Mega Starmie ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 101 lists of this deck, handed in at 90 different tournaments, and counted every card in every one. For 93 of them we know how the day ended: 4 won theirs outright. The biggest was in front of 209 players. 4 cards turn up in all of them, 13 slots out of 60. The other 47 are decided player by player, with 110 different cards turning up in them.
- 4 cards show up in all 101 lists, no exceptions: 13 of your 60 slots. Of those, 7 are Trainers, 6 are Pokémon and 0 are Energy. Start there. That leaves 47 slots for you to pick yourself.
- Your big card is Mega Starmie ex, 330 HP. Nebula Beam hits for 210. It needs 3 Colorless Energy attached.
- The sharpest disagreement is over Switch: 51 of the 101 lists run it. The table below has all 110 cards fighting over the 47 free slots.
- Your attackers are Weak to Lightning, and 9 of the 126 decks we track attack in that type: Mega Manectric ex / Eelektrik, Eelektrik and Iono's Bellibolt ex, among others. They are listed at the bottom, with the card that does the damage.
What Mega Starmie ex looks like when you open the box
Across the 101 lists we counted, this deck runs 13 to 21 Pokémon, 25 to 39 Trainers and 6 to 14 Energy. Its attacks are paid for in Water.
On results pages and on stream you will see it written « mega-starmie-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 14 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Mega Starmie ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 25 to 39 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 7 to 19 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 22 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 13–21
- Trainers
- 25–39
- Energy
- 6–14
- Supporters
- 7–19
- Items
- 10–22
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
How Mega Starmie ex actually wins
Mega Starmie ex attacks with Nebula Beam for 210. It needs 3 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon."
The cost of Nebula Beam decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Staryu has to climb a step before it becomes Mega Starmie ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 97 of the 101 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Mega Starmie ex back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Mega Starmie ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Starmie exStage 1 | 330 | Nebula Beam | 210 | Lightning ×2 | 2 | |
| StaryuBasic | 70 | Water Gun | 20 | Lightning ×2 | 1 |
The core: the 4 cards every list runs
These 4 cards appear in all 101 lists, without a single exception. That is 13 of the 60 slots. The other 47 are decided player by player.
Look at how those 13 slots break down: 7 Trainers, 6 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
4 of those 4 cards do not sit at the same count from list to list: Mega Starmie ex (2 to 4), Staryu (2 to 4) and Buddy-Buddy Poffin (3 to 4), plus 1 more. Add those spreads up and you get 8 copies the 101 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Mega Starmie ex | POR 21 | Pokémon | stays |
| 2–4 | Staryu | POR 20 | Pokémon | stays |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 1–4 | Boss's Orders | MEG 114 | Trainer | stays |
The 110 cards that change from list to list
110 cards fight over the 47 slots that are left: 11 above three lists in four, 82 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Lillie's Determination at 98 %, Water Energy at 97 % and Hilda at 96 %, plus 8 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Switch, at 50 %: 51 of 101 players took it, 50 put something else there. The ones who run it bring 2 copies. Right at the bottom of the table, Dudunsparce (23 lists out of 101) and Judge (23 lists out of 101).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 98 %99/101 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 97 %98/101 | Water Energy | 1–11 | MEE 3 | Energy |
| 96 %97/101 | Hilda | 1–4 | WHT 84 | Trainer |
| 92 %93/101 | Wally's Compassion | 1–4 | MEG 132 | Trainer |
| 92 %93/101 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 90 %91/101 | Ignition Energy | 1–4 | WHT 86 | Energy |
