Igglybuff
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
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The game plan
We took 8 lists of this deck, handed in at 8 different tournaments, and counted every card in every one. We know how every one of them finished that day, and none won their tournament. 6 cards turn up in all of them, 24 slots out of 60. The other 36 are decided player by player, with 44 different cards turning up in them.
- 6 cards show up in all 8 lists, no exceptions: 24 of your 60 slots. Of those, 16 are Trainers, 8 are Pokémon and 0 are Energy. Start there. That leaves 36 slots for you to pick yourself.
- Your big card is Igglybuff, 30 HP. Bouncy Circle hits for 30×, and that symbol means the total is settled at the table. It attacks with nothing attached at all.
- The sharpest disagreement is over Patrat: 4 of the 8 lists run it. The table below has all 44 cards fighting over the 36 free slots.
- Your attackers are Weak to Fighting, and 13 of the 131 decks we track attack in that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, among others. They are listed at the bottom, with the card that does the damage.
What Igglybuff looks like when you open the box
Across the 8 lists we counted, this deck runs 14 to 26 Pokémon, 34 to 44 Trainers and 0 to 4 Energy. Its attacks do not ask for any particular type of Energy.
On results pages and on stream you will see it written « igglybuff-30c ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « 30C », is a set code: 30th Celebration. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 0 to 4 out of 60, when half the 131 decks we track run 11 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 34 to 44 cards out of 60, against a median of 31 across the 131 decks we track. Inside that, 12 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 14 to 23 Items you can play all of in the same turn. It also brings up to 6 Stadiums, and 6 of the 131 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 14–26
- Trainers
- 34–44
- Energy
- 0–4
- Supporters
- 12–16
- Items
- 14–23
- Tools
- 0–6
- Stadiums
- 3–6
A range means the lists disagree with each other.
How Igglybuff actually wins
Igglybuff attacks with Bouncy Circle. It attacks with nothing attached at all, and it has 30 HP. Watch the damage box: "30×" is not a total. Here is what the card prints, word for word: "This attack does 30 damage for each of your Benched Pokémon that has a maximum HP of 30."
One Energy to attack is enormous. You can swing the turn after you set up, and you can do it again straight away when your attacker falls. Decks like that forgive a lot of bad draws.
Good news on mobility: Igglybuff retreats for free. You get it back to the Bench without discarding a single Energy, and you can still attack in the same turn. An attacker that comes and goes like that walks out of almost any mess.
Not one ex Pokémon in the core, and only 29 of the 131 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| IgglybuffBasic | 30 | Bouncy Circle | 30× | — | Fighting ×2 | 0 |
The core: the 6 cards every list runs
These 6 cards appear in all 8 lists, without a single exception. That is 24 of the 60 slots. The other 36 are decided player by player.
