Toucannon deck: the core, the flex slots, and what beats it
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
- Pikipek ×4
- Toucannon ×3
- Fan Rotom ×2
- Trumbeak ×2
- Buddy-Buddy Poffin ×4
- Poké Pad ×4
- Rare Candy ×3
- Boss's Orders ×2
We took 23 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. We know how every one of them finished that day: 3 won theirs outright. The biggest was in front of 108 players. 8 cards turn up in all of them, 24 slots out of 60. The other 36 are decided player by player, with 82 different cards turning up in them.
- 8 cards show up in all 23 lists, no exceptions: 24 of your 60 slots. Of those, 13 are Trainers, 11 are Pokémon and 0 are Energy. Start there. That leaves 36 slots for you to pick yourself.
- Your big card is Fan Rotom, 70 HP. Assault Landing hits for 70. It needs 1 Colorless Energy attached.
- The sharpest disagreement is over Crispin: 12 of the 23 lists run it. The table below has all 82 cards fighting over the 36 free slots.
- Your attackers are Weak to Lightning, and 5 of the 97 decks we track attack in that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, among others. They are listed at the bottom, with the card that does the damage.
What Toucannon looks like when you open the box
Across the 23 lists we counted, this deck runs 18 to 26 Pokémon, 27 to 36 Trainers and 5 to 9 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « toucannon-pbl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PBL », is a set code: Pitch Black. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 5 to 9 out of 60, when half the 97 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Toucannon is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 27 to 36 cards out of 60, against a median of 31 across the 97 decks we track. Inside that, 6 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 57 of the 97 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 18–26
- Trainers
- 27–36
- Energy
- 5–9
- Supporters
- 6–13
- Items
- 12–22
- Tools
- 0–3
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Toucannon gives this deck its name. Here is what is written on it.
Toucannon is in all 23 lists, 3 copies of it. Its Ability is called Aerial Draw, and here is what is printed on it, word for word: « Once during your turn, you may use this Ability. Draw a card. »
How Toucannon actually wins
Fan Rotom attacks with Assault Landing for 70. It needs 1 Colorless Energy attached, and it has 70 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "If there is no Stadium in play, this attack does nothing."
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Toucannon up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Pikipek has to climb two steps before it becomes Toucannon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 17 of the 23 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Fan Rotom back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 21 of the 97 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Fan RotomBasic | 70 | Assault Landing | 70 | Colorless | Lightning ×2 | 1 |
| ToucannonStage 2 | 150 | Feather Rondo | 60+ | Colorless | Lightning ×2 | 2 |
| TrumbeakStage 1 | 90 | Fly | 30 | Colorless | Lightning ×2 | 1 |
| PikipekBasic | 70 | Double Stab | 10× | Colorless | Lightning ×2 | 1 |
The core: the 8 cards every list runs
These 8 cards appear in all 23 lists, without a single exception. That is 24 of the 60 slots. The other 36 are decided player by player.
Look at how those 24 slots break down: 13 Trainers, 11 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
8 of those 8 cards do not sit at the same count from list to list: Pikipek (3 to 4), Toucannon (3 to 4) and Fan Rotom (1 to 2), plus 5 more. Add those spreads up and you get 12 copies the 23 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Pikipek | PBL 66 | Pokémon | stays |
| 3–4 | Toucannon | PBL 68 | Pokémon | stays |
| 1–2 | Fan Rotom | SCR 118 | Pokémon | leaves |
| 1–3 | Trumbeak | PBL 67 | Pokémon | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Rare Candy | MEG 125 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
The 82 cards that change from list to list
