Team Rocket's Honchkrow
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
19 of 19 different cards60 cards
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The game plan
We took 90 lists of this deck, handed in at 80 different tournaments, and counted every card in every one. For 86 of them we know how the day ended: 11 won theirs outright. The biggest was in front of 254 players. 14 cards turn up in all of them, 49 slots out of 60. The other 11 are decided player by player, with 23 different cards turning up in them.
- 14 cards show up in all 90 lists, no exceptions: 49 of your 60 slots. Of those, 31 are Trainers, 10 are Pokémon and 8 are Energy. Start there. That leaves 11 slots for you to pick yourself.
- Your big card is Team Rocket's Honchkrow, 130 HP. Hammer In hits for 100. It needs 3 Energy, 1 Darkness and 2 Colorless attached.
- The sharpest disagreement is over Ultra Ball: 47 of the 90 lists run it. The table below has all 23 cards fighting over the 11 free slots.
- Your attackers are Weak to Lightning and Fighting, and 23 of the 125 decks we track attack in one of those: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Team Rocket's Honchkrow looks like when you open the box
Across the 90 lists we counted, this deck runs 11 to 15 Pokémon, 37 to 41 Trainers and 7 to 8 Energy. Its attacks are paid for in Darkness.
On results pages and on stream you will see it written « rockets-honchkrow ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Team Rocket's Honchkrow is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 37 to 41 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 19 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 18 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 11–15
- Trainers
- 37–41
- Energy
- 7–8
- Supporters
- 19–21
- Items
- 12–18
- Tools
- 0–2
- Stadiums
- 3–4
A range means the lists disagree with each other.
How Team Rocket's Honchkrow actually wins
Team Rocket's Honchkrow attacks with Hammer In for 100. It needs 3 Energy, 1 Darkness and 2 Colorless attached, and it has 130 HP.
The cost of Hammer In decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Good news on mobility: pulling Team Rocket's Honchkrow back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Team Rocket's HonchkrowStage 1 | 130 | Hammer In | 100 | Lightning ×2 | 1 | |
| Team Rocket's MurkrowBasic | 80 | Torment | 30 | Lightning ×2 | 1 | |
| Team Rocket's Porygon2Stage 1 | 90 | R Command | 20× | Fighting ×2 | 1 |
The core: the 14 cards every list runs
These 14 cards appear in all 90 lists, without a single exception. That is 49 of the 60 slots. The other 11 are decided player by player.
Look at how those 49 slots break down: 31 Trainers, 10 Pokémon, 8 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 14 cards do not sit at the same count from list to list: Team Rocket's Honchkrow (3 to 4), Team Rocket's Porygon (1 to 3) and Team Rocket's Porygon2 (1 to 2), plus 4 more. Add those spreads up and you get 10 copies the 90 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 4 | Team Rocket's Murkrow | DRI 127 | Pokémon |
| 3–4 | Team Rocket's Honchkrow | ASC 127 | Pokémon |
| 1–3 | Team Rocket's Porygon | DRI 153 | Pokémon |
| 1–2 | Team Rocket's Porygon2 | DRI 154 | Pokémon |
| 1–4 | Poké Pad | POR 81 | Trainer |
| 4 | Team Rocket's Archer | DRI 170 | Trainer |
| 4 | Team Rocket's Ariana | DRI 171 | Trainer |
| 4 | Team Rocket's Giovanni | DRI 174 | Trainer |
| 3–4 | Team Rocket's Petrel | DRI 176 | Trainer |
| 4 | Team Rocket's Proton | DRI 177 | Trainer |
| 4 | Team Rocket's Transceiver | DRI 178 | Trainer |
| 3–4 | Team Rocket's Factory | DRI 173 | Trainer |
| 3–4 | Ignition Energy | WHT 86 | Energy |
| 4 | Team Rocket's Energy | DRI 182 | Energy |
The 23 cards that change from list to list
23 cards fight over the 11 slots that are left: 4 above three lists in four, 17 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Team Rocket's Articuno at 99 %, Roto-Stick at 99 % and Night Stretcher at 99 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Ultra Ball, at 52 %: 47 of 90 players took it, 43 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Pokégear 3.0 (18 lists out of 90) and Team Rocket's Mimikyu (7 lists out of 90).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %89/90 | Team Rocket's Articuno | 1–2 | DRI 51 | Pokémon |
| 99 %89/90 | Roto-Stick | 2–4 | PRE 127 | Trainer |
| 99 %89/90 | Night Stretcher | 1–4 | ASC 196 | Trainer |
| 98 %88/90 | Miracle Headset | 1 | SSP 183 | Trainer |
| 52 %47/90 | Ultra Ball | 1 | MEG 131 | Trainer |
| 32 %29/90 | Lucky Helmet | 1–2 | TWM 158 | Trainer |
| 20 %18/90 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 8 %7/90 | Team Rocket's Mimikyu | 1–2 | DRI 87 | Pokémon |
| 6 %5/90 | Team Rocket's Porygon-Z | 1 | DRI 155 | Pokémon |
| 3 %3/90 | Hilda | 1 | WHT 84 | Trainer |
| 2 %2/90 | Air Balloon | 1 | ASC 181 | Trainer |
| 2 %2/90 | Brave Bangle | 1 | WHT 80 | Trainer |
| 2 %2/90 | Sacred Ash | 1 | DRI 168 | Trainer |
| 2 %2/90 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 1 %1/90 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 1 %1/90 | Shaymin | 1 | DRI 10 | Pokémon |
| 1 %1/90 | Crushing Hammer | 3 | POR 71 | Trainer |
| 1 %1/90 | Punk Helmet | 2 | PFL 92 | Trainer |
| 1 %1/90 | Dark Bell | 1 | PBL 75 | Trainer |
| 1 %1/90 | Prime Catcher | 1 | TEF 157 | Trainer |
| 1 %1/90 | Rare Candy | 1 | MEG 125 | Trainer |
| 1 %1/90 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 1 %1/90 | Unfair Stamp | 1 | TWM 165 | Trainer |
The most common Team Rocket's Honchkrow list, all 60 cards
Here they are in full, ready to build. 49 slots come from the core, the cards all 90 lists run. The remaining 11 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 5 more cards to reach 60. The whole thing comes to 12 Pokémon, 40 Trainers and 8 Energy.
