Hydrapple ex
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
9 of 9 different cards35 cards
The game plan
We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. We know how every one of them finished that day, and none won their tournament. 9 cards turn up in all of them, 35 slots out of 60. The other 25 are decided player by player, with 43 different cards turning up in them.
- 9 cards show up in all 6 lists, no exceptions: 35 of your 60 slots. Of those, 17 are Trainers, 4 are Pokémon and 14 are Energy. Start there. That leaves 25 slots for you to pick yourself.
- Your big card is Hydrapple ex, 330 HP. Syrup Storm hits for 30+, and that symbol means the total is settled at the table. It needs 2 Colorless Energy attached.
- The sharpest disagreement is over Arboliva ex: 3 of the 6 lists run it. The table below has all 43 cards fighting over the 25 free slots.
- Your attackers are Weak to Fire, and 13 of the 125 decks we track attack in that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. They are listed at the bottom, with the card that does the damage.
What Hydrapple ex looks like when you open the box
Across the 6 lists we counted, this deck runs 17 to 21 Pokémon, 26 to 34 Trainers and 9 to 14 Energy. Its attacks are paid for in Grass.
On results pages and on stream you will see it written « hydrapple-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 14 out of 60, when half the 125 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It takes a while to set up. Hydrapple ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 34 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 9 to 10 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 19 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–21
- Trainers
- 26–34
- Energy
- 9–14
- Supporters
- 9–10
- Items
- 13–19
- Tools
- 0–2
- Stadiums
- 3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Hydrapple ex gives this deck its name. Here is what is written on it.
Hydrapple ex is in all 6 lists, 2 copies of it. Its Ability is called Ripening Charge, and here is what is printed on it, word for word: « Once during your turn, you may attach a Basic {G} Energy card from your hand to 1 of your Pokémon. If you attached Energy to a Pokémon in this way, heal 30 damage from that Pokémon. »
How Hydrapple ex actually wins
Hydrapple ex attacks with Syrup Storm. It needs 2 Colorless Energy attached, and it has 330 HP. Watch the damage box: "30+" is not a total. Here is what the card prints, word for word: "This attack does 30 more damage for each {G} Energy attached to all of your Pokémon."
The cost of Syrup Storm decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except it charges itself. Hydrapple ex, which the list runs 2 of, has an Ability called Ripening Charge: it attaches Energy from your hand on top of the one you already play. An Ability costs you nothing: not your attack, not your card for the turn. Teal Mask Ogerpon ex does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Hydrapple ex back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Hydrapple ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Hydrapple ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Hydrapple exStage 2 | 330 | Syrup Storm | 30+ | Fire ×2 | 3 | |
| ApplinBasic | 40 | Spray Fluid | 20 | Fire ×2 | 1 |
The core: the 9 cards every list runs
These 9 cards appear in all 6 lists, without a single exception. That is 35 of the 60 slots. The other 25 are decided player by player.
Look at how those 35 slots break down: 17 Trainers, 4 Pokémon, 14 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 35 of the 60 slots are the same for everybody, when half the 125 decks we track fix 26 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
6 of those 9 cards do not sit at the same count from list to list: Applin (2 to 4), Hydrapple ex (2 to 4) and Poké Pad (1 to 4), plus 3 more. Add those spreads up and you get 15 copies the 6 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Applin | SCR 12 | Pokémon | leaves |
| 2–4 | Hydrapple ex | SCR 14 | Pokémon | leaves |
| 4 | Bug Catching Set | TWM 143 | Trainer | leaves |
| 4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 1–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–3 | Forest of Vitality | MEG 117 | Trainer | stays |
| 2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 6–11 | Grass Energy | MEE 1 | Energy | stays |
| 2–3 | Growing Grass Energy | POR 86 | Energy | stays |
The 43 cards that change from list to list
43 cards fight over the 25 slots that are left: 5 above three lists in four, 8 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Dipplin at 83 %, Boss's Orders at 83 % and Rare Candy at 83 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Arboliva ex, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Shuckle (1 list out of 6) and Dipplin (1 list out of 6).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 83 %5/6 | Dipplin | 1–4 | TWM 18 | Pokémon |
| 83 %5/6 | Boss's Orders | 1–2 | MEG 114 | Trainer |
| 83 %5/6 | Rare Candy | 1 | MEG 125 | Trainer |
| 83 %5/6 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 83 %5/6 | Ultra Ball | 1–2 | MEG 131 | Trainer |
| 67 %4/6 | Lana's Aid | 1–2 | TWM 155 | Trainer |
| 50 %3/6 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 50 %3/6 | Chikorita | 2 | ASC 8 | Pokémon |
| 50 %3/6 | Pinsir | 1–2 | TWM 3 | Pokémon |
| 50 %3/6 | Smoliv | 2 | DRI 21 | Pokémon |
| 50 %3/6 | Teal Mask Ogerpon ex | 2 | TWM 25 | Pokémon |
| 50 %3/6 | Bayleef | 1 | MEG 9 | Pokémon |
| 50 %3/6 | Celebi | 1 | MEG 12 | Pokémon |
| 50 %3/6 | Dolliv | 1 | DRI 22 | Pokémon |
