Jellicent ex / Dusknoir deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Dusclops ×3
- Duskull ×3
- Dusknoir ×2
- Frillish ×2
- Jellicent ex ×2
- Latias ex ×2
- Lillie's Clefairy ex ×1
- Meowth ex ×1
- Mega Diancie ex ×2
- Fezandipiti ex ×1
- Lillie's Determination ×4
- Poké Pad ×4
- Ultra Ball ×4
- Mystery Garden ×3
- Boss's Orders ×2
- Special Red Card ×1
- Night Stretcher ×2
- Secret Box ×1
- Hilda ×3
- Wondrous Patch ×3
- Powerglass ×2
- Telepathic Psychic Energy ×4
- Psychic EnergyPsychic Energy ×8
We took 24 lists of this deck, handed in at 22 different tournaments, and counted every card in every one. For 19 of them we know how the day ended, and none won their tournament. 11 cards turn up in all of them, 31 slots out of 60. The other 29 are decided player by player, with 47 different cards turning up in them.
- 11 cards show up in all 24 lists, no exceptions: 31 of your 60 slots. Of those, 12 are Trainers, 15 are Pokémon and 4 are Energy. Start there. That leaves 29 slots for you to pick yourself.
- Your big card is Latias ex, 210 HP. Eon Blade hits for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached.
- The sharpest disagreement is over Fezandipiti ex: 12 of the 24 lists run it. The table below has all 47 cards fighting over the 29 free slots.
- Your attackers are Weak to Darkness, and 13 of the 97 decks we track attack in that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.
What Jellicent ex / Dusknoir looks like when you open the box
Across the 24 lists we counted, this deck runs 17 to 23 Pokémon, 26 to 33 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « jellicent-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 12 out of 60, exactly the median of the 97 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 33 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 7 to 11 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–23
- Trainers
- 26–33
- Energy
- 7–12
- Supporters
- 7–11
- Items
- 13–20
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Jellicent ex and Dusknoir give this deck its name. Here is what is written on them.
Jellicent ex is in all 24 lists, 2 copies of it. Its Ability is called Oceanic Curse, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand. »
Dusknoir is in all 24 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »
How Jellicent ex / Dusknoir actually wins
Latias ex attacks with Eon Blade for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached, and it has 210 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't attack."
The cost of Eon Blade decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Wondrous Patch, which the list runs 3 of, digs Energy out of your discard pile and puts it back on one of your Pokémon. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 20 of the 24 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Latias ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Jellicent ex, Latias ex and Lillie's Clefairy ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Latias exBasic | 210 | Eon Blade | 200 | Psychic + Psychic + Colorless | Darkness ×2 | 2 |
| DusknoirStage 2 | 160 | Shadow Bind | 150 | Psychic + Psychic + Colorless | Darkness ×2 | 3 |
| Jellicent exStage 1 | 270 | Power Press | 80+ | Psychic + Colorless | Darkness ×2 | 3 |
| DusclopsStage 1 | 90 | Will-O-Wisp | 50 | Psychic + Psychic | Darkness ×2 | 2 |
The core: the 11 cards every list runs
These 11 cards appear in all 24 lists, without a single exception. That is 31 of the 60 slots. The other 29 are decided player by player.
