Terapagos ex / Noctowl
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 26 lists of this deck, handed in at 26 different tournaments, and counted every card in every one. For 19 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 19 slots out of 60. The other 41 are decided player by player, with 71 different cards turning up in them.
- 8 cards show up in all 26 lists, no exceptions: 19 of your 60 slots. Of those, 11 are Trainers, 8 are Pokémon and 0 are Energy. Start there. That leaves 41 slots for you to pick yourself.
- Your big card is Terapagos ex, 230 HP. Crown Opal hits for 180. It needs 3 Energy, 1 Grass, 1 Water and 1 Lightning attached.
- The sharpest disagreement is over Dusclops: 13 of the 26 lists run it. The table below has all 71 cards fighting over the 41 free slots.
- Your attackers are Weak to Fighting and Lightning, and 23 of the 125 decks we track attack in one of those: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Terapagos ex / Noctowl looks like when you open the box
Across the 26 lists we counted, this deck runs 17 to 25 Pokémon, 26 to 33 Trainers and 6 to 12 Energy. Its attacks are paid for in Grass, Water and Lightning.
On results pages and on stream you will see it written « terapagos-noctowl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Noctowl is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 26 to 33 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 5 to 11 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 21 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–25
- Trainers
- 26–33
- Energy
- 6–12
- Supporters
- 5–11
- Items
- 14–21
- Tools
- 0–3
- Stadiums
- 2–3
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Terapagos ex and Noctowl give this deck its name. Here is what is written on them.
Terapagos ex is in all 26 lists, 2 copies of it.
Noctowl is in all 26 lists, 3 copies of it. Its Ability is called Jewel Seeker, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck. »
How Terapagos ex / Noctowl actually wins
Terapagos ex attacks with Crown Opal for 180. It needs 3 Energy, 1 Grass, 1 Water and 1 Lightning attached, and it has 230 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-{C} Pokémon."
The cost of Crown Opal decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Glass Trumpet does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Hoothoot has to climb a step before it becomes Noctowl, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 16 of the 26 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Terapagos ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Terapagos ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Terapagos ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Terapagos exBasic | 230 | Crown Opal | 180 | Fighting ×2 | 2 | |
| NoctowlStage 1 | 100 | Speed Wing | 60 | Lightning ×2 | 1 | |
| HoothootBasic | 70 | Triple Stab | 10× | Lightning ×2 | 1 |
The core: the 8 cards every list runs
These 8 cards appear in all 26 lists, without a single exception. That is 19 of the 60 slots. The other 41 are decided player by player.
Look at how those 19 slots break down: 11 Trainers, 8 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
8 of those 8 cards do not sit at the same count from list to list: Hoothoot (2 to 4), Noctowl (2 to 4) and Terapagos ex (2 to 4), plus 5 more. Add those spreads up and you get 14 copies the 26 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Hoothoot | SCR 114 | Pokémon | leaves |
| 2–4 | Noctowl | SCR 115 | Pokémon | leaves |
| 2–4 | Terapagos ex | SCR 128 | Pokémon | leaves |
| 2–3 | Area Zero Underdepths | SCR 131 | Trainer | leaves |
| 1–2 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 1–2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
The 71 cards that change from list to list
71 cards fight over the 41 slots that are left: 6 above three lists in four, 43 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Fezandipiti ex at 96 %, Buddy-Buddy Poffin at 96 % and Poké Pad at 96 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Dusclops, at 50 %: 13 of 26 players took it, 13 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Ralts (6 lists out of 26) and Mega Gardevoir ex (6 lists out of 26).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %25/26 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 96 %25/26 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 96 %25/26 | Poké Pad | 2–4 | POR 81 | Trainer |
