34 lists · 32 events · 16 August 2026 to 20 October 2026

Jellicent ex / Dusknoir

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

24 of 24 different cards60 cards

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The game plan

Published Data updated

We took 34 lists of this deck, handed in at 32 different tournaments, and counted every card in every one. For 24 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 15 slots out of 60. The other 45 are decided player by player, with 62 different cards turning up in them.

THE SHORT VERSION
  • 7 cards show up in all 34 lists, no exceptions: 15 of your 60 slots. Of those, 0 are Trainers, 15 are Pokémon and 0 are Energy. Start there. That leaves 45 slots for you to pick yourself.
  • Your big card is Latias ex, 210 HP. Eon Blade hits for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached.
  • The sharpest disagreement is over Judge: 16 of the 34 lists run it. The table below has all 62 cards fighting over the 45 free slots.
  • Your attackers are Weak to Darkness, and 19 of the 126 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.

What Jellicent ex / Dusknoir looks like when you open the box

Across the 34 lists we counted, this deck runs 17 to 26 Pokémon, 22 to 33 Trainers and 7 to 13 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « jellicent-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 7 to 13 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 22 to 33 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 7 to 12 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–26
Trainers
22–33
Energy
7–13
Supporters
7–12
Items
10–20
Tools
0–3
Stadiums
0–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Jellicent ex and Dusknoir give this deck its name. Here is what is written on them.

Jellicent ex is in all 34 lists, 2 copies of it. Its Ability is called Oceanic Curse, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand. »

Dusknoir is in all 34 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »

How Jellicent ex / Dusknoir actually wins

Latias ex attacks with Eon Blade for 200. It needs 3 Energy, 2 Psychic and 1 Colorless attached, and it has 210 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your next turn, this Pokémon can't attack."

The cost of Eon Blade decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Wondrous Patch, which the list runs 4 of, digs Energy out of your discard pile and puts it back on one of your Pokémon. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 3 of, goes into your deck for an evolution. Careful, though: only 29 of the 34 lists bring it, so it is a choice, and players are still arguing about it.

Here is the detail that quietly loses games. To pull Latias ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Jellicent ex, Latias ex and Lillie's Clefairy ex carry the "ex" suffix, and your opponent takes 2 Prize cards instead of one when one of them falls. They need 6 to win: 3 well-placed knockouts on those cards beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Latias ex
Latias exBasic
210Eon Blade200Darkness ×22
Dusknoir
DusknoirStage 2
160Shadow Bind150Darkness ×23
Jellicent ex
Jellicent exStage 1
270Power Press80+Darkness ×23
Dusclops
DusclopsStage 1
90Will-O-Wisp50Darkness ×22

The core: the 7 cards every list runs

These 7 cards appear in all 34 lists, without a single exception. That is 15 of the 60 slots. The other 45 are decided player by player.

Look at how those 15 slots break down: 0 Trainers, 15 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.

6 of those 7 cards do not sit at the same count from list to list: Duskull (2 to 4), Dusclops (1 to 4) and Dusknoir (1 to 3), plus 3 more. Add those spreads up and you get 11 copies the 34 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Duskull
Duskull
PRE 35Pokémonleaves
1–4
Dusclops
Dusclops
PRE 36Pokémonleaves
1–3
Dusknoir
Dusknoir
PRE 37Pokémonleaves
2–4
Frillish
Frillish
WHT 44Pokémonstays
2
Jellicent ex
Jellicent ex
WHT 45Pokémonstays
1–2
Latias ex
Latias ex
SSP 76Pokémonleaves
1–2
Lillie's Clefairy ex
Lillie's Clefairy ex
JTG 56Pokémonstays

