Meta deck33 lists · 31 events · 11 August 2026 to 5 September 2026

Team Rocket's Honchkrow deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 12 cards
  • Team Rocket's Murkrow
    Team Rocket's Murkrow ×4
  • Team Rocket's Honchkrow
    Team Rocket's Honchkrow ×3
  • Team Rocket's Porygon
    Team Rocket's Porygon ×2
  • Team Rocket's Porygon2
    Team Rocket's Porygon2 ×1
  • Team Rocket's Articuno
    Team Rocket's Articuno ×2
Trainers · 40 cards
  • Poké Pad
    Poké Pad ×4
  • Roto-Stick
    Roto-Stick ×4
  • Team Rocket's Archer
    Team Rocket's Archer ×4
  • Team Rocket's Ariana
    Team Rocket's Ariana ×4
  • Team Rocket's Giovanni
    Team Rocket's Giovanni ×4
  • Team Rocket's Petrel
    Team Rocket's Petrel ×4
  • Team Rocket's Proton
    Team Rocket's Proton ×4
  • Team Rocket's Transceiver
    Team Rocket's Transceiver ×4
  • Night Stretcher
    Night Stretcher ×3
  • Team Rocket's Factory
    Team Rocket's Factory ×3
  • Miracle Headset
    Miracle Headset ×1
  • Ultra Ball
    Ultra Ball ×1
Energy · 8 cards
  • Ignition Energy
    Ignition Energy ×4
  • Team Rocket's Energy
    Team Rocket's Energy ×4

We took 33 lists of this deck, handed in at 31 different tournaments, and counted every card in every one. For 29 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 124 players. 16 cards turn up in all of them, 56 slots out of 60. The other 4 are decided player by player, with 12 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 16 cards show up in all 33 lists, no exceptions: 56 of your 60 slots. Of those, 38 are Trainers, 10 are Pokémon and 8 are Energy. Start there. That leaves 4 slots for you to pick yourself.
  • Your big card is Team Rocket's Honchkrow, 130 HP. Hammer In hits for 100. It needs 3 Energy, 1 Darkness and 2 Colorless attached.
  • The sharpest disagreement is over Ultra Ball: 20 of the 33 lists run it. The table below has all 12 cards fighting over the 4 free slots.
  • Your attackers are Weak to Lightning and Fighting, and 17 of the 97 decks we track attack in one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.

What Team Rocket's Honchkrow looks like when you open the box

Across the 33 lists we counted, this deck runs 11 to 14 Pokémon, 38 to 41 Trainers and 8 Energy. Its attacks are paid for in Darkness.

On results pages and on stream you will see it written « rockets-honchkrow ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 8 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Team Rocket's Honchkrow is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 38 to 41 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 20 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 15 to 18 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
11–14
Trainers
38–41
Energy
8
Supporters
20–21
Items
15–18
Tools
0–2
Stadiums
3–4

A range means the lists disagree with each other.

How Team Rocket's Honchkrow actually wins

Team Rocket's Honchkrow attacks with Hammer In for 100. It needs 3 Energy, 1 Darkness and 2 Colorless attached, and it has 130 HP.

The cost of Hammer In decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Good news on mobility: pulling Team Rocket's Honchkrow back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Team Rocket's Honchkrow
Team Rocket's HonchkrowStage 1
130Hammer In100Darkness + Colorless + ColorlessLightning ×21
Team Rocket's Murkrow
Team Rocket's MurkrowBasic
80Torment30Darkness + ColorlessLightning ×21
Team Rocket's Porygon2
Team Rocket's Porygon2Stage 1
90R Command20×Colorless + Colorless + ColorlessFighting ×21

The core: the 16 cards every list runs

These 16 cards appear in all 33 lists, without a single exception. That is 56 of the 60 slots. The other 4 are decided player by player.

Look at how those 56 slots break down: 38 Trainers, 10 Pokémon, 8 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

7 of those 16 cards do not sit at the same count from list to list: Team Rocket's Honchkrow (3 to 4), Team Rocket's Porygon (2 to 3) and Team Rocket's Porygon2 (1 to 2), plus 4 more. Add those spreads up and you get 10 copies the 33 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4
Team Rocket's Murkrow
Team Rocket's Murkrow
DRI 127Pokémonstays
3–4
Team Rocket's Honchkrow
Team Rocket's Honchkrow
ASC 127Pokémonstays
2–3
Team Rocket's Porygon
Team Rocket's Porygon
DRI 153Pokémonstays
1–2
Team Rocket's Porygon2
Team Rocket's Porygon2
DRI 154Pokémonstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
2–4
Roto-Stick
Roto-Stick
PRE 127Trainerleaves
4
Team Rocket's Archer
Team Rocket's Archer
DRI 170Trainerstays
4
Team Rocket's Ariana
Team Rocket's Ariana
DRI 171Trainerstays
4
Team Rocket's Giovanni
Team Rocket's Giovanni
DRI 174Trainerstays
4
Team Rocket's Petrel
Team Rocket's Petrel
DRI 176Trainerstays
4
Team Rocket's Proton
Team Rocket's Proton
DRI 177Trainerstays
4
Team Rocket's Transceiver
Team Rocket's Transceiver
DRI 178Trainerstays
1–4
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
3–4
Team Rocket's Factory
Team Rocket's Factory
DRI 173Trainerstays
4
Ignition Energy
Ignition Energy
WHT 86Energystays
4
Team Rocket's Energy
Team Rocket's Energy
DRI 182Energystays

