Dragapult ex / Dudunsparce
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 96 lists of this deck, handed in at 81 different tournaments, and counted every card in every one. For 88 of them we know how the day ended: 9 won theirs outright. The biggest was in front of 207 players. 13 cards turn up in all of them, 39 slots out of 60. The other 21 are decided player by player, with 47 different cards turning up in them.
- 13 cards show up in all 96 lists, no exceptions: 39 of your 60 slots. Of those, 19 are Trainers, 14 are Pokémon and 6 are Energy. Start there. That leaves 21 slots for you to pick yourself.
- Your big card is Dragapult ex, 320 HP. Phantom Dive hits for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached.
- The sharpest disagreement is over Judge: 49 of the 96 lists run it. The table below has all 47 cards fighting over the 21 free slots.
- Your attackers are Weak to Fighting, and 14 of the 126 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Dragapult ex / Dudunsparce looks like when you open the box
Across the 96 lists we counted, this deck runs 18 to 25 Pokémon, 28 to 33 Trainers and 6 to 11 Energy. Its attacks are paid for in Fire and Psychic.
On results pages and on stream you will see it written « dragapult-dudunsparce ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 11 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Dragapult ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 28 to 33 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 9 to 13 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 20 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 18–25
- Trainers
- 28–33
- Energy
- 6–11
- Supporters
- 9–13
- Items
- 14–20
- Tools
- 0–1
- Stadiums
- 1–3
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Dragapult ex and Dudunsparce give this deck its name. Here is what is written on them.
Dragapult ex is in all 96 lists, 3 copies of it.
Dudunsparce is in all 96 lists, 2 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »
How Dragapult ex / Dudunsparce actually wins
Dragapult ex attacks with Phantom Dive for 200. It needs 2 Energy, 1 Fire and 1 Psychic attached, and it has 320 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "Put 6 damage counters on your opponent's Benched Pokémon in any way you like."
The cost of Phantom Dive decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 2 of, looks at the top of your deck and attaches the Energy it finds there. Rosa's Encouragement does the same job. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Good news on mobility: pulling Dragapult ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Dragapult ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Dragapult ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Dragapult exStage 2 | 320 | Phantom Dive | 200 | none | 1 | |
| DudunsparceStage 1 | 140 | Land Crush | 90 | Fighting ×2 | 3 | |
| DrakloakStage 1 | 90 | Dragon Headbutt | 70 | none | 1 | |
| DreepyBasic | 70 | Bite | 40 | none | 1 |
The core: the 13 cards every list runs
These 13 cards appear in all 96 lists, without a single exception. That is 39 of the 60 slots. The other 21 are decided player by player.
Look at how those 39 slots break down: 19 Trainers, 14 Pokémon, 6 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 39 of the 60 slots are the same for everybody, when half the 126 decks we track fix 25 or fewer. Fewer choices left to you than usual, and fewer ways to get them wrong.
