Meta deck27 lists · 26 events · 11 August 2026 to 5 September 2026

Beedrill ex deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 22 cards
  • Beedrill ex
    Beedrill ex ×4
  • Kakuna
    Kakuna ×4
  • Weedle
    Weedle ×4
  • Dudunsparce
    Dudunsparce ×3
  • Fan Rotom
    Fan Rotom ×1
  • Fezandipiti ex
    Fezandipiti ex ×1
  • Meowth ex
    Meowth ex ×1
  • Dunsparce
    Dunsparce ×3
  • Dunsparce
    Dunsparce ×1
Trainers · 32 cards
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Bug Catching Set
    Bug Catching Set ×4
  • Forest of Vitality
    Forest of Vitality ×4
  • Lillie's Determination
    Lillie's Determination ×4
  • Poké Pad
    Poké Pad ×4
  • Boss's Orders
    Boss's Orders ×2
  • Special Red Card
    Special Red Card ×1
  • Ultra Ball
    Ultra Ball ×3
  • Sacred Ash
    Sacred Ash ×1
  • Dawn
    Dawn ×2
  • Redeemable Ticket
    Redeemable Ticket ×1
  • Unfair Stamp
    Unfair Stamp ×1
  • Judge
    Judge ×1
Energy · 6 cards
  • Grass EnergyGrass Energy ×6

We took 27 lists of this deck, handed in at 26 different tournaments, and counted every card in every one. We know how every one of them finished that day: 2 won theirs outright. The biggest was in front of 137 players. 11 cards turn up in all of them, 43 slots out of 60. The other 17 are decided player by player, with 41 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 11 cards show up in all 27 lists, no exceptions: 43 of your 60 slots. Of those, 22 are Trainers, 15 are Pokémon and 6 are Energy. Start there. That leaves 17 slots for you to pick yourself.
  • Your big card is Beedrill ex, 310 HP. Rumbling Bees hits for 110×, and that symbol means the total is settled at the table. It needs 1 Grass Energy attached.
  • The sharpest disagreement is over Unfair Stamp: 14 of the 27 lists run it. The table below has all 41 cards fighting over the 17 free slots.
  • Your attackers are Weak to Fire and Fighting, and 20 of the 97 decks we track attack in one of those: Dragapult ex / Blaziken ex, Mega Lucario ex and Mega Lucario ex / Hariyama, among others. They are listed at the bottom, with the card that does the damage.

What Beedrill ex looks like when you open the box

Across the 27 lists we counted, this deck runs 19 to 26 Pokémon, 29 to 36 Trainers and 5 to 6 Energy. Its attacks are paid for in Grass.

On results pages and on stream you will see it written « beedrill-ex-cri ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « CRI », is a set code: Chaos Rising. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 5 to 6 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Beedrill ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 29 to 36 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 8 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–26
Trainers
29–36
Energy
5–6
Supporters
8–12
Items
14–20
Tools
0–2
Stadiums
4

A range means the lists disagree with each other.

How Beedrill ex actually wins

Beedrill ex attacks with Rumbling Bees. It needs 1 Grass Energy attached, and it has 310 HP. Watch the damage box: "110×" is not a total. Here is what the card prints, word for word: "This attack does 110 damage for each of your Beedrill and Beedrill ex in play."

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Beedrill ex up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Weedle has to climb two steps before it becomes Beedrill ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 15 of the 27 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Beedrill ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Beedrill ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Beedrill ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Beedrill ex
Beedrill exStage 2
310Rumbling Bees110×GrassFire ×21
Dudunsparce
DudunsparceStage 1
140Land Crush90Colorless + Colorless + ColorlessFighting ×23
Weedle
WeedleBasic
50Surprise Attack30GrassFire ×21
Kakuna
KakunaStage 1
80Hang Down20GrassFire ×23

The core: the 11 cards every list runs

These 11 cards appear in all 27 lists, without a single exception. That is 43 of the 60 slots. The other 17 are decided player by player.

