Mega Starmie ex / Dusknoir
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 92 lists of this deck, handed in at 80 different tournaments, and counted every card in every one. For 86 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 99 players. 10 cards turn up in all of them, 27 slots out of 60. The other 33 are decided player by player, with 83 different cards turning up in them.
- 10 cards show up in all 92 lists, no exceptions: 27 of your 60 slots. Of those, 17 are Trainers, 10 are Pokémon and 0 are Energy. Start there. That leaves 33 slots for you to pick yourself.
- Your big card is Mega Starmie ex, 330 HP. Nebula Beam hits for 210. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Pokégear 3.0: 45 of the 92 lists run it. The table below has all 83 cards fighting over the 33 free slots.
- Your attackers are Weak to Lightning and Darkness, and 28 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Mega Starmie ex / Dusknoir looks like when you open the box
Across the 92 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 6 to 11 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « starmie-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 11 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 20 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–26
- Trainers
- 26–39
- Energy
- 6–11
- Supporters
- 9–20
- Items
- 11–21
- Tools
- 0–2
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Mega Starmie ex and Dusknoir give this deck its name. Here is what is written on them.
Mega Starmie ex is in all 92 lists, 2 copies of it.
Dusknoir is in all 92 lists, 1 copy of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »
How Mega Starmie ex / Dusknoir actually wins
Mega Starmie ex attacks with Nebula Beam for 210. It needs 3 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon."
The cost of Nebula Beam decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution.
Here is the detail that quietly loses games. To pull Mega Starmie ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Starmie ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Starmie exStage 1 | 330 | Nebula Beam | 210 | Lightning ×2 | 2 | |
| DusknoirStage 2 | 160 | Shadow Bind | 150 | Darkness ×2 | 3 | |
| DusclopsStage 1 | 90 | Will-O-Wisp | 50 | Darkness ×2 | 2 | |
| DuskullBasic | 60 | Mumble | 30 | Darkness ×2 | 1 |
The core: the 10 cards every list runs
These 10 cards appear in all 92 lists, without a single exception. That is 27 of the 60 slots. The other 33 are decided player by player.
Look at how those 27 slots break down: 17 Trainers, 10 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
10 of those 10 cards do not sit at the same count from list to list: Staryu (2 to 4), Dusclops (1 to 4) and Duskull (1 to 4), plus 7 more. Add those spreads up and you get 21 copies the 92 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Staryu | POR 20 | Pokémon | stays |
| 1–4 | Dusclops | PRE 36 | Pokémon | leaves |
| 1–4 | Duskull | PRE 35 | Pokémon | leaves |
| 2–3 | Mega Starmie ex | POR 21 | Pokémon | stays |
| 1–3 | Dusknoir | PRE 37 | Pokémon | leaves |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Hilda | WHT 84 | Trainer | stays |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
The 83 cards that change from list to list
83 cards fight over the 33 slots that are left: 7 above three lists in four, 61 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Water Energy at 99 %, Ultra Ball at 98 % and Ignition Energy at 98 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Pokégear 3.0, at 49 %: 45 of 92 players took it, 47 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Latias ex (22 lists out of 92) and Team Rocket's Petrel (19 lists out of 92).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %91/92 | Water Energy | 2–7 | MEE 3 | Energy |
| 98 %90/92 | Ultra Ball | 2–4 | MEG 131 | Trainer |
| 98 %90/92 | Ignition Energy | 1–3 | WHT 86 | Energy |
| 95 %87/92 | Meowth ex | 1–4 | POR 62 | Pokémon |
| 93 %86/92 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 86 %79/92 | Budew | 1–2 | ASC 16 | Pokémon |
| 75 %69/92 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 73 %67/92 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 65 %60/92 | Risky Ruins | 2–4 | MEG 127 | Trainer |
