Toxtricity deck: the core, the flex slots, and what beats it
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
- Toxel ×4
- Toxtricity ×4
- Munkidori ×3
- Brute Bonnet ×1
- Mega Absol ex ×1
- Pecharunt ex ×1
- Lillie's Determination ×4
- Poké Pad ×4
- Boss's Orders ×3
- Air Balloon ×2
- Energy Recycler ×2
- Energy Switch ×2
- Night Stretcher ×2
- Team Rocket's Petrel ×2
- Buddy-Buddy Poffin ×1
- Secret Box ×1
- Special Red Card ×1
- Darkness EnergyDarkness Energy ×10
We took 27 lists of this deck, handed in at 26 different tournaments, and counted every card in every one. For 26 of them we know how the day ended: 3 won theirs outright. The biggest was in front of 131 players. 18 cards turn up in all of them, 48 slots out of 60. The other 12 are decided player by player, with 19 different cards turning up in them.
- 18 cards show up in all 27 lists, no exceptions: 48 of your 60 slots. Of those, 24 are Trainers, 14 are Pokémon and 10 are Energy. Start there. That leaves 12 slots for you to pick yourself.
- Your big card is Mega Absol ex, 280 HP. Claw of Darkness hits for 200. It needs 3 Energy, 2 Darkness and 1 Colorless attached.
- The sharpest disagreement is over Lumiose City: 14 of the 27 lists run it. The table below has all 19 cards fighting over the 12 free slots.
- Your attackers are Weak to Grass, Fighting and Darkness, and 40 of the 97 decks we track attack in one of those: Festival Lead, N's Zoroark ex and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Toxtricity looks like when you open the box
Across the 27 lists we counted, this deck runs 16 to 18 Pokémon, 31 to 33 Trainers and 10 to 12 Energy. Its attacks are paid for in Darkness and Psychic.
On results pages and on stream you will see it written « toxtricity-box ». The cards we can recognise in that label are Toxtricity. The bit « box » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.
Look at the Energy: 10 to 12 out of 60, when half the 97 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Toxtricity is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 31 to 33 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 10 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 17 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 91 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–18
- Trainers
- 31–33
- Energy
- 10–12
- Supporters
- 10–13
- Items
- 15–17
- Tools
- 2–3
- Stadiums
- 1–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Toxtricity gives this deck its name. Here is what is written on it.
Toxtricity is in all 27 lists, 4 copies of it. Its Ability is called Sinister Surge, and here is what is printed on it, word for word: « Once during your turn, you may use this Ability. Search your deck for a Basic {D} Energy card and attach it to 1 of your Benched {D} Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, place 2 damage counters on that Pokémon. »
How Toxtricity actually wins
Mega Absol ex attacks with Claw of Darkness for 200. It needs 3 Energy, 2 Darkness and 1 Colorless attached, and it has 280 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Your opponent reveals their hand, and you discard a card you find there."
The cost of Claw of Darkness decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Toxtricity, which the list runs 4 of, has an Ability called Sinister Surge: it goes into your deck for Energy and attaches it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
There is another trick in this list, and the whole of it happens in one turn. Team Rocket's Petrel goes into your deck for a Trainer card and puts it in your hand. Lumiose City is one, and it puts Basic Pokémon onto your Bench in one go. A full Bench on turn one is what decides the game in a deck with lines to build. One detail that matters: Team Rocket's Petrel is a Supporter, so that turn you play no other Supporter. Items all still go through. And if Team Rocket's Petrel will not show up, Secret Box goes and gets it: every list brings it for exactly that.
Here is the detail that quietly loses games. To pull Mega Absol ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Absol ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench. Pecharunt ex carries the plain "ex" suffix, and give up 2. That is already a lot, and it is less than the Mega.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Absol exBasic | 280 | Claw of Darkness | 200 | Darkness + Darkness + Colorless | Grass ×2 | 2 |
| ToxtricityStage 1 | 140 | Gentle Slap | 100 | Darkness + Darkness + Colorless | Fighting ×2 | 2 |
| MunkidoriBasic | 110 | Mind Bend | 60 | Psychic + Colorless | Darkness ×2 | 1 |
| Pecharunt exBasic | 190 | Irritated Outburst | 60× | Darkness + Darkness | Fighting ×2 | 1 |
The core: the 18 cards every list runs
These 18 cards appear in all 27 lists, without a single exception. That is 48 of the 60 slots. The other 12 are decided player by player.