Look at how those 24 slots break down: 16 Trainers, 8 Pokémon, 0 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
3 of those 6 cards do not sit at the same count from list to list: Boss's Orders (2 to 4), Lillie's Determination (3 to 4) and Night Stretcher (2 to 4). Add those spreads up and you get 5 copies the 8 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 4 | Igglybuff | 30C 120 | Pokémon | stays |
| 4 | Poltchageist | PBL 5 | Pokémon | stays |
| 2–4 | Boss's Orders | MEG 114 | Trainer | stays |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Night Stretcher | ASC 196 | Trainer | leaves |
The 44 cards that change from list to list
44 cards fight over the 36 slots that are left: 6 above three lists in four, 21 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Budew at 88 %, Ethan's Pichu at 88 % and Tyrogue at 88 %, plus 3 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Patrat, at 50 %: 4 of 8 players took it, 4 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Cornerstone Mask Ogerpon ex (2 lists out of 8) and Air Balloon (2 lists out of 8).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 88 %7/8 | Budew | 1–4 | ASC 16 | Pokémon |
| 88 %7/8 | Ethan's Pichu | 1–4 | DRI 71 | Pokémon |
| 88 %7/8 | Tyrogue | 1–4 | MEG 71 | Pokémon |
| 88 %7/8 | Brave Bangle | 2–4 | WHT 80 | Trainer |
| 88 %7/8 | Poké Pad | 3–4 | POR 81 | Trainer |
| 75 %6/8 | Battle Cage | 2–4 | PFL 85 | Trainer |
| 63 %5/8 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 50 %4/8 | Patrat | 1–2 | CRI 70 | Pokémon |
| 50 %4/8 | Pokégear 3.0 | 3–4 | SVI 186 | Trainer |
| 50 %4/8 | Black Belt's Training | 1–2 | JTG 143 | Trainer |
| 50 %4/8 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 50 %4/8 | Gwynn | 2–4 | PBL 78 | Trainer |
| 38 %3/8 | Misty's Magikarp | 2–4 | DRI 48 | Pokémon |
| 38 %3/8 | Shaymin | 1 | DRI 10 | Pokémon |
| 38 %3/8 | Area Zero Underdepths | 2–4 | SCR 131 | Trainer |
| 38 %3/8 | Team Rocket's Petrel | 2–4 | DRI 176 | Trainer |
| 38 %3/8 | Hassel | 2 | TWM 151 | Trainer |
| 38 %3/8 | Judge | 2–4 | POR 76 | Trainer |
| 38 %3/8 | Pokémon Catcher | 2–3 | POR 82 | Trainer |
| 38 %3/8 | Lana's Aid | 1 | TWM 155 | Trainer |
| 38 %3/8 | Special Red Card | 1 | CRI 82 | Trainer |
| 38 %3/8 | Tool Scrapper | 1–2 | ASC 212 | Trainer |
| 38 %3/8 | Mist Energy | 3–4 | TEF 161 | Energy |
| 25 %2/8 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 25 %2/8 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 25 %2/8 | Rescue Board | 1–2 | TEF 159 | Trainer |
| 25 %2/8 | Neutralization Zone | 1 | SFA 60 | Trainer |
| 25 %2/8 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 13 %1/8 | Team Rocket's Chingling | 4 | DRI 85 | Pokémon |
| 13 %1/8 | Pikachu ex | 1 | SSP 57 | Pokémon |
| 13 %1/8 | Psyduck | 1 | ASC 39 | Pokémon |
| 13 %1/8 | Teal Mask Ogerpon ex | 1 | TWM 25 | Pokémon |
| 13 %1/8 | Crushing Hammer | 4 | POR 71 | Trainer |
| 13 %1/8 | Dark Bell | 4 | PBL 75 | Trainer |
| 13 %1/8 | Ultra Ball | 4 | MEG 131 | Trainer |
| 13 %1/8 | Morty's Conviction | 3 | TEF 155 | Trainer |
| 13 %1/8 | Fighting Gong | 2 | MEG 116 | Trainer |
| 13 %1/8 | Nighttime Mine | 2 | ASC 197 | Trainer |
| 13 %1/8 | Maximum Belt | 1 | TEF 154 | Trainer |
| 13 %1/8 | Perrin | 1 | TWM 160 | Trainer |
| 13 %1/8 | Precious Trolley | 1 | SSP 185 | Trainer |
| 13 %1/8 | Prime Catcher | 1 | TEF 157 | Trainer |
| 13 %1/8 | Redeemable Ticket | 1 | JTG 156 | Trainer |
| 13 %1/8 | Legacy Energy | 1 | TWM 167 | Energy |
The most common Igglybuff list, all 60 cards
Here they are in full, ready to build. 24 slots come from the core, the cards all 8 lists run. The remaining 36 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 13 more cards to reach 60. The whole thing comes to 21 Pokémon, 39 Trainers and 0 Energy.