| 64 %59/92 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 63 %58/92 | Mega Froslass ex | 1–2 | ASC 47 | Pokémon |
| 63 %58/92 | Snorunt | 1–3 | ASC 46 | Pokémon |
| 63 %58/92 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 53 %49/92 | Wally's Compassion | 1–3 | MEG 132 | Trainer |
| 49 %45/92 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 49 %45/92 | Salvatore | 1–3 | TEF 160 | Trainer |
| 43 %40/92 | Bubbly Water Energy | 1–4 | CRI 84 | Energy |
| 41 %38/92 | Surfing Beach | 1–3 | MEG 129 | Trainer |
| 38 %35/92 | Crispin | 1–2 | SCR 133 | Trainer |
| 37 %34/92 | Legacy Energy | 1 | TWM 167 | Energy |
| 36 %33/92 | Prime Catcher | 1 | TEF 157 | Trainer |
| 26 %24/92 | Judge | 1–2 | POR 76 | Trainer |
| 24 %22/92 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 21 %19/92 | Team Rocket's Petrel | 1–3 | DRI 176 | Trainer |
| 20 %18/92 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 16 %15/92 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 16 %15/92 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 15 %14/92 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 15 %14/92 | Switch | 1–2 | MEG 130 | Trainer |
| 12 %11/92 | Secret Box | 1 | TWM 163 | Trainer |
| 11 %10/92 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 10 %9/92 | Dudunsparce | 1–3 | TEF 129 | Pokémon |
| 10 %9/92 | Shaymin | 1 | DRI 10 | Pokémon |
| 10 %9/92 | Dawn | 1–2 | PFL 87 | Trainer |
| 10 %9/92 | Energy Search | 1 | POR 72 | Trainer |
| 9 %8/92 | Kieran | 1 | TWM 154 | Trainer |
| 8 %7/92 | Totodile | 1 | TEF 39 | Pokémon |
| 7 %6/92 | Team Rocket's Golbat | 3 | DRI 121 | Pokémon |
| 7 %6/92 | Team Rocket's Zubat | 3 | DRI 120 | Pokémon |
| 7 %6/92 | Team Rocket's Crobat ex | 2 | DRI 122 | Pokémon |
| 7 %6/92 | Froslass | 1 | TWM 53 | Pokémon |
| 7 %6/92 | Team Rocket's Mimikyu | 1 | DRI 87 | Pokémon |
| 7 %6/92 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 7 %6/92 | Team Rocket's Energy | 2–3 | DRI 182 | Energy |
| 5 %5/92 | Dunsparce | 3 | JTG 120 | Pokémon |
| 5 %5/92 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 5 %5/92 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 5 %5/92 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 4 %4/92 | Dunsparce | 2–3 | TEF 128 | Pokémon |
| 4 %4/92 | Cubchoo | 1 | BLK 25 | Pokémon |
| 4 %4/92 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 4 %4/92 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 4 %4/92 | Nighttime Mine | 1–2 | ASC 197 | Trainer |
| 4 %4/92 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 4 %4/92 | Mist Energy | 2 | TEF 161 | Energy |
| 3 %3/92 | Bruxish | 1 | SSP 49 | Pokémon |
| 3 %3/92 | Yveltal | 1 | MEG 88 | Pokémon |
| 3 %3/92 | Crushing Hammer | 1–3 | POR 71 | Trainer |
| 3 %3/92 | Prism Energy | 1–2 | ASC 216 | Energy |
| 2 %2/92 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 2 %2/92 | Mega Signal | 1–2 | MEG 121 | Trainer |
| 2 %2/92 | Carmine | 1 | TWM 145 | Trainer |
| 2 %2/92 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 2 %2/92 | Hero's Cape | 1 | TEF 152 | Trainer |
| 2 %2/92 | Larry's Skill | 1 | PRE 115 | Trainer |
| 2 %2/92 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 2 %2/92 | Surfer | 1 | SSP 187 | Trainer |
| 1 %1/92 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 1 %1/92 | Patrat | 1 | CRI 70 | Pokémon |
| 1 %1/92 | Volcanion | 1 | POR 25 | Pokémon |
| 1 %1/92 | Battle Cage | 2 | PFL 85 | Trainer |
| 1 %1/92 | Dark Bell | 1 | PBL 75 | Trainer |
| 1 %1/92 | Drayton | 1 | SSP 174 | Trainer |
| 1 %1/92 | Grand Tree | 1 | SCR 136 | Trainer |
| 1 %1/92 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 1 %1/92 | Great Haul Net | 1 | CRI 78 | Trainer |
| 1 %1/92 | Lana's Aid | 1 | TWM 155 | Trainer |
| 1 %1/92 | Lucky Helmet | 1 | TWM 158 | Trainer |
| 1 %1/92 | Maximum Belt | 1 | TEF 154 | Trainer |
| 1 %1/92 | Miracle Headset | 1 | SSP 183 | Trainer |
| 1 %1/92 | Psychic Energy | 2 | MEE 5 | Energy |
| 1 %1/92 | Telepathic Psychic Energy | 2 | POR 88 | Energy |
| 1 %1/92 | Enriching Energy | 1 | SSP 191 | Energy |
The most common Mega Starmie ex / Dusknoir list, all 60 cards
Here they are in full, ready to build. 27 slots come from the core, the cards all 92 lists run. The remaining 33 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 33 Trainers and 8 Energy.
