69 lists · 65 events · 11 August 2026 to 17 October 2026

Marnie's Grimmsnarl ex

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

21 of 21 different cards60 cards

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The game plan

Published Data updated

We took 69 lists of this deck, handed in at 65 different tournaments, and counted every card in every one. For 60 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 126 players. 5 cards turn up in all of them, 19 slots out of 60. The other 41 are decided player by player, with 110 different cards turning up in them.

THE SHORT VERSION
  • 5 cards show up in all 69 lists, no exceptions: 19 of your 60 slots. Of those, 7 are Trainers, 5 are Pokémon and 7 are Energy. Start there. That leaves 41 slots for you to pick yourself.
  • Your big card is Marnie's Grimmsnarl ex, 320 HP. Shadow Bullet hits for 180. It needs 2 Darkness Energy attached.
  • The sharpest disagreement is over Dudunsparce: 34 of the 69 lists run it. The table below has all 110 cards fighting over the 41 free slots.
  • Your attackers are Weak to Grass, and 21 of the 125 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.

What Marnie's Grimmsnarl ex looks like when you open the box

Across the 69 lists we counted, this deck runs 15 to 25 Pokémon, 26 to 36 Trainers and 7 to 14 Energy. Its attacks are paid for in Darkness.

On results pages and on stream you will see it written « marnie-grimmsnarl-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 7 to 14 out of 60, exactly the median of the 125 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.

It takes a while to set up. Marnie's Grimmsnarl ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 26 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 20 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 21 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–25
Trainers
26–36
Energy
7–14
Supporters
7–17
Items
13–20
Tools
0–4
Stadiums
2–5

A range means the lists disagree with each other.

What the card in this deck's name actually does

Marnie's Grimmsnarl ex gives this deck its name. Here is what is written on it.

Marnie's Grimmsnarl ex is in all 69 lists, 2 copies of it. Its Ability is called Punk Up, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck. »

How Marnie's Grimmsnarl ex actually wins

Marnie's Grimmsnarl ex attacks with Shadow Bullet for 180. It needs 2 Darkness Energy attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)"

The cost of Shadow Bullet decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Marnie's Grimmsnarl ex, which the list runs 2 of, has an Ability called Punk Up: it goes into your deck for Energy and attaches it. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Marnie's Grimmsnarl ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Marnie's Grimmsnarl ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Marnie's Grimmsnarl ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl exStage 2
320Shadow Bullet180Grass ×22
Marnie's Impidimp
Marnie's ImpidimpBasic
70Corkscrew Punch10Grass ×21

The core: the 5 cards every list runs

These 5 cards appear in all 69 lists, without a single exception. That is 19 of the 60 slots. The other 41 are decided player by player.

Look at how those 19 slots break down: 7 Trainers, 5 Pokémon, 7 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 19 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or more. This one leaves more room than most, and two players can build it very differently.

5 of those 5 cards do not sit at the same count from list to list: Marnie's Impidimp (2 to 4), Marnie's Grimmsnarl ex (2 to 3) and Lillie's Determination (2 to 4), plus 2 more. Add those spreads up and you get 16 copies the 69 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
2–4
Marnie's Impidimp
Marnie's Impidimp
DRI 134Pokémon
2–3
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl ex
DRI 136Pokémon
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainer
1–4
Rare Candy
Rare Candy
MEG 125Trainer
6–14Darkness EnergyMEE 7Energy

