Dragapult ex / Alakazam
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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- Fire Energy
Fire Energy
Printing not specifiedEnergyIn the deck ×1 - Psychic Energy
Psychic Energy
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The game plan
We took 22 lists of this deck, handed in at 21 different tournaments, and counted every card in every one. For 16 of them we know how the day ended: one won it outright. The biggest was in front of 128 players. 12 cards turn up in all of them, 34 slots out of 60. The other 26 are decided player by player, with 49 different cards turning up in them.
- 12 cards show up in all 22 lists, no exceptions: 34 of your 60 slots. Of those, 17 are Trainers, 15 are Pokémon and 2 are Energy. Start there. That leaves 26 slots for you to pick yourself.
- Your big card is Alakazam, and its attack is Powerful Hand. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Budew: 10 of the 22 lists run it. The table below has all 49 cards fighting over the 26 free slots.
- Your attackers are Weak to Darkness, and 20 of the 132 decks we track attack in that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, among others. They are listed at the bottom, with the card that does the damage.
What Dragapult ex / Alakazam looks like when you open the box
Across the 22 lists we counted, this deck runs 21 to 26 Pokémon, 26 to 32 Trainers and 6 to 10 Energy. Its attacks are paid for in Psychic and Fire.
On results pages and on stream you will see it written « dragapult-alakazam ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 6 to 10 out of 60, when half the 132 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It takes a while to set up. Alakazam is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
Look at the Trainers: 26 to 32 cards out of 60, against a median of 31 across the 132 decks we track. Inside that, 9 to 14 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 19 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 91 of the 132 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 21–26
- Trainers
- 26–32
- Energy
- 6–10
- Supporters
- 9–14
- Items
- 13–19
- Tools
- 0–3
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Dragapult ex and Alakazam give this deck its name. Here is what is written on them.
Dragapult ex is in all 22 lists, 2 copies of it.
Alakazam is in all 22 lists, 3 copies of it. Its Ability is called Psychic Draw, and here is what is printed on it, word for word: « Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Draw 3 cards. » Its attack Powerful Hand costs 1 Energy (Psychic) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Place 2 damage counters on your opponent's Active Pokémon for each card in your hand. » Do the arithmetic with us, it is worth it. A damage counter is 10 damage. 2 counters per card means 20 damage for every card you are holding when you swing. Five cards in hand, 100. Eight cards in hand, 160. In this deck your hand is your damage gauge.
How Dragapult ex / Alakazam actually wins
Alakazam attacks with Powerful Hand, and it needs 1 Psychic Energy attached. It has 140 HP. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
One Energy to attack is enormous, and it means the attack cost will never be what slows you down. What slows you down here is getting Alakazam up. Once the line is standing you swing every turn with nothing to recharge, and you can start again immediately when your attacker falls.
Energy is not your only clock. Abra has to climb two steps before it becomes Alakazam, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Dawn, which the list runs 3 of, goes into your deck for an evolution.
Good news on mobility: pulling Alakazam back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Dragapult ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Dragapult ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AlakazamStage 2 | 140 | Powerful HandPlace 2 damage counters on your opponent's Active Pokémon for each card in your hand. | — | Darkness ×2 | 1 | |
| Dragapult exStage 2 | 320 | Phantom Dive | 200 | none | 1 | |
| DrakloakStage 1 | 90 | Dragon Headbutt | 70 | none | 1 | |
| DreepyBasic | 70 | Bite | 40 | none | 1 |
The core: the 12 cards every list runs
These 12 cards appear in all 22 lists, without a single exception. That is 34 of the 60 slots. The other 26 are decided player by player.