The 12 cards that change from list to list

12 cards fight over the 4 slots that are left: 2 above three lists in four, 9 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Team Rocket's Articuno at 97 % and Miracle Headset at 97 %. Add those to the core and you have the common build.

The dividing line runs through Ultra Ball, at 61 %: 20 of 33 players took it, 13 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Pokégear 3.0 (6 lists out of 33) and Team Rocket's Mimikyu (3 lists out of 33).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %32/33
Team Rocket's Articuno
Team Rocket's Articuno
1–2DRI 51Pokémon
97 %32/33
Miracle Headset
Miracle Headset
1SSP 183Trainer
61 %20/33
Ultra Ball
Ultra Ball
1MEG 131Trainer
18 %6/33
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
9 %3/33
Team Rocket's Mimikyu
Team Rocket's Mimikyu
1DRI 87Pokémon
9 %3/33
Lucky Helmet
Lucky Helmet
1–2TWM 158Trainer
6 %2/33
Team Rocket's Porygon-Z
Team Rocket's Porygon-Z
1DRI 155Pokémon
6 %2/33
Hilda
Hilda
1WHT 84Trainer
3 %1/33
Air Balloon
Air Balloon
1ASC 181Trainer
3 %1/33
Brave Bangle
Brave Bangle
1WHT 80Trainer
3 %1/33
Prime Catcher
Prime Catcher
1TEF 157Trainer
3 %1/33
Tool Scrapper
Tool Scrapper
1ASC 212Trainer

The most common Team Rocket's Honchkrow list, all 60 cards

Here they are in full, ready to build. 56 slots come from the core, the cards all 33 lists run. The remaining 4 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 3 more cards to reach 60. The whole thing comes to 12 Pokémon, 40 Trainers and 8 Energy.

One thing to know before you build it: the 33 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Team Rocket's MurkrowDRI 127Pokémonevery list
3Team Rocket's HonchkrowASC 127Pokémonevery list
2Team Rocket's PorygonDRI 153Pokémonevery list
1Team Rocket's Porygon2DRI 154Pokémonevery list
4Poké PadPOR 81Trainerevery list
4Roto-StickPRE 127Trainerevery list
4Team Rocket's ArcherDRI 170Trainerevery list
4Team Rocket's ArianaDRI 171Trainerevery list
4Team Rocket's GiovanniDRI 174Trainerevery list
4Team Rocket's PetrelDRI 176Trainerevery list
4Team Rocket's ProtonDRI 177Trainerevery list
4Team Rocket's TransceiverDRI 178Trainerevery list
3Night StretcherASC 196Trainerevery list
3Team Rocket's FactoryDRI 173Trainerevery list
4Ignition EnergyWHT 86Energyevery list
4Team Rocket's EnergyDRI 182Energyevery list
2Team Rocket's ArticunoDRI 51Pokémon97 %
1Miracle HeadsetACE SPECSSP 183Trainer97 %
1Ultra BallMEG 131Trainer61 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 12
4 Team Rocket's Murkrow DRI 127
3 Team Rocket's Honchkrow ASC 127
2 Team Rocket's Porygon DRI 153
1 Team Rocket's Porygon2 DRI 154
2 Team Rocket's Articuno DRI 51

Trainer: 40
4 Poké Pad POR 81
4 Roto-Stick PRE 127
4 Team Rocket's Archer DRI 170
4 Team Rocket's Ariana DRI 171
4 Team Rocket's Giovanni DRI 174
4 Team Rocket's Petrel DRI 176
4 Team Rocket's Proton DRI 177
4 Team Rocket's Transceiver DRI 178
3 Night Stretcher ASC 196
3 Team Rocket's Factory DRI 173
1 Miracle Headset SSP 183
1 Ultra Ball MEG 131

Energy: 8
4 Ignition Energy WHT 86
4 Team Rocket's Energy DRI 182

Total Cards: 60

Which decks beat Team Rocket's Honchkrow at tournaments

Here is how Team Rocket's Honchkrow did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Festival Lead: over 131 games, 29 won and 101 lost. One ended with no winner.

Against Slowking: over 136 games, 50 won and 84 lost. 2 ended with no winner.

Against Dragapult ex / Blaziken ex: over 136 games, 53 won and 81 lost. 2 ended with no winner.

Against Dragapult ex: over 194 games, 80 won and 113 lost. One ended with no winner.

