Dudunsparce deck: the core, the flex slots, and what beats it
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
- Dudunsparce ×4
- Elgyem ×2
- Buddy-Buddy Poffin ×4
- Lillie's Determination ×4
- Poké Pad ×4
- Night Stretcher ×2
- Boss's Orders ×1
- Handheld Fan ×1
We took 22 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. For 20 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 22 slots out of 60. The other 38 are decided player by player, with 76 different cards turning up in them.
- 8 cards show up in all 22 lists, no exceptions: 22 of your 60 slots. Of those, 16 are Trainers, 6 are Pokémon and 0 are Energy. Start there. That leaves 38 slots for you to pick yourself.
- Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Shuckle: 12 of the 22 lists run it. The table below has all 76 cards fighting over the 38 free slots.
- Your attackers are Weak to Fighting and Darkness, and 24 of the 97 decks we track attack in one of those: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Dudunsparce looks like when you open the box
Across the 22 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 2 to 8 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « dudunsparce-control ». The cards we can recognise in that label are Dudunsparce. The bit « control » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.
Look at the Energy: 2 to 8 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 7 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–26
- Trainers
- 26–39
- Energy
- 2–8
- Supporters
- 7–15
- Items
- 9–22
- Tools
- 2–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Dudunsparce gives this deck its name. Here is what is written on it.
Dudunsparce is in all 22 lists, 4 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »
How Dudunsparce actually wins
Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.
The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| DudunsparceStage 1 | 140 | Land Crush | 90 | Colorless + Colorless + Colorless | Fighting ×2 | 3 |
| ElgyemBasic | 60 | Beam | 40 | Colorless + Colorless + Colorless | Darkness ×2 | 1 |
The core: the 8 cards every list runs
These 8 cards appear in all 22 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.
Look at how those 22 slots break down: 16 Trainers, 6 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 8 cards do not sit at the same count from list to list: Dudunsparce (3 to 4), Elgyem (1 to 2) and Buddy-Buddy Poffin (2 to 4), plus 4 more. Add those spreads up and you get 10 copies the 22 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 1–2 | Elgyem | BLK 40 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 4 | Poké Pad | POR 81 | Trainer | stays |
| 1–2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Handheld Fan | TWM 150 | Trainer | leaves |
The 76 cards that change from list to list
76 cards fight over the 38 slots that are left: 5 above three lists in four, 32 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Prism Energy at 95 %, Psychic Energy at 95 % and Dunsparce at 91 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Shuckle, at 55 %: 12 of 22 players took it, 10 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Cubchoo (5 lists out of 22) and Hilda (5 lists out of 22).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 95 %21/22 | Prism Energy | 1–3 | ASC 216 | Energy |
| 95 %21/22 | Psychic Energy | 1–4 | MEE 5 | Energy |
| 91 %20/22 | Dunsparce | 2–4 | JTG 120 | Pokémon |
| 86 %19/22 | Psyduck | 1 | ASC 39 | Pokémon |
| 82 %18/22 | Ethan's Sudowoodo | 1 | DRI 93 | Pokémon |
| 73 %16/22 | Fan Rotom | 1 | SCR 118 | Pokémon |
| 68 %15/22 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 64 %14/22 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 59 %13/22 | Shaymin | 1 | DRI 10 | Pokémon |
| 59 %13/22 | Lana's Aid | 1 | TWM 155 | Trainer |
| 59 %13/22 | Ruffian | 1 | JTG 157 | Trainer |
| 55 %12/22 | Shuckle | 1–3 | MEG 11 | Pokémon |
| 55 %12/22 | Dedenne | 1 | SSP 87 | Pokémon |
| 45 %10/22 | Eevee | 2 | SSP 143 | Pokémon |
| 45 %10/22 | Rabsca | 2 | TEF 24 | Pokémon |
| 45 %10/22 | Rellor | 2 | TEF 23 | Pokémon |
| 45 %10/22 | Sylveon | 2 | PRE 40 | Pokémon |
| 45 %10/22 | Clefairy | 1–2 | POR 30 | Pokémon |
| 45 %10/22 | Comfey | 1 | SCR 63 | Pokémon |
| 45 %10/22 | Gwynn | 3–4 | PBL 78 | Trainer |
| 45 %10/22 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 45 %10/22 | Hero's Cape | 1 | TEF 152 | Trainer |
| 45 %10/22 | Lumiose City | 1 | POR 77 | Trainer |
| 45 %10/22 | Rust Syndicate Grunt | 1 | PBL 81 | Trainer |
| 45 %10/22 | Sacred Ash | 1 | DRI 168 | Trainer |
| 45 %10/22 | Grass Energy | 2 | MEE 1 | Energy |
| 45 %10/22 | Rocky Fighting Energy | 2 | POR 87 | Energy |
| 41 %9/22 | Dunsparce | 1–4 | TEF 128 | Pokémon |
| 36 %8/22 | Hassel | 1 | TWM 151 | Trainer |
| 36 %8/22 | Fighting Energy | 1 | MEE 6 | Energy |
| 32 %7/22 | Bastiodon | 2–3 | PBL 62 | Pokémon |
| 32 %7/22 | Shieldon | 1–3 | PBL 61 | Pokémon |
| 32 %7/22 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 32 %7/22 | Antique Armor Fossil | 3–4 | PBL 72 | Trainer |
