Meta deck22 lists · 21 events · 16 August 2026 to 4 September 2026

Dudunsparce deck: the core, the flex slots, and what beats it

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

Pokémon · 6 cards
  • Dudunsparce
    Dudunsparce ×4
  • Elgyem
    Elgyem ×2
Trainers · 16 cards
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Lillie's Determination
    Lillie's Determination ×4
  • Poké Pad
    Poké Pad ×4
  • Night Stretcher
    Night Stretcher ×2
  • Boss's Orders
    Boss's Orders ×1
  • Handheld Fan
    Handheld Fan ×1

We took 22 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. For 20 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 76 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 8 cards show up in all 22 lists, no exceptions: 22 of your 60 slots. Of those, 16 are Trainers, 6 are Pokémon and 0 are Energy. Start there. That leaves 38 slots for you to pick yourself.
  • Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
  • The sharpest disagreement is over Shuckle: 12 of the 22 lists run it. The table below has all 76 cards fighting over the 38 free slots.
  • Your attackers are Weak to Fighting and Darkness, and 24 of the 97 decks we track attack in one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.

What Dudunsparce looks like when you open the box

Across the 22 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 2 to 8 Energy. Its attacks do not ask for any particular type of Energy.

On results pages and on stream you will see it written « dudunsparce-control ». The cards we can recognise in that label are Dudunsparce. The bit « control » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.

Look at the Energy: 2 to 8 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 7 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
15–26
Trainers
26–39
Energy
2–8
Supporters
7–15
Items
9–22
Tools
2–4
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Dudunsparce gives this deck its name. Here is what is written on it.

Dudunsparce is in all 22 lists, 4 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »

How Dudunsparce actually wins

Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.

The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Dudunsparce
DudunsparceStage 1
140Land Crush90Colorless + Colorless + ColorlessFighting ×23
Elgyem
ElgyemBasic
60Beam40Colorless + Colorless + ColorlessDarkness ×21

The core: the 8 cards every list runs

These 8 cards appear in all 22 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.

Look at how those 22 slots break down: 16 Trainers, 6 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

7 of those 8 cards do not sit at the same count from list to list: Dudunsparce (3 to 4), Elgyem (1 to 2) and Buddy-Buddy Poffin (2 to 4), plus 4 more. Add those spreads up and you get 10 copies the 22 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Dudunsparce
Dudunsparce
TEF 129Pokémonleaves
1–2
Elgyem
Elgyem
BLK 40Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
4
Poké Pad
Poké Pad
POR 81Trainerstays
1–2
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
1–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–3
Handheld Fan
Handheld Fan
TWM 150Trainerleaves

