97 lists · 83 events · 16 August 2026 to 11 October 2026

Mega Lopunny ex / Dusknoir

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

25 of 25 different cards60 cards

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The game plan

Published Data updated

We took 97 lists of this deck, handed in at 83 different tournaments, and counted every card in every one. We know how every one of them finished that day: 6 won theirs outright. The biggest was in front of 144 players. 6 cards turn up in all of them, 20 slots out of 60. The other 40 are decided player by player, with 73 different cards turning up in them.

THE SHORT VERSION
  • 6 cards show up in all 97 lists, no exceptions: 20 of your 60 slots. Of those, 8 are Trainers, 12 are Pokémon and 0 are Energy. Start there. That leaves 40 slots for you to pick yourself.
  • Your big card is Mega Lopunny ex, 330 HP. Spiky Hopper hits for 160. It needs 2 Colorless Energy attached.
  • The sharpest disagreement is over Special Red Card: 47 of the 97 lists run it. The table below has all 73 cards fighting over the 40 free slots.
  • Your attackers are Weak to Fighting and Darkness, and 32 of the 126 decks we track attack in one of those: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, among others. They are listed at the bottom, with the card that does the damage.

What Mega Lopunny ex / Dusknoir looks like when you open the box

Across the 97 lists we counted, this deck runs 18 to 27 Pokémon, 25 to 37 Trainers and 4 to 9 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « lopunny-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 4 to 9 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 25 to 37 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 9 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 11 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
18–27
Trainers
25–37
Energy
4–9
Supporters
9–16
Items
11–20
Tools
0–3
Stadiums
0–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Mega Lopunny ex and Dusknoir give this deck its name. Here is what is written on them.

Mega Lopunny ex is in all 97 lists, 2 copies of it.

Dusknoir is in all 97 lists, 4 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »

How Mega Lopunny ex / Dusknoir actually wins

Mega Lopunny ex attacks with Spiky Hopper for 160. It needs 2 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by any effects on your opponent's Active Pokémon."

The cost of Spiky Hopper decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.

Energy is not your only clock. Duskull has to climb two steps before it becomes Dusknoir, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution.

Good news on mobility: pulling Mega Lopunny ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Mega Lopunny ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Lopunny ex
Mega Lopunny exStage 1
330Spiky Hopper160Fighting ×21
Dusknoir
DusknoirStage 2
160Shadow Bind150Darkness ×23
Dusclops
DusclopsStage 1
90Will-O-Wisp50Darkness ×22
Duskull
DuskullBasic
60Mumble30Darkness ×21

The core: the 6 cards every list runs

These 6 cards appear in all 97 lists, without a single exception. That is 20 of the 60 slots. The other 40 are decided player by player.

Look at how those 20 slots break down: 8 Trainers, 12 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.

6 of those 6 cards do not sit at the same count from list to list: Dusknoir (2 to 4), Duskull (2 to 4) and Dusclops (1 to 3), plus 3 more. Add those spreads up and you get 12 copies the 97 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Dusknoir
Dusknoir
PRE 37Pokémonleaves
2–4
Duskull
Duskull
PRE 35Pokémonleaves
1–3
Dusclops
Dusclops
PRE 36Pokémonleaves
1–3
Mega Lopunny ex
Mega Lopunny ex
PFL 84Pokémonstays
1–4
Hilda
Hilda
WHT 84Trainerstays
3–4
Poké Pad
Poké Pad
POR 81Trainerstays