| 86 %87/101 | Mega Froslass ex | 1–4 | ASC 47 | Pokémon |
| 86 %87/101 | Snorunt | 1–4 | ASC 46 | Pokémon |
| 85 %86/101 | Salvatore | 1–4 | TEF 160 | Trainer |
| 80 %81/101 | Poké Pad | 2–4 | POR 81 | Trainer |
| 78 %79/101 | Meowth ex | 1–3 | POR 62 | Pokémon |
| 74 %75/101 | Bubbly Water Energy | 1–4 | CRI 84 | Energy |
| 71 %72/101 | Night Stretcher | 1–4 | ASC 196 | Trainer |
| 63 %64/101 | Battle Cage | 1–3 | PFL 85 | Trainer |
| 56 %57/101 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 55 %56/101 | Team Rocket's Petrel | 1–2 | DRI 176 | Trainer |
| 51 %52/101 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 51 %52/101 | Hero's Cape | 1 | TEF 152 | Trainer |
| 50 %51/101 | Switch | 1–3 | MEG 130 | Trainer |
| 46 %46/101 | Fezandipiti ex | 1–2 | ASC 142 | Pokémon |
| 46 %46/101 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 44 %44/101 | Shaymin | 1 | DRI 10 | Pokémon |
| 44 %44/101 | Mega Signal | 1–3 | MEG 121 | Trainer |
| 43 %43/101 | Drakloak | 1–3 | TWM 129 | Pokémon |
| 43 %43/101 | Dreepy | 1–3 | TWM 128 | Pokémon |
| 34 %34/101 | Budew | 1–2 | ASC 16 | Pokémon |
| 27 %27/101 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 26 %26/101 | Legacy Energy | 1 | TWM 167 | Energy |
| 23 %23/101 | Dudunsparce | 2–4 | TEF 129 | Pokémon |
| 23 %23/101 | Judge | 1–2 | POR 76 | Trainer |
| 22 %22/101 | Surfing Beach | 1–3 | MEG 129 | Trainer |
| 19 %19/101 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 18 %18/101 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 18 %18/101 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 18 %18/101 | Patrat | 1 | CRI 70 | Pokémon |
| 17 %17/101 | Risky Ruins | 1–3 | MEG 127 | Trainer |
| 17 %17/101 | Energy Search | 1–4 | POR 72 | Trainer |
| 15 %15/101 | Tool Scrapper | 1–2 | ASC 212 | Trainer |
| 13 %13/101 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 12 %12/101 | Mew ex | 1–4 | 30C 66 | Pokémon |
| 12 %12/101 | Psyduck | 1 | ASC 39 | Pokémon |
| 11 %11/101 | Crispin | 1–3 | SCR 133 | Trainer |
| 10 %10/101 | Latias ex | 1 | SSP 76 | Pokémon |
| 9 %9/101 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 9 %9/101 | Dark Bell | 2–3 | PBL 75 | Trainer |
| 8 %8/101 | Team Rocket's Watchtower | 1–3 | DRI 180 | Trainer |
| 6 %6/101 | Froslass | 1 | TWM 53 | Pokémon |
| 6 %6/101 | Colress's Tenacity | 1–2 | SFA 57 | Trainer |
| 6 %6/101 | Handheld Fan | 1–2 | TWM 150 | Trainer |
| 5 %5/101 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 5 %5/101 | Fan Rotom | 1 | SCR 118 | Pokémon |
| 5 %5/101 | Jamming Tower | 1–2 | TWM 153 | Trainer |
| 4 %4/101 | Team Rocket's Crobat ex | 2–3 | DRI 122 | Pokémon |
| 4 %4/101 | Team Rocket's Golbat | 3 | DRI 121 | Pokémon |
| 4 %4/101 | Team Rocket's Zubat | 3 | DRI 120 | Pokémon |
| 4 %4/101 | Buneary | 1–2 | PFL 83 | Pokémon |
| 4 %4/101 | Mega Lopunny ex | 1–2 | PFL 84 | Pokémon |
| 4 %4/101 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 4 %4/101 | Gravity Mountain | 1–2 | SSP 177 | Trainer |
| 4 %4/101 | Mist Energy | 1–3 | TEF 161 | Energy |
| 3 %3/101 | Amaura | 1 | POR 23 | Pokémon |
| 3 %3/101 | Aurorus | 1–2 | POR 24 | Pokémon |
| 3 %3/101 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 3 %3/101 | Antique Sail Fossil | 1–2 | POR 69 | Trainer |
| 3 %3/101 | Fossil Quarry | 1 | PBL 76 | Trainer |
| 3 %3/101 | Misty's Vitality | 1 | PBL 80 | Trainer |
| 3 %3/101 | Secret Box | 1 | TWM 163 | Trainer |
| 2 %2/101 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 2 %2/101 | Dragonair | 1 | ASC 151 | Pokémon |
| 2 %2/101 | Dratini | 1 | ASC 150 | Pokémon |
| 2 %2/101 | Glalie | 1 | TWM 52 | Pokémon |
| 2 %2/101 | Moltres | 1 | PFL 14 | Pokémon |
| 2 %2/101 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 2 %2/101 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 2 %2/101 | Dawn | 1–2 | PFL 87 | Trainer |
| 2 %2/101 | Rare Candy | 2 | MEG 125 | Trainer |
| 2 %2/101 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 2 %2/101 | Hand Trimmer | 1 | TEF 150 | Trainer |
| 2 %2/101 | Hyper Aroma | 1 | TWM 152 | Trainer |
| 2 %2/101 | Lana's Aid | 1 | TWM 155 | Trainer |
| 2 %2/101 | Lucian | 1 | TWM 157 | Trainer |
