Dudunsparce
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
8 of 8 different cards21 cards
The game plan
We took 31 lists of this deck, handed in at 29 different tournaments, and counted every card in every one. For 29 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 21 slots out of 60. The other 39 are decided player by player, with 82 different cards turning up in them.
- 8 cards show up in all 31 lists, no exceptions: 21 of your 60 slots. Of those, 16 are Trainers, 5 are Pokémon and 0 are Energy. Start there. That leaves 39 slots for you to pick yourself.
- Your big card is Dudunsparce, 140 HP. Land Crush hits for 90. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Comfey: 16 of the 31 lists run it. The table below has all 82 cards fighting over the 39 free slots.
- Your attackers are Weak to Fighting and Darkness, and 32 of the 125 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.
What Dudunsparce looks like when you open the box
Across the 31 lists we counted, this deck runs 15 to 26 Pokémon, 26 to 39 Trainers and 2 to 8 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « dudunsparce-control ». The cards we can recognise in that label are Dudunsparce. The bit « control » does not point at any one card in the list, so we leave it out of the name rather than make up a meaning.
Look at the Energy: 2 to 8 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 26 to 39 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 7 to 15 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–26
- Trainers
- 26–39
- Energy
- 2–8
- Supporters
- 7–15
- Items
- 9–22
- Tools
- 2–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Dudunsparce gives this deck its name. Here is what is written on it.
Dudunsparce is in all 31 lists, 4 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »
How Dudunsparce actually wins
Dudunsparce attacks with Land Crush for 90. It needs 3 Colorless Energy attached, and it has 140 HP.
The cost of Land Crush decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Here is the detail that quietly loses games. To pull Dudunsparce back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 26 of the 125 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| DudunsparceStage 1 | 140 | Land Crush | 90 | Fighting ×2 | 3 | |
| ElgyemBasic | 60 | Beam | 40 | Darkness ×2 | 1 |
The core: the 8 cards every list runs
These 8 cards appear in all 31 lists, without a single exception. That is 21 of the 60 slots. The other 39 are decided player by player.
Look at how those 21 slots break down: 16 Trainers, 5 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 8 cards do not sit at the same count from list to list: Dudunsparce (3 to 4), Elgyem (1 to 2) and Buddy-Buddy Poffin (2 to 4), plus 4 more. Add those spreads up and you get 10 copies the 31 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 1–2 | Elgyem | BLK 40 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 4 | Poké Pad | POR 81 | Trainer | stays |
| 1–2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Handheld Fan | TWM 150 | Trainer | leaves |
The 82 cards that change from list to list
82 cards fight over the 39 slots that are left: 5 above three lists in four, 42 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Psychic Energy at 97 %, Prism Energy at 94 % and Dunsparce at 87 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Comfey, at 52 %: 16 of 31 players took it, 15 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Latias ex (7 lists out of 31) and Ultra Ball (7 lists out of 31).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %30/31 | Psychic Energy | 1–4 | MEE 5 | Energy |
| 94 %29/31 | Prism Energy | 1–4 | ASC 216 | Energy |
| 87 %27/31 | Dunsparce | 2–4 | JTG 120 | Pokémon |
| 87 %27/31 | Psyduck | 1 | ASC 39 | Pokémon |
| 84 %26/31 | Ethan's Sudowoodo | 1 | DRI 93 | Pokémon |
| 71 %22/31 | Lana's Aid | 1 | TWM 155 | Trainer |
| 71 %22/31 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 68 %21/31 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 68 %21/31 | Fan Rotom | 1 | SCR 118 | Pokémon |
| 68 %21/31 | Shaymin | 1 | DRI 10 | Pokémon |
| 58 %18/31 | Ruffian | 1 | JTG 157 | Trainer |
| 55 %17/31 | Shuckle | 1–3 | MEG 11 | Pokémon |
| 55 %17/31 | Rust Syndicate Grunt | 1–2 | PBL 81 | Trainer |
| 52 %16/31 | Comfey | 1 | SCR 63 | Pokémon |
| 52 %16/31 | Dedenne | 1–3 | SSP 87 | Pokémon |
| 52 %16/31 | Gwynn | 2–4 | PBL 78 | Trainer |
| 52 %16/31 | Hero's Cape | 1 | TEF 152 | Trainer |
| 48 %15/31 | Eevee | 2 | SSP 143 | Pokémon |
| 48 %15/31 | Rabsca | 2 | TEF 24 | Pokémon |
| 48 %15/31 | Rellor | 2 | TEF 23 | Pokémon |
| 48 %15/31 | Sylveon | 1–2 | PRE 40 | Pokémon |
| 48 %15/31 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 48 %15/31 | Lumiose City | 1 | POR 77 | Trainer |
| 48 %15/31 | Sacred Ash | 1 | DRI 168 | Trainer |
| 48 %15/31 | Grass Energy | 2 | MEE 1 | Energy |
| 48 %15/31 | Rocky Fighting Energy | 2 | POR 87 | Energy |
| 39 %12/31 | Clefairy | 1–2 | POR 30 | Pokémon |
| 39 %12/31 | Dunsparce | 1–4 | TEF 128 | Pokémon |
| 39 %12/31 | Hassel | 1 | TWM 151 | Trainer |
| 39 %12/31 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 32 %10/31 | Gravity Gemstone | 1–3 | SCR 137 | Trainer |
| 32 %10/31 | Fighting Energy | 1 | MEE 6 | Energy |
