Meta deck29 lists · 29 events · 11 August 2026 to 30 August 2026

Marnie's Grimmsnarl ex deck: the core, the flex slots, and what beats it

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

Pokémon · 20 cards
  • Marnie's Impidimp
    Marnie's Impidimp ×4
  • Marnie's Grimmsnarl ex
    Marnie's Grimmsnarl ex ×2
  • Marnie's Morgrem
    Marnie's Morgrem ×2
  • Munkidori
    Munkidori ×1
  • Duskull
    Duskull ×3
  • Dusclops
    Dusclops ×2
  • Dusknoir
    Dusknoir ×2
  • Budew
    Budew ×1
  • Meowth ex
    Meowth ex ×1
  • Dudunsparce
    Dudunsparce ×2
Trainers · 33 cards
  • Lillie's Determination
    Lillie's Determination ×4
  • Spikemuth Gym
    Spikemuth Gym ×4
  • Boss's Orders
    Boss's Orders ×3
  • Rare Candy
    Rare Candy ×3
  • Night Stretcher
    Night Stretcher ×3
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Poké Pad
    Poké Pad ×4
  • Special Red Card
    Special Red Card ×1
  • Team Rocket's Petrel
    Team Rocket's Petrel ×4
  • Dark Bell
    Dark Bell ×1
  • Secret Box
    Secret Box ×1
  • Punk Helmet
    Punk Helmet ×1
Energy · 7 cards
  • Darkness EnergyDarkness Energy ×7

We took 29 lists of this deck, handed in at 29 different tournaments, and counted every card in every one. For 25 of them we know how the day ended: one won it outright. The biggest was in front of 102 players. 8 cards turn up in all of them, 29 slots out of 60. The other 31 are decided player by player, with 71 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 8 cards show up in all 29 lists, no exceptions: 29 of your 60 slots. Of those, 14 are Trainers, 8 are Pokémon and 7 are Energy. Start there. That leaves 31 slots for you to pick yourself.
  • Your big card is Marnie's Grimmsnarl ex, 320 HP. Shadow Bullet hits for 180. It needs 2 Darkness Energy attached.
  • The sharpest disagreement is over Secret Box: 14 of the 29 lists run it. The table below has all 71 cards fighting over the 31 free slots.
  • Your attackers are Weak to Grass, and 19 of the 97 decks we track attack in that type: Festival Lead, Teal Mask Ogerpon ex / Meganium / Hydrapple ex and Cynthia's Garchomp ex, among others. They are listed at the bottom, with the card that does the damage.

What Marnie's Grimmsnarl ex looks like when you open the box

Across the 29 lists we counted, this deck runs 15 to 22 Pokémon, 28 to 36 Trainers and 7 to 14 Energy. Its attacks are paid for in Darkness.

On results pages and on stream you will see it written « marnie-grimmsnarl-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 7 to 14 out of 60, when half the 97 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

It takes a while to set up. Marnie's Grimmsnarl ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 28 to 36 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 9 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–22
Trainers
28–36
Energy
7–14
Supporters
9–13
Items
13–20
Tools
0–3
Stadiums
3–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Marnie's Grimmsnarl ex gives this deck its name. Here is what is written on it.

Marnie's Grimmsnarl ex is in all 29 lists, 2 copies of it. Its Ability is called Punk Up, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck. »

How Marnie's Grimmsnarl ex actually wins

Marnie's Grimmsnarl ex attacks with Shadow Bullet for 180. It needs 2 Darkness Energy attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)"

The cost of Shadow Bullet decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Marnie's Grimmsnarl ex, which the list runs 2 of, has an Ability called Punk Up: it goes into your deck for Energy and attaches it. Not whenever you feel like it, though. The card itself says when, so read it before you count on it. An Ability costs you nothing: not your attack, not your card for the turn. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Marnie's Grimmsnarl ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Marnie's Grimmsnarl ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Marnie's Grimmsnarl ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl exStage 2
320Shadow Bullet180Darkness + DarknessGrass ×22
Marnie's Morgrem
Marnie's MorgremStage 1
100Corkscrew Punch60Darkness + DarknessGrass ×21
Marnie's Impidimp
Marnie's ImpidimpBasic
70Corkscrew Punch10DarknessGrass ×21

The core: the 8 cards every list runs

These 8 cards appear in all 29 lists, without a single exception. That is 29 of the 60 slots. The other 31 are decided player by player.

Look at how those 29 slots break down: 14 Trainers, 8 Pokémon, 7 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 29 of the 60 slots are the same for everybody, when half the 97 decks we track fix 34 or more. This one leaves more room than most, and two players can build it very differently.