The 73 cards that change from list to list

73 cards fight over the 40 slots that are left: 13 above three lists in four, 49 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Lillie's Determination at 99 %, Ultra Ball at 99 % and Boss's Orders at 99 %, plus 10 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Special Red Card, at 48 %: 47 of 97 players took it, 50 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Buddy-Buddy Poffin (22 lists out of 97) and Lillie's Clefairy ex (18 lists out of 97).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
99 %96/97
Lillie's Determination
Lillie's Determination
3–4MEG 119Trainer
99 %96/97
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
99 %96/97
Boss's Orders
Boss's Orders
1–3MEG 114Trainer
93 %90/97
Buneary
Buneary
2–3PFL 83Pokémon
92 %89/97
Enriching Energy
Enriching Energy
1SSP 191Energy
91 %88/97
Rare Candy
Rare Candy
1–4MEG 125Trainer
91 %88/97
Switch
Switch
1–4MEG 130Trainer
89 %86/97
Latias ex
Latias ex
1–2SSP 76Pokémon
89 %86/97
Meowth ex
Meowth ex
1–2POR 62Pokémon
89 %86/97
Telepathic Psychic Energy
Telepathic Psychic Energy
3–4POR 88Energy
87 %84/97
Mega Kangaskhan ex
Mega Kangaskhan ex
2–4MEG 104Pokémon
84 %81/97
Bronzong
Bronzong
1–2TEF 69Pokémon
84 %81/97
Bronzor
Bronzor
1–2TEF 68Pokémon
73 %71/97
Night Stretcher
Night Stretcher
1–2ASC 196Trainer
66 %64/97
Budew
Budew
1ASC 16Pokémon
58 %56/97
Ciphermaniac's Codebreaking
Ciphermaniac's Codebreaking
1–3TEF 145Trainer
56 %54/97
Jamming Tower
Jamming Tower
1–2TWM 153Trainer
48 %47/97
Special Red Card
Special Red Card
1–2CRI 82Trainer
47 %46/97
Flutter Mane
Flutter Mane
1TEF 78Pokémon
39 %38/97Psychic Energy1–4MEE 13Energy
34 %33/97
Mew ex
Mew ex
1–430C 66Pokémon
31 %30/97
Salvatore
Salvatore
1–2TEF 160Trainer
26 %25/97
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
26 %25/97
Nighttime Mine
Nighttime Mine
1–3ASC 197Trainer
23 %22/97
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
19 %18/97
Lillie's Clefairy ex
Lillie's Clefairy ex
1–2JTG 56Pokémon
15 %15/97
Mist Energy
Mist Energy
1–4TEF 161Energy
13 %13/97
Air Balloon
Air Balloon
1–3ASC 181Trainer
12 %12/97
Frillish
Frillish
1–2WHT 44Pokémon
10 %10/97
Wally's Compassion
Wally's Compassion
1–4MEG 132Trainer
9 %9/97
Festival Grounds
Festival Grounds
1–2TWM 149Trainer
8 %8/97
Dudunsparce
Dudunsparce
2–4TEF 129Pokémon
8 %8/97
Buneary
Buneary
1–3MEG 107Pokémon
8 %8/97
Shaymin
Shaymin
1DRI 10Pokémon
7 %7/97
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
7 %7/97
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
6 %6/97
Dunsparce
Dunsparce
1–4TEF 128Pokémon
6 %6/97
Prime Catcher
Prime Catcher
1TEF 157Trainer
6 %6/97
Spiky Energy
Spiky Energy
1–3JTG 159Energy
5 %5/97
Judge
Judge
1–3POR 76Trainer
5 %5/97
Wondrous Patch
Wondrous Patch
2PFL 94Trainer
5 %5/97
Sacred Ash
Sacred Ash
1DRI 168Trainer
4 %4/97
Dunsparce
Dunsparce
2–3JTG 120Pokémon
4 %4/97
Patrat
Patrat
1CRI 70Pokémon
3 %3/97
Fan Rotom
Fan Rotom
1–4SCR 118Pokémon
3 %3/97
Dawn
Dawn
2–3PFL 87Trainer
3 %3/97
Gwynn
Gwynn
1–3PBL 78Trainer
3 %3/97
Gravity Mountain
Gravity Mountain
1–2SSP 177Trainer
3 %3/97
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
2 %2/97
Abra
Abra
1TWM 80Pokémon
2 %2/97
Moltres
Moltres
1PFL 14Pokémon
2 %2/97
Unown
Unown
130C 72Pokémon
2 %2/97
Eri
Eri
2TEF 146Trainer
2 %2/97
Mystery Garden
Mystery Garden
2MEG 122Trainer
2 %2/97
Risky Ruins
Risky Ruins
2MEG 127Trainer
2 %2/97
Team Rocket's Petrel
Team Rocket's Petrel
2DRI 176Trainer
2 %2/97
Lucky Helmet
Lucky Helmet
1TWM 158Trainer
1 %1/97
Dudunsparce ex
Dudunsparce ex
1JTG 121Pokémon
1 %1/97
Stunfisk
Stunfisk
1ASC 62Pokémon
1 %1/97
Black Belt's Training
Black Belt's Training
2JTG 143Trainer
1 %1/97
Drayton
Drayton
2SSP 174Trainer
1 %1/97
Kofu
Kofu
2SCR 138Trainer
1 %1/97
Mega Signal
Mega Signal
2MEG 121Trainer
1 %1/97
Surfer
Surfer
2SSP 187Trainer
1 %1/97
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
1 %1/97
Battle Cage
Battle Cage
1PFL 85Trainer
1 %1/97
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
1 %1/97
Community Center
Community Center
1TWM 146Trainer
1 %1/97
Maximum Belt
Maximum Belt
1TEF 154Trainer
1 %1/97
Scoop Up Cyclone
Scoop Up Cyclone
1TWM 162Trainer
1 %1/97
Tool Scrapper
Tool Scrapper
1ASC 212Trainer
1 %1/97
Prism Energy
Prism Energy
4ASC 216Energy
1 %1/97Fire Energy2MEE 2Energy

