Crustle
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 105 lists of this deck, handed in at 90 different tournaments, and counted every card in every one. For 98 of them we know how the day ended: 16 won theirs outright. The biggest was in front of 263 players. 8 cards turn up in all of them, 27 slots out of 60. The other 33 are decided player by player, with 76 different cards turning up in them.
- 8 cards show up in all 105 lists, no exceptions: 27 of your 60 slots. Of those, 21 are Trainers, 6 are Pokémon and 0 are Energy. Start there. That leaves 33 slots for you to pick yourself.
- Your big card is Crustle, 150 HP. Superb Scissors hits for 120. It needs 3 Energy, 1 Grass and 2 Colorless attached.
- The sharpest disagreement is over Special Red Card: 51 of the 105 lists run it. The table below has all 76 cards fighting over the 33 free slots.
- Your attackers are Weak to Fire, and 13 of the 126 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Crustle looks like when you open the box
Across the 105 lists we counted, this deck runs 9 to 16 Pokémon, 29 to 39 Trainers and 11 to 17 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « crustle-dri ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « DRI », is a set code: Destined Rivals. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 11 to 17 out of 60, when half the 126 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Crustle is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 29 to 39 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 12 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 17 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 9–16
- Trainers
- 29–39
- Energy
- 11–17
- Supporters
- 12–21
- Items
- 10–17
- Tools
- 0–4
- Stadiums
- 0–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Crustle gives this deck its name. Here is what is written on it.
Crustle is in all 105 lists, 3 copies of it. Its Ability is called Mysterious Rock Inn, and here is what is printed on it, word for word: « Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex. »
How Crustle actually wins
Crustle attacks with Superb Scissors for 120. It needs 3 Energy, 1 Grass and 2 Colorless attached, and it has 150 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by any effects on your opponent's Active Pokémon."
The cost of Superb Scissors decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Dwebble has to climb a step before it becomes Crustle, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 104 of the 105 lists bring it, so it is a choice, and players are still arguing about it.
There is another trick in this list, and the whole of it happens in one turn. Team Rocket's Petrel goes into your deck for a Trainer card and puts it in your hand. Lumiose City is one, and it puts Basic Pokémon onto your Bench in one go. A full Bench on turn one is what decides the game in a deck with lines to build. One detail that matters: Team Rocket's Petrel is a Supporter, so that turn you play no other Supporter. Items all still go through.
Here is the detail that quietly loses games. To pull Crustle back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 27 of the 126 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| CrustleStage 1 | 150 | Superb Scissors | 120 | Fire ×2 | 3 |
The core: the 8 cards every list runs
These 8 cards appear in all 105 lists, without a single exception. That is 27 of the 60 slots. The other 33 are decided player by player.
Look at how those 27 slots break down: 21 Trainers, 6 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 8 cards do not sit at the same count from list to list: Crustle (2 to 3), Dwebble (2 to 4) and Boss's Orders (3 to 4), plus 4 more. Add those spreads up and you get 11 copies the 105 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–3 | Crustle | DRI 12 | Pokémon | stays |
| 2–4 | Dwebble | DRI 11 | Pokémon | stays |
| 3–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 4 | Jumbo Ice Cream | PFL 91 | Trainer | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Team Rocket's Petrel | DRI 176 | Trainer | stays |
| 2–4 | Pokégear 3.0 | SVI 186 | Trainer | stays |
| 1–3 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
The 76 cards that change from list to list
76 cards fight over the 33 slots that are left: 12 above three lists in four, 57 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Mega Kangaskhan ex at 99 %, Hilda at 99 % and Hero's Cape at 99 %, plus 9 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Special Red Card, at 49 %: 51 of 105 players took it, 54 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Manectric (18 lists out of 105) and Mega Manectric ex (18 lists out of 105).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %104/105 | Mega Kangaskhan ex | 1–4 | MEG 104 | Pokémon |
