Mega Chandelure ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 82 lists of this deck, handed in at 72 different tournaments, and counted every card in every one. For 80 of them we know how the day ended: 2 won theirs outright. The biggest was in front of 30 players. 7 cards turn up in all of them, 24 slots out of 60. The other 36 are decided player by player, with 88 different cards turning up in them.
- 7 cards show up in all 82 lists, no exceptions: 24 of your 60 slots. Of those, 7 are Trainers, 11 are Pokémon and 6 are Energy. Start there. That leaves 36 slots for you to pick yourself.
- Your big card is Mega Chandelure ex, 350 HP. Phantom Maze starts at 130 and climbs 50 per Energy the Pokémon across the table needs to retreat. It needs 2 Psychic Energy attached.
- The sharpest disagreement is over Legacy Energy: 41 of the 82 lists run it. The table below has all 88 cards fighting over the 36 free slots.
- Your attackers are Weak to Darkness, and 19 of the 125 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Mega Chandelure ex looks like when you open the box
Across the 82 lists we counted, this deck runs 17 to 23 Pokémon, 27 to 35 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « mega-chandelure-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Mega Chandelure ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 17 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 8 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 87 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–23
- Trainers
- 27–35
- Energy
- 7–12
- Supporters
- 9–17
- Items
- 8–19
- Tools
- 0–4
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Mega Chandelure ex gives this deck its name. Here is what is written on it.
Mega Chandelure ex is in all 82 lists, 3 copies of it. Its Ability is called Binding Flame, and here is what is printed on it, word for word: « Your opponent's Active Pokémon's Retreat Cost is {C} more. »
How Mega Chandelure ex actually wins
Mega Chandelure ex attacks with Phantom Maze. It needs 2 Psychic Energy attached, and it has 350 HP. The damage box reads "130+": 130 to start with, and 50 more per Energy the Pokémon across the table needs to retreat.
The cost of Phantom Maze decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Litwick has to climb two steps before it becomes Mega Chandelure ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 80 of the 82 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Mega Chandelure ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Chandelure ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Chandelure exStage 2 | 350 | Phantom Maze | 130+ | Darkness ×2 | 2 | |
| LitwickBasic | 70 | Will-O-Wisp | 20 | Darkness ×2 | 1 |
The core: the 7 cards every list runs
These 7 cards appear in all 82 lists, without a single exception. That is 24 of the 60 slots. The other 36 are decided player by player.
Look at how those 24 slots break down: 7 Trainers, 11 Pokémon, 6 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
7 of those 7 cards do not sit at the same count from list to list: Lampent (2 to 4), Litwick (2 to 4) and Mega Chandelure ex (2 to 4), plus 4 more. Add those spreads up and you get 22 copies the 82 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 2–4 | Lampent | PBL 37 | Pokémon |
| 2–4 | Litwick | PBL 36 | Pokémon |
| 2–4 | Mega Chandelure ex | PBL 38 | Pokémon |
| 1–4 | Poké Pad | POR 81 | Trainer |
| 1–4 | Boss's Orders | MEG 114 | Trainer |
| 1–4 | Telepathic Psychic Energy | POR 88 | Energy |
| 1–8 | Psychic Energy | MEE 5 | Energy |
The 88 cards that change from list to list
88 cards fight over the 36 slots that are left: 11 above three lists in four, 66 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 99 %, Air Balloon at 99 % and Hilda at 98 %, plus 8 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Legacy Energy, at 50 %: 41 of 82 players took it, 41 put something else there. It is an ACE SPEC card, and you are allowed exactly one in your whole deck. The players who passed on it did not leave the slot empty: they put a different ACE SPEC there. Right at the bottom of the table, Surfer (17 lists out of 82) and Battle Cage (15 lists out of 82).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %81/82 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 99 %81/82 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 98 %80/82 | Hilda | 3–4 | WHT 84 | Trainer |
| 98 %80/82 | Rare Candy | 2–4 | MEG 125 | Trainer |
| 95 %78/82 | Chandelure | 1–4 | TWM 38 | Pokémon |
| 95 %78/82 | Fire Energy | 1–3 | MEE 2 | Energy |