8 of those 8 cards do not sit at the same count from list to list: Marnie's Impidimp (2 to 4), Marnie's Grimmsnarl ex (2 to 3) and Marnie's Morgrem (1 to 2), plus 5 more. Add those spreads up and you get 19 copies the 29 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
2–4
Marnie's Impidimp
Marnie's Impidimp
DRI 134Pokémon
2–3
Marnie's Grimmsnarl ex
Marnie's Grimmsnarl ex
DRI 136Pokémon
1–2
Marnie's Morgrem
Marnie's Morgrem
DRI 135Pokémon
2–4
Lillie's Determination
Lillie's Determination
MEG 119Trainer
3–4
Spikemuth Gym
Spikemuth Gym
DRI 169Trainer
2–3
Boss's Orders
Boss's Orders
MEG 114Trainer
1–4
Rare Candy
Rare Candy
MEG 125Trainer
6–14Darkness EnergyMEE 7Energy

The 71 cards that change from list to list

71 cards fight over the 31 slots that are left: 9 above three lists in four, 51 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Munkidori at 97 %, Night Stretcher at 97 % and Buddy-Buddy Poffin at 90 %, plus 6 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Secret Box, at 48 %: 14 of 29 players took it, 15 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Dudunsparce ex (7 lists out of 29) and Pokégear 3.0 (7 lists out of 29).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %28/29
Munkidori
Munkidori
1–3TWM 95Pokémon
97 %28/29
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
90 %26/29
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
90 %26/29
Poké Pad
Poké Pad
3–4POR 81Trainer
83 %24/29
Duskull
Duskull
2–3PRE 35Pokémon
83 %24/29
Dusclops
Dusclops
1–2PRE 36Pokémon
83 %24/29
Dusknoir
Dusknoir
1–2PRE 37Pokémon
83 %24/29
Budew
Budew
1–2ASC 16Pokémon
83 %24/29
Special Red Card
Special Red Card
1–2CRI 82Trainer
66 %19/29
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
62 %18/29
Dark Bell
Dark Bell
1–2PBL 75Trainer
48 %14/29
Secret Box
Secret Box
1TWM 163Trainer
45 %13/29
Punk Helmet
Punk Helmet
1–2PFL 92Trainer
34 %10/29
Meowth ex
Meowth ex
1–2POR 62Pokémon
31 %9/29
Dudunsparce
Dudunsparce
2TEF 129Pokémon
31 %9/29
Dawn
Dawn
2–3PFL 87Trainer
31 %9/29
Hilda
Hilda
1–3WHT 84Trainer
28 %8/29
Dunsparce
Dunsparce
1–3JTG 120Pokémon
28 %8/29
Air Balloon
Air Balloon
1ASC 181Trainer
28 %8/29
Enriching Energy
Enriching Energy
1SSP 191Energy
24 %7/29
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
24 %7/29
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
21 %6/29
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
17 %5/29
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
17 %5/29
Team Rocket's Transceiver
Team Rocket's Transceiver
1–2DRI 178Trainer
14 %4/29
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
14 %4/29
Yveltal
Yveltal
1MEG 88Pokémon
14 %4/29
Ultra Ball
Ultra Ball
2–4MEG 131Trainer
14 %4/29
Energy Switch
Energy Switch
1–2MEG 115Trainer
14 %4/29
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
10 %3/29
Latias ex
Latias ex
2SSP 76Pokémon
10 %3/29
Mega Kangaskhan ex
Mega Kangaskhan ex
2MEG 104Pokémon
10 %3/29
Dreepy
Dreepy
1–3TWM 128Pokémon
10 %3/29
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
10 %3/29
Moltres
Moltres
1PFL 14Pokémon
10 %3/29
Shaymin
Shaymin
1DRI 10Pokémon
10 %3/29
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1TWM 64Pokémon
10 %3/29
Crispin
Crispin
2SCR 133Trainer
10 %3/29
Gwynn
Gwynn
2–3PBL 78Trainer
10 %3/29
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1TEF 145Trainer
10 %3/29
Judge
Judge
1–2POR 76Trainer
10 %3/29Fire Energy1–2MEE 2Energy
10 %3/29Psychic Energy1–2MEE 5Energy
10 %3/29Water Energy1MEE 3Energy
7 %2/29
Marnie's Morpeko
Marnie's Morpeko
2–3DRI 137Pokémon
7 %2/29
Dunsparce
Dunsparce
1–2TEF 128Pokémon
7 %2/29
Blaziken ex
Blaziken ex
1JTG 24Pokémon
7 %2/29
Dragapult ex
Dragapult ex
1TWM 130Pokémon
7 %2/29
Torchic
Torchic
1DRI 40Pokémon
7 %2/29
Energy Recycler
Energy Recycler
1–3DRI 164Trainer
3 %1/29
Drakloak
Drakloak
3TWM 129Pokémon
3 %1/29
Marnie's Liepard
Marnie's Liepard
1DRI 131Pokémon
3 %1/29
Marnie's Purrloin
Marnie's Purrloin
1DRI 130Pokémon
3 %1/29
Marnie's Scrafty
Marnie's Scrafty
1DRI 133Pokémon
3 %1/29
Marnie's Scraggy
Marnie's Scraggy
1DRI 132Pokémon
3 %1/29
Mega Darkrai ex
Mega Darkrai ex
1PBL 48Pokémon
3 %1/29
Pecharunt ex
Pecharunt ex
1SFA 39Pokémon
3 %1/29
Psyduck
Psyduck
1ASC 39Pokémon
3 %1/29
Tatsugiri
Tatsugiri
1TWM 131Pokémon
3 %1/29
Janine's Secret Art
Janine's Secret Art
3PRE 112Trainer
3 %1/29
Colress's Tenacity
Colress's Tenacity
2SFA 57Trainer
3 %1/29
Binding Mochi
Binding Mochi
1PRE 95Trainer
3 %1/29
Cyrano
Cyrano
1SSP 170Trainer
3 %1/29
Grimsley's Move
Grimsley's Move
1PFL 90Trainer
3 %1/29
Lacey
Lacey
1SCR 139Trainer
3 %1/29
Prime Catcher
Prime Catcher
1TEF 157Trainer
3 %1/29
Sacred Ash
Sacred Ash
1DRI 168Trainer
3 %1/29
Switch
Switch
1MEG 130Trainer
3 %1/29
Tremendous Bomb
Tremendous Bomb
1PBL 82Trainer
3 %1/29
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
3 %1/29
Prism Energy
Prism Energy
1ASC 216Energy

