Mega Lopunny ex / Dudunsparce
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
4 of 4 different cards12 cards
The game plan
We took 102 lists of this deck, handed in at 93 different tournaments, and counted every card in every one. For 97 of them we know how the day ended: 23 won theirs outright. The biggest was in front of 434 players. 4 cards turn up in all of them, 12 slots out of 60. The other 48 are decided player by player, with 86 different cards turning up in them.
- 4 cards show up in all 102 lists, no exceptions: 12 of your 60 slots. Of those, 7 are Trainers, 5 are Pokémon and 0 are Energy. Start there. That leaves 48 slots for you to pick yourself.
- Your big card is Mega Lopunny ex, 330 HP. Spiky Hopper hits for 160. It needs 2 Colorless Energy attached.
- The sharpest disagreement is over Moltres: 51 of the 102 lists run it. The table below has all 86 cards fighting over the 48 free slots.
- Your attackers are Weak to Fighting, and 14 of the 126 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Mega Lopunny ex / Dudunsparce looks like when you open the box
Across the 102 lists we counted, this deck runs 15 to 21 Pokémon, 31 to 38 Trainers and 6 to 9 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « lopunny-dudunsparce ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 9 out of 60, when half the 126 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Dudunsparce is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 31 to 38 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 10 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 12 to 20 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 88 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–21
- Trainers
- 31–38
- Energy
- 6–9
- Supporters
- 10–16
- Items
- 12–20
- Tools
- 1–4
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Mega Lopunny ex and Dudunsparce give this deck its name. Here is what is written on them.
Mega Lopunny ex is in all 102 lists, 2 copies of it.
Dudunsparce is in all 102 lists, 3 copies of it. Its Ability is called Run Away Draw, and here is what is printed on it, word for word: « Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokémon and all attached cards into your deck. »
How Mega Lopunny ex / Dudunsparce actually wins
Mega Lopunny ex attacks with Spiky Hopper for 160. It needs 2 Colorless Energy attached, and it has 330 HP. And the number is not everything the card says. There is one more line printed under the attack, and it is the one everybody skips: "This attack's damage isn't affected by any effects on your opponent's Active Pokémon."
The cost of Spiky Hopper decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for a turn before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Dunsparce has to climb a step before it becomes Dudunsparce, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 4 of, goes into your deck for an evolution. Careful, though: only 101 of the 102 lists bring it, so it is a choice, and players are still arguing about it.
Good news on mobility: pulling Mega Lopunny ex back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Mega Lopunny ex is a Mega Evolution ex, and that is the most expensive rule in the game: your opponent takes 3 Prize cards instead of one the turn it goes down. They need 6 to win the game, so 2 well-placed knockouts on that card beat you, where it would take 6 knockouts anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Mega Lopunny exStage 1 | 330 | Spiky Hopper | 160 | Fighting ×2 | 1 | |
| DudunsparceStage 1 | 140 | Land Crush | 90 | Fighting ×2 | 3 |
The core: the 4 cards every list runs
These 4 cards appear in all 102 lists, without a single exception. That is 12 of the 60 slots. The other 48 are decided player by player.
Look at how those 12 slots break down: 7 Trainers, 5 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
4 of those 4 cards do not sit at the same count from list to list: Dudunsparce (2 to 4), Mega Lopunny ex (2 to 3) and Poké Pad (3 to 4), plus 1 more. Add those spreads up and you get 6 copies the 102 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Dudunsparce | TEF 129 | Pokémon | leaves |
| 2–3 | Mega Lopunny ex | PFL 84 | Pokémon | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
The 86 cards that change from list to list
86 cards fight over the 48 slots that are left: 14 above three lists in four, 58 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 99 %, Hilda at 99 % and Ultra Ball at 99 %, plus 11 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Moltres, at 50 %: 51 of 102 players took it, 51 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Abra (25 lists out of 102) and Stunfisk (25 lists out of 102).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 99 %101/102 | Buddy-Buddy Poffin | 2–4 | TEF 144 | Trainer |
| 99 %101/102 | Hilda | 2–4 | WHT 84 | Trainer |