The 110 cards that change from list to list

110 cards fight over the 41 slots that are left: 8 above three lists in four, 87 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Marnie's Morgrem at 99 %, Spikemuth Gym at 97 % and Boss's Orders at 97 %, plus 5 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Dudunsparce, at 49 %: 34 of 69 players took it, 35 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Hilda (17 lists out of 69) and Ultra Ball (17 lists out of 69).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %68/69
Marnie's Morgrem
Marnie's Morgrem
1–3DRI 135Pokémon
97 %67/69
Spikemuth Gym
Spikemuth Gym
2–4DRI 169Trainer
97 %67/69
Boss's Orders
Boss's Orders
2–3MEG 114Trainer
94 %65/69
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
94 %65/69
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
93 %64/69
Munkidori
Munkidori
1–4TWM 95Pokémon
93 %64/69
Poké Pad
Poké Pad
2–4POR 81Trainer
80 %55/69
Special Red Card
Special Red Card
1–2CRI 82Trainer
74 %51/69
Budew
Budew
1–2ASC 16Pokémon
59 %41/69
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
57 %39/69
Duskull
Duskull
2–4PRE 35Pokémon
57 %39/69
Dusclops
Dusclops
1–3PRE 36Pokémon
57 %39/69
Dusknoir
Dusknoir
1–3PRE 37Pokémon
49 %34/69
Dudunsparce
Dudunsparce
2–3TEF 129Pokémon
46 %32/69
Dunsparce
Dunsparce
1–4JTG 120Pokémon
45 %31/69
Dawn
Dawn
1–3PFL 87Trainer
45 %31/69
Air Balloon
Air Balloon
1–2ASC 181Trainer
39 %27/69
Punk Helmet
Punk Helmet
1–4PFL 92Trainer
39 %27/69
Secret Box
Secret Box
1TWM 163Trainer
33 %23/69
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
30 %21/69
Dark Bell
Dark Bell
1–2PBL 75Trainer
29 %20/69
Shaymin
Shaymin
1DRI 10Pokémon
26 %18/69
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
25 %17/69
Hilda
Hilda
1–3WHT 84Trainer
25 %17/69
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
25 %17/69
Judge
Judge
1–3POR 76Trainer
23 %16/69
Meowth ex
Meowth ex
1–2POR 62Pokémon
22 %15/69
Gwynn
Gwynn
1–3PBL 78Trainer
20 %14/69
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
19 %13/69
Pecharunt ex
Pecharunt ex
1–2SFA 39Pokémon
16 %11/69
Yveltal
Yveltal
1MEG 88Pokémon
14 %10/69
Enriching Energy
Enriching Energy
1SSP 191Energy
13 %9/69
Tatsugiri
Tatsugiri
1TWM 131Pokémon
13 %9/69
Energy Switch
Energy Switch
1–3MEG 115Trainer
13 %9/69
Hero's Cape
Hero's Cape
1TEF 152Trainer
12 %8/69Fire Energy1–2MEE 10Energy
10 %7/69
Risky Ruins
Risky Ruins
1–2MEG 127Trainer
10 %7/69
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
10 %7/69
Prime Catcher
Prime Catcher
1TEF 157Trainer
9 %6/69
Maractus
Maractus
1–4JTG 8Pokémon
9 %6/69
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
9 %6/69
Psyduck
Psyduck
1ASC 39Pokémon
9 %6/69
Jumbo Ice Cream
Jumbo Ice Cream
2–3PFL 91Trainer
9 %6/69
Binding Mochi
Binding Mochi
1PRE 95Trainer
9 %6/69
Team Rocket's Transceiver
Team Rocket's Transceiver
1–2DRI 178Trainer
9 %6/69Psychic Energy1–2MEE 13Energy
7 %5/69
Blaziken ex
Blaziken ex
1–2JTG 24Pokémon
7 %5/69
Torchic
Torchic
1–2DRI 40Pokémon
7 %5/69
Moltres
Moltres
1PFL 14Pokémon
7 %5/69
Switch
Switch
1–2MEG 130Trainer
7 %5/69
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
6 %4/69
Mew ex
Mew ex
1–230C 66Pokémon
6 %4/69
Energy Recycler
Energy Recycler
1–3DRI 164Trainer
6 %4/69
Telepathic Psychic Energy
Telepathic Psychic Energy
2–4POR 88Energy
4 %3/69
Dunsparce
Dunsparce
1–3TEF 128Pokémon
4 %3/69
Latias ex
Latias ex
2SSP 76Pokémon
4 %3/69
Marnie's Morpeko
Marnie's Morpeko
2–3DRI 137Pokémon
4 %3/69
Mega Kangaskhan ex
Mega Kangaskhan ex
2MEG 104Pokémon
4 %3/69
Snorunt
Snorunt
1–2ASC 46Pokémon
4 %3/69
Combusken
Combusken
1DRI 41Pokémon
4 %3/69
Dreepy
Dreepy
1–3TWM 128Pokémon
4 %3/69
Froslass
Froslass
1TWM 53Pokémon
4 %3/69
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
4 %3/69
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1TWM 64Pokémon
4 %3/69
Crispin
Crispin
2SCR 133Trainer
4 %3/69
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1TEF 145Trainer
4 %3/69
Energy Search
Energy Search
1POR 72Trainer
4 %3/69
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
4 %3/69
Prism Energy
Prism Energy
1–2ASC 216Energy
4 %3/69Water Energy1MEE 3Energy
3 %2/69
Toxtricity
Toxtricity
2PFL 68Pokémon
3 %2/69
Dragapult ex
Dragapult ex
1TWM 130Pokémon
3 %2/69
Grimsley's Move
Grimsley's Move
1–4PFL 90Trainer
3 %2/69
Colress's Tenacity
Colress's Tenacity
1–2SFA 57Trainer
3 %2/69
Energy Retrieval
Energy Retrieval
1SVI 171Trainer
3 %2/69
Lana's Aid
Lana's Aid
1TWM 155Trainer
3 %2/69
Rosa's Encouragement
Rosa's Encouragement
1POR 84Trainer
3 %2/69
Sacred Ash
Sacred Ash
1DRI 168Trainer
3 %2/69
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
1 %1/69
Drakloak
Drakloak
3TWM 129Pokémon
1 %1/69
Gastly
Gastly
3PFL 54Pokémon
1 %1/69
Carvanha
Carvanha
2PFL 60Pokémon
1 %1/69
Gengar ex
Gengar ex
230C 90Pokémon
1 %1/69
Haunter
Haunter
2PFL 55Pokémon
1 %1/69
Mega Gengar ex
Mega Gengar ex
2PFL 56Pokémon
1 %1/69
Mega Sharpedo ex
Mega Sharpedo ex
2PFL 61Pokémon
1 %1/69
Team Rocket's Sneasel
Team Rocket's Sneasel
2DRI 128Pokémon
1 %1/69
Toxel
Toxel
2PFL 67Pokémon
1 %1/69
Brute Bonnet
Brute Bonnet
1TWM 118Pokémon
1 %1/69
Marnie's Liepard
Marnie's Liepard
1DRI 131Pokémon
1 %1/69
Marnie's Purrloin
Marnie's Purrloin
1DRI 130Pokémon
1 %1/69
Marnie's Scrafty
Marnie's Scrafty
1DRI 133Pokémon
1 %1/69
Marnie's Scraggy
Marnie's Scraggy
1DRI 132Pokémon
1 %1/69
Mega Absol ex
Mega Absol ex
1MEG 86Pokémon
1 %1/69
Mega Darkrai ex
Mega Darkrai ex
1PBL 48Pokémon
1 %1/69
Paldean Tauros
Paldean Tauros
1SSP 18Pokémon
1 %1/69
Yveltal
Yveltal
130C 100Pokémon
1 %1/69
Janine's Secret Art
Janine's Secret Art
3PRE 112Trainer
1 %1/69
Academy at Night
Academy at Night
2SFA 54Trainer
1 %1/69
Crushing Hammer
Crushing Hammer
2POR 71Trainer
1 %1/69
Iris's Fighting Spirit
Iris's Fighting Spirit
2JTG 149Trainer
1 %1/69
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
1 %1/69
Brave Bangle
Brave Bangle
1WHT 80Trainer
1 %1/69
Cyrano
Cyrano
1SSP 170Trainer
1 %1/69
Lacey
Lacey
1SCR 139Trainer
1 %1/69
Mega Signal
Mega Signal
1MEG 121Trainer
1 %1/69
Precious Trolley
Precious Trolley
1SSP 185Trainer
1 %1/69
Tremendous Bomb
Tremendous Bomb
1PBL 82Trainer
1 %1/69
Shadowy Darkness Energy
Shadowy Darkness Energy
1PBL 83Energy
1 %1/69
Team Rocket's Energy
Team Rocket's Energy
1DRI 182Energy