One thing to know before you build it: the 8 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 8 of the 8 lists carry one. Take Neutralization Zone, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Igglybuff | 30C 120 | Pokémon | every list |
| 4 | Poltchageist | PBL 5 | Pokémon | every list |
| 4 | Boss's Orders | MEG 114 | Trainer | every list |
| 4 | Buddy-Buddy Poffin | TEF 144 | Trainer | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Night Stretcher | ASC 196 | Trainer | every list |
| 4 | Budew | ASC 16 | Pokémon | 88 % |
| 4 | Ethan's Pichu | DRI 71 | Pokémon | 88 % |
| 2 | Tyrogue | MEG 71 | Pokémon | 88 % |
| 4 | Brave Bangle | WHT 80 | Trainer | 88 % |
| 4 | Poké Pad | POR 81 | Trainer | 88 % |
| 4 | Battle Cage | PFL 85 | Trainer | 75 % |
| 1 | Sacred Ash | DRI 168 | Trainer | 63 % |
| 1 | Patrat | CRI 70 | Pokémon | 50 % |
| 4 | Pokégear 3.0 | SVI 186 | Trainer | 50 % |
| 2 | Black Belt's Training | JTG 143 | Trainer | 50 % |
| 2 | Brock's Scouting | JTG 146 | Trainer | 50 % |
| 2 | Gwynn | PBL 78 | Trainer | 50 % |
| 2 | Misty's Magikarp | DRI 48 | Pokémon | 38 % |
Pokémon: 21 4 Igglybuff 30C 120 4 Poltchageist PBL 5 4 Budew ASC 16 4 Ethan's Pichu DRI 71 2 Tyrogue MEG 71 1 Patrat CRI 70 2 Misty's Magikarp DRI 48 Trainer: 39 4 Boss's Orders MEG 114 4 Buddy-Buddy Poffin TEF 144 4 Lillie's Determination MEG 119 4 Night Stretcher ASC 196 4 Brave Bangle WHT 80 4 Poké Pad POR 81 4 Battle Cage PFL 85 1 Sacred Ash DRI 168 4 Pokégear 3.0 SVI 186 2 Black Belt's Training JTG 143 2 Brock's Scouting JTG 146 2 Gwynn PBL 78 Total Cards: 60
How many different cards Igglybuff needs, and how long it will last
You need 50 different cards to cover every version of this deck, 6 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 8 lists bring an ACE SPEC, and that is where they part ways: 2 took Neutralization Zone, 2 took Unfair Stamp and 1 took Legacy Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Neutralization Zone and watch what the others do with theirs before you switch.
Then there is time. 2 of the 6 core cards carry the letter H, the one that goes at the next rotation: Buddy-Buddy Poffin and Night Stretcher. The core table marks every one of them. In copies, that is 8 of the 24 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Igglybuff struggles against
The attackers in this deck are Weak to Fighting, so they take DOUBLE damage from that type. 13 of the 131 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex and Mega Lucario ex, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 13 decks out of the 131 we track. The other 118 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, none of the 131 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Okidogi / Barbaracle | Barbaracle | Fighting |
| Mega Zygarde ex | Mega Zygarde ex | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
| Bloodmoon Ursaluna / Lunatone | Bloodmoon Ursaluna | Fighting |
| Mamoswine ex | Mamoswine ex | Fighting |
| Paldean Tauros | Paldean Tauros | Fighting |
| Flygon ex | Flygon ex | Fighting |
| Greninja ex / Blaziken ex | Greninja ex | Fighting |
You double the damage you put on them
Nobody, for now.
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Poltchageist has Hide 'n' Sneak, and 8 lists out of 8 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. Careful, though: the Ability protects the card that has it, and only that card. The rest of your bench takes everything.
Of the decks we track right now, 8 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
The other way round, this deck attacks with counters too: Poltchageist with Furtive Drop. Those attacks have no damage number printed next to them at all. In front of a Pokémon that shuts off effects, they place nothing. Zero.
