92 lists · 80 events · 11 August 2026 to 18 October 2026

Mega Starmie ex / Dusknoir

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

27 of 27 different cards60 cards

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The game plan

Published Data updated

We took 92 lists of this deck, handed in at 80 different tournaments, and counted every card in every one. For 86 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 99 players. 10 cards turn up in all of them, 27 slots out of 60. The other 33 are decided player by player, with 83 different cards turning up in them.

THE SHORT VERSION
  • 10 cards show up in all 92 lists, no exceptions: 27 of your 60 slots. Of those, 17 are Trainers, 10 are Pokémon and 0 are Energy. Start there. That leaves 33 slots for you to pick yourself.
  • Your big card is Mega Starmie ex, 330 HP. Nebula Beam hits for 210. It needs 3 Colorless Energy attached.
  • The sharpest disagreement is over Pokégear 3.0: 45 of the 92 lists run it. The table below has all 83 cards fighting over the 33 free slots.
  • Your attackers are Weak to Lightning and Darkness, and 28 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.

What Mega Starmie ex / Dusknoir looks like when you open the box

Across the 92 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 6 to 11 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « starmie-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 11 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 20 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–26
Trainers
26–39
Energy
6–11
Supporters
9–20
Items
11–21
Tools
0–2
Stadiums
0–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Mega Starmie ex and Dusknoir give this deck its name. Here is what is written on them.

Mega Starmie ex is in all 92 lists, 2 copies of it.

Dusknoir is in all 92 lists, 1 copy of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »

How Mega Starmie ex / Dusknoir actually wins

Mega Starmie ex attacks with Nebula Beam for 210. It needs 3 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon."

The cost of Nebula Beam decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution.

Here is the detail that quietly loses games. To pull Mega Starmie ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Mega Starmie ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Starmie ex
Mega Starmie exStage 1
330Nebula Beam210Lightning ×22
Dusknoir
DusknoirStage 2
160Shadow Bind150Darkness ×23
Dusclops
DusclopsStage 1
90Will-O-Wisp50Darkness ×22
Duskull
DuskullBasic
60Mumble30Darkness ×21

The core: the 10 cards every list runs

These 10 cards appear in all 92 lists, without a single exception. That is 27 of the 60 slots. The other 33 are decided player by player.

Look at how those 27 slots break down: 17 Trainers, 10 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

10 of those 10 cards do not sit at the same count from list to list: Staryu (2 to 4), Dusclops (1 to 4) and Duskull (1 to 4), plus 7 more. Add those spreads up and you get 21 copies the 92 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Staryu
Staryu
POR 20Pokémonstays
1–4
Dusclops
Dusclops
PRE 36Pokémonleaves
1–4
Duskull
Duskull
PRE 35Pokémonleaves
2–3
Mega Starmie ex
Mega Starmie ex
POR 21Pokémonstays
1–3
Dusknoir
Dusknoir
PRE 37Pokémonleaves
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
1–4
Hilda
Hilda
WHT 84Trainerstays
1–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays

The 83 cards that change from list to list

83 cards fight over the 33 slots that are left: 7 above three lists in four, 61 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Water Energy at 99 %, Ultra Ball at 98 % and Ignition Energy at 98 %, plus 4 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Pokégear 3.0, at 49 %: 45 of 92 players took it, 47 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Latias ex (22 lists out of 92) and Team Rocket's Petrel (19 lists out of 92).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %91/92Water Energy2–7MEE 3Energy
98 %90/92
Ultra Ball
Ultra Ball
2–4MEG 131Trainer
98 %90/92
Ignition Energy
Ignition Energy
1–3WHT 86Energy
95 %87/92
Meowth ex
Meowth ex
1–4POR 62Pokémon
93 %86/92
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
86 %79/92
Budew
Budew
1–2ASC 16Pokémon
75 %69/92
Special Red Card
Special Red Card
1–2CRI 82Trainer
73 %67/92
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
65 %60/92
Risky Ruins
Risky Ruins
2–4MEG 127Trainer
64 %59/92
Munkidori
Munkidori
1–3TWM 95Pokémon
63 %58/92
Mega Froslass ex
Mega Froslass ex
1–2ASC 47Pokémon
63 %58/92
Snorunt
Snorunt
1–3ASC 46Pokémon
63 %58/92Darkness Energy1–3MEE 7Energy
53 %49/92
Wally's Compassion
Wally's Compassion
1–3MEG 132Trainer
49 %45/92
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
49 %45/92
Salvatore
Salvatore
1–3TEF 160Trainer
43 %40/92
Bubbly Water Energy
Bubbly Water Energy
1–4CRI 84Energy
41 %38/92
Surfing Beach
Surfing Beach
1–3MEG 129Trainer
38 %35/92
Crispin
Crispin
1–2SCR 133Trainer
37 %34/92
Legacy Energy
Legacy Energy
1TWM 167Energy
36 %33/92
Prime Catcher
Prime Catcher
1TEF 157Trainer
26 %24/92
Judge
Judge
1–2POR 76Trainer
24 %22/92
Latias ex
Latias ex
1–2SSP 76Pokémon
21 %19/92
Team Rocket's Petrel
Team Rocket's Petrel
1–3DRI 176Trainer
20 %18/92
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
16 %15/92
Handheld Fan
Handheld Fan
1–2TWM 150Trainer
16 %15/92
Team Rocket's Watchtower
Team Rocket's Watchtower
1–2DRI 180Trainer
15 %14/92
Air Balloon
Air Balloon
1–2ASC 181Trainer
15 %14/92
Switch
Switch
1–2MEG 130Trainer
12 %11/92
Secret Box
Secret Box
1TWM 163Trainer
11 %10/92
Rare Candy
Rare Candy
1–3MEG 125Trainer
10 %9/92
Dudunsparce
Dudunsparce
1–3TEF 129Pokémon
10 %9/92
Shaymin
Shaymin
1DRI 10Pokémon
10 %9/92
Dawn
Dawn
1–2PFL 87Trainer
10 %9/92
Energy Search
Energy Search
1POR 72Trainer
9 %8/92
Kieran
Kieran
1TWM 154Trainer
8 %7/92
Totodile
Totodile
1TEF 39Pokémon
7 %6/92
Team Rocket's Golbat
Team Rocket's Golbat
3DRI 121Pokémon
7 %6/92
Team Rocket's Zubat
Team Rocket's Zubat
3DRI 120Pokémon
7 %6/92
Team Rocket's Crobat ex
Team Rocket's Crobat ex
2DRI 122Pokémon
7 %6/92
Froslass
Froslass
1TWM 53Pokémon
7 %6/92
Team Rocket's Mimikyu
Team Rocket's Mimikyu
1DRI 87Pokémon
7 %6/92
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
7 %6/92
Team Rocket's Energy
Team Rocket's Energy
2–3DRI 182Energy
5 %5/92
Dunsparce
Dunsparce
3JTG 120Pokémon
5 %5/92
Team Rocket's Sneasel
Team Rocket's Sneasel
1DRI 128Pokémon
5 %5/92
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1TWM 64Pokémon
5 %5/92
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
4 %4/92
Dunsparce
Dunsparce
2–3TEF 128Pokémon
4 %4/92
Cubchoo
Cubchoo
1BLK 25Pokémon
4 %4/92
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
4 %4/92
Team Rocket's Articuno
Team Rocket's Articuno
1DRI 51Pokémon
4 %4/92
Nighttime Mine
Nighttime Mine
1–2ASC 197Trainer
4 %4/92
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
4 %4/92
Mist Energy
Mist Energy
2TEF 161Energy
3 %3/92
Bruxish
Bruxish
1SSP 49Pokémon
3 %3/92
Yveltal
Yveltal
1MEG 88Pokémon
3 %3/92
Crushing Hammer
Crushing Hammer
1–3POR 71Trainer
3 %3/92
Prism Energy
Prism Energy
1–2ASC 216Energy
2 %2/92
Brock's Scouting
Brock's Scouting
2JTG 146Trainer
2 %2/92
Mega Signal
Mega Signal
1–2MEG 121Trainer
2 %2/92
Carmine
Carmine
1TWM 145Trainer
2 %2/92
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
2 %2/92
Hero's Cape
Hero's Cape
1TEF 152Trainer
2 %2/92
Larry's Skill
Larry's Skill
1PRE 115Trainer
2 %2/92
Scoop Up Cyclone
Scoop Up Cyclone
1TWM 162Trainer
2 %2/92
Surfer
Surfer
1SSP 187Trainer
1 %1/92
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
1 %1/92
Patrat
Patrat
1CRI 70Pokémon
1 %1/92
Volcanion
Volcanion
1POR 25Pokémon
1 %1/92
Battle Cage
Battle Cage
2PFL 85Trainer
1 %1/92
Dark Bell
Dark Bell
1PBL 75Trainer
1 %1/92
Drayton
Drayton
1SSP 174Trainer
1 %1/92
Grand Tree
Grand Tree
1SCR 136Trainer
1 %1/92
Gravity Mountain
Gravity Mountain
1SSP 177Trainer
1 %1/92
Great Haul Net
Great Haul Net
1CRI 78Trainer
1 %1/92
Lana's Aid
Lana's Aid
1TWM 155Trainer
1 %1/92
Lucky Helmet
Lucky Helmet
1TWM 158Trainer
1 %1/92
Maximum Belt
Maximum Belt
1TEF 154Trainer
1 %1/92
Miracle Headset
Miracle Headset
1SSP 183Trainer
1 %1/92Psychic Energy2MEE 5Energy
1 %1/92
Telepathic Psychic Energy
Telepathic Psychic Energy
2POR 88Energy
1 %1/92
Enriching Energy
Enriching Energy
1SSP 191Energy