The most common Marnie's Grimmsnarl ex list, all 60 cards

Here they are in full, ready to build. 19 slots come from the core, the cards all 69 lists run. The remaining 41 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 21 Pokémon, 32 Trainers and 7 Energy.

One thing to know before you build it: the 69 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 68 of the 69 lists carry one. Take Secret Box, the most chosen, and drop a card from the bottom of the table to make room.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3Marnie's ImpidimpDRI 134Pokémonevery list
2Marnie's Grimmsnarl exDRI 136Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
3Rare CandyMEG 125Trainerevery list
7Darkness EnergyMEE 7Energyevery list
2Marnie's MorgremDRI 135Pokémon99 %
4Spikemuth GymDRI 169Trainer97 %
3Boss's OrdersMEG 114Trainer97 %
4Buddy-Buddy PoffinTEF 144Trainer94 %
3Night StretcherASC 196Trainer94 %
1MunkidoriTWM 95Pokémon93 %
4Poké PadPOR 81Trainer93 %
1Special Red CardCRI 82Trainer80 %
1BudewASC 16Pokémon74 %
4Team Rocket's PetrelDRI 176Trainer59 %
3DuskullPRE 35Pokémon57 %
2DusclopsPRE 36Pokémon57 %
2DusknoirPRE 37Pokémon57 %
2DudunsparceTEF 129Pokémon49 %
3DunsparceJTG 120Pokémon46 %
2DawnPFL 87Trainer45 %
Pokémon: 21
3 Marnie's Impidimp DRI 134
2 Marnie's Grimmsnarl ex DRI 136
2 Marnie's Morgrem DRI 135
1 Munkidori TWM 95
1 Budew ASC 16
3 Duskull PRE 35
2 Dusclops PRE 36
2 Dusknoir PRE 37
2 Dudunsparce TEF 129
3 Dunsparce JTG 120

