Mega Lopunny ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
24 of 24 different cards60 cards
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- Psychic Energy
Psychic Energy
Printing not specifiedEnergyIn the deck ×4 - Water Energy
Water Energy
Printing not specifiedEnergyIn the deck ×5 - In the deck ×2View card
The game plan
We took 52 lists of this deck, handed in at 51 different tournaments, and counted every card in every one. For 41 of them we know how the day ended, and none won their tournament. 3 cards turn up in all of them, 6 slots out of 60. The other 54 are decided player by player, with 154 different cards turning up in them.
- 3 cards show up in all 52 lists, no exceptions: 6 of your 60 slots. Of those, 3 are Trainers, 3 are Pokémon and 0 are Energy. Start there. That leaves 54 slots for you to pick yourself.
- Your big card is Mega Lopunny ex, 330 HP. Spiky Hopper hits for 160. It needs 2 Colorless Energy attached.
- The sharpest disagreement is over Ultra Ball: 26 of the 52 lists run it. The table below has all 154 cards fighting over the 54 free slots.
- Your attackers are Weak to Fighting, and 13 of the 132 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Mega Lopunny ex looks like when you open the box
Across the 52 lists we counted, this deck runs 11 to 24 Pokémon, 18 to 39 Trainers and 6 to 18 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « mega-lopunny-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 18 out of 60, when half the 132 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Mega Lopunny ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 18 to 39 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 8 to 20 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 6 to 21 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 11–24
- Trainers
- 18–39
- Energy
- 6–18
- Supporters
- 8–20
- Items
- 6–21
- Tools
- 0–5
- Stadiums
- 0–4
A range means the lists disagree with each other.
How Mega Lopunny ex actually wins
Mega Lopunny ex attacks with Spiky Hopper for 160. It needs 2 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by any effects on your opponent's Active Pokémon."
The cost of Spiky Hopper decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Buneary has to climb a step before it becomes Mega Lopunny ex, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 39 of the 52 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Mega Lopunny ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Mega Lopunny ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Lopunny exStage 1 | 330 | Spiky Hopper | 160 | Fighting ×2 | 1 |
The core: the 3 cards every list runs
These 3 cards appear in all 52 lists, without a single exception. That is 6 of the 60 slots. The other 54 are decided player by player.
Look at how those 6 slots break down: 3 Trainers, 3 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