Look at how those 34 slots break down: 17 Trainers, 15 Pokémon, 2 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
12 of those 12 cards do not sit at the same count from list to list: Kadabra (2 to 4), Alakazam (1 to 3) and Drakloak (3 to 4), plus 9 more. Add those spreads up and you get 22 copies the 22 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Kadabra | MEG 55 | Pokémon | stays |
| 1–3 | Alakazam | MEG 56 | Pokémon | stays |
| 3–4 | Drakloak | TWM 129 | Pokémon | leaves |
| 3–4 | Dreepy | TWM 128 | Pokémon | leaves |
| 2–3 | Dragapult ex | TWM 130 | Pokémon | leaves |
| 3–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–4 | Dawn | PFL 87 | Trainer | stays |
| 1–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–4 | Fire Energy | MEE 10 | Energy | stays |
| 1–4 | Psychic Energy | MEE 13 | Energy | stays |
The 49 cards that change from list to list
49 cards fight over the 26 slots that are left: 7 above three lists in four, 30 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Abra at 95 %, Fezandipiti ex at 95 % and Hilda at 91 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Budew, at 45 %: 10 of 22 players took it, 12 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Enhanced Hammer (5 lists out of 22) and Morty's Conviction (5 lists out of 22).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 95 %21/22 | Abra | 2–4 | MEG 54 | Pokémon |
| 95 %21/22 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 91 %20/22 | Hilda | 2–4 | WHT 84 | Trainer |
| 86 %19/22 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 82 %18/22 | Rare Candy | 1–4 | MEG 125 | Trainer |
| 82 %18/22 | Special Red Card | 1–3 | CRI 82 | Trainer |
| 77 %17/22 | Shaymin | 1 | DRI 10 | Pokémon |
| 73 %16/22 | Psyduck | 1 | ASC 39 | Pokémon |
| 68 %15/22 | Team Rocket's Watchtower | 1–4 | DRI 180 | Trainer |
| 64 %14/22 | Neo Upper Energy | 1 | TEF 162 | Energy |
| 45 %10/22 | Budew | 1–2 | ASC 16 | Pokémon |
| 41 %9/22 | Crispin | 1–3 | SCR 133 | Trainer |
| 41 %9/22 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 41 %9/22 | Sacred Ash | 1 | DRI 168 | Trainer |
| 36 %8/22 | Alakazam | 1 | TWM 82 | Pokémon |
| 27 %6/22 | Genesect | 1 | SFA 40 | Pokémon |
| 27 %6/22 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 27 %6/22 | Lillie's Determination | 1–4 | MEG 119 | Trainer |
| 27 %6/22 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 23 %5/22 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 23 %5/22 | Morty's Conviction | 1 | TEF 155 | Trainer |
| 18 %4/22 | Abra | 1–2 | TWM 80 | Pokémon |
| 18 %4/22 | Team Rocket's Chingling | 1 | DRI 85 | Pokémon |
| 18 %4/22 | Ultra Ball | 1–3 | MEG 131 | Trainer |
| 18 %4/22 | Rosa's Encouragement | 1 | POR 84 | Trainer |
| 18 %4/22 | Switch | 1 | MEG 130 | Trainer |
| 14 %3/22 | Area Zero Underdepths | 1 | SCR 131 | Trainer |
| 14 %3/22 | Deluxe Bomb | 1 | SCR 134 | Trainer |
| 14 %3/22 | Team Rocket's Petrel | 1 | DRI 176 | Trainer |
| 9 %2/22 | Dedenne | 1 | SSP 87 | Pokémon |
| 9 %2/22 | Meowth ex | 1 | POR 62 | Pokémon |
| 9 %2/22 | Jamming Tower | 1 | TWM 153 | Trainer |
| 9 %2/22 | Lucky Helmet | 1 | TWM 158 | Trainer |
| 9 %2/22 | Legacy Energy | 1 | TWM 167 | Energy |
| 5 %1/22 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 5 %1/22 | Dunsparce | 1 | JTG 120 | Pokémon |
| 5 %1/22 | Elgyem | 1 | BLK 40 | Pokémon |
| 5 %1/22 | Munkidori | 1 | TWM 95 | Pokémon |
| 5 %1/22 | Patrat | 1 | CRI 70 | Pokémon |
| 5 %1/22 | Togekiss | 1 | SSP 72 | Pokémon |
| 5 %1/22 | Togepi | 1 | SSP 70 | Pokémon |
| 5 %1/22 | Togetic | 1 | SSP 71 | Pokémon |
| 5 %1/22 | Hero's Cape | 1 | TEF 152 | Trainer |
| 5 %1/22 | Lana's Aid | 1 | TWM 155 | Trainer |
| 5 %1/22 | Prime Catcher | 1 | TEF 157 | Trainer |
| 5 %1/22 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 5 %1/22 | Wondrous Patch | 1 | PFL 94 | Trainer |
| 5 %1/22 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 5 %1/22 | Darkness Energy | 1 | MEE 7 | Energy |
The most common Dragapult ex / Alakazam list, all 60 cards
Here they are in full, ready to build. 34 slots come from the core, the cards all 22 lists run. The remaining 26 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 14 more cards to reach 60. The whole thing comes to 23 Pokémon, 30 Trainers and 7 Energy.
