Jellicent ex / Dusknoir
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 34 lists of this deck, handed in at 32 different tournaments, and counted every card in every one. For 24 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 15 slots out of 60. The other 45 are decided player by player, with 62 different cards turning up in them.
- 7 cards show up in all 34 lists, no exceptions: 15 of your 60 slots. Of those, 0 are Trainers, 15 are Pokémon and 0 are Energy. Start there. That leaves 45 slots for you to pick yourself.
- Your big card is Latias ex, 210 HP. Eon Blade hits for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached.
- The sharpest disagreement is over Judge: 16 of the 34 lists run it. The table below has all 62 cards fighting over the 45 free slots.
- Your attackers are Weak to Darkness, and 19 of the 126 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Jellicent ex / Dusknoir looks like when you open the box
Across the 34 lists we counted, this deck runs 17 to 26 Pokémon, 22 to 33 Trainers and 7 to 13 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « jellicent-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 13 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 22 to 33 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 7 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–26
- Trainers
- 22–33
- Energy
- 7–13
- Supporters
- 7–12
- Items
- 10–20
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Jellicent ex and Dusknoir give this deck its name. Here is what is written on them.
Jellicent ex is in all 34 lists, 2 copies of it. Its Ability is called Oceanic Curse, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand. »
Dusknoir is in all 34 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »
How Jellicent ex / Dusknoir actually wins
Latias ex attacks with Eon Blade for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached, and it has 210 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't attack."
The cost of Eon Blade decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Wondrous Patch, which the list runs 4 of, digs Energy out of your discard pile and puts it back on one of your Pokémon. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 29 of the 34 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Latias ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Jellicent ex, Latias ex and Lillie's Clefairy ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Latias exBasic | 210 | Eon Blade | 200 | Darkness ×2 | 2 | |
| DusknoirStage 2 | 160 | Shadow Bind | 150 | Darkness ×2 | 3 | |
| Jellicent exStage 1 | 270 | Power Press | 80+ | Darkness ×2 | 3 | |
| DusclopsStage 1 | 90 | Will-O-Wisp | 50 | Darkness ×2 | 2 |
The core: the 7 cards every list runs
These 7 cards appear in all 34 lists, without a single exception. That is 15 of the 60 slots. The other 45 are decided player by player.
Look at how those 15 slots break down: 0 Trainers, 15 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
6 of those 7 cards do not sit at the same count from list to list: Duskull (2 to 4), Dusclops (1 to 4) and Dusknoir (1 to 3), plus 3 more. Add those spreads up and you get 11 copies the 34 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Duskull | PRE 35 | Pokémon | leaves |
| 1–4 | Dusclops | PRE 36 | Pokémon | leaves |
| 1–3 | Dusknoir | PRE 37 | Pokémon | leaves |
| 2–4 | Frillish | WHT 44 | Pokémon | stays |
| 2 | Jellicent ex | WHT 45 | Pokémon | stays |
| 1–2 | Latias ex | SSP 76 | Pokémon | leaves |
| 1–2 | Lillie's Clefairy ex | JTG 56 | Pokémon | stays |
The 62 cards that change from list to list
