Marnie's Grimmsnarl ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
21 of 21 different cards60 cards
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The game plan
We took 69 lists of this deck, handed in at 65 different tournaments, and counted every card in every one. For 60 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 126 players. 5 cards turn up in all of them, 19 slots out of 60. The other 41 are decided player by player, with 110 different cards turning up in them.
- 5 cards show up in all 69 lists, no exceptions: 19 of your 60 slots. Of those, 7 are Trainers, 5 are Pokémon and 7 are Energy. Start there. That leaves 41 slots for you to pick yourself.
- Your big card is Marnie's Grimmsnarl ex, 320 HP. Shadow Bullet hits for 180. It needs 2 Darkness Energy attached.
- The sharpest disagreement is over Dudunsparce: 34 of the 69 lists run it. The table below has all 110 cards fighting over the 41 free slots.
- Your attackers are Weak to Grass, and 21 of the 125 decks we track attack in that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead and Crustle, among others. They are listed at the bottom, with the card that does the damage.
What Marnie's Grimmsnarl ex looks like when you open the box
Across the 69 lists we counted, this deck runs 15 to 25 Pokémon, 26 to 36 Trainers and 7 to 14 Energy. Its attacks are paid for in Darkness.
On results pages and on stream you will see it written « marnie-grimmsnarl-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 14 out of 60, exactly the median of the 125 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It takes a while to set up. Marnie's Grimmsnarl ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 36 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 20 Items you can play all of in the same turn. It also brings up to 5 Stadiums, and 21 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–25
- Trainers
- 26–36
- Energy
- 7–14
- Supporters
- 7–17
- Items
- 13–20
- Tools
- 0–4
- Stadiums
- 2–5
A range means the lists disagree with each other.
What the card in this deck's name actually does
Marnie's Grimmsnarl ex gives this deck its name. Here is what is written on it.
Marnie's Grimmsnarl ex is in all 69 lists, 2 copies of it. Its Ability is called Punk Up, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck. »
How Marnie's Grimmsnarl ex actually wins
Marnie's Grimmsnarl ex attacks with Shadow Bullet for 180. It needs 2 Darkness Energy attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)"
The cost of Shadow Bullet decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Marnie's Grimmsnarl ex, which the list runs 2 of, has an Ability called Punk Up: it goes into your deck for Energy and attaches it. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Marnie's Grimmsnarl ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Marnie's Grimmsnarl ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Marnie's Grimmsnarl ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Marnie's Grimmsnarl exStage 2 | 320 | Shadow Bullet | 180 | Grass ×2 | 2 | |
| Marnie's ImpidimpBasic | 70 | Corkscrew Punch | 10 | Grass ×2 | 1 |
The core: the 5 cards every list runs
These 5 cards appear in all 69 lists, without a single exception. That is 19 of the 60 slots. The other 41 are decided player by player.
Look at how those 19 slots break down: 7 Trainers, 5 Pokémon, 7 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 19 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or more. This one leaves more room than most, and two players can build it very differently.