The most common Marnie's Grimmsnarl ex list, all 60 cards

Here they are in full, ready to build. 29 slots come from the core, the cards all 29 lists run. The remaining 31 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 15 more cards to reach 60. The whole thing comes to 20 Pokémon, 33 Trainers and 7 Energy.

One thing to know before you build it: the 29 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4Marnie's ImpidimpDRI 134Pokémonevery list
2Marnie's Grimmsnarl exDRI 136Pokémonevery list
2Marnie's MorgremDRI 135Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Spikemuth GymDRI 169Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
3Rare CandyMEG 125Trainerevery list
7Darkness EnergyMEE 7Energyevery list
1MunkidoriTWM 95Pokémon97 %
3Night StretcherASC 196Trainer97 %
4Buddy-Buddy PoffinTEF 144Trainer90 %
4Poké PadPOR 81Trainer90 %
3DuskullPRE 35Pokémon83 %
2DusclopsPRE 36Pokémon83 %
2DusknoirPRE 37Pokémon83 %
1BudewASC 16Pokémon83 %
1Special Red CardCRI 82Trainer83 %
4Team Rocket's PetrelDRI 176Trainer66 %
1Dark BellPBL 75Trainer62 %
1Secret BoxACE SPECTWM 163Trainer48 %
1Punk HelmetPFL 92Trainer45 %
1Meowth exPOR 62Pokémon34 %
2DudunsparceTEF 129Pokémon31 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 20
4 Marnie's Impidimp DRI 134
2 Marnie's Grimmsnarl ex DRI 136
2 Marnie's Morgrem DRI 135
1 Munkidori TWM 95
3 Duskull PRE 35
2 Dusclops PRE 36
2 Dusknoir PRE 37
1 Budew ASC 16
1 Meowth ex POR 62
2 Dudunsparce TEF 129

Trainer: 33
4 Lillie's Determination MEG 119
4 Spikemuth Gym DRI 169
3 Boss's Orders MEG 114
3 Rare Candy MEG 125
3 Night Stretcher ASC 196
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
1 Special Red Card CRI 82
4 Team Rocket's Petrel DRI 176
1 Dark Bell PBL 75
1 Secret Box TWM 163
1 Punk Helmet PFL 92

Energy: 7
7 Darkness Energy MEE 7

Total Cards: 60

What Marnie's Grimmsnarl ex costs to build, and how long it will last

You need 79 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 29 lists bring an ACE SPEC, and that is where they part ways: 14 took Secret Box, 8 took Enriching Energy and 6 took Unfair Stamp. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time, and the answer is a good one: not one of the 8 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.

