22 lists · 21 events · 26 October 2026 to 29 October 2026

Dragapult ex / Alakazam

The cards in this deck

Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.

26 of 26 different cards60 cards

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The game plan

Published Data updated

We took 22 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. For 16 of them we know how the day ended: one won it outright. The biggest was in front of 128 players. 12 cards turn up in all of them, 34 slots out of 60. The other 26 are decided player by player, with 49 different cards turning up in them.

THE SHORT VERSION
  • 12 cards show up in all 22 lists, no exceptions: 34 of your 60 slots. Of those, 17 are Trainers, 15 are Pokémon and 2 are Energy. Start there. That leaves 26 slots for you to pick yourself.
  • Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
  • The sharpest disagreement is over Budew: 10 of the 22 lists run it. The table below has all 49 cards fighting over the 26 free slots.
  • Your attackers are Weak to Darkness, and 20 of the 132 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.

What Dragapult ex / Alakazam looks like when you open the box

Across the 22 lists we counted, this deck runs 21 to 26 Pokémon, 26 to 32 Trainers and 6 to 10 Energy. Its attacks are paid for in Psychic and Fire.

On results pages and on stream you will see it written « dragapult-alakazam ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 6 to 10 out of 60, when half the 132 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.

It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

Look at the Trainers: 26 to 32 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 9 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
21–26
Trainers
26–32
Energy
6–10
Supporters
9–14
Items
13–19
Tools
0–3
Stadiums
0–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Dragapult ex and Alakazam give this deck its name. Here is what is written on them.

Dragapult ex is in all 22 lists, 2 copies of it.

Alakazam is in all 22 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.

How Dragapult ex / Alakazam actually wins

Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.

One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.

Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 3 of, goes into your deck for an evolution.

Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.

Dragapult ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Dragapult ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Alakazam
AlakazamStage 2
140Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand.—Darkness ×21
Dragapult ex
Dragapult exStage 2
320Phantom Dive200none1
Drakloak
DrakloakStage 1
90Dragon Headbutt70none1
Dreepy
DreepyBasic
70Bite40none1

The core: the 12 cards every list runs

These 12 cards appear in all 22 lists, without a single exception. That is 34 of the 60 slots. The other 26 are decided player by player.

Look at how those 34 slots break down: 17 Trainers, 15 Pokémon, 2 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.

12 of those 12 cards do not sit at the same count from list to list: Kadabra (2 to 4), Alakazam (1 to 3) and Drakloak (3 to 4), plus 9 more. Add those spreads up and you get 22 copies the 22 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Kadabra
Kadabra
MEG 55Pokémonstays
1–3
Alakazam
Alakazam
MEG 56Pokémonstays
3–4
Drakloak
Drakloak
TWM 129Pokémonleaves
3–4
Dreepy
Dreepy
TWM 128Pokémonleaves
2–3
Dragapult ex
Dragapult ex
TWM 130Pokémonleaves
3–4
Buddy-Buddy Poffin
Buddy-Buddy Poffin
TEF 144Trainerleaves
3–4
Poké Pad
Poké Pad
POR 81Trainerstays
2–4
Boss's Orders
Boss's Orders
MEG 114Trainerstays
1–4
Dawn
Dawn
PFL 87Trainerstays
1–3
Night Stretcher
Night Stretcher
ASC 196Trainerleaves
1–4Fire EnergyMEE 10Energystays
1–4Psychic EnergyMEE 13Energystays

