Meta deck23 lists · 21 events · 11 August 2026 to 25 August 2026

Toucannon deck: the core, the flex slots, and what beats it

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

Pokémon · 11 cards
  • Pikipek
    Pikipek ×4
  • Toucannon
    Toucannon ×3
  • Fan Rotom
    Fan Rotom ×2
  • Trumbeak
    Trumbeak ×2
Trainers · 13 cards
  • Buddy-Buddy Poffin
    Buddy-Buddy Poffin ×4
  • Poké Pad
    Poké Pad ×4
  • Rare Candy
    Rare Candy ×3
  • Boss's Orders
    Boss's Orders ×2

We took 23 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. We know how every one of them finished that day: 3 won theirs outright. The biggest was in front of 108 players. 8 cards turn up in all of them, 24 slots out of 60. The other 36 are decided player by player, with 82 different cards turning up in them.

Published Data updated
THE SHORT VERSION
  • 8 cards show up in all 23 lists, no exceptions: 24 of your 60 slots. Of those, 13 are Trainers, 11 are Pokémon and 0 are Energy. Start there. That leaves 36 slots for you to pick yourself.
  • Your big card is Fan Rotom, 70 HP. Assault Landing hits for 70. It needs 1 Colorless Energy attached.
  • The sharpest disagreement is over Crispin: 12 of the 23 lists run it. The table below has all 82 cards fighting over the 36 free slots.
  • Your attackers are Weak to Lightning, and 5 of the 97 decks we track attack in that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, among others. They are listed at the bottom, with the card that does the damage.

What Toucannon looks like when you open the box

Across the 23 lists we counted, this deck runs 18 to 26 Pokémon, 27 to 36 Trainers and 5 to 9 Energy. Its attacks do not ask for any particular type of Energy.

On results pages and on stream you will see it written « toucannon-pbl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

The bit they tack on the end, « PBL », is a set code: Pitch Black. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy: 5 to 9 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Toucannon is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 27 to 36 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 6 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
18–26
Trainers
27–36
Energy
5–9
Supporters
6–13
Items
12–22
Tools
0–3
Stadiums
2–4

A range means the lists disagree with each other.

What the card in this deck's name actually does

Toucannon gives this deck its name. Here is what is written on it.

Toucannon is in all 23 lists, 3 copies of it. Its Ability is called Aerial Draw, and here is what is printed on it, word for word: « Once during your turn, you may use this Ability. Draw a card. »

How Toucannon actually wins

Fan Rotom attacks with Assault Landing for 70. It needs 1 Colorless Energy attached, and it has 70 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "If there is no Stadium in play, this attack does nothing."

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Toucannon up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Pikipek has to climb two steps before it becomes Toucannon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 17 of the 23 lists bring it, so it is a choice, and players are still arguing about it.

Good news on mobility: pulling Fan Rotom back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Fan Rotom
Fan RotomBasic
70Assault Landing70ColorlessLightning ×21
Toucannon
ToucannonStage 2
150Feather Rondo60+ColorlessLightning ×22
Trumbeak
TrumbeakStage 1
90Fly30ColorlessLightning ×21
Pikipek
PikipekBasic
70Double Stab10×ColorlessLightning ×21

The core: the 8 cards every list runs

These 8 cards appear in all 23 lists, without a single exception. That is 24 of the 60 slots. The other 36 are decided player by player.

Look at how those 24 slots break down: 13 Trainers, 11 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

8 of those 8 cards do not sit at the same count from list to list: Pikipek (3 to 4), Toucannon (3 to 4) and Fan Rotom (1 to 2), plus 5 more. Add those spreads up and you get 12 copies the 23 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4
Pikipek
Pikipek
PBL 66Pokémonstays
3–4
Toucannon
Toucannon
PBL 68Pokémonstays
1–2
Fan Rotom
Fan Rotom
SCR 118Pokémonleaves
1–3
Trumbeak
Trumbeak
PBL 67Pokémonstays
2–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
1–4
Rare Candy
Rare Candy
MEG 125Trainerstays
2–3
Boss's Orders
Boss's Orders
MEG 114Trainerstays

