Beedrill ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 76 lists of this deck, handed in at 71 different tournaments, and counted every card in every one. We know how every one of them finished that day: 10 won theirs outright. The biggest was in front of 137 players. 8 cards turn up in all of them, 31 slots out of 60. The other 29 are decided player by player, with 63 different cards turning up in them.
- 8 cards show up in all 76 lists, no exceptions: 31 of your 60 slots. Of those, 14 are Trainers, 12 are Pokémon and 5 are Energy. Start there. That leaves 29 slots for you to pick yourself.
- Your big card is Beedrill ex, 310 HP. Rumbling Bees hits for 110×, and that symbol means the total is settled at the table. It needs 1 Grass Energy attached.
- The sharpest disagreement is over Redeemable Ticket: 35 of the 76 lists run it. The table below has all 63 cards fighting over the 29 free slots.
- Your attackers are Weak to Fire, and 13 of the 126 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Beedrill ex looks like when you open the box
Across the 76 lists we counted, this deck runs 19 to 26 Pokémon, 26 to 36 Trainers and 5 to 14 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « beedrill-ex-cri ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « CRI », is a set code: Chaos Rising. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 14 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Beedrill ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 36 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 7 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 19–26
- Trainers
- 26–36
- Energy
- 5–14
- Supporters
- 7–12
- Items
- 13–22
- Tools
- 0–2
- Stadiums
- 2–4
A range means the lists disagree with each other.
How Beedrill ex actually wins
Beedrill ex attacks with Rumbling Bees. It needs 1 Grass Energy attached, and it has 310 HP. Watch the damage box: "110×" is not a total. Here is what the card prints, word for word: "This attack does 110 damage for each of your Beedrill and Beedrill ex in play."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Beedrill ex up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Weedle has to climb two steps before it becomes Beedrill ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 55 of the 76 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Beedrill ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Beedrill ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Beedrill ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Beedrill exStage 2 | 310 | Rumbling Bees | 110× | Fire ×2 | 1 | |
| WeedleBasic | 50 | Surprise Attack | 30 | Fire ×2 | 1 | |
| KakunaStage 1 | 80 | Hang Down | 20 | Fire ×2 | 3 |
The core: the 8 cards every list runs
These 8 cards appear in all 76 lists, without a single exception. That is 31 of the 60 slots. The other 29 are decided player by player.
Look at how those 31 slots break down: 14 Trainers, 12 Pokémon, 5 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 31 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
6 of those 8 cards do not sit at the same count from list to list: Kakuna (2 to 4), Buddy-Buddy Poffin (2 to 4) and Forest of Vitality (2 to 4), plus 3 more. Add those spreads up and you get 20 copies the 76 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 4 | Beedrill ex | CRI 3 | Pokémon | stays |
| 2–4 | Kakuna | CRI 2 | Pokémon | stays |
| 4 | Weedle | CRI 1 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–4 | Forest of Vitality | MEG 117 | Trainer | stays |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 3–13 | Grass Energy | MEE 1 | Energy | stays |
The 63 cards that change from list to list