The 62 cards that change from list to list

62 cards fight over the 45 slots that are left: 13 above three lists in four, 42 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Lillie's Determination at 97 %, Ultra Ball at 97 % and Boss's Orders at 97 %, plus 10 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Judge, at 47 %: 16 of 34 players took it, 18 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Bloodmoon Ursaluna ex (8 lists out of 34) and Dudunsparce (8 lists out of 34).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %33/34
Lillie's Determination
Lillie's Determination
3–4MEG 119Trainer
97 %33/34
Ultra Ball
Ultra Ball
2–4MEG 131Trainer
97 %33/34
Boss's Orders
Boss's Orders
1–3MEG 114Trainer
97 %33/34
Telepathic Psychic Energy
Telepathic Psychic Energy
3–4POR 88Energy
94 %32/34
Poké Pad
Poké Pad
1–4POR 81Trainer
94 %32/34
Mystery Garden
Mystery Garden
2–4MEG 122Trainer
91 %31/34
Meowth ex
Meowth ex
1POR 62Pokémon
91 %31/34
Special Red Card
Special Red Card
1–3CRI 82Trainer
85 %29/34
Hilda
Hilda
1–3WHT 84Trainer
85 %29/34
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
82 %28/34
Secret Box
Secret Box
1TWM 163Trainer
79 %27/34
Wondrous Patch
Wondrous Patch
1–4PFL 94Trainer
79 %27/34Psychic Energy4–10MEE 5Energy
68 %23/34
Powerglass
Powerglass
1–3SFA 63Trainer
65 %22/34
Mega Diancie ex
Mega Diancie ex
1–2PFL 41Pokémon
62 %21/34
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
59 %20/34
Rare Candy
Rare Candy
1–3MEG 125Trainer
47 %16/34
Judge
Judge
1–3POR 76Trainer
32 %11/34
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2TEF 144Trainer
29 %10/34
Ignition Energy
Ignition Energy
1–3WHT 86Energy
24 %8/34
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
24 %8/34
Dudunsparce
Dudunsparce
1–2TEF 129Pokémon
24 %8/34
Pokégear 3.0
Pokégear 3.0
2SVI 186Trainer
24 %8/34
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
24 %8/34
Lillie's Pearl
Lillie's Pearl
1JTG 151Trainer
21 %7/34
Dunsparce
Dunsparce
2TEF 128Pokémon
21 %7/34
Budew
Budew
1ASC 16Pokémon
21 %7/34
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
21 %7/34
Lacey
Lacey
2SCR 139Trainer
21 %7/34
Counter Gain
Counter Gain
1SSP 169Trainer
18 %6/34
Surfer
Surfer
1SSP 187Trainer
18 %6/34
Switch
Switch
1–2MEG 130Trainer
15 %5/34
Flutter Mane
Flutter Mane
1TEF 78Pokémon
12 %4/34
Dawn
Dawn
1–2PFL 87Trainer
9 %3/34
Munkidori
Munkidori
1–2TWM 95Pokémon
9 %3/34
Crushing Hammer
Crushing Hammer
2–4POR 71Trainer
9 %3/34
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
9 %3/34Darkness Energy1–2MEE 7Energy
6 %2/34
Kirlia
Kirlia
2–3MEG 59Pokémon
6 %2/34
Ralts
Ralts
2–3MEG 58Pokémon
6 %2/34
Mega Gardevoir ex
Mega Gardevoir ex
2MEG 60Pokémon
6 %2/34
Unown
Unown
130C 72Pokémon
6 %2/34
Prime Catcher
Prime Catcher
1TEF 157Trainer
6 %2/34
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
3 %1/34
Bronzong
Bronzong
2TEF 69Pokémon
3 %1/34
Bronzor
Bronzor
2TEF 68Pokémon
3 %1/34
Dunsparce
Dunsparce
2JTG 120Pokémon
3 %1/34
Maractus
Maractus
1JTG 8Pokémon
3 %1/34
Mew ex
Mew ex
130C 66Pokémon
3 %1/34
Mewtwo
Mewtwo
130C 63Pokémon
3 %1/34
Brock's Scouting
Brock's Scouting
2JTG 146Trainer
3 %1/34
Handheld Fan
Handheld Fan
2TWM 150Trainer
3 %1/34
Mega Signal
Mega Signal
2MEG 121Trainer
3 %1/34
Air Balloon
Air Balloon
1ASC 181Trainer
3 %1/34
Energy Retrieval
Energy Retrieval
1SVI 171Trainer
3 %1/34
Jacinthe
Jacinthe
1POR 75Trainer
3 %1/34
Nighttime Mine
Nighttime Mine
1ASC 197Trainer
3 %1/34
Team Rocket's Petrel
Team Rocket's Petrel
1DRI 176Trainer
3 %1/34
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer
3 %1/34
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
3 %1/34
Mist Energy
Mist Energy
2TEF 161Energy
3 %1/34
Legacy Energy
Legacy Energy
1TWM 167Energy

The most common Jellicent ex / Dusknoir list, all 60 cards

Here they are in full, ready to build. 15 slots come from the core, the cards all 34 lists run. The remaining 45 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 19 Pokémon, 30 Trainers and 11 Energy.