Look at how those 31 slots break down: 12 Trainers, 15 Pokémon, 4 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
10 of those 11 cards do not sit at the same count from list to list: Dusclops (2 to 4), Duskull (2 to 4) and Dusknoir (1 to 3), plus 7 more. Add those spreads up and you get 16 copies the 24 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Dusclops | PRE 36 | Pokémon | leaves |
| 2–4 | Duskull | PRE 35 | Pokémon | leaves |
| 1–3 | Dusknoir | PRE 37 | Pokémon | leaves |
| 2–4 | Frillish | WHT 44 | Pokémon | stays |
| 2 | Jellicent ex | WHT 45 | Pokémon | stays |
| 1–2 | Latias ex | SSP 76 | Pokémon | leaves |
| 1–2 | Lillie's Clefairy ex | JTG 56 | Pokémon | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 3–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
The 47 cards that change from list to list
47 cards fight over the 29 slots that are left: 7 above three lists in four, 23 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Mystery Garden at 96 %, Boss's Orders at 96 % and Special Red Card at 96 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Fezandipiti ex, at 50 %: 12 of 24 players took it, 12 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Dunsparce (6 lists out of 24) and Surfer (6 lists out of 24).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %23/24 | Mystery Garden | 2–4 | MEG 122 | Trainer |
| 96 %23/24 | Boss's Orders | 1–3 | MEG 114 | Trainer |
| 96 %23/24 | Special Red Card | 1–3 | CRI 82 | Trainer |
| 92 %22/24 | Meowth ex | 1 | POR 62 | Pokémon |
| 88 %21/24 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 88 %21/24 | Secret Box | 1 | TWM 163 | Trainer |
| 83 %20/24 | Hilda | 1–3 | WHT 84 | Trainer |
| 71 %17/24 | Wondrous Patch | 1–4 | PFL 94 | Trainer |
| 71 %17/24 | Psychic Energy | 4–8 | MEE 5 | Energy |
| 58 %14/24 | Mega Diancie ex | 1–2 | PFL 41 | Pokémon |
| 58 %14/24 | Powerglass | 1–3 | SFA 63 | Trainer |
| 50 %12/24 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 50 %12/24 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 38 %9/24 | Buddy-Buddy Poffin | 2 | TEF 144 | Trainer |
| 38 %9/24 | Ignition Energy | 2–3 | WHT 86 | Energy |
| 33 %8/24 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 29 %7/24 | Budew | 1 | ASC 16 | Pokémon |
| 29 %7/24 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 29 %7/24 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 29 %7/24 | Judge | 1–3 | POR 76 | Trainer |
| 29 %7/24 | Lacey | 2 | SCR 139 | Trainer |
| 29 %7/24 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 29 %7/24 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 29 %7/24 | Counter Gain | 1 | SSP 169 | Trainer |
| 25 %6/24 | Dunsparce | 2 | TEF 128 | Pokémon |
| 25 %6/24 | Surfer | 1 | SSP 187 | Trainer |
| 21 %5/24 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 17 %4/24 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 8 %2/24 | Munkidori | 1 | TWM 95 | Pokémon |
| 8 %2/24 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 8 %2/24 | Dawn | 1 | PFL 87 | Trainer |
| 8 %2/24 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 8 %2/24 | Darkness Energy | 1 | MEE 7 | Energy |
| 4 %1/24 | Bronzong | 2 | TEF 69 | Pokémon |
| 4 %1/24 | Bronzor | 2 | TEF 68 | Pokémon |
| 4 %1/24 | Dunsparce | 2 | JTG 120 | Pokémon |
| 4 %1/24 | Maractus | 1 | JTG 8 | Pokémon |
| 4 %1/24 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 4 %1/24 | Handheld Fan | 2 | TWM 150 | Trainer |
| 4 %1/24 | Mega Signal | 2 | MEG 121 | Trainer |
| 4 %1/24 | Jacinthe | 1 | POR 75 | Trainer |
| 4 %1/24 | Prime Catcher | 1 | TEF 157 | Trainer |
| 4 %1/24 | Switch | 1 | MEG 130 | Trainer |
| 4 %1/24 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 4 %1/24 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 4 %1/24 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 4 %1/24 | Mist Energy | 2 | TEF 161 | Energy |
The most common Jellicent ex / Dusknoir list, all 60 cards
Here they are in full, ready to build. 31 slots come from the core, the cards all 24 lists run. The remaining 29 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 12 more cards to reach 60. The whole thing comes to 19 Pokémon, 29 Trainers and 12 Energy.