Against Dragapult ex / Dusknoir: over 131 games, 60 won and 70 lost. One ended with no winner.

Against N's Zoroark ex: over 121 games, 59 won and 61 lost. One ended with no winner.

Against Alakazam / Dudunsparce: over 135 games, 81 won and 49 lost. 5 ended with no winner.

Against Mega Excadrill ex: over 165 games, 108 won and 56 lost. One ended with no winner.

What Team Rocket's Honchkrow costs to build, and how long it will last

You need 28 different cards to cover every version of this deck, 16 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 33 lists bring an ACE SPEC, and that is where they part ways: 32 took Miracle Headset and 1 took Prime Catcher. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Miracle Headset and watch what the others do with theirs before you switch.

Then there is time. 2 of the 16 core cards carry the letter H, the one that goes at the next rotation: Roto-Stick and Night Stretcher. The core table marks every one of them. In copies, that is 7 of the 56 slots the core fills. Which day it lands, we do not know yet.

What Team Rocket's Honchkrow struggles against

The attackers in this deck are Weak to Lightning and Fighting, so they take DOUBLE damage from those types. 17 of the 97 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: Mega Lucario ex, Mega Lucario ex / Hariyama and Cynthia's Garchomp ex, plus 14 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 17 decks out of the 97 we track. The other 80 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Darkness, and 29 of the decks we track have an attacker Weak to one of those: Alakazam / Dudunsparce, Dragapult ex / Dusknoir and Slowking, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Greninja exGreninja exFighting
Mega Manectric ex / EelektrikMega Manectric exLightning
Ceruledge exSolrockFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Iono's Bellibolt exIono's Bellibolt exLightning
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
JoltikJoltikLightning
Archaludon ex / N's Zoroark exRelicanthFighting
Greninja ex / Blaziken exGreninja exFighting
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
Luxray exLuxray exLightning

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceAlakazamDarkness
Dragapult ex / DusknoirDusknoirDarkness
SlowkingLatias exDarkness
N's Zoroark exMunkidoriDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
DhelmiseBanetteDarkness
Raging Bolt exLatias exDarkness
Latias ex / Mega Kangaskhan exLatias exDarkness
Mega Chandelure exMega Chandelure exDarkness
Mega Absol exLatias exDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Starmie ex / FroslassMunkidoriDarkness
Mega Lopunny ex / DusknoirDusknoirDarkness
ToxtricityMunkidoriDarkness
Dragapult ex / DudunsparceMunkidoriDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Blaziken / N's Zoroark exMunkidoriDarkness
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exDarkness
Alakazam / DusknoirAlakazamDarkness
Froslass / MunkidoriMunkidoriDarkness
Mega Diancie ex / DusknoirLatias exDarkness
AlakazamAlakazamDarkness
Jellicent ex / DusknoirLatias exDarkness
JoltikLatias exDarkness
DudunsparceElgyemDarkness
Dragapult ex / FroslassMunkidoriDarkness
FeraligatrMunkidoriDarkness
Scovillain exMunkidoriDarkness

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 32 lists out of 33 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.

Of the decks we track right now, 5 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.

One of their attacks only places counters

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir attack
Alakazam / DudunsparceAlakazamPowerful Hand
DhelmisePoltchageistFurtive Drop
Alakazam / DusknoirAlakazamPowerful Hand
AlakazamAlakazamPowerful Hand
Sinistcha / Teal Mask Ogerpon exSinistchaCursed Drop

Questions people ask

What is the Team Rocket's Honchkrow deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 33 tournament lists harvested between 11 August 2026 and 5 September 2026, 16 cards turn up in every single one, 56 slots out of 60. The remaining 4 change from player to player, with 12 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
33 lists, played across 31 different tournaments, harvested between 11 August 2026 and 5 September 2026 from play.limitlesstcg.com. All 33 were read card by card, and every card recognised.
Where do I start if I want to build Team Rocket's Honchkrow?
With the whole core: 16 cards, 56 slots. Inside it, buy the 38 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Team Rocket's Articuno at 97 % and Miracle Headset at 97 %.
What beats Team Rocket's Honchkrow?
Its attackers are Weak to Lightning and Fighting, so they take double damage from an attacker of that type. 17 of the 97 decks we track play an attacker of that type: Mega Lucario ex, Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Greninja ex, among others.
Will Team Rocket's Honchkrow survive the next rotation?
Not intact: 2 core cards out of 16 carry the letter H, starting with Roto-Stick and Night Stretcher.
Are a lot of people playing Team Rocket's Honchkrow?
We have read 33 lists of it, which puts it 36th of the 97 decks we track by lists read. The platform those tournaments run on counts 511 entries for it, 1.25 % of the field, across all its players. That figure is theirs.

Where all of this comes from

33 lists from play.limitlesstcg.com, played across 31 events, harvested between 11 August 2026 and 5 September 2026. The 28 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read