| 29 %9/31 | Eri | 1–2 | TEF 146 | Trainer |
| 26 %8/31 | Bastiodon | 2–3 | PBL 62 | Pokémon |
| 26 %8/31 | Cubchoo | 1 | BLK 25 | Pokémon |
| 26 %8/31 | Shieldon | 1–3 | PBL 61 | Pokémon |
| 26 %8/31 | Antique Armor Fossil | 3–4 | PBL 72 | Trainer |
| 26 %8/31 | Fossil Quarry | 1–3 | PBL 76 | Trainer |
| 26 %8/31 | Hilda | 1–2 | WHT 84 | Trainer |
| 26 %8/31 | Rare Candy | 1–4 | MEG 125 | Trainer |
| 23 %7/31 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 23 %7/31 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 23 %7/31 | Accompanying Flute | 1–2 | TWM 142 | Trainer |
| 23 %7/31 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 23 %7/31 | Switch | 1–2 | MEG 130 | Trainer |
| 23 %7/31 | Water Energy | 1 | MEE 3 | Energy |
| 19 %6/31 | Drilbur | 1 | SSP 108 | Pokémon |
| 19 %6/31 | Special Red Card | 1 | CRI 82 | Trainer |
| 19 %6/31 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 19 %6/31 | Telepathic Psychic Energy | 2 | POR 88 | Energy |
| 19 %6/31 | Magnetic Metal Energy | 1–2 | CRI 85 | Energy |
| 16 %5/31 | Team Rocket's Larvitar | 1 | DRI 94 | Pokémon |
| 13 %4/31 | Lillie's Cutiefly | 1 | JTG 66 | Pokémon |
| 13 %4/31 | Lillie's Ribombee | 1 | JTG 67 | Pokémon |
| 13 %4/31 | Miracle Headset | 1 | SSP 183 | Trainer |
| 10 %3/31 | Budew | 1 | ASC 16 | Pokémon |
| 10 %3/31 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 10 %3/31 | Totodile | 1 | TEF 39 | Pokémon |
| 10 %3/31 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 10 %3/31 | Nighttime Mine | 1–4 | ASC 197 | Trainer |
| 10 %3/31 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 10 %3/31 | Dawn | 1–4 | PFL 87 | Trainer |
| 6 %2/31 | Patrat | 1 | CRI 70 | Pokémon |
| 6 %2/31 | Turtonator | 1 | POR 17 | Pokémon |
| 6 %2/31 | Meddling Memo | 1 | SSP 181 | Trainer |
| 6 %2/31 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 6 %2/31 | Legacy Energy | 1 | TWM 167 | Energy |
| 3 %1/31 | Flygon | 4 | PFL 53 | Pokémon |
| 3 %1/31 | Trapinch | 4 | PFL 51 | Pokémon |
| 3 %1/31 | Ducklett | 1 | WHT 25 | Pokémon |
| 3 %1/31 | Maractus | 1 | JTG 8 | Pokémon |
| 3 %1/31 | Vibrava | 1 | SSP 105 | Pokémon |
| 3 %1/31 | Vibrava | 1 | PFL 52 | Pokémon |
| 3 %1/31 | Colress's Tenacity | 3 | SFA 57 | Trainer |
| 3 %1/31 | Tarragon | 3 | POR 85 | Trainer |
| 3 %1/31 | Dark Bell | 2 | PBL 75 | Trainer |
| 3 %1/31 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 3 %1/31 | Grand Tree | 1 | SCR 136 | Trainer |
| 3 %1/31 | Kieran | 1 | TWM 154 | Trainer |
| 3 %1/31 | Lisia's Appeal | 1 | SSP 179 | Trainer |
| 3 %1/31 | Pokégear 3.0 | 1 | SVI 186 | Trainer |
| 3 %1/31 | Mist Energy | 4 | TEF 161 | Energy |
How many different cards Dudunsparce needs, and how long it will last
You need 90 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 31 lists bring an ACE SPEC, and that is where they part ways: 16 took Hero's Cape, 6 took Unfair Stamp and 4 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 4 of the 8 core cards carry the letter H, the one that goes at the next rotation: Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan. The core table marks every one of them. In copies, that is 11 of the 21 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Dudunsparce struggles against
The attackers in this deck are Weak to Fighting and Darkness, so they take DOUBLE damage from those types. 32 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 32 decks out of the 125 we track. The other 93 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are , and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Paldean Tauros | Paldean Tauros | Fighting |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Flygon ex | Flygon ex | Fighting |
| Tyranitar | Tyranitar | Darkness |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Dudunsparce deck list?
- There isn't one. Across 31 tournament lists harvested between 16 August 2026 and 22 October 2026, 8 cards turn up in every single one, 21 slots out of 60. The remaining 39 change from player to player, with 82 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 31 lists, played across 29 different tournaments, harvested between 16 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 31 were read card by card, and every card recognised.
- Where do I start if I want to build Dudunsparce?
- With the whole core: 8 cards, 21 slots. Inside it, buy the 16 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 5 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Psychic Energy at 97 % and Prism Energy at 94 %.
- What beats Dudunsparce?
- Its attackers are Weak to Fighting and Darkness, so they take double damage from an attacker of that type. 32 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
- Will Dudunsparce survive the next rotation?
- Not intact: 4 core cards out of 8 carry the letter H, starting with Dudunsparce, Buddy-Buddy Poffin, Night Stretcher and Handheld Fan.
- Are a lot of people playing Dudunsparce?
- We have read 31 lists of it, which puts it 96th of the 125 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
31 lists from play.limitlesstcg.com, played across 29 events, harvested between 16 August 2026 and 22 October 2026. The 90 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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