3 of those 3 cards do not sit at the same count from list to list: Mega Lopunny ex (2 to 4), Boss's Orders (1 to 4) and Lillie's Determination (1 to 4). Add those spreads up and you get 8 copies the 52 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind |
|---|---|---|---|
| 2–4 | Mega Lopunny ex | PFL 84 | Pokémon |
| 1–4 | Boss's Orders | MEG 114 | Trainer |
| 1–4 | Lillie's Determination | MEG 119 | Trainer |
The 154 cards that change from list to list
154 cards fight over the 54 slots that are left: 5 above three lists in four, 126 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buneary at 96 %, Buddy-Buddy Poffin at 92 % and Wally's Compassion at 77 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Ultra Ball, at 50 %: 26 of 52 players took it, 26 put something else there. The ones who run it bring 4 copies. Right at the bottom of the table, Judge (11 lists out of 52) and Fezandipiti ex (10 lists out of 52).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 96 %50/52 | Buneary | 1–4 | PFL 83 | Pokémon |
| 92 %48/52 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 77 %40/52 | Wally's Compassion | 1–4 | MEG 132 | Trainer |
| 77 %40/52 | Psychic Energy | 1–9 | MEE 13 | Energy |
| 75 %39/52 | Hilda | 1–4 | WHT 84 | Trainer |
| 71 %37/52 | Switch | 1–4 | MEG 130 | Trainer |
| 63 %33/52 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 62 %32/52 | Snorunt | 2–4 | ASC 46 | Pokémon |
| 62 %32/52 | Battle Cage | 1–3 | PFL 85 | Trainer |
| 62 %32/52 | Water Energy | 2–6 | MEE 11 | Energy |
| 60 %31/52 | Mega Froslass ex | 2–4 | ASC 47 | Pokémon |
| 56 %29/52 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 52 %27/52 | Budew | 1–3 | ASC 16 | Pokémon |
| 52 %27/52 | Poké Pad | 1–4 | POR 81 | Trainer |
| 50 %26/52 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 50 %26/52 | Dawn | 1–2 | PFL 87 | Trainer |
| 48 %25/52 | AZ's Tranquility | 2 | CRI 76 | Trainer |
| 46 %24/52 | Magearna | 1–2 | JTG 107 | Pokémon |
| 40 %21/52 | Mega Signal | 2–3 | MEG 121 | Trainer |
| 40 %21/52 | Xerosic's Machinations | 1–3 | SFA 64 | Trainer |
| 38 %20/52 | Prism Energy | 1–4 | ASC 216 | Energy |
| 37 %19/52 | Pokégear 3.0 | 2–4 | SVI 186 | Trainer |
| 35 %18/52 | Crispin | 1–4 | SCR 133 | Trainer |
| 31 %16/52 | Wondrous Patch | 1–4 | PFL 94 | Trainer |
| 31 %16/52 | Mist Energy | 1–4 | TEF 161 | Energy |
| 27 %14/52 | Fan Rotom | 1–3 | SCR 118 | Pokémon |
| 27 %14/52 | Lillie's Clefairy ex | 1–3 | JTG 56 | Pokémon |
| 27 %14/52 | Meowth ex | 1–3 | POR 62 | Pokémon |
| 21 %11/52 | Judge | 1–3 | POR 76 | Trainer |
| 19 %10/52 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 19 %10/52 | Lillie's Pearl | 1–3 | JTG 151 | Trainer |
| 19 %10/52 | Ignition Energy | 2 | WHT 86 | Energy |
| 17 %9/52 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 17 %9/52 | Energy Search | 1–2 | POR 72 | Trainer |
| 17 %9/52 | Special Red Card | 1 | CRI 82 | Trainer |
| 15 %8/52 | Yveltal | 1–2 | MEG 88 | Pokémon |
| 15 %8/52 | Telepathic Psychic Energy | 2–4 | POR 88 | Energy |
| 13 %7/52 | Jirachi ex | 1 | 30C 102 | Pokémon |
| 13 %7/52 | Colress's Tenacity | 1 | SFA 57 | Trainer |
| 12 %6/52 | Mew ex | 2–3 | 30C 66 | Pokémon |