| 50 %3/6 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 50 %3/6 | Meganium | 1 | MEG 10 | Pokémon |
| 50 %3/6 | Meowth ex | 1 | POR 62 | Pokémon |
| 50 %3/6 | Buddy-Buddy Poffin | 4 | TEF 144 | Trainer |
| 50 %3/6 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 50 %3/6 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 50 %3/6 | Judge | 1 | POR 76 | Trainer |
| 50 %3/6 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 50 %3/6 | Switch | 1 | MEG 130 | Trainer |
| 33 %2/6 | Fomantis | 4 | PBL 3 | Pokémon |
| 33 %2/6 | Lurantis ex | 3 | PBL 4 | Pokémon |
| 33 %2/6 | Rellor | 2 | DRI 24 | Pokémon |
| 33 %2/6 | Rabsca | 1 | TEF 24 | Pokémon |
| 33 %2/6 | Hilda | 3 | WHT 84 | Trainer |
| 33 %2/6 | Air Balloon | 1 | ASC 181 | Trainer |
| 33 %2/6 | Community Center | 1 | TWM 146 | Trainer |
| 33 %2/6 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 33 %2/6 | Lumiose Galette | 1 | POR 78 | Trainer |
| 33 %2/6 | Maximum Belt | 1 | TEF 154 | Trainer |
| 33 %2/6 | Risky Ruins | 1 | MEG 127 | Trainer |
| 33 %2/6 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 17 %1/6 | Shuckle | 4 | MEG 11 | Pokémon |
| 17 %1/6 | Dipplin | 1 | DRI 17 | Pokémon |
| 17 %1/6 | Iron Leaves ex | 1 | TEF 25 | Pokémon |
| 17 %1/6 | Psyduck | 1 | ASC 39 | Pokémon |
| 17 %1/6 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %1/6 | Tapu Bulu | 1 | SFA 6 | Pokémon |
| 17 %1/6 | Iris's Fighting Spirit | 2 | JTG 149 | Trainer |
| 17 %1/6 | Hero's Cape | 1 | TEF 152 | Trainer |
How many different cards Hydrapple ex needs, and how long it will last
You need 52 different cards to cover every version of this deck, 9 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 6 lists bring an ACE SPEC, and that is where they part ways: 3 took Scoop Up Cyclone, 2 took Maximum Belt and 1 took Hero's Cape. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Scoop Up Cyclone and watch what the others do with theirs before you switch.
Then there is time. 4 of the 9 core cards carry the letter H, the one that goes at the next rotation: Applin, Hydrapple ex, Bug Catching Set and Night Stretcher. The core table marks every one of them. In copies, that is 10 of the 35 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Hydrapple ex struggles against
The attackers in this deck are Weak to Fire, so they take DOUBLE damage from that type. 13 of the 125 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 125 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Grass, and 24 of the decks we track have an attacker Weak to one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Mega Camerupt ex | Mega Camerupt ex | Fire |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Fire |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Fire |
| Flareon ex | Flareon ex | Fire |
| Blaziken ex | Blaziken ex | Fire |
| Incineroar ex | Incineroar ex | Fire |
| Cinderace ex | Cinderace ex | Fire |
| Greninja ex / Blaziken ex | Blaziken ex | Fire |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Grass |
| Mega Lucario ex / Hariyama | Solrock | Grass |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Grass |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Grass |
| Ceruledge ex | Solrock | Grass |
| Toxtricity | Mega Absol ex | Grass |
| Mega Darkrai ex | Mega Darkrai ex | Grass |
| Okidogi / Barbaracle | Barbaracle | Grass |
| Mega Absol ex | Mega Absol ex | Grass |
| Hydreigon ex | Hydreigon ex | Grass |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Grass |
| Mega Zygarde ex | Mega Zygarde ex | Grass |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Grass |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Grass |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Grass |
| Mamoswine ex | Mamoswine ex | Grass |
| Flygon ex | Flygon ex | Grass |
| Mega Sharpedo ex | Mega Sharpedo ex | Grass |
| Toxtricity / Brute Bonnet | Brute Bonnet | Grass |
| Tyranitar | Tyranitar | Grass |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Grass |
| N's Zoroark ex / Crustle | N's Zoroark ex | Grass |
Questions people ask
- What is the Hydrapple ex deck list?
- There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 12 October 2026, 9 cards turn up in every single one, 35 slots out of 60. The remaining 25 change from player to player, with 43 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 12 October 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
- Where do I start if I want to build Hydrapple ex?
- With the whole core: 9 cards, 35 slots. Inside it, buy the 17 Trainer slots and the 14 Energy first: they carry over into your next deck. Leave the 4 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Dipplin at 83 % and Boss's Orders at 83 %.
- What beats Hydrapple ex?
- Its attackers are Weak to Fire, so they take double damage from an attacker of that type. 13 of the 125 decks we track play an attacker of that type: Dragapult ex / Blaziken ex, Ethan's Typhlosion, Ceruledge ex and Mega Charizard X ex, among others.
- Will Hydrapple ex survive the next rotation?
- Not intact: 4 core cards out of 9 carry the letter H, starting with Applin, Hydrapple ex, Bug Catching Set and Night Stretcher.
- Are a lot of people playing Hydrapple ex?
- We have read 6 lists of it, which puts it 123rd of the 125 decks we track by lists read. The platform those tournaments run on counts 3 entries for it, 0.01 % of the field, across all its players. That figure is theirs.
Where all of this comes from
6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 12 October 2026. The 52 cards named here were read against poko's own catalogue, built on the public TCGdex API.
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