26 lists · 26 events · 16 August 2026 to 18 October 2026

Terapagos ex / Noctowl

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

32 of 32 different cards60 cards

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The game plan

Published Data updated

We took 26 lists of this deck, handed in at 26 different tournaments, and counted every card in every one. For 19 of them we know how the day ended, and none won their tournament. 8 cards turn up in all of them, 19 slots out of 60. The other 41 are decided player by player, with 71 different cards turning up in them.

THE SHORT VERSION
  • 8 cards show up in all 26 lists, no exceptions: 19 of your 60 slots. Of those, 11 are Trainers, 8 are Pokémon and 0 are Energy. Start there. That leaves 41 slots for you to pick yourself.
  • Your big card is Terapagos ex, 230 HP. Crown Opal hits for 180. It needs 3 Energy, 1 Grass, 1 Water and 1 Lightning attached.
  • The sharpest disagreement is over Dusclops: 13 of the 26 lists run it. The table below has all 71 cards fighting over the 41 free slots.
  • Your attackers are Weak to Fighting and Lightning, and 23 of the 125 decks we track attack in one of those: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.

What Terapagos ex / Noctowl looks like when you open the box

Across the 26 lists we counted, this deck runs 17 to 25 Pokémon, 26 to 33 Trainers and 6 to 12 Energy. Its attacks are paid for in Grass, Water and Lightning.

On results pages and on stream you will see it written « terapagos-noctowl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 12 out of 60, when half the 125 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It sets up fast. Noctowl is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

Look at the Trainers: 26 to 33 cards out of 60, against a median of 31 across the 125 decks we track. Inside that, 5 to 11 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 21 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 118 of the 125 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–25
Trainers
26–33
Energy
6–12
Supporters
5–11
Items
14–21
Tools
0–3
Stadiums
2–3

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Terapagos ex and Noctowl give this deck its name. Here is what is written on them.

Terapagos ex is in all 26 lists, 2 copies of it.

Noctowl is in all 26 lists, 3 copies of it. Its Ability is called Jewel Seeker, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck. »

How Terapagos ex / Noctowl actually wins

Terapagos ex attacks with Crown Opal for 180. It needs 3 Energy, 1 Grass, 1 Water and 1 Lightning attached, and it has 230 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-{C} Pokémon."

The cost of Crown Opal decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Glass Trumpet does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Energy is not your only clock. Hoothoot has to climb a step before it becomes Noctowl, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 16 of the 26 lists bring it, so it is a choice, and players are still arguing about it.

Here is the detail that quietly loses games. To pull Terapagos ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Terapagos ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Terapagos ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Terapagos ex
Terapagos exBasic
230Crown Opal180Fighting ×22
Noctowl
NoctowlStage 1
100Speed Wing60Lightning ×21
Hoothoot
HoothootBasic
70Triple Stab10×Lightning ×21

The core: the 8 cards every list runs

These 8 cards appear in all 26 lists, without a single exception. That is 19 of the 60 slots. The other 41 are decided player by player.

Look at how those 19 slots break down: 11 Trainers, 8 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

8 of those 8 cards do not sit at the same count from list to list: Hoothoot (2 to 4), Noctowl (2 to 4) and Terapagos ex (2 to 4), plus 5 more. Add those spreads up and you get 14 copies the 26 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Hoothoot
Hoothoot
SCR 114Pokémonleaves
2–4
Noctowl
Noctowl
SCR 115Pokémonleaves
2–4
Terapagos ex
Terapagos ex
SCR 128Pokémonleaves
2–3
Area Zero Underdepths
Area Zero Underdepths
SCR 131Trainerleaves
1–2
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
1–2
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
2–4
Ultra Ball
Ultra Ball
MEG 131Trainerstays