Look at how those 48 slots break down: 24 Trainers, 14 Pokémon, 10 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
9 of those 18 cards do not sit at the same count from list to list: Toxtricity (3 to 4), Boss's Orders (2 to 3) and Air Balloon (1 to 2), plus 6 more. Add those spreads up and you get 11 copies the 27 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 4 | Toxel | PFL 67 | Pokémon | stays |
| 3–4 | Toxtricity | PFL 68 | Pokémon | stays |
| 3 | Munkidori | TWM 95 | Pokémon | leaves |
| 1 | Brute Bonnet | TWM 118 | Pokémon | leaves |
| 1 | Mega Absol ex | MEG 86 | Pokémon | stays |
| 1 | Pecharunt ex | SFA 39 | Pokémon | leaves |
| 4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 4 | Poké Pad | POR 81 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–2 | Air Balloon | ASC 181 | Trainer | stays |
| 1–2 | Energy Recycler | DRI 164 | Trainer | stays |
| 1–2 | Energy Switch | MEG 115 | Trainer | stays |
| 2–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Team Rocket's Petrel | DRI 176 | Trainer | stays |
| 1–2 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 1 | Secret Box | TWM 163 | Trainer | leaves |
| 1 | Special Red Card | CRI 82 | Trainer | stays |
| 10–12 | Darkness Energy | MEE 7 | Energy | stays |
The 19 cards that change from list to list
19 cards fight over the 12 slots that are left: 7 above three lists in four, 7 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Fezandipiti ex at 96 %, Pecharunt at 96 % and Ultra Ball at 96 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Lumiose City, at 52 %: 14 of 27 players took it, 13 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Team Rocket's Transceiver (5 lists out of 27) and Team Rocket's Sneasel (2 lists out of 27).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %26/27 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 96 %26/27 | Pecharunt | 1–2 | SVP 149 | Pokémon |
| 96 %26/27 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 93 %25/27 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 85 %23/27 | Chi-Yu | 1 | PBL 59 | Pokémon |
| 85 %23/27 | Shaymin | 1 | DRI 10 | Pokémon |
| 81 %22/27 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 70 %19/27 | Morty's Conviction | 1–2 | TEF 155 | Trainer |
| 52 %14/27 | Lumiose City | 1 | POR 77 | Trainer |
| 44 %12/27 | Team Rocket's Factory | 1 | DRI 173 | Trainer |
| 41 %11/27 | Judge | 1 | POR 76 | Trainer |
| 26 %7/27 | Hassel | 1–2 | TWM 151 | Trainer |
| 19 %5/27 | Team Rocket's Transceiver | 1–2 | DRI 178 | Trainer |
| 7 %2/27 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 7 %2/27 | Yveltal | 1 | MEG 88 | Pokémon |
| 7 %2/27 | Dark Bell | 2 | PBL 75 | Trainer |
| 4 %1/27 | Mega Darkrai ex | 1 | PBL 48 | Pokémon |
| 4 %1/27 | Punk Helmet | 2 | PFL 92 | Trainer |
| 4 %1/27 | Team Rocket's Venture Bomb | 1 | DRI 179 | Trainer |
What Toxtricity costs to build, and how long it will last
You need 37 different cards to cover every version of this deck, 18 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
Add Secret Box: all 27 players picked the same one. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs.
Then there is time. 6 of the 18 core cards carry the letter H, the one that goes at the next rotation: Munkidori, Brute Bonnet, Pecharunt ex and Night Stretcher, plus 2 more. The core table marks every one of them. In copies, that is 9 of the 48 slots the core fills. Which day it lands, we do not know yet.
What Toxtricity struggles against
The attackers in this deck are Weak to Grass, Fighting and Darkness, so they take DOUBLE damage from those types. 40 of the 97 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Festival Lead (Thwackey), N's Zoroark ex and Marnie's Grimmsnarl ex / Froslass, plus 37 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 40 decks out of the 97 we track. The other 57 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness and Psychic, and 34 of the decks we track have an attacker Weak to one of those: Alakazam / Dudunsparce, Dragapult ex / Dusknoir and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Festival Lead | Thwackey | Grass |
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Beedrill ex | Beedrill ex | Grass |
| Crustle | Crustle | Grass |
| Mega Absol ex | Mega Absol ex | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Greninja ex | Greninja ex | Fighting |
| Hop's Trevenant | Shaymin | Grass |
| Ethan's Typhlosion | Shaymin | Grass |
| Ceruledge ex | Solrock | Fighting |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Iron Leaves ex | Grass |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Seaking | Thwackey | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Gengar ex | Gengar ex | Darkness |
| Paldean Tauros | Paldean Tauros | Fighting |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Scizor ex | Scyther | Grass |
| Flygon ex | Flygon ex | Fighting |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Slowking | Latias ex | Darkness |
| N's Zoroark ex | Munkidori | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Dhelmise | Banette | Darkness |
| Raging Bolt ex | Latias ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Mega Absol ex | Latias ex | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Greninja ex | Greninja ex | Psychic |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Starmie ex / Froslass | Munkidori | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Dragapult ex / Dudunsparce | Munkidori | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Blaziken / N's Zoroark ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Froslass / Munkidori | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Alakazam | Alakazam | Darkness |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Joltik | Latias ex | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Feraligatr | Munkidori | Darkness |
| Scovillain ex | Munkidori | Darkness |
Questions people ask
- What is the Toxtricity deck list?
- There isn't one. Across 27 tournament lists harvested between 11 August 2026 and 1 September 2026, 18 cards turn up in every single one, 48 slots out of 60. The remaining 12 change from player to player, with 19 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 27 lists, played across 26 different tournaments, harvested between 11 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 27 were read card by card, and every card recognised.
- Where do I start if I want to build Toxtricity?
- With the whole core: 18 cards, 48 slots. Inside it, buy the 24 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 14 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Fezandipiti ex at 96 % and Pecharunt at 96 %.
- What beats Toxtricity?
- Its attackers are Weak to Grass, Fighting and Darkness, so they take double damage from an attacker of that type. 40 of the 97 decks we track play an attacker of that type: Festival Lead, N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others.
- Will Toxtricity survive the next rotation?
- Not intact: 6 core cards out of 18 carry the letter H, starting with Munkidori, Brute Bonnet, Pecharunt ex and Night Stretcher, plus 2 more.
- Are a lot of people playing Toxtricity?
- We have read 27 lists of it, which puts it 58th of the 97 decks we track by lists read. The platform those tournaments run on counts 267 entries for it, 0.65 % of the field, across all its players. That figure is theirs.
Where all of this comes from
27 lists from play.limitlesstcg.com, played across 26 events, harvested between 11 August 2026 and 1 September 2026. The 37 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
You've just read a page about the game. We can do far more with one match.
Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.
It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.