| 32 %7/22 | Fossil Quarry | 2–3 | PBL 76 | Trainer |
| 32 %7/22 | Gravity Gemstone | 1–3 | SCR 137 | Trainer |
| 32 %7/22 | Rare Candy | 1–4 | MEG 125 | Trainer |
| 32 %7/22 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 27 %6/22 | Drilbur | 1 | SSP 108 | Pokémon |
| 27 %6/22 | Eri | 1 | TEF 146 | Trainer |
| 27 %6/22 | Special Red Card | 1 | CRI 82 | Trainer |
| 27 %6/22 | Switch | 1–2 | MEG 130 | Trainer |
| 27 %6/22 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 27 %6/22 | Magnetic Metal Energy | 1–2 | CRI 85 | Energy |
| 23 %5/22 | Cubchoo | 1 | BLK 25 | Pokémon |
| 23 %5/22 | Hilda | 1–2 | WHT 84 | Trainer |
| 18 %4/22 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 18 %4/22 | Accompanying Flute | 1–2 | TWM 142 | Trainer |
| 18 %4/22 | Battle Cage | 2 | PFL 85 | Trainer |
| 18 %4/22 | Telepathic Psychic Energy | 2 | POR 88 | Energy |
| 18 %4/22 | Water Energy | 1 | MEE 3 | Energy |
| 14 %3/22 | Team Rocket's Larvitar | 1 | DRI 94 | Pokémon |
| 14 %3/22 | Dawn | 1–4 | PFL 87 | Trainer |
| 9 %2/22 | Budew | 1 | ASC 16 | Pokémon |
| 9 %2/22 | Lillie's Cutiefly | 1 | JTG 66 | Pokémon |
| 9 %2/22 | Lillie's Ribombee | 1 | JTG 67 | Pokémon |
| 9 %2/22 | Patrat | 1 | CRI 70 | Pokémon |
| 9 %2/22 | Totodile | 1 | TEF 39 | Pokémon |
| 9 %2/22 | Turtonator | 1 | POR 17 | Pokémon |
| 9 %2/22 | Crushing Hammer | 3–4 | POR 71 | Trainer |
| 9 %2/22 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 9 %2/22 | Nighttime Mine | 1–2 | ASC 197 | Trainer |
| 9 %2/22 | Meddling Memo | 1 | SSP 181 | Trainer |
| 9 %2/22 | Miracle Headset | 1 | SSP 183 | Trainer |
| 9 %2/22 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 5 %1/22 | Flygon | 4 | PFL 53 | Pokémon |
| 5 %1/22 | Trapinch | 4 | PFL 51 | Pokémon |
| 5 %1/22 | Maractus | 1 | JTG 8 | Pokémon |
| 5 %1/22 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 5 %1/22 | Vibrava | 1 | SSP 105 | Pokémon |
| 5 %1/22 | Vibrava | 1 | PFL 52 | Pokémon |
| 5 %1/22 | Colress's Tenacity | 3 | SFA 57 | Trainer |
| 5 %1/22 | Tarragon | 3 | POR 85 | Trainer |
| 5 %1/22 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 5 %1/22 | Grand Tree | 1 | SCR 136 | Trainer |
| 5 %1/22 | Legacy Energy | 1 | TWM 167 | Energy |
What Dudunsparce costs to build, and how long it will last
You need 84 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 22 lists bring an ACE SPEC, and that is where they part ways: 10 took Hero's Cape, 6 took Unfair Stamp and 2 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 4 of the 8 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan. The core table marks every one of them. In copies, that is 11 of the 22 slots the core fills. Which day it lands, we do not know yet.
What Dudunsparce struggles against
The attackers in this deck are Weak to Fighting and Darkness, so they take DOUBLE damage from those types. 24 of the 97 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Mega Lucario ex, plus 21 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 24 decks out of the 97 we track. The other 73 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are , and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Absol ex | Mega Absol ex | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Toxtricity | Mega Absol ex | Darkness |
| Ceruledge ex | Solrock | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Gengar ex | Gengar ex | Darkness |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Dudunsparce deck list?
- There isn't one. Across 22 tournament lists harvested between 16 August 2026 and 4 September 2026, 8 cards turn up in every single one, 22 slots out of 60. The remaining 38 change from player to player, with 76 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 22 lists, played across 21 different tournaments, harvested between 16 August 2026 and 4 September 2026 from play.limitlesstcg.com. All 22 were read card by card, and every card recognised.
- Where do I start if I want to build Dudunsparce?
- With the whole core: 8 cards, 22 slots. Inside it, buy the 16 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 6 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Prism Energy at 95 % and Psychic Energy at 95 %.
- What beats Dudunsparce?
- Its attackers are Weak to Fighting and Darkness, so they take double damage from an attacker of that type. 24 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Mega Lucario ex and Mega Lucario ex / Hariyama, among others.
- Will Dudunsparce survive the next rotation?
- Not intact: 4 core cards out of 8 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan.
- Are a lot of people playing Dudunsparce?
- We have read 22 lists of it, which puts it 74th of the 97 decks we track by lists read. The platform those tournaments run on counts 23 entries for it, 0.06 % of the field, across all its players. That figure is theirs.
Where all of this comes from
22 lists from play.limitlesstcg.com, played across 21 events, harvested between 16 August 2026 and 4 September 2026. The 84 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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