One thing to know before you build it: the 92 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 92 of the 92 lists carry one. Take Legacy Energy, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Staryu | POR 20 | Pokémon | every list |
| 2 | Dusclops | PRE 36 | Pokémon | every list |
| 2 | Duskull | PRE 35 | Pokémon | every list |
| 2 | Mega Starmie ex | POR 21 | Pokémon | every list |
| 1 | Dusknoir | PRE 37 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Hilda | WHT 84 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Water Energy | MEE 3 | Energy | 99 % |
| 4 | Ultra Ball | MEG 131 | Trainer | 98 % |
| 2 | Ignition Energy | WHT 86 | Energy | 98 % |
| 1 | Meowth ex | POR 62 | Pokémon | 95 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 93 % |
| 1 | Budew | ASC 16 | Pokémon | 86 % |
| 1 | Special Red Card | CRI 82 | Trainer | 75 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 73 % |
| 2 | Risky Ruins | MEG 127 | Trainer | 65 % |
| 2 | Munkidori | TWM 95 | Pokémon | 64 % |
| 2 | Mega Froslass ex | ASC 47 | Pokémon | 63 % |
| 2 | Snorunt | ASC 46 | Pokémon | 63 % |
| 2 | Darkness Energy | MEE 7 | Energy | 63 % |
| 2 | Wally's Compassion | MEG 132 | Trainer | 53 % |
| 3 | Pokégear 3.0 | SVI 186 | Trainer | 49 % |
| 2 | Salvatore | TEF 160 | Trainer | 49 % |
| 1 | Bubbly Water Energy | CRI 84 | Energy | 43 % |
Pokémon: 19 3 Staryu POR 20 2 Dusclops PRE 36 2 Duskull PRE 35 2 Mega Starmie ex POR 21 1 Dusknoir PRE 37 1 Meowth ex POR 62 1 Budew ASC 16 1 Fezandipiti ex ASC 142 2 Munkidori TWM 95 2 Mega Froslass ex ASC 47 2 Snorunt ASC 46 Trainer: 33 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Hilda WHT 84 2 Boss's Orders MEG 114 4 Ultra Ball MEG 131 2 Night Stretcher ASC 196 1 Special Red Card CRI 82 2 Risky Ruins MEG 127 2 Wally's Compassion MEG 132 3 Pokégear 3.0 SVI 186 2 Salvatore TEF 160 Energy: 8 3 Water Energy MEE 3 2 Ignition Energy WHT 86 2 Darkness Energy MEE 7 1 Bubbly Water Energy CRI 84 Total Cards: 60
How many different cards Mega Starmie ex / Dusknoir needs, and how long it will last
You need 93 different cards to cover every version of this deck, 10 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 92 lists bring an ACE SPEC, and that is where they part ways: 34 took Legacy Energy, 33 took Prime Catcher and 11 took Secret Box. The flex table shows you all 10. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time. 4 of the 10 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Duskull, Dusknoir and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 9 of the 27 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Starmie ex / Dusknoir struggles against
The attackers in this deck are Weak to Lightning and Darkness, so they take DOUBLE damage from those types. 28 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 25 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 28 decks out of the 125 we track. The other 97 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 18 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Dragapult ex / Blaziken ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Eelektrik | Eelektrik | Lightning |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Water |
| Blaziken ex | Blaziken ex | Water |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Paldean Tauros | Paldean Tauros | Psychic |
| Incineroar ex | Incineroar ex | Water |
| Cinderace ex | Cinderace ex | Water |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
Questions people ask
- What is the Mega Starmie ex / Dusknoir deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 92 tournament lists harvested between 11 August 2026 and 18 October 2026, 10 cards turn up in every single one, 27 slots out of 60. The remaining 33 change from player to player, with 83 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 92 lists, played across 80 different tournaments, harvested between 11 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 92 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Starmie ex / Dusknoir?
- With the whole core: 10 cards, 27 slots. Inside it, buy the 17 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Water Energy at 99 % and Ultra Ball at 98 %.
- What beats Mega Starmie ex / Dusknoir?
- Its attackers are Weak to Lightning and Darkness, so they take double damage from an attacker of that type. 28 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Mega Starmie ex / Dusknoir survive the next rotation?
- Not intact: 4 core cards out of 10 carry the letter H, starting with Dusclops, Duskull, Dusknoir and Buddy-Buddy Poffin.
- Are a lot of people playing Mega Starmie ex / Dusknoir?
- We have read 92 lists of it, which puts it 21st of the 125 decks we track by lists read. The platform those tournaments run on counts 119 entries for it, 0.45 % of the field, across all its players. That figure is theirs.
Where all of this comes from
92 lists from play.limitlesstcg.com, played across 80 events, harvested between 11 August 2026 and 18 October 2026. The 93 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.