Trainer: 32
4 Lillie's Determination MEG 119
3 Rare Candy MEG 125
4 Spikemuth Gym DRI 169
3 Boss's Orders MEG 114
4 Buddy-Buddy Poffin TEF 144
3 Night Stretcher ASC 196
4 Poké Pad POR 81
1 Special Red Card CRI 82
4 Team Rocket's Petrel DRI 176
2 Dawn PFL 87

Energy: 7
7 Darkness Energy MEE 7

Total Cards: 60

How many different cards Marnie's Grimmsnarl ex needs, and how long it will last

You need 115 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

68 of these 69 lists bring an ACE SPEC, and that is where they part ways: 27 took Secret Box, 14 took Unfair Stamp and 10 took Enriching Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Marnie's Grimmsnarl ex struggles against

The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 21 of the 125 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 18 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 21 decks out of the 125 we track. The other 104 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Darkness, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Teal Mask Ogerpon ex / Meganium / Hydrapple exMeganiumGrass
Festival LeadThwackeyGrass
CrustleCrustleGrass
Cynthia's Garchomp exCynthia's RoseradeGrass
Teal Mask Ogerpon ex / Meganium / Arboliva exArboliva exGrass
Beedrill exBeedrill exGrass
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Raging Bolt ex / Teal Mask Ogerpon exTeal Mask Ogerpon exGrass
Mega Venusaur exMega Venusaur exGrass
SeakingThwackeyGrass
Lillie's Clefairy ex / Teal Mask Ogerpon exTeal Mask Ogerpon exGrass
Teal Mask Ogerpon ex / MeganiumMeganiumGrass
Yanmega exYanmega exGrass
Team Rocket's SpidopsTeam Rocket's SpidopsGrass
Decidueye exDecidueye exGrass
Sinistcha / Teal Mask Ogerpon exSinistchaGrass
Erika's VictreebelErika's VictreebelGrass
Hydrapple exHydrapple exGrass
Scovillain exCapsakidGrass
Scizor exScytherGrass
N's Zoroark ex / CrustleCrustleGrass

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exMunkidoriDarkness
Latias ex / Mega Kangaskhan exLatias exDarkness
SlowkingLatias exDarkness
Dragapult ex / DusknoirDusknoirDarkness
DhelmiseBanetteDarkness
Alakazam / DudunsparceAlakazamDarkness
Alakazam / DusknoirAlakazamDarkness
Mega Lopunny ex / DusknoirDusknoirDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
Mew exMew exDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Chandelure exMega Chandelure exDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
ToxtricityMunkidoriDarkness
Mega Absol exMunkidoriDarkness
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exDarkness
Froslass / MunkidoriMunkidoriDarkness
AlakazamAlakazamDarkness
Dragapult ex / FroslassMunkidoriDarkness
Mega Diancie ex / DusknoirLatias exDarkness
Jellicent ex / DusknoirLatias exDarkness
BronzongBronzongDarkness
DudunsparceElgyemDarkness
Scovillain exMunkidoriDarkness
FeraligatrMunkidoriDarkness

Questions people ask

What is the Marnie's Grimmsnarl ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 69 tournament lists harvested between 11 August 2026 and 17 October 2026, 5 cards turn up in every single one, 19 slots out of 60. The remaining 41 change from player to player, with 110 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
69 lists, played across 65 different tournaments, harvested between 11 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 69 were read card by card, and every card recognised.
Where do I start if I want to build Marnie's Grimmsnarl ex?
With the whole core: 5 cards, 19 slots. Inside it, buy the 7 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 5 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Marnie's Morgrem at 99 % and Spikemuth Gym at 97 %.
What beats Marnie's Grimmsnarl ex?
Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 21 of the 125 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
Will Marnie's Grimmsnarl ex survive the next rotation?
Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Marnie's Grimmsnarl ex?
We have read 69 lists of it, which puts it 51st of the 125 decks we track by lists read. The platform those tournaments run on counts 45 entries for it, 0.17 % of the field, across all its players. That figure is theirs.

Where all of this comes from

69 lists from play.limitlesstcg.com, played across 65 events, harvested between 11 August 2026 and 17 October 2026. The 115 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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