Beedrill ex deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Beedrill ex ×4
- Kakuna ×4
- Weedle ×4
- Dudunsparce ×3
- Fan Rotom ×1
- Fezandipiti ex ×1
- Meowth ex ×1
- Dunsparce ×3
- Dunsparce ×1
- Buddy-Buddy Poffin ×4
- Bug Catching Set ×4
- Forest of Vitality ×4
- Lillie's Determination ×4
- Poké Pad ×4
- Boss's Orders ×2
- Special Red Card ×1
- Ultra Ball ×3
- Sacred Ash ×1
- Dawn ×2
- Redeemable Ticket ×1
- Unfair Stamp ×1
- Judge ×1
- Grass EnergyGrass Energy ×6
We took 27 lists of this deck, handed in at 26 different tournaments, and counted every card in every one. We know how every one of them finished that day: 2 won theirs outright. The biggest was in front of 137 players. 11 cards turn up in all of them, 43 slots out of 60. The other 17 are decided player by player, with 41 different cards turning up in them.
- 11 cards show up in all 27 lists, no exceptions: 43 of your 60 slots. Of those, 22 are Trainers, 15 are Pokémon and 6 are Energy. Start there. That leaves 17 slots for you to pick yourself.
- Your big card is Beedrill ex, 310 HP. Rumbling Bees hits for 110×, and that symbol means the total is settled at the table. It needs 1 Grass Energy attached.
- The sharpest disagreement is over Unfair Stamp: 14 of the 27 lists run it. The table below has all 41 cards fighting over the 17 free slots.
- Your attackers are Weak to Fire and Fighting, and 20 of the 97 decks we track attack in one of those: Dragapult ex / Blaziken ex, Mega Lucario ex and Mega Lucario ex / Hariyama, among others. They are listed at the bottom, with the card that does the damage.
What Beedrill ex looks like when you open the box
Across the 27 lists we counted, this deck runs 19 to 26 Pokémon, 29 to 36 Trainers and 5 to 6 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « beedrill-ex-cri ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « CRI », is a set code: Chaos Rising. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 6 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Beedrill ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 29 to 36 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 8 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 19–26
- Trainers
- 29–36
- Energy
- 5–6
- Supporters
- 8–12
- Items
- 14–20
- Tools
- 0–2
- Stadiums
- 4
A range means the lists disagree with each other.
How Beedrill ex actually wins
Beedrill ex attacks with Rumbling Bees. It needs 1 Grass Energy attached, and it has 310 HP. Watch the damage box: "110×" is not a total. Here is what the card prints, word for word: "This attack does 110 damage for each of your Beedrill and Beedrill ex in play."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Beedrill ex up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Weedle has to climb two steps before it becomes Beedrill ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 15 of the 27 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Beedrill ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Beedrill ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Beedrill ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Beedrill exStage 2 | 310 | Rumbling Bees | 110× | Grass | Fire ×2 | 1 |
| DudunsparceStage 1 | 140 | Land Crush | 90 | Colorless + Colorless + Colorless | Fighting ×2 | 3 |
| WeedleBasic | 50 | Surprise Attack | 30 | Grass | Fire ×2 | 1 |
| KakunaStage 1 | 80 | Hang Down | 20 | Grass | Fire ×2 | 3 |
The core: the 11 cards every list runs
These 11 cards appear in all 27 lists, without a single exception. That is 43 of the 60 slots. The other 17 are decided player by player.