12 of those 13 cards do not sit at the same count from list to list: Drakloak (3 to 4), Dragapult ex (2 to 3) and Dudunsparce (1 to 2), plus 9 more. Add those spreads up and you get 13 copies the 96 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Drakloak | TWM 129 | Pokémon | leaves |
| 4 | Dreepy | TWM 128 | Pokémon | leaves |
| 2–3 | Dragapult ex | TWM 130 | Pokémon | leaves |
| 1–2 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 1–2 | Budew | ASC 16 | Pokémon | leaves |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–3 | Crispin | SCR 133 | Trainer | leaves |
| 2–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 3–4 | Fire Energy | MEE 2 | Energy | stays |
| 3–4 | Psychic Energy | MEE 5 | Energy | stays |
The 47 cards that change from list to list
47 cards fight over the 21 slots that are left: 6 above three lists in four, 31 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Munkidori at 99 %, Ultra Ball at 99 % and Darkness Energy at 99 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Judge, at 51 %: 49 of 96 players took it, 47 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Yveltal (22 lists out of 96) and Dawn (18 lists out of 96).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %95/96 | Munkidori | 1–2 | TWM 95 | Pokémon |
| 99 %95/96 | Ultra Ball | 3–4 | MEG 131 | Trainer |
| 99 %95/96 | Darkness Energy | 2–3 | MEE 7 | Energy |
| 98 %94/96 | Risky Ruins | 1–3 | MEG 127 | Trainer |
| 85 %82/96 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 80 %77/96 | Dunsparce | 2–3 | JTG 120 | Pokémon |
| 74 %71/96 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 71 %68/96 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 69 %66/96 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 67 %64/96 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 67 %64/96 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 51 %49/96 | Judge | 1 | POR 76 | Trainer |
| 46 %44/96 | Moltres | 1 | PFL 14 | Pokémon |
| 31 %30/96 | Hero's Cape | 1 | TEF 152 | Trainer |
| 26 %25/96 | Dunsparce | 1–3 | TEF 128 | Pokémon |
| 26 %25/96 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 23 %22/96 | Yveltal | 1 | MEG 88 | Pokémon |
| 19 %18/96 | Dawn | 1–2 | PFL 87 | Trainer |
| 16 %15/96 | Shaymin | 1 | DRI 10 | Pokémon |
| 13 %12/96 | Jamming Tower | 1–2 | TWM 153 | Trainer |
| 10 %10/96 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 9 %9/96 | Pokégear 3.0 | 1–2 | SVI 186 | Trainer |
| 8 %8/96 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 6 %6/96 | Rare Candy | 1–2 | MEG 125 | Trainer |
| 5 %5/96 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 3 %3/96 | Elgyem | 1 | BLK 40 | Pokémon |
| 3 %3/96 | Brock's Scouting | 1–2 | JTG 146 | Trainer |
| 3 %3/96 | Gwynn | 1 | PBL 78 | Trainer |
| 3 %3/96 | Handheld Fan | 1 | TWM 150 | Trainer |
| 2 %2/96 | Latias ex | 1 | SSP 76 | Pokémon |
| 2 %2/96 | Patrat | 1 | CRI 70 | Pokémon |
| 2 %2/96 | Area Zero Underdepths | 1–2 | SCR 131 | Trainer |
| 2 %2/96 | Acerola's Mischief | 1 | MEG 113 | Trainer |
| 1 %1/96 | Rellor | 2 | TEF 23 | Pokémon |
| 1 %1/96 | Chi-Yu | 1 | TWM 39 | Pokémon |
| 1 %1/96 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 1 %1/96 | Psyduck | 1 | ASC 39 | Pokémon |
| 1 %1/96 | Rabsca | 1 | TEF 24 | Pokémon |
| 1 %1/96 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 1 %1/96 | Accompanying Flute | 4 | TWM 142 | Trainer |
| 1 %1/96 | Hilda | 1 | WHT 84 | Trainer |
| 1 %1/96 | Prime Catcher | 1 | TEF 157 | Trainer |
| 1 %1/96 | Ruffian | 1 | JTG 157 | Trainer |
| 1 %1/96 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 1 %1/96 | Switch | 1 | 30C 127 | Trainer |
| 1 %1/96 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 1 %1/96 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
The most common Dragapult ex / Dudunsparce list, all 60 cards
Here they are in full, ready to build. 39 slots come from the core, the cards all 96 lists run. The remaining 21 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 24 Pokémon, 28 Trainers and 8 Energy.
