31 lists · 29 events · 16 August 2026 to 22 October 2026

Dudunsparce

The core cards

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

8 of 8 different cards21 cards

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The game plan

Published Data updated

We took 31 lists of this deck, handed in at 29 different tournaments, and counted every card in every one. For 29 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 21 slots out of 60. The other 39 are decided player by player, with 82 different cards turning up in them.

THE SHORT VERSION
  • 8 cards show up in all 31 lists, no exceptions: 21 of your 60 slots. Of those, 16 are Trainers, 5 are Pokémon and 0 are Energy. Start there. That leaves 39 slots for you to pick yourself.
  • Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
  • The sharpest disagreement is over Comfey: 16 of the 31 lists run it. The table below has all 82 cards fighting over the 39 free slots.
  • Your attackers are Weak to Fighting and Darkness, and 32 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.

What Dudunsparce looks like when you open the box

Across the 31 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 2 to 8 Energy. Its attacks do not ask for any particular type of Energy.

On results pages and on stream you will see it written « dudunsparce-control ». The cards we can recognise in that label are Dudunsparce. The bit « control » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.

Look at the Energy: 2 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–26
Trainers
26–39
Energy
2–8
Supporters
7–15
Items
9–22
Tools
2–4
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Dudunsparce gives this deck its name. Here is what is written on it.

Dudunsparce is in all 31 lists, 4 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »

How Dudunsparce actually wins

Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.

The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Dudunsparce
DudunsparceStage 1
140Land Crush90Fighting ×23
Elgyem
ElgyemBasic
60Beam40Darkness ×21

The core: the 8 cards every list runs

These 8 cards appear in all 31 lists, without a single exception. That is 21 of the 60 slots. The other 39 are decided player by player.

Look at how those 21 slots break down: 16 Trainers, 5 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

7 of those 8 cards do not sit at the same count from list to list: Dudunsparce (3 to 4), Elgyem (1 to 2) and Buddy-Buddy Poffin (2 to 4), plus 4 more. Add those spreads up and you get 10 copies the 31 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
1–2
Elgyem
Elgyem
BLK 40Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
4
Poké Pad
Poké Pad
POR 81Trainerstays
1–2
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
1–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–3
Handheld Fan
Handheld Fan
TWM 150Trainerleaves