The 82 cards that change from list to list

82 cards fight over the 36 slots that are left: 5 above three lists in four, 48 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Lillie's Determination at 96 %, Area Zero Underdepths at 87 % and Night Stretcher at 83 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Crispin, at 52 %: 12 of 23 players took it, 11 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Moltres (5 lists out of 23) and Glass Trumpet (5 lists out of 23).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
96 %22/23
Lillie's Determination
Lillie's Determination
1–4MEG 119Trainer
87 %20/23
Area Zero Underdepths
Area Zero Underdepths
2–4SCR 131Trainer
83 %19/23
Night Stretcher
Night Stretcher
1–2ASC 196Trainer
78 %18/23
Hoothoot
Hoothoot
2–3SCR 114Pokémon
78 %18/23
Noctowl
Noctowl
2–3SCR 115Pokémon
74 %17/23
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
74 %17/23
Dawn
Dawn
2–4PFL 87Trainer
70 %16/23Water Energy1–2MEE 3Energy
61 %14/23
Ultra Ball
Ultra Ball
1–4MEG 131Trainer
52 %12/23
Crispin
Crispin
1–3SCR 133Trainer
52 %12/23Grass Energy2–7MEE 1Energy
48 %11/23
Kieran
Kieran
1–2TWM 154Trainer
43 %10/23
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1–2TWM 64Pokémon
43 %10/23
Special Red Card
Special Red Card
1CRI 82Trainer
39 %9/23
Chien-Pao
Chien-Pao
1SSP 56Pokémon
39 %9/23
Latias ex
Latias ex
1SSP 76Pokémon
39 %9/23
Air Balloon
Air Balloon
1–3ASC 181Trainer
39 %9/23Psychic Energy1–2MEE 5Energy
35 %8/23
Lillie's Clefairy ex
Lillie's Clefairy ex
1JTG 56Pokémon
35 %8/23
Shaymin
Shaymin
1DRI 10Pokémon
35 %8/23
Sacred Ash
Sacred Ash
1–2DRI 168Trainer
35 %8/23Fighting Energy1–6MEE 6Energy
30 %7/23
Cornerstone Mask Ogerpon ex
Cornerstone Mask Ogerpon ex
1–2TWM 112Pokémon
30 %7/23
Hilda
Hilda
1–4WHT 84Trainer
30 %7/23
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
30 %7/23Fire Energy1MEE 2Energy
26 %6/23
Teal Mask Ogerpon ex
Teal Mask Ogerpon ex
2–4TWM 25Pokémon
26 %6/23
Terapagos ex
Terapagos ex
1–3SCR 128Pokémon
26 %6/23
Meowth ex
Meowth ex
1POR 62Pokémon
26 %6/23
Brave Bangle
Brave Bangle
1WHT 80Trainer
26 %6/23
Energy Search
Energy Search
1POR 72Trainer
26 %6/23
Energy Switch
Energy Switch
1MEG 115Trainer
26 %6/23
Lana's Aid
Lana's Aid
1TWM 155Trainer
26 %6/23Lightning Energy1–2MEE 4Energy
22 %5/23
Moltres
Moltres
1PFL 14Pokémon
22 %5/23
Glass Trumpet
Glass Trumpet
1SCR 135Trainer
22 %5/23
Maximum Belt
Maximum Belt
1TEF 154Trainer
22 %5/23
Mist Energy
Mist Energy
3–4TEF 161Energy
22 %5/23
Legacy Energy
Legacy Energy
1TWM 167Energy
17 %4/23
Dudunsparce
Dudunsparce
2–3TEF 129Pokémon
17 %4/23
Dunsparce
Dunsparce
3–4JTG 120Pokémon
17 %4/23
Dusknoir
Dusknoir
1–2PRE 37Pokémon
17 %4/23
Duskull
Duskull
1–2PRE 35Pokémon
17 %4/23
Dusclops
Dusclops
1PRE 36Pokémon
17 %4/23
Iron Leaves ex
Iron Leaves ex
1TEF 25Pokémon
17 %4/23
Tatsugiri
Tatsugiri
1TWM 131Pokémon
17 %4/23
Fighting Gong
Fighting Gong
2–4MEG 116Trainer
13 %3/23
Tera Orb
Tera Orb
1–2SSP 189Trainer
13 %3/23
Spiky Energy
Spiky Energy
3–4JTG 159Energy
9 %2/23
Koraidon ex
Koraidon ex
1ASC 121Pokémon
9 %2/23
Togekiss
Togekiss
1SSP 72Pokémon
9 %2/23
Togepi
Togepi
1SSP 70Pokémon
9 %2/23
Battle Cage
Battle Cage
2–4PFL 85Trainer
9 %2/23
Pokégear 3.0
Pokégear 3.0
1–3SVI 186Trainer
9 %2/23
Judge
Judge
1POR 76Trainer
9 %2/23
Prime Catcher
Prime Catcher
1TEF 157Trainer
9 %2/23
Enriching Energy
Enriching Energy
1SSP 191Energy
4 %1/23
Buneary
Buneary
3PFL 83Pokémon
4 %1/23
Arboliva ex
Arboliva ex
2DRI 23Pokémon
4 %1/23
Dolliv
Dolliv
2DRI 22Pokémon
4 %1/23
Drakloak
Drakloak
2TWM 129Pokémon
4 %1/23
Dreepy
Dreepy
2TWM 128Pokémon
4 %1/23
Mega Lopunny ex
Mega Lopunny ex
2PFL 84Pokémon
4 %1/23
Pikachu ex
Pikachu ex
2SSP 57Pokémon
4 %1/23
Smoliv
Smoliv
2DRI 21Pokémon
4 %1/23
Budew
Budew
1ASC 16Pokémon
4 %1/23
Chi-Yu
Chi-Yu
1TWM 39Pokémon
4 %1/23
Patrat
Patrat
1CRI 70Pokémon
4 %1/23
Psyduck
Psyduck
1ASC 39Pokémon
4 %1/23
Crushing Hammer
Crushing Hammer
4POR 71Trainer
4 %1/23
Nighttime Mine
Nighttime Mine
3ASC 197Trainer
4 %1/23
Wally's Compassion
Wally's Compassion
3MEG 132Trainer
4 %1/23
Dusk Ball
Dusk Ball
2SSP 175Trainer
4 %1/23
Handheld Fan
Handheld Fan
2TWM 150Trainer
4 %1/23
Switch
Switch
2MEG 130Trainer
4 %1/23
Black Belt's Training
Black Belt's Training
1JTG 143Trainer
4 %1/23
Colress's Tenacity
Colress's Tenacity
1SFA 57Trainer
4 %1/23
Deluxe Bomb
Deluxe Bomb
1SCR 134Trainer
4 %1/23
Forest of Vitality
Forest of Vitality
1MEG 117Trainer
4 %1/23
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
4 %1/23
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
4 %1/23
Prism Energy
Prism Energy
1ASC 216Energy