The most common Mega Lopunny ex / Dusknoir list, all 60 cards

Here they are in full, ready to build. 20 slots come from the core, the cards all 97 lists run. The remaining 40 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 19 more cards to reach 60. The whole thing comes to 24 Pokémon, 31 Trainers and 5 Energy.

One thing to know before you build it: the 97 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4DusknoirPRE 37Pokémonevery list
4DuskullPRE 35Pokémonevery list
2DusclopsPRE 36Pokémonevery list
2Mega Lopunny exPFL 84Pokémonevery list
4HildaWHT 84Trainerevery list
4Poké PadPOR 81Trainerevery list
4Lillie's DeterminationMEG 119Trainer99 %
4Ultra BallMEG 131Trainer99 %
2Boss's OrdersMEG 114Trainer99 %
2BunearyPFL 83Pokémon93 %
1Enriching EnergyACE SPECSSP 191Energy92 %
4Rare CandyMEG 125Trainer91 %
4SwitchMEG 130Trainer91 %
1Latias exSSP 76Pokémon89 %
1Meowth exPOR 62Pokémon89 %
4Telepathic Psychic EnergyPOR 88Energy89 %
2Mega Kangaskhan exMEG 104Pokémon87 %
2BronzongTEF 69Pokémon84 %
2BronzorTEF 68Pokémon84 %
1Night StretcherASC 196Trainer73 %
1BudewASC 16Pokémon66 %
2Ciphermaniac's CodebreakingTEF 145Trainer58 %
1Jamming TowerTWM 153Trainer56 %
1Special Red CardCRI 82Trainer48 %
1Flutter ManeTEF 78Pokémon47 %
Pokémon: 24
4 Dusknoir PRE 37
4 Duskull PRE 35
2 Dusclops PRE 36
2 Mega Lopunny ex PFL 84
2 Buneary PFL 83
1 Latias ex SSP 76
1 Meowth ex POR 62
2 Mega Kangaskhan ex MEG 104
2 Bronzong TEF 69
2 Bronzor TEF 68
1 Budew ASC 16
1 Flutter Mane TEF 78