| 99 %101/102 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 99 %101/102 | Air Balloon | 2–3 | ASC 181 | Trainer |
| 98 %100/102 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 98 %100/102 | Wally's Compassion | 1–4 | MEG 132 | Trainer |
| 98 %100/102 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 98 %100/102 | Mist Energy | 2–4 | TEF 161 | Energy |
| 95 %97/102 | Battle Cage | 1–4 | PFL 85 | Trainer |
| 93 %95/102 | Buneary | 2–4 | PFL 83 | Pokémon |
| 85 %87/102 | Dunsparce | 1–4 | JTG 120 | Pokémon |
| 84 %86/102 | Dunsparce | 1–4 | TEF 128 | Pokémon |
| 80 %82/102 | Enriching Energy | 1 | SSP 191 | Energy |
| 78 %80/102 | Pokégear 3.0 | 1–4 | SVI 186 | Trainer |
| 73 %74/102 | Special Red Card | 1 | CRI 82 | Trainer |
| 72 %73/102 | Night Stretcher | 1–2 | ASC 196 | Trainer |
| 50 %51/102 | Moltres | 1–2 | PFL 14 | Pokémon |
| 48 %49/102 | Psyduck | 1 | ASC 39 | Pokémon |
| 40 %41/102 | Shaymin | 1 | DRI 10 | Pokémon |
| 33 %34/102 | Mew ex | 1–2 | 30C 66 | Pokémon |
| 32 %33/102 | Mega Froslass ex | 1–2 | ASC 47 | Pokémon |
| 32 %33/102 | Snorunt | 1–3 | ASC 46 | Pokémon |
| 32 %33/102 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 30 %31/102 | Prism Energy | 1–4 | ASC 216 | Energy |
| 29 %30/102 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 27 %28/102 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 27 %28/102 | Water Energy | 1–7 | MEE 3 | Energy |
| 27 %28/102 | Fire Energy | 1–3 | MEE 2 | Energy |
| 25 %25/102 | Abra | 1 | TWM 80 | Pokémon |
| 25 %25/102 | Stunfisk | 1–2 | ASC 62 | Pokémon |
| 18 %18/102 | Hero's Cape | 1 | TEF 152 | Trainer |
| 15 %15/102 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 11 %11/102 | Nighttime Mine | 1–2 | ASC 197 | Trainer |
| 11 %11/102 | Switch | 1–4 | MEG 130 | Trainer |
| 8 %8/102 | Buneary | 1–3 | MEG 107 | Pokémon |
| 8 %8/102 | Psychic Energy | 2–4 | MEE 5 | Energy |
| 7 %7/102 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 7 %7/102 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 6 %6/102 | Judge | 1–2 | POR 76 | Trainer |
| 6 %6/102 | Sacred Ash | 1 | DRI 168 | Trainer |
| 6 %6/102 | Bubbly Water Energy | 1–3 | CRI 84 | Energy |
| 5 %5/102 | Budew | 1 | ASC 16 | Pokémon |
| 4 %4/102 | Ciphermaniac's Codebreaking | 1–2 | TEF 145 | Trainer |
| 4 %4/102 | Spiky Energy | 1–3 | JTG 159 | Energy |
| 3 %3/102 | Patrat | 1 | CRI 70 | Pokémon |
| 3 %3/102 | Jamming Tower | 1 | TWM 153 | Trainer |
| 2 %2/102 | Mega Kangaskhan ex | 2–4 | MEG 104 | Pokémon |
| 2 %2/102 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 2 %2/102 | Latias ex | 1 | SSP 76 | Pokémon |
| 2 %2/102 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 2 %2/102 | Dark Bell | 1–2 | PBL 75 | Trainer |
| 2 %2/102 | Mega Signal | 1–2 | MEG 121 | Trainer |
| 2 %2/102 | Fennel | 1 | BLK 82 | Trainer |
| 2 %2/102 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 2 %2/102 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 2 %2/102 | Lucian | 1 | TWM 157 | Trainer |
| 2 %2/102 | Salvatore | 1 | TEF 160 | Trainer |
| 2 %2/102 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 2 %2/102 | Legacy Energy | 1 | TWM 167 | Energy |
| 1 %1/102 | Bastiodon | 3 | PBL 62 | Pokémon |
| 1 %1/102 | Kadabra | 3 | MEG 55 | Pokémon |
| 1 %1/102 | Abra | 2 | MEG 54 | Pokémon |
| 1 %1/102 | Alakazam | 2 | MEG 56 | Pokémon |
| 1 %1/102 | Applin | 2 | SCR 12 | Pokémon |
| 1 %1/102 | Clefable | 2 | TWM 79 | Pokémon |
| 1 %1/102 | Clefairy | 2 | POR 30 | Pokémon |
| 1 %1/102 | Munkidori | 2 | TWM 95 | Pokémon |
| 1 %1/102 | Chi-Yu | 1 | MEG 31 | Pokémon |
| 1 %1/102 | Dipplin | 1 | TWM 18 | Pokémon |
| 1 %1/102 | Genesect | 1 | SFA 40 | Pokémon |
| 1 %1/102 | Antique Armor Fossil | 4 | PBL 72 | Trainer |
| 1 %1/102 | Lumiose City | 4 | POR 77 | Trainer |
| 1 %1/102 | Crispin | 2 | SCR 133 | Trainer |
| 1 %1/102 | Dawn | 2 | PFL 87 | Trainer |
| 1 %1/102 | Festival Grounds | 2 | TWM 149 | Trainer |
| 1 %1/102 | Fossil Quarry | 2 | PBL 76 | Trainer |
| 1 %1/102 | Blowtorch | 1 | PFL 86 | Trainer |
| 1 %1/102 | Cyrano | 1 | SSP 170 | Trainer |
| 1 %1/102 | Eri | 1 | TEF 146 | Trainer |
| 1 %1/102 | Kieran | 1 | TWM 154 | Trainer |
| 1 %1/102 | Surfer | 1 | SSP 187 | Trainer |
| 1 %1/102 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 1 %1/102 | Tool Scrapper | 1 | ASC 212 | Trainer |
| 1 %1/102 | Darkness Energy | 4 | MEE 15 | Energy |
| 1 %1/102 | Grass Energy | 2 | MEE 9 | Energy |
| 1 %1/102 | Magnetic Metal Energy | 2 | CRI 85 | Energy |
Which decks beat Mega Lopunny ex / Dudunsparce at tournaments
Here is how Mega Lopunny ex / Dudunsparce did against every other deck at tournaments. Real games, real players sitting across the table from each other, and the platform those tournaments run on counts them one by one. All of them were played after 30th Celebration became legal for tournaments, and we read the table on 23 October 2026.