Of the decks we track, 8 play a Pokémon like that, and they are in the table below. The day you see one come across the table, stop counting on your counters. You need an attack with a real number written on it. You have one: Bouncy Circle, on Igglybuff, for 30×.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Dhelmise | Sinistcha | Matcha Spin |
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Alakazam / Dusknoir | Alakazam | Powerful Hand |
| Gengar ex | Gengar ex | Chaotic Pain |
| Mega Gengar ex | Gengar ex | Chaotic Pain |
| Dragapult ex / Alakazam | Alakazam | Powerful Hand |
| Alakazam | Alakazam | Powerful Hand |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
One of their Pokémon shuts effects off
| Deck | Their card | Their Ability |
|---|---|---|
| Dhelmise | Banette | Hide 'n' Sneak |
| Team Rocket's Honchkrow | Team Rocket's Articuno | Repelling Veil |
| Team Rocket's Mewtwo ex | Team Rocket's Articuno | Repelling Veil |
| Steven's Metagross ex | Empoleon ex | Emperor's Stance |
| Team Rocket's Spidops | Team Rocket's Articuno | Repelling Veil |
| Relicanth | Antique Cover Fossil | Protective Cover |
| Sinistcha / Teal Mask Ogerpon ex | Poltchageist | Hide 'n' Sneak |
| Sylveon | Team Rocket's Articuno | Repelling Veil |
Questions people ask
- What is the Igglybuff deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 8 tournament lists harvested on 26 October 2026, 6 cards turn up in every single one, 24 slots out of 60. The remaining 36 change from player to player, with 44 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 8 lists, played across 8 different tournaments, harvested on 26 October 2026 from play.limitlesstcg.com. All 8 were read card by card, and every card recognised.
- Where do I start if I want to build Igglybuff?
- With the whole core: 6 cards, 24 slots. Inside it, buy the 16 Trainer slots and the 0 Energy first: they carry over into your next deck. Leave the 8 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Budew at 88 % and Ethan's Pichu at 88 %.
- What beats Igglybuff?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. 13 of the 131 decks we track play an attacker of that type: Mega Lucario ex / Hariyama, Cynthia's Garchomp ex, Mega Lucario ex and Greninja ex, among others.
- Will Igglybuff survive the next rotation?
- Not intact: 2 core cards out of 6 carry the letter H, starting with Buddy-Buddy Poffin and Night Stretcher.
- Are a lot of people playing Igglybuff?
- We have read 8 lists of it, which puts it 123rd of the 131 decks we track by lists read. The platform those tournaments run on counts 239 entries for it, 0.79 % of the field, across all its players. That figure is theirs.
Where all of this comes from
8 lists from play.limitlesstcg.com, played across 8 events, harvested on 26 October 2026. The 50 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
- ReadRarity symbols, countedThe symbol at the bottom of your card tells you which pile it came out of. Everyone shows you the symbols. We counted how many cards carry each one, set by set, so you can tell at a glance whether the card in your hand is one in three or one in eight hundred.
- ReadSet symbols and codesThree capital letters on a decklist, a small symbol at the bottom of a card. Here is every set with its printed code, its release date, how many cards it holds — and the Japanese set it was built from, which is the column nobody else publishes.
- ReadUpcoming sets and release datesThe next expansion already exists — it has been on sale in Japan for weeks. Here is what is in it, and the window our measured Japan-to-here gap puts it in. Plus every past release with its real date on both sides.
- ReadStandard rotation and regulation marksOne letter at the bottom of your card decides whether you are allowed to play it. Here is what it means, how many cards go at the next rotation, and — the part nobody counts — how many of them have no replacement waiting.
- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
- ReadReading a deck listWhat "the core of a deck" means, why a card sits at 62 %, what the copies column is telling you, and where every number on a deck page comes from. Read this once and the other fifty-seven pages read themselves.
- ReadMeta decksFor every deck in the format: the cards every list runs, the ones that change from player to player, and what it struggles against. Counted off real lists, recounted several times a day.
- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.