| 2 %2/101 | Team Rocket's Energy | 3–4 | DRI 182 | Energy |
| 2 %2/101 | Fire Energy | 1 | MEE 2 | Energy |
| 2 %2/101 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 1 %1/101 | Dusclops | 2 | PRE 36 | Pokémon |
| 1 %1/101 | Duskull | 2 | PRE 35 | Pokémon |
| 1 %1/101 | Hisuian Zorua | 2 | 30C 122 | Pokémon |
| 1 %1/101 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 1 %1/101 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 1 %1/101 | Hisuian Zoroark | 1 | 30C 123 | Pokémon |
| 1 %1/101 | Rabsca | 1 | TEF 24 | Pokémon |
| 1 %1/101 | Rellor | 1 | DRI 24 | Pokémon |
| 1 %1/101 | Team Rocket's Mimikyu | 1 | DRI 87 | Pokémon |
| 1 %1/101 | Yveltal | 1 | MEG 88 | Pokémon |
| 1 %1/101 | Pokémon Catcher | 3 | POR 82 | Trainer |
| 1 %1/101 | Roto-Stick | 2 | PRE 127 | Trainer |
| 1 %1/101 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 1 %1/101 | Cyrano | 1 | SSP 170 | Trainer |
| 1 %1/101 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 1 %1/101 | Energy Switch | 1 | MEG 115 | Trainer |
| 1 %1/101 | Great Haul Net | 1 | CRI 78 | Trainer |
| 1 %1/101 | Kieran | 1 | TWM 154 | Trainer |
| 1 %1/101 | Larry's Skill | 1 | PRE 115 | Trainer |
| 1 %1/101 | Lucky Helmet | 1 | TWM 158 | Trainer |
| 1 %1/101 | Prime Catcher | 1 | TEF 157 | Trainer |
| 1 %1/101 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 1 %1/101 | Surfer | 1 | SSP 187 | Trainer |
| 1 %1/101 | Enriching Energy | 1 | SSP 191 | Energy |
| 1 %1/101 | Prism Energy | 1 | ASC 216 | Energy |
| 1 %1/101 | Psychic Energy | 1 | MEE 5 | Energy |
The most common Mega Starmie ex list, all 60 cards
Here they are in full, ready to build. 13 slots come from the core, the cards all 101 lists run. The remaining 47 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 24 more cards to reach 60. The whole thing comes to 14 Pokémon, 38 Trainers and 8 Energy.
One thing to know before you build it: the 101 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Mega Starmie ex | POR 21 | Pokémon | every list |
| 3 | Staryu | POR 20 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Lillie's Determination | MEG 119 | Trainer | 98 % |
| 4 | Water Energy | MEE 3 | Energy | 97 % |
| 2 | Hilda | WHT 84 | Trainer | 96 % |
| 4 | Wally's Compassion | MEG 132 | Trainer | 92 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 92 % |
| 3 | Ignition Energy | WHT 86 | Energy | 90 % |
| 2 | Mega Froslass ex | ASC 47 | Pokémon | 86 % |
| 2 | Snorunt | ASC 46 | Pokémon | 86 % |
| 1 | Salvatore | TEF 160 | Trainer | 85 % |
| 4 | Poké Pad | POR 81 | Trainer | 80 % |
| 1 | Meowth ex | POR 62 | Pokémon | 78 % |
| 1 | Bubbly Water Energy | CRI 84 | Energy | 74 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 71 % |
| 3 | Battle Cage | PFL 85 | Trainer | 63 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 56 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 55 % |
| 2 | Pokégear 3.0 | SVI 186 | Trainer | 51 % |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 51 % |
| 2 | Switch | MEG 130 | Trainer | 50 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 46 % |
| 1 | Special Red Card | CRI 82 | Trainer | 46 % |
| 1 | Shaymin | DRI 10 | Pokémon | 44 % |
| 1 | Mega Signal | MEG 121 | Trainer | 44 % |
| 1 | Drakloak | TWM 129 | Pokémon | 43 % |
Pokémon: 14 3 Mega Starmie ex POR 21 3 Staryu POR 20 2 Mega Froslass ex ASC 47 2 Snorunt ASC 46 1 Meowth ex POR 62 1 Fezandipiti ex ASC 142 1 Shaymin DRI 10 1 Drakloak TWM 129 Trainer: 38 4 Buddy-Buddy Poffin TEF 144 3 Boss's Orders MEG 114 3 Lillie's Determination MEG 119 2 Hilda WHT 84 4 Wally's Compassion MEG 132 3 Ultra Ball MEG 131 1 Salvatore TEF 160 4 Poké Pad POR 81 2 Night Stretcher ASC 196 3 Battle Cage PFL 85 1 Xerosic's Machinations SFA 64 1 Team Rocket's Petrel DRI 176 2 Pokégear 3.0 SVI 186 1 Hero's Cape TEF 152 2 Switch MEG 130 1 Special Red Card CRI 82 1 Mega Signal MEG 121 Energy: 8 4 Water Energy MEE 3 3 Ignition Energy WHT 86 1 Bubbly Water Energy CRI 84 Total Cards: 60
Which decks beat Mega Starmie ex at tournaments
Here is how Mega Starmie ex did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 111 games, 44 won and 63 lost. 4 ended with no winner.