5 of those 5 cards do not sit at the same count from list to list: Marnie's Impidimp (2 to 4), Marnie's Grimmsnarl ex (2 to 3) and Lillie's Determination (2 to 4), plus 2 more. Add those spreads up and you get 16 copies the 69 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 2–4 | Marnie's Impidimp | DRI 134 | Pokémon |
| 2–3 | Marnie's Grimmsnarl ex | DRI 136 | Pokémon |
| 2–4 | Lillie's Determination | MEG 119 | Trainer |
| 1–4 | Rare Candy | MEG 125 | Trainer |
| 6–14 | Darkness Energy | MEE 7 | Energy |
The 110 cards that change from list to list
110 cards fight over the 41 slots that are left: 8 above three lists in four, 87 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Marnie's Morgrem at 99 %, Spikemuth Gym at 97 % and Boss's Orders at 97 %, plus 5 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Dudunsparce, at 49 %: 34 of 69 players took it, 35 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Hilda (17 lists out of 69) and Ultra Ball (17 lists out of 69).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %68/69 | Marnie's Morgrem | 1–3 | DRI 135 | Pokémon |
| 97 %67/69 | Spikemuth Gym | 2–4 | DRI 169 | Trainer |
| 97 %67/69 | Boss's Orders | 2–3 | MEG 114 | Trainer |
| 94 %65/69 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 94 %65/69 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 93 %64/69 | Munkidori | 1–4 | TWM 95 | Pokémon |
| 93 %64/69 | Poké Pad | 2–4 | POR 81 | Trainer |
| 80 %55/69 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 74 %51/69 | Budew | 1–2 | ASC 16 | Pokémon |
| 59 %41/69 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 57 %39/69 | Duskull | 2–4 | PRE 35 | Pokémon |
| 57 %39/69 | Dusclops | 1–3 | PRE 36 | Pokémon |
| 57 %39/69 | Dusknoir | 1–3 | PRE 37 | Pokémon |
| 49 %34/69 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 46 %32/69 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 45 %31/69 | Dawn | 1–3 | PFL 87 | Trainer |
| 45 %31/69 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 39 %27/69 | Punk Helmet | 1–4 | PFL 92 | Trainer |
| 39 %27/69 | Secret Box | 1 | TWM 163 | Trainer |
| 33 %23/69 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 30 %21/69 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 29 %20/69 | Shaymin | 1 | DRI 10 | Pokémon |
| 26 %18/69 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 25 %17/69 | Hilda | 1–3 | WHT 84 | Trainer |
| 25 %17/69 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 25 %17/69 | Judge | 1–3 | POR 76 | Trainer |
| 23 %16/69 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 22 %15/69 | Gwynn | 1–3 | PBL 78 | Trainer |
| 20 %14/69 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 19 %13/69 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 16 %11/69 | Yveltal | 1 | MEG 88 | Pokémon |
| 14 %10/69 | Enriching Energy | 1 | SSP 191 | Energy |
| 13 %9/69 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 13 %9/69 | Energy Switch | 1–3 | MEG 115 | Trainer |
| 13 %9/69 | Hero's Cape | 1 | TEF 152 | Trainer |
| 12 %8/69 | Fire Energy | 1–2 | MEE 10 | Energy |
| 10 %7/69 | Risky Ruins | 1–2 | MEG 127 | Trainer |
| 10 %7/69 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 10 %7/69 | Prime Catcher | 1 | TEF 157 | Trainer |
| 9 %6/69 | Maractus | 1–4 | JTG 8 | Pokémon |
| 9 %6/69 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 9 %6/69 | Psyduck | 1 | ASC 39 | Pokémon |
| 9 %6/69 | Jumbo Ice Cream | 2–3 | PFL 91 | Trainer |
| 9 %6/69 | Binding Mochi | 1 | PRE 95 | Trainer |
| 9 %6/69 | Team Rocket's Transceiver | 1–2 | DRI 178 | Trainer |
| 9 %6/69 | Psychic Energy | 1–2 | MEE 13 | Energy |
| 7 %5/69 | Blaziken ex | 1–2 | JTG 24 | Pokémon |