| 88 %72/82 | Elgyem | 1–2 | BLK 40 | Pokémon |
| 87 %71/82 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 83 %68/82 | Comfey | 1–2 | SCR 63 | Pokémon |
| 83 %68/82 | Lana's Aid | 1–2 | TWM 155 | Trainer |
| 82 %67/82 | Xerosic's Machinations | 1–3 | SFA 64 | Trainer |
| 68 %56/82 | Shaymin | 1 | DRI 10 | Pokémon |
| 67 %55/82 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 52 %43/82 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 50 %41/82 | Legacy Energy | 1 | TWM 167 | Energy |
| 43 %35/82 | Clefairy | 1 | POR 30 | Pokémon |
| 40 %33/82 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 38 %31/82 | Psyduck | 1 | ASC 39 | Pokémon |
| 37 %30/82 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 34 %28/82 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 32 %26/82 | Maractus | 1 | JTG 8 | Pokémon |
| 29 %24/82 | Dawn | 1–3 | PFL 87 | Trainer |
| 21 %17/82 | Surfer | 1 | SSP 187 | Trainer |
| 18 %15/82 | Battle Cage | 2–3 | PFL 85 | Trainer |
| 15 %12/82 | Meowth ex | 1 | POR 62 | Pokémon |
| 13 %11/82 | Mystery Garden | 1–3 | MEG 122 | Trainer |
| 13 %11/82 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 12 %10/82 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 11 %9/82 | Mr. Mime | 1 | TEF 63 | Pokémon |
| 11 %9/82 | Wondrous Patch | 1–3 | PFL 94 | Trainer |
| 11 %9/82 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 10 %8/82 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 10 %8/82 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 10 %8/82 | Gravity Gemstone | 1–2 | SCR 137 | Trainer |
| 9 %7/82 | Energy Search | 1 | POR 72 | Trainer |
| 7 %6/82 | Budew | 1 | ASC 16 | Pokémon |
| 7 %6/82 | Dedenne | 1 | SSP 87 | Pokémon |
| 6 %5/82 | Drakloak | 2–3 | TWM 129 | Pokémon |
| 6 %5/82 | Dreepy | 2–3 | TWM 128 | Pokémon |
| 6 %5/82 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 6 %5/82 | Blowtorch | 1 | PFL 86 | Trainer |
| 6 %5/82 | Miracle Headset | 1 | SSP 183 | Trainer |
| 5 %4/82 | Banette | 1 | PBL 34 | Pokémon |
| 5 %4/82 | Latias ex | 1 | SSP 76 | Pokémon |
| 5 %4/82 | Shuppet | 1 | PBL 33 | Pokémon |
| 5 %4/82 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 5 %4/82 | Prime Catcher | 1 | TEF 157 | Trainer |
| 5 %4/82 | Special Red Card | 1 | CRI 82 | Trainer |
| 4 %3/82 | Jynx | 1–3 | PBL 32 | Pokémon |
| 4 %3/82 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 4 %3/82 | Nighttime Mine | 2–3 | ASC 197 | Trainer |
| 4 %3/82 | Jacinthe | 1 | POR 75 | Trainer |
| 4 %3/82 | Sacred Ash | 1 | DRI 168 | Trainer |
| 4 %3/82 | Strange Timepiece | 1–3 | MEG 128 | Trainer |
| 2 %2/82 | Cubchoo | 1 | BLK 25 | Pokémon |
| 2 %2/82 | Mega Diancie ex | 1 | PFL 41 | Pokémon |
| 2 %2/82 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 2 %2/82 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 2 %2/82 | Ruffian | 2 | JTG 157 | Trainer |
| 2 %2/82 | Accompanying Flute | 1 | TWM 142 | Trainer |
| 2 %2/82 | Crispin | 1 | SCR 133 | Trainer |
| 2 %2/82 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 2 %2/82 | Eri | 1 | TEF 146 | Trainer |
| 2 %2/82 | Prism Energy | 2 | ASC 216 | Energy |
| 1 %1/82 | Abra | 4 | MEG 54 | Pokémon |
| 1 %1/82 | Kadabra | 4 | MEG 55 | Pokémon |
| 1 %1/82 | Alakazam | 3 | MEG 56 | Pokémon |
| 1 %1/82 | Duskull | 3 | PRE 35 | Pokémon |
| 1 %1/82 | Dudunsparce | 2 | TEF 129 | Pokémon |
| 1 %1/82 | Dunsparce | 2 | JTG 120 | Pokémon |
| 1 %1/82 | Dusclops | 2 | PRE 36 | Pokémon |
| 1 %1/82 | Dusknoir | 2 | PRE 37 | Pokémon |
| 1 %1/82 | Beheeyem | 1 | BLK 41 | Pokémon |
| 1 %1/82 | Mew ex | 1 | 30C 66 | Pokémon |
| 1 %1/82 | Pokémon Catcher | 4 | POR 82 | Trainer |
| 1 %1/82 | Enhanced Hammer | 2 | TWM 148 | Trainer |
| 1 %1/82 | Gwynn | 2 | PBL 78 | Trainer |
| 1 %1/82 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 1 %1/82 | Dark Bell | 1 | PBL 75 | Trainer |
| 1 %1/82 | Jamming Tower | 1 | TWM 153 | Trainer |
| 1 %1/82 | Kieran | 1 | TWM 154 | Trainer |
| 1 %1/82 | Powerglass | 1 | SFA 63 | Trainer |
| 1 %1/82 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 1 %1/82 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 1 %1/82 | Switch | 1 | MEG 130 | Trainer |
| 1 %1/82 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 1 %1/82 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 1 %1/82 | Unfair Stamp | 1 | TWM 165 | Trainer |
The most common Mega Chandelure ex list, all 60 cards
Here they are in full, ready to build. 24 slots come from the core, the cards all 82 lists run. The remaining 36 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 17 more cards to reach 60. The whole thing comes to 21 Pokémon, 29 Trainers and 10 Energy.