82 cards fight over the 36 slots that are left: 5 above three lists in four, 48 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 96 %, Area Zero Underdepths at 87 % and Night Stretcher at 83 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Crispin, at 52 %: 12 of 23 players took it, 11 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Moltres (5 lists out of 23) and Glass Trumpet (5 lists out of 23).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %22/23 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 87 %20/23 | Area Zero Underdepths | 2–4 | SCR 131 | Trainer |
| 83 %19/23 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 78 %18/23 | Hoothoot | 2–3 | SCR 114 | Pokémon |
| 78 %18/23 | Noctowl | 2–3 | SCR 115 | Pokémon |
| 74 %17/23 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 74 %17/23 | Dawn | 2–4 | PFL 87 | Trainer |
| 70 %16/23 | Water Energy | 1–2 | MEE 3 | Energy |
| 61 %14/23 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 52 %12/23 | Crispin | 1–3 | SCR 133 | Trainer |
| 52 %12/23 | Grass Energy | 2–7 | MEE 1 | Energy |
| 48 %11/23 | Kieran | 1–2 | TWM 154 | Trainer |
| 43 %10/23 | Wellspring Mask Ogerpon ex | 1–2 | TWM 64 | Pokémon |
| 43 %10/23 | Special Red Card | 1 | CRI 82 | Trainer |
| 39 %9/23 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 39 %9/23 | Latias ex | 1 | SSP 76 | Pokémon |
| 39 %9/23 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 39 %9/23 | Psychic Energy | 1–2 | MEE 5 | Energy |
| 35 %8/23 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 35 %8/23 | Shaymin | 1 | DRI 10 | Pokémon |
| 35 %8/23 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 35 %8/23 | Fighting Energy | 1–6 | MEE 6 | Energy |
| 30 %7/23 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 30 %7/23 | Hilda | 1–4 | WHT 84 | Trainer |
| 30 %7/23 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 30 %7/23 | Fire Energy | 1 | MEE 2 | Energy |
| 26 %6/23 | Teal Mask Ogerpon ex | 2–4 | TWM 25 | Pokémon |
| 26 %6/23 | Terapagos ex | 1–3 | SCR 128 | Pokémon |
| 26 %6/23 | Meowth ex | 1 | POR 62 | Pokémon |
| 26 %6/23 | Brave Bangle | 1 | WHT 80 | Trainer |
| 26 %6/23 | Energy Search | 1 | POR 72 | Trainer |
| 26 %6/23 | Energy Switch | 1 | MEG 115 | Trainer |
| 26 %6/23 | Lana's Aid | 1 | TWM 155 | Trainer |
| 26 %6/23 | Lightning Energy | 1–2 | MEE 4 | Energy |
| 22 %5/23 | Moltres | 1 | PFL 14 | Pokémon |
| 22 %5/23 | Glass Trumpet | 1 | SCR 135 | Trainer |
| 22 %5/23 | Maximum Belt | 1 | TEF 154 | Trainer |
| 22 %5/23 | Mist Energy | 3–4 | TEF 161 | Energy |
| 22 %5/23 | Legacy Energy | 1 | TWM 167 | Energy |
| 17 %4/23 | Dudunsparce | 2–3 | TEF 129 | Pokémon |
| 17 %4/23 | Dunsparce | 3–4 | JTG 120 | Pokémon |
| 17 %4/23 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 17 %4/23 | Duskull | 1–2 | PRE 35 | Pokémon |
| 17 %4/23 | Dusclops | 1 | PRE 36 | Pokémon |
| 17 %4/23 | Iron Leaves ex | 1 | TEF 25 | Pokémon |
| 17 %4/23 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 17 %4/23 | Fighting Gong | 2–4 | MEG 116 | Trainer |
| 13 %3/23 | Tera Orb | 1–2 | SSP 189 | Trainer |
| 13 %3/23 | Spiky Energy | 3–4 | JTG 159 | Energy |
| 9 %2/23 | Koraidon ex | 1 | ASC 121 | Pokémon |
| 9 %2/23 | Togekiss | 1 | SSP 72 | Pokémon |
| 9 %2/23 | Togepi | 1 | SSP 70 | Pokémon |
| 9 %2/23 | Battle Cage | 2–4 | PFL 85 | Trainer |
| 9 %2/23 | Pokégear 3.0 | 1–3 | SVI 186 | Trainer |
| 9 %2/23 | Judge | 1 | POR 76 | Trainer |
| 9 %2/23 | Prime Catcher | 1 | TEF 157 | Trainer |
| 9 %2/23 | Enriching Energy | 1 | SSP 191 | Energy |
| 4 %1/23 | Buneary | 3 | PFL 83 | Pokémon |
| 4 %1/23 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 4 %1/23 | Dolliv | 2 | DRI 22 | Pokémon |
| 4 %1/23 | Drakloak | 2 | TWM 129 | Pokémon |
| 4 %1/23 | Dreepy | 2 | TWM 128 | Pokémon |
| 4 %1/23 | Mega Lopunny ex | 2 | PFL 84 | Pokémon |
| 4 %1/23 | Pikachu ex | 2 | SSP 57 | Pokémon |
| 4 %1/23 | Smoliv | 2 | DRI 21 | Pokémon |
| 4 %1/23 | Budew | 1 | ASC 16 | Pokémon |
| 4 %1/23 | Chi-Yu | 1 | TWM 39 | Pokémon |
| 4 %1/23 | Patrat | 1 | CRI 70 | Pokémon |
| 4 %1/23 | Psyduck | 1 | ASC 39 | Pokémon |
| 4 %1/23 | Crushing Hammer | 4 | POR 71 | Trainer |
| 4 %1/23 | Nighttime Mine | 3 | ASC 197 | Trainer |
| 4 %1/23 | Wally's Compassion | 3 | MEG 132 | Trainer |
| 4 %1/23 | Dusk Ball | 2 | SSP 175 | Trainer |
| 4 %1/23 | Handheld Fan | 2 | TWM 150 | Trainer |
| 4 %1/23 | Switch | 2 | MEG 130 | Trainer |