Look at how those 43 slots break down: 22 Trainers, 15 Pokémon, 6 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
6 of those 11 cards do not sit at the same count from list to list: Dudunsparce (2 to 3), Buddy-Buddy Poffin (2 to 4) and Bug Catching Set (3 to 4), plus 3 more. Add those spreads up and you get 10 copies the 27 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 4 | Beedrill ex | CRI 3 | Pokémon | stays |
| 4 | Kakuna | CRI 2 | Pokémon | stays |
| 4 | Weedle | CRI 1 | Pokémon | stays |
| 2–3 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Bug Catching Set | TWM 143 | Trainer | leaves |
| 4 | Forest of Vitality | MEG 117 | Trainer | stays |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 4 | Poké Pad | POR 81 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 3–6 | Grass Energy | MEE 1 | Energy | stays |
The 41 cards that change from list to list
41 cards fight over the 17 slots that are left: 8 above three lists in four, 25 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Special Red Card at 96 %, Fan Rotom at 93 % and Fezandipiti ex at 93 %, plus 5 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Unfair Stamp, at 52 %: 14 of 27 players took it, 13 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Rellor (6 lists out of 27) and Colress's Tenacity (5 lists out of 27).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %26/27 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 93 %25/27 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 93 %25/27 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 93 %25/27 | Ultra Ball | 2–3 | MEG 131 | Trainer |
| 85 %23/27 | Meowth ex | 1 | POR 62 | Pokémon |
| 81 %22/27 | Sacred Ash | 1 | DRI 168 | Trainer |
| 78 %21/27 | Dunsparce | 1–4 | TEF 128 | Pokémon |
| 78 %21/27 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 56 %15/27 | Dawn | 1–4 | PFL 87 | Trainer |
| 56 %15/27 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 52 %14/27 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 48 %13/27 | Judge | 1 | POR 76 | Trainer |
| 44 %12/27 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 44 %12/27 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 41 %11/27 | Max Rod | 1 | PRE 116 | Trainer |
| 26 %7/27 | Rabsca | 1 | TEF 24 | Pokémon |
| 22 %6/27 | Rellor | 1 | TEF 23 | Pokémon |
| 19 %5/27 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 15 %4/27 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 7 %2/27 | Celebi | 1–4 | MEG 12 | Pokémon |
| 7 %2/27 | Budew | 1 | ASC 16 | Pokémon |
| 7 %2/27 | Gwynn | 3–4 | PBL 78 | Trainer |
| 7 %2/27 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 7 %2/27 | Switch | 1 | MEG 130 | Trainer |
| 4 %1/27 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 4 %1/27 | Dolliv | 2 | DRI 22 | Pokémon |
| 4 %1/27 | Smoliv | 2 | DRI 21 | Pokémon |
| 4 %1/27 | Genesect | 1 | SFA 40 | Pokémon |
| 4 %1/27 | Mow Rotom | 1 | SCR 8 | Pokémon |
| 4 %1/27 | Rellor | 1 | DRI 24 | Pokémon |
| 4 %1/27 | Shaymin | 1 | DRI 10 | Pokémon |
| 4 %1/27 | Dusk Ball | 4 | SSP 175 | Trainer |
| 4 %1/27 | Air Balloon | 2 | ASC 181 | Trainer |
| 4 %1/27 | Hilda | 2 | WHT 84 | Trainer |
| 4 %1/27 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 4 %1/27 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 4 %1/27 | Hyper Aroma | 1 | TWM 152 | Trainer |
| 4 %1/27 | Kieran | 1 | TWM 154 | Trainer |
| 4 %1/27 | Lana's Aid | 1 | TWM 155 | Trainer |
| 4 %1/27 | Secret Box | 1 | TWM 163 | Trainer |
| 4 %1/27 | Growing Grass Energy | 2 | POR 86 | Energy |
The most common Beedrill ex list, all 60 cards
Here they are in full, ready to build. 43 slots come from the core, the cards all 27 lists run. The remaining 17 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 22 Pokémon, 32 Trainers and 6 Energy.