63 cards fight over the 29 slots that are left: 11 above three lists in four, 44 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Dudunsparce at 99 %, Poké Pad at 99 % and Bug Catching Set at 97 %, plus 8 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Redeemable Ticket, at 46 %: 35 of 76 players took it, 41 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Rabsca (17 lists out of 76) and Rellor (16 lists out of 76).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %75/76 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 99 %75/76 | Poké Pad | 3–4 | POR 81 | Trainer |
| 97 %74/76 | Bug Catching Set | 2–4 | TWM 143 | Trainer |
| 96 %73/76 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 93 %71/76 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 92 %70/76 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 89 %68/76 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 88 %67/76 | Meowth ex | 1 | POR 62 | Pokémon |
| 82 %62/76 | Dunsparce | 1–4 | TEF 128 | Pokémon |
| 82 %62/76 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 80 %61/76 | Sacred Ash | 1 | DRI 168 | Trainer |
| 72 %55/76 | Dawn | 1–4 | PFL 87 | Trainer |
| 61 %46/76 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 46 %35/76 | Redeemable Ticket | 1–2 | JTG 156 | Trainer |
| 45 %34/76 | Judge | 1 | POR 76 | Trainer |
| 43 %33/76 | Max Rod | 1 | PRE 116 | Trainer |
| 43 %33/76 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 32 %24/76 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 26 %20/76 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 22 %17/76 | Rabsca | 1 | TEF 24 | Pokémon |
| 21 %16/76 | Rellor | 1 | TEF 23 | Pokémon |
| 18 %14/76 | Shaymin | 1–2 | DRI 10 | Pokémon |
| 17 %13/76 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 14 %11/76 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 11 %8/76 | Mew ex | 1 | 30C 66 | Pokémon |
| 9 %7/76 | Budew | 1–2 | ASC 16 | Pokémon |
| 9 %7/76 | Kieran | 1 | TWM 154 | Trainer |
| 8 %6/76 | Psyduck | 1 | ASC 39 | Pokémon |
| 7 %5/76 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 5 %4/76 | Buneary | 1 | PFL 83 | Pokémon |
| 5 %4/76 | Mega Lopunny ex | 1 | PFL 84 | Pokémon |
| 5 %4/76 | Gwynn | 3–4 | PBL 78 | Trainer |
| 5 %4/76 | Hyper Aroma | 1 | TWM 152 | Trainer |
| 4 %3/76 | Celebi | 1–4 | MEG 12 | Pokémon |
| 4 %3/76 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 4 %3/76 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 4 %3/76 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 4 %3/76 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 4 %3/76 | Secret Box | 1 | TWM 163 | Trainer |
| 4 %3/76 | Growing Grass Energy | 1–2 | POR 86 | Energy |
| 3 %2/76 | Mow Rotom | 1 | SCR 8 | Pokémon |
| 3 %2/76 | Hilda | 2 | WHT 84 | Trainer |
| 3 %2/76 | Lana's Aid | 1 | TWM 155 | Trainer |
| 3 %2/76 | Surfer | 1 | SSP 187 | Trainer |
| 3 %2/76 | Switch | 1 | MEG 130 | Trainer |
| 1 %1/76 | Teal Mask Ogerpon ex | 4 | TWM 25 | Pokémon |
| 1 %1/76 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 1 %1/76 | Dolliv | 2 | DRI 22 | Pokémon |
| 1 %1/76 | Drakloak | 2 | TWM 129 | Pokémon |
| 1 %1/76 | Dreepy | 2 | TWM 128 | Pokémon |
| 1 %1/76 | Smoliv | 2 | DRI 21 | Pokémon |
| 1 %1/76 | Genesect | 1 | SFA 40 | Pokémon |
| 1 %1/76 | Pinsir | 1 | TWM 3 | Pokémon |
| 1 %1/76 | Rellor | 1 | DRI 24 | Pokémon |
| 1 %1/76 | Snorlax | 1 | POR 63 | Pokémon |
| 1 %1/76 | Dusk Ball | 4 | SSP 175 | Trainer |
| 1 %1/76 | Emma | 2 | CRI 77 | Trainer |
| 1 %1/76 | Energy Retrieval | 2 | SVI 171 | Trainer |
| 1 %1/76 | Lacey | 2 | SCR 139 | Trainer |
| 1 %1/76 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 1 %1/76 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 1 %1/76 | Maximum Belt | 1 | TEF 154 | Trainer |
| 1 %1/76 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Beedrill ex list, all 60 cards
Here they are in full, ready to build. 31 slots come from the core, the cards all 76 lists run. The remaining 29 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 20 Pokémon, 35 Trainers and 5 Energy.