| 7 %5/69 | Torchic | 1–2 | DRI 40 | Pokémon |
| 7 %5/69 | Moltres | 1 | PFL 14 | Pokémon |
| 7 %5/69 | Switch | 1–2 | MEG 130 | Trainer |
| 7 %5/69 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 6 %4/69 | Mew ex | 1–2 | 30C 66 | Pokémon |
| 6 %4/69 | Energy Recycler | 1–3 | DRI 164 | Trainer |
| 6 %4/69 | Telepathic Psychic Energy | 2–4 | POR 88 | Energy |
| 4 %3/69 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 4 %3/69 | Latias ex | 2 | SSP 76 | Pokémon |
| 4 %3/69 | Marnie's Morpeko | 2–3 | DRI 137 | Pokémon |
| 4 %3/69 | Mega Kangaskhan ex | 2 | MEG 104 | Pokémon |
| 4 %3/69 | Snorunt | 1–2 | ASC 46 | Pokémon |
| 4 %3/69 | Combusken | 1 | DRI 41 | Pokémon |
| 4 %3/69 | Dreepy | 1–3 | TWM 128 | Pokémon |
| 4 %3/69 | Froslass | 1 | TWM 53 | Pokémon |
| 4 %3/69 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 4 %3/69 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 4 %3/69 | Crispin | 2 | SCR 133 | Trainer |
| 4 %3/69 | Ciphermaniac's Codebreaking | 1 | TEF 145 | Trainer |
| 4 %3/69 | Energy Search | 1 | POR 72 | Trainer |
| 4 %3/69 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 4 %3/69 | Prism Energy | 1–2 | ASC 216 | Energy |
| 4 %3/69 | Water Energy | 1 | MEE 3 | Energy |
| 3 %2/69 | Toxtricity | 2 | PFL 68 | Pokémon |
| 3 %2/69 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 3 %2/69 | Grimsley's Move | 1–4 | PFL 90 | Trainer |
| 3 %2/69 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 3 %2/69 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 3 %2/69 | Lana's Aid | 1 | TWM 155 | Trainer |
| 3 %2/69 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 3 %2/69 | Sacred Ash | 1 | DRI 168 | Trainer |
| 3 %2/69 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 1 %1/69 | Drakloak | 3 | TWM 129 | Pokémon |
| 1 %1/69 | Gastly | 3 | PFL 54 | Pokémon |
| 1 %1/69 | Carvanha | 2 | PFL 60 | Pokémon |
| 1 %1/69 | Gengar ex | 2 | 30C 90 | Pokémon |
| 1 %1/69 | Haunter | 2 | PFL 55 | Pokémon |
| 1 %1/69 | Mega Gengar ex | 2 | PFL 56 | Pokémon |
| 1 %1/69 | Mega Sharpedo ex | 2 | PFL 61 | Pokémon |
| 1 %1/69 | Team Rocket's Sneasel | 2 | DRI 128 | Pokémon |
| 1 %1/69 | Toxel | 2 | PFL 67 | Pokémon |
| 1 %1/69 | Brute Bonnet | 1 | TWM 118 | Pokémon |
| 1 %1/69 | Marnie's Liepard | 1 | DRI 131 | Pokémon |
| 1 %1/69 | Marnie's Purrloin | 1 | DRI 130 | Pokémon |
| 1 %1/69 | Marnie's Scrafty | 1 | DRI 133 | Pokémon |
| 1 %1/69 | Marnie's Scraggy | 1 | DRI 132 | Pokémon |
| 1 %1/69 | Mega Absol ex | 1 | MEG 86 | Pokémon |
| 1 %1/69 | Mega Darkrai ex | 1 | PBL 48 | Pokémon |
| 1 %1/69 | Paldean Tauros | 1 | SSP 18 | Pokémon |
| 1 %1/69 | Yveltal | 1 | 30C 100 | Pokémon |
| 1 %1/69 | Janine's Secret Art | 3 | PRE 112 | Trainer |
| 1 %1/69 | Academy at Night | 2 | SFA 54 | Trainer |
| 1 %1/69 | Crushing Hammer | 2 | POR 71 | Trainer |
| 1 %1/69 | Iris's Fighting Spirit | 2 | JTG 149 | Trainer |
| 1 %1/69 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 1 %1/69 | Brave Bangle | 1 | WHT 80 | Trainer |
| 1 %1/69 | Cyrano | 1 | SSP 170 | Trainer |
| 1 %1/69 | Lacey | 1 | SCR 139 | Trainer |
| 1 %1/69 | Mega Signal | 1 | MEG 121 | Trainer |
| 1 %1/69 | Precious Trolley | 1 | SSP 185 | Trainer |
| 1 %1/69 | Tremendous Bomb | 1 | PBL 82 | Trainer |
| 1 %1/69 | Shadowy Darkness Energy | 1 | PBL 83 | Energy |
| 1 %1/69 | Team Rocket's Energy | 1 | DRI 182 | Energy |
The most common Marnie's Grimmsnarl ex list, all 60 cards
Here they are in full, ready to build. 19 slots come from the core, the cards all 69 lists run. The remaining 41 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 16 more cards to reach 60. The whole thing comes to 21 Pokémon, 32 Trainers and 7 Energy.
