79 lists · 71 events · 11 August 2026 to 22 October 2026

Dragapult ex / Dusknoir

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

27 of 27 different cards60 cards

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The game plan

Published Data updated

We took 79 lists of this deck, handed in at 71 different tournaments, and counted every card in every one. For 72 of them we know how the day ended: 26 won theirs outright. The biggest was in front of 909 players. 15 cards turn up in all of them, 41 slots out of 60. The other 19 are decided player by player, with 38 different cards turning up in them.

THE SHORT VERSION
  • 15 cards show up in all 79 lists, no exceptions: 41 of your 60 slots. Of those, 21 are Trainers, 17 are Pokémon and 3 are Energy. Start there. That leaves 19 slots for you to pick yourself.
  • Your big card is Dragapult ex, 320 HP. Phantom Dive hits for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached.
  • The sharpest disagreement is over Dawn: 39 of the 79 lists run it. The table below has all 38 cards fighting over the 19 free slots.
  • Your attackers are Weak to Darkness and Fighting, and 32 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.

What Dragapult ex / Dusknoir looks like when you open the box

Across the 79 lists we counted, this deck runs 19 to 24 Pokémon, 28 to 34 Trainers and 6 to 9 Energy. Its attacks are paid for in Psychic and Fire.

On results pages and on stream you will see it written « dragapult-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 9 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Dragapult ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 22 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
19–24
Trainers
28–34
Energy
6–9
Supporters
9–12
Items
15–22
Tools
0–1
Stadiums
1–3

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Dragapult ex and Dusknoir give this deck its name. Here is what is written on them.

Dragapult ex is in all 79 lists, 3 copies of it.

Dusknoir is in all 79 lists, 1 copy of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »

How Dragapult ex / Dusknoir actually wins

Dragapult ex attacks with Phantom Dive for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Put 6 damage counters on your opponent's Benched Pokémon in any way you like."

The cost of Phantom Dive decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Rosa's Encouragement does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Good news on mobility: pulling Dragapult ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Dragapult ex, Fezandipiti ex and Meowth ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Dragapult ex
Dragapult exStage 2
320Phantom Dive200none1
Dusknoir
DusknoirStage 2
160Shadow Bind150Darkness ×23
Drakloak
DrakloakStage 1
90Dragon Headbutt70none1
Meowth ex
Meowth exBasic
170Tuck Tail60Fighting ×21

The core: the 15 cards every list runs

These 15 cards appear in all 79 lists, without a single exception. That is 41 of the 60 slots. The other 19 are decided player by player.

Look at how those 41 slots break down: 21 Trainers, 17 Pokémon, 3 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

10 of those 15 cards do not sit at the same count from list to list: Dragapult ex (2 to 3), Duskull (1 to 2) and Budew (1 to 2), plus 7 more. Add those spreads up and you get 11 copies the 79 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4
Drakloak
Drakloak
TWM 129Pokémonleaves
4
Dreepy
Dreepy
TWM 128Pokémonleaves
2–3
Dragapult ex
Dragapult ex
TWM 130Pokémonleaves
1–2
Duskull
Duskull
PRE 35Pokémonleaves
1–2
Budew
Budew
ASC 16Pokémonleaves
1–2
Dusknoir
Dusknoir
PRE 37Pokémonleaves
1
Fezandipiti ex
Fezandipiti ex
ASC 142Pokémonleaves
1–2
Meowth ex
Meowth ex
POR 62Pokémonstays
4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
3–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
2–4
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
3–4Fire EnergyMEE 2Energystays