One thing to know before you build it: the 90 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Team Rocket's Murkrow | DRI 127 | Pokémon | every list |
| 3 | Team Rocket's Honchkrow | ASC 127 | Pokémon | every list |
| 2 | Team Rocket's Porygon | DRI 153 | Pokémon | every list |
| 1 | Team Rocket's Porygon2 | DRI 154 | Pokémon | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Team Rocket's Archer | DRI 170 | Trainer | every list |
| 4 | Team Rocket's Ariana | DRI 171 | Trainer | every list |
| 4 | Team Rocket's Giovanni | DRI 174 | Trainer | every list |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | every list |
| 4 | Team Rocket's Proton | DRI 177 | Trainer | every list |
| 4 | Team Rocket's Transceiver | DRI 178 | Trainer | every list |
| 3 | Team Rocket's Factory | DRI 173 | Trainer | every list |
| 4 | Ignition Energy | WHT 86 | Energy | every list |
| 4 | Team Rocket's Energy | DRI 182 | Energy | every list |
| 2 | Team Rocket's Articuno | DRI 51 | Pokémon | 99 % |
| 4 | Roto-Stick | PRE 127 | Trainer | 99 % |
| 3 | Night Stretcher | ASC 196 | Trainer | 99 % |
| 1 | Miracle HeadsetACE SPEC | SSP 183 | Trainer | 98 % |
| 1 | Ultra Ball | MEG 131 | Trainer | 52 % |
Pokémon: 12 4 Team Rocket's Murkrow DRI 127 3 Team Rocket's Honchkrow ASC 127 2 Team Rocket's Porygon DRI 153 1 Team Rocket's Porygon2 DRI 154 2 Team Rocket's Articuno DRI 51 Trainer: 40 4 Poké Pad POR 81 4 Team Rocket's Archer DRI 170 4 Team Rocket's Ariana DRI 171 4 Team Rocket's Giovanni DRI 174 4 Team Rocket's Petrel DRI 176 4 Team Rocket's Proton DRI 177 4 Team Rocket's Transceiver DRI 178 3 Team Rocket's Factory DRI 173 4 Roto-Stick PRE 127 3 Night Stretcher ASC 196 1 Miracle Headset SSP 183 1 Ultra Ball MEG 131 Energy: 8 4 Ignition Energy WHT 86 4 Team Rocket's Energy DRI 182 Total Cards: 60
Which decks beat Team Rocket's Honchkrow at tournaments
Here is how Team Rocket's Honchkrow did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 20 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 184 games, 86 won and 95 lost. 3 ended with no winner.
How many different cards Team Rocket's Honchkrow needs, and how long it will last
You need 37 different cards to cover every version of this deck, 14 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 90 lists bring an ACE SPEC, and that is where they part ways: 88 took Miracle Headset, 1 took Prime Catcher and 1 took Unfair Stamp. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Miracle Headset and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 14 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Team Rocket's Honchkrow struggles against
The attackers in this deck are Weak to Lightning and Fighting, so they take DOUBLE damage from those types. 23 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 20 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 23 decks out of the 125 we track. The other 102 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Eelektrik | Eelektrik | Lightning |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Flygon ex | Flygon ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Dhelmise | Banette | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Absol ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Feraligatr | Munkidori | Darkness |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 89 lists out of 90 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.
Of the decks we track right now, 6 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Dhelmise | Sinistcha | Matcha Spin |
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Gengar ex | Gengar ex | Chaotic Pain |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
Questions people ask
- What is the Team Rocket's Honchkrow deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 90 tournament lists harvested between 11 August 2026 and 21 October 2026, 14 cards turn up in every single one, 49 slots out of 60. The remaining 11 change from player to player, with 23 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 90 lists, played across 80 different tournaments, harvested between 11 August 2026 and 21 October 2026 from play.limitlesstcg.com. All 90 were read card by card, and every card recognised.
- Where do I start if I want to build Team Rocket's Honchkrow?
- With the whole core: 14 cards, 49 slots. Inside it, buy the 31 Trainer slots and the 8 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Team Rocket's Articuno at 99 % and Roto-Stick at 99 %.
- What beats Team Rocket's Honchkrow?
- Its attackers are Weak to Lightning and Fighting, so they take double damage from an attacker of that type. 23 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Team Rocket's Honchkrow survive the next rotation?
- Yes, whole: not one of the 14 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Team Rocket's Honchkrow?
- We have read 90 lists of it, which puts it 25th of the 125 decks we track by lists read. The platform those tournaments run on counts 365 entries for it, 1.37 % of the field, across all its players. That figure is theirs.
Where all of this comes from
90 lists from play.limitlesstcg.com, played across 80 events, harvested between 11 August 2026 and 21 October 2026. The 37 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 20 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.