76 lists · 71 events · 11 August 2026 to 22 October 2026

Beedrill ex

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

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The game plan

Published Data updated

We took 76 lists of this deck, handed in at 71 different tournaments, and counted every card in every one. We know how every one of them finished that day: 10 won theirs outright. The biggest was in front of 137 players. 8 cards turn up in all of them, 31 slots out of 60. The other 29 are decided player by player, with 63 different cards turning up in them.

THE SHORT VERSION
  • 8 cards show up in all 76 lists, no exceptions: 31 of your 60 slots. Of those, 14 are Trainers, 12 are Pokémon and 5 are Energy. Start there. That leaves 29 slots for you to pick yourself.
  • Your big card is Beedrill ex, 310 HP. Rumbling Bees hits for 110×, and that symbol means the total is settled at the table. It needs 1 Grass Energy attached.
  • The sharpest disagreement is over Redeemable Ticket: 35 of the 76 lists run it. The table below has all 63 cards fighting over the 29 free slots.
  • Your attackers are Weak to Fire, and 13 of the 126 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.

What Beedrill ex looks like when you open the box

Across the 76 lists we counted, this deck runs 19 to 26 Pokémon, 26 to 36 Trainers and 5 to 14 Energy. Its attacks are paid for in Grass.

On results pages and on stream you will see it written « beedrill-ex-cri ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « CRI », is a set code: Chaos Rising. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 5 to 14 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Beedrill ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 26 to 36 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 7 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–26
Trainers
26–36
Energy
5–14
Supporters
7–12
Items
13–22
Tools
0–2
Stadiums
2–4

A range means the lists disagree with each other.

How Beedrill ex actually wins

Beedrill ex attacks with Rumbling Bees. It needs 1 Grass Energy attached, and it has 310 HP. Watch the damage box: "110×" is not a total. Here is what the card prints, word for word: "This attack does 110 damage for each of your Beedrill and Beedrill ex in play."

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Beedrill ex up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Weedle has to climb two steps before it becomes Beedrill ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 55 of the 76 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Beedrill ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Beedrill ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Beedrill ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Beedrill ex
Beedrill exStage 2
310Rumbling Bees110×Fire ×21
Weedle
WeedleBasic
50Surprise Attack30Fire ×21
Kakuna
KakunaStage 1
80Hang Down20Fire ×23

The core: the 8 cards every list runs

These 8 cards appear in all 76 lists, without a single exception. That is 31 of the 60 slots. The other 29 are decided player by player.

Look at how those 31 slots break down: 14 Trainers, 12 Pokémon, 5 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 31 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.

6 of those 8 cards do not sit at the same count from list to list: Kakuna (2 to 4), Buddy-Buddy Poffin (2 to 4) and Forest of Vitality (2 to 4), plus 3 more. Add those spreads up and you get 20 copies the 76 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4
Beedrill ex
Beedrill ex
CRI 3Pokémonstays
2–4
Kakuna
Kakuna
CRI 2Pokémonstays
4
Weedle
Weedle
CRI 1Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
2–4
Forest of Vitality
Forest of Vitality
MEG 117Trainerstays
1–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
3–13Grass EnergyMEE 1Energystays