How many different cards Mega Starmie ex needs, and how long it will last
You need 114 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
100 of these 101 lists bring an ACE SPEC, and that is where they part ways: 52 took Hero's Cape, 26 took Legacy Energy and 13 took Scoop Up Cyclone. The flex table shows you all 8. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin. The core table marks it. In copies, that is 4 of the 13 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Starmie ex struggles against
The attackers in this deck are Weak to Lightning, so they take DOUBLE damage from that type. 9 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Manectric ex / Eelektrik, Eelektrik and Iono's Bellibolt ex, plus 6 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 9 decks out of the 126 we track. The other 117 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Water, and 13 of the decks we track have an attacker Weak to one of those: Dragapult ex / Blaziken ex, Ethan's Typhlosion and Ceruledge ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Lightning |
| Eelektrik | Eelektrik | Lightning |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Raging Bolt ex / Iono's Bellibolt ex | Iono's Bellibolt ex | Lightning |
| Joltik | Joltik | Lightning |
| Mega Manectric ex | Mega Manectric ex | Lightning |
| Iron Thorns ex | Iron Thorns ex | Lightning |
| Mega Dragonite ex / Eelektrik | Eelektrik | Lightning |
| Luxray ex | Luxray ex | Lightning |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex / Blaziken ex | Blaziken ex | Water |
| Ethan's Typhlosion | Ethan's Typhlosion | Water |
| Ceruledge ex | Ceruledge ex | Water |
| Mega Charizard X ex | Mega Charizard X ex | Water |
| Mega Camerupt ex | Mega Camerupt ex | Water |
| Flareon ex / Noctowl | Flareon ex | Water |
| Blaziken ex | Blaziken ex | Water |
| Blaziken ex / N's Zoroark ex | Blaziken ex | Water |
| Flareon ex | Flareon ex | Water |
| Ethan's Magcargo | Ethan's Ho-Oh ex | Water |
| Incineroar ex | Incineroar ex | Water |
| Cinderace ex | Cinderace ex | Water |
| Greninja ex / Blaziken ex | Blaziken ex | Water |
Questions people ask
- What is the Mega Starmie ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 101 tournament lists harvested between 11 August 2026 and 17 October 2026, 4 cards turn up in every single one, 13 slots out of 60. The remaining 47 change from player to player, with 110 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 101 lists, played across 90 different tournaments, harvested between 11 August 2026 and 17 October 2026 from play.limitlesstcg.com. All 101 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Starmie ex?
- With the whole core: 4 cards, 13 slots. Inside it, buy the 7 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 6 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Lillie's Determination at 98 % and Water Energy at 97 %.
- What beats Mega Starmie ex?
- Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. 9 of the 126 decks we track play an attacker of that type: Mega Manectric ex / Eelektrik, Eelektrik, Iono's Bellibolt ex and Raging Bolt ex / Iono's Bellibolt ex, among others.
- Will Mega Starmie ex survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Buddy-Buddy Poffin.
- Are a lot of people playing Mega Starmie ex?
- We have read 101 lists of it, which puts it 8th of the 126 decks we track by lists read. The platform those tournaments run on counts 218 entries for it, 0.77 % of the field, across all its players. That figure is theirs.
Where all of this comes from
101 lists from play.limitlesstcg.com, played across 90 events, harvested between 11 August 2026 and 17 October 2026. The 114 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.