Which decks beat Toucannon at tournaments

Here is how Toucannon did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.

The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.

We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.

Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.

Against Dragapult ex: over 275 games, 84 won and 186 lost. 5 ended with no winner.

Against Dragapult ex / Dusknoir: over 224 games, 70 won and 153 lost. One ended with no winner.

Against Marnie's Grimmsnarl ex / Froslass: over 208 games, 69 won and 138 lost. One ended with no winner.

Against Dragapult ex / Blaziken ex: over 271 games, 93 won and 174 lost. 4 ended with no winner.

Against Alakazam / Dudunsparce: over 238 games, 92 won and 140 lost. 6 ended with no winner.

Against Festival Lead: over 290 games, 129 won and 158 lost. 3 ended with no winner.

Against Dhelmise: over 220 games, 108 won and 110 lost. 2 ended with no winner.

Against N's Zoroark ex: over 224 games, 118 won and 104 lost. 2 ended with no winner.

Against Slowking: over 238 games, 126 won and 109 lost. 3 ended with no winner.

Against Mega Excadrill ex: over 358 games, 220 won and 135 lost. 3 ended with no winner.

What Toucannon costs to build, and how long it will last

You need 90 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

All 23 lists bring an ACE SPEC, and that is where they part ways: 7 took Unfair Stamp, 5 took Legacy Energy and 5 took Maximum Belt. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.

Then there is time. 2 of the 8 core cards carry the letter H, the one that goes at the next rotation: Fan Rotom and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 6 of the 24 slots the core fills. Which day it lands, we do not know yet.

What Toucannon struggles against

The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 5 of the 97 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, plus 2 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 5 decks out of the 97 we track. The other 92 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, none of the 97 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Manectric ex / EelektrikMega Manectric exLightning
Iono's Bellibolt exIono's Bellibolt exLightning
JoltikJoltikLightning
Raging Bolt ex / Iono's Bellibolt exIono's Bellibolt exLightning
Luxray exLuxray exLightning

You double the damage you put on them

Nobody, for now.

Questions people ask

What is the Toucannon deck list?
There isn't one. Across 23 tournament lists harvested between 11 August 2026 and 25 August 2026, 8 cards turn up in every single one, 24 slots out of 60. The remaining 36 change from player to player, with 82 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
23 lists, played across 21 different tournaments, harvested between 11 August 2026 and 25 August 2026 from play.limitlesstcg.com. All 23 were read card by card, and every card recognised.
Where do I start if I want to build Toucannon?
With the whole core: 8 cards, 24 slots. Inside it, buy the 13 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 96 % and Area Zero Underdepths at 87 %.
What beats Toucannon?
Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 5 of the 97 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex, Joltik and Raging Bolt ex / Iono's Bellibolt ex, among others.
Will Toucannon survive the next rotation?
Not intact: 2 core cards out of 8 carry the letter H, starting with Fan Rotom and Buddy-Buddy Poffin.
Are a lot of people playing Toucannon?
We have read 23 lists of it, which puts it 69th of the 97 decks we track by lists read. The platform those tournaments run on counts 1,020 entries for it, 2.5 % of the field, across all its players. That figure is theirs.

Where all of this comes from

23 lists from play.limitlesstcg.com, played across 21 events, harvested between 11 August 2026 and 25 August 2026. The 90 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

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