| 12 %6/52 | Shaymin | 1 | DRI 10 | Pokémon |
| 12 %6/52 | Energy Switch | 1–4 | MEG 115 | Trainer |
| 12 %6/52 | Cyrano | 1–3 | SSP 170 | Trainer |
| 12 %6/52 | Prime Catcher | 1 | TEF 157 | Trainer |
| 12 %6/52 | Fire Energy | 1–4 | MEE 2 | Energy |
| 12 %6/52 | Legacy Energy | 1 | TWM 167 | Energy |
| 10 %5/52 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 10 %5/52 | Unown | 2 | 30C 72 | Pokémon |
| 10 %5/52 | Crushing Hammer | 1–4 | POR 71 | Trainer |
| 10 %5/52 | Lucky Helmet | 1–3 | TWM 158 | Trainer |
| 10 %5/52 | Energy Retrieval | 1 | SVI 171 | Trainer |
| 10 %5/52 | Maximum Belt | 1 | TEF 154 | Trainer |
| 8 %4/52 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 8 %4/52 | Dewgong | 1 | POR 19 | Pokémon |
| 8 %4/52 | Mega Audino ex | 1 | ASC 172 | Pokémon |
| 8 %4/52 | Seel | 1 | POR 18 | Pokémon |
| 8 %4/52 | Pokémon Catcher | 4 | POR 82 | Trainer |
| 8 %4/52 | Drayton | 1–2 | SSP 174 | Trainer |
| 8 %4/52 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 8 %4/52 | Nighttime Mine | 1–3 | ASC 197 | Trainer |
| 8 %4/52 | Bubbly Water Energy | 4 | CRI 84 | Energy |
| 8 %4/52 | Enriching Energy | 1 | SSP 191 | Energy |
| 6 %3/52 | Dusclops | 2 | PRE 36 | Pokémon |
| 6 %3/52 | Duskull | 2 | PRE 35 | Pokémon |
| 6 %3/52 | Mega Kangaskhan ex | 2–4 | MEG 104 | Pokémon |
| 6 %3/52 | Dusknoir | 1 | PRE 37 | Pokémon |
| 6 %3/52 | Mew | 1 | 30C 65 | Pokémon |
| 6 %3/52 | Moltres | 1 | PFL 14 | Pokémon |
| 6 %3/52 | Psyduck | 1 | ASC 39 | Pokémon |
| 6 %3/52 | Salvatore | 1–4 | TEF 160 | Trainer |
| 6 %3/52 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 6 %3/52 | Hero's Cape | 1 | TEF 152 | Trainer |
| 6 %3/52 | Secret Box | 1 | TWM 163 | Trainer |
| 6 %3/52 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 6 %3/52 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 6 %3/52 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 6 %3/52 | Darkness Energy | 3–5 | MEE 15 | Energy |
| 4 %2/52 | Drakloak | 3 | TWM 129 | Pokémon |
| 4 %2/52 | Dreepy | 3 | TWM 128 | Pokémon |
| 4 %2/52 | Jynx | 2–3 | PBL 32 | Pokémon |
| 4 %2/52 | Deoxys | 1–2 | CRI 34 | Pokémon |
| 4 %2/52 | Ditto | 2 | 30C 115 | Pokémon |
| 4 %2/52 | Dunsparce | 2 | TEF 128 | Pokémon |
| 4 %2/52 | Audino | 1 | BLK 74 | Pokémon |
| 4 %2/52 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 4 %2/52 | Lopunny | 1 | MEG 108 | Pokémon |
| 4 %2/52 | Pikipek | 1 | PBL 66 | Pokémon |
| 4 %2/52 | Toucannon | 1 | PBL 68 | Pokémon |
| 4 %2/52 | Trumbeak | 1 | PBL 67 | Pokémon |
| 4 %2/52 | Dusk Ball | 3–4 | SSP 175 | Trainer |
| 4 %2/52 | Gravity Gemstone | 1–4 | SCR 137 | Trainer |
| 4 %2/52 | Gravity Mountain | 1–3 | SSP 177 | Trainer |
| 4 %2/52 | Handheld Fan | 2–3 | TWM 150 | Trainer |
| 4 %2/52 | Lisia's Appeal | 1–3 | SSP 179 | Trainer |
| 4 %2/52 | Eri | 2 | TEF 146 | Trainer |
| 4 %2/52 | Surfer | 2 | SSP 187 | Trainer |
| 4 %2/52 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 4 %2/52 | Sacred Ash | 1 | DRI 168 | Trainer |