The 71 cards that change from list to list

71 cards fight over the 41 slots that are left: 6 above three lists in four, 43 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Fezandipiti ex at 96 %, Buddy-Buddy Poffin at 96 % and Poké Pad at 96 %, plus 3 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Dusclops, at 50 %: 13 of 26 players took it, 13 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Ralts (6 lists out of 26) and Mega Gardevoir ex (6 lists out of 26).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %25/26
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
96 %25/26
Buddy-Buddy Poffin
Buddy-Buddy Poffin
2–4TEF 144Trainer
96 %25/26
Poké Pad
Poké Pad
2–4POR 81Trainer
92 %24/26
Glass Trumpet
Glass Trumpet
1–3SCR 135Trainer
88 %23/26
Fan Rotom
Fan Rotom
1–2SCR 118Pokémon
85 %22/26
Rare Candy
Rare Candy
2–3MEG 125Trainer
73 %19/26Water Energy2–6MEE 3Energy
69 %18/26
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1–2TWM 64Pokémon
69 %18/26
Crispin
Crispin
2–4SCR 133Trainer
62 %16/26
Dawn
Dawn
1–3PFL 87Trainer
62 %16/26Grass Energy1–3MEE 1Energy
62 %16/26Lightning Energy1–3MEE 4Energy
58 %15/26
Duskull
Duskull
1–3PRE 35Pokémon
58 %15/26
Dusknoir
Dusknoir
1–2PRE 37Pokémon
54 %14/26
Switch
Switch
1MEG 130Trainer
50 %13/26
Dusclops
Dusclops
1–2PRE 36Pokémon
50 %13/26
Tera Orb
Tera Orb
1–2SSP 189Trainer
46 %12/26
Pikipek
Pikipek
1–3PBL 66Pokémon
46 %12/26
Toucannon
Toucannon
2PBL 68Pokémon
46 %12/26
Air Balloon
Air Balloon
1–2ASC 181Trainer
42 %11/26
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
42 %11/26
Trumbeak
Trumbeak
1–2PBL 67Pokémon
42 %11/26
Energy Search
Energy Search
1POR 72Trainer
42 %11/26
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
42 %11/26Psychic Energy2–12MEE 5Energy
38 %10/26
Brave Bangle
Brave Bangle
1WHT 80Trainer
35 %9/26
Transformation Tome
Transformation Tome
2CRI 83Trainer
31 %8/26
Briar
Briar
1SCR 132Trainer
23 %6/26
Ralts
Ralts
3–4MEG 58Pokémon
23 %6/26
Mega Gardevoir ex
Mega Gardevoir ex
2–3MEG 60Pokémon
23 %6/26
Kirlia
Kirlia
1–2MEG 59Pokémon
23 %6/26
Latias ex
Latias ex
1–2SSP 76Pokémon
23 %6/26
Meowth ex
Meowth ex
1POR 62Pokémon
19 %5/26
Judge
Judge
1–2POR 76Trainer
19 %5/26
Prime Catcher
Prime Catcher
1TEF 157Trainer
19 %5/26
Special Red Card
Special Red Card
1CRI 82Trainer
15 %4/26
Bouffalant
Bouffalant
3SCR 119Pokémon
15 %4/26
Chien-Pao
Chien-Pao
1SSP 56Pokémon
15 %4/26
Jacinthe
Jacinthe
1POR 75Trainer
15 %4/26
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
12 %3/26
Smoochum
Smoochum
2SSP 75Pokémon
12 %3/26
Bloodmoon Ursaluna ex
Bloodmoon Ursaluna ex
1TWM 141Pokémon
12 %3/26
Shaymin
Shaymin
1DRI 10Pokémon
12 %3/26
Hilda
Hilda
2WHT 84Trainer
12 %3/26
Wally's Compassion
Wally's Compassion
2MEG 132Trainer
12 %3/26
Energy Switch
Energy Switch
1MEG 115Trainer
12 %3/26
Secret Box
Secret Box
1TWM 163Trainer
12 %3/26
Wondrous Patch
Wondrous Patch
1PFL 94Trainer
12 %3/26
Telepathic Psychic Energy
Telepathic Psychic Energy
4POR 88Energy
8 %2/26
Munkidori
Munkidori
2TWM 95Pokémon
8 %2/26
Mew ex
Mew ex
130C 66Pokémon
8 %2/26
Terapagos
Terapagos
1SSP 161Pokémon
8 %2/26
Team Rocket's Petrel
Team Rocket's Petrel
2DRI 176Trainer
8 %2/26
Cyrano
Cyrano
1SSP 170Trainer
8 %2/26
Precious Trolley
Precious Trolley
1SSP 185Trainer
8 %2/26
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
8 %2/26Darkness Energy4–5MEE 15Energy
4 %1/26
Seel
Seel
3POR 18Pokémon
4 %1/26
Dewgong
Dewgong
2POR 19Pokémon
4 %1/26
Budew
Budew
1ASC 16Pokémon
4 %1/26
Durant ex
Durant ex
1SSP 4Pokémon
4 %1/26
Koraidon ex
Koraidon ex
1ASC 121Pokémon
4 %1/26
Mega Kangaskhan ex
Mega Kangaskhan ex
1MEG 104Pokémon
4 %1/26
Tapu Koko ex
Tapu Koko ex
1JTG 51Pokémon
4 %1/26
Dusk Ball
Dusk Ball
2SSP 175Trainer
4 %1/26
Brock's Scouting
Brock's Scouting
1JTG 146Trainer
4 %1/26
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
4 %1/26
Hero's Cape
Hero's Cape
1TEF 152Trainer
4 %1/26
Pokémon Catcher
Pokémon Catcher
1POR 82Trainer
4 %1/26
Sacred Ash
Sacred Ash
1DRI 168Trainer
4 %1/26
Prism Energy
Prism Energy
3ASC 216Energy