One thing to know before you build it: the 22 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Kadabra | MEG 55 | Pokémon | every list |
| 3 | Alakazam | MEG 56 | Pokémon | every list |
| 3 | Drakloak | TWM 129 | Pokémon | every list |
| 3 | Dreepy | TWM 128 | Pokémon | every list |
| 2 | Dragapult ex | TWM 130 | Pokémon | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Dawn | PFL 87 | Trainer | every list |
| 3 | Night Stretcher | ASC 196 | Trainer | every list |
| 1 | Fire Energy | — | Energy | every list |
| 1 | Psychic Energy | — | Energy | every list |
| 4 | Abra | MEG 54 | Pokémon | 95 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 95 % |
| 4 | Hilda | WHT 84 | Trainer | 91 % |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | 86 % |
| 3 | Rare Candy | MEG 125 | Trainer | 82 % |
| 1 | Special Red Card | CRI 82 | Trainer | 82 % |
| 1 | Shaymin | DRI 10 | Pokémon | 77 % |
| 1 | Psyduck | ASC 39 | Pokémon | 73 % |
| 1 | Team Rocket's Watchtower | DRI 180 | Trainer | 68 % |
| 1 | Neo Upper EnergyACE SPEC | TEF 162 | Energy | 64 % |
| 1 | Budew | ASC 16 | Pokémon | 45 % |
| 2 | Crispin | SCR 133 | Trainer | 41 % |
| 1 | Battle Cage | PFL 85 | Trainer | 41 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 41 % |
Pokémon: 23 4 Kadabra MEG 55 3 Alakazam MEG 56 3 Drakloak TWM 129 3 Dreepy TWM 128 2 Dragapult ex TWM 130 4 Abra MEG 54 1 Fezandipiti ex ASC 142 1 Shaymin DRI 10 1 Psyduck ASC 39 1 Budew ASC 16 Trainer: 30 4 Buddy-Buddy Poffin TEF 144 4 Poké Pad POR 81 3 Boss's Orders MEG 114 3 Dawn PFL 87 3 Night Stretcher ASC 196 4 Hilda WHT 84 3 Rare Candy MEG 125 1 Special Red Card CRI 82 1 Team Rocket's Watchtower DRI 180 2 Crispin SCR 133 1 Battle Cage PFL 85 1 Sacred Ash DRI 168 Energy: 7 1 Fire Energy 1 Psychic Energy 4 Telepathic Psychic Energy POR 88 1 Neo Upper Energy TEF 162 Total Cards: 60
How many different cards Dragapult ex / Alakazam needs, and how long it will last
You need 61 different cards to cover every version of this deck, 12 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 22 lists bring an ACE SPEC, and that is where they part ways: 14 took Neo Upper Energy, 3 took Deluxe Bomb and 2 took Legacy Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neo Upper Energy and watch what the others do with theirs before you switch.
Then there is time. 5 of the 12 core cards carry the letter H, the one that goes at the next rotation: Drakloak, Dreepy, Dragapult ex and Buddy-Buddy Poffin, plus 1 more. The core table marks every one of them. In copies, that is 15 of the 34 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Dragapult ex / Alakazam struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 20 of the 132 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Mega Sharpedo ex / Toxtricity and Marnie's Grimmsnarl ex / Froslass, plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 20 decks out of the 132 we track. The other 112 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic and Fire, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex / Hariyama, Mega Lucario ex and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex / Mega Audino ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Hydreigon ex | Hydreigon ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Blaziken ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity / Brute Bonnet | Toxtricity | Darkness |
| Mega Sharpedo ex | Mega Sharpedo ex | Darkness |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Darkness |
| Tyranitar | Tyranitar | Darkness |
| Dragapult ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| N's Zoroark ex / Crustle | N's Zoroark ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
The other way round, this deck attacks with counters too: Alakazam with Powerful Hand. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 9 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Phantom Dive, on Dragapult ex, for 200.
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Igglybuff | Poltchageist | Hide 'n' Sneak |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Relicanth | Antique Cover Fossil | Protective Cover |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Dragapult ex / Alakazam deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 22 tournament lists harvested between 26 October 2026 and 29 October 2026, 12 cards turn up in every single one, 34 slots out of 60. The remaining 26 change from player to player, with 49 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 22 lists, played across 21 different tournaments, harvested between 26 October 2026 and 29 October 2026 from play.limitlesstcg.com. All 22 were read card by card, and every card recognised.
- Where do I start if I want to build Dragapult ex / Alakazam?
- With the whole core: 12 cards, 34 slots. Inside it, buy the 17 Trainer slots and the 2 Energy first: they carry over into your next deck. Leave the 15 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Abra at 95 % and Fezandipiti ex at 95 %.
- What beats Dragapult ex / Alakazam?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 20 of the 132 decks we track play an attacker of that type: N's Zoroark ex, Mega Sharpedo ex / Toxtricity, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others.
- Will Dragapult ex / Alakazam survive the next rotation?
- Not intact: 5 core cards out of 12 carry the letter H, starting with Drakloak, Dreepy, Dragapult ex and Buddy-Buddy Poffin, plus 1 more.
- Are a lot of people playing Dragapult ex / Alakazam?
- We have read 22 lists of it, which puts it 106th of the 132 decks we track by lists read. The platform those tournaments run on counts 26 entries for it, 0.08 % of the field, across all its players. That figure is theirs.
Where all of this comes from
22 lists from play.limitlesstcg.com, played across 21 events, harvested between 26 October 2026 and 29 October 2026. The 61 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.