| 99 %104/105 | Hilda | 1–4 | WHT 84 | Trainer |
| 99 %104/105 | Hero's Cape | 1 | TEF 152 | Trainer |
| 99 %104/105 | Growing Grass Energy | 3–4 | POR 86 | Energy |
| 99 %104/105 | Mist Energy | 3–4 | TEF 161 | Energy |
| 97 %102/105 | Xerosic's Machinations | 1–2 | SFA 64 | Trainer |
| 97 %102/105 | Spiky Energy | 2–4 | JTG 159 | Energy |
| 96 %101/105 | Switch | 1–2 | MEG 130 | Trainer |
| 95 %100/105 | Eri | 1–3 | TEF 146 | Trainer |
| 91 %96/105 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 90 %94/105 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 79 %83/105 | Pokémon Center Lady | 1–2 | MEG 123 | Trainer |
| 70 %74/105 | Grass Energy | 1–2 | MEE 1 | Energy |
| 69 %72/105 | Lumiose City | 1 | POR 77 | Trainer |
| 68 %71/105 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 55 %58/105 | Festival Grounds | 1–2 | TWM 149 | Trainer |
| 49 %51/105 | Special Red Card | 1 | CRI 82 | Trainer |
| 40 %42/105 | Bianca's Devotion | 1 | TEF 142 | Trainer |
| 32 %34/105 | Enhanced Hammer | 1–2 | TWM 148 | Trainer |
| 17 %18/105 | Manectric | 1–2 | PBL 24 | Pokémon |
| 17 %18/105 | Mega Manectric ex | 1 | MEG 50 | Pokémon |
| 17 %18/105 | Voltaic Lightning Energy | 2–4 | PBL 84 | Energy |
| 16 %17/105 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 15 %16/105 | Electrike | 2–3 | PBL 23 | Pokémon |
| 15 %16/105 | Community Center | 1 | TWM 146 | Trainer |
| 14 %15/105 | Prism Tower | 1 | CRI 80 | Trainer |
| 12 %13/105 | Lisia's Appeal | 1 | SSP 179 | Trainer |
| 11 %12/105 | Hand Trimmer | 1 | TEF 150 | Trainer |
| 10 %11/105 | Lightning Energy | 1–3 | MEE 4 | Energy |
| 10 %10/105 | Poké Pad | 1–3 | POR 81 | Trainer |
| 9 %9/105 | Air Balloon | 1 | ASC 181 | Trainer |
| 9 %9/105 | Fighting Energy | 1 | MEE 6 | Energy |
| 8 %8/105 | Psyduck | 1 | ASC 39 | Pokémon |
| 8 %8/105 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 7 %7/105 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 6 %6/105 | Super Potion | 1–2 | JTG 158 | Trainer |
| 6 %6/105 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 5 %5/105 | Feebas | 2 | SSP 41 | Pokémon |
| 5 %5/105 | Milotic ex | 1–2 | SSP 42 | Pokémon |
| 5 %5/105 | Sacred Charm | 1 | PFL 93 | Trainer |
| 5 %5/105 | Water Energy | 1–2 | MEE 3 | Energy |
| 4 %4/105 | Bouffalant | 1 | SSP 151 | Pokémon |
| 4 %4/105 | Bouffalant | 1 | SCR 119 | Pokémon |
| 4 %4/105 | Crushing Hammer | 4 | POR 71 | Trainer |
| 4 %4/105 | Crispin | 2 | SCR 133 | Trainer |
| 4 %4/105 | Bubbly Water Energy | 1–2 | CRI 84 | Energy |
| 3 %3/105 | Munkidori | 1–2 | TWM 95 | Pokémon |
| 3 %3/105 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 3 %3/105 | Counter Gain | 1 | SSP 169 | Trainer |
| 3 %3/105 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 3 %3/105 | Lumiose Galette | 1 | POR 78 | Trainer |
| 3 %3/105 | Darkness Energy | 2–3 | MEE 7 | Energy |
| 3 %3/105 | Ignition Energy | 1 | WHT 86 | Energy |
| 2 %2/105 | Electrike | 2–3 | MEG 49 | Pokémon |
| 2 %2/105 | Dedenne | 1 | SSP 87 | Pokémon |
| 2 %2/105 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 2 %2/105 | Team Rocket's Kangaskhan ex | 1 | ASC 162 | Pokémon |
| 2 %2/105 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 2 %2/105 | Lana's Aid | 1 | TWM 155 | Trainer |
| 2 %2/105 | Morty's Conviction | 1 | TEF 155 | Trainer |
| 1 %1/105 | Dudunsparce | 3 | TEF 129 | Pokémon |
| 1 %1/105 | Dunsparce | 3 | JTG 120 | Pokémon |
| 1 %1/105 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 1 %1/105 | Patrat | 1 | CRI 70 | Pokémon |
| 1 %1/105 | Shaymin | 1 | DRI 10 | Pokémon |
| 1 %1/105 | Team Rocket's Transceiver | 2 | DRI 178 | Trainer |
| 1 %1/105 | Ciphermaniac's Codebreaking | 1 | TEF 145 | Trainer |
| 1 %1/105 | Energy Swatter | 1 | POR 73 | Trainer |
| 1 %1/105 | Energy Switch | 1 | MEG 115 | Trainer |
| 1 %1/105 | Gravity Gemstone | 1 | SCR 137 | Trainer |
| 1 %1/105 | Judge | 1 | POR 76 | Trainer |
| 1 %1/105 | Payapa Berry | 1 | SCR 141 | Trainer |
| 1 %1/105 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 1 %1/105 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 1 %1/105 | Prism Energy | 2 | ASC 216 | Energy |
| 1 %1/105 | Psychic Energy | 1 | MEE 5 | Energy |
The most common Crustle list, all 60 cards
Here they are in full, ready to build. 27 slots come from the core, the cards all 105 lists run. The remaining 33 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 18 more cards to reach 60. The whole thing comes to 10 Pokémon, 37 Trainers and 13 Energy.