Look at how those 43 slots break down: 22 Trainers, 15 Pokémon, 6 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

6 of those 11 cards do not sit at the same count from list to list: Dudunsparce (2 to 3), Buddy-Buddy Poffin (2 to 4) and Bug Catching Set (3 to 4), plus 3 more. Add those spreads up and you get 10 copies the 27 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4
Beedrill ex
Beedrill ex
CRI 3Pokémonstays
4
Kakuna
Kakuna
CRI 2Pokémonstays
4
Weedle
Weedle
CRI 1Pokémonstays
2–3
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Bug Catching Set
Bug Catching Set
TWM 143Trainerleaves
4
Forest of Vitality
Forest of Vitality
MEG 117Trainerstays
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
4
Poké Pad
Poké Pad
POR 81Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
3–6Grass EnergyMEE 1Energystays

The 41 cards that change from list to list

41 cards fight over the 17 slots that are left: 8 above three lists in four, 25 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Special Red Card at 96 %, Fan Rotom at 93 % and Fezandipiti ex at 93 %, plus 5 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Unfair Stamp, at 52 %: 14 of 27 players took it, 13 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Rellor (6 lists out of 27) and Colress's Tenacity (5 lists out of 27).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %26/27
Special Red Card
Special Red Card
1–2CRI 82Trainer
93 %25/27
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
93 %25/27
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
93 %25/27
Ultra Ball
Ultra Ball
2–3MEG 131Trainer
85 %23/27
Meowth ex
Meowth ex
1POR 62Pokémon
81 %22/27
Sacred Ash
Sacred Ash
1DRI 168Trainer
78 %21/27
Dunsparce
Dunsparce
1–4TEF 128Pokémon
78 %21/27
Dunsparce
Dunsparce
1–4JTG 120Pokémon
56 %15/27
Dawn
Dawn
1–4PFL 87Trainer
56 %15/27
Redeemable Ticket
Redeemable Ticket
1JTG 156Trainer
52 %14/27
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
48 %13/27
Judge
Judge
1POR 76Trainer
44 %12/27
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1–2TEF 145Trainer
44 %12/27
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
41 %11/27
Max Rod
Max Rod
1PRE 116Trainer
26 %7/27
Rabsca
Rabsca
1TEF 24Pokémon
22 %6/27
Rellor
Rellor
1TEF 23Pokémon
19 %5/27
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
15 %4/27
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
7 %2/27
Celebi
Celebi
1–4MEG 12Pokémon
7 %2/27
Budew
Budew
1ASC 16Pokémon
7 %2/27
Gwynn
Gwynn
3–4PBL 78Trainer
7 %2/27
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
7 %2/27
Switch
Switch
1MEG 130Trainer
4 %1/27
Arboliva ex
Arboliva ex
2DRI 23Pokémon
4 %1/27
Dolliv
Dolliv
2DRI 22Pokémon
4 %1/27
Smoliv
Smoliv
2DRI 21Pokémon
4 %1/27
Genesect
Genesect
1SFA 40Pokémon
4 %1/27
Mow Rotom
Mow Rotom
1SCR 8Pokémon
4 %1/27
Rellor
Rellor
1DRI 24Pokémon
4 %1/27
Shaymin
Shaymin
1DRI 10Pokémon
4 %1/27
Dusk Ball
Dusk Ball
4SSP 175Trainer
4 %1/27
Air Balloon
Air Balloon
2ASC 181Trainer
4 %1/27
Hilda
Hilda
2WHT 84Trainer
4 %1/27
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
4 %1/27
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
4 %1/27
Hyper Aroma
Hyper Aroma
1TWM 152Trainer
4 %1/27
Kieran
Kieran
1TWM 154Trainer
4 %1/27
Lana's Aid
Lana's Aid
1TWM 155Trainer
4 %1/27
Secret Box
Secret Box
1TWM 163Trainer
4 %1/27
Growing Grass Energy
Growing Grass Energy
2POR 86Energy

The most common Beedrill ex list, all 60 cards

Here they are in full, ready to build. 43 slots come from the core, the cards all 27 lists run. The remaining 17 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 22 Pokémon, 32 Trainers and 6 Energy.

One thing to know before you build it: the 27 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Beedrill exCRI 3Pokémonevery list
4KakunaCRI 2Pokémonevery list
4WeedleCRI 1Pokémonevery list
3DudunsparceTEF 129Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Bug Catching SetTWM 143Trainerevery list
4Forest of VitalityMEG 117Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
6Grass EnergyMEE 1Energyevery list
1Special Red CardCRI 82Trainer96 %
1Fan RotomSCR 118Pokémon93 %
1Fezandipiti exASC 142Pokémon93 %
3Ultra BallMEG 131Trainer93 %
1Meowth exPOR 62Pokémon85 %
1Sacred AshDRI 168Trainer81 %
3DunsparceTEF 128Pokémon78 %
1DunsparceJTG 120Pokémon78 %
2DawnPFL 87Trainer56 %
1Redeemable TicketJTG 156Trainer56 %
1Unfair StampACE SPECTWM 165Trainer52 %
1JudgePOR 76Trainer48 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 22
4 Beedrill ex CRI 3
4 Kakuna CRI 2
4 Weedle CRI 1
3 Dudunsparce TEF 129
1 Fan Rotom SCR 118
1 Fezandipiti ex ASC 142
1 Meowth ex POR 62
3 Dunsparce TEF 128
1 Dunsparce JTG 120