The 76 cards that change from list to list

76 cards fight over the 38 slots that are left: 5 above three lists in four, 32 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Prism Energy at 95 %, Psychic Energy at 95 % and Dunsparce at 91 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Shuckle, at 55 %: 12 of 22 players took it, 10 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Cubchoo (5 lists out of 22) and Hilda (5 lists out of 22).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %21/22
Prism Energy
Prism Energy
1–3ASC 216Energy
95 %21/22Psychic Energy1–4MEE 5Energy
91 %20/22
Dunsparce
Dunsparce
2–4JTG 120Pokémon
86 %19/22
Psyduck
Psyduck
1ASC 39Pokémon
82 %18/22
Ethan's Sudowoodo
Ethan's Sudowoodo
1DRI 93Pokémon
73 %16/22
Fan Rotom
Fan Rotom
1SCR 118Pokémon
68 %15/22
Redeemable Ticket
Redeemable Ticket
1JTG 156Trainer
64 %14/22
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1TWM 112Pokémon
59 %13/22
Shaymin
Shaymin
1DRI 10Pokémon
59 %13/22
Lana's Aid
Lana's Aid
1TWM 155Trainer
59 %13/22
Ruffian
Ruffian
1JTG 157Trainer
55 %12/22
Shuckle
Shuckle
1–3MEG 11Pokémon
55 %12/22
Dedenne
Dedenne
1SSP 87Pokémon
45 %10/22
Eevee
Eevee
2SSP 143Pokémon
45 %10/22
Rabsca
Rabsca
2TEF 24Pokémon
45 %10/22
Rellor
Rellor
2TEF 23Pokémon
45 %10/22
Sylveon
Sylveon
2PRE 40Pokémon
45 %10/22
Clefairy
Clefairy
1–2POR 30Pokémon
45 %10/22
Comfey
Comfey
1SCR 63Pokémon
45 %10/22
Gwynn
Gwynn
3–4PBL 78Trainer
45 %10/22
Forest of Vitality
Forest of Vitality
2MEG 117Trainer
45 %10/22
Hero's Cape
Hero's Cape
1TEF 152Trainer
45 %10/22
Lumiose City
Lumiose City
1POR 77Trainer
45 %10/22
Rust Syndicate Grunt
Rust Syndicate Grunt
1PBL 81Trainer
45 %10/22
Sacred Ash
Sacred Ash
1DRI 168Trainer
45 %10/22Grass Energy2MEE 1Energy
45 %10/22
Rocky Fighting Energy
Rocky Fighting Energy
2POR 87Energy
41 %9/22
Dunsparce
Dunsparce
1–4TEF 128Pokémon
36 %8/22
Hassel
Hassel
1TWM 151Trainer
36 %8/22Fighting Energy1MEE 6Energy
32 %7/22
Bastiodon
Bastiodon
2–3PBL 62Pokémon
32 %7/22
Shieldon
Shieldon
1–3PBL 61Pokémon
32 %7/22
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
32 %7/22
Antique Armor Fossil
Antique Armor Fossil
3–4PBL 72Trainer
32 %7/22
Fossil Quarry
Fossil Quarry
2–3PBL 76Trainer
32 %7/22
Gravity Gemstone
Gravity Gemstone
1–3SCR 137Trainer
32 %7/22
Rare Candy
Rare Candy
1–4MEG 125Trainer
32 %7/22
Xerosic's Machinations
Xerosic's Machinations
1–2SFA 64Trainer
27 %6/22
Drilbur
Drilbur
1SSP 108Pokémon
27 %6/22
Eri
Eri
1TEF 146Trainer
27 %6/22
Special Red Card
Special Red Card
1CRI 82Trainer
27 %6/22
Switch
Switch
1–2MEG 130Trainer
27 %6/22
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
27 %6/22
Magnetic Metal Energy
Magnetic Metal Energy
1–2CRI 85Energy
23 %5/22
Cubchoo
Cubchoo
1BLK 25Pokémon
23 %5/22
Hilda
Hilda
1–2WHT 84Trainer
18 %4/22
Latias ex
Latias ex
1–2SSP 76Pokémon
18 %4/22
Accompanying Flute
Accompanying Flute
1–2TWM 142Trainer
18 %4/22
Battle Cage
Battle Cage
2PFL 85Trainer
18 %4/22
Telepathic Psychic Energy
Telepathic Psychic Energy
2POR 88Energy
18 %4/22Water Energy1MEE 3Energy
14 %3/22
Team Rocket's Larvitar
Team Rocket's Larvitar
1DRI 94Pokémon
14 %3/22
Dawn
Dawn
1–4PFL 87Trainer
9 %2/22
Budew
Budew
1ASC 16Pokémon
9 %2/22
Lillie's Cutiefly
Lillie's Cutiefly
1JTG 66Pokémon
9 %2/22
Lillie's Ribombee
Lillie's Ribombee
1JTG 67Pokémon
9 %2/22
Patrat
Patrat
1CRI 70Pokémon
9 %2/22
Totodile
Totodile
1TEF 39Pokémon
9 %2/22
Turtonator
Turtonator
1POR 17Pokémon
9 %2/22
Crushing Hammer
Crushing Hammer
3–4POR 71Trainer
9 %2/22
Enhanced Hammer
Enhanced Hammer
1–2TWM 148Trainer
9 %2/22
Nighttime Mine
Nighttime Mine
1–2ASC 197Trainer
9 %2/22
Meddling Memo
Meddling Memo
1SSP 181Trainer
9 %2/22
Miracle Headset
Miracle Headset
1SSP 183Trainer
9 %2/22
Scoop Up Cyclone
Scoop Up Cyclone
1TWM 162Trainer
5 %1/22
Flygon
Flygon
4PFL 53Pokémon
5 %1/22
Trapinch
Trapinch
4PFL 51Pokémon
5 %1/22
Maractus
Maractus
1JTG 8Pokémon
5 %1/22
Team Rocket's Articuno
Team Rocket's Articuno
1DRI 51Pokémon
5 %1/22
Vibrava
Vibrava
1SSP 105Pokémon
5 %1/22
Vibrava
Vibrava
1PFL 52Pokémon
5 %1/22
Colress's Tenacity
Colress's Tenacity
3SFA 57Trainer
5 %1/22
Tarragon
Tarragon
3POR 85Trainer
5 %1/22
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
5 %1/22
Grand Tree
Grand Tree
1SCR 136Trainer
5 %1/22
Legacy Energy
Legacy Energy
1TWM 167Energy

What Dudunsparce costs to build, and how long it will last

You need 84 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 22 lists bring an ACE SPEC, and that is where they part ways: 10 took Hero's Cape, 6 took Unfair Stamp and 2 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.

Then there is time. 4 of the 8 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan. The core table marks every one of them. In copies, that is 11 of the 22 slots the core fills. Which day it lands, we do not know yet.

What Dudunsparce struggles against

The attackers in this deck are Weak to Fighting and Darkness, so they take DOUBLE damage from those types. 24 of the 97 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, plus 21 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 24 decks out of the 97 we track. The other 73 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are , and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Mega Absol exMega Absol exDarkness
Greninja exGreninja exFighting
ToxtricityMega Absol exDarkness
Ceruledge exSolrockFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Blaziken / N's Zoroark exN's Zoroark exDarkness
ToxtricityToxtricityDarkness
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Greninja ex / Blaziken exGreninja exFighting
Gengar exGengar exDarkness
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Greninja ex / Blaziken exGreninja exPsychic
Paldean TaurosPaldean TaurosPsychic

Questions people ask

What is the Dudunsparce deck list?
There isn't one. Across 22 tournament lists harvested between 16 August 2026 and 4 September 2026, 8 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 76 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
22 lists, played across 21 different tournaments, harvested between 16 August 2026 and 4 September 2026 from play.limitlesstcg.com. All 22 were read card by card, and every card recognised.
Where do I start if I want to build Dudunsparce?
With the whole core: 8 cards, 22 slots. Inside it, buy the 16 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 6 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Prism Energy at 95 % and Psychic Energy at 95 %.
What beats Dudunsparce?
Its attackers are Weak to Fighting and Darkness, so they take double damage from an attacker of that type. 24 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Mega Lucario ex and Mega Lucario ex / Hariyama, among others.
Will Dudunsparce survive the next rotation?
Not intact: 4 core cards out of 8 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan.
Are a lot of people playing Dudunsparce?
We have read 22 lists of it, which puts it 74th of the 97 decks we track by lists read. The platform those tournaments run on counts 23 entries for it, 0.06 % of the field, across all its players. That figure is theirs.

Where all of this comes from

22 lists from play.limitlesstcg.com, played across 21 events, harvested between 16 August 2026 and 4 September 2026. The 84 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

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READ THIS NEXT

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