| 4 %1/23 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 4 %1/23 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 4 %1/23 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 4 %1/23 | Forest of Vitality | 1 | MEG 117 | Trainer |
| 4 %1/23 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 4 %1/23 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 4 %1/23 | Prism Energy | 1 | ASC 216 | Energy |
Which decks beat Toucannon at tournaments
Here is how Toucannon did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after Pitch Black became legal for tournaments, and we read the table on 5 September 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 275 games, 84 won and 186 lost. 5 ended with no winner.
Against Dragapult ex / Dusknoir: over 224 games, 70 won and 153 lost. One ended with no winner.
Against Marnie's Grimmsnarl ex / Froslass: over 208 games, 69 won and 138 lost. One ended with no winner.
Against Dragapult ex / Blaziken ex: over 271 games, 93 won and 174 lost. 4 ended with no winner.
Against Alakazam / Dudunsparce: over 238 games, 92 won and 140 lost. 6 ended with no winner.
Against Festival Lead: over 290 games, 129 won and 158 lost. 3 ended with no winner.
Against Dhelmise: over 220 games, 108 won and 110 lost. 2 ended with no winner.
Against N's Zoroark ex: over 224 games, 118 won and 104 lost. 2 ended with no winner.
Against Slowking: over 238 games, 126 won and 109 lost. 3 ended with no winner.
Against Mega Excadrill ex: over 358 games, 220 won and 135 lost. 3 ended with no winner.
What Toucannon costs to build, and how long it will last
You need 90 different cards to cover every version of this deck, 8 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 23 lists bring an ACE SPEC, and that is where they part ways: 7 took Unfair Stamp, 5 took Legacy Energy and 5 took Maximum Belt. The flex table shows you all 7. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 2 of the 8 core cards carry the letter H, the one that goes at the next rotation: Fan Rotom and Buddy-Buddy Poffin. The core table marks every one of them. In copies, that is 6 of the 24 slots the core fills. Which day it lands, we do not know yet.
What Toucannon struggles against
The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 5 of the 97 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex and Joltik, plus 2 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 5 decks out of the 97 we track. The other 92 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 97 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Luxray ex | Luxray ex | Lightning |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Toucannon deck list?
- There isn't one. Across 23 tournament lists harvested between 11 August 2026 and 25 August 2026, 8 cards turn up in every single one, 24 slots out of 60. The remaining 36 change from player to player, with 82 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 23 lists, played across 21 different tournaments, harvested between 11 August 2026 and 25 August 2026 from play.limitlesstcg.com. All 23 were read card by card, and every card recognised.
- Where do I start if I want to build Toucannon?
- With the whole core: 8 cards, 24 slots. Inside it, buy the 13 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 11 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 96 % and Area Zero Underdepths at 87 %.
- What beats Toucannon?
- Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 5 of the 97 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Iono's Bellibolt ex, Joltik and Raging Bolt ex / Iono's Bellibolt ex, among others.
- Will Toucannon survive the next rotation?
- Not intact: 2 core cards out of 8 carry the letter H, starting with Fan Rotom and Buddy-Buddy Poffin.
- Are a lot of people playing Toucannon?
- We have read 23 lists of it, which puts it 69th of the 97 decks we track by lists read. The platform those tournaments run on counts 1,020 entries for it, 2.5 % of the field, across all its players. That figure is theirs.
Where all of this comes from
23 lists from play.limitlesstcg.com, played across 21 events, harvested between 11 August 2026 and 25 August 2026. The 90 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 5 September 2026. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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