| 92 %24/26 | Glass Trumpet | 1–3 | SCR 135 | Trainer |
| 88 %23/26 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 85 %22/26 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 73 %19/26 | Water Energy | 2–6 | MEE 3 | Energy |
| 69 %18/26 | Wellspring Mask Ogerpon ex | 1–2 | TWM 64 | Pokémon |
| 69 %18/26 | Crispin | 2–4 | SCR 133 | Trainer |
| 62 %16/26 | Dawn | 1–3 | PFL 87 | Trainer |
| 62 %16/26 | Grass Energy | 1–3 | MEE 1 | Energy |
| 62 %16/26 | Lightning Energy | 1–3 | MEE 4 | Energy |
| 58 %15/26 | Duskull | 1–3 | PRE 35 | Pokémon |
| 58 %15/26 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 54 %14/26 | Switch | 1 | MEG 130 | Trainer |
| 50 %13/26 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 50 %13/26 | Tera Orb | 1–2 | SSP 189 | Trainer |
| 46 %12/26 | Pikipek | 1–3 | PBL 66 | Pokémon |
| 46 %12/26 | Toucannon | 2 | PBL 68 | Pokémon |
| 46 %12/26 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 42 %11/26 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 42 %11/26 | Trumbeak | 1–2 | PBL 67 | Pokémon |
| 42 %11/26 | Energy Search | 1 | POR 72 | Trainer |
| 42 %11/26 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 42 %11/26 | Psychic Energy | 2–12 | MEE 5 | Energy |
| 38 %10/26 | Brave Bangle | 1 | WHT 80 | Trainer |
| 35 %9/26 | Transformation Tome | 2 | CRI 83 | Trainer |
| 31 %8/26 | Briar | 1 | SCR 132 | Trainer |
| 23 %6/26 | Ralts | 3–4 | MEG 58 | Pokémon |
| 23 %6/26 | Mega Gardevoir ex | 2–3 | MEG 60 | Pokémon |
| 23 %6/26 | Kirlia | 1–2 | MEG 59 | Pokémon |
| 23 %6/26 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 23 %6/26 | Meowth ex | 1 | POR 62 | Pokémon |
| 19 %5/26 | Judge | 1–2 | POR 76 | Trainer |
| 19 %5/26 | Prime Catcher | 1 | TEF 157 | Trainer |
| 19 %5/26 | Special Red Card | 1 | CRI 82 | Trainer |
| 15 %4/26 | Bouffalant | 3 | SCR 119 | Pokémon |
| 15 %4/26 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 15 %4/26 | Jacinthe | 1 | POR 75 | Trainer |
| 15 %4/26 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 12 %3/26 | Smoochum | 2 | SSP 75 | Pokémon |
| 12 %3/26 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 12 %3/26 | Shaymin | 1 | DRI 10 | Pokémon |
| 12 %3/26 | Hilda | 2 | WHT 84 | Trainer |
| 12 %3/26 | Wally's Compassion | 2 | MEG 132 | Trainer |
| 12 %3/26 | Energy Switch | 1 | MEG 115 | Trainer |
| 12 %3/26 | Secret Box | 1 | TWM 163 | Trainer |
| 12 %3/26 | Wondrous Patch | 1 | PFL 94 | Trainer |
| 12 %3/26 | Telepathic Psychic Energy | 4 | POR 88 | Energy |
| 8 %2/26 | Munkidori | 2 | TWM 95 | Pokémon |
| 8 %2/26 | Mew ex | 1 | 30C 66 | Pokémon |
| 8 %2/26 | Terapagos | 1 | SSP 161 | Pokémon |
| 8 %2/26 | Team Rocket's Petrel | 2 | DRI 176 | Trainer |
| 8 %2/26 | Cyrano | 1 | SSP 170 | Trainer |
| 8 %2/26 | Precious Trolley | 1 | SSP 185 | Trainer |
| 8 %2/26 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 8 %2/26 | Darkness Energy | 4–5 | MEE 15 | Energy |
| 4 %1/26 | Seel | 3 | POR 18 | Pokémon |
| 4 %1/26 | Dewgong | 2 | POR 19 | Pokémon |
| 4 %1/26 | Budew | 1 | ASC 16 | Pokémon |
| 4 %1/26 | Durant ex | 1 | SSP 4 | Pokémon |
| 4 %1/26 | Koraidon ex | 1 | ASC 121 | Pokémon |
| 4 %1/26 | Mega Kangaskhan ex | 1 | MEG 104 | Pokémon |
| 4 %1/26 | Tapu Koko ex | 1 | JTG 51 | Pokémon |
| 4 %1/26 | Dusk Ball | 2 | SSP 175 | Trainer |
| 4 %1/26 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 4 %1/26 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 4 %1/26 | Hero's Cape | 1 | TEF 152 | Trainer |
| 4 %1/26 | Pokémon Catcher | 1 | POR 82 | Trainer |
| 4 %1/26 | Sacred Ash | 1 | DRI 168 | Trainer |
| 4 %1/26 | Prism Energy | 3 | ASC 216 | Energy |
The most common Terapagos ex / Noctowl list, all 60 cards
Here they are in full, ready to build. 19 slots come from the core, the cards all 26 lists run. The remaining 41 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 24 more cards to reach 60. The whole thing comes to 23 Pokémon, 31 Trainers and 6 Energy.