The format matters more than people think. When the next set lands, decks get rebuilt around the new cards, and a matchup that leaned one way can swing the other. What you are reading holds for today's format.
We start with the opponent that gives you the most trouble, because that is where the work is before your next tournament. The further down the list you go, the better it goes for you.
Always look at the number of games next to the score. Six wins out of ten happens on its own, even with a middling deck: it is the same as flipping six heads in ten tries. Six hundred out of a thousand, and luck has nothing to do with it. Below 100 games we show nothing at all, because at that count half the matchups look like they lean one way when they lean nowhere.
Against Mega Excadrill ex: over 147 games, 50 won and 97 lost.
Against N's Zoroark ex: over 201 games, 81 won and 118 lost. 2 ended with no winner.
Against Dragapult ex: over 362 games, 176 won and 183 lost. 3 ended with no winner.
Against Latias ex / Mega Kangaskhan ex: over 169 games, 79 won and 90 lost.
Against Dragapult ex / Dusknoir: over 167 games, 87 won and 79 lost. One ended with no winner.
Against Dragapult ex / Blaziken ex: over 102 games, 52 won and 49 lost. One ended with no winner.
Against Slowking: over 177 games, 98 won and 76 lost. 3 ended with no winner.
Against Alakazam / Dudunsparce: over 164 games, 103 won and 58 lost. 3 ended with no winner.
Against Dhelmise: over 149 games, 102 won and 45 lost. 2 ended with no winner.
How many different cards Mega Lopunny ex / Dudunsparce needs, and how long it will last
You need 90 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 102 lists bring an ACE SPEC, and that is where they part ways: 82 took Enriching Energy, 18 took Hero's Cape and 2 took Legacy Energy. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Enriching Energy and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Dudunsparce. The core table marks it. In copies, that is 3 of the 12 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Mega Lopunny ex / Dudunsparce struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 14 of the 126 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 11 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 14 decks out of the 126 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 126 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Archaludon ex / N's Zoroark ex | Relicanth | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
Questions people ask
- What is the Mega Lopunny ex / Dudunsparce deck list?
- There isn't one. Across 102 tournament lists harvested between 11 August 2026 and 19 October 2026, 4 cards turn up in every single one, 12 slots out of 60. The remaining 48 change from player to player, with 86 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 102 lists, played across 93 different tournaments, harvested between 11 August 2026 and 19 October 2026 from play.limitlesstcg.com. All 102 were read card by card, and every card recognised.
- Where do I start if I want to build Mega Lopunny ex / Dudunsparce?
- With the whole core: 4 cards, 12 slots. Inside it, buy the 7 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 5 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 99 % and Hilda at 99 %.
- What beats Mega Lopunny ex / Dudunsparce?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 14 of the 126 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Mega Lopunny ex / Dudunsparce survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Dudunsparce.
- Are a lot of people playing Mega Lopunny ex / Dudunsparce?
- We have read 102 lists of it, which puts it 7th of the 126 decks we track by lists read. The platform those tournaments run on counts 772 entries for it, 2.74 % of the field, across all its players. That figure is theirs.
Where all of this comes from
102 lists from play.limitlesstcg.com, played across 93 events, harvested between 11 August 2026 and 19 October 2026. The 90 cards named here were read against poko's own catalogue, built on the public TCGdex API. The matchup counts come from the table play.limitlesstcg.com publishes deck by deck, read on 23 October 2026.
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