Toucannon
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
5 of 5 different cards14 cards
The game plan
We took 95 lists of this deck, handed in at 83 different tournaments, and counted every card in every one. We know how every one of them finished that day: 6 won theirs outright. The biggest was in front of 108 players. 5 cards turn up in all of them, 14 slots out of 60. The other 46 are decided player by player, with 140 different cards turning up in them.
- 5 cards show up in all 95 lists, no exceptions: 14 of your 60 slots. Of those, 5 are Trainers, 9 are Pokémon and 0 are Energy. Start there. That leaves 46 slots for you to pick yourself.
- Your big card is Toucannon, 150 HP. Feather Rondo hits for 60+, and that symbol means the total is settled at the table. It needs 1 Colorless Energy attached.
- The sharpest disagreement is over Sacred Ash: 48 of the 95 lists run it. The table below has all 140 cards fighting over the 46 free slots.
- Your attackers are Weak to Lightning, and 9 of the 126 decks we track attack in that type: Mega Manectric ex / Eelektrik, Eelektrik and Iono's Bellibolt ex, among others. They are listed at the bottom, with the card that does the damage.
What Toucannon looks like when you open the box
Across the 95 lists we counted, this deck runs 17 to 26 Pokémon, 27 to 36 Trainers and 5 to 10 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « toucannon-pbl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PBL », is a set code: Pitch Black. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 10 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Toucannon is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 36 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 6 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 23 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–26
- Trainers
- 27–36
- Energy
- 5–10
- Supporters
- 6–14
- Items
- 12–23
- Tools
- 0–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Toucannon gives this deck its name. Here is what is written on it.
Toucannon is in all 95 lists, 3 copies of it. Its Ability is called Aerial Draw, and here is what is printed on it, word for word: « Once during your turn, you may use this Ability. Draw a card. »
How Toucannon actually wins
Toucannon attacks with Feather Rondo. It needs 1 Colorless Energy attached, and it has 150 HP. Watch the damage box: "60+" is not a total. Here is what the card prints, word for word: "This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's)."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Toucannon up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Pikipek has to climb two steps before it becomes Toucannon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 54 of the 95 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Toucannon back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 27 of the 126 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| ToucannonStage 2 | 150 | Feather Rondo | 60+ | Lightning ×2 | 2 | |
| TrumbeakStage 1 | 90 | Fly | 30 | Lightning ×2 | 1 | |
| PikipekBasic | 70 | Double Stab | 10× | Lightning ×2 | 1 |
The core: the 5 cards every list runs
These 5 cards appear in all 95 lists, without a single exception. That is 14 of the 60 slots. The other 46 are decided player by player.
Look at how those 14 slots break down: 5 Trainers, 9 Pokémon, 0 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
5 of those 5 cards do not sit at the same count from list to list: Pikipek (3 to 4), Toucannon (3 to 4) and Trumbeak (1 to 4), plus 2 more. Add those spreads up and you get 11 copies the 95 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 3–4 | Pikipek | PBL 66 | Pokémon |
