6
Lana's Aid
Lana's Aid
1TWM 155Trainer
33 %2/6
Secret Box
Secret Box
1TWM 163Trainer
33 %2/6
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
33 %2/6
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
33 %2/6
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy
17 %1/6
Dudunsparce
Dudunsparce
3TEF 129Pokémon
17 %1/6
Dunsparce
Dunsparce
3JTG 120Pokémon
17 %1/6
Gastly
Gastly
2PFL 54Pokémon
17 %1/6
Lunatone
Lunatone
2MEG 74Pokémon
17 %1/6
Sandile
Sandile
2BLK 57Pokémon
17 %1/6
Solrock
Solrock
2MEG 75Pokémon
17 %1/6
Toxel
Toxel
2PFL 67Pokémon
17 %1/6
Toxtricity
Toxtricity
2PFL 68Pokémon
17 %1/6
Haunter
Haunter
1PFL 55Pokémon
17 %1/6
Krokorok
Krokorok
1BLK 58Pokémon
17 %1/6
Krookodile
Krookodile
1PFL 66Pokémon
17 %1/6
Mega Gengar ex
Mega Gengar ex
1PFL 56Pokémon
17 %1/6
Okidogi ex
Okidogi ex
1SFA 36Pokémon
17 %1/6
Psyduck
Psyduck
1ASC 39Pokémon
17 %1/6
Shaymin
Shaymin
1DRI 10Pokémon
17 %1/6
Fighting Gong
Fighting Gong
4MEG 116Trainer
17 %1/6
Handheld Fan
Handheld Fan
2TWM 150Trainer
17 %1/6
Team Rocket's Transceiver
Team Rocket's Transceiver
2DRI 178Trainer
17 %1/6
Counter Gain
Counter Gain
1SSP 169Trainer
17 %1/6
Energy Switch
Energy Switch
1MEG 115Trainer
17 %1/6
Judge
Judge
1POR 76Trainer
17 %1/6
Switch
Switch
1MEG 130Trainer
17 %1/6
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
17 %1/6Fighting Energy5MEE 6Energy

How many different cards Tyranitar needs, and how long it will last

You need 65 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 6 lists bring an ACE SPEC, and that is where they part ways: 2 took Neo Upper Energy, 2 took Secret Box and 2 took Unfair Stamp. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neo Upper Energy and watch what the others do with theirs before you switch.

Then there is time. 2 of the 7 core cards carry the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin and Night Stretcher. The core table marks every one of them. In copies, that is 6 of the 22 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Tyranitar struggles against

The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 20 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 20 decks out of the 125 we track. The other 105 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Darkness, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Teal Mask Ogerpon ex / Meganium / Hydrapple exMeganiumGrass
Festival LeadThwackeyGrass
CrustleCrustleGrass
Cynthia's Garchomp exCynthia's RoseradeGrass
Teal Mask Ogerpon ex / Meganium / Arboliva exArboliva exGrass
Beedrill exBeedrill exGrass
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Raging Bolt ex / Teal Mask Ogerpon exTeal Mask Ogerpon exGrass
Mega Venusaur exMega Venusaur exGrass
SeakingThwackeyGrass
Lillie's Clefairy ex / Teal Mask Ogerpon exTeal Mask Ogerpon exGrass
Teal Mask Ogerpon ex / MeganiumMeganiumGrass
Yanmega exYanmega exGrass
Team Rocket's SpidopsTeam Rocket's SpidopsGrass
Decidueye exDecidueye exGrass
Sinistcha / Teal Mask Ogerpon exSinistchaGrass
Erika's VictreebelErika's VictreebelGrass
Hydrapple exHydrapple exGrass
Scizor exScytherGrass
N's Zoroark ex / CrustleCrustleGrass

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exMunkidoriDarkness
Latias ex / Mega Kangaskhan exLatias exDarkness
SlowkingLatias exDarkness
Dragapult ex / DusknoirDusknoirDarkness
Alakazam / DudunsparceAlakazamDarkness
DhelmiseBanetteDarkness
Alakazam / DusknoirAlakazamDarkness
Mega Lopunny ex / DusknoirDusknoirDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
Mew exMew exDarkness
Mega Chandelure exMega Chandelure exDarkness
Hop's TrevenantHop's TrevenantDarkness
ToxtricityMunkidoriDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Mega Absol exMunkidoriDarkness
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exDarkness
Froslass / MunkidoriMunkidoriDarkness
AlakazamAlakazamDarkness
Dragapult ex / FroslassMunkidoriDarkness
Mega Diancie ex / DusknoirLatias exDarkness
Jellicent ex / DusknoirLatias exDarkness
BronzongBronzongDarkness
DudunsparceElgyemDarkness
FeraligatrMunkidoriDarkness
Scovillain exMunkidoriDarkness

Questions people ask

What is the Tyranitar deck list?
There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 17 October 2026, 7 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 58 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
Where do I start if I want to build Tyranitar?
With the whole core: 7 cards, 22 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Budew at 83 % and Lillie's Determination at 83 %.
What beats Tyranitar?
Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 20 of the 125 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
Will Tyranitar survive the next rotation?
Not intact: 2 core cards out of 7 carry the letter H, starting with Buddy-Buddy Poffin and Night Stretcher.
Are a lot of people playing Tyranitar?
We have read 6 lists of it, which puts it 122nd of the 125 decks we track by lists read. The platform those tournaments run on counts 1 entries for it, 0 % of the field, across all its players. That figure is theirs.

Where all of this comes from

6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 17 October 2026. The 65 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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