The most common Terapagos ex / Noctowl list, all 60 cards

Here they are in full, ready to build. 19 slots come from the core, the cards all 26 lists run. The remaining 41 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 24 more cards to reach 60. The whole thing comes to 23 Pokémon, 31 Trainers and 6 Energy.

One thing to know before you build it: the 26 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3HoothootSCR 114Pokémonevery list
3NoctowlSCR 115Pokémonevery list
2Terapagos exSCR 128Pokémonevery list
3Area Zero UnderdepthsSCR 131Trainerevery list
2Boss's OrdersMEG 114Trainerevery list
2Lillie's DeterminationMEG 119Trainerevery list
2Night StretcherASC 196Trainerevery list
2Ultra BallMEG 131Trainerevery list
1Fezandipiti exASC 142Pokémon96 %
4Buddy-Buddy PoffinTEF 144Trainer96 %
3Poké PadPOR 81Trainer96 %
1Glass TrumpetSCR 135Trainer92 %
2Fan RotomSCR 118Pokémon88 %
3Rare CandyMEG 125Trainer85 %
2Water EnergyMEE 3Energy73 %
2Wellspring Mask Ogerpon exTWM 64Pokémon69 %
2CrispinSCR 133Trainer69 %
2DawnPFL 87Trainer62 %
2Grass EnergyMEE 1Energy62 %
2Lightning EnergyMEE 4Energy62 %
2DuskullPRE 35Pokémon58 %
1DusknoirPRE 37Pokémon58 %
1SwitchMEG 130Trainer54 %
1DusclopsPRE 36Pokémon50 %
1Tera OrbSSP 189Trainer50 %
2PikipekPBL 66Pokémon46 %
2ToucannonPBL 68Pokémon46 %
1Air BalloonASC 181Trainer46 %
1Lillie's Clefairy exJTG 56Pokémon42 %
1TrumbeakPBL 67Pokémon42 %
1Energy SearchPOR 72Trainer42 %
1Sparkling CrystalACE SPECSCR 142Trainer42 %
Pokémon: 23
3 Hoothoot SCR 114
3 Noctowl SCR 115
2 Terapagos ex SCR 128
1 Fezandipiti ex ASC 142
2 Fan Rotom SCR 118
2 Wellspring Mask Ogerpon ex TWM 64
2 Duskull PRE 35
1 Dusknoir PRE 37
1 Dusclops PRE 36
2 Pikipek PBL 66
2 Toucannon PBL 68
1 Lillie's Clefairy ex JTG 56
1 Trumbeak PBL 67