| 3–4 | Toucannon | PBL 68 | Pokémon |
| 1–4 | Trumbeak | PBL 67 | Pokémon |
| 1–4 | Rare Candy | MEG 125 | Trainer |
| 1–4 | Boss's Orders | MEG 114 | Trainer |
The 140 cards that change from list to list
140 cards fight over the 46 slots that are left: 5 above three lists in four, 111 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 99 %, Poké Pad at 99 % and Fan Rotom at 95 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Sacred Ash, at 51 %: 48 of 95 players took it, 47 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Latias ex (24 lists out of 95) and Lana's Aid (24 lists out of 95).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %94/95 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 99 %94/95 | Poké Pad | 3–4 | POR 81 | Trainer |
| 95 %90/95 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 89 %85/95 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 86 %82/95 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 64 %61/95 | Area Zero Underdepths | 2–4 | SCR 131 | Trainer |
| 59 %56/95 | Noctowl | 1–3 | SCR 115 | Pokémon |
| 59 %56/95 | Air Balloon | 1–4 | ASC 181 | Trainer |
| 58 %55/95 | Hoothoot | 1–3 | SCR 114 | Pokémon |
| 57 %54/95 | Dawn | 1–4 | PFL 87 | Trainer |
| 55 %52/95 | Shaymin | 1 | DRI 10 | Pokémon |
| 53 %50/95 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 51 %48/95 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 45 %43/95 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 42 %40/95 | Brave Bangle | 1–2 | WHT 80 | Trainer |
| 40 %38/95 | Battle Cage | 1–4 | PFL 85 | Trainer |
| 38 %36/95 | Special Red Card | 1 | CRI 82 | Trainer |
| 36 %34/95 | Mist Energy | 3–4 | TEF 161 | Energy |
| 35 %33/95 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 35 %33/95 | Fighting Energy | 1–8 | MEE 6 | Energy |
| 32 %30/95 | Spiky Energy | 3–4 | JTG 159 | Energy |
| 31 %29/95 | Water Energy | 1–3 | MEE 3 | Energy |
| 29 %28/95 | Tatsugiri | 1–2 | TWM 131 | Pokémon |
| 29 %28/95 | Crispin | 1–4 | SCR 133 | Trainer |
| 29 %28/95 | Kieran | 1–2 | TWM 154 | Trainer |
| 29 %28/95 | Legacy Energy | 1 | TWM 167 | Energy |
| 28 %27/95 | Meowth ex | 1 | POR 62 | Pokémon |
| 27 %26/95 | Maximum Belt | 1 | TEF 154 | Trainer |
| 26 %25/95 | Fighting Gong | 2–4 | MEG 116 | Trainer |
| 25 %24/95 | Latias ex | 1 | SSP 76 | Pokémon |
| 25 %24/95 | Lana's Aid | 1 | TWM 155 | Trainer |
| 25 %24/95 | Grass Energy | 1–10 | MEE 1 | Energy |
| 24 %23/95 | Patrat | 1 | CRI 70 | Pokémon |
| 24 %23/95 | Hassel | 1–4 | TWM 151 | Trainer |
| 23 %22/95 | Genesect | 1 | SFA 40 | Pokémon |
| 23 %22/95 | Wellspring Mask Ogerpon ex | 1–3 | TWM 64 | Pokémon |
| 23 %22/95 | Psychic Energy | 1–5 | MEE 5 | Energy |
| 20 %19/95 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 19 %18/95 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 19 %18/95 | Hilda | 1–4 | WHT 84 | Trainer |
| 17 %16/95 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 17 %16/95 | Duskull | 1–2 | PRE 35 | Pokémon |
| 17 %16/95 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 17 %16/95 | Glass Trumpet | 1 | SCR 135 | Trainer |
| 16 %15/95 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 16 %15/95 | Fire Energy | 1–4 | MEE 2 | Energy |
| 14 %13/95 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 14 %13/95 | Terapagos ex | 1–3 | SCR 128 | Pokémon |
| 14 %13/95 | Prime Catcher | 1 | TEF 157 | Trainer |
| 14 %13/95 | Lightning Energy | 1–5 | MEE 4 | Energy |
| 13 %12/95 | Teal Mask Ogerpon ex | 2–4 | TWM 25 | Pokémon |