| 4 %2/52 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 2 %1/52 | Iron Leaves ex | 4 | TEF 25 | Pokémon |
| 2 %1/52 | Teal Mask Ogerpon ex | 4 | TWM 25 | Pokémon |
| 2 %1/52 | Buneary | 3 | MEG 107 | Pokémon |
| 2 %1/52 | Buneary | 3 | PRE 83 | Pokémon |
| 2 %1/52 | Fezandipiti | 3 | TWM 96 | Pokémon |
| 2 %1/52 | Froslass | 3 | TWM 53 | Pokémon |
| 2 %1/52 | N's Zoroark ex | 3 | JTG 98 | Pokémon |
| 2 %1/52 | N's Zorua | 3 | JTG 97 | Pokémon |
| 2 %1/52 | Noibat | 3 | JTG 127 | Pokémon |
| 2 %1/52 | Noivern | 3 | JTG 128 | Pokémon |
| 2 %1/52 | Vulpix | 3 | SSP 16 | Pokémon |
| 2 %1/52 | Azelf | 2 | SSP 80 | Pokémon |
| 2 %1/52 | Clefable | 2 | TWM 79 | Pokémon |
| 2 %1/52 | Clefairy | 2 | POR 30 | Pokémon |
| 2 %1/52 | Cubchoo | 2 | BLK 25 | Pokémon |
| 2 %1/52 | Ethan's Sudowoodo | 2 | DRI 93 | Pokémon |
| 2 %1/52 | Mega Diancie ex | 2 | PFL 41 | Pokémon |
| 2 %1/52 | Mega Dragalge ex | 2 | CRI 65 | Pokémon |
| 2 %1/52 | Ninetales | 2 | CRI 9 | Pokémon |
| 2 %1/52 | Skrelp | 2 | CRI 58 | Pokémon |
| 2 %1/52 | Xerneas | 2 | CRI 42 | Pokémon |
| 2 %1/52 | Abra | 1 | TWM 80 | Pokémon |
| 2 %1/52 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 2 %1/52 | Diancie | 1 | SCR 86 | Pokémon |
| 2 %1/52 | Dragapult ex | 1 | TWM 130 | Pokémon |
| 2 %1/52 | Elgyem | 1 | BLK 40 | Pokémon |
| 2 %1/52 | Gastrodon | 1 | SSP 107 | Pokémon |
| 2 %1/52 | Genesect | 1 | SFA 40 | Pokémon |
| 2 %1/52 | Maractus | 1 | JTG 8 | Pokémon |
| 2 %1/52 | Mega Floette ex | 1 | CRI 35 | Pokémon |
| 2 %1/52 | Shellos | 1 | SSP 46 | Pokémon |
| 2 %1/52 | Stunfisk | 1 | ASC 62 | Pokémon |
| 2 %1/52 | Bug Catching Set | 4 | TWM 143 | Trainer |
| 2 %1/52 | Ciphermaniac's Codebreaking | 4 | TEF 145 | Trainer |
| 2 %1/52 | Friends in Paldea | 4 | PRE 109 | Trainer |
| 2 %1/52 | Lumiose City | 4 | POR 77 | Trainer |
| 2 %1/52 | Call Bell | 2 | SSP 165 | Trainer |
| 2 %1/52 | Caretaker | 2 | TWM 144 | Trainer |
| 2 %1/52 | Carmine | 2 | TWM 145 | Trainer |
| 2 %1/52 | Hand Trimmer | 2 | TEF 150 | Trainer |
| 2 %1/52 | Hassel | 2 | TWM 151 | Trainer |
| 2 %1/52 | Lively Stadium | 2 | SSP 180 | Trainer |
| 2 %1/52 | Repel | 2 | MEG 126 | Trainer |
| 2 %1/52 | Roxie's Performance | 2 | CRI 81 | Trainer |
| 2 %1/52 | Amulet of Hope | 1 | SSP 162 | Trainer |
| 2 %1/52 | Dark Bell | 1 | PBL 75 | Trainer |
| 2 %1/52 | Kieran | 1 | TWM 154 | Trainer |
| 2 %1/52 | Larry's Skill | 1 | PRE 115 | Trainer |
| 2 %1/52 | Risky Ruins | 1 | MEG 127 | Trainer |
| 2 %1/52 | Scramble Switch | 1 | SSP 186 | Trainer |
| 2 %1/52 | Tyme | 1 | SSP 190 | Trainer |
| 2 %1/52 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 2 %1/52 | Grass Energy | 14 | MEE 1 | Energy |
| 2 %1/52 | Spiky Energy | 3 | JTG 159 | Energy |
| 2 %1/52 | Rocky Fighting Energy | 1 | POR 87 | Energy |
The most common Mega Lopunny ex list, all 60 cards
Here they are in full, ready to build. 6 slots come from the core, the cards all 52 lists run. The remaining 54 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 21 more cards to reach 60. The whole thing comes to 18 Pokémon, 31 Trainers and 11 Energy.
