Mega Chandelure ex deck: the core, the flex slots, and what beats it
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
- Lampent ×4
- Litwick ×4
- Mega Chandelure ex ×3
- Chandelure ×4
- Elgyem ×1
- Comfey ×2
- Shaymin ×1
- Maractus ×1
- Clefairy ×1
- Boss's Orders ×4
- Hilda ×4
- Poké Pad ×4
- Rare Candy ×3
- Night Stretcher ×2
- Lillie's Determination ×4
- Air Balloon ×2
- Xerosic's Machinations ×2
- Buddy-Buddy Poffin ×2
- Lana's Aid ×1
- Ultra Ball ×2
- Telepathic Psychic Energy ×4
- Psychic EnergyPsychic Energy ×2
- Fire EnergyFire Energy ×3
We took 33 lists of this deck, handed in at 30 different tournaments, and counted every card in every one. For 31 of them we know how the day ended: one won it outright. The biggest was in front of 10 players. 10 cards turn up in all of them, 34 slots out of 60. The other 26 are decided player by player, with 63 different cards turning up in them.
- 10 cards show up in all 33 lists, no exceptions: 34 of your 60 slots. Of those, 17 are Trainers, 11 are Pokémon and 6 are Energy. Start there. That leaves 26 slots for you to pick yourself.
- Your big card is Mega Chandelure ex, 350 HP. Phantom Maze starts at 130 and climbs 50 per Energy the Pokémon across the table needs to retreat. It needs 2 Psychic Energy attached.
- The sharpest disagreement is over Clefairy: 15 of the 33 lists run it. The table below has all 63 cards fighting over the 26 free slots.
- Your attackers are Weak to Darkness, and 13 of the 97 decks we track attack in that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.
What Mega Chandelure ex looks like when you open the box
Across the 33 lists we counted, this deck runs 17 to 23 Pokémon, 27 to 35 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « mega-chandelure-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 12 out of 60, exactly the median of the 97 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It takes a while to set up. Mega Chandelure ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 9 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 8 to 19 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 91 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–23
- Trainers
- 27–35
- Energy
- 7–12
- Supporters
- 9–16
- Items
- 8–19
- Tools
- 0–3
- Stadiums
- 0–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Mega Chandelure ex gives this deck its name. Here is what is written on it.
Mega Chandelure ex is in all 33 lists, 3 copies of it. Its Ability is called Binding Flame, and here is what is printed on it, word for word: « Your opponent's Active Pokémon's Retreat Cost is {C} more. »
How Mega Chandelure ex actually wins
Mega Chandelure ex attacks with Phantom Maze. It needs 2 Psychic Energy attached, and it has 350 HP. The damage box reads "130+": 130 to start with, and 50 more per Energy the Pokémon across the table needs to retreat.
The cost of Phantom Maze decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Litwick has to climb two steps before it becomes Mega Chandelure ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution.
Here is the detail that quietly loses games. To pull Mega Chandelure ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Chandelure ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Chandelure exStage 2 | 350 | Phantom Maze | 130+ | Psychic + Psychic | Darkness ×2 | 2 |
| LitwickBasic | 70 | Will-O-Wisp | 20 | Psychic | Darkness ×2 | 1 |
The core: the 10 cards every list runs
These 10 cards appear in all 33 lists, without a single exception. That is 34 of the 60 slots. The other 26 are decided player by player.