Trainer: 31
4 Hilda WHT 84
4 Poké Pad POR 81
4 Lillie's Determination MEG 119
4 Ultra Ball MEG 131
2 Boss's Orders MEG 114
4 Rare Candy MEG 125
4 Switch MEG 130
1 Night Stretcher ASC 196
2 Ciphermaniac's Codebreaking TEF 145
1 Jamming Tower TWM 153
1 Special Red Card CRI 82

Energy: 5
1 Enriching Energy SSP 191
4 Telepathic Psychic Energy POR 88

Total Cards: 60

Which decks beat Mega Lopunny ex / Dusknoir at tournaments

Here is how Mega Lopunny ex / Dusknoir did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Latias ex / Mega Kangaskhan ex: over 116 games, 39 won and 76 lost. One ended with no winner.

Against Dragapult ex: over 240 games, 128 won and 111 lost. One ended with no winner.

How many different cards Mega Lopunny ex / Dusknoir needs, and how long it will last

You need 79 different cards to cover every version of this deck, 6 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 97 lists bring an ACE SPEC, and that is where they part ways: 89 took Enriching Energy, 6 took Prime Catcher and 1 took Maximum Belt. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Enriching Energy and watch what the others do with theirs before you switch.

Then there is time. 3 of the 6 core cards carry the letter H, the one that goes at the next rotation: Dusknoir, Duskull and Dusclops. The core table marks every one of them. In copies, that is 10 of the 20 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Mega Lopunny ex / Dusknoir struggles against

The attackers in this deck are Weak to Fighting and Darkness, so they take DOUBLE damage from those types. 32 of the 126 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Lucario ex / Hariyama and Mega Sharpedo ex / Toxtricity, plus 29 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 32 decks out of the 126 we track. The other 94 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
Okidogi / BarbaracleBarbaracleFighting
Hydreigon exHydreigon exDarkness
ToxtricityToxtricityDarkness
Mega Zygarde exMega Zygarde exFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Mega Gengar exMega Gengar exDarkness
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Paldean TaurosPaldean TaurosFighting
Mega Sharpedo exMega Sharpedo exDarkness
Toxtricity / Brute BonnetToxtricityDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
Flygon exFlygon exFighting
TyranitarTyranitarDarkness
Greninja ex / Blaziken exGreninja exFighting
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

Questions people ask

What is the Mega Lopunny ex / Dusknoir deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 97 tournament lists harvested between 16 August 2026 and 11 October 2026, 6 cards turn up in every single one, 20 slots out of 60. The remaining 40 change from player to player, with 73 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
97 lists, played across 83 different tournaments, harvested between 16 August 2026 and 11 October 2026 from play.limitlesstcg.com. All 97 were read card by card, and every card recognised.
Where do I start if I want to build Mega Lopunny ex / Dusknoir?
With the whole core: 6 cards, 20 slots. Inside it, buy the 8 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 12 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 99 % and Ultra Ball at 99 %.
What beats Mega Lopunny ex / Dusknoir?
Its attackers are Weak to Fighting and Darkness, so they take double damage from an attacker of that type. 32 of the 126 decks we track play an attacker of that type: N's Zoroark ex, Mega Lucario ex / Hariyama, Mega Sharpedo ex / Toxtricity and Cynthia's Garchomp ex, among others.
Will Mega Lopunny ex / Dusknoir survive the next rotation?
Not intact: 3 core cards out of 6 carry the letter H, starting with Dusknoir, Duskull and Dusclops.
Are a lot of people playing Mega Lopunny ex / Dusknoir?
We have read 97 lists of it, which puts it 13th of the 126 decks we track by lists read. The platform those tournaments run on counts 516 entries for it, 1.78 % of the field, across all its players. That figure is theirs.

Where all of this comes from

97 lists from play.limitlesstcg.com, played across 83 events, harvested between 16 August 2026 and 11 October 2026. The 79 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.

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