One thing to know before you build it: the 52 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 36 of the 52 lists carry one. Take Legacy Energy, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Mega Lopunny ex | PFL 84 | Pokémon | every list |
| 2 | Boss's Orders | MEG 114 | Trainer | every list |
| 1 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Buneary | PFL 83 | Pokémon | 96 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 92 % |
| 4 | Wally's Compassion | MEG 132 | Trainer | 77 % |
| 4 | Psychic Energy | — | Energy | 77 % |
| 2 | Hilda | WHT 84 | Trainer | 75 % |
| 2 | Switch | MEG 130 | Trainer | 71 % |
| 1 | Night Stretcher | ASC 196 | Trainer | 63 % |
| 4 | Snorunt | ASC 46 | Pokémon | 62 % |
| 2 | Battle Cage | PFL 85 | Trainer | 62 % |
| 5 | Water Energy | — | Energy | 62 % |
| 3 | Mega Froslass ex | ASC 47 | Pokémon | 60 % |
| 2 | Air Balloon | ASC 181 | Trainer | 56 % |
| 2 | Budew | ASC 16 | Pokémon | 52 % |
| 2 | Poké Pad | POR 81 | Trainer | 52 % |
| 4 | Ultra Ball | MEG 131 | Trainer | 50 % |
| 2 | Dawn | PFL 87 | Trainer | 50 % |
| 2 | AZ's Tranquility | CRI 76 | Trainer | 48 % |
| 2 | Magearna | JTG 107 | Pokémon | 46 % |
| 2 | Mega Signal | MEG 121 | Trainer | 40 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 40 % |
| 2 | Prism Energy | ASC 216 | Energy | 38 % |
Pokémon: 18 3 Mega Lopunny ex PFL 84 4 Buneary PFL 83 4 Snorunt ASC 46 3 Mega Froslass ex ASC 47 2 Budew ASC 16 2 Magearna JTG 107 Trainer: 31 2 Boss's Orders MEG 114 1 Lillie's Determination MEG 119 2 Buddy-Buddy Poffin TEF 144 4 Wally's Compassion MEG 132 2 Hilda WHT 84 2 Switch MEG 130 1 Night Stretcher ASC 196 2 Battle Cage PFL 85 2 Air Balloon ASC 181 2 Poké Pad POR 81 4 Ultra Ball MEG 131 2 Dawn PFL 87 2 AZ's Tranquility CRI 76 2 Mega Signal MEG 121 1 Xerosic's Machinations SFA 64 Energy: 11 4 Psychic Energy 5 Water Energy 2 Prism Energy ASC 216 Total Cards: 60
How many different cards Mega Lopunny ex needs, and how long it will last
You need 157 different cards to cover every version of this deck, 3 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
36 of these 52 lists bring an ACE SPEC, and that is where they part ways: 6 took Legacy Energy, 6 took Prime Catcher and 5 took Maximum Belt. The flex table shows you all 11. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Legacy Energy and watch what the others do with theirs before you switch.
Then there is time, and the answer is a good one: not one of the 3 core cards carries the letter H, the one that goes at the next rotation. This deck walks through the change whole.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Lopunny ex struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 13 of the 132 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 132 we track. The other 119 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 132 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Mega Lopunny ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 52 tournament lists harvested between 16 August 2026 and 29 October 2026, 3 cards turn up in every single one, 6 slots out of 60. The remaining 54 change from player to player, with 154 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 52 lists, played across 51 different tournaments, harvested between 16 August 2026 and 29 October 2026 from play.limitlesstcg.com. All 52 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Lopunny ex?
- With the whole core: 3 cards, 6 slots. Inside it, buy the 3 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buneary at 96 % and Buddy-Buddy Poffin at 92 %.
- What beats Mega Lopunny ex?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 13 of the 132 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Mega Lopunny ex survive the next rotation?
- Yes, whole: not one of the 3 core cards carries the letter H. At equal price, that is the argument that should settle where your money goes.
- Are a lot of people playing Mega Lopunny ex?
- We have read 52 lists of it, which puts it 76th of the 132 decks we track by lists read. The platform those tournaments run on counts 42 entries for it, 0.13 % of the field, across all its players. That figure is theirs.
Where all of this comes from
52 lists from play.limitlesstcg.com, played across 51 events, harvested between 16 August 2026 and 29 October 2026. The 157 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.