The 63 cards that change from list to list

63 cards fight over the 29 slots that are left: 11 above three lists in four, 44 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Dudunsparce at 99 %, Poké Pad at 99 % and Bug Catching Set at 97 %, plus 8 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Redeemable Ticket, at 46 %: 35 of 76 players took it, 41 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Rabsca (17 lists out of 76) and Rellor (16 lists out of 76).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %75/76
Dudunsparce
Dudunsparce
2–3TEF 129Pokémon
99 %75/76
Poké Pad
Poké Pad
3–4POR 81Trainer
97 %74/76
Bug Catching Set
Bug Catching Set
2–4TWM 143Trainer
96 %73/76
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
93 %71/76
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
92 %70/76
Special Red Card
Special Red Card
1–2CRI 82Trainer
89 %68/76
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
88 %67/76
Meowth ex
Meowth ex
1POR 62Pokémon
82 %62/76
Dunsparce
Dunsparce
1–4TEF 128Pokémon
82 %62/76
Dunsparce
Dunsparce
1–4JTG 120Pokémon
80 %61/76
Sacred Ash
Sacred Ash
1DRI 168Trainer
72 %55/76
Dawn
Dawn
1–4PFL 87Trainer
61 %46/76
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
46 %35/76
Redeemable Ticket
Redeemable Ticket
1–2JTG 156Trainer
45 %34/76
Judge
Judge
1POR 76Trainer
43 %33/76
Max Rod
Max Rod
1PRE 116Trainer
43 %33/76
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
32 %24/76
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1–2TEF 145Trainer
26 %20/76
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
22 %17/76
Rabsca
Rabsca
1TEF 24Pokémon
21 %16/76
Rellor
Rellor
1TEF 23Pokémon
18 %14/76
Shaymin
Shaymin
1–2DRI 10Pokémon
17 %13/76
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
14 %11/76
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
11 %8/76
Mew ex
Mew ex
130C 66Pokémon
9 %7/76
Budew
Budew
1–2ASC 16Pokémon
9 %7/76
Kieran
Kieran
1TWM 154Trainer
8 %6/76
Psyduck
Psyduck
1ASC 39Pokémon
7 %5/76
Rare Candy
Rare Candy
1–3MEG 125Trainer
5 %4/76
Buneary
Buneary
1PFL 83Pokémon
5 %4/76
Mega Lopunny ex
Mega Lopunny ex
1PFL 84Pokémon
5 %4/76
Gwynn
Gwynn
3–4PBL 78Trainer
5 %4/76
Hyper Aroma
Hyper Aroma
1TWM 152Trainer
4 %3/76
Celebi
Celebi
1–4MEG 12Pokémon
4 %3/76
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
4 %3/76
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
4 %3/76
Air Balloon
Air Balloon
1–2ASC 181Trainer
4 %3/76
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
4 %3/76
Secret Box
Secret Box
1TWM 163Trainer
4 %3/76
Growing Grass Energy
Growing Grass Energy
1–2POR 86Energy
3 %2/76
Mow Rotom
Mow Rotom
1SCR 8Pokémon
3 %2/76
Hilda
Hilda
2WHT 84Trainer
3 %2/76
Lana's Aid
Lana's Aid
1TWM 155Trainer
3 %2/76
Surfer
Surfer
1SSP 187Trainer
3 %2/76
Switch
Switch
1MEG 130Trainer
1 %1/76
Teal Mask Ogerpon ex
Teal Mask Ogerpon ex
4TWM 25Pokémon
1 %1/76
Arboliva ex
Arboliva ex
2DRI 23Pokémon
1 %1/76
Dolliv
Dolliv
2DRI 22Pokémon
1 %1/76
Drakloak
Drakloak
2TWM 129Pokémon
1 %1/76
Dreepy
Dreepy
2TWM 128Pokémon
1 %1/76
Smoliv
Smoliv
2DRI 21Pokémon
1 %1/76
Genesect
Genesect
1SFA 40Pokémon
1 %1/76
Pinsir
Pinsir
1TWM 3Pokémon
1 %1/76
Rellor
Rellor
1DRI 24Pokémon
1 %1/76
Snorlax
Snorlax
1POR 63Pokémon
1 %1/76
Dusk Ball
Dusk Ball
4SSP 175Trainer
1 %1/76
Emma
Emma
2CRI 77Trainer
1 %1/76
Energy Retrieval
Energy Retrieval
2SVI 171Trainer
1 %1/76
Lacey
Lacey
2SCR 139Trainer
1 %1/76
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
1 %1/76
Deluxe Bomb
Deluxe Bomb
1SCR 134Trainer
1 %1/76
Maximum Belt
Maximum Belt
1TEF 154Trainer
1 %1/76
Legacy Energy
Legacy Energy
1TWM 167Energy

The most common Beedrill ex list, all 60 cards

Here they are in full, ready to build. 31 slots come from the core, the cards all 76 lists run. The remaining 29 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 20 Pokémon, 35 Trainers and 5 Energy.

One thing to know before you build it: the 76 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Beedrill exCRI 3Pokémonevery list
4KakunaCRI 2Pokémonevery list
4WeedleCRI 1Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Forest of VitalityMEG 117Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
5Grass EnergyMEE 1Energyevery list
3DudunsparceTEF 129Pokémon99 %
4Poké PadPOR 81Trainer99 %
4Bug Catching SetTWM 143Trainer97 %
3Ultra BallMEG 131Trainer96 %
1Fezandipiti exASC 142Pokémon93 %
1Special Red CardCRI 82Trainer92 %
1Fan RotomSCR 118Pokémon89 %
1Meowth exPOR 62Pokémon88 %
1DunsparceTEF 128Pokémon82 %
1DunsparceJTG 120Pokémon82 %
1Sacred AshDRI 168Trainer80 %
2DawnPFL 87Trainer72 %
1Night StretcherASC 196Trainer61 %
1Redeemable TicketJTG 156Trainer46 %
1JudgePOR 76Trainer45 %
1Max RodACE SPECPRE 116Trainer43 %
2Ciphermaniac's CodebreakingTEF 145Trainer32 %
Pokémon: 20
4 Beedrill ex CRI 3
4 Kakuna CRI 2
4 Weedle CRI 1
3 Dudunsparce TEF 129
1 Fezandipiti ex ASC 142
1 Fan Rotom SCR 118
1 Meowth ex POR 62
1 Dunsparce TEF 128
1 Dunsparce JTG 120