62 cards fight over the 45 slots that are left: 13 above three lists in four, 42 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 97 %, Ultra Ball at 97 % and Boss's Orders at 97 %, plus 10 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Judge, at 47 %: 16 of 34 players took it, 18 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Bloodmoon Ursaluna ex (8 lists out of 34) and Dudunsparce (8 lists out of 34).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %33/34 | Lillie's Determination | 3–4 | MEG 119 | Trainer |
| 97 %33/34 | Ultra Ball | 2–4 | MEG 131 | Trainer |
| 97 %33/34 | Boss's Orders | 1–3 | MEG 114 | Trainer |
| 97 %33/34 | Telepathic Psychic Energy | 3–4 | POR 88 | Energy |
| 94 %32/34 | Poké Pad | 1–4 | POR 81 | Trainer |
| 94 %32/34 | Mystery Garden | 2–4 | MEG 122 | Trainer |
| 91 %31/34 | Meowth ex | 1 | POR 62 | Pokémon |
| 91 %31/34 | Special Red Card | 1–3 | CRI 82 | Trainer |
| 85 %29/34 | Hilda | 1–3 | WHT 84 | Trainer |
| 85 %29/34 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 82 %28/34 | Secret Box | 1 | TWM 163 | Trainer |
| 79 %27/34 | Wondrous Patch | 1–4 | PFL 94 | Trainer |
| 79 %27/34 | Psychic Energy | 4–10 | MEE 5 | Energy |
| 68 %23/34 | Powerglass | 1–3 | SFA 63 | Trainer |
| 65 %22/34 | Mega Diancie ex | 1–2 | PFL 41 | Pokémon |
| 62 %21/34 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 59 %20/34 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 47 %16/34 | Judge | 1–3 | POR 76 | Trainer |
| 32 %11/34 | Buddy-Buddy Poffin | 2 | TEF 144 | Trainer |
| 29 %10/34 | Ignition Energy | 1–3 | WHT 86 | Energy |
| 24 %8/34 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 24 %8/34 | Dudunsparce | 1–2 | TEF 129 | Pokémon |
| 24 %8/34 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 24 %8/34 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 24 %8/34 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 21 %7/34 | Dunsparce | 2 | TEF 128 | Pokémon |
| 21 %7/34 | Budew | 1 | ASC 16 | Pokémon |
| 21 %7/34 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 21 %7/34 | Lacey | 2 | SCR 139 | Trainer |
| 21 %7/34 | Counter Gain | 1 | SSP 169 | Trainer |
| 18 %6/34 | Surfer | 1 | SSP 187 | Trainer |
| 18 %6/34 | Switch | 1–2 | MEG 130 | Trainer |
| 15 %5/34 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 12 %4/34 | Dawn | 1–2 | PFL 87 | Trainer |
| 9 %3/34 | Munkidori | 1–2 | TWM 95 | Pokémon |
| 9 %3/34 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 9 %3/34 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 9 %3/34 | Darkness Energy | 1–2 | MEE 7 | Energy |
| 6 %2/34 | Kirlia | 2–3 | MEG 59 | Pokémon |
| 6 %2/34 | Ralts | 2–3 | MEG 58 | Pokémon |
| 6 %2/34 | Mega Gardevoir ex | 2 | MEG 60 | Pokémon |
| 6 %2/34 | Unown | 1 | 30C 72 | Pokémon |
| 6 %2/34 | Prime Catcher | 1 | TEF 157 | Trainer |
| 6 %2/34 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 3 %1/34 | Bronzong | 2 | TEF 69 | Pokémon |
| 3 %1/34 | Bronzor | 2 | TEF 68 | Pokémon |
| 3 %1/34 | Dunsparce | 2 | JTG 120 | Pokémon |
| 3 %1/34 | Maractus | 1 | JTG 8 | Pokémon |
| 3 %1/34 | Mew ex | 1 | 30C 66 | Pokémon |
| 3 %1/34 | Mewtwo | 1 | 30C 63 | Pokémon |
| 3 %1/34 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 3 %1/34 | Handheld Fan | 2 | TWM 150 | Trainer |
| 3 %1/34 | Mega Signal | 2 | MEG 121 | Trainer |
| 3 %1/34 | Air Balloon | 1 | ASC 181 | Trainer |
| 3 %1/34 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 3 %1/34 | Jacinthe | 1 | POR 75 | Trainer |
| 3 %1/34 | Nighttime Mine | 1 | ASC 197 | Trainer |
| 3 %1/34 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 3 %1/34 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 3 %1/34 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 3 %1/34 | Mist Energy | 2 | TEF 161 | Energy |
| 3 %1/34 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Jellicent ex / Dusknoir list, all 60 cards
Here they are in full, ready to build. 15 slots come from the core, the cards all 34 lists run. The remaining 45 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 30 Trainers and 11 Energy.