One thing to know before you build it: the 69 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 68 of the 69 lists carry one. Take Secret Box, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Marnie's Impidimp | DRI 134 | Pokémon | every list |
| 2 | Marnie's Grimmsnarl ex | DRI 136 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 3 | Rare Candy | MEG 125 | Trainer | every list |
| 7 | Darkness Energy | MEE 7 | Energy | every list |
| 2 | Marnie's Morgrem | DRI 135 | Pokémon | 99 % |
| 4 | Spikemuth Gym | DRI 169 | Trainer | 97 % |
| 3 | Boss's Orders | MEG 114 | Trainer | 97 % |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 94 % |
| 3 | Night Stretcher | ASC 196 | Trainer | 94 % |
| 1 | Munkidori | TWM 95 | Pokémon | 93 % |
| 4 | Poké Pad | POR 81 | Trainer | 93 % |
| 1 | Special Red Card | CRI 82 | Trainer | 80 % |
| 1 | Budew | ASC 16 | Pokémon | 74 % |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | 59 % |
| 3 | Duskull | PRE 35 | Pokémon | 57 % |
| 2 | Dusclops | PRE 36 | Pokémon | 57 % |
| 2 | Dusknoir | PRE 37 | Pokémon | 57 % |
| 2 | Dudunsparce | TEF 129 | Pokémon | 49 % |
| 3 | Dunsparce | JTG 120 | Pokémon | 46 % |
| 2 | Dawn | PFL 87 | Trainer | 45 % |
Pokémon: 21 3 Marnie's Impidimp DRI 134 2 Marnie's Grimmsnarl ex DRI 136 2 Marnie's Morgrem DRI 135 1 Munkidori TWM 95 1 Budew ASC 16 3 Duskull PRE 35 2 Dusclops PRE 36 2 Dusknoir PRE 37 2 Dudunsparce TEF 129 3 Dunsparce JTG 120 Trainer: 32 4 Lillie's Determination MEG 119 3 Rare Candy MEG 125 4 Spikemuth Gym DRI 169 3 Boss's Orders MEG 114 4 Buddy-Buddy Poffin TEF 144 3 Night Stretcher ASC 196 4 Poké Pad POR 81 1 Special Red Card CRI 82 4 Team Rocket's Petrel DRI 176 2 Dawn PFL 87 Energy: 7 7 Darkness Energy MEE 7 Total Cards: 60
How many different cards Marnie's Grimmsnarl ex needs, and how long it will last
You need 115 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
68 of these 69 lists bring an ACE SPEC, and that is where they part ways: 27 took Secret Box, 14 took Unfair Stamp and 10 took Enriching Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Marnie's Grimmsnarl ex struggles against
The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 21 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead (Thwackey) and Crustle, plus 18 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 21 decks out of the 125 we track. The other 104 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Darkness, and 26 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Latias ex / Mega Kangaskhan ex and Slowking, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Festival Lead | Thwackey | Grass |
| Crustle | Crustle | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Raging Bolt ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Seaking | Thwackey | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Teal Mask Ogerpon ex | Grass |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Yanmega ex | Yanmega ex | Grass |
| Team Rocket's Spidops | Team Rocket's Spidops | Grass |
| Decidueye ex | Decidueye ex | Grass |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Grass |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Hydrapple ex | Hydrapple ex | Grass |
| Scovillain ex | Capsakid | Grass |
| Scizor ex | Scyther | Grass |
| N's Zoroark ex / Crustle | Crustle | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | Munkidori | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Slowking | Latias ex | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Dhelmise | Banette | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Alakazam / Dusknoir | Alakazam | Darkness |
| Mega Lopunny ex / Dusknoir | Dusknoir | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Mew ex | Mew ex | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Munkidori | Darkness |
| Mega Absol ex | Munkidori | Darkness |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Alakazam | Alakazam | Darkness |
| Dragapult ex / Froslass | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Jellicent ex / Dusknoir | Latias ex | Darkness |
| Bronzong | Bronzong | Darkness |
| Dudunsparce | Elgyem | Darkness |
| Scovillain ex | Munkidori | Darkness |
| Feraligatr | Munkidori | Darkness |
Questions people ask
- What is the Marnie's Grimmsnarl ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 69 tournament lists harvested between 11 August 2026 and 17 October 2026, 5 cards turn up in every single one, 19 slots out of 60. The remaining 41 change from player to player, with 110 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 69 lists, played across 65 different tournaments, harvested between 11 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 69 were read card by card, and every card recognised.
- Where do I start if I want to build Marnie's Grimmsnarl ex?
- With the whole core: 5 cards, 19 slots. Inside it, buy the 7 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 5 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Marnie's Morgrem at 99 % and Spikemuth Gym at 97 %.
- What beats Marnie's Grimmsnarl ex?
- Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 21 of the 125 decks we track play an attacker of that type: Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Festival Lead, Crustle and Cynthia's Garchomp ex, among others.
- Will Marnie's Grimmsnarl ex survive the next rotation?
- Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Marnie's Grimmsnarl ex?
- We have read 69 lists of it, which puts it 51st of the 125 decks we track by lists read. The platform those tournaments run on counts 45 entries for it, 0.17 % of the field, across all its players. That figure is theirs.
Where all of this comes from
69 lists from play.limitlesstcg.com, played across 65 events, harvested between 11 August 2026 and 17 October 2026. The 115 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.