The most common Mega Starmie ex / Dusknoir list, all 60 cards

Here they are in full, ready to build. 27 slots come from the core, the cards all 92 lists run. The remaining 33 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 33 Trainers and 8 Energy.

One thing to know before you build it: the 92 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 92 of the 92 lists carry one. Take Legacy Energy, the most chosen, and drop a card from the bottom of the table to make room.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3StaryuPOR 20Pokémonevery list
2DusclopsPRE 36Pokémonevery list
2DuskullPRE 35Pokémonevery list
2Mega Starmie exPOR 21Pokémonevery list
1DusknoirPRE 37Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
3HildaWHT 84Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
3Water EnergyMEE 3Energy99 %
4Ultra BallMEG 131Trainer98 %
2Ignition EnergyWHT 86Energy98 %
1Meowth exPOR 62Pokémon95 %
2Night StretcherASC 196Trainer93 %
1BudewASC 16Pokémon86 %
1Special Red CardCRI 82Trainer75 %
1Fezandipiti exASC 142Pokémon73 %
2Risky RuinsMEG 127Trainer65 %
2MunkidoriTWM 95Pokémon64 %
2Mega Froslass exASC 47Pokémon63 %
2SnoruntASC 46Pokémon63 %
2Darkness EnergyMEE 7Energy63 %
2Wally's CompassionMEG 132Trainer53 %
3Pokégear 3.0SVI 186Trainer49 %
2SalvatoreTEF 160Trainer49 %
1Bubbly Water EnergyCRI 84Energy43 %
Pokémon: 19
3 Staryu POR 20
2 Dusclops PRE 36
2 Duskull PRE 35
2 Mega Starmie ex POR 21
1 Dusknoir PRE 37
1 Meowth ex POR 62
1 Budew ASC 16
1 Fezandipiti ex ASC 142
2 Munkidori TWM 95
2 Mega Froslass ex ASC 47
2 Snorunt ASC 46