One thing to know before you build it: the 34 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Duskull | PRE 35 | Pokémon | every list |
| 2 | Dusclops | PRE 36 | Pokémon | every list |
| 2 | Dusknoir | PRE 37 | Pokémon | every list |
| 2 | Frillish | WHT 44 | Pokémon | every list |
| 2 | Jellicent ex | WHT 45 | Pokémon | every list |
| 2 | Latias ex | SSP 76 | Pokémon | every list |
| 2 | Lillie's Clefairy ex | JTG 56 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | 97 % |
| 4 | Ultra Ball | MEG 131 | Trainer | 97 % |
| 2 | Boss's Orders | MEG 114 | Trainer | 97 % |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | 97 % |
| 4 | Poké Pad | POR 81 | Trainer | 94 % |
| 2 | Mystery Garden | MEG 122 | Trainer | 94 % |
| 1 | Meowth ex | POR 62 | Pokémon | 91 % |
| 1 | Special Red Card | CRI 82 | Trainer | 91 % |
| 3 | Hilda | WHT 84 | Trainer | 85 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 85 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 82 % |
| 4 | Wondrous Patch | PFL 94 | Trainer | 79 % |
| 7 | Psychic Energy | MEE 5 | Energy | 79 % |
| 2 | Powerglass | SFA 63 | Trainer | 68 % |
| 2 | Mega Diancie ex | PFL 41 | Pokémon | 65 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 62 % |
| 1 | Rare Candy | MEG 125 | Trainer | 59 % |
Pokémon: 19 3 Duskull PRE 35 2 Dusclops PRE 36 2 Dusknoir PRE 37 2 Frillish WHT 44 2 Jellicent ex WHT 45 2 Latias ex SSP 76 2 Lillie's Clefairy ex JTG 56 1 Meowth ex POR 62 2 Mega Diancie ex PFL 41 1 Fezandipiti ex ASC 142 Trainer: 30 4 Lillie's Determination MEG 119 4 Ultra Ball MEG 131 2 Boss's Orders MEG 114 4 Poké Pad POR 81 2 Mystery Garden MEG 122 1 Special Red Card CRI 82 3 Hilda WHT 84 2 Night Stretcher ASC 196 1 Secret Box TWM 163 4 Wondrous Patch PFL 94 2 Powerglass SFA 63 1 Rare Candy MEG 125 Energy: 11 4 Telepathic Psychic Energy POR 88 7 Psychic Energy MEE 5 Total Cards: 60
How many different cards Jellicent ex / Dusknoir needs, and how long it will last
You need 69 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
33 of these 34 lists bring an ACE SPEC, and that is where they part ways: 28 took Secret Box, 2 took Prime Catcher and 2 took Unfair Stamp. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 4 of the 7 core cards carry the letter H, the one that goes at the next rotation: Duskull, Dusclops, Dusknoir and Latias ex. The core table marks every one of them. In copies, that is 9 of the 15 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Jellicent ex / Dusknoir struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 19 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 19 decks out of the 126 we track. The other 107 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Jellicent ex / Dusknoir deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 34 tournament lists harvested between 16 August 2026 and 20 October 2026, 7 cards turn up in every single one, 15 slots out of 60. The remaining 45 change from player to player, with 62 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 34 lists, played across 32 different tournaments, harvested between 16 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 34 were read card by card, and every card recognised.
- Where do I start if I want to build Jellicent ex / Dusknoir?
- With the whole core: 7 cards, 15 slots. Inside it, buy the 0 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 97 % and Ultra Ball at 97 %.
- What beats Jellicent ex / Dusknoir?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 19 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Jellicent ex / Dusknoir survive the next rotation?
- Not intact: 4 core cards out of 7 carry the letter H, starting with Duskull, Dusclops, Dusknoir and Latias ex.
- Are a lot of people playing Jellicent ex / Dusknoir?
- We have read 34 lists of it, which puts it 92nd of the 126 decks we track by lists read. The platform those tournaments run on counts 7 entries for it, 0.02 % of the field, across all its players. That figure is theirs.
Where all of this comes from
34 lists from play.limitlesstcg.com, played across 32 events, harvested between 16 August 2026 and 20 October 2026. The 69 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.