Mega Starmie ex / Dusknoir deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Staryu ×3
- Dusclops ×2
- Dusknoir ×2
- Duskull ×2
- Mega Starmie ex ×2
- Meowth ex ×1
- Budew ×1
- Fezandipiti ex ×1
- Munkidori ×2
- Mega Froslass ex ×2
- Snorunt ×2
- Buddy-Buddy Poffin ×4
- Lillie's Determination ×4
- Ultra Ball ×4
- Boss's Orders ×3
- Hilda ×3
- Poké Pad ×3
- Night Stretcher ×2
- Risky Ruins ×2
- Special Red Card ×1
- Wally's Compassion ×2
- Pokégear 3.0 ×3
- Salvatore ×1
- Water EnergyWater Energy ×3
- Ignition Energy ×2
- Darkness EnergyDarkness Energy ×2
- Legacy Energy ×1
We took 44 lists of this deck, handed in at 38 different tournaments, and counted every card in every one. For 38 of them we know how the day ended, and none won their tournament. 11 cards turn up in all of them, 32 slots out of 60. The other 28 are decided player by player, with 63 different cards turning up in them.
- 11 cards show up in all 44 lists, no exceptions: 32 of your 60 slots. Of those, 21 are Trainers, 11 are Pokémon and 0 are Energy. Start there. That leaves 28 slots for you to pick yourself.
- Your big card is Mega Starmie ex, 330 HP. Nebula Beam hits for 210. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Legacy Energy: 21 of the 44 lists run it. The table below has all 63 cards fighting over the 28 free slots.
- Your attackers are Weak to Lightning and Darkness, and 18 of the 97 decks we track attack in one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.
What Mega Starmie ex / Dusknoir looks like when you open the box
Across the 44 lists we counted, this deck runs 15 to 24 Pokémon, 28 to 39 Trainers and 6 to 11 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « starmie-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 11 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 28 to 39 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 10 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–24
- Trainers
- 28–39
- Energy
- 6–11
- Supporters
- 10–16
- Items
- 11–21
- Tools
- 0–2
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Mega Starmie ex and Dusknoir give this deck its name. Here is what is written on them.
Mega Starmie ex is in all 44 lists, 2 copies of it.
Dusknoir is in all 44 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »
How Mega Starmie ex / Dusknoir actually wins
Mega Starmie ex attacks with Nebula Beam for 210. It needs 3 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon."
The cost of Nebula Beam decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution.
Here is the detail that quietly loses games. To pull Mega Starmie ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Starmie ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Starmie exStage 1 | 330 | Nebula Beam | 210 | Colorless + Colorless + Colorless | Lightning ×2 | 2 |
| DusknoirStage 2 | 160 | Shadow Bind | 150 | Psychic + Psychic + Colorless | Darkness ×2 | 3 |
| DusclopsStage 1 | 90 | Will-O-Wisp | 50 | Psychic + Psychic | Darkness ×2 | 2 |
| DuskullBasic | 60 | Mumble | 30 | Psychic + Psychic | Darkness ×2 | 1 |
The core: the 11 cards every list runs
These 11 cards appear in all 44 lists, without a single exception. That is 32 of the 60 slots. The other 28 are decided player by player.