One thing to know before you build it: the 34 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3DuskullPRE 35Pokémonevery list
2DusclopsPRE 36Pokémonevery list
2DusknoirPRE 37Pokémonevery list
2FrillishWHT 44Pokémonevery list
2Jellicent exWHT 45Pokémonevery list
2Latias exSSP 76Pokémonevery list
2Lillie's Clefairy exJTG 56Pokémonevery list
4Lillie's DeterminationMEG 119Trainer97 %
4Ultra BallMEG 131Trainer97 %
2Boss's OrdersMEG 114Trainer97 %
4Telepathic Psychic EnergyPOR 88Energy97 %
4Poké PadPOR 81Trainer94 %
2Mystery GardenMEG 122Trainer94 %
1Meowth exPOR 62Pokémon91 %
1Special Red CardCRI 82Trainer91 %
3HildaWHT 84Trainer85 %
2Night StretcherASC 196Trainer85 %
1Secret BoxACE SPECTWM 163Trainer82 %
4Wondrous PatchPFL 94Trainer79 %
7Psychic EnergyMEE 5Energy79 %
2PowerglassSFA 63Trainer68 %
2Mega Diancie exPFL 41Pokémon65 %
1Fezandipiti exASC 142Pokémon62 %
1Rare CandyMEG 125Trainer59 %
Pokémon: 19
3 Duskull PRE 35
2 Dusclops PRE 36
2 Dusknoir PRE 37
2 Frillish WHT 44
2 Jellicent ex WHT 45
2 Latias ex SSP 76
2 Lillie's Clefairy ex JTG 56
1 Meowth ex POR 62
2 Mega Diancie ex PFL 41
1 Fezandipiti ex ASC 142

Trainer: 30
4 Lillie's Determination MEG 119
4 Ultra Ball MEG 131
2 Boss's Orders MEG 114
4 Poké Pad POR 81
2 Mystery Garden MEG 122
1 Special Red Card CRI 82
3 Hilda WHT 84
2 Night Stretcher ASC 196
1 Secret Box TWM 163
4 Wondrous Patch PFL 94
2 Powerglass SFA 63
1 Rare Candy MEG 125

Energy: 11
4 Telepathic Psychic Energy POR 88
7 Psychic Energy MEE 5

Total Cards: 60

How many different cards Jellicent ex / Dusknoir needs, and how long it will last

You need 69 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

33 of these 34 lists bring an ACE SPEC, and that is where they part ways: 28 took Secret Box, 2 took Prime Catcher and 2 took Unfair Stamp. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Secret Box and watch what the others do with theirs before you switch.

Then there is time. 4 of the 7 core cards carry the letter H, the one that goes at the next rotation: Duskull, Dusclops, Dusknoir and Latias ex. The core table marks every one of them. In copies, that is 9 of the 15 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Jellicent ex / Dusknoir struggles against

The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 19 of the 126 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 19 decks out of the 126 we track. The other 107 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
TyranitarTyranitarDarkness
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Jellicent ex / Dusknoir deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 34 tournament lists harvested between 16 August 2026 and 20 October 2026, 7 cards turn up in every single one, 15 slots out of 60. The remaining 45 change from player to player, with 62 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
34 lists, played across 32 different tournaments, harvested between 16 August 2026 and 20 October 2026 from play.limitlesstcg.com. All 34 were read card by card, and every card recognised.
Where do I start if I want to build Jellicent ex / Dusknoir?
With the whole core: 7 cards, 15 slots. Inside it, buy the 0 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 97 % and Ultra Ball at 97 %.
What beats Jellicent ex / Dusknoir?
Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 19 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
Will Jellicent ex / Dusknoir survive the next rotation?
Not intact: 4 core cards out of 7 carry the letter H, starting with Duskull, Dusclops, Dusknoir and Latias ex.
Are a lot of people playing Jellicent ex / Dusknoir?
We have read 34 lists of it, which puts it 92nd of the 126 decks we track by lists read. The platform those tournaments run on counts 7 entries for it, 0.02 % of the field, across all its players. That figure is theirs.

Where all of this comes from

34 lists from play.limitlesstcg.com, played across 32 events, harvested between 16 August 2026 and 20 October 2026. The 69 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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