| 13 %12/95 | Energy Switch | 1–2 | MEG 115 | Trainer |
| 12 %11/95 | Energy Search | 1–2 | POR 72 | Trainer |
| 11 %10/95 | Hoothoot | 1–2 | PRE 77 | Pokémon |
| 11 %10/95 | Moltres | 1 | PFL 14 | Pokémon |
| 8 %8/95 | Dunsparce | 2–4 | JTG 120 | Pokémon |
| 7 %7/95 | Pikachu ex | 1–2 | SSP 57 | Pokémon |
| 6 %6/95 | Budew | 1–2 | ASC 16 | Pokémon |
| 6 %6/95 | Iron Leaves ex | 1 | TEF 25 | Pokémon |
| 6 %6/95 | Psyduck | 1 | ASC 39 | Pokémon |
| 6 %6/95 | Judge | 1 | POR 76 | Trainer |
| 5 %5/95 | Dreepy | 2–4 | TWM 128 | Pokémon |
| 5 %5/95 | Drakloak | 2–4 | TWM 129 | Pokémon |
| 5 %5/95 | Dunsparce | 2 | TEF 128 | Pokémon |
| 5 %5/95 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 5 %5/95 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 5 %5/95 | Switch | 1–2 | MEG 130 | Trainer |
| 4 %4/95 | Togekiss | 1 | SSP 72 | Pokémon |
| 4 %4/95 | Togepi | 1 | SSP 70 | Pokémon |
| 4 %4/95 | Tera Orb | 1–2 | SSP 189 | Trainer |
| 4 %4/95 | Prism Energy | 1 | ASC 216 | Energy |
| 3 %3/95 | Maractus | 1 | JTG 8 | Pokémon |
| 3 %3/95 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 3 %3/95 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 3 %3/95 | Jamming Tower | 1 | TWM 153 | Trainer |
| 3 %3/95 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 3 %3/95 | Secret Box | 1 | TWM 163 | Trainer |
| 3 %3/95 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 3 %3/95 | Enriching Energy | 1 | SSP 191 | Energy |
| 3 %3/95 | Rocky Fighting Energy | 1–2 | POR 87 | Energy |
| 2 %2/95 | Dragapult ex | 2–3 | TWM 130 | Pokémon |
| 2 %2/95 | Empoleon ex | 3 | PFL 70 | Pokémon |
| 2 %2/95 | Piplup | 3 | PFL 27 | Pokémon |
| 2 %2/95 | Solrock | 2–3 | MEG 75 | Pokémon |
| 2 %2/95 | Lunatone | 2 | MEG 74 | Pokémon |
| 2 %2/95 | Hoothoot | 1 | TEF 126 | Pokémon |
| 2 %2/95 | Koraidon ex | 1 | ASC 121 | Pokémon |
| 2 %2/95 | Mew ex | 1 | 30C 66 | Pokémon |
| 2 %2/95 | Prinplup | 1 | PFL 28 | Pokémon |
| 2 %2/95 | Crushing Hammer | 4 | POR 71 | Trainer |
| 2 %2/95 | AZ's Tranquility | 2 | CRI 76 | Trainer |
| 2 %2/95 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 2 %2/95 | Dusk Ball | 2 | SSP 175 | Trainer |
| 2 %2/95 | Full Metal Lab | 2 | TEF 148 | Trainer |
| 2 %2/95 | Philippe | 2 | CRI 79 | Trainer |
| 2 %2/95 | Pokémon Catcher | 2 | POR 82 | Trainer |
| 2 %2/95 | Jumbo Ice Cream | 1 | PFL 91 | Trainer |
| 2 %2/95 | Surfer | 1 | SSP 187 | Trainer |
| 2 %2/95 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 2 %2/95 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 2 %2/95 | Metal Energy | 8 | MEE 8 | Energy |
| 1 %1/95 | Swinub | 4 | JTG 77 | Pokémon |
| 1 %1/95 | Buneary | 3 | PFL 83 | Pokémon |
| 1 %1/95 | Mamoswine ex | 3 | JTG 79 | Pokémon |
| 1 %1/95 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 1 %1/95 | Cinderace | 2 | MEG 28 | Pokémon |
| 1 %1/95 | Dolliv | 2 | DRI 22 | Pokémon |
| 1 %1/95 | Dragonair | 2 | ASC 151 | Pokémon |
| 1 %1/95 | Dratini | 2 | ASC 150 | Pokémon |
| 1 %1/95 | Mega Dragonite ex | 2 | ASC 152 | Pokémon |
| 1 %1/95 | Mega Lopunny ex | 2 | PFL 84 | Pokémon |
| 1 %1/95 | Piloswine | 2 | JTG 78 | Pokémon |
| 1 %1/95 | Smoliv | 2 | DRI 21 | Pokémon |
| 1 %1/95 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 1 %1/95 | Chi-Yu | 1 | TWM 39 | Pokémon |
| 1 %1/95 | Deoxys | 1 | CRI 34 | Pokémon |
| 1 %1/95 | Klinklang | 1 | SCR 101 | Pokémon |
| 1 %1/95 | Rabsca | 1 | TEF 24 | Pokémon |
| 1 %1/95 | Rellor | 1 | TEF 23 | Pokémon |
| 1 %1/95 | Skarmory | 1 | PBL 60 | Pokémon |
| 1 %1/95 | Ting-Lu | 1 | TWM 110 | Pokémon |
| 1 %1/95 | Togetic | 1 | SSP 71 | Pokémon |
| 1 %1/95 | Yveltal | 1 | 30C 100 | Pokémon |