Trainer: 33
4 Buddy-Buddy Poffin TEF 144
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
3 Hilda WHT 84
2 Boss's Orders MEG 114
4 Ultra Ball MEG 131
2 Night Stretcher ASC 196
1 Special Red Card CRI 82
2 Risky Ruins MEG 127
2 Wally's Compassion MEG 132
3 Pokégear 3.0 SVI 186
2 Salvatore TEF 160

Energy: 8
3 Water Energy MEE 3
2 Ignition Energy WHT 86
2 Darkness Energy MEE 7
1 Bubbly Water Energy CRI 84

Total Cards: 60

How many different cards Mega Starmie ex / Dusknoir needs, and how long it will last

You need 93 different cards to cover every version of this deck, 10 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 92 lists bring an ACE SPEC, and that is where they part ways: 34 took Legacy Energy, 33 took Prime Catcher and 11 took Secret Box. The flex table shows you all 10. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.

Then there is time. 4 of the 10 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Duskull, Dusknoir and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 9 of the 27 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Mega Starmie ex / Dusknoir struggles against

The attackers in this deck are Weak to Lightning and Darkness, so they take DOUBLE damage from those types. 28 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 25 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 28 decks out of the 125 we track. The other 97 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 18 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Dragapult ex / Blaziken ex and Mega Lucario ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
ToxtricityMega Absol exDarkness
Mega Manectric ex / EelektrikMega Manectric exLightning
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
EelektrikEelektrikLightning
Mega Gengar exMega Gengar exDarkness
Iono's Bellibolt exIono's Bellibolt exLightning
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
JoltikJoltikLightning
Toxtricity / Brute BonnetToxtricityDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Iron Thorns exIron Thorns exLightning
Mega Manectric exMega Manectric exLightning
Mega Dragonite ex / EelektrikEelektrikLightning
Luxray exLuxray exLightning
TyranitarTyranitarDarkness
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Dragapult ex / Blaziken exBlaziken exWater
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Ethan's TyphlosionEthan's TyphlosionWater
Ceruledge exCeruledge exWater
Okidogi / BarbaracleOkidogiPsychic
Mega Charizard X exMega Charizard X exWater
Mega Camerupt exMega Camerupt exWater
Flareon ex / NoctowlFlareon exWater
Blaziken ex / N's Zoroark exBlaziken exWater
Blaziken exBlaziken exWater
Flareon exFlareon exWater
Ethan's MagcargoEthan's Ho-Oh exWater
Paldean TaurosPaldean TaurosPsychic
Incineroar exIncineroar exWater
Cinderace exCinderace exWater
Greninja ex / Blaziken exBlaziken exWater

Questions people ask

What is the Mega Starmie ex / Dusknoir deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 92 tournament lists harvested between 11 August 2026 and 18 October 2026, 10 cards turn up in every single one, 27 slots out of 60. The remaining 33 change from player to player, with 83 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
92 lists, played across 80 different tournaments, harvested between 11 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 92 were read card by card, and every card recognised.
Where do I start if I want to build Mega Starmie ex / Dusknoir?
With the whole core: 10 cards, 27 slots. Inside it, buy the 17 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 10 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Water Energy at 99 % and Ultra Ball at 98 %.
What beats Mega Starmie ex / Dusknoir?
Its attackers are Weak to Lightning and Darkness, so they take double damage from an attacker of that type. 28 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
Will Mega Starmie ex / Dusknoir survive the next rotation?
Not intact: 4 core cards out of 10 carry the letter H, starting with Dusclops, Duskull, Dusknoir and Buddy-Buddy Poffin.
Are a lot of people playing Mega Starmie ex / Dusknoir?
We have read 92 lists of it, which puts it 21st of the 125 decks we track by lists read. The platform those tournaments run on counts 119 entries for it, 0.45 % of the field, across all its players. That figure is theirs.

Where all of this comes from

92 lists from play.limitlesstcg.com, played across 80 events, harvested between 11 August 2026 and 18 October 2026. The 93 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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