Trainer: 31
3 Area Zero Underdepths SCR 131
2 Boss's Orders MEG 114
2 Lillie's Determination MEG 119
2 Night Stretcher ASC 196
2 Ultra Ball MEG 131
4 Buddy-Buddy Poffin TEF 144
3 Poké Pad POR 81
1 Glass Trumpet SCR 135
3 Rare Candy MEG 125
2 Crispin SCR 133
2 Dawn PFL 87
1 Switch MEG 130
1 Tera Orb SSP 189
1 Air Balloon ASC 181
1 Energy Search POR 72
1 Sparkling Crystal SCR 142

Energy: 6
2 Water Energy MEE 3
2 Grass Energy MEE 1
2 Lightning Energy MEE 4

Total Cards: 60

How many different cards Terapagos ex / Noctowl needs, and how long it will last

You need 79 different cards to cover every version of this deck, 8 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 26 lists bring an ACE SPEC, and that is where they part ways: 11 took Sparkling Crystal, 5 took Prime Catcher and 4 took Unfair Stamp. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Sparkling Crystal and watch what the others do with theirs before you switch.

Then there is time. 5 of the 8 core cards carry the letter H, the one that goes at the next rotation: Hoothoot, Noctowl, Terapagos ex and Area Zero Underdepths, plus 1 more. The core table marks every one of them. In copies, that is 13 of the 19 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Terapagos ex / Noctowl struggles against

The attackers in this deck are Weak to Fighting and Lightning, so they take DOUBLE damage from those types. 23 of the 125 decks we track attack in exactly those types.

Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 20 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 23 decks out of the 125 we track. The other 102 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, none of the 125 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Mega Lucario exMega Lucario exFighting
Greninja exGreninja exFighting
Ceruledge exSolrockFighting
Mega Manectric ex / EelektrikMega Manectric exLightning
Okidogi / BarbaracleBarbaracleFighting
Mega Zygarde exMega Zygarde exFighting
Archaludon ex / N's Zoroark exRelicanthFighting
EelektrikEelektrikLightning
Bloodmoon Ursaluna / LunatoneBloodmoon UrsalunaFighting
Iono's Bellibolt exIono's Bellibolt exLightning
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Mamoswine exMamoswine exFighting
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
JoltikJoltikLightning
Paldean TaurosPaldean TaurosFighting
Flygon exFlygon exFighting
Iron Thorns exIron Thorns exLightning
Mega Manectric exMega Manectric exLightning
Mega Dragonite ex / EelektrikEelektrikLightning
Luxray exLuxray exLightning
Greninja ex / Blaziken exGreninja exFighting

You double the damage you put on them

Nobody, for now.

Questions people ask

What is the Terapagos ex / Noctowl deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 26 tournament lists harvested between 16 August 2026 and 18 October 2026, 8 cards turn up in every single one, 19 slots out of 60. The remaining 41 change from player to player, with 71 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
26 lists, played across 26 different tournaments, harvested between 16 August 2026 and 18 October 2026 from play.limitlesstcg.com. All 26 were read card by card, and every card recognised.
Where do I start if I want to build Terapagos ex / Noctowl?
With the whole core: 8 cards, 19 slots. Inside it, buy the 11 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Fezandipiti ex at 96 % and Buddy-Buddy Poffin at 96 %.
What beats Terapagos ex / Noctowl?
Its attackers are Weak to Fighting and Lightning, so they take double damage from an attacker of that type. 23 of the 125 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
Will Terapagos ex / Noctowl survive the next rotation?
Not intact: 5 core cards out of 8 carry the letter H, starting with Hoothoot, Noctowl, Terapagos ex and Area Zero Underdepths, plus 1 more.
Are a lot of people playing Terapagos ex / Noctowl?
We have read 26 lists of it, which puts it 101st of the 125 decks we track by lists read. The platform those tournaments run on counts 8 entries for it, 0.03 % of the field, across all its players. That figure is theirs.

Where all of this comes from

26 lists from play.limitlesstcg.com, played across 26 events, harvested between 16 August 2026 and 18 October 2026. The 79 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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