The 49 cards that change from list to list

49 cards fight over the 26 slots that are left: 7 above three lists in four, 30 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Abra at 95 %, Fezandipiti ex at 95 % and Hilda at 91 %, plus 4 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Budew, at 45 %: 10 of 22 players took it, 12 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Enhanced Hammer (5 lists out of 22) and Morty's Conviction (5 lists out of 22).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %21/22
Abra
Abra
2–4MEG 54Pokémon
95 %21/22
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
91 %20/22
Hilda
Hilda
2–4WHT 84Trainer
86 %19/22
Telepathic Psychic Energy
Telepathic Psychic Energy
1–4POR 88Energy
82 %18/22
Rare Candy
Rare Candy
1–4MEG 125Trainer
82 %18/22
Special Red Card
Special Red Card
1–3CRI 82Trainer
77 %17/22
Shaymin
Shaymin
1DRI 10Pokémon
73 %16/22
Psyduck
Psyduck
1ASC 39Pokémon
68 %15/22
Team Rocket's Watchtower
Team Rocket's Watchtower
1–4DRI 180Trainer
64 %14/22
Neo Upper Energy
Neo Upper Energy
1TEF 162Energy
45 %10/22
Budew
Budew
1–2ASC 16Pokémon
41 %9/22
Crispin
Crispin
1–3SCR 133Trainer
41 %9/22
Battle Cage
Battle Cage
1–2PFL 85Trainer
41 %9/22
Sacred Ash
Sacred Ash
1DRI 168Trainer
36 %8/22
Alakazam
Alakazam
1TWM 82Pokémon
27 %6/22
Genesect
Genesect
1SFA 40Pokémon
27 %6/22
Crushing Hammer
Crushing Hammer
2–4POR 71Trainer
27 %6/22
Lillie's Determination
Lillie's Determination
1–4MEG 119Trainer
27 %6/22
Air Balloon
Air Balloon
1–2ASC 181Trainer
23 %5/22
Enhanced Hammer
Enhanced Hammer
1TWM 148Trainer
23 %5/22
Morty's Conviction
Morty's Conviction
1TEF 155Trainer
18 %4/22
Abra
Abra
1–2TWM 80Pokémon
18 %4/22
Team Rocket's Chingling
Team Rocket's Chingling
1DRI 85Pokémon
18 %4/22
Ultra Ball
Ultra Ball
1–3MEG 131Trainer
18 %4/22
Rosa's Encouragement
Rosa's Encouragement
1POR 84Trainer
18 %4/22
Switch
Switch
1MEG 130Trainer
14 %3/22
Area Zero Underdepths
Area Zero Underdepths
1SCR 131Trainer
14 %3/22
Deluxe Bomb
Deluxe Bomb
1SCR 134Trainer
14 %3/22
Team Rocket's Petrel
Team Rocket's Petrel
1DRI 176Trainer
9 %2/22
Dedenne
Dedenne
1SSP 87Pokémon
9 %2/22
Meowth ex
Meowth ex
1POR 62Pokémon
9 %2/22
Jamming Tower
Jamming Tower
1TWM 153Trainer
9 %2/22
Lucky Helmet
Lucky Helmet
1TWM 158Trainer
9 %2/22
Legacy Energy
Legacy Energy
1TWM 167Energy
5 %1/22
Dudunsparce
Dudunsparce
1TEF 129Pokémon
5 %1/22
Dunsparce
Dunsparce
1JTG 120Pokémon
5 %1/22
Elgyem
Elgyem
1BLK 40Pokémon
5 %1/22
Munkidori
Munkidori
1TWM 95Pokémon
5 %1/22
Patrat
Patrat
1CRI 70Pokémon
5 %1/22
Togekiss
Togekiss
1SSP 72Pokémon
5 %1/22
Togepi
Togepi
1SSP 70Pokémon
5 %1/22
Togetic
Togetic
1SSP 71Pokémon
5 %1/22
Hero's Cape
Hero's Cape
1TEF 152Trainer
5 %1/22
Lana's Aid
Lana's Aid
1TWM 155Trainer
5 %1/22
Prime Catcher
Prime Catcher
1TEF 157Trainer
5 %1/22
Unfair Stamp
Unfair Stamp
1TWM 165Trainer
5 %1/22
Wondrous Patch
Wondrous Patch
1PFL 94Trainer
5 %1/22
Xerosic's Machinations
Xerosic's Machinations
1SFA 64Trainer
5 %1/22Darkness Energy1MEE 7Energy

The most common Dragapult ex / Alakazam list, all 60 cards

Here they are in full, ready to build. 34 slots come from the core, the cards all 22 lists run. The remaining 26 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 23 Pokémon, 30 Trainers and 7 Energy.

One thing to know before you build it: the 22 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.

The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.

Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
4KadabraMEG 55Pokémonevery list
3AlakazamMEG 56Pokémonevery list
3DrakloakTWM 129Pokémonevery list
3DreepyTWM 128Pokémonevery list
2Dragapult exTWM 130Pokémonevery list
4Buddy-Buddy PoffinTEF 144Trainerevery list
4Poké PadPOR 81Trainerevery list
3Boss's OrdersMEG 114Trainerevery list
3DawnPFL 87Trainerevery list
3Night StretcherASC 196Trainerevery list
1Fire Energy—Energyevery list
1Psychic Energy—Energyevery list
4AbraMEG 54Pokémon95 %
1Fezandipiti exASC 142Pokémon95 %
4HildaWHT 84Trainer91 %
4Telepathic Psychic EnergyPOR 88Energy86 %
3Rare CandyMEG 125Trainer82 %
1Special Red CardCRI 82Trainer82 %
1ShayminDRI 10Pokémon77 %
1PsyduckASC 39Pokémon73 %
1Team Rocket's WatchtowerDRI 180Trainer68 %
1Neo Upper EnergyACE SPECTEF 162Energy64 %
1BudewASC 16Pokémon45 %
2CrispinSCR 133Trainer41 %
1Battle CagePFL 85Trainer41 %
1Sacred AshDRI 168Trainer41 %
Pokémon: 23
4 Kadabra MEG 55
3 Alakazam MEG 56
3 Drakloak TWM 129
3 Dreepy TWM 128
2 Dragapult ex TWM 130
4 Abra MEG 54
1 Fezandipiti ex ASC 142
1 Shaymin DRI 10
1 Psyduck ASC 39
1 Budew ASC 16