The 38 cards that change from list to list

38 cards fight over the 19 slots that are left: 8 above three lists in four, 23 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Dusclops at 99 %, Psychic Energy at 99 % and Crispin at 96 %, plus 5 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Dawn, at 49 %: 39 of 79 players took it, 40 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Patrat (18 lists out of 79) and Risky Ruins (18 lists out of 79).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %78/79
Dusclops
Dusclops
1–2PRE 36Pokémon
99 %78/79Psychic Energy3–4MEE 5Energy
96 %76/79
Crispin
Crispin
1–3SCR 133Trainer
91 %72/79
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
86 %68/79
Rosa's Encouragement
Rosa's Encouragement
1POR 84Trainer
85 %67/79
Special Red Card
Special Red Card
1–2CRI 82Trainer
78 %62/79
Munkidori
Munkidori
1–2TWM 95Pokémon
78 %62/79Darkness Energy1–3MEE 7Energy
71 %56/79
Team Rocket's Watchtower
Team Rocket's Watchtower
1–3DRI 180Trainer
65 %51/79
Jamming Tower
Jamming Tower
1–2TWM 153Trainer
49 %39/79
Dawn
Dawn
1–2PFL 87Trainer
43 %34/79
Crushing Hammer
Crushing Hammer
2–4POR 71Trainer
42 %33/79
Moltres
Moltres
1PFL 14Pokémon
42 %33/79
Judge
Judge
1–2POR 76Trainer
38 %30/79
Rare Candy
Rare Candy
1–4MEG 125Trainer
23 %18/79
Patrat
Patrat
1CRI 70Pokémon
23 %18/79
Risky Ruins
Risky Ruins
1–2MEG 127Trainer
15 %12/79
Shaymin
Shaymin
1DRI 10Pokémon
8 %6/79
Area Zero Underdepths
Area Zero Underdepths
1–2SCR 131Trainer
5 %4/79
Handheld Fan
Handheld Fan
1TWM 150Trainer
4 %3/79
Yveltal
Yveltal
1MEG 88Pokémon
4 %3/79
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
3 %2/79
Pikipek
Pikipek
2PBL 66Pokémon
3 %2/79
Toucannon
Toucannon
2PBL 68Pokémon
3 %2/79
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
3 %2/79
Hero's Cape
Hero's Cape
1TEF 152Trainer
1 %1/79
Bronzong
Bronzong
2TEF 69Pokémon
1 %1/79
Bronzor
Bronzor
2TEF 68Pokémon
1 %1/79
Blaziken ex
Blaziken ex
1JTG 24Pokémon
1 %1/79
Diancie
Diancie
1SCR 86Pokémon
1 %1/79
Dudunsparce
Dudunsparce
1TEF 129Pokémon
1 %1/79
Dunsparce
Dunsparce
1JTG 120Pokémon
1 %1/79
Torchic
Torchic
1DRI 40Pokémon
1 %1/79
Hilda
Hilda
3WHT 84Trainer
1 %1/79
Switch
Switch
3MEG 130Trainer
1 %1/79
Babiri Berry
Babiri Berry
1SSP 163Trainer
1 %1/79
Telepathic Psychic Energy
Telepathic Psychic Energy
4POR 88Energy
1 %1/79
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy

The most common Dragapult ex / Dusknoir list, all 60 cards

Here they are in full, ready to build. 41 slots come from the core, the cards all 79 lists run. The remaining 19 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 20 Pokémon, 32 Trainers and 8 Energy.

One thing to know before you build it: the 79 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4DrakloakTWM 129Pokémonevery list
4DreepyTWM 128Pokémonevery list
3Dragapult exTWM 130Pokémonevery list
2DuskullPRE 35Pokémonevery list
1BudewASC 16Pokémonevery list
1DusknoirPRE 37Pokémonevery list
1Fezandipiti exASC 142Pokémonevery list
1Meowth exPOR 62Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
4Ultra BallMEG 131Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
2Night StretcherASC 196Trainerevery list
3Fire EnergyMEE 2Energyevery list
2DusclopsPRE 36Pokémon99 %
3Psychic EnergyMEE 5Energy99 %
2CrispinSCR 133Trainer96 %
1Unfair StampACE SPECTWM 165Trainer91 %
1Rosa's EncouragementPOR 84Trainer86 %
1Special Red CardCRI 82Trainer85 %
1MunkidoriTWM 95Pokémon78 %
2Darkness EnergyMEE 7Energy78 %
1Team Rocket's WatchtowerDRI 180Trainer71 %
1Jamming TowerTWM 153Trainer65 %
1DawnPFL 87Trainer49 %
3Crushing HammerPOR 71Trainer43 %
Pokémon: 20
4 Drakloak TWM 129
4 Dreepy TWM 128
3 Dragapult ex TWM 130
2 Duskull PRE 35
1 Budew ASC 16
1 Dusknoir PRE 37
1 Fezandipiti ex ASC 142
1 Meowth ex POR 62
2 Dusclops PRE 36
1 Munkidori TWM 95