Look at how those 34 slots break down: 17 Trainers, 11 Pokémon, 6 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
10 of those 10 cards do not sit at the same count from list to list: Lampent (2 to 4), Litwick (2 to 4) and Mega Chandelure ex (2 to 4), plus 7 more. Add those spreads up and you get 20 copies the 33 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Lampent | PBL 37 | Pokémon | stays |
| 2–4 | Litwick | PBL 36 | Pokémon | stays |
| 2–4 | Mega Chandelure ex | PBL 38 | Pokémon | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 3–4 | Hilda | WHT 84 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Rare Candy | MEG 125 | Trainer | stays |
| 1–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
| 1–4 | Psychic Energy | MEE 5 | Energy | stays |
The 63 cards that change from list to list
63 cards fight over the 26 slots that are left: 7 above three lists in four, 47 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 97 %, Air Balloon at 97 % and Chandelure at 94 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Clefairy, at 45 %: 15 of 33 players took it, 18 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Psyduck (8 lists out of 33) and Lillie's Clefairy ex (7 lists out of 33).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 97 %32/33 | Lillie's Determination | 3–4 | MEG 119 | Trainer |
| 97 %32/33 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 94 %31/33 | Chandelure | 2–4 | TWM 38 | Pokémon |
| 94 %31/33 | Fire Energy | 2–3 | MEE 2 | Energy |
| 85 %28/33 | Xerosic's Machinations | 1–3 | SFA 64 | Trainer |
| 82 %27/33 | Elgyem | 1–2 | BLK 40 | Pokémon |
| 76 %25/33 | Comfey | 1–2 | SCR 63 | Pokémon |
| 73 %24/33 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 73 %24/33 | Lana's Aid | 1–2 | TWM 155 | Trainer |
| 70 %23/33 | Shaymin | 1 | DRI 10 | Pokémon |
| 70 %23/33 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 58 %19/33 | Maractus | 1 | JTG 8 | Pokémon |
| 45 %15/33 | Clefairy | 1 | POR 30 | Pokémon |
| 42 %14/33 | Legacy Energy | 1 | TWM 167 | Energy |
| 30 %10/33 | Dawn | 2–3 | PFL 87 | Trainer |
| 30 %10/33 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 24 %8/33 | Psyduck | 1 | ASC 39 | Pokémon |
| 21 %7/33 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 18 %6/33 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 15 %5/33 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 15 %5/33 | Battle Cage | 2–3 | PFL 85 | Trainer |
| 15 %5/33 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 15 %5/33 | Wondrous Patch | 1–3 | PFL 94 | Trainer |
| 15 %5/33 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 12 %4/33 | Drakloak | 2–3 | TWM 129 | Pokémon |
| 12 %4/33 | Dreepy | 2–3 | TWM 128 | Pokémon |
| 12 %4/33 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 12 %4/33 | Wally's Compassion | 1–2 | MEG 132 | Trainer |
| 12 %4/33 | Miracle Headset | 1 | SSP 183 | Trainer |
| 9 %3/33 | Budew | 1 | ASC 16 | Pokémon |
| 9 %3/33 | Dedenne | 1 | SSP 87 | Pokémon |
| 9 %3/33 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 9 %3/33 | Nighttime Mine | 2–3 | ASC 197 | Trainer |
| 9 %3/33 | Gravity Gemstone | 1 | SCR 137 | Trainer |
| 9 %3/33 | Jacinthe | 1 | POR 75 | Trainer |
| 9 %3/33 | Mystery Garden | 1–3 | MEG 122 | Trainer |
| 9 %3/33 | Prime Catcher | 1 | TEF 157 | Trainer |
| 9 %3/33 | Strange Timepiece | 1–3 | MEG 128 | Trainer |
| 6 %2/33 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 6 %2/33 | Latias ex | 1 | SSP 76 | Pokémon |
| 6 %2/33 | Meowth ex | 1 | POR 62 | Pokémon |
| 6 %2/33 | Morty's Conviction | 2 | TEF 155 | Trainer |
| 6 %2/33 | Accompanying Flute | 1 | TWM 142 | Trainer |
| 6 %2/33 | Special Red Card | 1 | CRI 82 | Trainer |
| 3 %1/33 | Abra | 4 | MEG 54 | Pokémon |
| 3 %1/33 | Kadabra | 4 | MEG 55 | Pokémon |
| 3 %1/33 | Alakazam | 3 | MEG 56 | Pokémon |
| 3 %1/33 | Duskull | 3 | PRE 35 | Pokémon |
| 3 %1/33 | Dusclops | 2 | PRE 36 | Pokémon |
| 3 %1/33 | Dusknoir | 2 | PRE 37 | Pokémon |
| 3 %1/33 | Cubchoo | 1 | BLK 25 | Pokémon |
| 3 %1/33 | Mega Diancie ex | 1 | PFL 41 | Pokémon |
| 3 %1/33 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 3 %1/33 | Crispin | 1 | SCR 133 | Trainer |
| 3 %1/33 | Energy Search | 1 | POR 72 | Trainer |
| 3 %1/33 | Eri | 1 | TEF 146 | Trainer |
| 3 %1/33 | Powerglass | 1 | SFA 63 | Trainer |
| 3 %1/33 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 3 %1/33 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 3 %1/33 | Surfer | 1 | SSP 187 | Trainer |
| 3 %1/33 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 3 %1/33 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 3 %1/33 | Prism Energy | 2 | ASC 216 | Energy |
The most common Mega Chandelure ex list, all 60 cards
Here they are in full, ready to build. 34 slots come from the core, the cards all 33 lists run. The remaining 26 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 13 more cards to reach 60. The whole thing comes to 21 Pokémon, 30 Trainers and 9 Energy.