One thing to know before you build it: the 26 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Hoothoot | SCR 114 | Pokémon | every list |
| 3 | Noctowl | SCR 115 | Pokémon | every list |
| 2 | Terapagos ex | SCR 128 | Pokémon | every list |
| 3 | Area Zero Underdepths | SCR 131 | Trainer | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Lillie's Determination | MEG 119 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 2 | Ultra Ball | MEG 131 | Trainer | every list |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 96 % |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | 96 % |
| 3 | Poké Pad | POR 81 | Trainer | 96 % |
| 1 | Glass Trumpet | SCR 135 | Trainer | 92 % |
| 2 | Fan Rotom | SCR 118 | Pokémon | 88 % |
| 3 | Rare Candy | MEG 125 | Trainer | 85 % |
| 2 | Water Energy | MEE 3 | Energy | 73 % |
| 2 | Wellspring Mask Ogerpon ex | TWM 64 | Pokémon | 69 % |
| 2 | Crispin | SCR 133 | Trainer | 69 % |
| 2 | Dawn | PFL 87 | Trainer | 62 % |
| 2 | Grass Energy | MEE 1 | Energy | 62 % |
| 2 | Lightning Energy | MEE 4 | Energy | 62 % |
| 2 | Duskull | PRE 35 | Pokémon | 58 % |
| 1 | Dusknoir | PRE 37 | Pokémon | 58 % |
| 1 | Switch | MEG 130 | Trainer | 54 % |
| 1 | Dusclops | PRE 36 | Pokémon | 50 % |
| 1 | Tera Orb | SSP 189 | Trainer | 50 % |
| 2 | Pikipek | PBL 66 | Pokémon | 46 % |
| 2 | Toucannon | PBL 68 | Pokémon | 46 % |
| 1 | Air Balloon | ASC 181 | Trainer | 46 % |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | 42 % |
| 1 | Trumbeak | PBL 67 | Pokémon | 42 % |
| 1 | Energy Search | POR 72 | Trainer | 42 % |
| 1 | Sparkling CrystalACE SPEC | SCR 142 | Trainer | 42 % |
Pokémon: 23 3 Hoothoot SCR 114 3 Noctowl SCR 115 2 Terapagos ex SCR 128 1 Fezandipiti ex ASC 142 2 Fan Rotom SCR 118 2 Wellspring Mask Ogerpon ex TWM 64 2 Duskull PRE 35 1 Dusknoir PRE 37 1 Dusclops PRE 36 2 Pikipek PBL 66 2 Toucannon PBL 68 1 Lillie's Clefairy ex JTG 56 1 Trumbeak PBL 67 Trainer: 31 3 Area Zero Underdepths SCR 131 2 Boss's Orders MEG 114 2 Lillie's Determination MEG 119 2 Night Stretcher ASC 196 2 Ultra Ball MEG 131 4 Buddy-Buddy Poffin TEF 144 3 Poké Pad POR 81 1 Glass Trumpet SCR 135 3 Rare Candy MEG 125 2 Crispin SCR 133 2 Dawn PFL 87 1 Switch MEG 130 1 Tera Orb SSP 189 1 Air Balloon ASC 181 1 Energy Search POR 72 1 Sparkling Crystal SCR 142 Energy: 6 2 Water Energy MEE 3 2 Grass Energy MEE 1 2 Lightning Energy MEE 4 Total Cards: 60
How many different cards Terapagos ex / Noctowl needs, and how long it will last
You need 79 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 26 lists bring an ACE SPEC, and that is where they part ways: 11 took Sparkling Crystal, 5 took Prime Catcher and 4 took Unfair Stamp. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Sparkling Crystal and watch what the others do with theirs before you switch.
Then there is time. 5 of the 8 core cards carry the letter H, the one that goes at the next rotation: Hoothoot, Noctowl, Terapagos ex and Area Zero Underdepths, plus 1 more. The core table marks every one of them. In copies, that is 13 of the 19 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Terapagos ex / Noctowl struggles against
The attackers in this deck are Weak to Fighting and Lightning, so they take DOUBLE damage from those types. 23 of the 125 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 20 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 23 decks out of the 125 we track. The other 102 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 125 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Eelektrik | Eelektrik | Lightning |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Terapagos ex / Noctowl deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 26 tournament lists harvested between 16 August 2026 and 18 October 2026, 8 cards turn up in every single one, 19 slots out of 60. The remaining 41 change from player to player, with 71 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 26 lists, played across 26 different tournaments, harvested between 16 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 26 were read card by card, and every card recognised.
- Where do I start if I want to build Terapagos ex / Noctowl?
- With the whole core: 8 cards, 19 slots. Inside it, buy the 11 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Fezandipiti ex at 96 % and Buddy-Buddy Poffin at 96 %.
- What beats Terapagos ex / Noctowl?
- Its attackers are Weak to Fighting and Lightning, so they take double damage from an attacker of that type. 23 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Terapagos ex / Noctowl survive the next rotation?
- Not intact: 5 core cards out of 8 carry the letter H, starting with Hoothoot, Noctowl, Terapagos ex and Area Zero Underdepths, plus 1 more.
- Are a lot of people playing Terapagos ex / Noctowl?
- We have read 26 lists of it, which puts it 101st of the 125 decks we track by lists read. The platform those tournaments run on counts 8 entries for it, 0.03 % of the field, across all its players. That figure is theirs.
Where all of this comes from
26 lists from play.limitlesstcg.com, played across 26 events, harvested between 16 August 2026 and 18 October 2026. The 79 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.