Trainer: 30
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
3 Boss's Orders MEG 114
3 Dawn PFL 87
3 Night Stretcher ASC 196
4 Hilda WHT 84
3 Rare Candy MEG 125
1 Special Red Card CRI 82
1 Team Rocket's Watchtower DRI 180
2 Crispin SCR 133
1 Battle Cage PFL 85
1 Sacred Ash DRI 168

Energy: 7
1 Fire Energy
1 Psychic Energy
4 Telepathic Psychic Energy POR 88
1 Neo Upper Energy TEF 162

Total Cards: 60

How many different cards Dragapult ex / Alakazam needs, and how long it will last

You need 61 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 22 lists bring an ACE SPEC, and that is where they part ways: 14 took Neo Upper Energy, 3 took Deluxe Bomb and 2 took Legacy Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neo Upper Energy and watch what the others do with theirs before you switch.

Then there is time. 5 of the 12 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Buddy-Buddy Poffin, plus 1 more. The core table marks every one of them. In copies, that is 15 of the 34 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Dragapult ex / Alakazam struggles against

The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 20 of the 132 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

This table counts one thing, Weakness, and that comes to 20 decks out of the 132 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.

Going the other way, your attackers are Psychic and Fire, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Mega Absol ex / Mega Audino exMega Absol exDarkness
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Mega Absol exMega Absol exDarkness
Hydreigon exHydreigon exDarkness
ToxtricityToxtricityDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Gengar exMega Gengar exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Blaziken ex / N's Zoroark exN's Zoroark exDarkness
Toxtricity / Brute BonnetToxtricityDarkness
Mega Sharpedo exMega Sharpedo exDarkness
Team Rocket's Nidoking exTeam Rocket's Nidoking exDarkness
TyranitarTyranitarDarkness
Dragapult ex / N's Zoroark exN's Zoroark exDarkness
N's Zoroark ex / CrustleN's Zoroark exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Lucario exMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Paldean TaurosPaldean TaurosPsychic
Greninja ex / Blaziken exGreninja exPsychic

When an attack does nothing at all

There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.

The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.

Of the decks we track, 9 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Phantom Dive, on Dragapult ex, for 200.

One of their Pokémon shuts effects off

Harvested decks with an attack that only places damage counters, and decks with a Pokémon that shuts off the effects of your attacks
DeckTheir cardTheir Ability
DhelmiseBanetteHide 'n' Sneak
Team Rocket's HonchkrowTeam Rocket's ArticunoRepelling Veil
Team Rocket's Mewtwo exTeam Rocket's ArticunoRepelling Veil
IgglybuffPoltchageistHide 'n' Sneak
Steven's Metagross exEmpoleon exEmperor's Stance
Team Rocket's SpidopsTeam Rocket's ArticunoRepelling Veil
Sinistcha / Teal Mask Ogerpon exPoltchageistHide 'n' Sneak
RelicanthAntique Cover FossilProtective Cover
SylveonTeam Rocket's ArticunoRepelling Veil

Questions people ask

What is the Dragapult ex / Alakazam deck list?
There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 22 tournament lists harvested between 26 October 2026 and 29 October 2026, 12 cards turn up in every single one, 34 slots out of 60. The remaining 26 change from player to player, with 49 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
22 lists, played across 21 different tournaments, harvested between 26 October 2026 and 29 October 2026 from play.limitlesstcg.com. All 22 were read card by card, and every card recognised.
Where do I start if I want to build Dragapult ex / Alakazam?
With the whole core: 12 cards, 34 slots. Inside it, buy the 17 Trainer slots and the 2 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Abra at 95 % and Fezandipiti ex at 95 %.
What beats Dragapult ex / Alakazam?
Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 20 of the 132 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
Will Dragapult ex / Alakazam survive the next rotation?
Not intact: 5 core cards out of 12 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Buddy-Buddy Poffin, plus 1 more.
Are a lot of people playing Dragapult ex / Alakazam?
We have read 22 lists of it, which puts it 106th of the 132 decks we track by lists read. The platform those tournaments run on counts 26 entries for it, 0.08 % of the field, across all its players. That figure is theirs.

Where all of this comes from

22 lists from play.limitlesstcg.com, played across 21 events, harvested between 26 October 2026 and 29 October 2026. The 61 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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