What Marnie's Grimmsnarl ex struggles against

The attackers in this deck are Weak to Grass, so they take DOUBLE damage from that type. 19 of the 97 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Festival Lead (Thwackey), Teal Mask Ogerpon ex / Meganium / Hydrapple ex and Cynthia's Garchomp ex (Cynthia's Roserade), plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 19 decks out of the 97 we track. The other 78 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Darkness, and 29 of the decks we track have an attacker Weak to one of those: Alakazam / Dudunsparce, Dragapult ex / Dusknoir and Slowking, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Festival LeadThwackeyGrass
Teal Mask Ogerpon ex / Meganium / Hydrapple exMeganiumGrass
Cynthia's Garchomp exCynthia's RoseradeGrass
Beedrill exBeedrill exGrass
CrustleCrustleGrass
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Hop's TrevenantShayminGrass
Ethan's TyphlosionShayminGrass
Teal Mask Ogerpon ex / Meganium / Arboliva exArboliva exGrass
Mega Venusaur exMega Venusaur exGrass
Lillie's Clefairy ex / Teal Mask Ogerpon exIron Leaves exGrass
Erika's VictreebelErika's VictreebelGrass
Teal Mask Ogerpon ex / MeganiumMeganiumGrass
SeakingThwackeyGrass
Decidueye exDecidueye exGrass
Sinistcha / Teal Mask Ogerpon exSinistchaGrass
Team Rocket's SpidopsTeam Rocket's SpidopsGrass
Scizor exScytherGrass
N's Zoroark ex / CrustleCrustleGrass

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceAlakazamDarkness
Dragapult ex / DusknoirDusknoirDarkness
SlowkingLatias exDarkness
N's Zoroark exMunkidoriDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
DhelmiseBanetteDarkness
Raging Bolt exLatias exDarkness
Latias ex / Mega Kangaskhan exLatias exDarkness
Mega Chandelure exMega Chandelure exDarkness
Mega Absol exLatias exDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Starmie ex / FroslassMunkidoriDarkness
Mega Lopunny ex / DusknoirDusknoirDarkness
ToxtricityMunkidoriDarkness
Dragapult ex / DudunsparceMunkidoriDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Blaziken / N's Zoroark exMunkidoriDarkness
Lillie's Clefairy ex / Teal Mask Ogerpon exLatias exDarkness
Alakazam / DusknoirAlakazamDarkness
Froslass / MunkidoriMunkidoriDarkness
Mega Diancie ex / DusknoirLatias exDarkness
AlakazamAlakazamDarkness
Jellicent ex / DusknoirLatias exDarkness
JoltikLatias exDarkness
DudunsparceElgyemDarkness
Dragapult ex / FroslassMunkidoriDarkness
FeraligatrMunkidoriDarkness
Scovillain exMunkidoriDarkness

Questions people ask

What is the Marnie's Grimmsnarl ex deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 29 tournament lists harvested between 11 August 2026 and 30 August 2026, 8 cards turn up in every single one, 29 slots out of 60. The remaining 31 change from player to player, with 71 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
29 lists, played across 29 different tournaments, harvested between 11 August 2026 and 30 August 2026 from play.limitlesstcg.com. All 29 were read card by card, and every card recognised.
Where do I start if I want to build Marnie's Grimmsnarl ex?
With the whole core: 8 cards, 29 slots. Inside it, buy the 14 Trainer slots and the 7 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Munkidori at 97 % and Night Stretcher at 97 %.
What beats Marnie's Grimmsnarl ex?
Its attackers are Weak to Grass, so they take double damage from an attacker of that type. 19 of the 97 decks we track play an attacker of that type: Festival Lead, Teal Mask Ogerpon ex / Meganium / Hydrapple ex, Cynthia's Garchomp ex and Beedrill ex, among others.
Will Marnie's Grimmsnarl ex survive the next rotation?
Yes, whole: not one of the 8 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
Are a lot of people playing Marnie's Grimmsnarl ex?
We have read 29 lists of it, which puts it 48th of the 97 decks we track by lists read. The platform those tournaments run on counts 64 entries for it, 0.16 % of the field, across all its players. That figure is theirs.

Where all of this comes from

29 lists from play.limitlesstcg.com, played across 29 events, harvested between 11 August 2026 and 30 August 2026. The 79 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

Rarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.ReadPokémon TCG Live: the format and your battle logRanked play is Standard, which means the cards in the client are the cards in a tournament hall — and a chunk of them expires at the next rotation. Here is what you are allowed to play, what is about to leave, and where the app keeps the record of every game you lose.ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.ReadDeck costs, countedEvery deck page on this site counts which cards a deck really needs. This page adds the part everyone asks next: what that core costs — priced off real marketplace readings when we have them, never invented — and where players actually buy the cards.ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.ReadRelease timelineEvery set since Scarlet & Violet, newest first, with its release date, its card count, and what its sealed boxes cost today.ReadThe most expensive PokémonWhich Pokémon has the priciest card? We ranked them on what their cards actually sell for, and each Pokémon then gets its own page with every version and its price.ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.Read