One thing to know before you build it: the 82 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Lampent | PBL 37 | Pokémon | every list |
| 4 | Litwick | PBL 36 | Pokémon | every list |
| 3 | Mega Chandelure ex | PBL 38 | Pokémon | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 2 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | 99 % |
| 2 | Air Balloon | ASC 181 | Trainer | 99 % |
| 4 | Hilda | WHT 84 | Trainer | 98 % |
| 2 | Rare Candy | MEG 125 | Trainer | 98 % |
| 4 | Chandelure | TWM 38 | Pokémon | 95 % |
| 3 | Fire Energy | MEE 2 | Energy | 95 % |
| 1 | Elgyem | BLK 40 | Pokémon | 88 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 87 % |
| 2 | Comfey | SCR 63 | Pokémon | 83 % |
| 1 | Lana's Aid | TWM 155 | Trainer | 83 % |
| 2 | Xerosic's Machinations | SFA 64 | Trainer | 82 % |
| 1 | Shaymin | DRI 10 | Pokémon | 68 % |
| 2 | Ultra Ball | MEG 131 | Trainer | 67 % |
| 3 | Pokégear 3.0 | SVI 186 | Trainer | 52 % |
| 1 | Legacy EnergyACE SPEC | TWM 167 | Energy | 50 % |
| 1 | Clefairy | POR 30 | Pokémon | 43 % |
| 1 | Psyduck | ASC 39 | Pokémon | 38 % |
Pokémon: 21 4 Lampent PBL 37 4 Litwick PBL 36 3 Mega Chandelure ex PBL 38 4 Chandelure TWM 38 1 Elgyem BLK 40 2 Comfey SCR 63 1 Shaymin DRI 10 1 Clefairy POR 30 1 Psyduck ASC 39 Trainer: 29 4 Poké Pad POR 81 3 Boss's Orders MEG 114 4 Lillie's Determination MEG 119 2 Air Balloon ASC 181 4 Hilda WHT 84 2 Rare Candy MEG 125 2 Night Stretcher ASC 196 1 Lana's Aid TWM 155 2 Xerosic's Machinations SFA 64 2 Ultra Ball MEG 131 3 Pokégear 3.0 SVI 186 Energy: 10 4 Telepathic Psychic Energy POR 88 2 Psychic Energy MEE 5 3 Fire Energy MEE 2 1 Legacy Energy TWM 167 Total Cards: 60
How many different cards Mega Chandelure ex needs, and how long it will last
You need 95 different cards to cover every version of this deck, 7 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 82 lists bring an ACE SPEC, and that is where they part ways: 41 took Legacy Energy, 30 took Neo Upper Energy and 5 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 7 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Chandelure ex struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 19 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 16 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 19 decks out of the 125 we track. The other 106 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
Questions people ask
- What is the Mega Chandelure ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 82 tournament lists harvested between 11 August 2026 and 22 October 2026, 7 cards turn up in every single one, 24 slots out of 60. The remaining 36 change from player to player, with 88 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 82 lists, played across 72 different tournaments, harvested between 11 August 2026 and 22 October 2026 from play.limitlesstcg.com. All 82 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Chandelure ex?
- With the whole core: 7 cards, 24 slots. Inside it, buy the 7 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 99 % and Air Balloon at 99 %.
- What beats Mega Chandelure ex?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 19 of the 125 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Mega Chandelure ex survive the next rotation?
- Yes, whole: not one of the 7 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Chandelure ex?
- We have read 82 lists of it, which puts it 35th of the 125 decks we track by lists read. The platform those tournaments run on counts 157 entries for it, 0.57 % of the field, across all its players. That figure is theirs.
Where all of this comes from
82 lists from play.limitlesstcg.com, played across 72 events, harvested between 11 August 2026 and 22 October 2026. The 95 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.