Look at how those 32 slots break down: 21 Trainers, 11 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
11 of those 11 cards do not sit at the same count from list to list: Staryu (2 to 4), Dusclops (1 to 3) and Dusknoir (1 to 3), plus 8 more. Add those spreads up and you get 21 copies the 44 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Staryu | POR 20 | Pokémon | stays |
| 1–3 | Dusclops | PRE 36 | Pokémon | leaves |
| 1–3 | Dusknoir | PRE 37 | Pokémon | leaves |
| 1–4 | Duskull | PRE 35 | Pokémon | leaves |
| 2–3 | Mega Starmie ex | POR 21 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Hilda | WHT 84 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
The 63 cards that change from list to list
63 cards fight over the 28 slots that are left: 10 above three lists in four, 43 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Water Energy at 98 %, Ignition Energy at 98 % and Meowth ex at 93 %, plus 7 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Legacy Energy, at 48 %: 21 of 44 players took it, 23 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Bloodmoon Ursaluna ex (11 lists out of 44) and Handheld Fan (11 lists out of 44).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 98 %43/44 | Water Energy | 2–7 | MEE 3 | Energy |
| 98 %43/44 | Ignition Energy | 1–3 | WHT 86 | Energy |
| 93 %41/44 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 93 %41/44 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 86 %38/44 | Budew | 1–2 | ASC 16 | Pokémon |
| 77 %34/44 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 77 %34/44 | Risky Ruins | 2–4 | MEG 127 | Trainer |
| 77 %34/44 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 75 %33/44 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 75 %33/44 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 70 %31/44 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 61 %27/44 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 55 %24/44 | Mega Froslass ex | 1–2 | ASC 47 | Pokémon |
| 55 %24/44 | Snorunt | 1–3 | ASC 46 | Pokémon |
| 48 %21/44 | Legacy Energy | 1 | TWM 167 | Energy |
| 45 %20/44 | Salvatore | 1–2 | TEF 160 | Trainer |
| 45 %20/44 | Surfing Beach | 1–3 | MEG 129 | Trainer |
| 36 %16/44 | Crispin | 1–2 | SCR 133 | Trainer |
| 34 %15/44 | Bubbly Water Energy | 1–3 | CRI 84 | Energy |
| 30 %13/44 | Latias ex | 1 | SSP 76 | Pokémon |
| 25 %11/44 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 25 %11/44 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 25 %11/44 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 23 %10/44 | Air Balloon | 1 | ASC 181 | Trainer |
| 23 %10/44 | Judge | 1 | POR 76 | Trainer |
| 23 %10/44 | Prime Catcher | 1 | TEF 157 | Trainer |
| 23 %10/44 | Secret Box | 1 | TWM 163 | Trainer |
| 18 %8/44 | Kieran | 1 | TWM 154 | Trainer |
| 14 %6/44 | Dawn | 1–2 | PFL 87 | Trainer |
| 14 %6/44 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 11 %5/44 | Shaymin | 1 | DRI 10 | Pokémon |
| 11 %5/44 | Switch | 1–2 | MEG 130 | Trainer |
| 9 %4/44 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 7 %3/44 | Team Rocket's Golbat | 3 | DRI 121 | Pokémon |
| 7 %3/44 | Team Rocket's Zubat | 3 | DRI 120 | Pokémon |
| 7 %3/44 | Dunsparce | 2–3 | TEF 128 | Pokémon |
| 7 %3/44 | Team Rocket's Crobat ex | 2 | DRI 122 | Pokémon |
| 7 %3/44 | Team Rocket's Mimikyu | 1 | DRI 87 | Pokémon |
| 7 %3/44 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 7 %3/44 | Yveltal | 1 | MEG 88 | Pokémon |
| 7 %3/44 | Energy Search | 1 | POR 72 | Trainer |
| 7 %3/44 | Team Rocket's Energy | 2–3 | DRI 182 | Energy |
| 5 %2/44 | Froslass | 1 | TWM 53 | Pokémon |
| 5 %2/44 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 5 %2/44 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 5 %2/44 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 5 %2/44 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 5 %2/44 | Surfer | 1 | SSP 187 | Trainer |
| 5 %2/44 | Prism Energy | 1 | ASC 216 | Energy |
| 2 %1/44 | Dunsparce | 3 | JTG 120 | Pokémon |
| 2 %1/44 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 2 %1/44 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 2 %1/44 | Crushing Hammer | 1 | POR 71 | Trainer |
| 2 %1/44 | Dark Bell | 1 | PBL 75 | Trainer |
| 2 %1/44 | Drayton | 1 | SSP 174 | Trainer |
| 2 %1/44 | Grand Tree | 1 | SCR 136 | Trainer |
| 2 %1/44 | Great Haul Net | 1 | CRI 78 | Trainer |
| 2 %1/44 | Hero's Cape | 1 | TEF 152 | Trainer |
| 2 %1/44 | Larry's Skill | 1 | PRE 115 | Trainer |
| 2 %1/44 | Mega Signal | 1 | MEG 121 | Trainer |
| 2 %1/44 | Miracle Headset | 1 | SSP 183 | Trainer |
| 2 %1/44 | Psychic Energy | 2 | MEE 5 | Energy |
| 2 %1/44 | Telepathic Psychic Energy | 2 | POR 88 | Energy |
The most common Mega Starmie ex / Dusknoir list, all 60 cards
Here they are in full, ready to build. 32 slots come from the core, the cards all 44 lists run. The remaining 28 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 20 Pokémon, 32 Trainers and 8 Energy.