| 1 %1/95 | Nighttime Mine | 3 | ASC 197 | Trainer |
| 1 %1/95 | Team Rocket's Factory | 3 | DRI 173 | Trainer |
| 1 %1/95 | Wally's Compassion | 3 | MEG 132 | Trainer |
| 1 %1/95 | Gwynn | 2 | PBL 78 | Trainer |
| 1 %1/95 | Handheld Fan | 2 | TWM 150 | Trainer |
| 1 %1/95 | Levincia | 2 | JTG 150 | Trainer |
| 1 %1/95 | Backtrack Badge | 1 | PBL 74 | Trainer |
| 1 %1/95 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 1 %1/95 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 1 %1/95 | Grand Tree | 1 | SCR 136 | Trainer |
| 1 %1/95 | Hero's Cape | 1 | TEF 152 | Trainer |
| 1 %1/95 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 1 %1/95 | Poké Vital A | 1 | SFA 62 | Trainer |
| 1 %1/95 | Powerglass | 1 | SFA 63 | Trainer |
| 1 %1/95 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 1 %1/95 | Wondrous Patch | 1 | PFL 94 | Trainer |
| 1 %1/95 | Telepathic Psychic Energy | 3 | POR 88 | Energy |
Which decks beat Toucannon at tournaments
Here is how Toucannon did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 24 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 106 games, 35 won and 69 lost. 2 ended with no winner.
How many different cards Toucannon needs, and how long it will last
You need 145 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 95 lists bring an ACE SPEC, and that is where they part ways: 28 took Legacy Energy, 26 took Maximum Belt and 15 took Unfair Stamp. The flex table shows you all 11. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 5 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Toucannon struggles against
The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 9 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Eelektrik and Iono's Bellibolt ex, plus 6 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 9 decks out of the 126 we track. The other 117 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 126 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Eelektrik | Eelektrik | Lightning |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Toucannon deck list?
- There isn't one. Across 95 tournament lists harvested between 11 August 2026 and 24 October 2026, 5 cards turn up in every single one, 14 slots out of 60. The remaining 46 change from player to player, with 140 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 95 lists, played across 83 different tournaments, harvested between 11 August 2026 and 24 October 2026 from play.limitlesstcg.com. All 95 were read card by card, and every card recognised.
- Where do I start if I want to build Toucannon?
- With the whole core: 5 cards, 14 slots. Inside it, buy the 5 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 9 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 99 % and Poké Pad at 99 %.
- What beats Toucannon?
- Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 9 of the 126 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Eelektrik, Iono's Bellibolt ex and Raging Bolt ex / Iono's Bellibolt ex, among others.
- Will Toucannon survive the next rotation?
- Yes, whole: not one of the 5 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Toucannon?
- We have read 95 lists of it, which puts it 18th of the 126 decks we track by lists read. The platform those tournaments run on counts 245 entries for it, 0.84 % of the field, across all its players. That figure is theirs.
Where all of this comes from
95 lists from play.limitlesstcg.com, played across 83 events, harvested between 11 August 2026 and 24 October 2026. The 145 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 24 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.