Trainer: 32
4 Buddy-Buddy Poffin TEF 144
4 Bug Catching Set TWM 143
4 Forest of Vitality MEG 117
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
2 Boss's Orders MEG 114
1 Special Red Card CRI 82
3 Ultra Ball MEG 131
1 Sacred Ash DRI 168
2 Dawn PFL 87
1 Redeemable Ticket JTG 156
1 Unfair Stamp TWM 165
1 Judge POR 76

Energy: 6
6 Grass Energy MEE 1

Total Cards: 60

Which decks beat Beedrill ex at tournaments

Here is how Beedrill ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Mega Excadrill ex: over 159 games, 57 won and 101 lost. One ended with no winner.

Against Dragapult ex / Blaziken ex: over 121 games, 43 won and 78 lost.

Against Dragapult ex: over 146 games, 58 won and 88 lost.

Against Alakazam / Dudunsparce: over 127 games, 54 won and 69 lost. 4 ended with no winner.

Against Slowking: over 106 games, 45 won and 61 lost.

Against Festival Lead: over 111 games, 50 won and 58 lost. 3 ended with no winner.

Against Dragapult ex / Dusknoir: over 111 games, 60 won and 49 lost. 2 ended with no winner.

What Beedrill ex costs to build, and how long it will last

You need 52 different cards to cover every version of this deck, 11 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 27 lists bring an ACE SPEC, and that is where they part ways: 14 took Unfair Stamp, 11 took Max Rod and 1 took Hyper Aroma. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 3 of the 11 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin and Bug Catching Set. The core table marks every one of them. In copies, that is 11 of the 43 slots the core fills. Which day it lands, we do not know yet.

What Beedrill ex struggles against

The attackers in this deck are Weak to Fire and Fighting, so they take DOUBLE damage from those types. 20 of the 97 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Mega Lucario ex and Mega Lucario ex / Hariyama, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 20 decks out of the 97 we track. The other 77 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Grass, and 18 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exFire
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Greninja exGreninja exFighting
Ethan's TyphlosionEthan's TyphlosionFire
Ceruledge exCeruledge exFire
Blaziken / N's Zoroark exBlaziken exFire
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Mega Charizard X exMega Charizard X exFire
Flareon ex / NoctowlFlareon exFire
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Camerupt exMega Camerupt exFire
Archaludon ex / N's Zoroark exRelicanthFighting
Ethan's MagcargoEthan's Ho-Oh exFire
Blaziken exBlaziken exFire
Greninja ex / Blaziken exBlaziken exFire
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Mega Lucario exSolrockGrass
Mega Lucario ex / HariyamaSolrockGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
Mega Absol exMega Absol exGrass
ToxtricityMega Absol exGrass
Ceruledge exSolrockGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
Blaziken / N's Zoroark exN's Zoroark exGrass
Okidogi / BarbaracleBloodmoon UrsalunaGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaGrass
Archaludon ex / N's Zoroark exN's Zoroark exGrass
Flygon exFlygon exGrass
Dragapult ex / N's Zoroark exN's Zoroark exGrass
N's Zoroark ex / CrustleN's Zoroark exGrass

Questions people ask

What is the Beedrill ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 27 tournament lists harvested between 11 August 2026 and 5 September 2026, 11 cards turn up in every single one, 43 slots out of 60. The remaining 17 change from player to player, with 41 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
27 lists, played across 26 different tournaments, harvested between 11 August 2026 and 5 September 2026 from play.limitlesstcg.com. All 27 were read card by card, and every card recognised.
Where do I start if I want to build Beedrill ex?
With the whole core: 11 cards, 43 slots. Inside it, buy the 22 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Special Red Card at 96 % and Fan Rotom at 93 %.
What beats Beedrill ex?
Its attackers are Weak to Fire and Fighting, so they take double damage from an attacker of that type. 20 of the 97 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others.
Will Beedrill ex survive the next rotation?
Not intact: 3 core cards out of 11 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin and Bug Catching Set.
Are a lot of people playing Beedrill ex?
We have read 27 lists of it, which puts it 57th of the 97 decks we track by lists read. The platform those tournaments run on counts 437 entries for it, 1.07 % of the field, across all its players. That figure is theirs.

Where all of this comes from

27 lists from play.limitlesstcg.com, played across 26 events, harvested between 11 August 2026 and 5 September 2026. The 52 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read