One thing to know before you build it: the 105 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Crustle | DRI 12 | Pokémon | every list |
| 3 | Dwebble | DRI 11 | Pokémon | every list |
| 4 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Jumbo Ice Cream | PFL 91 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Team Rocket's Petrel | DRI 176 | Trainer | every list |
| 3 | Pokégear 3.0 | SVI 186 | Trainer | every list |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Mega Kangaskhan ex | MEG 104 | Pokémon | 99 % |
| 2 | Hilda | WHT 84 | Trainer | 99 % |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 99 % |
| 4 | Growing Grass Energy | POR 86 | Energy | 99 % |
| 4 | Mist Energy | TEF 161 | Energy | 99 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 97 % |
| 4 | Spiky Energy | JTG 159 | Energy | 97 % |
| 1 | Switch | MEG 130 | Trainer | 96 % |
| 3 | Eri | TEF 146 | Trainer | 95 % |
| 1 | Team Rocket's Factory | DRI 173 | Trainer | 91 % |
| 1 | Ultra Ball | MEG 131 | Trainer | 90 % |
| 1 | Pokémon Center Lady | MEG 123 | Trainer | 79 % |
| 1 | Grass Energy | MEE 1 | Energy | 70 % |
| 1 | Lumiose City | POR 77 | Trainer | 69 % |
| 1 | Handheld Fan | TWM 150 | Trainer | 68 % |
| 1 | Festival Grounds | TWM 149 | Trainer | 55 % |
| 1 | Special Red Card | CRI 82 | Trainer | 49 % |
| 1 | Bianca's Devotion | TEF 142 | Trainer | 40 % |
Pokémon: 10 3 Crustle DRI 12 3 Dwebble DRI 11 4 Mega Kangaskhan ex MEG 104 Trainer: 37 4 Boss's Orders MEG 114 4 Jumbo Ice Cream PFL 91 4 Lillie's Determination MEG 119 4 Team Rocket's Petrel DRI 176 3 Pokégear 3.0 SVI 186 2 Buddy-Buddy Poffin TEF 144 2 Hilda WHT 84 1 Hero's Cape TEF 152 1 Xerosic's Machinations SFA 64 1 Switch MEG 130 3 Eri TEF 146 1 Team Rocket's Factory DRI 173 1 Ultra Ball MEG 131 1 Pokémon Center Lady MEG 123 1 Lumiose City POR 77 1 Handheld Fan TWM 150 1 Festival Grounds TWM 149 1 Special Red Card CRI 82 1 Bianca's Devotion TEF 142 Energy: 13 4 Growing Grass Energy POR 86 4 Mist Energy TEF 161 4 Spiky Energy JTG 159 1 Grass Energy MEE 1 Total Cards: 60
Which decks beat Crustle at tournaments
Here is how Crustle did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Mega Excadrill ex: over 102 games, 23 won and 77 lost. 2 ended with no winner.
Against Slowking: over 134 games, 47 won and 84 lost. 3 ended with no winner.
Against Dragapult ex / Dusknoir: over 127 games, 65 won and 58 lost. 4 ended with no winner.
Against Dhelmise: over 112 games, 60 won and 50 lost. 2 ended with no winner.
Against Alakazam / Dudunsparce: over 100 games, 55 won and 44 lost. One ended with no winner.
Against Dragapult ex: over 283 games, 178 won and 96 lost. 9 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 123 games, 74 won and 48 lost. One ended with no winner.
Against N's Zoroark ex: over 144 games, 95 won and 46 lost. 3 ended with no winner.
How many different cards Crustle needs, and how long it will last
You need 84 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 105 lists bring an ACE SPEC, and that is where they part ways: 104 took Hero's Cape and 1 took Unfair Stamp. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 1 of the 8 core cards carries the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin. The core table marks it. In copies, that is 2 of the 27 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Crustle struggles against
The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 126 we track. The other 113 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Cinderace ex | Cinderace ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Flygon ex | Flygon ex | Grass |
| Tyranitar | Tyranitar | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Crustle deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 105 tournament lists harvested between 11 August 2026 and 23 October 2026, 8 cards turn up in every single one, 27 slots out of 60. The remaining 33 change from player to player, with 76 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 105 lists, played across 90 different tournaments, harvested between 11 August 2026 and 23 October 2026 from play.limitlesstcg.com. All 105 were read card by card, and every card recognised.
- Where do I start if I want to build Crustle?
- With the whole core: 8 cards, 27 slots. Inside it, buy the 21 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 6 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Mega Kangaskhan ex at 99 % and Hilda at 99 %.
- What beats Crustle?
- Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 126 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
- Will Crustle survive the next rotation?
- Not intact: 1 core cards out of 8 carry the letter H, starting with Buddy-Buddy Poffin.
- Are a lot of people playing Crustle?
- We have read 105 lists of it, which puts it 5th of the 126 decks we track by lists read. The platform those tournaments run on counts 538 entries for it, 1.9 % of the field, across all its players. That figure is theirs.
Where all of this comes from
105 lists from play.limitlesstcg.com, played across 90 events, harvested between 11 August 2026 and 23 October 2026. The 84 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.