One thing to know before you build it: the 24 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Dusclops | PRE 36 | Pokémon | every list |
| 3 | Duskull | PRE 35 | Pokémon | every list |
| 2 | Dusknoir | PRE 37 | Pokémon | every list |
| 2 | Frillish | WHT 44 | Pokémon | every list |
| 2 | Jellicent ex | WHT 45 | Pokémon | every list |
| 2 | Latias ex | SSP 76 | Pokémon | every list |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 3 | Mystery Garden | MEG 122 | Trainer | 96 % |
| 2 | Boss's Orders | MEG 114 | Trainer | 96 % |
| 1 | Special Red Card | CRI 82 | Trainer | 96 % |
| 1 | Meowth ex | POR 62 | Pokémon | 92 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 88 % |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | 88 % |
| 3 | Hilda | WHT 84 | Trainer | 83 % |
| 3 | Wondrous Patch | PFL 94 | Trainer | 71 % |
| 8 | Psychic Energy | MEE 5 | Energy | 71 % |
| 2 | Mega Diancie ex | PFL 41 | Pokémon | 58 % |
| 2 | Powerglass | SFA 63 | Trainer | 58 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 50 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 19 3 Dusclops PRE 36 3 Duskull PRE 35 2 Dusknoir PRE 37 2 Frillish WHT 44 2 Jellicent ex WHT 45 2 Latias ex SSP 76 1 Lillie's Clefairy ex JTG 56 1 Meowth ex POR 62 2 Mega Diancie ex PFL 41 1 Fezandipiti ex ASC 142 Trainer: 29 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 4 Ultra Ball MEG 131 3 Mystery Garden MEG 122 2 Boss's Orders MEG 114 1 Special Red Card CRI 82 2 Night Stretcher ASC 196 1 Secret Box TWM 163 3 Hilda WHT 84 3 Wondrous Patch PFL 94 2 Powerglass SFA 63 Energy: 12 4 Telepathic Psychic Energy POR 88 8 Psychic Energy MEE 5 Total Cards: 60
What Jellicent ex / Dusknoir costs to build, and how long it will last
You need 58 different cards to cover every version of this deck, 11 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 24 lists bring an ACE SPEC, and that is where they part ways: 21 took Secret Box, 2 took Unfair Stamp and 1 took Prime Catcher. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.
Then there is time. 4 of the 11 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Duskull, Dusknoir and Latias ex. The core table marks every one of them. In copies, that is 10 of the 31 slots the core fills. Which day it lands, we do not know yet.
What Jellicent ex / Dusknoir struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 13 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 97 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Gengar ex | Gengar ex | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Jellicent ex / Dusknoir deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 24 tournament lists harvested between 16 August 2026 and 1 September 2026, 11 cards turn up in every single one, 31 slots out of 60. The remaining 29 change from player to player, with 47 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 24 lists, played across 22 different tournaments, harvested between 16 August 2026 and 1 September 2026 from play.limitlesstcg.com. All 24 were read card by card, and every card recognised.
- Where do I start if I want to build Jellicent ex / Dusknoir?
- With the whole core: 11 cards, 31 slots. Inside it, buy the 12 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Mystery Garden at 96 % and Boss's Orders at 96 %.
- What beats Jellicent ex / Dusknoir?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 13 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
- Will Jellicent ex / Dusknoir survive the next rotation?
- Not intact: 4 core cards out of 11 carry the letter H, starting with Dusclops, Duskull, Dusknoir and Latias ex.
- Are a lot of people playing Jellicent ex / Dusknoir?
- We have read 24 lists of it, which puts it 68th of the 97 decks we track by lists read. The platform those tournaments run on counts 25 entries for it, 0.06 % of the field, across all its players. That figure is theirs.
Where all of this comes from
24 lists from play.limitlesstcg.com, played across 22 events, harvested between 16 August 2026 and 1 September 2026. The 58 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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