One thing to know before you build it: the 96 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Drakloak | TWM 129 | Pokémon | every list |
| 4 | Dreepy | TWM 128 | Pokémon | every list |
| 3 | Dragapult ex | TWM 130 | Pokémon | every list |
| 2 | Dudunsparce | TEF 129 | Pokémon | every list |
| 1 | Budew | ASC 16 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 2 | Crispin | SCR 133 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 3 | Fire Energy | MEE 2 | Energy | every list |
| 3 | Psychic Energy | MEE 5 | Energy | every list |
| 2 | Munkidori | TWM 95 | Pokémon | 99 % |
| 3 | Ultra Ball | MEG 131 | Trainer | 99 % |
| 2 | Darkness Energy | MEE 7 | Energy | 99 % |
| 2 | Risky Ruins | MEG 127 | Trainer | 98 % |
| 1 | Meowth ex | POR 62 | Pokémon | 85 % |
| 2 | Dunsparce | JTG 120 | Pokémon | 80 % |
| 1 | Dudunsparce ex | JTG 121 | Pokémon | 74 % |
| 1 | Special Red Card | CRI 82 | Trainer | 71 % |
| 1 | Rosa's Encouragement | POR 84 | Trainer | 69 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 67 % |
| 1 | Unfair StampACE SPEC | TWM 165 | Trainer | 67 % |
| 1 | Judge | POR 76 | Trainer | 51 % |
| 1 | Moltres | PFL 14 | Pokémon | 46 % |
| 2 | Dunsparce | TEF 128 | Pokémon | 26 % |
Pokémon: 24 4 Drakloak TWM 129 4 Dreepy TWM 128 3 Dragapult ex TWM 130 2 Dudunsparce TEF 129 1 Budew ASC 16 2 Munkidori TWM 95 1 Meowth ex POR 62 2 Dunsparce JTG 120 1 Dudunsparce ex JTG 121 1 Fezandipiti ex ASC 142 1 Moltres PFL 14 2 Dunsparce TEF 128 Trainer: 28 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 2 Crispin SCR 133 2 Night Stretcher ASC 196 3 Ultra Ball MEG 131 2 Risky Ruins MEG 127 1 Special Red Card CRI 82 1 Rosa's Encouragement POR 84 1 Unfair Stamp TWM 165 1 Judge POR 76 Energy: 8 3 Fire Energy MEE 2 3 Psychic Energy MEE 5 2 Darkness Energy MEE 7 Total Cards: 60
Which decks beat Dragapult ex / Dudunsparce at tournaments
Here is how Dragapult ex / Dudunsparce did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Dragapult ex: over 135 games, 60 won and 75 lost.
How many different cards Dragapult ex / Dudunsparce needs, and how long it will last
You need 60 different cards to cover every version of this deck, 13 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 96 lists bring an ACE SPEC, and that is where they part ways: 64 took Unfair Stamp, 30 took Hero's Cape and 1 took Prime Catcher. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Unfair Stamp and watch what the others do with theirs before you switch.
Then there is time. 8 of the 13 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Dudunsparce, plus 4 more. The core table marks every one of them. In copies, that is 22 of the 39 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Dragapult ex / Dudunsparce struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 14 decks out of the 126 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 126 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Dragapult ex / Dudunsparce deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 96 tournament lists harvested between 11 August 2026 and 19 October 2026, 13 cards turn up in every single one, 39 slots out of 60. The remaining 21 change from player to player, with 47 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 96 lists, played across 81 different tournaments, harvested between 11 August 2026 and 19 October 2026 from play.limitlesstcg.com. All 96 were read card by card, and every card recognised.
- Where do I start if I want to build Dragapult ex / Dudunsparce?
- With the whole core: 13 cards, 39 slots. Inside it, buy the 19 Trainer slots and the 6 Energy first: they carry over into your next deck. Leave the 14 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Munkidori at 99 % and Ultra Ball at 99 %.
- What beats Dragapult ex / Dudunsparce?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 126 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Dragapult ex / Dudunsparce survive the next rotation?
- Not intact: 8 core cards out of 13 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Dudunsparce, plus 4 more.
- Are a lot of people playing Dragapult ex / Dudunsparce?
- We have read 96 lists of it, which puts it 14th of the 126 decks we track by lists read. The platform those tournaments run on counts 220 entries for it, 0.77 % of the field, across all its players. That figure is theirs.
Where all of this comes from
96 lists from play.limitlesstcg.com, played across 81 events, harvested between 11 August 2026 and 19 October 2026. The 60 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.