One thing to know before you build it: the 44 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Staryu | POR 20 | Pokémon | every list |
| 2 | Dusclops | PRE 36 | Pokémon | every list |
| 2 | Dusknoir | PRE 37 | Pokémon | every list |
| 2 | Duskull | PRE 35 | Pokémon | every list |
| 2 | Mega Starmie ex | POR 21 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Hilda | WHT 84 | Trainer | every list |
| 3 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Water Energy | MEE 3 | Energy | 98 % |
| 2 | Ignition Energy | WHT 86 | Energy | 98 % |
| 1 | Meowth ex | POR 62 | Pokémon | 93 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 93 % |
| 1 | Budew | ASC 16 | Pokémon | 86 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 77 % |
| 2 | Risky Ruins | MEG 127 | Trainer | 77 % |
| 1 | Special Red Card | CRI 82 | Trainer | 77 % |
| 2 | Munkidori | TWM 95 | Pokémon | 75 % |
| 2 | Darkness Energy | MEE 7 | Energy | 75 % |
| 2 | Wally's Compassion | MEG 132 | Trainer | 70 % |
| 3 | Pokégear 3.0 | SVI 186 | Trainer | 61 % |
| 2 | Mega Froslass ex | ASC 47 | Pokémon | 55 % |
| 2 | Snorunt | ASC 46 | Pokémon | 55 % |
| 1 | Legacy EnergyACE SPEC | TWM 167 | Energy | 48 % |
| 1 | Salvatore | TEF 160 | Trainer | 45 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 20 3 Staryu POR 20 2 Dusclops PRE 36 2 Dusknoir PRE 37 2 Duskull PRE 35 2 Mega Starmie ex POR 21 1 Meowth ex POR 62 1 Budew ASC 16 1 Fezandipiti ex ASC 142 2 Munkidori TWM 95 2 Mega Froslass ex ASC 47 2 Snorunt ASC 46 Trainer: 32 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Ultra Ball MEG 131 3 Boss's Orders MEG 114 3 Hilda WHT 84 3 Poké Pad POR 81 2 Night Stretcher ASC 196 2 Risky Ruins MEG 127 1 Special Red Card CRI 82 2 Wally's Compassion MEG 132 3 Pokégear 3.0 SVI 186 1 Salvatore TEF 160 Energy: 8 3 Water Energy MEE 3 2 Ignition Energy WHT 86 2 Darkness Energy MEE 7 1 Legacy Energy TWM 167 Total Cards: 60
What Mega Starmie ex / Dusknoir costs to build, and how long it will last
You need 74 different cards to cover every version of this deck, 11 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 44 lists bring an ACE SPEC, and that is where they part ways: 21 took Legacy Energy, 10 took Prime Catcher and 10 took Secret Box. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time. 4 of the 11 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Dusknoir, Duskull and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 10 of the 32 slots the core fills. Which day it lands, we do not know yet.
What Mega Starmie ex / Dusknoir struggles against
The attackers in this deck are Weak to Lightning and Darkness, so they take DOUBLE damage from those types. 18 of the 97 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 15 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 18 decks out of the 97 we track. The other 79 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 15 of the decks we track have an attacker Weak to one of those: Dragapult ex / Blaziken ex, Mega Lucario ex and Mega Lucario ex / Hariyama, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Gengar ex | Gengar ex | Darkness |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Luxray ex | Luxray ex | Lightning |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Blaziken / N's Zoroark ex | Blaziken ex | Water |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Blaziken ex | Blaziken ex | Water |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Mega Starmie ex / Dusknoir deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 44 tournament lists harvested between 11 August 2026 and 4 September 2026, 11 cards turn up in every single one, 32 slots out of 60. The remaining 28 change from player to player, with 63 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 44 lists, played across 38 different tournaments, harvested between 11 August 2026 and 4 September 2026 from play.limitlesstcg.com. All 44 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Starmie ex / Dusknoir?
- With the whole core: 11 cards, 32 slots. Inside it, buy the 21 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Water Energy at 98 % and Ignition Energy at 98 %.
- What beats Mega Starmie ex / Dusknoir?
- Its attackers are Weak to Lightning and Darkness, so they take double damage from an attacker of that type. 18 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
- Will Mega Starmie ex / Dusknoir survive the next rotation?
- Not intact: 4 core cards out of 11 carry the letter H, starting with Dusclops, Dusknoir, Duskull and Buddy-Buddy Poffin.
- Are a lot of people playing Mega Starmie ex / Dusknoir?
- We have read 44 lists of it, which puts it 7th of the 97 decks we track by lists read. The platform those tournaments run on counts 187 entries for it, 0.46 % of the field, across all its players. That figure is theirs.
Where all of this comes from
44 lists from play.limitlesstcg.com, played across 38 events, harvested between 11 August 2026 and 4 September 2026. The 74 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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