One thing to know before you build it: the 27 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Beedrill ex | CRI 3 | Pokémon | every list |
| 4 | Kakuna | CRI 2 | Pokémon | every list |
| 4 | Weedle | CRI 1 | Pokémon | every list |
| 3 | Dudunsparce | TEF 129 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Bug Catching Set | TWM 143 | Trainer | every list |
| 4 | Forest of Vitality | MEG 117 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 6 | Grass Energy | MEE 1 | Energy | every list |
| 1 | Special Red Card | CRI 82 | Trainer | 96 % |
| 1 | Fan Rotom | SCR 118 | Pokémon | 93 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 93 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 93 % |
| 1 | Meowth ex | POR 62 | Pokémon | 85 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 81 % |
| 3 | Dunsparce | TEF 128 | Pokémon | 78 % |
| 1 | Dunsparce | JTG 120 | Pokémon | 78 % |
| 2 | Dawn | PFL 87 | Trainer | 56 % |
| 1 | Redeemable Ticket | JTG 156 | Trainer | 56 % |
| 1 | Unfair StampACE SPEC | TWM 165 | Trainer | 52 % |
| 1 | Judge | POR 76 | Trainer | 48 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 22 4 Beedrill ex CRI 3 4 Kakuna CRI 2 4 Weedle CRI 1 3 Dudunsparce TEF 129 1 Fan Rotom SCR 118 1 Fezandipiti ex ASC 142 1 Meowth ex POR 62 3 Dunsparce TEF 128 1 Dunsparce JTG 120 Trainer: 32 4 Buddy-Buddy Poffin TEF 144 4 Bug Catching Set TWM 143 4 Forest of Vitality MEG 117 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 2 Boss's Orders MEG 114 1 Special Red Card CRI 82 3 Ultra Ball MEG 131 1 Sacred Ash DRI 168 2 Dawn PFL 87 1 Redeemable Ticket JTG 156 1 Unfair Stamp TWM 165 1 Judge POR 76 Energy: 6 6 Grass Energy MEE 1 Total Cards: 60
Which decks beat Beedrill ex at tournaments
Here is how Beedrill ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Mega Excadrill ex: over 159 games, 57 won and 101 lost. One ended with no winner.
Against Dragapult ex / Blaziken ex: over 121 games, 43 won and 78 lost.
Against Dragapult ex: over 146 games, 58 won and 88 lost.
Against Alakazam / Dudunsparce: over 127 games, 54 won and 69 lost. 4 ended with no winner.
Against Slowking: over 106 games, 45 won and 61 lost.
Against Festival Lead: over 111 games, 50 won and 58 lost. 3 ended with no winner.
Against Dragapult ex / Dusknoir: over 111 games, 60 won and 49 lost. 2 ended with no winner.
What Beedrill ex costs to build, and how long it will last
You need 52 different cards to cover every version of this deck, 11 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 27 lists bring an ACE SPEC, and that is where they part ways: 14 took Unfair Stamp, 11 took Max Rod and 1 took Hyper Aroma. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 3 of the 11 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin and Bug Catching Set. The core table marks every one of them. In copies, that is 11 of the 43 slots the core fills. Which day it lands, we do not know yet.
What Beedrill ex struggles against
The attackers in this deck are Weak to Fire and Fighting, so they take DOUBLE damage from those types. 20 of the 97 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Mega Lucario ex and Mega Lucario ex / Hariyama, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 20 decks out of the 97 we track. The other 77 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 18 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Blaziken / N's Zoroark ex | Blaziken ex | Fire |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Mega Lucario ex | Solrock | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Grass |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Flygon ex | Flygon ex | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Beedrill ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 27 tournament lists harvested between 11 August 2026 and 5 September 2026, 11 cards turn up in every single one, 43 slots out of 60. The remaining 17 change from player to player, with 41 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 27 lists, played across 26 different tournaments, harvested between 11 August 2026 and 5 September 2026 from play.limitlesstcg.com. All 27 were read card by card, and every card recognised.
- Where do I start if I want to build Beedrill ex?
- With the whole core: 11 cards, 43 slots. Inside it, buy the 22 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Special Red Card at 96 % and Fan Rotom at 93 %.
- What beats Beedrill ex?
- Its attackers are Weak to Fire and Fighting, so they take double damage from an attacker of that type. 20 of the 97 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others.
- Will Beedrill ex survive the next rotation?
- Not intact: 3 core cards out of 11 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin and Bug Catching Set.
- Are a lot of people playing Beedrill ex?
- We have read 27 lists of it, which puts it 57th of the 97 decks we track by lists read. The platform those tournaments run on counts 437 entries for it, 1.07 % of the field, across all its players. That figure is theirs.
Where all of this comes from
27 lists from play.limitlesstcg.com, played across 26 events, harvested between 11 August 2026 and 5 September 2026. The 52 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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