Trainer: 35
4 Buddy-Buddy Poffin TEF 144
4 Forest of Vitality MEG 117
4 Lillie's Determination MEG 119
2 Boss's Orders MEG 114
4 Poké Pad POR 81
4 Bug Catching Set TWM 143
3 Ultra Ball MEG 131
1 Special Red Card CRI 82
1 Sacred Ash DRI 168
2 Dawn PFL 87
1 Night Stretcher ASC 196
1 Redeemable Ticket JTG 156
1 Judge POR 76
1 Max Rod PRE 116
2 Ciphermaniac's Codebreaking TEF 145

Energy: 5
5 Grass Energy MEE 1

Total Cards: 60

Which decks beat Beedrill ex at tournaments

Here is how Beedrill ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dragapult ex: over 141 games, 53 won and 85 lost. 3 ended with no winner.

How many different cards Beedrill ex needs, and how long it will last

You need 71 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 76 lists bring an ACE SPEC, and that is where they part ways: 33 took Max Rod, 33 took Unfair Stamp and 4 took Hyper Aroma. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Max Rod and watch what the others do with theirs before you switch.

Then there is time. 1 of the 8 core cards carries the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin. The core table marks it. In copies, that is 4 of the 31 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Beedrill ex struggles against

The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 126 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 13 decks out of the 126 we track. The other 113 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exFire
Ethan's TyphlosionEthan's TyphlosionFire
Ceruledge exCeruledge exFire
Mega Charizard X exMega Charizard X exFire
Mega Camerupt exMega Camerupt exFire
Flareon ex / NoctowlFlareon exFire
Blaziken exBlaziken exFire
Blaziken ex / N's Zoroark exBlaziken exFire
Flareon exFlareon exFire
Ethan's MagcargoEthan's Ho-Oh exFire
Incineroar exIncineroar exFire
Cinderace exCinderace exFire
Greninja ex / Blaziken exBlaziken exFire

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exGrass
Mega Lucario ex / HariyamaSolrockGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Ceruledge exSolrockGrass
ToxtricityMega Absol exGrass
Mega Darkrai exMega Darkrai exGrass
Okidogi / BarbaracleBarbaracleGrass
Mega Absol exMega Absol exGrass
Hydreigon exHydreigon exGrass
Mega Zygarde exMega Zygarde exGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Archaludon ex / N's Zoroark exN's Zoroark exGrass
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Mamoswine exMamoswine exGrass
Blaziken ex / N's Zoroark exN's Zoroark exGrass
Mega Sharpedo exMega Sharpedo exGrass
Toxtricity / Brute BonnetBrute BonnetGrass
Flygon exFlygon exGrass
TyranitarTyranitarGrass
Dragapult ex / N's Zoroark exN's Zoroark exGrass
N's Zoroark ex / CrustleN's Zoroark exGrass

Questions people ask

What is the Beedrill ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 76 tournament lists harvested between 11 August 2026 and 22 October 2026, 8 cards turn up in every single one, 31 slots out of 60. The remaining 29 change from player to player, with 63 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
76 lists, played across 71 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 76 were read card by card, and every card recognised.
Where do I start if I want to build Beedrill ex?
With the whole core: 8 cards, 31 slots. Inside it, buy the 14 Trainer slots and the 5 Energy first: they carry over into your next deck. Leave the 12 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Dudunsparce at 99 % and Poké Pad at 99 %.
What beats Beedrill ex?
Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 126 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
Will Beedrill ex survive the next rotation?
Not intact: 1 core cards out of 8 carry the letter H, starting with Buddy-Buddy Poffin.
Are a lot of people playing Beedrill ex?
We have read 76 lists of it, which puts it 46th of the 126 decks we track by lists read. The platform those tournaments run on counts 265 entries for it, 0.94 % of the field, across all its players. That figure is theirs.

Where all of this comes from

76 lists from play.limitlesstcg.com, played across 71 events, harvested between 11 August 2026 and 22 October 2026. The 71 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.

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