One thing to know before you build it: the 33 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 33 of the 33 lists carry one. Take Legacy Energy, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Lampent | PBL 37 | Pokémon | every list |
| 4 | Litwick | PBL 36 | Pokémon | every list |
| 3 | Mega Chandelure ex | PBL 38 | Pokémon | every list |
| 4 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Hilda | WHT 84 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Rare Candy | MEG 125 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 2 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | 97 % |
| 2 | Air Balloon | ASC 181 | Trainer | 97 % |
| 4 | Chandelure | TWM 38 | Pokémon | 94 % |
| 3 | Fire Energy | MEE 2 | Energy | 94 % |
| 2 | Xerosic's Machinations | SFA 64 | Trainer | 85 % |
| 1 | Elgyem | BLK 40 | Pokémon | 82 % |
| 2 | Comfey | SCR 63 | Pokémon | 76 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 73 % |
| 1 | Lana's Aid | TWM 155 | Trainer | 73 % |
| 1 | Shaymin | DRI 10 | Pokémon | 70 % |
| 2 | Ultra Ball | MEG 131 | Trainer | 70 % |
| 1 | Maractus | JTG 8 | Pokémon | 58 % |
| 1 | Clefairy | POR 30 | Pokémon | 45 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 21 4 Lampent PBL 37 4 Litwick PBL 36 3 Mega Chandelure ex PBL 38 4 Chandelure TWM 38 1 Elgyem BLK 40 2 Comfey SCR 63 1 Shaymin DRI 10 1 Maractus JTG 8 1 Clefairy POR 30 Trainer: 30 4 Boss's Orders MEG 114 4 Hilda WHT 84 4 Poké Pad POR 81 3 Rare Candy MEG 125 2 Night Stretcher ASC 196 4 Lillie's Determination MEG 119 2 Air Balloon ASC 181 2 Xerosic's Machinations SFA 64 2 Buddy-Buddy Poffin TEF 144 1 Lana's Aid TWM 155 2 Ultra Ball MEG 131 Energy: 9 4 Telepathic Psychic Energy POR 88 2 Psychic Energy MEE 5 3 Fire Energy MEE 2 Total Cards: 60
Which decks beat Mega Chandelure ex at tournaments
Here is how Mega Chandelure ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Festival Lead: over 127 games, 40 won and 86 lost. One ended with no winner.
Against Alakazam / Dudunsparce: over 104 games, 39 won and 65 lost.
Against Dragapult ex / Dusknoir: over 108 games, 45 won and 62 lost. One ended with no winner.
Against Dragapult ex: over 160 games, 75 won and 84 lost. One ended with no winner.
Against Dragapult ex / Blaziken ex: over 116 games, 54 won and 60 lost. 2 ended with no winner.
Against Mega Excadrill ex: over 142 games, 91 won and 51 lost.
What Mega Chandelure ex costs to build, and how long it will last
You need 73 different cards to cover every version of this deck, 10 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 33 lists bring an ACE SPEC, and that is where they part ways: 14 took Legacy Energy, 10 took Neo Upper Energy and 4 took Miracle Headset. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time. 1 of the 10 core cards carries the letter H, the one that goes at the next rotation: Night Stretcher. The core table marks it. In copies, that is 2 of the 34 slots the core fills. Which day it lands, we do not know yet.
What Mega Chandelure ex struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 13 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 97 we track. The other 84 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Gengar ex | Gengar ex | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Mega Chandelure ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 33 tournament lists harvested between 11 August 2026 and 5 September 2026, 10 cards turn up in every single one, 34 slots out of 60. The remaining 26 change from player to player, with 63 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 33 lists, played across 30 different tournaments, harvested between 11 August 2026 and 5 September 2026 from play.limitlesstcg.com. All 33 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Chandelure ex?
- With the whole core: 10 cards, 34 slots. Inside it, buy the 17 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 97 % and Air Balloon at 97 %.
- What beats Mega Chandelure ex?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 13 of the 97 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
- Will Mega Chandelure ex survive the next rotation?
- Not intact: 1 core cards out of 10 carry the letter H, starting with Night Stretcher.
- Are a lot of people playing Mega Chandelure ex?
- We have read 33 lists of it, which puts it 37th of the 97 decks we track by lists read. The platform those tournaments run on counts 464 entries for it, 1.14 % of the field, across all its players. That figure is theirs.
Where all of this comes from
33 lists from play.limitlesstcg.com, played across 30 events, harvested between 11 August 2026 and 5 September 2026. The 73 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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