The 82 cards that change from list to list

82 cards fight over the 39 slots that are left: 5 above three lists in four, 42 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Psychic Energy at 97 %, Prism Energy at 94 % and Dunsparce at 87 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Comfey, at 52 %: 16 of 31 players took it, 15 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Latias ex (7 lists out of 31) and Ultra Ball (7 lists out of 31).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
97 %30/31Psychic Energy1–4MEE 5Energy
94 %29/31
Prism Energy
Prism Energy
1–4ASC 216Energy
87 %27/31
Dunsparce
Dunsparce
2–4JTG 120Pokémon
87 %27/31
Psyduck
Psyduck
1ASC 39Pokémon
84 %26/31
Ethan's Sudowoodo
Ethan's Sudowoodo
1DRI 93Pokémon
71 %22/31
Lana's Aid
Lana's Aid
1TWM 155Trainer
71 %22/31
Redeemable Ticket
Redeemable Ticket
1JTG 156Trainer
68 %21/31
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1TWM 112Pokémon
68 %21/31
Fan Rotom
Fan Rotom
1SCR 118Pokémon
68 %21/31
Shaymin
Shaymin
1DRI 10Pokémon
58 %18/31
Ruffian
Ruffian
1JTG 157Trainer
55 %17/31
Shuckle
Shuckle
1–3MEG 11Pokémon
55 %17/31
Rust Syndicate Grunt
Rust Syndicate Grunt
1–2PBL 81Trainer
52 %16/31
Comfey
Comfey
1SCR 63Pokémon
52 %16/31
Dedenne
Dedenne
1–3SSP 87Pokémon
52 %16/31
Gwynn
Gwynn
2–4PBL 78Trainer
52 %16/31
Hero's Cape
Hero's Cape
1TEF 152Trainer
48 %15/31
Eevee
Eevee
2SSP 143Pokémon
48 %15/31
Rabsca
Rabsca
2TEF 24Pokémon
48 %15/31
Rellor
Rellor
2TEF 23Pokémon
48 %15/31
Sylveon
Sylveon
1–2PRE 40Pokémon
48 %15/31
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
48 %15/31
Lumiose City
Lumiose City
1POR 77Trainer
48 %15/31
Sacred Ash
Sacred Ash
1DRI 168Trainer
48 %15/31Grass Energy2MEE 1Energy
48 %15/31
Rocky Fighting Energy
Rocky Fighting Energy
2POR 87Energy
39 %12/31
Clefairy
Clefairy
1–2POR 30Pokémon
39 %12/31
Dunsparce
Dunsparce
1–4TEF 128Pokémon
39 %12/31
Hassel
Hassel
1TWM 151Trainer
39 %12/31
Xerosic's Machinations
Xerosic's Machinations
1–2SFA 64Trainer
32 %10/31
Gravity Gemstone
Gravity Gemstone
1–3SCR 137Trainer
32 %10/31Fighting Energy1MEE 6Energy
29 %9/31
Eri
Eri
1–2TEF 146Trainer
26 %8/31
Bastiodon
Bastiodon
2–3PBL 62Pokémon
26 %8/31
Cubchoo
Cubchoo
1BLK 25Pokémon
26 %8/31
Shieldon
Shieldon
1–3PBL 61Pokémon
26 %8/31
Antique Armor Fossil
Antique Armor Fossil
3–4PBL 72Trainer
26 %8/31
Fossil Quarry
Fossil Quarry
1–3PBL 76Trainer
26 %8/31
Hilda
Hilda
1–2WHT 84Trainer
26 %8/31
Rare Candy
Rare Candy
1–4MEG 125Trainer
23 %7/31
Latias ex
Latias ex
1–2SSP 76Pokémon
23 %7/31
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
23 %7/31
Accompanying Flute
Accompanying Flute
1–2TWM 142Trainer
23 %7/31
Battle Cage
Battle Cage
1–2PFL 85Trainer
23 %7/31
Switch
Switch
1–2MEG 130Trainer
23 %7/31Water Energy1MEE 3Energy
19 %6/31
Drilbur
Drilbur
1SSP 108Pokémon
19 %6/31
Special Red Card
Special Red Card
1CRI 82Trainer
19 %6/31
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
19 %6/31
Telepathic Psychic Energy
Telepathic Psychic Energy
2POR 88Energy
19 %6/31
Magnetic Metal Energy
Magnetic Metal Energy
1–2CRI 85Energy
16 %5/31
Team Rocket's Larvitar
Team Rocket's Larvitar
1DRI 94Pokémon
13 %4/31
Lillie's Cutiefly
Lillie's Cutiefly
1JTG 66Pokémon
13 %4/31
Lillie's Ribombee
Lillie's Ribombee
1JTG 67Pokémon
13 %4/31
Miracle Headset
Miracle Headset
1SSP 183Trainer
10 %3/31
Budew
Budew
1ASC 16Pokémon
10 %3/31
Team Rocket's Articuno
Team Rocket's Articuno
1DRI 51Pokémon
10 %3/31
Totodile
Totodile
1TEF 39Pokémon
10 %3/31
Crushing Hammer
Crushing Hammer
2–4POR 71Trainer
10 %3/31
Nighttime Mine
Nighttime Mine
1–4ASC 197Trainer
10 %3/31
Enhanced Hammer
Enhanced Hammer
1–2TWM 148Trainer
10 %3/31
Dawn
Dawn
1–4PFL 87Trainer
6 %2/31
Patrat
Patrat
1CRI 70Pokémon
6 %2/31
Turtonator
Turtonator
1POR 17Pokémon
6 %2/31
Meddling Memo
Meddling Memo
1SSP 181Trainer
6 %2/31
Scoop Up Cyclone
Scoop Up Cyclone
1TWM 162Trainer
6 %2/31
Legacy Energy
Legacy Energy
1TWM 167Energy
3 %1/31
Flygon
Flygon
4PFL 53Pokémon
3 %1/31
Trapinch
Trapinch
4PFL 51Pokémon
3 %1/31
Ducklett
Ducklett
1WHT 25Pokémon
3 %1/31
Maractus
Maractus
1JTG 8Pokémon
3 %1/31
Vibrava
Vibrava
1SSP 105Pokémon
3 %1/31
Vibrava
Vibrava
1PFL 52Pokémon
3 %1/31
Colress's Tenacity
Colress's Tenacity
3SFA 57Trainer
3 %1/31
Tarragon
Tarragon
3POR 85Trainer
3 %1/31
Dark Bell
Dark Bell
2PBL 75Trainer
3 %1/31
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
3 %1/31
Grand Tree
Grand Tree
1SCR 136Trainer
3 %1/31
Kieran
Kieran
1TWM 154Trainer
3 %1/31
Lisia's Appeal
Lisia's Appeal
1SSP 179Trainer
3 %1/31
Pokégear 3.0
Pokégear 3.0
1SVI 186Trainer
3 %1/31
Mist Energy
Mist Energy
4TEF 161Energy

How many different cards Dudunsparce needs, and how long it will last

You need 90 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 31 lists bring an ACE SPEC, and that is where they part ways: 16 took Hero's Cape, 6 took Unfair Stamp and 4 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.

Then there is time. 4 of the 8 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan. The core table marks every one of them. In copies, that is 11 of the 21 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Dudunsparce struggles against

The attackers in this deck are Weak to Fighting and Darkness, so they take DOUBLE damage from those types. 32 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 32 decks out of the 125 we track. The other 93 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are , and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Okidogi / BarbaracleBarbaracleFighting
Mega Absol exMega Absol exDarkness
ToxtricityToxtricityDarkness
Hydreigon exHydreigon exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Zygarde exMega Zygarde exFighting
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Paldean TaurosPaldean TaurosFighting
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
TyranitarTyranitarDarkness
Greninja ex / Blaziken exGreninja exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Dudunsparce deck list?
There isn't one. Across 31 tournament lists harvested between 16 August 2026 and 22 October 2026, 8 cards turn up in every single one, 21 slots out of 60. The remaining 39 change from player to player, with 82 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
31 lists, played across 29 different tournaments, harvested between 16 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 31 were read card by card, and every card recognised.
Where do I start if I want to build Dudunsparce?
With the whole core: 8 cards, 21 slots. Inside it, buy the 16 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 5 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Psychic Energy at 97 % and Prism Energy at 94 %.
What beats Dudunsparce?
Its attackers are Weak to Fighting and Darkness, so they take double damage from an attacker of that type. 32 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
Will Dudunsparce survive the next rotation?
Not intact: 4 core cards out of 8 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan.
Are a lot of people playing Dudunsparce?
We have read 31 lists of it, which puts it 96th of the 125 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.

Where all of this comes from

31 lists from play.limitlesstcg.com, played across 29 events, harvested between 16 August 2026 and 22 October 2026. The 90 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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