One thing to know before you build it: the 76 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Beedrill ex | CRI 3 | Pokémon | every list |
| 4 | Kakuna | CRI 2 | Pokémon | every list |
| 4 | Weedle | CRI 1 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Forest of Vitality | MEG 117 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 5 | Grass Energy | MEE 1 | Energy | every list |
| 3 | Dudunsparce | TEF 129 | Pokémon | 99 % |
| 4 | Poké Pad | POR 81 | Trainer | 99 % |
| 4 | Bug Catching Set | TWM 143 | Trainer | 97 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 96 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 93 % |
| 1 | Special Red Card | CRI 82 | Trainer | 92 % |
| 1 | Fan Rotom | SCR 118 | Pokémon | 89 % |
| 1 | Meowth ex | POR 62 | Pokémon | 88 % |
| 1 | Dunsparce | TEF 128 | Pokémon | 82 % |
| 1 | Dunsparce | JTG 120 | Pokémon | 82 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 80 % |
| 2 | Dawn | PFL 87 | Trainer | 72 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 61 % |
| 1 | Redeemable Ticket | JTG 156 | Trainer | 46 % |
| 1 | Judge | POR 76 | Trainer | 45 % |
| 1 | Max RodACE SPEC | PRE 116 | Trainer | 43 % |
| 2 | Ciphermaniac's Codebreaking | TEF 145 | Trainer | 32 % |
Pokémon: 20 4 Beedrill ex CRI 3 4 Kakuna CRI 2 4 Weedle CRI 1 3 Dudunsparce TEF 129 1 Fezandipiti ex ASC 142 1 Fan Rotom SCR 118 1 Meowth ex POR 62 1 Dunsparce TEF 128 1 Dunsparce JTG 120 Trainer: 35 4 Buddy-Buddy Poffin TEF 144 4 Forest of Vitality MEG 117 4 Lillie's Determination MEG 119 2 Boss's Orders MEG 114 4 Poké Pad POR 81 4 Bug Catching Set TWM 143 3 Ultra Ball MEG 131 1 Special Red Card CRI 82 1 Sacred Ash DRI 168 2 Dawn PFL 87 1 Night Stretcher ASC 196 1 Redeemable Ticket JTG 156 1 Judge POR 76 1 Max Rod PRE 116 2 Ciphermaniac's Codebreaking TEF 145 Energy: 5 5 Grass Energy MEE 1 Total Cards: 60
Which decks beat Beedrill ex at tournaments
Here is how Beedrill ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 141 games, 53 won and 85 lost. 3 ended with no winner.
How many different cards Beedrill ex needs, and how long it will last
You need 71 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 76 lists bring an ACE SPEC, and that is where they part ways: 33 took Max Rod, 33 took Unfair Stamp and 4 took Hyper Aroma. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Max Rod and watch what the others do with theirs before you switch.
Then there is time. 1 of the 8 core cards carries the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin. The core table marks it. In copies, that is 4 of the 31 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Beedrill ex struggles against
The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 126 we track. The other 113 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Cinderace ex | Cinderace ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Flygon ex | Flygon ex | Grass |
| Tyranitar | Tyranitar | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Beedrill ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 76 tournament lists harvested between 11 August 2026 and 22 October 2026, 8 cards turn up in every single one, 31 slots out of 60. The remaining 29 change from player to player, with 63 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 76 lists, played across 71 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 76 were read card by card, and every card recognised.
- Where do I start if I want to build Beedrill ex?
- With the whole core: 8 cards, 31 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 12 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Dudunsparce at 99 % and Poké Pad at 99 %.
- What beats Beedrill ex?
- Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 126 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
- Will Beedrill ex survive the next rotation?
- Not intact: 1 core cards out of 8 carry the letter H, starting with Buddy-Buddy Poffin.
- Are a lot of people playing Beedrill ex?
- We have read 76 lists of it, which puts it 46th of the 126 decks we track by lists read. The platform those tournaments run on counts 265 entries for it, 0.94 % of the field, across all its players. That figure is theirs.
Where all of this comes from
76 lists from play.limitlesstcg.com, played across 71 events, harvested between 11 August 2026 and 22 October 2026. The 71 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
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