Trainer: 32
4 Buddy-Buddy Poffin TEF 144
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
4 Ultra Ball MEG 131
3 Boss's Orders MEG 114
2 Night Stretcher ASC 196
2 Crispin SCR 133
1 Unfair Stamp TWM 165
1 Rosa's Encouragement POR 84
1 Special Red Card CRI 82
1 Team Rocket's Watchtower DRI 180
1 Jamming Tower TWM 153
1 Dawn PFL 87
3 Crushing Hammer POR 71

Energy: 8
3 Fire Energy MEE 2
3 Psychic Energy MEE 5
2 Darkness Energy MEE 7

Total Cards: 60

Which decks beat Dragapult ex / Dusknoir at tournaments

Here is how Dragapult ex / Dusknoir did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 22 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dragapult ex: over 609 games, 250 won and 350 lost. 9 ended with no winner.

Against Slowking: over 241 games, 97 won and 142 lost. 2 ended with no winner.

Against Dhelmise: over 231 games, 94 won and 135 lost. 2 ended with no winner.

Against Dragapult ex / Blaziken ex: over 151 games, 64 won and 85 lost. 2 ended with no winner.

Against Latias ex / Mega Kangaskhan ex: over 275 games, 123 won and 147 lost. 5 ended with no winner.

Against Crustle: over 125 games, 57 won and 64 lost. 4 ended with no winner.

Against N's Zoroark ex: over 288 games, 141 won and 145 lost. 2 ended with no winner.

Against Mega Lopunny ex / Dudunsparce: over 167 games, 79 won and 87 lost. One ended with no winner.

Against Mega Excadrill ex: over 189 games, 93 won and 95 lost. One ended with no winner.

Against Mega Sharpedo ex / Toxtricity: over 127 games, 62 won and 63 lost. 2 ended with no winner.

Against Mega Lucario ex / Hariyama: over 150 games, 76 won and 72 lost. 2 ended with no winner.

Against Festival Lead: over 126 games, 65 won and 57 lost. 4 ended with no winner.

Against Alakazam / Dusknoir: over 151 games, 80 won and 71 lost.

Against Teal Mask Ogerpon ex / Meganium / Hydrapple ex: over 151 games, 85 won and 66 lost.

Against Alakazam / Dudunsparce: over 221 games, 130 won and 89 lost. 2 ended with no winner.

How many different cards Dragapult ex / Dusknoir needs, and how long it will last

You need 53 different cards to cover every version of this deck, 15 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

78 of these 79 lists bring an ACE SPEC, and that is where they part ways: 72 took Unfair Stamp, 3 took Sparkling Crystal and 2 took Hero's Cape. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 9 of the 15 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Duskull, plus 5 more. The core table marks every one of them. In copies, that is 22 of the 41 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Dragapult ex / Dusknoir struggles against

The attackers in this deck are Weak to Darkness and Fighting, so they take DOUBLE damage from those types. 32 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 32 decks out of the 125 we track. The other 93 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic and Fire, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Okidogi / BarbaracleBarbaracleFighting
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Zygarde exMega Zygarde exFighting
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Paldean TaurosPaldean TaurosFighting
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
TyranitarTyranitarDarkness
Greninja ex / Blaziken exGreninja exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Dragapult ex / Dusknoir deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 79 tournament lists harvested between 11 August 2026 and 22 October 2026, 15 cards turn up in every single one, 41 slots out of 60. The remaining 19 change from player to player, with 38 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
79 lists, played across 71 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 79 were read card by card, and every card recognised.
Where do I start if I want to build Dragapult ex / Dusknoir?
With the whole core: 15 cards, 41 slots. Inside it, buy the 21 Trainer slots and the 3 Energy first: they carry over into your next deck. Leave the 17 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Dusclops at 99 % and Psychic Energy at 99 %.
What beats Dragapult ex / Dusknoir?
Its attackers are Weak to Darkness and Fighting, so they take double damage from an attacker of that type. 32 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
Will Dragapult ex / Dusknoir survive the next rotation?
Not intact: 9 core cards out of 15 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Duskull, plus 5 more.
Are a lot of people playing Dragapult ex / Dusknoir?
We have read 79 lists of it, which puts it 39th of the 125 decks we track by lists read. The platform those tournaments run on counts 1,192 entries for it, 4.35 % of the field, across all its players. That figure is theirs.

Where all of this comes from

79 lists from play.limitlesstcg.com, played across 71 events, harvested between 11 August 2026 and 22 October 2026. The 53 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 22 October 2026.

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